实现 SFX V2 T1 契约与提示词基础
统一前后端 SFX Prompt Unicode canonicalization、字符计数和 2048 边界 固化 52 个音效预设、追加规则及跨语言测试向量 演进共享音频请求响应、duration、Loop 和 V2 metadata 契约 增加 External model 输入矩阵纯函数并保持正式接线归属 T5 补齐前端提交、读取、深拷贝与请求边界回归测试 更新共享计划并标记 T1 完成且当前不可发布
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@@ -1026,15 +1026,16 @@ describe('ImageCanvasGenerationSubmissionModel', () => {
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normalizedPrompt: '金币掉落叮当声',
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input: {
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prompt: '金币掉落叮当声',
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model: 'audio1.0',
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model: 'eleven_text_to_sound_v2',
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duration: 7,
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loop: false,
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},
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result: {
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title: '游戏音效 4',
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generationInputs: {
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fields: [
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{ title: 'prompt', value: '金币掉落叮当声' },
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{ title: 'model', value: 'audio1.0' },
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{ title: 'model', value: 'eleven_text_to_sound_v2' },
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{ title: '时长', value: '7秒' },
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],
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references: [],
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@@ -1043,38 +1044,18 @@ describe('ImageCanvasGenerationSubmissionModel', () => {
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});
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});
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it('uses the game sound effect fallback for an all-whitespace prompt', () => {
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const plan = buildImageGenerationSubmissionPlan({
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dialog: {
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mode: 'audio-sound-effect',
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prompt: ' \t\r\n ',
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status: 'idle',
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},
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layers: [],
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nextGeneratedIndex: 6,
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});
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expect(plan).toEqual({
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kind: 'audio',
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audioKind: 'sound-effect',
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normalizedPrompt: '游戏音效',
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input: {
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prompt: '游戏音效',
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model: 'audio1.0',
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duration: 5,
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},
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result: {
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title: '游戏音效 6',
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generationInputs: {
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fields: [
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{ title: 'prompt', value: '游戏音效' },
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{ title: 'model', value: 'audio1.0' },
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{ title: '时长', value: '5秒' },
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],
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references: [],
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it('rejects an all-whitespace sound effect prompt without a fallback', () => {
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expect(() =>
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buildImageGenerationSubmissionPlan({
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dialog: {
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mode: 'audio-sound-effect',
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prompt: ' \t\r\n ',
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status: 'idle',
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},
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},
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});
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layers: [],
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nextGeneratedIndex: 6,
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}),
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).toThrow('音效描述不能为空');
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});
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it('builds game background music audio submission plans with instrumental fixed to true', () => {
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