实现网站游戏评分与评价 (#561)
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公开游戏详情页新增评分与评价:登录用户可提交并修改自己对每款游戏的唯一一条 1–10 分评价,评论可空且最多 4000 个 Unicode 码点;游客可分页浏览评价并查看平均分与评分人数。

- 新增私有评价表及共享 DTO/API,事务内校验游戏公开可见性、保证唯一性,并计算分页与全量评分统计;下架或封禁后关闭读写,重新公开及更新版本保留评价。
- 详情页支持编辑预填、取消、提交期间冻结输入、失败保留草稿,以及保存、翻页和账号/游戏切换时的旧响应隔离;复用现有认证与公共组件。
- 同步主规范、里程碑、实施计划、生成绑定、表目录和验收脚本。不扩展 AGC、外部 API、评论审核或评分缓存。

验证:
- 本轮审查复跑前端定向测试 40 项、评价领域测试 2 项,均通过。
- 网站 typecheck、Rust/TypeScript DTO 对齐、SpacetimeDB schema、文档索引、编码与 diff 检查通过。
- 实施文档另记录本地隔离数据库/API 49 项及桌面/移动视口浏览器 smoke 通过;本轮审查未重跑这些运行时验收,也未运行完整测试套件。

发布说明:新增 SpacetimeDB 表,部署时需同步 module 与 API。尚未部署 dev/production,待用户验收。

Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/561
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
This commit was merged in pull request #561.
This commit is contained in:
2026-10-01 19:19:58 +08:00
committed by 孔令弘
parent 44f415d057
commit b60aea4e71
81 changed files with 8594 additions and 60 deletions
@@ -23,6 +23,14 @@ const resolvedAssetUrlMock = vi.hoisted(() => vi.fn());
vi.mock('../../services/gameDistributionClient', () => ({
listGames: listGamesMock,
getGame: getGameMock,
listGameReviews: vi.fn().mockResolvedValue({
reviews: [],
page: 1,
pageSize: 20,
total: 0,
totalPages: 0,
ratingSummary: { averageScore: null, ratingCount: 0 },
}),
}));
// 只替换换签结果,测试不发起任何真实请求;返回空串即代表签名失败或字段为空。
@@ -65,6 +73,7 @@ function createGame(
author: { id: 'author-1', name: '测试作者' },
deviceSupport: { desktop: true, mobile: true, touch: true },
status: 'published',
publicationRevision: 1,
currentVersion: {
id: 'version-1',
version: '1.0.0',
@@ -111,6 +120,18 @@ beforeEach(() => {
});
describe('GameGalleryPage', () => {
it.each([
[{ averageScore: 8.2, ratingCount: 26 }, '8.2/10 · 26 人评分'],
[{ averageScore: 9, ratingCount: 1 }, '9.0/10 · 1 人评分'],
[{ averageScore: null, ratingCount: 0 }, '暂无评分'],
[undefined, '评分暂不可用'],
])('显示列表返回的评分摘要 %#', async (ratingSummary, expected) => {
listGamesMock.mockResolvedValueOnce([createGame({ ratingSummary })]);
render(<GameGalleryPage onOpenDetail={vi.fn()} />);
expect(await screen.findByText(expected)).toBeTruthy();
});
it('ignores a stale response after search keyword changes', async () => {
const first = deferred<GameDistributionGame[]>();
const second = deferred<GameDistributionGame[]>();