diff --git a/apps/ai-game-creator-shell/src/view/project-development/index.tsx b/apps/ai-game-creator-shell/src/view/project-development/index.tsx index 4c67ce121..767290844 100644 --- a/apps/ai-game-creator-shell/src/view/project-development/index.tsx +++ b/apps/ai-game-creator-shell/src/view/project-development/index.tsx @@ -1396,8 +1396,8 @@ export default function ProjectDevelopmentView({ const autoOpenedUiWorkflowResourceRef = useRef(null); const [resourceWorkbenchNotice, setResourceWorkbenchNotice] = useState(''); /** - * 打开项目时读盘归并旧分区是当场写回 sidecar 的副作用,改前完全静默。 - * 这条提示只在项目刚打开时出现一次,可手动关掉,不是常驻说明。 + * 打开项目时读盘归并旧分区 / 跳过无法对齐的坐标都是当场写回 sidecar 的副作用, + * 改前完全静默。这条提示只在项目刚打开时出现一次,可手动关掉,不是常驻说明。 */ const [resourceLayoutReadNotice, setResourceLayoutReadNotice] = useState<{ text: string; @@ -2099,7 +2099,7 @@ export default function ProjectDevelopmentView({ const resourceLayoutNotice = activeResourceLayout.notice; const resourceLayoutSaving = activeResourceLayout.saving; /** - * 读时归并发生在「打开项目」这一刻,且结果会被当场写回的 sidecar 固化, + * 读时归并 / 读时丢弃都发生在「打开项目」这一刻,且结果会被当场写回的 sidecar 固化, * 所以必须让用户看见一次。两个排序模式各读一份 sidecar,这里只取先到的那份、 * 每个项目只提示一次,避免两条提示互相覆盖;切项目后上一次的提示必须清掉。 */ @@ -6066,6 +6066,15 @@ export default function ProjectDevelopmentView({ data-resource-canvas-layout-normalized={ resourceLayoutReadNotice.report.normalizedSections } + data-resource-canvas-layout-dropped={ + resourceLayoutReadNotice.report.dropped + } + data-resource-canvas-layout-dropped-missing-resource={ + resourceLayoutReadNotice.report.droppedMissingResource + } + data-resource-canvas-layout-dropped-section-mismatch={ + resourceLayoutReadNotice.report.droppedSectionMismatch + } > {resourceLayoutReadNotice.text}