实现网站游戏评分与评价 (#561)
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公开游戏详情页新增评分与评价:登录用户可提交并修改自己对每款游戏的唯一一条 1–10 分评价,评论可空且最多 4000 个 Unicode 码点;游客可分页浏览评价并查看平均分与评分人数。 - 新增私有评价表及共享 DTO/API,事务内校验游戏公开可见性、保证唯一性,并计算分页与全量评分统计;下架或封禁后关闭读写,重新公开及更新版本保留评价。 - 详情页支持编辑预填、取消、提交期间冻结输入、失败保留草稿,以及保存、翻页和账号/游戏切换时的旧响应隔离;复用现有认证与公共组件。 - 同步主规范、里程碑、实施计划、生成绑定、表目录和验收脚本。不扩展 AGC、外部 API、评论审核或评分缓存。 验证: - 本轮审查复跑前端定向测试 40 项、评价领域测试 2 项,均通过。 - 网站 typecheck、Rust/TypeScript DTO 对齐、SpacetimeDB schema、文档索引、编码与 diff 检查通过。 - 实施文档另记录本地隔离数据库/API 49 项及桌面/移动视口浏览器 smoke 通过;本轮审查未重跑这些运行时验收,也未运行完整测试套件。 发布说明:新增 SpacetimeDB 表,部署时需同步 module 与 API。尚未部署 dev/production,待用户验收。 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/561 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me>
This commit was merged in pull request #561.
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@@ -1,3 +1,4 @@
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/* @vitest-environment jsdom */
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import { beforeEach, describe, expect, it, vi } from 'vitest';
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import { clearStoredAccessToken, setStoredAccessToken } from './apiClient';
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@@ -6,8 +7,11 @@ import {
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createGameVersion,
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getGame,
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getGameVersion,
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getMyGameReview,
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listGameReviews,
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listGames,
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listMyGames,
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saveMyGameReview,
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unpublishGame,
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uploadGamePackage,
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} from './gameDistributionClient';
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@@ -17,6 +21,40 @@ describe('gameDistributionClient', () => {
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clearStoredAccessToken({ emit: false });
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});
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it('评价读取公开分页和私有鉴权、PUT 使用 envelope 且不缓存', async () => {
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setStoredAccessToken('reviewer-token', { emit: false });
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const fetchMock = vi.fn().mockImplementation(() =>
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Promise.resolve(
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new Response(
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JSON.stringify({
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ok: true,
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data: { review: null },
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error: null,
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meta: { apiVersion: 'v1' },
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}),
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{ status: 200 },
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),
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),
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);
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vi.stubGlobal('fetch', fetchMock);
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await listGameReviews('game-1', 2);
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expect(fetchMock.mock.calls[0][0]).toBe(
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'/api/game-distribution/games/game-1/reviews?page=2&pageSize=20',
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);
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expect(fetchMock.mock.calls[0][1].headers.Authorization).toBeUndefined();
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expect(fetchMock.mock.calls[0][1].cache).toBe('no-store');
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expect(await getMyGameReview('game-1')).toEqual({ review: null });
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expect(fetchMock.mock.calls[1][1].headers.Authorization).toBe(
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'Bearer reviewer-token',
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);
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await saveMyGameReview('game-1', { score: 10, comment: '' });
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expect(fetchMock.mock.calls[2][1]).toMatchObject({
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method: 'PUT',
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cache: 'no-store',
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body: JSON.stringify({ score: 10, comment: '' }),
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});
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});
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it('按关键词和分类读取后端目录', async () => {
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vi.stubGlobal(
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'fetch',
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@@ -6,6 +6,10 @@ import type {
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GameDistributionCreateVersionRequest,
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GameDistributionDeviceSupport,
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GameDistributionGame,
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GameDistributionMyReviewResponse,
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GameDistributionReviewsResponse,
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GameDistributionSaveReviewRequest,
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GameDistributionSaveReviewResponse,
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GameDistributionVersionDetail,
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GameDistributionVersionStatus as GameDistributionVersionStatusValue,
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GameDistributionVersionSummary,
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@@ -20,7 +24,10 @@ export type {
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GameDistributionDeviceSupport,
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GameDistributionGame,
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GameDistributionInputMode,
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GameDistributionRatingSummary,
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GameDistributionRecoveryAction,
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GameDistributionReview,
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GameDistributionReviewsResponse,
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GameDistributionVersionDetail,
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GameDistributionVersionSummary,
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} from '../../packages/shared/src/contracts/gameDistribution';
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@@ -164,6 +171,34 @@ export async function getGame(gameId: string) {
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);
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}
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export function listGameReviews(gameId: string, page = 1) {
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return requestJson<GameDistributionReviewsResponse>(
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`/games/${encodeURIComponent(gameId)}/reviews?page=${page}&pageSize=20`,
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{ method: 'GET', cache: 'no-store' },
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'读取游戏评价失败',
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PUBLIC_GAME_REQUEST_OPTIONS,
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);
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}
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export function getMyGameReview(gameId: string) {
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return requestJson<GameDistributionMyReviewResponse>(
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`/games/${encodeURIComponent(gameId)}/my-review`,
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{ method: 'GET', cache: 'no-store' },
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'读取我的评价失败',
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);
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}
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export function saveMyGameReview(
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gameId: string,
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payload: GameDistributionSaveReviewRequest,
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) {
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return requestJson<GameDistributionSaveReviewResponse>(
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`/games/${encodeURIComponent(gameId)}/my-review`,
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{ method: 'PUT', cache: 'no-store', body: JSON.stringify(payload) },
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'保存评价失败',
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);
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}
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export async function createGame(
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payload: GameDistributionCreateGameRequest,
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idempotencyKey: string,
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