后台新增游戏管理页与全量游戏列表接口
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- SpacetimeDB 新增 list_admin_game_distribution_games_and_return:一个事务内返回全量游戏、版本数与最近 20 个版本,作者名/头像读时联 user_account
- SpacetimeDB 新增 restore_game_distribution_game_and_return:恢复管理员暂停的游戏时重新激活最近一次由管理员暂停撤回的公开版本,作者自行下架的版本不会被恢复
- 后台新增 GET /admin/api/game-distribution/games 与 POST /admin/api/game-distribution/games/{gameId}/restore,并新增 game-management Tab 权限,待审队列仍只属于 editor-showcase
- admin-web 新增 #game-management「游戏管理」页:标题/作者/gameId/状态/版本数/游玩数表格,行内下架、恢复与版本历史弹层,复用现有后台表格与二次确认
- 同步生成 spacetime 绑定并更新后端架构数据契约文档
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@@ -471,6 +471,15 @@ Responses 的终态载荷既是工具调用的恢复源,也是正文的恢复
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- 作者回读投影:版本回读(作者本人)与审核回读(管理员)在版本 payload 上追加 `frozenMetadata`(冻结快照原样 JSON,历史版本为 `null`)。只有公开投影会剥掉素材 ID,作者与管理员拿到 `coverAssetId` / `screenshots[].assetId`,因此作者续发时可以直接复用同一批封面与截图素材,不需要为了沿用封面重新上传一次;素材 ID 缺失(旧版本)时前端必须要求作者重新选择封面,不能用对象键反推素材身份。
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- 撤回与回读:`cancel_game_distribution_version_and_return` 只允许把未参与当前公开投影的版本推进到 `cancelled`,并要求 `expected_publication_revision` 与游戏公开修订号一致;`get_game_distribution_version_and_return` 供管理员按版本 ID 直读。客户端看到的 `recoveryAction` 由 `api-server` 按 `status` 派生,不落表。
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### 后台游戏管理读模型与恢复动作(2026-09-23)
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- 页面目标:后台新增「游戏管理」页,展示全量游戏(标题 / 作者名 + 头像 / gameId / 状态 / 版本数 / 游玩数),行内提供安全下架、恢复与版本历史;它是运营面的全量视图,不替代 `#game-distribution` 待审队列。
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- 数据来源:新增只读 procedure `list_admin_game_distribution_games_and_return`(输入 `GameDistributionAdminGameListInput { limit }`)。它在同一事务里读 `game_distribution_game`,按 `by_game_distribution_version_game_id` 统计每个游戏的版本数并取最近 20 个版本;作者名与头像按 `user_account.user_id` 读时联 `display_name` / `avatar_url`(行内快照为空时以联表结果为准)。不新增表、不改 schema、不改公开投影。
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- 恢复动作:新增 procedure `restore_game_distribution_game_and_return`(输入 `GameDistributionRestoreInput`)。它只允许管理员解除 `suspended`:重新激活该游戏最近一个由管理员暂停撤回(`status = revoked`、`published_at` 非空且 `reviewed_by_user_id` 非空)的版本,恢复 `visibility = published` 并递增 `publication_revision`;作者自行下架的版本不写审核者,因此不会被恢复动作重新公开。没有可恢复版本、`expected_publication_revision` CAS 不符或游戏不在暂停态时失败关闭。幂等收据复用 `game_distribution_idempotency_receipt`(action = `restore`),恢复动作不受发布灰度开关限制,与安全下架同口径。
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- 后台 HTTP:`GET /admin/api/game-distribution/games?limit=` 返回 `{ games: [{ gameId, title, author{ id, name, avatarUrl }, status, versionCount, playCount, activeVersionId, publicationRevision, createdAt, updatedAt, versions: [...] }] }`;`POST /admin/api/game-distribution/games/{gameId}/restore` 要求 `Idempotency-Key` 与 `expectedPublicationRevision`,返回 `{ game, replayed }`。两者都走 `require_admin_auth`,Tab 权限为 `game-management` 或 `editor-showcase`,不新增公开契约。
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- 前端:`apps/admin-web` 新增 `#game-management` 路由与 `AdminGameManagementPage`,复用现有 `admin-table` 表格与 `useAdminWriteConfirm` 二次确认;版本历史在弹层内展示,长列表保持横向滚动。
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- 验收:`cargo test -p api-server game_distribution`、`cargo test -p spacetime-module game_distribution`、`npm run spacetime:generate` 后 `npm run check:spacetime-schema`、admin-web 定向 Vitest + typecheck、`npm run check:encoding`、`git diff --check`。
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### `game_distribution_idempotency_receipt`
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- Rust 结构体:`GameDistributionIdempotencyReceipt`
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