From ba089980b1d635ea1a9c35d63d92c574f8b81537 Mon Sep 17 00:00:00 2001 From: kdletters <61648117+kdletters@users.noreply.github.com> Date: Thu, 17 Sep 2026 19:26:11 +0800 Subject: [PATCH] =?UTF-8?q?AGC=20=E5=8F=91=E5=B8=83=E8=87=AA=E5=8A=A8?= =?UTF-8?q?=E7=94=9F=E6=88=90=E6=9B=B4=E6=96=B0=E6=91=98=E8=A6=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 发布脚本读取渠道清单的 commit 字段,把上一次发布到本次之间客户端相关路径的提交标题写进清单 notes - 更新摘要同步写入旧协议清单 releaseNotes,并落盘 release-notes.txt 供 Jenkins 归档 - AGC_UPDATE_RELEASE_NOTES 非空时以手动文案为准,缺少上一次 commit 时不写摘要 - 提交取数固定在仓库根执行,避免 pathspec 相对应用目录解析导致漏取 - 新增摘要格式、真实临时仓库取数与调度管线路径表一致性用例 - 同步开发运维文档与技术方案的构建发布条款 --- .../scripts/build-release.mjs | 164 ++++++++++++++++-- .../scripts/build-release.test.mjs | 123 ++++++++++++- .../scripts/release-upload.mjs | 2 +- ...方案】AGC客户端更新检查与下载-2026-08-31.md | 2 + ...发运维】本地开发验证与生产运维-2026-05-15.md | 2 +- .../Jenkinsfile.ai-game-creator-shell-build | 4 +- 6 files changed, 280 insertions(+), 17 deletions(-) diff --git a/apps/ai-game-creator-shell/scripts/build-release.mjs b/apps/ai-game-creator-shell/scripts/build-release.mjs index 579220319..e8c8e026d 100644 --- a/apps/ai-game-creator-shell/scripts/build-release.mjs +++ b/apps/ai-game-creator-shell/scripts/build-release.mjs @@ -1,4 +1,4 @@ -import { spawnSync } from 'node:child_process'; +import { execFileSync, spawnSync } from 'node:child_process'; import { createHash } from 'node:crypto'; import fs from 'node:fs'; import os from 'node:os'; @@ -11,6 +11,8 @@ import { } from './cargo-features.mjs'; const appRoot = fileURLToPath(new URL('..', import.meta.url)); +// 提交摘要里的 pathspec 与 `git log` 都以仓库根为基准,不能在应用目录里执行。 +const repoRoot = path.resolve(appRoot, '..', '..'); const defaultReleaseTarget = 'x86_64-pc-windows-msvc'; const releaseTarget = process.env.AGC_BUILD_TARGET?.trim() || defaultReleaseTarget; @@ -39,6 +41,20 @@ const releaseChannels = { 'dev-mac': 'darwin', }; +/** + * 影响 Windows 客户端产物的路径。调度管线的发布范围判定与这里的提交摘要必须 + * 保持一致 —— `build-release.test.mjs` 有守卫用例逐条比对两边。 + */ +export const agcReleasePathPatterns = [ + 'apps/ai-game-creator-shell/', + 'packages/', + 'server-rs/crates/', + 'plugins/agc-cocos-editor/', + 'apps/desktop-shell/src-tauri/icons/', + 'package.json', + 'package-lock.json', +]; + function ossBaseUrl() { return ( process.env.AGC_UPDATE_OSS_BASE_URL?.trim() || defaultOssBaseUrl @@ -148,7 +164,7 @@ function legacyBridgeManifestUrl() { return `${ossBaseUrl()}/latest.json`; } -async function readManifestVersion(manifestUrl, label) { +async function fetchManifest(manifestUrl, label) { let response; try { response = await fetch(manifestUrl, { @@ -161,13 +177,32 @@ async function readManifestVersion(manifestUrl, label) { if (!response.ok) { throw new Error(`读取 ${label} 失败:HTTP ${response.status}`); } - let manifest; try { - manifest = await response.json(); + return await response.json(); } catch (error) { throw new Error(`${label} 不是有效 JSON:${error.message}`); } - return parseVersion(manifest?.version, `${label} version`); +} + +async function readManifestVersion(manifestUrl, label) { + const manifest = await fetchManifest(manifestUrl, label); + return manifest == null + ? null + : parseVersion(manifest?.version, `${label} version`); +} + +/** 上一次发布的渠道清单:拿版本做高水位、拿 commit 生成自动更新摘要。 */ +async function readRemoteChannelManifest(channel = resolveReleaseChannel()) { + return fetchManifest(updateManifestUrl(channel), 'OSS 渠道清单'); +} + +export async function resolvePreviousReleaseCommit( + channel = resolveReleaseChannel(), +) { + const manifest = await readRemoteChannelManifest(channel); + const commit = + typeof manifest?.commit === 'string' ? manifest.commit.trim() : ''; + return /^[0-9a-f]{7,40}$/u.test(commit) ? commit : null; } /** @@ -398,6 +433,8 @@ export function createUpdateManifest( channel = resolveReleaseChannel(), target = releaseTarget, publishedAt = new Date().toISOString(), + notes = readReleaseNotes(), + commit = readHeadCommit(), } = {}, ) { const signature = readUpdaterSignature(artifactPath); @@ -408,24 +445,103 @@ export function createUpdateManifest( for (const key of resolveManifestPlatformKeys(target)) { platforms[key] = { signature, url }; } - const notes = readReleaseNotes(); return { version, ...(notes ? { notes } : {}), pub_date: publishedAt, platforms, + // 非标准字段:更新插件会忽略,发布脚本用它定位下一次自动更新摘要的起点。 + ...(commit ? { commit } : {}), }; } +function readHeadCommit() { + try { + return execFileSync('git', ['rev-parse', 'HEAD'], { + cwd: repoRoot, + encoding: 'utf8', + }).trim(); + } catch { + return ''; + } +} + +/** + * 上一次发布到本次之间的客户端相关提交。 + * + * 返回 null 表示无法判定(没有上一次 commit,或本地没有该提交),此时不生成摘要。 + */ +export function collectReleaseCommits( + previousCommit, + headCommit = 'HEAD', + { cwd = repoRoot, paths = agcReleasePathPatterns } = {}, +) { + if (!previousCommit) return null; + try { + for (const revision of [previousCommit, headCommit]) { + execFileSync('git', ['rev-parse', '--verify', `${revision}^{commit}`], { + cwd, + stdio: 'pipe', + }); + } + } catch { + return null; + } + let output; + try { + output = execFileSync( + 'git', + [ + 'log', + '--no-merges', + '--format=%h%x09%s', + `${previousCommit}..${headCommit}`, + '--', + ...paths, + ], + { cwd, encoding: 'utf8' }, + ); + } catch { + return null; + } + return output + .split(/\r?\n/u) + .map((line) => line.trim()) + .filter(Boolean) + .map((line) => { + const [sha = '', ...subject] = line.split('\t'); + return { sha, subject: subject.join('\t') }; + }); +} + +/** 自动更新摘要:逐条列客户端相关改动,超过上限时折叠并整体截断。 */ +export function formatReleaseNotes( + commits, + { limit = 12, subjectLength = 80, maxLength = 900 } = {}, +) { + if (!commits || commits.length === 0) return ''; + const lines = commits.slice(0, limit).map(({ sha, subject }) => { + const trimmed = + subject.length > subjectLength + ? `${subject.slice(0, subjectLength - 1)}…` + : subject; + return `- ${trimmed}(${sha})`; + }); + if (commits.length > limit) { + lines.push(`- 其余 ${commits.length - limit} 项客户端改动省略`); + } + const text = lines.join('\n'); + return text.length > maxLength ? `${text.slice(0, maxLength - 1)}…` : text; +} + /** 旧协议(sha256)清单:只用于把已发布客户端带到新渠道协议,一个版本周期后整条删除。 */ export function createLegacyUpdateManifest( artifactPath, - { channel = resolveReleaseChannel() } = {}, + { channel = resolveReleaseChannel(), notes = readReleaseNotes() } = {}, ) { const bytes = fs.readFileSync(artifactPath); const version = readPackageJson().version; const fileName = path.basename(artifactPath); - const notes = readReleaseNotes(); return { version, downloadUrl: `${ossBaseUrl()}/${channel}/${encodeURIComponent(version)}/${encodeURIComponent(fileName)}`, @@ -435,18 +551,32 @@ export function createLegacyUpdateManifest( }; } -export function generateUpdateManifest() { +export async function generateUpdateManifest() { const channel = resolveReleaseChannel(); const artifact = selectReleaseArtifact(listFiles(bundleRoot)); if (!artifact) { throw new Error(`未找到可发布的 AGC 安装包:${bundleRoot}`); } - const manifest = createUpdateManifest(artifact, { channel }); + const manualNotes = readReleaseNotes(); + const previousCommit = await resolvePreviousReleaseCommit(channel); + const commits = collectReleaseCommits(previousCommit); + const notes = manualNotes || formatReleaseNotes(commits); + if (!manualNotes && !notes) { + console.log( + `[ai-game-creator-shell] 未生成自动更新摘要(上一发布 commit=${previousCommit ?? '未知'},客户端相关提交=${commits ? commits.length : '不可判定'})`, + ); + } + const manifest = createUpdateManifest(artifact, { channel, notes }); const manifestPath = path.join(bundleRoot, 'latest.json'); fs.writeFileSync(manifestPath, `${JSON.stringify(manifest, null, 2)}\n`); + const notesPath = path.join(bundleRoot, 'release-notes.txt'); + fs.writeFileSync( + notesPath, + notes ? `${notes}\n` : '(本次没有可用的更新摘要)\n', + ); const legacyManifest = channel === 'dev-win' - ? createLegacyUpdateManifest(artifact, { channel }) + ? createLegacyUpdateManifest(artifact, { channel, notes }) : null; const legacyManifestPath = legacyManifest ? path.join(bundleRoot, 'legacy-latest.json') @@ -461,6 +591,12 @@ export function generateUpdateManifest() { `[ai-game-creator-shell] 渠道 ${channel}:已生成 ${manifestPath}`, ); console.log(`[ai-game-creator-shell] 安装包:${artifact}`); + console.log( + manualNotes + ? '[ai-game-creator-shell] 更新摘要:使用 AGC_UPDATE_RELEASE_NOTES 手动文案' + : `[ai-game-creator-shell] 更新摘要:自动汇总 ${commits ? commits.length : 0} 条客户端相关提交(起点 ${previousCommit ?? '无'})`, + ); + console.log(`[ai-game-creator-shell] 更新摘要文件:${notesPath}`); if (legacyManifestPath) { console.log( `[ai-game-creator-shell] 旧协议迁移清单:${legacyManifestPath}`, @@ -471,6 +607,10 @@ export function generateUpdateManifest() { artifact, manifest, manifestPath, + notes, + notesPath, + previousCommit, + commits, legacyManifest, legacyManifestPath, }; @@ -483,5 +623,5 @@ if ( const args = process.argv.slice(2); if (!args.includes('--no-bundle')) await prepareReleaseVersion(); runTauriBuild(args); - if (!args.includes('--no-bundle')) generateUpdateManifest(); + if (!args.includes('--no-bundle')) await generateUpdateManifest(); } diff --git a/apps/ai-game-creator-shell/scripts/build-release.test.mjs b/apps/ai-game-creator-shell/scripts/build-release.test.mjs index f085a10d0..911bfb22f 100644 --- a/apps/ai-game-creator-shell/scripts/build-release.test.mjs +++ b/apps/ai-game-creator-shell/scripts/build-release.test.mjs @@ -1,15 +1,25 @@ import assert from 'node:assert/strict'; -import { mkdtempSync, readFileSync, rmSync, writeFileSync } from 'node:fs'; +import { execFileSync } from 'node:child_process'; +import { + mkdirSync, + mkdtempSync, + readFileSync, + rmSync, + writeFileSync, +} from 'node:fs'; import os from 'node:os'; import path from 'node:path'; import { test } from 'node:test'; import { fileURLToPath } from 'node:url'; import { + agcReleasePathPatterns, + collectReleaseCommits, compareVersions, createChannelConfig, createLegacyUpdateManifest, createUpdateManifest, + formatReleaseNotes, nextPatchVersion, resolveManifestPlatformKeys, resolveReleaseChannel, @@ -243,3 +253,114 @@ test('release upload forces overwrite for artifact, signature and channel pointe assert.match(source, /agc\/\$\{channel\}\/latest\.json/u); assert.match(source, /agc\/latest\.json/u); }); + +test('release notes list client commits with short sha and bound their size', () => { + const notes = formatReleaseNotes([ + { sha: 'a5fd25f1', subject: '客户端更新切换到官方更新插件' }, + { sha: '55af6014', subject: '修'.repeat(120) }, + ]); + const lines = notes.split('\n'); + assert.equal(lines.length, 2); + assert.match(lines[0], /^- 客户端更新切换到官方更新插件(a5fd25f1)$/u); + const truncatedSubject = lines[1] + .replace(/^- /u, '') + .replace(/(55af6014)$/u, ''); + assert.equal(truncatedSubject.length, 80, `主题应截断到 80 字:${lines[1]}`); + assert.match(truncatedSubject, /…$/u); + assert.match(lines[1], /(55af6014)$/u); + + const many = formatReleaseNotes( + Array.from({ length: 20 }, (_, index) => ({ + sha: `sha${index}`, + subject: `改动 ${index}`, + })), + ); + assert.match(many, /- 其余 8 项客户端改动省略$/u); + assert.equal(formatReleaseNotes([]), ''); + assert.equal(formatReleaseNotes(null), ''); +}); + +test('release commits cover only client paths and skip merge commits', () => { + const directory = mkdtempSync(path.join(os.tmpdir(), 'agc-changelog-git-')); + const git = (...args) => + execFileSync('git', args, { cwd: directory, encoding: 'utf8' }); + try { + git('init', '--quiet'); + git('config', 'user.email', 'release@example.test'); + git('config', 'user.name', 'release test'); + git('commit', '--allow-empty', '--quiet', '-m', '基点'); + const base = git('rev-parse', 'HEAD').trim(); + + mkdirSync(path.join(directory, 'apps/ai-game-creator-shell'), { + recursive: true, + }); + mkdirSync(path.join(directory, 'docs'), { recursive: true }); + writeFileSync( + path.join(directory, 'apps/ai-game-creator-shell/main.rs'), + 'fn main() {}\n', + ); + git('add', '.'); + git('commit', '--quiet', '-m', '客户端:新增更新插件接入'); + + writeFileSync(path.join(directory, 'docs/readme.md'), '# 文档\n'); + git('add', '.'); + git('commit', '--quiet', '-m', '文档:补充说明'); + + writeFileSync( + path.join(directory, 'apps/ai-game-creator-shell/other.rs'), + 'fn other() {}\n', + ); + git('add', '.'); + git('commit', '--quiet', '-m', '客户端:修复版本回退'); + + git('checkout', '--quiet', '-b', 'side'); + writeFileSync( + path.join(directory, 'apps/ai-game-creator-shell/side.rs'), + 'fn side() {}\n', + ); + git('add', '.'); + git('commit', '--quiet', '-m', '客户端:侧分支改动'); + git('checkout', '--quiet', 'master'); + git('merge', '--quiet', '--no-ff', '--no-edit', 'side'); + + const commits = collectReleaseCommits(base, 'HEAD', { cwd: directory }); + assert.ok(commits, '应能在临时仓库里收集提交'); + const subjects = commits.map((entry) => entry.subject); + // 合并提交本身被 --no-merges 排除,但它带入的客户端改动仍然计入。 + assert.deepEqual(subjects, [ + '客户端:侧分支改动', + '客户端:修复版本回退', + '客户端:新增更新插件接入', + ]); + assert.ok(commits.every((entry) => /^[0-9a-f]{7,}$/u.test(entry.sha))); + + assert.equal( + collectReleaseCommits('1234567890abcdef', 'HEAD', { cwd: directory }), + null, + ); + assert.equal(collectReleaseCommits(null, 'HEAD', { cwd: directory }), null); + } finally { + rmSync(directory, { recursive: true, force: true }); + } +}); + +test('scheduler path filter stays in sync with client release paths', () => { + const jenkinsfile = readFileSync( + new URL( + '../../../jenkins/Jenkinsfile.scheduled-revision-trigger', + import.meta.url, + ), + 'utf8', + ); + const filterLine = jenkinsfile + .split('\n') + .find((line) => line.includes('apps/ai-game-creator-shell/*|')); + assert.ok(filterLine, '调度管线里应存在发布范围过滤模式'); + for (const pattern of agcReleasePathPatterns) { + const bashPattern = pattern.includes('/') ? `${pattern}*` : pattern; + assert.ok( + filterLine.includes(bashPattern), + `调度管线过滤缺少 ${bashPattern}`, + ); + } +}); diff --git a/apps/ai-game-creator-shell/scripts/release-upload.mjs b/apps/ai-game-creator-shell/scripts/release-upload.mjs index 08c83c5dd..3d1cff921 100644 --- a/apps/ai-game-creator-shell/scripts/release-upload.mjs +++ b/apps/ai-game-creator-shell/scripts/release-upload.mjs @@ -54,7 +54,7 @@ function runOssutil(args) { await prepareReleaseVersion(); runTauriBuild([]); const { artifact, channel, legacyManifestPath, manifest, manifestPath } = - generateUpdateManifest(); + await generateUpdateManifest(); const artifactKey = `agc/${channel}/${manifest.version}/${path.basename(artifact)}`; // Jenkins/ossutil 默认会在目标对象已存在时交互询问并按默认值跳过; // 发布清单是固定的 latest 指针,必须显式覆盖,否则流水线会误报成功但远端仍保留旧版本。 diff --git a/docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md b/docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md index ec42456a8..53d215a59 100644 --- a/docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md +++ b/docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md @@ -92,6 +92,8 @@ - 发布入口:`npm run ai-game-creator-shell:release:upload`(构建 + 按渠道上传);仅构建不发布的 smoke 使用 `--no-bundle` 分支,不读远端版本、不改版本、不生成清单。 - 渠道由构建参数显式指定,并按目标平台校验:Windows 目标只允许 `dev-win`,macOS 目标只允许 `dev-mac`;未显式指定时按目标平台取默认渠道。 - 定时调度只在本轮到达的提交包含 AGC 相关路径(客户端、共享包、`server-rs/crates`、AGC 插件、桌面壳图标、根依赖清单)时才触发渠道发布;纯文档或流水线自身的提交只跑 Full Build,不推高客户端版本号。判定失败或勾选强制触发时按"需要发布"处理。 +- 更新摘要自动生成:发布脚本用渠道清单里的 `commit` 字段(上一次发布的提交)到本次提交之间、且只覆盖客户端相关路径的提交列表生成 `notes`(每条 `- 提交标题(短 SHA)`,最多 12 条、主题 80 字、整体 900 字,超出折叠或截断),同时写入旧协议清单的 `releaseNotes` 和归档文件 `release-notes.txt`。`AGC_UPDATE_RELEASE_NOTES` 非空时以手动文案为准;无法判定起点(缺少上次 `commit` 或本地没有该提交)时不写摘要。 +- 清单里的 `commit` 是非标准字段:更新插件忽略未知字段,发布脚本用它定位下一次摘要的起点。 - 上传:安装包与 `.sig` 上传到 `agc///`,清单以 `--force` 覆盖上传到 `agc//latest.json`,保证 latest 指针与清单内 URL 指向已存在的对象。 - Jenkins 流水线需要新增渠道参数与签名凭据;签名私钥与密码只以受保护凭据注入当前进程,不写入 workspace、日志或归档产物。 - 归档证据:安装包、`.sig`、渠道清单与源码 commit。 diff --git a/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md b/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md index 5784a9a5c..acbaf6f82 100644 --- a/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md +++ b/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md @@ -137,7 +137,7 @@ BgFilter 对已经落入私有 OSS 的生成原图、动作抽取帧和手动去 `Genarrative-Scheduled-Revision-Trigger` 是唯一的定时入口,每小时检查一次(`H * * * *`,分钟由 Jenkins 按 Job 名散列,不等同于整点)。它只用 `git ls-remote` 解析 `SOURCE_BRANCH`(默认 `master`)的远端 HEAD,不 checkout 工作区;解析出的完整 commit 与上一次触发过的 revision 相同则标记 `NOT_BUILT` 并结束,不触发任何下游。 -revision 变化时,调度管线把同一个完整 commit 通过 `COMMIT_HASH` 同时传给 `Genarrative-Full-Build-And-Deploy` 与 `Genarrative-Agc-Windows-Build`,两条管线都按这个 commit 检出(Full Job 继续把 `env.SOURCE_COMMIT` 透传给 Web / API / Stdb 的 Build、Publish、Deploy),因此两个产物必然来自同一个版本,不会各自解析分支 HEAD 造成漂移。两条下游管线自身不带任何定时触发器,也不在管线内部做版本比较。Windows 客户端发布额外按路径过滤:调度管线比较「上一轮已触发的 revision」与本次 revision 之间的变更路径,只有出现 `apps/ai-game-creator-shell/`、`packages/`、`server-rs/crates/`、`plugins/agc-cocos-editor/`、`apps/desktop-shell/src-tauri/icons/`、`package.json` 或 `package-lock.json` 时才触发 `Genarrative-Agc-Windows-Build`,纯文档或流水线自身的提交只触发 Full Build、不推高客户端版本号;判定取消或失败一律按「需要发布」处理,勾选 `FORCE_TRIGGER` 可强制两条都触发。Full Job 默认以 `DEPLOY_TARGET=development`、`STDB_API_ROLLOUT_MODE=normal` 对仅供开发使用的 dev 服务器执行 Stdb → API → Web 完整发布,不进入人工 rollout gate;三个下游 Build 都由 Full Job 显式传 `PUBLISH_AFTER_BUILD=false`,统一 Build 完成后仍由 Full Job 按固定顺序发布。人工维护窗口才选择 `pause-after-stdb`,且必须配置 `STDB_API_ROLLOUT_APPROVERS`。 +revision 变化时,调度管线把同一个完整 commit 通过 `COMMIT_HASH` 同时传给 `Genarrative-Full-Build-And-Deploy` 与 `Genarrative-Agc-Windows-Build`,两条管线都按这个 commit 检出(Full Job 继续把 `env.SOURCE_COMMIT` 透传给 Web / API / Stdb 的 Build、Publish、Deploy),因此两个产物必然来自同一个版本,不会各自解析分支 HEAD 造成漂移。两条下游管线自身不带任何定时触发器,也不在管线内部做版本比较。Windows 客户端发布额外按路径过滤:调度管线比较「上一轮已触发的 revision」与本次 revision 之间的变更路径,只有出现 `apps/ai-game-creator-shell/`、`packages/`、`server-rs/crates/`、`plugins/agc-cocos-editor/`、`apps/desktop-shell/src-tauri/icons/`、`package.json` 或 `package-lock.json` 时才触发 `Genarrative-Agc-Windows-Build`,纯文档或流水线自身的提交只触发 Full Build、不推高客户端版本号;判定取消或失败一律按「需要发布」处理,勾选 `FORCE_TRIGGER` 可强制两条都触发。客户端渠道清单的更新摘要同样自动生成:发布脚本读取上一份渠道清单的 `commit` 字段,把该提交到本次提交之间触及客户端相关路径的提交标题逐条写进 `notes`(旧协议清单写入 `releaseNotes`,并落盘归档文件 `release-notes.txt`);`AGC_UPDATE_RELEASE_NOTES` 非空时以手动文案为准,缺少上一份 `commit` 时不写摘要。Full Job 默认以 `DEPLOY_TARGET=development`、`STDB_API_ROLLOUT_MODE=normal` 对仅供开发使用的 dev 服务器执行 Stdb → API → Web 完整发布,不进入人工 rollout gate;三个下游 Build 都由 Full Job 显式传 `PUBLISH_AFTER_BUILD=false`,统一 Build 完成后仍由 Full Job 按固定顺序发布。人工维护窗口才选择 `pause-after-stdb`,且必须配置 `STDB_API_ROLLOUT_APPROVERS`。 调度状态是调度 Job 工作区里的 `.jenkins-last-triggered-revision`,构建描述同时回显本次 revision 与结果。工作区被清理(例如 `Wipe Out Workspace`)或状态文件缺失时,下一次运行按“版本变化”处理并触发一次,之后恢复稳定;需要重建同一版本时勾选 `FORCE_TRIGGER`。Job 按仓库内 `jenkins/scheduled-revision-trigger-job-config.xml` 创建:`scriptPath=jenkins/Jenkinsfile.scheduled-revision-trigger`、Git 入口 `ssh://git@127.0.0.1:2222/GenarrativeAI/Genarrative.git`、凭据 `genarrative-local-gitea-ssh`、`` 留空(定时器写在 Jenkinsfile 里)。推送后必须让三个 live Job 各自加载一次新 Jenkinsfile,并只读核对 `config.xml`:Full 与 AGC 不再有 cron,定时只来自新调度 Job;只改 Jenkinsfile 而不确认 live 配置时,旧 cron 仍会继续触发。 diff --git a/jenkins/Jenkinsfile.ai-game-creator-shell-build b/jenkins/Jenkinsfile.ai-game-creator-shell-build index 8ac2484e2..db0bbf23b 100644 --- a/jenkins/Jenkinsfile.ai-game-creator-shell-build +++ b/jenkins/Jenkinsfile.ai-game-creator-shell-build @@ -24,7 +24,7 @@ pipeline { string(name: 'AGC_RELEASE_VERSION', defaultValue: '', description: '可选,指定三段版本号;留空则按该渠道 OSS 与本地版本自动递增 patch') choice(name: 'AGC_UPDATE_CHANNEL', choices: ['dev-win', 'dev-mac'], description: 'AGC 发布渠道;dev-win 在 Windows 节点执行,dev-mac 需在 macOS 构建机本地执行') booleanParam(name: 'AGC_RELEASE_DRY_RUN', defaultValue: false, description: '勾选后只构建并打印将要执行的上传命令,不写入 OSS') - text(name: 'AGC_UPDATE_RELEASE_NOTES', defaultValue: '', description: '可选,支持多行文本,写入渠道清单的发布说明') + text(name: 'AGC_UPDATE_RELEASE_NOTES', defaultValue: '', description: '可选,支持多行文本;留空则由本次发布的客户端相关提交自动生成更新摘要') string(name: 'OSSUTIL_BIN', defaultValue: 'ossutil', description: 'ossutil 或 ossutil.exe 的绝对路径/命令名') } @@ -159,7 +159,7 @@ pipeline { stage('Archive release') { steps { - archiveArtifacts artifacts: 'apps/ai-game-creator-shell/src-tauri/target/x86_64-pc-windows-msvc/release/bundle/**/*.exe,apps/ai-game-creator-shell/src-tauri/target/x86_64-pc-windows-msvc/release/bundle/**/*.sig,apps/ai-game-creator-shell/src-tauri/target/x86_64-pc-windows-msvc/release/bundle/latest.json,apps/ai-game-creator-shell/src-tauri/target/x86_64-pc-windows-msvc/release/bundle/legacy-latest.json,.jenkins-source-commit', fingerprint: true + archiveArtifacts artifacts: 'apps/ai-game-creator-shell/src-tauri/target/x86_64-pc-windows-msvc/release/bundle/**/*.exe,apps/ai-game-creator-shell/src-tauri/target/x86_64-pc-windows-msvc/release/bundle/**/*.sig,apps/ai-game-creator-shell/src-tauri/target/x86_64-pc-windows-msvc/release/bundle/latest.json,apps/ai-game-creator-shell/src-tauri/target/x86_64-pc-windows-msvc/release/bundle/legacy-latest.json,apps/ai-game-creator-shell/src-tauri/target/x86_64-pc-windows-msvc/release/bundle/release-notes.txt,.jenkins-source-commit', fingerprint: true } } }