diff --git a/.gitea/workflows/project-ci.yml b/.gitea/workflows/project-ci.yml index f629f6251..5088f80b6 100644 --- a/.gitea/workflows/project-ci.yml +++ b/.gitea/workflows/project-ci.yml @@ -7,6 +7,10 @@ on: pull_request: workflow_dispatch: +concurrency: + group: project-ci-${{ github.event.pull_request.number || github.ref }} + cancel-in-progress: true + permissions: contents: read diff --git a/.husky/pre-commit b/.husky/pre-commit index 78fe78bb9..65c4d6e28 100755 --- a/.husky/pre-commit +++ b/.husky/pre-commit @@ -1 +1,4 @@ +# Git 在链接工作树里执行 Hook 时会注入 GIT_DIR 等仓库定位变量,优先级高于 cwd; +# 子进程(npm、lint-staged、测试夹具)会继承它们并写到真实仓库,故在入口统一清除。 +unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR GIT_PREFIX GIT_CONFIG_PARAMETERS GIT_CEILING_DIRECTORIES npm run format:staged diff --git a/.husky/pre-push b/.husky/pre-push index fdb72ecc2..2044c66f1 100755 --- a/.husky/pre-push +++ b/.husky/pre-push @@ -1 +1,4 @@ +# Git 在链接工作树里执行 Hook 时会注入 GIT_DIR 等仓库定位变量,优先级高于 cwd; +# 钩子链(npm → check:repository-ci → 测试夹具)会继承它们并写到真实仓库,故在入口统一清除。 +unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR GIT_PREFIX GIT_CONFIG_PARAMETERS GIT_CEILING_DIRECTORIES npm run check:pre-push-master -- "$@" diff --git a/CONTEXT.md b/CONTEXT.md index 1351b1033..da2aca812 100644 --- a/CONTEXT.md +++ b/CONTEXT.md @@ -172,6 +172,20 @@ _Avoid_: 多步骤向导、完整规则编辑器、拖拽编辑器 Bark Battle 平台作品闭环按契约与领域规则、后端存储/API、最小前端纵切、投影体验、收口验证的顺序推进。 _Avoid_: mock 先行堆积、前后端各自发散、先做排行榜 UI +## 项目开发对话(DirectProject) + +**项目对话历史**: +AGC 本地项目内 Codex 原始对话条目的持久集合,是聊天展示、工具卡片和线程恢复注入的唯一持久事实源。 +_Avoid_: 会话缓存、展示态历史、按 UI 需要另存的对话副本 + +**运行态事件**: +Thread Manager 向订阅者推送的当前回合原始事件流,只服务运行期间与短期断线恢复,不替代项目对话历史。 +_Avoid_: 进度通知、快照轮询、第二套历史 + +**聊天投影**: +把项目对话历史条目与运行态事件转换成消息气泡和工具卡片的读取期转换;不持久化,也不构成事实源。 +_Avoid_: 投影缓存文件、已脱敏卡片库、第二套 reducer + ## Relationships - 一个 **汪汪声浪大作战** 单局包含多个 **有效声浪触发**。 @@ -206,3 +220,5 @@ _Avoid_: mock 先行堆积、前后端各自发散、先做排行榜 UI - “入口闭环”曾可能只指内部 demo 或单个详情 CTA;已解析为 **正式作品入口闭环**,不新增独立专区或活动页。 - “创作编辑”曾可能指多步骤向导或完整编辑器;已解析为 **轻配置编辑流程**,使用单页表单 + 预览卡片完成保存草稿、发布和发布后跳转作品详情。 - “实施顺序”曾可能按 UI 或功能并行发散;已解析为契约/领域规则先行,再做后端存储/API,随后打通最小前端纵切,最后补投影体验与收口验证。 +- “回合进度事件”曾同时指 Direct turn update 与 Thread Manager 运行态事件;已解析为 AGC 项目开发对话只保留 **运行态事件**。 +- “哪些消息可显示”曾可能由后端历史分页判断;已解析为可见性判断属于 **聊天投影**,后端只按原始条目分页,前端负责跳过不可显示条目并推进分页锚点。 diff --git a/apps/admin-web/src/pages/AdminEditorAssetQueryPage.test.tsx b/apps/admin-web/src/pages/AdminEditorAssetQueryPage.test.tsx index f262b8254..0feeb767d 100644 --- a/apps/admin-web/src/pages/AdminEditorAssetQueryPage.test.tsx +++ b/apps/admin-web/src/pages/AdminEditorAssetQueryPage.test.tsx @@ -38,6 +38,7 @@ vi.mock('../api/adminApiClient', () => ({ interface MockIntersectionObserverController { enter: (target: Element) => void; + enterAll: (targets: Element[]) => void; isObserved: (target: Element) => boolean; } @@ -106,6 +107,25 @@ function installIntersectionObserverMock(): MockIntersectionObserverController { ); }); }, + enterAll(targets) { + act(() => { + for (const target of targets) { + const record = observed.get(target); + if (!record) { + throw new Error('目标缩略图尚未进入 IntersectionObserver'); + } + record.callback( + [ + { + isIntersecting: true, + target, + } as IntersectionObserverEntry, + ], + record.observer, + ); + } + }); + }, isObserved(target) { return observed.has(target); }, @@ -753,10 +773,10 @@ test('后台素材查询为大量同时可见的缩略图持续错峰换签', as const thumbnails = entries.map((entry) => thumbnailElementForLabel(entry.label), ); - thumbnails.forEach((thumbnail) => { + for (const thumbnail of thumbnails) { expect(observer.isObserved(thumbnail)).toBe(true); - observer.enter(thumbnail); - }); + } + observer.enterAll(thumbnails); await act(async () => { await Promise.resolve(); }); @@ -776,7 +796,7 @@ test('后台素材查询为大量同时可见的缩略图持续错峰换签', as await vi.advanceTimersByTimeAsync(200); }); expect(getAdminAssetReadUrl).toHaveBeenCalledTimes(105); -}); +}, 10_000); test('后台素材查询读取更多后为新进入可视区域的素材换签', async () => { const observer = installIntersectionObserverMock(); diff --git a/apps/ai-game-creator-shell/game-creator.config.json b/apps/ai-game-creator-shell/game-creator.config.json index 91e5d01a0..3c0005da3 100644 --- a/apps/ai-game-creator-shell/game-creator.config.json +++ b/apps/ai-game-creator-shell/game-creator.config.json @@ -2,6 +2,8 @@ "schemaVersion": "game-creator-config.v2", "agentMode": "codex_app_server", "llm": { + "customEnabled": false, + "visibleModels": [], "apiKey": "", "baseUrl": "https://dev.genarrative.world/gpt/v1", "model": "gpt-6-astra", @@ -13,7 +15,7 @@ "autoCompactTokenLimit": 64000, "toolOutputTokenLimit": 12000, "requestTimeoutMs": 180000, - "maxRetries": 2, + "maxRetries": 10, "retryBackoffMs": 500 }, "agentLlm": {} diff --git a/apps/ai-game-creator-shell/package.json b/apps/ai-game-creator-shell/package.json index 650ebf029..ce2317900 100644 --- a/apps/ai-game-creator-shell/package.json +++ b/apps/ai-game-creator-shell/package.json @@ -1,7 +1,7 @@ { "name": "@genarrative/ai-game-creator-shell", "private": true, - "version": "0.1.29", + "version": "0.1.47", "type": "module", "scripts": { "dev": "node scripts/start-tauri-dev.mjs", diff --git a/apps/ai-game-creator-shell/src-tauri/Cargo.lock b/apps/ai-game-creator-shell/src-tauri/Cargo.lock index 7e07a3c9c..7dd55a0f6 100644 --- a/apps/ai-game-creator-shell/src-tauri/Cargo.lock +++ b/apps/ai-game-creator-shell/src-tauri/Cargo.lock @@ -1725,7 +1725,7 @@ dependencies = [ [[package]] name = "genarrative-ai-game-creator-shell" -version = "0.1.29" +version = "0.1.47" dependencies = [ "agent-runtime-core", "axum", diff --git a/apps/ai-game-creator-shell/src-tauri/Cargo.toml b/apps/ai-game-creator-shell/src-tauri/Cargo.toml index 4fe37d25a..b5cb1f2d2 100644 --- a/apps/ai-game-creator-shell/src-tauri/Cargo.toml +++ b/apps/ai-game-creator-shell/src-tauri/Cargo.toml @@ -1,6 +1,6 @@ [package] name = "genarrative-ai-game-creator-shell" -version = "0.1.29" +version = "0.1.47" edition = "2021" publish = false diff --git a/apps/ai-game-creator-shell/src-tauri/design-agent/tools.json b/apps/ai-game-creator-shell/src-tauri/design-agent/tools.json index c9c1bd6cf..ce086275f 100644 --- a/apps/ai-game-creator-shell/src-tauri/design-agent/tools.json +++ b/apps/ai-game-creator-shell/src-tauri/design-agent/tools.json @@ -2,7 +2,7 @@ {"type":"function","function":{"name":"get_workflow_status","description":"读取当前策划工作流状态,只返回阶段列表、当前阶段、已批准阶段和待审批阶段;不推进阶段、不提交审批、不修改文件。","parameters":{"type":"object","properties":{},"additionalProperties":false}}}, {"type":"function","function":{"name":"list_resources","description":"列出固定资源的逻辑目录、资源 ID、标题和简介。资源是只读的随包文档;不要猜测物理路径。","parameters":{"type":"object","properties":{},"additionalProperties":false}}}, {"type":"function","function":{"name":"read_resource","description":"读取一份固定资源文档全文。每次读取一个 resource_id;资源只读。读到未实现占位文档时由你自行判断和处理。","parameters":{"type":"object","properties":{"resource_id":{"type":"string"}},"required":["resource_id"],"additionalProperties":false}}}, - {"type":"function","function":{"name":"patch_file","description":"局部修改 UTF-8 文件。使用 old_text/new_text,或使用 edits 一次进行多个独立替换;每个 old_text 必须非空且在原文件中唯一,匹配失败、重复或范围重叠时不修改文件。path 使用相对路径。","parameters":{"type":"object","properties":{"path":{"type":"string"},"old_text":{"type":"string"},"new_text":{"type":"string"},"edits":{"type":"array","items":{"type":"object","properties":{"old_text":{"type":"string"},"new_text":{"type":"string"}},"required":["old_text","new_text"],"additionalProperties":false}}},"required":["path"],"additionalProperties":false}}}, + {"type":"function","function":{"name":"patch_file","description":"局部修改 UTF-8 文件。使用 old_text/new_text,或使用 edits 一次进行多个独立替换;每个 old_text 必须非空且在原文件中唯一。所有 edit 会一次性校验;任何失败都不修改文件,错误会列出各失败项及可唯一匹配的其余项。path 使用相对路径。","parameters":{"type":"object","properties":{"path":{"type":"string"},"old_text":{"type":"string"},"new_text":{"type":"string"},"edits":{"type":"array","items":{"type":"object","properties":{"old_text":{"type":"string"},"new_text":{"type":"string"}},"required":["old_text","new_text"],"additionalProperties":false}}},"required":["path"],"additionalProperties":false}}}, {"type":"function","function":{"name":"delete_path","description":"谨慎使用;永久删除工作区内的文件或目录;目录会连同全部内容递归删除,不备份。先确认目标及删除范围。path 使用相对路径,不能删除工作区根目录,也不能经过链接。","parameters":{"type":"object","properties":{"path":{"type":"string"}},"required":["path"],"additionalProperties":false}}}, {"type":"function","function":{"name":"list_dir","description":"列出工作目录内的文件和目录。path 使用相对路径。","parameters":{"type":"object","properties":{"path":{"type":"string"}},"required":["path"],"additionalProperties":false}}}, {"type":"function","function":{"name":"read_file","description":"读取工作目录内的 UTF-8 文本文件。path 使用相对路径。","parameters":{"type":"object","properties":{"path":{"type":"string"}},"required":["path"],"additionalProperties":false}}}, diff --git a/apps/ai-game-creator-shell/src-tauri/resources/agc-skills/agc-client-projection/SKILL.md b/apps/ai-game-creator-shell/src-tauri/resources/agc-skills/agc-client-projection/SKILL.md index 07cbe9c1b..84fb51e53 100644 --- a/apps/ai-game-creator-shell/src-tauri/resources/agc-skills/agc-client-projection/SKILL.md +++ b/apps/ai-game-creator-shell/src-tauri/resources/agc-skills/agc-client-projection/SKILL.md @@ -13,8 +13,8 @@ Let the client derive projections from real disk changes and trusted tool result 2. Before using or deriving an existing registered asset, call `agc_list_registered_assets` and select its `localAssetId`. If the user points to an existing project file that is not listed, first call `agc_list_project_files`; only entries with `assetImportable=true` (recognized image, font, audio, video, document, or code files) may be passed to `agc_import_account_assets.localPaths`. Then re-read `agc_list_registered_assets`; never infer a source identity from a filename or fabricate a localAssetId. 3. Keep read scopes separate: `asset.list` is the current project manifest, `asset.library.list` is the signed-in account library, and the web project's canvas resource read model is the authoritative canvas list. The account library is not the complete canvas list. 4. Use `canvas.asset_import` for safe account/canvas asset IDs or project-relative local paths. The client rechecks ownership and validates bytes; host absolute paths require native UI file-picker authorization. -5. When the user explicitly asks to create or derive video, character animation, sound effect, or background music, call `agc_create_or_derive_resource`. Use `create` only for video/audio without a source and `derive` with a registered `sourceLocalAssetId`; character animation is always derived from an image. -6. When the user explicitly asks to remove an image background, call `agc_remove_background` with a registered image `sourceLocalAssetId` and an output name. The client requires the signed-in account, owns canvas/folder context and task identity, and returns only bounded queue state. +5. When the user explicitly asks to create or derive video, character animation, sound effect, or background music, call `agc_create_or_derive_resource`. Use `create` only for video/audio without a source and `derive` with a registered `sourceLocalAssetId`; character animation is always derived from an image. Keep `prompt` inside the per-kind limit that the client really enforces: background music at most 140 characters, sound effect at most 1900, video and character animation at most 4000. A longer prompt is rejected before submission, so write the short version first instead of retrying the same text. +6. When the user explicitly asks to remove an image background, call `agc_remove_background` with a registered image `sourceLocalAssetId` and `assetName`. Optional `backgroundMode` is `complex` (semantic foreground segmentation; default) or `flat` (solid-colour background removal). Prefer `flat` when the background is known to be solid. Only `flat` accepts optional `screenColor`: `auto`, `#RRGGBB`, or omitted for automatic detection by the service. Do not select a colour on behalf of `auto`. The client requires the signed-in account, owns canvas/folder context and task identity, and returns only bounded queue state. 7. Preserve existing relative paths when a small edit is sufficient so client resource identities remain stable. 8. Do not edit `.agent/manifest.json`, revision counters, version records, resource IDs, canvas identities, source provenance, generation ledgers, or browser receipts by hand. 9. Do not create a version when no game file changed. The client compares content fingerprints and advances revision only after an actual source change. diff --git a/apps/ai-game-creator-shell/src-tauri/resources/agc-skills/agc-client-projection/references/projection-contract.md b/apps/ai-game-creator-shell/src-tauri/resources/agc-skills/agc-client-projection/references/projection-contract.md index 15006410b..63ddd9a82 100644 --- a/apps/ai-game-creator-shell/src-tauri/resources/agc-skills/agc-client-projection/references/projection-contract.md +++ b/apps/ai-game-creator-shell/src-tauri/resources/agc-skills/agc-client-projection/references/projection-contract.md @@ -14,4 +14,6 @@ Read scopes remain separate: `asset.list` is the current project's local manifes `agc_create_or_derive_resource` accepts only semantic intent. The client resolves `sourceLocalAssetId`, creates stable request identities, recovers matching pending operations, serializes paid submissions, writes supported media into the current canvas and same-name asset folder, validates downloaded bytes, commits the local manifest transaction, and returns redacted warnings. A tool error or timeout is not permission to generate again with a new identity. -`agc_remove_background` is the semantic image post-processing path. It accepts only a registered image `sourceLocalAssetId` and output name; the client resolves the formal source resource, canvas/folder context, stable operation identity, idempotency key, and authenticated External v1 `/api/external/v1/editor/images/background-removals` call. Its result is bounded queue state; Codex must not poll internal workers, construct source URLs, or retry with a new identity after an uncertain response. +`prompt` limits are per kind and are enforced before any paid submission: background music accepts 1-140 characters, sound effect 1-1900, video and character animation 1-4000, and image editing (`agc_edit_image`) 1-32000. The client composes the submitted request from a fixed prefix plus your prompt, so an over-limit prompt fails locally with the exact limit; shorten the text rather than resubmitting the same value. `agc_edit_image` remains the image path; this tool never generates or edits still images. + +`agc_remove_background` accepts a registered image `sourceLocalAssetId`, `assetName`, and optional `backgroundMode` and `screenColor`. `complex` uses semantic segmentation to identify the foreground; `flat` removes a solid-colour background. Prefer `flat` when the background is known to be solid; omitting the mode selects `complex`. Only `flat` accepts a colour: `auto`, `#RRGGBB`, or omitted for automatic service detection. Never infer a concrete colour for `auto`. Empty or invalid values and colour without `flat` are rejected. The client resolves the formal source resource, canvas/folder context, stable operation identity, idempotency key, and authenticated External v1 `/api/external/v1/editor/images/background-removals` call. Mode and colour are part of request identity. Its result is bounded queue state; Codex must not poll internal workers, construct source URLs, or retry with a new identity after an uncertain response. diff --git a/apps/ai-game-creator-shell/src-tauri/resources/agc-skills/manifest.json b/apps/ai-game-creator-shell/src-tauri/resources/agc-skills/manifest.json index f2270d7b8..1f7b5c124 100644 --- a/apps/ai-game-creator-shell/src-tauri/resources/agc-skills/manifest.json +++ b/apps/ai-game-creator-shell/src-tauri/resources/agc-skills/manifest.json @@ -1,6 +1,6 @@ { "schemaVersion": "agc-skill-pack.v1", - "version": "2026-08-26.16", + "version": "2026-08-26.18", "skills": [ { "name": "agc-game-production-workflow", @@ -123,7 +123,7 @@ "agents/openai.yaml", "references/projection-contract.md" ], - "sha256": "96b5bf9e2ed150bbe934a888867c1bb500b214a131f8b36c4830f51ca30267b6" + "sha256": "0700d4a7a18ee6151811f38786211ad416863f2e425fdc2ded67555a0a1923a1" } ] } diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent.rs b/apps/ai-game-creator-shell/src-tauri/src/agent.rs index e64b321dd..ced9b0a98 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent.rs @@ -21,6 +21,7 @@ mod direct_project_history; mod direct_project_turn_history; mod direct_runtime; mod direct_thread_manager; +mod direct_thread_wire; mod direct_tool_bridge; mod direct_tool_calls; mod direct_tools_mcp; @@ -40,7 +41,8 @@ use codex_app_server::*; pub(crate) use codex_app_server::{ cancel_direct_codex_turn_at, direct_codex_canonical_project_identity_for_commands as direct_codex_canonical_project_identity, - direct_game_creator_codex_chat_at, direct_game_creator_home_codex_chat, DirectTurnCancelView, + direct_game_creator_codex_chat_at, direct_game_creator_home_codex_chat, + direct_thread_id_for_project, DirectTurnCancelView, }; use codex_cli::*; pub(crate) use codex_cli::{ @@ -55,6 +57,7 @@ pub(crate) use direct_project_history::*; pub(crate) use direct_project_turn_history::*; pub(crate) use direct_runtime::*; pub(crate) use direct_thread_manager::*; +pub(crate) use direct_thread_wire::*; pub(crate) use direct_tool_bridge::*; pub(crate) use direct_tool_calls::*; pub(crate) use direct_tools_mcp::*; diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/codex_app_server/direct_project_identity.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/codex_app_server/direct_project_identity.rs index 901467454..98f347d30 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/codex_app_server/direct_project_identity.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/codex_app_server/direct_project_identity.rs @@ -20,6 +20,29 @@ pub(crate) fn direct_codex_canonical_project_identity( )) } +/// 项目根目录在 Thread Manager 里的线程身份。 +/// +/// 订阅入口、回合事件写入和"回合被兜底释放"三处必须算出同一个字符串,否则前端会订阅到 +/// 一个永不产生事件的空线程。这个字符串**只取决于路径**:能归一就用 canonical 路径,只有 +/// 归一本身失败(路径不存在 / 不是目录 / 无法安全解析)才退回调用方给的字符串。 +/// +/// 这里刻意不读 `.agent/manifest.json`:那次读取是"项目权威身份"(连接池摘要,见 +/// `direct_codex_canonical_project_identity`)的要求,而线程 id 只是一个路径 key。把 +/// manifest 的瞬时抖动混进线程 id,会让同一项目在"订阅那一刻"与"跑回合那一刻"算出两个 +/// 字符串(例如调用方给的是符号链接路径),订阅就绑到一条永远不会有事件的空线程上。 +pub(crate) fn direct_thread_id_for_project(root: &std::path::Path) -> String { + let Ok((canonical_root, _)) = resolve_direct_codex_project_authority(root) else { + return root.to_string_lossy().into_owned(); + }; + canonical_root + .to_str() + .and_then(|value| value.strip_prefix(r"\\?\")) + .map(std::path::Path::new) + .unwrap_or(canonical_root.as_path()) + .to_string_lossy() + .into_owned() +} + pub(super) fn direct_codex_os_path_identity_bytes(path: &std::path::Path) -> Vec { #[cfg(unix)] { diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/codex_app_server/mod.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/codex_app_server/mod.rs index 25d1591e4..4a7d9b28f 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/codex_app_server/mod.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/codex_app_server/mod.rs @@ -13,8 +13,11 @@ use uuid::Uuid; mod direct_project_history_wire; use direct_project_history_wire::build_direct_project_history_injection_params; mod direct_project_identity; -pub(crate) use direct_project_identity::direct_codex_canonical_project_identity as direct_codex_canonical_project_identity_for_commands; use direct_project_identity::*; +pub(crate) use direct_project_identity::{ + direct_codex_canonical_project_identity as direct_codex_canonical_project_identity_for_commands, + direct_thread_id_for_project, +}; const GAME_CREATOR_CODEX_APP_SERVER_PROVIDER_ID: &str = "genarrative_agc"; const GAME_CREATOR_CODEX_APP_SERVER_API_KEY_ENV: &str = "GENARRATIVE_AGC_CODEX_API_KEY"; @@ -131,7 +134,6 @@ impl CodexAppServerCredential { ) -> Option<(&'a str, &'a str)> { match self { Self::PlatformSession { .. } => None, - #[cfg(test)] Self::AppDataKey { .. } => (!llm.api_key.trim().is_empty()) .then_some((llm.base_url.trim_end_matches('/'), llm.api_key.trim())), #[cfg(test)] @@ -139,7 +141,7 @@ impl CodexAppServerCredential { .as_deref() .map(|api_key| (GAME_CREATOR_CODEX_AUTH_BRIDGE_API_BASE_URL, api_key)), #[cfg(not(test))] - Self::AppDataKey { .. } | Self::AuthBridge { .. } => None, + Self::AuthBridge { .. } => None, } } } @@ -196,6 +198,20 @@ impl CodexAppServerStderrSummary { } } +/// 派发 app-server 的收尾与中断任务。 +/// +/// 这个入口会被**没有 tokio runtime 上下文的线程**调用:`cancel_direct_codex_turn` +/// 是同步 Tauri 命令,直接跑在 IPC 回调线程(Windows 上是 WebView2 的 UI 线程); +/// [`CodexThreadLease`] 与 [`CodexTurnGuard`] 的 `Drop` 也在调用方线程上执行。 +/// `tokio::spawn` 在那样的线程上会经 `Handle::current()` panic("there is no reactor +/// running"),而 panic 跨不过 Tauri 的 IPC 回调边界,整个进程会以 `0xC0000409` +/// (FAST_FAIL_FATAL_APP_EXIT)abort——现场就是"点终止,App 闪退"(2026-09-16 的 WER +/// 记录:`genarrative-ai-game-creator-shell.exe`,异常代码 `0xc0000409`,fail-fast +/// 参数 `7`)。一律走 Tauri 的全局异步 runtime:`main` 已把深栈 runtime 装进去。 +fn spawn_codex_app_server_task(task: impl std::future::Future + Send + 'static) { + tauri::async_runtime::spawn(task); +} + struct CodexTurnStartCancellation { inner: Weak, thread_id: String, @@ -257,7 +273,7 @@ impl CodexTurnStartCancellation { }; let connection = CodexAppServerConnection { inner }; let thread_id = self.thread_id.clone(); - tokio::spawn(async move { + spawn_codex_app_server_task(async move { let _ = connection .request( "turn/interrupt", @@ -564,6 +580,17 @@ enum CodexTurnEvent { item_id: String, delta: String, }, + /// 思考正文增量:app-server `item/reasoning/summaryTextDelta` 的明文思考文本。 + /// + /// `item/reasoning/summaryTextDelta`(core `ReasoningContentDelta`)与 + /// `item/reasoning/textDelta`(core `ReasoningRawContentDelta`)都进这条通道:前者是 + /// reasoning item 的 `summary`,后者是它的 `content`,两段文本都随 `item/completed` + /// 落进 `project.jsonl`、此前也已经在完成时展示给用户。plan 文本与命令输出仍然只降级为 + /// 活动状态,不下发正文。 + ReasoningDelta { + item_id: String, + delta: String, + }, IntermediateText(String), Activity(&'static str), Item { @@ -571,7 +598,7 @@ enum CodexTurnEvent { params: serde_json::Value, }, Request { - event_type: &'static str, + kind: DirectThreadRequestKind, params: serde_json::Value, }, RawItem(serde_json::Value), @@ -741,23 +768,33 @@ fn direct_codex_safe_activity_for_item_value(item: &serde_json::Value) -> &'stat direct_codex_safe_activity_for_item(item_type) } -/// Project an app-server item into the small public payload carried by the -/// DirectProject event queue. Full item contents are persisted in JSONL and -/// must not be forwarded through the runtime event stream. -fn direct_thread_item_started_payload(item: &serde_json::Value) -> serde_json::Value { - serde_json::json!({ - "itemType": item - .get("type") - .and_then(serde_json::Value::as_str) - .unwrap_or("unknown"), - }) +/// 运行态事件载荷:与历史切片同形的脱敏原始条目;拿不到身份或类型就整条跳过。 +/// +/// 这里不生成工具卡片形状:标题、折叠摘要和可见性都是前端投影的职责。 +fn direct_thread_event_item( + root: &std::path::Path, + item: &serde_json::Value, +) -> Option { + direct_thread_item_from_value(root, item, direct_tool_call_now_ms()) } -fn direct_thread_item_id(item: &serde_json::Value) -> Option { - item.get("id") - .and_then(serde_json::Value::as_str) - .filter(|value| !value.is_empty()) - .map(str::to_string) +/// 运行态条目投影:Codex 回显的用户消息整条跳过。 +/// +/// AGC 是 DirectProject 用户消息的唯一来源——回合入口在 `turn/start` 之前就把 +/// `direct-codex:{clientTurnId}:user` 落盘,并下发同一条运行态条目。app-server 之后 +/// 回显的 `userMessage`(`item/started`)和原始 `role=user` item +/// (`rawResponseItem/completed`)只用于观察和关联:落盘侧已由 +/// `append_direct_project_history_item_at` 过滤,运行态必须用同一口径过滤,否则前端会多 +/// 渲染出两条没有历史对应的孤儿用户气泡,各自开出一个耗时 0 秒的假回合,直到重进页面才 +/// 恢复(那时读的是同一份已过滤的 `project.jsonl`)。 +fn direct_thread_visible_item( + root: &std::path::Path, + item: &serde_json::Value, +) -> Option { + if is_direct_project_codex_user_item(item) { + return None; + } + direct_thread_event_item(root, item) } fn direct_codex_command_is_game_verification(command: &str) -> bool { @@ -974,19 +1011,21 @@ fn direct_codex_safe_activity_for_notification(method: &str) -> Option<&'static } } -fn direct_codex_request_event_type(method: &str) -> Option<&'static str> { +fn direct_codex_request_event_type(method: &str) -> Option { match method { "item/fileChange/requestApproval" | "item/commandExecution/requestApproval" - | "item/permissions/requestApproval" => Some("approval.requested"), - "item/tool/requestUserInput" | "item/mcpToolCall/requestUserInput" => Some("ask.requested"), + | "item/permissions/requestApproval" => Some(DirectThreadRequestKind::ApprovalRequested), + "item/tool/requestUserInput" | "item/mcpToolCall/requestUserInput" => { + Some(DirectThreadRequestKind::AskRequested) + } _ => None, } } -fn direct_codex_resolution_event_type(method: &str) -> Option<&'static str> { +fn direct_codex_resolution_event_type(method: &str) -> Option { match method { - "serverRequest/resolved" => Some("request.resolved"), + "serverRequest/resolved" => Some(DirectThreadRequestKind::RequestResolved), _ => None, } } @@ -1053,12 +1092,61 @@ fn should_emit_direct_codex_activity( true } +/// 思考正文增量事件:`item/reasoning/summaryTextDelta`(reasoning item 的 `summary`)与 +/// `item/reasoning/textDelta`(它的 `content`)都下发正文,不降级成"preparing 活动文本"。 +/// +/// 这里只是把"完成时才看到"提前为"边生成边看到":两段文本本来就随 `item/completed` +/// 落进 `project.jsonl` 并展示给用户,可见范围没有放宽;未识别的 plan 文本与命令输出 +/// 仍然只降级为活动状态。运行态读取器和 `direct_codex_notification_event` 共用这一处, +/// 避免两份实现再次分叉(分叉时就出现过"生产路径从不产生 ReasoningDelta")。 +fn direct_codex_reasoning_delta_event( + method: &str, + params: &serde_json::Value, +) -> Option { + if !matches!( + method, + "item/reasoning/summaryTextDelta" | "item/reasoning/textDelta" + ) { + return None; + } + params + .get("delta") + .and_then(serde_json::Value::as_str) + .filter(|value| !value.is_empty()) + .map(|delta| CodexTurnEvent::ReasoningDelta { + item_id: params + .get("itemId") + .and_then(serde_json::Value::as_str) + .filter(|value| !value.is_empty()) + .map(str::to_string) + .unwrap_or_else(|| "direct-missing-item".to_string()), + delta: delta.to_string(), + }) +} + +/// 通知 → 回合事件的唯一分类函数:运行态读取器与单测共用这一份。 +/// +/// 读取器只负责"必须有 turnId 才处理"的前置条件与节流(活动 / 正文),分类不在这里之外 +/// 再做一遍——两份实现分叉过一次,结果是生产路径从不产生 `ReasoningDelta`。 +/// +/// Preparing notifications may carry private plan/reasoning text; expose only the safe +/// activity category. Other categories may retain their bounded, redacted intermediate text. fn direct_codex_notification_event( method: &str, params: &serde_json::Value, intermediate_text: Option, safe_activity: Option<&'static str>, + turn_id: &str, ) -> Option { + if let Some(event) = direct_codex_reasoning_delta_event(method, params) { + return Some(event); + } + if let Some(kind) = direct_codex_resolution_event_type(method) { + return Some(CodexTurnEvent::Request { + kind, + params: params.clone(), + }); + } let (activity, intermediate_text) = match (&intermediate_text, safe_activity) { (Some(_), Some(activity)) if activity == "preparing" => (Some(activity), None), _ => (safe_activity, intermediate_text), @@ -1073,14 +1161,19 @@ fn direct_codex_notification_event( "item/agentMessage/delta" => params .get("delta") .and_then(serde_json::Value::as_str) - .filter(|value| !value.trim().is_empty()) + .filter(|value| !value.is_empty()) .map(|delta| { let item_id = params .get("itemId") .and_then(serde_json::Value::as_str) .filter(|value| !value.is_empty()) .map(str::to_string) - .unwrap_or_else(|| "direct-missing-item".to_string()); + .unwrap_or_else(|| { + eprintln!( + "agent.direct_codex.protocol_warning event=item/agentMessage/delta missing_item_id" + ); + format!("direct-missing-item:{turn_id}") + }); CodexTurnEvent::AgentMessageDelta { item_id, delta: delta.to_string(), @@ -1096,6 +1189,13 @@ fn direct_codex_notification_event( .cloned() .unwrap_or(serde_json::Value::Null), )), + method if direct_codex_request_event_type(method).is_some() => { + Some(CodexTurnEvent::Request { + kind: direct_codex_request_event_type(method) + .expect("request kind checked above"), + params: params.clone(), + }) + } _ => Some(CodexTurnEvent::Terminal(params.clone())), } } @@ -2018,7 +2118,13 @@ impl CodexAppServerConnection { let codex_cli_version = game_creator_codex_cli_version_identity() .map_err(platform_llm::LlmError::InvalidConfig)?; let mut effective_llm = llm.clone(); - let credential = if game_creator_official_llm_route_locked() { + let credential = if llm.custom_enabled { + crate::config::validate_custom_llm_connection(llm) + .map_err(platform_llm::LlmError::InvalidConfig)?; + CodexAppServerCredential::AppDataKey { + fingerprint: format!("custom-key:{:x}", Sha256::digest(llm.api_key.as_bytes())), + } + } else if game_creator_official_llm_route_locked() { let session = current_platform_session().ok_or_else(|| { platform_llm::LlmError::InvalidConfig( "authentication-required: 请先登录陶泥儿账号".to_string(), @@ -2186,7 +2292,8 @@ impl CodexAppServerConnection { true, ), _ => ( - (workspace_mode == CodexAppServerWorkspaceMode::DirectProject) + (llm.custom_enabled + || workspace_mode == CodexAppServerWorkspaceMode::DirectProject) .then(|| credential.direct_provider_route(llm)) .flatten() .map(|(base_url, api_key)| (base_url.to_string(), api_key.to_string())), @@ -2790,6 +2897,9 @@ impl CodexAppServerConnection { .map(str::trim) .filter(|turn_id| !turn_id.is_empty()) .map(str::to_string); + // 用户消息在这一轮开始前就落盘;把它作为本回合的第一条运行态条目下发, + // 前端就能用同一个 itemId 把"本地乐观气泡"和"历史里的同一条"合成一条。 + let mut direct_persisted_user_item: Option = None; if self.inner.workspace_mode == CodexAppServerWorkspaceMode::DirectProject { let current_prompt = direct_codex_current_user_prompt(&request).trim(); if current_prompt.is_empty() { @@ -2813,6 +2923,7 @@ impl CodexAppServerConnection { }; append_direct_project_user_message_at(history_root, &user_item) .map_err(platform_llm::LlmError::InvalidRequest)?; + direct_persisted_user_item = Some(user_item); } } let (thread_lease, thread_created) = self.thread_for(snapshot, &request, llm).await?; @@ -2924,20 +3035,17 @@ impl CodexAppServerConnection { } }; turn_start_guard.armed = false; - let direct_thread_id = history_root.to_string_lossy().into_owned(); + let direct_thread_id = direct_thread_id_for_project(history_root); if self.inner.workspace_mode == CodexAppServerWorkspaceMode::DirectProject { - append_direct_thread_event( - &direct_thread_id, - DirectThreadRawEventDraft { - event_type: "turn.started".to_string(), - turn_id: turn_id.clone(), - item_id: None, - payload: serde_json::json!({ - "threadId": thread_id, - "turnId": turn_id, - }), - }, - ); + append_direct_thread_event(&direct_thread_id, DirectThreadEvent::turn_started()); + if let Some(user_item) = direct_persisted_user_item.as_ref() { + if let Some(entry_item) = direct_thread_event_item(history_root, user_item) { + append_direct_thread_event( + &direct_thread_id, + DirectThreadEvent::item_completed(entry_item), + ); + } + } } let mut receiver = self.register_turn(&turn_id).await; let mut direct_project_history = DirectProjectHistoryAccumulator::default(); @@ -2955,6 +3063,9 @@ impl CodexAppServerConnection { game_creator_codex_app_server_hard_timeout_ms(self.inner.workspace_mode, timeout_ms); let hard_deadline = tokio::time::Instant::now() + std::time::Duration::from_millis(hard_timeout_ms); + // 记录 app-server 是否已经给出终态:`turn/completed` 只在收到被动 terminal + // 事件时下发,超时 / 传输中断 / 协议错误都走不到那里。 + let mut terminal_recorded = false; let collect = async { let mut final_text = None; let mut streamed_text = String::new(); @@ -2992,12 +3103,13 @@ impl CodexAppServerConnection { direct_project_history.observe_delta(&item_id, &delta); append_direct_thread_event( &direct_thread_id, - DirectThreadRawEventDraft { - event_type: "item.delta".to_string(), - turn_id: turn_id.clone(), - item_id: Some(item_id.clone()), - payload: serde_json::json!({ "delta": delta.clone() }), - }, + // 事件自足:增量自带 item 身份与正文类别(正文 / 思考), + // 前端 reducer 不允许靠猜 itemId 的来源决定 kind。 + DirectThreadEvent::item_delta( + item_id.clone(), + DirectThreadDeltaKind::Message, + delta.clone(), + ), ); } streamed_text.push_str(&delta); @@ -3028,6 +3140,18 @@ impl CodexAppServerConnection { }); } } + Some(CodexTurnEvent::ReasoningDelta { item_id, delta }) => { + if self.inner.workspace_mode == CodexAppServerWorkspaceMode::DirectProject { + append_direct_thread_event( + &direct_thread_id, + DirectThreadEvent::item_delta( + item_id, + DirectThreadDeltaKind::Reasoning, + delta, + ), + ); + } + } Some(CodexTurnEvent::IntermediateText(text)) => { if let Some(observer) = direct_observer.as_deref_mut() { observer(DirectCodexTurnObservation::IntermediateText(text)); @@ -3040,6 +3164,7 @@ impl CodexAppServerConnection { "rawResponseItem/completed 缺少 item".to_string(), )); } + let entry_item = direct_thread_visible_item(history_root, &item); let history_root = history_root.to_path_buf(); let history_item = item.clone(); tokio::task::spawn_blocking(move || { @@ -3053,19 +3178,15 @@ impl CodexAppServerConnection { })? .map_err(platform_llm::LlmError::InvalidRequest)?; direct_project_history.complete_item(&item); - let item_id = direct_thread_item_id(&item); - append_direct_thread_event( - &direct_thread_id, - DirectThreadRawEventDraft { - event_type: "item.completed".to_string(), - turn_id: turn_id.clone(), - item_id, - payload: serde_json::json!({}), - }, - ); + if let Some(entry_item) = entry_item { + append_direct_thread_event( + &direct_thread_id, + DirectThreadEvent::item_completed(entry_item), + ); + } } } - Some(CodexTurnEvent::Request { event_type, params }) => { + Some(CodexTurnEvent::Request { kind, params }) => { if self.inner.workspace_mode == CodexAppServerWorkspaceMode::DirectProject { let request_id = params .get("requestId") @@ -3075,14 +3196,7 @@ impl CodexAppServerConnection { .map(str::to_string); append_direct_thread_event( &direct_thread_id, - DirectThreadRawEventDraft { - event_type: event_type.to_string(), - turn_id: turn_id.clone(), - item_id: None, - payload: request_id - .map(|id| serde_json::json!({ "requestId": id })) - .unwrap_or_else(|| serde_json::json!({})), - }, + DirectThreadEvent::request(kind, request_id), ); } } @@ -3193,16 +3307,14 @@ impl CodexAppServerConnection { && self.inner.workspace_mode == CodexAppServerWorkspaceMode::DirectProject { - let item_id = direct_thread_item_id(item); - append_direct_thread_event( - &direct_thread_id, - DirectThreadRawEventDraft { - event_type: "item.started".to_string(), - turn_id: turn_id.clone(), - item_id, - payload: direct_thread_item_started_payload(item), - }, - ); + if let Some(entry_item) = + direct_thread_visible_item(history_root, item) + { + append_direct_thread_event( + &direct_thread_id, + DirectThreadEvent::item_started(entry_item), + ); + } } } } @@ -3242,14 +3354,10 @@ impl CodexAppServerConnection { if self.inner.workspace_mode == CodexAppServerWorkspaceMode::DirectProject && matches!(status, "completed" | "interrupted" | "failed") { + terminal_recorded = true; append_direct_thread_event( &direct_thread_id, - DirectThreadRawEventDraft { - event_type: "turn.completed".to_string(), - turn_id: turn_id.clone(), - item_id: None, - payload: serde_json::json!({ "status": status }), - }, + DirectThreadEvent::turn_completed(status.to_string()), ); } match status { @@ -3290,7 +3398,26 @@ impl CodexAppServerConnection { } } }; - let text = match collect.await { + let collect_result = collect.await; + if self.inner.workspace_mode == CodexAppServerWorkspaceMode::DirectProject + && !terminal_recorded + { + // 兜底终态:没有这条事件,前端的"最新回合是否在跑"会一直停在运行中。 + // 事件日志本身不完美(见 `ThreadState::lifecycle_anchor` 的 TODO), + // 但"这一轮有没有结束"必须有终态事件。 + append_direct_thread_event( + &direct_thread_id, + DirectThreadEvent::turn_completed( + if collect_result.is_ok() { + "completed" + } else { + "failed" + } + .to_string(), + ), + ); + } + let text = match collect_result { Ok(text) => text, Err(error) => { if self.inner.workspace_mode == CodexAppServerWorkspaceMode::DirectProject { @@ -3537,6 +3664,12 @@ pub(crate) fn cancel_direct_codex_turn_at( DirectCodexTurnCancelTarget::Stale(reason) => { let released = release_stale_direct_taonier_active_invocation(root, client_turn_id, reason)?; + // 这一轮不会再有人替它发终态事件(执行进程已退出 / 从没进执行器), + // 兜底补一条,否则前端的"最新回合是否在跑"会永远停在运行中。 + append_direct_thread_event( + &direct_thread_id_for_project(root), + DirectThreadEvent::turn_completed("aborted".to_string()), + ); Ok(DirectTurnCancelView { outcome: DIRECT_TURN_CANCEL_OUTCOME_RELEASED.to_string(), message: format!( @@ -3560,7 +3693,7 @@ impl Drop for CodexThreadLease { let connection = self.connection.clone(); let key = self.key.clone(); let thread_id = self.thread_id.clone(); - tokio::spawn(async move { + spawn_codex_app_server_task(async move { let mut threads = connection.inner.threads.lock().await; if let Some(entry) = threads.get_mut(&key) { if entry.thread_id == thread_id { @@ -3587,7 +3720,7 @@ impl Drop for CodexTurnGuard { let connection = self.connection.clone(); let thread_id = self.thread_id.clone(); let turn_id = self.turn_id.clone(); - tokio::spawn(async move { + spawn_codex_app_server_task(async move { connection.inner.turns.lock().await.remove(&turn_id); connection.inner.turn_backlog.lock().await.remove(&turn_id); let _ = connection @@ -3928,12 +4061,18 @@ async fn read_game_creator_codex_app_server_stdout( let Some(turn_id) = turn_id else { continue; }; - if let Some(activity) = safe_activity { - let last_activity = last_direct_activity_by_turn - .entry(turn_id.clone()) - .or_default(); - if !should_emit_direct_codex_activity(last_activity, activity) { - continue; + // 思考正文走正文通道,不参与 `preparing` 活动的降级与节流:活动节流按类别抑制 + // 连续的 preparing,逐段思考正文会被整段吃掉——这正是生产路径此前从不产生 + // `ReasoningDelta` 的原因。正文仍沿用下面的正文节流,避免重复 chunk 反复入队。 + let is_reasoning_delta = direct_codex_reasoning_delta_event(method, ¶ms).is_some(); + if !is_reasoning_delta { + if let Some(activity) = safe_activity { + let last_activity = last_direct_activity_by_turn + .entry(turn_id.clone()) + .or_default(); + if !should_emit_direct_codex_activity(last_activity, activity) { + continue; + } } } if let Some(text) = intermediate_text.as_deref() { @@ -3944,66 +4083,14 @@ async fn read_game_creator_codex_app_server_stdout( continue; } } - let event = if let Some(event_type) = direct_codex_resolution_event_type(method) { - CodexTurnEvent::Request { event_type, params } - } else if let Some(activity) = safe_activity { - // Preparing notifications may carry private plan/reasoning text; - // expose only the safe activity category. Other categories may - // retain their bounded, redacted intermediate text below. - if activity == "preparing" { - CodexTurnEvent::Activity(activity) - } else if let Some(text) = intermediate_text { - CodexTurnEvent::IntermediateText(text) - } else { - CodexTurnEvent::Activity(activity) - } - } else if let Some(text) = intermediate_text { - CodexTurnEvent::IntermediateText(text) - } else { - match method { - "item/agentMessage/delta" => { - let Some(delta) = params - .get("delta") - .and_then(serde_json::Value::as_str) - .filter(|value| !value.is_empty()) - else { - continue; - }; - let item_id = params - .get("itemId") - .and_then(serde_json::Value::as_str) - .filter(|value| !value.is_empty()) - .map(str::to_string) - .unwrap_or_else(|| { - eprintln!( - "agent.direct_codex.protocol_warning event=item/agentMessage/delta missing_item_id" - ); - format!("direct-missing-item:{turn_id}") - }); - CodexTurnEvent::AgentMessageDelta { - item_id, - delta: delta.to_string(), - } - } - "item/started" | "item/completed" => CodexTurnEvent::Item { - completed: method == "item/completed", - params, - }, - "rawResponseItem/completed" => CodexTurnEvent::RawItem( - params - .get("item") - .cloned() - .unwrap_or(serde_json::Value::Null), - ), - method if direct_codex_request_event_type(method).is_some() => { - CodexTurnEvent::Request { - event_type: direct_codex_request_event_type(method) - .expect("request event type checked above"), - params, - } - } - _ => CodexTurnEvent::Terminal(params), - } + let Some(event) = direct_codex_notification_event( + method, + ¶ms, + intermediate_text, + safe_activity, + &turn_id, + ) else { + continue; }; let sender = if method == "turn/completed" { last_direct_activity_by_turn.remove(&turn_id); @@ -4483,6 +4570,19 @@ mod tests { assert!(table.select(&key, None).is_err()); } + /// 终止路径会从同步命令线程和 `Drop` 里派发 app-server 任务:那些线程没有 tokio + /// runtime 上下文。`tokio::spawn` 在那里 panic,panic 跨不过 IPC 回调边界就把整个 + /// 进程 abort(0xC0000409,"点终止就闪退")。这条用例把派发入口钉在没有 runtime + /// 上下文的线程上,回退到 `tokio::spawn` 时它会失败。 + #[test] + fn codex_app_server_task_dispatch_needs_no_tokio_runtime_context() { + let joined = std::thread::spawn(|| spawn_codex_app_server_task(async {})); + assert!( + joined.join().is_ok(), + "没有 tokio runtime 上下文的线程也必须能派发 app-server 收尾任务" + ); + } + /// 注册键:前端传的项目路径与回合注册时的路径必须归一化成同一个键(Windows 上 /// `canonicalize` 会带 `\\?\` 前缀,去掉后两边才相等)。 #[test] @@ -4509,11 +4609,29 @@ mod tests { "arguments": { "path": "game/index.html", "token": "secret" }, "result": { "content": "large output" } }); - assert_eq!(direct_thread_item_id(&item).as_deref(), Some("item-1")); + // 运行态事件必须自足:载荷是脱敏原始条目,前端不需要再按 itemId 取快照。 + let projected = direct_thread_event_item(std::path::Path::new("."), &item).expect("item"); + assert_eq!(projected.item_id(), "item-1"); + let payload = serde_json::to_value(&projected).expect("payload"); assert_eq!( - direct_thread_item_started_payload(&item), - serde_json::json!({ "itemType": "mcpToolCall" }) + payload.get("itemType").and_then(serde_json::Value::as_str), + Some("mcpToolCall") ); + assert_eq!( + payload.get("itemId").and_then(serde_json::Value::as_str), + Some("item-1") + ); + // 卡片标题 / 折叠摘要 / kind 属于前端投影:载荷里不得出现这些 UI 语义。 + assert!(payload.get("toolCall").is_none(), "{payload}"); + assert!(payload.get("title").is_none(), "{payload}"); + assert!(payload.get("summary").is_none(), "{payload}"); + assert!(payload.get("kind").is_none(), "{payload}"); + // 参数里的密钥不得随载荷下发(脱敏占位符可以保留,明文不行)。 + let arguments = payload + .get("arguments") + .and_then(serde_json::Value::as_str) + .unwrap_or_default(); + assert!(!arguments.contains("\"secret\""), "{payload}"); } #[test] @@ -4705,18 +4823,50 @@ mod tests { ); } + /// 判据:思考正文走 `ReasoningDelta` 正文通道(与 ADR 一致),不再被 `preparing` + /// 活动降级吃掉;plan 文本与命令输出仍然只降级成活动类别,不带正文。 #[test] - fn direct_preparing_notifications_emit_thinking_activity_without_raw_text() { - let reasoning = serde_json::json!({ "delta": "hidden reasoning must not leak" }); - assert!(matches!( - direct_codex_notification_event( + fn direct_reasoning_deltas_stream_text_while_plan_and_command_output_stay_activity() { + let reasoning = serde_json::json!({ "itemId": "reasoning-1", "delta": "思考正文" }); + for method in [ + "item/reasoning/summaryTextDelta", + "item/reasoning/textDelta", + ] { + assert!( + matches!( + direct_codex_reasoning_delta_event(method, &reasoning), + Some(CodexTurnEvent::ReasoningDelta { item_id, delta }) + if item_id == "reasoning-1" && delta == "思考正文" + ), + "{method} 必须下发明文思考增量" + ); + // 运行态读取器用的就是这一个分类函数,不能再走「preparing 活动」降级。 + assert!( + matches!( + direct_codex_notification_event( + method, + &reasoning, + Some("思考正文".to_string()), + Some("preparing"), + "turn-1", + ), + Some(CodexTurnEvent::ReasoningDelta { .. }) + ), + "{method} 在通知分类里不能降级成活动" + ); + } + assert!( + direct_codex_reasoning_delta_event( "item/reasoning/textDelta", - &reasoning, - Some("hidden reasoning must not leak".to_string()), - Some("preparing"), - ), - Some(CodexTurnEvent::Activity("preparing")) - )); + &serde_json::json!({ "delta": "" }), + ) + .is_none(), + "空增量不产生正文事件" + ); + assert!( + direct_codex_reasoning_delta_event("turn/plan/updated", &reasoning).is_none(), + "非 reasoning 通知不进正文通道" + ); let plan = serde_json::json!({ "explanation": "private plan text must not leak" }); assert!(matches!( @@ -4725,6 +4875,7 @@ mod tests { &plan, Some("private plan text must not leak".to_string()), Some("preparing"), + "turn-1", ), Some(CodexTurnEvent::Activity("preparing")) )); @@ -4736,13 +4887,92 @@ mod tests { &command_output, None, Some("command-exec"), + "turn-1", ), Some(CodexTurnEvent::Activity("command-exec")) )); } + /// 判据:读取器与单测共用同一个分类函数,这些分支的行为被钉在这里。 + /// + /// 参数:method / params / 正文候选 / 安全活动类别 / turnId。 + #[test] + fn direct_notification_classification_covers_the_reader_branches() { + let empty = serde_json::json!({}); + let resolved = serde_json::json!({ "requestId": "request-1" }); + assert!(matches!( + direct_codex_notification_event( + "serverRequest/resolved", + &resolved, + None, + None, + "turn-1" + ), + Some(CodexTurnEvent::Request { + kind: DirectThreadRequestKind::RequestResolved, + .. + }) + )); + let approval = serde_json::json!({ "requestId": "request-2" }); + assert!(matches!( + direct_codex_notification_event( + "item/fileChange/requestApproval", + &approval, + None, + None, + "turn-1", + ), + Some(CodexTurnEvent::Request { + kind: DirectThreadRequestKind::ApprovalRequested, + .. + }) + )); + assert!(matches!( + direct_codex_notification_event("item/started", &empty, None, None, "turn-1"), + Some(CodexTurnEvent::Item { + completed: false, + .. + }) + )); + assert!(matches!( + direct_codex_notification_event( + "rawResponseItem/completed", + &serde_json::json!({ "item": { "type": "reasoning" } }), + None, + None, + "turn-1", + ), + Some(CodexTurnEvent::RawItem(_)) + )); + // 空正文的 assistant 增量既不产事件,也不产 Terminal 兜底。 + assert!(direct_codex_notification_event( + "item/agentMessage/delta", + &serde_json::json!({ "delta": "" }), + None, + None, + "turn-1", + ) + .is_none()); + assert!(matches!( + direct_codex_notification_event( + "item/agentMessage/delta", + &serde_json::json!({ "delta": "正文" }), + None, + None, + "turn-1", + ), + Some(CodexTurnEvent::AgentMessageDelta { delta, .. }) if delta == "正文" + )); + assert!(matches!( + direct_codex_notification_event("turn/completed", &empty, None, None, "turn-1"), + Some(CodexTurnEvent::Terminal(_)) + )); + } + fn test_llm() -> GameCreatorLlmConfig { GameCreatorLlmConfig { + custom_enabled: false, + visible_models: Vec::new(), api_key: "fixture-secret".to_string(), base_url: "https://example.invalid/v1".to_string(), model: "fixture-model".to_string(), @@ -5100,6 +5330,50 @@ mod tests { assert_ne!(first_identity, second_identity); } + /// 判据:线程 id 只由路径决定,不受 manifest 可读性影响。 + /// + /// 变异验证:线程 id 走 `direct_codex_canonical_project_identity`(旧实现)时,manifest + /// 读不到会让非 canonical 的调用方路径退回"原始字符串",订阅与回合事件因此落在两条线程上。 + #[cfg(unix)] + #[test] + fn direct_project_thread_id_ignores_manifest_readability() { + use std::os::unix::fs::symlink; + + let temp = tempfile::tempdir().expect("temp dir"); + let project = temp.path().join("thread-id-project"); + init_local_game_project_at(&project, "thread-id-project", "线程身份项目") + .expect("initialize project"); + let stable_link = temp.path().join("current-project"); + symlink(&project, &stable_link).expect("project symlink"); + + let canonical = direct_thread_id_for_project(&project); + assert_eq!( + canonical, + project + .canonicalize() + .expect("canonical project") + .to_string_lossy(), + "线程 id 就是 canonical 路径" + ); + assert_eq!( + direct_thread_id_for_project(&stable_link), + canonical, + "符号链接必须归一到同一个线程 id" + ); + + // manifest 暂时读不到(项目刚创建 / 正被替换)不能让线程 id 变样。 + std::fs::remove_file(project.join(".agent/manifest.json")).expect("remove manifest"); + assert!( + direct_codex_canonical_project_identity(&project).is_err(), + "前提:manifest 读不到时权威身份确实会失败" + ); + assert_eq!( + direct_thread_id_for_project(&stable_link), + canonical, + "manifest 读失败不能把线程 id 退回调用方原始字符串" + ); + } + #[test] fn direct_project_pool_identity_changes_when_manifest_identity_is_replaced_in_place() { let temp = tempfile::tempdir().expect("temp dir"); @@ -5528,6 +5802,59 @@ mod tests { assert_ne!(command_token, provider_key); } + #[tokio::test] + async fn custom_llm_broker_uses_configured_route_without_exposing_upstream_key() { + let mut llm = test_llm(); + llm.custom_enabled = true; + llm.api_key = "custom-upstream-fixture-secret".into(); + llm.base_url = "http://127.0.0.1:9/v1".into(); + llm.model = "vendor/model.v1:latest".into(); + llm.visible_models = vec![llm.model.clone()]; + let credential = CodexAppServerCredential::AppDataKey { + fingerprint: "custom-fixture".into(), + }; + let (base, key) = credential + .direct_provider_route(&llm) + .expect("custom route"); + assert_eq!(base, llm.base_url); + assert_eq!(key, llm.api_key); + let proxy = start_codex_provider_proxy(base, key, false).await.unwrap(); + for mode in [ + CodexAppServerWorkspaceMode::DirectProject, + CodexAppServerWorkspaceMode::ToolHost, + ] { + let mut command = tokio::process::Command::new("fixture"); + configure_game_creator_codex_app_server_command_for_mode( + &mut command, + &llm, + mode, + Some(&proxy), + None, + true, + ) + .unwrap(); + let arguments = command + .as_std() + .get_args() + .map(|arg| arg.to_string_lossy()) + .collect::>() + .join("\n"); + let params = codex_app_server_thread_start_params( + &llm.model, + std::path::Path::new("fixture-workspace"), + mode, + String::new(), + true, + ); + assert_eq!(params["model"], "vendor/model.v1:latest"); + assert!(!arguments.contains(&llm.api_key)); + assert!(!arguments.contains("/api/llm")); + for (_, value) in command.as_std().get_envs() { + assert!(!value.is_some_and(|value| value.to_string_lossy().contains(&llm.api_key))); + } + } + } + #[cfg(unix)] #[tokio::test] async fn direct_project_spawn_restores_broker_token_after_environment_isolation() { @@ -6210,6 +6537,228 @@ while IFS= read -r line; do :; done assert_eq!(connection.inner.threads.lock().await.len(), 1); } + /// 判据:生产读取器不再把思考正文降级成 `preparing` 活动。 + /// + /// fixture 刻意不发 `turn/started` 等先导活动,所以"活动节流"这条退路不存在: + /// 一旦读取器把 `item/reasoning/*Delta` 归回活动通道,observations 里就会出现 + /// `Activity("preparing")`。同时明文思考只走 DirectProject 正文通道, + /// 不得漏进旧的运行态 observation。 + #[cfg(unix)] + #[tokio::test] + async fn codex_app_server_streams_reasoning_deltas_without_activity_fallback() { + use std::os::unix::fs::PermissionsExt; + + let temp = tempfile::tempdir().expect("temp dir"); + let executable = temp.path().join("fake-codex-app-server-reasoning-delta"); + std::fs::write( + &executable, + r#"#!/bin/sh +IFS= read -r initialize +case "$initialize" in *'"method":"initialize"'*) ;; *) exit 51 ;; esac +printf '%s\n' '{"id":1,"result":{"codexHome":"/tmp","platformFamily":"unix","platformOs":"linux","userAgent":"fixture"}}' +IFS= read -r initialized +case "$initialized" in *'"method":"initialized"'*) ;; *) exit 52 ;; esac +IFS= read -r thread_start +case "$thread_start" in *'"method":"thread/start"'*) ;; *) exit 53 ;; esac +printf '%s\n' '{"id":2,"result":{"thread":{"id":"thread-1"}}}' +IFS= read -r turn_start +case "$turn_start" in *'"method":"turn/start"'*) ;; *) exit 54 ;; esac +printf '%s\n' '{"id":3,"result":{"turn":{"id":"turn-1","items":[],"status":"inProgress"}}}' +printf '%s\n' '{"method":"item/reasoning/textDelta","params":{"threadId":"thread-1","turnId":"turn-1","itemId":"reasoning-1","delta":"SECRET_REASONING_TEXT"}}' +printf '%s\n' '{"method":"item/agentMessage/delta","params":{"threadId":"thread-1","turnId":"turn-1","itemId":"item-1","delta":"{\"toolCalls\":[]}"}}' +printf '%s\n' '{"method":"item/completed","params":{"completedAtMs":1,"threadId":"thread-1","turnId":"turn-1","item":{"id":"item-1","type":"agentMessage","text":"{\"toolCalls\":[]}"}}}' +printf '%s\n' '{"method":"turn/completed","params":{"threadId":"thread-1","turn":{"id":"turn-1","items":[],"status":"completed"}}}' +while IFS= read -r line; do :; done +"#, + ) + .expect("write fake app-server"); + let mut permissions = std::fs::metadata(&executable) + .expect("fake metadata") + .permissions(); + permissions.set_mode(0o700); + std::fs::set_permissions(&executable, permissions).expect("chmod fake app-server"); + + let llm = test_llm(); + let connection = + CodexAppServerConnection::spawn_with_executable(&llm, executable.as_os_str()) + .await + .expect("spawn fake app-server"); + let mut observations = Vec::new(); + let mut observer = |observation| observations.push(observation); + connection + .run_turn_with_direct_observer( + &test_snapshot(), + &llm, + tool_request(), + None, + Some(&mut observer), + None, + ) + .await + .expect("run fake app-server turn"); + drop(observer); + assert!( + !observations.iter().any(|observation| matches!( + observation, + DirectCodexTurnObservation::Activity("preparing") + )), + "思考增量必须走 ReasoningDelta 正文通道,不能降级成 preparing 活动" + ); + assert!( + !format!("{observations:?}").contains("SECRET_REASONING_TEXT"), + "明文思考不得漏进运行态 observation" + ); + } + + #[cfg(unix)] + #[tokio::test] + async fn direct_project_turn_does_not_forward_codex_user_echo_as_chat_items() { + use std::os::unix::fs::PermissionsExt; + + let temp = tempfile::tempdir().expect("temp dir"); + let project = temp.path().join("direct-user-echo-project"); + crate::init_local_game_project_at(&project, "direct-user-echo", "回显过滤") + .expect("init project"); + let executable = temp.path().join("fake-codex-app-server-direct-user-echo"); + std::fs::write( + &executable, + r#"#!/bin/sh +while IFS= read -r line; do + id=$(printf '%s' "$line" | sed -n 's/.*"id":\([0-9][0-9]*\).*/\1/p') + case "$line" in + *'"method":"initialize"'*) printf '{"id":%s,"result":{"codexHome":"/tmp","platformFamily":"unix","platformOs":"linux","userAgent":"fixture"}}\n' "$id" ;; + *'"method":"skills/extraRoots/set"'*) printf '{"id":%s,"result":{}}\n' "$id" ;; + *'"method":"skills/list"'*) printf '{"id":%s,"result":{"data":[{"skills":[{"name":"agc-browser-playtest"},{"name":"agc-client-projection"},{"name":"agc-game-production-workflow"},{"name":"agc-project-structure"},{"name":"agc-web-game-development"},{"name":"taonier-art-assets"}],"errors":[]}]}}\n' "$id" ;; + *'"method":"thread/start"'*) printf '{"id":%s,"result":{"thread":{"id":"thread-echo"}}}\n' "$id" ;; + *'"method":"thread/inject_items"'*) printf '{"id":%s,"result":{}}\n' "$id" ;; + *'"method":"turn/start"'*) + printf '{"id":%s,"result":{"turn":{"id":"turn-echo","items":[],"status":"inProgress"}}}\n' "$id" + printf '%s\n' '{"method":"turn/started","params":{"threadId":"thread-echo","turn":{"id":"turn-echo","items":[],"status":"inProgress"}}}' + printf '%s\n' '{"method":"item/started","params":{"threadId":"thread-echo","turnId":"turn-echo","item":{"id":"codex-user-echo-1","type":"userMessage","clientId":"turn-0001","content":[{"type":"text","text":"请创建菜单"}]}}}' + printf '%s\n' '{"method":"rawResponseItem/completed","params":{"threadId":"thread-echo","turnId":"turn-echo","item":{"id":"codex-raw-user-echo-1","type":"message","role":"user","content":[{"type":"input_text","text":"请创建菜单"}]}}}' + printf '%s\n' '{"method":"item/agentMessage/delta","params":{"threadId":"thread-echo","turnId":"turn-echo","itemId":"item-echo-1","delta":"好的"}}' + printf '%s\n' '{"method":"item/completed","params":{"threadId":"thread-echo","turnId":"turn-echo","item":{"id":"item-echo-1","type":"agentMessage","text":"好的"}}}' + printf '%s\n' '{"method":"rawResponseItem/completed","params":{"threadId":"thread-echo","turnId":"turn-echo","item":{"id":"item-echo-1","type":"message","role":"assistant","content":[{"type":"output_text","text":"好的"}]}}}' + printf '%s\n' '{"method":"turn/completed","params":{"threadId":"thread-echo","turn":{"id":"turn-echo","items":[],"status":"completed"}}}' + ;; + esac +done +"#, + ) + .expect("write fake app-server"); + let mut permissions = std::fs::metadata(&executable) + .expect("fake metadata") + .permissions(); + permissions.set_mode(0o700); + std::fs::set_permissions(&executable, permissions).expect("chmod fake app-server"); + + let llm = test_llm(); + let credential = CodexAppServerCredential::AppDataKey { + fingerprint: "fixture-credential".to_string(), + }; + let connection = + CodexAppServerConnection::spawn_with_executable_and_credential_at_workspace( + &llm, + &credential, + executable.as_os_str(), + Some(&project), + CodexAppServerWorkspaceMode::DirectProject, + ) + .await + .expect("spawn direct-project app-server"); + + let user_item = serde_json::json!({ + "type": "message", + "role": "user", + "id": "direct-codex:turn-0001:user", + "content": [{"type": "input_text", "text": "请创建菜单"}] + }); + let thread_id = direct_thread_id_for_project(&project); + let bootstrap = crate::agent::subscribe_direct_thread(&thread_id); + assert!( + bootstrap.events.is_empty(), + "订阅发生在回合之前,bootstrap 必须为空" + ); + // 生产入口(`chat_with_game_creator_direct_codex`)在发起回合前登记本客户端的 + // 付费生成身份;工具桥在这一轮里按它绑定付费调用,这里补上同一步。 + let _active_invocation = + crate::agent::DirectTaonierActiveInvocationGuard::enter(&project, "turn-0001") + .expect("enter direct invocation"); + let mut observer = |_observation| {}; + connection + .run_turn_with_direct_observer_and_history( + &test_snapshot(), + &llm, + LlmRunRequest::single_turn("系统", "请创建菜单"), + Some(&project), + Some("turn-0001"), + Some(&user_item), + None, + Some(&mut observer), + None, + ) + .await + .expect("run direct-project turn"); + drop(observer); + + let consumed = crate::agent::consume_direct_thread(&bootstrap.subscription_id) + .expect("consume events"); + let mut user_items = Vec::new(); + let mut assistant_items = Vec::new(); + for event in &consumed.events { + let item = match event { + DirectThreadEvent::ItemStarted { item } + | DirectThreadEvent::ItemCompleted { item } => item, + _ => continue, + }; + match item { + DirectThreadItem::Message { + item_id, + role, + text, + .. + } if role.as_str() == "user" => { + user_items.push((item_id.clone(), text.clone())); + } + DirectThreadItem::Message { text, .. } if !text.trim().is_empty() => { + assistant_items.push(text.clone()); + } + _ => {} + } + } + assert_eq!( + user_items, + vec![( + "direct-codex:turn-0001:user".to_string(), + "请创建菜单".to_string() + )], + "Codex 回显的用户消息不得再作为聊天条目下发,否则前端会渲染出多余的孤儿用户气泡" + ); + assert_eq!( + assistant_items, + vec!["好的".to_string()], + "assistant 正文仍必须按同一 itemId 下发一次" + ); + let history = read_direct_project_history_items_at(&project).expect("read history"); + let history_user_items = history + .iter() + .filter(|item| item.get("role").and_then(serde_json::Value::as_str) == Some("user")) + .cloned() + .collect::>(); + assert!( + history + .iter() + .any(|item| item.get("id").and_then(serde_json::Value::as_str) + == Some("item-echo-1")), + "assistant 与工具条目仍必须落盘:{history:?}" + ); + assert_eq!( + history_user_items, + vec![user_item], + "回显的用户消息也不得落盘,历史里只能有 AGC 自己那条" + ); + } + #[cfg(unix)] #[tokio::test] async fn direct_home_app_server_uses_read_only_protocol_and_rejects_file_change_items() { diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/design_runtime.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/design_runtime.rs index ebe6152b8..1a5a6e486 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/design_runtime.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/design_runtime.rs @@ -527,10 +527,6 @@ fn process_design_batch( let result = if uncertain { Err("进程在工具执行期间中断,执行结果未保存。未重复执行;请读取实际工作区确认结果后再决定下一步。".to_string()) } else { - let _write = acquire_game_creator_agent_runtime_project_write_lock_with_wait( - root, - "design.tool", - )?; execute_design_tool(root, resources, session, &call) }; let error = result @@ -1026,6 +1022,15 @@ pub(crate) async fn continue_design_agent_at( finish_design_command(root, resources, session, active, run, emit).await } +async fn recover_uncertain_design_batch( + root: &Path, + resources: &DesignResources, + session: DesignSession, + active: File, +) -> Result { + finish_design_command(root, resources, session, active, true, |_| {}).await +} + pub(crate) async fn decide_design_phase_at( root: &Path, resources: &DesignResources, @@ -1058,7 +1063,8 @@ fn ensure_design_runtime_active(root: &Path) -> Result<(), String> { } #[tauri::command] -pub(crate) fn hydrate_design_agent_session( +pub(crate) async fn hydrate_design_agent_session( + app: tauri::AppHandle, project_path: String, ) -> Result, String> { let root = Path::new(project_path.trim()); @@ -1084,8 +1090,33 @@ pub(crate) fn hydrate_design_agent_session( if session.project_id != project_id { return Err("策划会话与当前项目不匹配".into()); } - let active = try_open_game_creator_agent_runtime_task_lock_file(root, DESIGN_ACTIVE_LOCK)?; - Ok(Some(design_view(&session, active.is_none()))) + let Some(active) = + try_open_game_creator_agent_runtime_task_lock_file(root, DESIGN_ACTIVE_LOCK)? + else { + return Ok(Some(design_view(&session, true))); + }; + if design_session_has_uncertain_batch(&session) { + let resources = DesignResources::new(resolve_design_resources_root(&app)?)?; + let view = recover_uncertain_design_batch(root, &resources, session, active).await?; + return Ok(Some(view)); + } + drop(active); + Ok(Some(design_view(&session, false))) +} + +fn design_session_has_uncertain_batch(session: &DesignSession) -> bool { + let Some(batch) = session.pending_batch.as_ref() else { + return false; + }; + if !batch.executing || batch.cursor >= batch.calls.len() { + return false; + } + let call_id = batch.calls[batch.cursor].id.as_str(); + session.turn.as_ref().is_some_and(|turn| turn.pending) + && !session.history.iter().any(|item| { + item.get("type").and_then(Value::as_str) == Some("function_call_output") + && item.get("call_id").and_then(Value::as_str) == Some(call_id) + }) } fn design_session_error_is_recoverable(error: &str) -> bool { @@ -1958,4 +1989,94 @@ mod tests { .any(|message| message.text.contains("重试后继续"))); assert!(next.session.last_error.is_none()); } + + #[tokio::test(flavor = "current_thread")] + async fn uncertain_batch_hydrate_continues_the_original_turn_without_replaying_file_tools() { + let (_temp, root, resources) = init_design_project(); + execute_design_file_tool( + &root, + "write_file", + &json!({"path":"project/00_concept/design.md","content":"概念"}), + ) + .expect("write concept"); + let mut session = new_design_session("design-fake", "quality"); + let call = platform_llm::LlmToolCall { + id: "interrupted-call".into(), + name: "patch_file".into(), + arguments: json!({ + "path":"project/00_concept/design.md", + "old_text":"概念", + "new_text":"概念设计" + }) + .to_string(), + }; + session.history.push(json!({ + "type":"function_call", + "call_id":call.id, + "name":call.name, + "arguments":call.arguments, + })); + session.messages = vec![DesignMessage { + id: "turn:user".into(), + role: "user".into(), + text: "继续".into(), + }]; + session.turn = Some(DesignTurn { + id: "turn-recovery".into(), + pending: true, + request_index: 0, + attempt: 0, + }); + session.pending_batch = Some(DesignToolBatch { + calls: vec![call], + cursor: 0, + executing: true, + }); + assert!(design_session_has_uncertain_batch(&session)); + write_design_session(&root, &session).expect("write interrupted session"); + + let _fake = fake_provider::install( + vec![Ok(fake_response( + "recovered-after-uncertain-tool", + "已读取文件并确认。", + Vec::new(), + ))], + 0, + ); + let view = recover_uncertain_design_batch(&root, &resources, session, { + try_open_game_creator_agent_runtime_task_lock_file( + &root, + ".agent/design-agent/active.lock", + ) + .expect("open active lock") + .expect("active lock is free") + }) + .await + .expect("recover uncertain batch"); + + assert!(!view.running); + assert!(view.session.last_error.is_none()); + let restored = read_design_session(&root) + .expect("read restored") + .expect("session"); + assert!(restored.pending_batch.is_none()); + assert!(!restored.turn.expect("turn").pending); + assert!(restored.history.iter().any(|item| { + item.get("type").and_then(Value::as_str) == Some("function_call_output") + && item.get("call_id").and_then(Value::as_str) == Some("interrupted-call") + && item + .get("output") + .and_then(Value::as_str) + .is_some_and(|output| output.contains("执行结果未保存")) + })); + assert!(restored.history.iter().any(|item| { + item.get("role").and_then(Value::as_str) == Some("assistant") + && item.get("content").is_some() + })); + assert!( + fs::read_to_string(root.join("design_artifacts/project/00_concept/design.md")) + .expect("read target") + == "概念" + ); + } } diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/design_tools.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/design_tools.rs index 5221030b1..ba4420164 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/design_tools.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/design_tools.rs @@ -321,15 +321,31 @@ pub(crate) fn execute_design_file_tool( }) .collect::>(); let mut matches = Vec::new(); + let mut edit_errors = Vec::new(); + let mut valid_edits = 0; for (index, (old, new)) in normalized.iter().enumerate() { + if old == new { + edit_errors.push(format!( + "edits[{index}] new_text 与 old_text 相同,不会产生修改" + )); + continue; + } let count = content.matches(old).count(); if count == 0 { - return Err(format!("edits[{index}] 原文未找到:{display}")); + edit_errors.push(format!( + "edits[{index}] 原文未找到:{}{}", + display, + design_patch_location_hint(&content, old) + )); + continue; } if count != 1 { - return Err(format!( - "edits[{index}] 原文匹配 {count} 处,必须唯一:{display}" + let start = content.find(old).expect("count checked"); + let line = design_patch_line_number(&content, start); + edit_errors.push(format!( + "edits[{index}] 原文匹配 {count} 处,必须唯一;首次位于第 {line} 行" )); + continue; } let start = content.find(old).expect("count checked"); let end = start + old.len(); @@ -337,18 +353,43 @@ pub(crate) fn execute_design_file_tool( .iter() .find(|(_, other_start, other_end)| start < *other_end && *other_start < end) { - return Err(format!( - "edits[{index}] 与 edits[{other_index}] 修改范围重叠:{display}" + edit_errors.push(format!( + "edits[{index}] 与 edits[{other_index}] 修改范围重叠;请合并为一个 edit 或缩短 old_text" )); + continue; } matches.push((index, start, end)); + valid_edits += 1; let _ = new; } - let mut updated = content.clone(); - for (index, start, end) in matches.into_iter().rev() { - let (_, new) = &normalized[index]; - updated.replace_range(start..end, new); + if !edit_errors.is_empty() { + let shown = edit_errors.len().min(4); + let mut details = edit_errors[..shown].to_vec(); + if shown < edit_errors.len() { + details.push(format!( + "另有 {} 个 edit 校验失败(详情省略)", + edit_errors.len() - shown + )); + } + if valid_edits > 0 { + details.push(format!( + "其余 {valid_edits} 个 edit 当前可唯一匹配;本次未写入文件" + )); + } else { + details.push("本次未写入文件".to_string()); + } + return Err(details.join("\n")); } + matches.sort_unstable_by_key(|(_, start, _)| *start); + let mut updated = String::with_capacity(content.len()); + let mut cursor = 0; + for (index, start, end) in matches { + let (_, new) = &normalized[index]; + updated.push_str(&content[cursor..start]); + updated.push_str(new); + cursor = end; + } + updated.push_str(&content[cursor..]); if updated == content { return Err(format!("没有产生修改:{display}")); } @@ -396,6 +437,60 @@ pub(crate) fn execute_design_file_tool( } } +fn design_patch_line_number(content: &str, start: usize) -> usize { + 1 + content[..start] + .bytes() + .filter(|byte| *byte == b'\n') + .count() +} + +fn design_patch_visible_line(line: &str) -> String { + line.replace('\t', "\\t").chars().take(180).collect() +} + +fn design_patch_location_hint(content: &str, old: &str) -> String { + let Some(anchor) = old.lines().map(str::trim).find(|line| !line.is_empty()) else { + return String::new(); + }; + + let mut candidates = content + .lines() + .enumerate() + .filter(|(_, line)| line.trim() == anchor) + .map(|(index, line)| (index + 1, line)) + .collect::>(); + if candidates.is_empty() { + let token = anchor.split_whitespace().find(|token| token.len() >= 3); + if let Some(token) = token { + candidates = content + .lines() + .enumerate() + .filter(|(_, line)| line.trim().contains(token)) + .map(|(index, line)| (index + 1, line)) + .collect(); + } + } + if candidates.is_empty() { + return format!( + ";未找到与 old_text 首个非空行相似的行(当前文件约 {} 行)", + content.lines().count() + ); + } + + let details = candidates + .iter() + .take(2) + .map(|(line, text)| format!("第 {line} 行:{}", design_patch_visible_line(text))) + .collect::>() + .join(";"); + let suffix = if candidates.len() > 2 { + format!("等 {} 处", candidates.len()) + } else { + String::new() + }; + format!(";old_text 首个非空行可能对应 {details}{suffix}(tab 显示为 \\t)") +} + pub(crate) fn list_design_workspace_files( root: &Path, ) -> Result, String> { @@ -693,6 +788,22 @@ mod tests { ) .expect_err("escape"); assert!(escaped.contains("路径")); + let mismatch = execute_design_file_tool( + root, + "patch_file", + &json!({ + "path":"notes/design.md", + "edits":[ + {"old_text":" 游戏设计","new_text":"游戏概念"}, + {"old_text":"设计","new_text":"方案"} + ] + }), + ) + .expect_err("report all patch failures"); + assert!(mismatch.contains("edits[0] 原文未找到")); + assert!(mismatch.contains("第 1 行:游戏设计")); + assert!(mismatch.contains("其余 1 个 edit 当前可唯一匹配")); + assert!(mismatch.contains("本次未写入文件")); let patched = execute_design_file_tool( root, "patch_file", @@ -728,6 +839,35 @@ mod tests { assert!(!root.join("design_artifacts/notes").exists()); } + #[test] + fn patch_file_applies_out_of_order_edits_with_changing_utf8_lengths() { + let temp = test_root(); + let root = temp.path(); + execute_design_file_tool( + root, + "write_file", + &json!({"path":"notes/design.md","content":"开头\n甲\n保留一\n乙乙\n保留二\n丙\n结尾"}), + ) + .expect("write"); + execute_design_file_tool( + root, + "patch_file", + &json!({ + "path":"notes/design.md", + "edits":[ + {"old_text":"丙","new_text":"新的结论"}, + {"old_text":"甲","new_text":"扩展A"}, + {"old_text":"乙乙","new_text":"乙"} + ] + }), + ) + .expect("patch out of order"); + assert_eq!( + fs::read_to_string(root.join("design_artifacts/notes/design.md")).expect("read disk"), + "开头\n扩展A\n保留一\n乙\n保留二\n新的结论\n结尾" + ); + } + #[test] fn phase_context_injects_current_skill_only() { let resources = DesignResources::new(pack_root()).expect("pack"); diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_project_history.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_project_history.rs index 130c01549..f7bf03745 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_project_history.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_project_history.rs @@ -1,3 +1,4 @@ +use super::direct_thread_item_identity; use super::runtime_actions::acquire_game_creator_agent_runtime_project_write_lock_with_wait; use crate::config::prepare_game_creator_private_path_for_read; use crate::project::{ @@ -102,63 +103,127 @@ fn record(item: &Value) -> Result { const DIRECT_PROJECT_HISTORY_REVERSE_SCAN_CHUNK_BYTES: usize = 16 * 1024; +/// 从文件尾向前回读到的一行。 +/// +/// `terminated` 表示这行后面确实有换行符:整份历史里只有末尾那一段可能没有换行,那一段是 +/// append 侧承诺会修复的截断尾。解析失败时跳过这一行继续往前回扫,而不是报错——它是回扫 +/// 见到的第一行,一旦就地结束就会把后面完整的更早历史全部丢掉。 +struct DirectProjectHistoryReverseLine { + bytes: Vec, + terminated: bool, +} + +/// 从文件尾向前逐行产出 `project.jsonl`。 +/// +/// 历史会随项目长到 MB 级,而"最近一屏"和"按 id 回扫"都只关心尾部若干行:两者共用这一套 +/// 按块回读,"读一屏"不必再从文件头逐行读到尾。 +struct DirectProjectHistoryReverseLines { + path: PathBuf, + file: File, + /// 已读进内存、但还没被换行切出来的更早字节。 + pending: Vec, + chunk: Vec, + /// 下一次回读的起始偏移;0 表示文件头已经读完。 + position: u64, + /// 是否已经切过一次换行:切过之后,接下来产出的行前面一定还有换行分隔。 + saw_delimiter: bool, +} + +impl DirectProjectHistoryReverseLines { + fn open(path: &Path) -> Result { + let file = File::open(path) + .map_err(|error| format!("打开 DirectProject 历史失败:{}: {error}", path.display()))?; + let position = file + .metadata() + .map_err(|error| { + format!( + "读取 DirectProject 历史元数据失败:{}: {error}", + path.display() + ) + })? + .len(); + Ok(Self { + path: path.to_path_buf(), + file, + pending: Vec::new(), + chunk: vec![0u8; DIRECT_PROJECT_HISTORY_REVERSE_SCAN_CHUNK_BYTES], + position, + saw_delimiter: false, + }) + } + + fn next_line(&mut self) -> Result, String> { + loop { + if let Some(newline) = self.pending.iter().rposition(|byte| *byte == b'\n') { + let bytes = self.pending[newline + 1..].to_vec(); + // `pending` 的尾部始终是文件尾,所以第一次切出来的这一段后面有没有换行, + // 就是"整个文件是否以换行结尾";之后切出来的行都被刚切掉的那个换行分隔。 + let terminated = if self.saw_delimiter { + true + } else { + self.pending.last() == Some(&b'\n') + }; + self.pending.truncate(newline); + self.saw_delimiter = true; + return Ok(Some(DirectProjectHistoryReverseLine { bytes, terminated })); + } + if self.position == 0 { + if self.pending.is_empty() { + return Ok(None); + } + // 走到这里说明剩下的字节里没有换行:只有文件根本没被换行分隔过, + // 或者这就是第一行。前者是唯一没有换行结尾的行。 + let terminated = self.saw_delimiter; + return Ok(Some(DirectProjectHistoryReverseLine { + bytes: std::mem::take(&mut self.pending), + terminated, + })); + } + let read_len = usize::try_from(self.position) + .unwrap_or(usize::MAX) + .min(self.chunk.len()); + self.position -= read_len as u64; + self.file + .seek(SeekFrom::Start(self.position)) + .map_err(|error| { + format!( + "定位 DirectProject 历史失败:{}: {error}", + self.path.display() + ) + })?; + self.file + .read_exact(&mut self.chunk[..read_len]) + .map_err(|error| { + format!( + "读取 DirectProject 历史失败:{}: {error}", + self.path.display() + ) + })?; + let mut combined = self.chunk[..read_len].to_vec(); + combined.extend_from_slice(&self.pending); + self.pending = combined; + } + } +} + fn find_direct_project_history_item_by_id_at( path: &Path, item_id: &str, ) -> Result, String> { fire_direct_project_history_scan_probe(DIRECT_PROJECT_HISTORY_SCAN_PROBE_STARTED); - let mut file = File::open(path) - .map_err(|error| format!("打开 DirectProject 历史失败:{}: {error}", path.display()))?; - let mut position = file - .metadata() - .map_err(|error| { - format!( - "读取 DirectProject 历史元数据失败:{}: {error}", - path.display() - ) - })? - .len(); - let mut pending = Vec::new(); - let mut chunk = vec![0u8; DIRECT_PROJECT_HISTORY_REVERSE_SCAN_CHUNK_BYTES]; - - loop { - if position == 0 { - break; - } - let read_len = usize::try_from(position) - .unwrap_or(usize::MAX) - .min(chunk.len()); - position -= read_len as u64; - file.seek(SeekFrom::Start(position)) - .map_err(|error| format!("定位 DirectProject 历史失败:{}: {error}", path.display()))?; - file.read_exact(&mut chunk[..read_len]) - .map_err(|error| format!("读取 DirectProject 历史失败:{}: {error}", path.display()))?; - - let mut combined = Vec::with_capacity(read_len + pending.len()); - combined.extend_from_slice(&chunk[..read_len]); - combined.extend_from_slice(&pending); - let mut line_end = combined.len(); - while let Some(newline) = combined[..line_end].iter().rposition(|byte| *byte == b'\n') { - let line = &combined[newline + 1..line_end]; - if !line.is_empty() { - if let Some(item) = direct_project_history_item_from_line(path, line)? { - if item.get("id").and_then(Value::as_str) == Some(item_id) { - return Ok(Some(item)); - } + let mut lines = DirectProjectHistoryReverseLines::open(path)?; + while let Some(line) = lines.next_line()? { + match direct_project_history_item_from_line(path, &line.bytes) { + Ok(Some(item)) => { + if item.get("id").and_then(Value::as_str) == Some(item_id) { + return Ok(Some(item)); } } - line_end = newline; - } - pending = combined[..line_end].to_vec(); - } - - if !pending.is_empty() { - // The append path repairs an unterminated final JSONL record before - // writing. A duplicate scan must not reject that repairable tail. - if let Ok(Some(item)) = direct_project_history_item_from_line(path, &pending) { - if item.get("id").and_then(Value::as_str) == Some(item_id) { - return Ok(Some(item)); - } + Ok(None) => {} + // 末行没有换行符:这是 append 侧会修复的截断尾,跳过它继续往前找, + // 不能因为尾部半行就让整次幂等回扫失败。 + Err(_) if !line.terminated => continue, + Err(error) => return Err(error), } } Ok(None) @@ -427,7 +492,12 @@ fn append_direct_project_history_item_once(root: &Path, item: &Value) -> Result< append_jsonl_line_unlocked(&path, &line, "DirectProject 历史") } -fn is_direct_project_codex_user_item(item: &Value) -> bool { +/// Codex app-server 回显的用户条目(`userMessage` / 非 AGC 的 `role=user` message)。 +/// +/// AGC 自己预写的用户条目 id 固定是 `direct-codex:{clientTurnId}:user`,因此这里必须 +/// 把两者区分开:落盘侧(本模块)与运行态事件侧(`codex_app_server`)共用同一口径, +/// 任何一侧漏判都会让同一条用户消息出现第二个身份。 +pub(crate) fn is_direct_project_codex_user_item(item: &Value) -> bool { if item.get("type").and_then(Value::as_str) == Some("userMessage") { return true; } @@ -530,46 +600,107 @@ fn read_direct_project_history_entries_at(root: &Path) -> Result Option { + item.get("id") + .and_then(Value::as_str) + .map(str::trim) + .filter(|value| !value.is_empty()) + .map(str::to_string) + .or_else(|| direct_thread_item_identity(item)) +} + +/// 从文件尾向前回扫一屏历史,返回 `(条目, 还有更早的条目, 记录时间, 本屏最老一条的原始 item id)`。 +/// +/// 分页锚点是原始 item id,收满 `limit` 条可显示条目后再多看一眼"还有没有更早的 +/// 条目"就停,不回读整份历史。 pub(crate) fn read_direct_project_history_items_slice_at( root: &Path, before_item_id: Option<&str>, limit: usize, -) -> Result<(Vec, bool, BTreeMap), String> { - let items = read_direct_project_history_entries_at(root)?; - let end = match before_item_id { - Some(item_id) => items - .iter() - .position(|(item, _)| item.get("id").and_then(Value::as_str) == Some(item_id)) - .ok_or_else(|| format!("DirectProject 历史中不存在 item:{item_id}"))?, - None => items.len(), - }; +) -> Result<(Vec, bool, BTreeMap, Option), String> { + let path = history_path(root); + if !prepare_game_creator_private_path_for_read(&path, false, "DirectProject 历史")? { + return Ok((Vec::new(), false, BTreeMap::new(), None)); + } let bounded_limit = limit.clamp(1, 200); - let start = end.saturating_sub(bounded_limit); - let slice = &items[start..end]; - let timestamps = slice + let mut lines = DirectProjectHistoryReverseLines::open(&path)?; + let mut newest_first: Vec<(Value, u64)> = Vec::new(); + // 锚点所在行本身不进窗口:它是"下一屏"的边界。 + let mut anchor_seen = before_item_id.is_none(); + let mut has_more = false; + while let Some(line) = lines.next_line()? { + if line.bytes.iter().all(u8::is_ascii_whitespace) { + continue; + } + let parsed: Value = match serde_json::from_slice(&line.bytes) { + Ok(value) => value, + // 与顺序读取一致:只有末行没有换行符时才是"可修复的截断尾"。回扫是从文件尾向前的, + // 这一行是最新的一条,跳过它继续读更早的完整行,不能因此把整屏历史判成空的。 + Err(_) if !line.terminated => continue, + Err(error) => { + return Err(format!( + "解析 DirectProject 历史失败:{}: {error}", + path.display() + )) + } + }; + let Some(item) = direct_project_history_item_from_parsed_line(&path, &parsed)? else { + continue; + }; + if !anchor_seen { + anchor_seen = before_item_id.is_some_and(|anchor| { + direct_project_history_anchor_id(&item).as_deref() == Some(anchor) + }); + continue; + } + if is_direct_project_internal_context_item(&item) { + continue; + } + if newest_first.len() == bounded_limit { + // 收满一屏之后再见一条可显示条目,就足以说明还有更早的历史。 + has_more = true; + break; + } + let recorded_at = parsed + .get("recordedAt") + .and_then(Value::as_u64) + .unwrap_or(0); + newest_first.push((item, recorded_at)); + } + if !anchor_seen { + return Err(format!( + "DirectProject 历史中不存在 item:{}", + before_item_id.unwrap_or_default() + )); + } + newest_first.reverse(); + let recorded_at_ms = newest_first .iter() .filter_map(|(item, at)| { - let id = item.get("id").and_then(Value::as_str)?; - (*at > 0).then(|| (id.to_string(), *at)) + let identity = direct_thread_item_identity(item)?; + (*at > 0).then_some((identity, *at)) }) .collect(); + let first_item_id = newest_first + .first() + .and_then(|(item, _)| direct_project_history_anchor_id(item)); Ok(( - slice.iter().map(|(item, _)| item.clone()).collect(), - start > 0, - timestamps, + newest_first.into_iter().map(|(item, _)| item).collect(), + has_more, + recorded_at_ms, + first_item_id, )) } +/// 最新一条可显示条目的 itemId:首屏历史锚点。 +/// +/// 与"最近一屏"共用尾部回扫,读一行就能返回,不回读整份历史。 pub(crate) fn read_direct_project_last_item_id_at(root: &Path) -> Result, String> { - Ok(read_direct_project_history_items_at(root)? - .into_iter() - .rev() - .find_map(|item| { - item.get("id") - .and_then(Value::as_str) - .filter(|id| !id.is_empty()) - .map(str::to_string) - })) + Ok(read_direct_project_history_items_slice_at(root, None, 1)?.3) } pub(crate) fn read_direct_project_chat_history_at( @@ -648,12 +779,12 @@ mod tests { "content": [{"type": "input_text", "text": "修改游戏"}], }); append_direct_project_user_message_at(root.path(), &item).unwrap(); - let (items, _, timestamps) = + let (items, _, timestamps, _) = super::read_direct_project_history_items_slice_at(root.path(), None, 20).unwrap(); assert_eq!(items, vec![item.clone()]); assert!(timestamps["sent-message"] > 0); append_direct_project_user_message_at(root.path(), &item).unwrap(); - let (_, _, reloaded) = + let (_, _, reloaded, _) = super::read_direct_project_history_items_slice_at(root.path(), None, 20).unwrap(); assert_eq!(timestamps, reloaded); } @@ -662,7 +793,7 @@ mod tests { fn old_history_without_envelope_time_stays_unknown() { let root = init_history_project("history-unknown-time"); write_history_lines(root.path(), &[RESPONSE_ITEM_ROW]); - let (_, _, timestamps) = + let (_, _, timestamps, _) = super::read_direct_project_history_items_slice_at(root.path(), None, 20).unwrap(); assert!(timestamps.is_empty()); assert_eq!( @@ -674,6 +805,159 @@ mod tests { ); } + /// 判据:读一屏只回扫文件尾,不碰文件头。 + /// + /// 文件头放一条坏行(JSON 不合法),只要读取只覆盖"尾部一屏 + 一条"的范围就必须成功; + /// 一旦实现退回"从文件头逐行读到尾",这条用例会因为坏行直接失败。 + #[test] + fn history_window_reads_from_the_tail_without_parsing_the_head() { + let root = init_history_project("history-tail-scan"); + let head = r#"{"type":"response_item","payload":{"type":"message","role":"user","id":"head-broken","content":[{"type":"input_text","text":"坏行"}"#; + write_history_lines( + root.path(), + &[ + head, + &RESPONSE_ITEM_ROW.replace("codex-item-2", "codex-item-1"), + RESPONSE_ITEM_ROW, + ], + ); + let (items, has_more, _, first_item_id) = + super::read_direct_project_history_items_slice_at(root.path(), None, 1).unwrap(); + let ids = items + .iter() + .filter_map(|item| item.get("id").and_then(Value::as_str)) + .collect::>(); + assert_eq!(ids, vec!["codex-item-2"]); + assert!(has_more); + assert_eq!(first_item_id.as_deref(), Some("codex-item-2")); + } + + /// 判据:分页锚点是"本窗口最老一条的原始 item id",逐屏向前不重不漏。 + #[test] + fn history_window_paginates_upwards_by_item_id_anchor() { + let root = init_history_project("history-pagination"); + write_history_lines( + root.path(), + &[ + &RESPONSE_ITEM_ROW.replace("codex-item-2", "codex-item-1"), + &RESPONSE_ITEM_ROW.replace("codex-item-2", "codex-item-2"), + &RESPONSE_ITEM_ROW.replace("codex-item-2", "codex-item-3"), + ], + ); + let (newest, has_more, _, first_item_id) = + super::read_direct_project_history_items_slice_at(root.path(), None, 2).unwrap(); + let ids = newest + .iter() + .filter_map(|item| item.get("id").and_then(Value::as_str)) + .collect::>(); + assert_eq!(ids, vec!["codex-item-2", "codex-item-3"]); + assert!(has_more); + assert_eq!(first_item_id.as_deref(), Some("codex-item-2")); + + let (older, has_more, _, first_item_id) = + super::read_direct_project_history_items_slice_at( + root.path(), + first_item_id.as_deref(), + 2, + ) + .unwrap(); + let ids = older + .iter() + .filter_map(|item| item.get("id").and_then(Value::as_str)) + .collect::>(); + assert_eq!(ids, vec!["codex-item-1"]); + assert!(!has_more); + assert_eq!(first_item_id.as_deref(), Some("codex-item-1")); + } + + /// 判据:尾部残行(上一行完整、这一行没有换行结尾)跳过继续回扫,不报错也不就地结束。 + /// + /// 变异验证:`terminated` 按分支硬编码(旧实现)会把这条残行当成完整行,"读一屏"直接 + /// 报解析失败;就地结束则返回空窗口,把更早的完整历史全部丢掉。 + #[test] + fn truncated_history_tail_is_skipped_without_losing_earlier_items() { + let root = init_history_project("history-truncated-tail"); + let path = history_path(root.path()); + std::fs::create_dir_all(path.parent().expect("history parent")).expect("history dir"); + let first_row = RESPONSE_ITEM_ROW.replace("codex-item-2", "codex-item-1"); + let partial_tail = r#"{"type":"response_item","payload":{"type":"mess"#; + std::fs::write( + &path, + format!("{first_row}\n{RESPONSE_ITEM_ROW}\n{partial_tail}"), + ) + .expect("write truncated history tail"); + + let (items, has_more, _, first_item_id) = + super::read_direct_project_history_items_slice_at(root.path(), None, 20).unwrap(); + let ids = items + .iter() + .filter_map(|item| item.get("id").and_then(Value::as_str)) + .collect::>(); + assert_eq!(ids, vec!["codex-item-1", "codex-item-2"]); + assert!(!has_more); + assert_eq!(first_item_id.as_deref(), Some("codex-item-1")); + } + + /// 判据:只有"末尾没有换行"那一段放宽;换行结尾的坏行一律失败关闭,第一段也不例外。 + /// + /// 变异验证:把第一段也当可修复尾行(旧实现)时,这条用例会静默返回空历史而不是报错。 + #[test] + fn corrupt_first_line_fails_closed_like_any_newline_terminated_line() { + let root = init_history_project("history-corrupt-head"); + let first_row = RESPONSE_ITEM_ROW.replace("codex-item-2", "codex-item-1"); + write_history_lines( + root.path(), + &[ + r#"{"type":"response_item","payload":{"type":"mess"#, + &first_row, + ], + ); + + let error = super::read_direct_project_history_items_slice_at(root.path(), None, 20) + .expect_err("换行结尾的坏行必须失败关闭"); + assert!(error.starts_with("解析 DirectProject 历史失败"), "{error}"); + } + + /// 判据:分页锚点取文件里的原始 item id。工具条目的调用与输出共用调用 id,归一身份不唯一。 + /// + /// 变异验证:锚点按归一身份算(旧实现)时,翻页会先跳过同身份的 output,再把上一屏已经 + /// 显示过的 function_call 重新带进这一屏。 + #[test] + fn pagination_anchor_uses_raw_item_id_for_tool_call_pairs() { + let root = init_history_project("history-tool-call-anchor"); + let call_row = r#"{"type":"response_item","payload":{"type":"function_call","id":"fc-1","call_id":"call-1","name":"exec_command","arguments":"{\"cmd\":\"ls\"}"}}"#; + let output_row = r#"{"type":"response_item","payload":{"type":"function_call_output","id":"fc-2","call_id":"call-1","output":"ok"}}"#; + let earlier_row = RESPONSE_ITEM_ROW.replace("codex-item-2", "codex-item-1"); + write_history_lines(root.path(), &[&earlier_row, call_row, output_row]); + + // 首屏取 2 条:本屏最老是调用条目,锚点必须是它在文件里的原始 id,不是 call-1。 + let (newest, has_more, _, first_item_id) = + super::read_direct_project_history_items_slice_at(root.path(), None, 2).unwrap(); + let ids = newest + .iter() + .filter_map(|item| item.get("id").and_then(Value::as_str)) + .collect::>(); + assert_eq!(ids, vec!["fc-1", "fc-2"]); + assert!(has_more); + assert_eq!(first_item_id.as_deref(), Some("fc-1")); + + // 用锚点翻上一屏:不能再把 fc-1 带一遍,也不能原地返回同一屏。 + let (older, has_more, _, first_item_id) = + super::read_direct_project_history_items_slice_at( + root.path(), + first_item_id.as_deref(), + 2, + ) + .unwrap(); + let ids = older + .iter() + .filter_map(|item| item.get("id").and_then(Value::as_str)) + .collect::>(); + assert_eq!(ids, vec!["codex-item-1"]); + assert!(!has_more); + assert_eq!(first_item_id.as_deref(), Some("codex-item-1")); + } + /// 判据:争用类失败会被"有界退避重试"真的吃掉,最终把条目落一行。 /// /// 注入标记是"让接下来 N 次单次尝试返回争用失败";退避表只补一次重试,所以注入 1 次 @@ -748,8 +1032,8 @@ mod tests { /// 判据:格式类失败**不**触发重试。同一份历史每次读都是同一个结论,重试只是白等 /// (而且会把"收尾失败"再拖一轮)。注入次数因此必须原样留着。 /// - /// fixture 形状说明:回扫只对"后面还有换行的完整行"做严格解析,文件里第一段(以及末尾 - /// 没有换行的那一段)按可修复尾行放宽。所以损坏行必须夹在两条完整行中间才会失败关闭。 + /// fixture 形状说明:回扫只对"末尾没有换行的那一段"按可修复尾行放宽,其余每一行(包括 + /// 文件第一段)都必须有换行结尾并被严格解析。所以损坏行夹在两条完整行中间必然失败关闭。 #[test] fn shape_failure_is_not_retried() { let root = init_history_project("shape-no-retry"); diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_runtime/mod.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_runtime/mod.rs index ab733b185..619fd4162 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_runtime/mod.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_runtime/mod.rs @@ -15,9 +15,10 @@ const MAX_DIRECT_SYSTEM_PROMPT_CHARS: usize = 16 * 1024; const MIN_DIRECT_CLIENT_TURN_ID_CHARS: usize = 6; const MAX_DIRECT_CLIENT_TURN_ID_CHARS: usize = 160; const DIRECT_TAONIER_IDENTITY_GUIDANCE: &str = "对外身份合同:你是“陶泥儿”,是 Genarrative 的游戏创作助手。用户询问你是谁、你的名称或能力时,以陶泥儿的身份回答;不要把 Codex、ChatGPT、OpenAI、模型、通用 AI 助手或内部执行智能体当作自己的名称或对外身份。Codex app-server 仅是客户端内部执行技术;只有用户明确询问底层实现时才可如实说明,同时仍以陶泥儿自称。"; -const DIRECT_AGC_ENGINEERING_GUIDANCE: &str = "AGC 工程合同:当前 cwd 是用户选择的项目目录。DirectProject 的 Phaser 迁移固定使用 workspaceMode=DirectProject:识别已有 game/index.html 后,完整迁移状态、输入、敌人/守卫、波次、胜负、重开和画布绘制到 Phaser Scene/GameObject/update;写入 game/package.json、package-lock.json、vite.config.js(输出 game/dist)、game/game.js、game/style.css,先调用 project.bootstrap {cwd:game},再调用 project.verify {cwd:game,script:build,expectedCommand:从 game/package.json 原样读取},确认 game/dist/index.html 后才可 preview.start,并分别 preview.validate 桌面与移动视口。不能把 Phaser 项目走 gameHtml 单文件协议。先读取当前 cwd 下适用的 AGENTS.md、README 或项目说明并识别实际引擎与工程结构。用户明确指定 Cocos、Unity、Godot 或其它编辑器/引擎,而当前目录不具备对应工程结构时,必须先说明不匹配并提出澄清;在澄清前不得把请求改写成 Phaser/Web 实现,也不得写文件、安装依赖、构建或试玩。仅当用户确认继续当前工程或提供了匹配的项目目录后才执行。识别为 Cocos Creator 项目时,优先使用 `agc_cocos_execute` 或 Cocos 插件的 `cocos.editor.execute` 在已打开的 Creator 编辑器中操作;不要创建 Phaser 文件,不要把 Cocos 请求改写成 Web 工程。新 Web 游戏使用 npm + Vite,Phaser 固定为 4.2.1,在 `game.js` 或模块中使用 `import Phaser from 'phaser'`;可以按需使用其它 npm 依赖,不得复制 Phaser bundle、使用 import map 或 CDN。简单修改只完成用户明确要求的范围;安装依赖、构建和试玩是后续操作,除非用户明确要求或它们是完成该项不可替代的最小验证,否则不得擅自扩展任务。源码使用 cwd 相对路径,例如 `index.html`、`style.css`、`game.js`、`package.json`、`package-lock.json`、`assets/hero.png`;依赖安装与构建使用项目自己的 npm scripts。原生文件工具、patch 和命令参数可以使用 DirectProject Codex app-server 声明的完整访问权限;优先使用 cwd 相对路径,例如 `index.html`、`style.css`、`game.js`、`assets/hero.png`,便于用户理解和审计,但不再把项目路径、`.agent/`、`.git/` 或其它目录做成 Codex 原生能力白名单。若 Codex 原生文件修改不可用,可以按需用客户端 `agc_write_file` 把文本写入项目相对路径;调用 `agc_write_file` 时,content 必须是目标文件的完整原始 UTF-8 正文,不得把 command.exec 的 Exit code、Wall time、Output 包装、终端日志或解释文字一起复制进 content,命令结果只能用于判断,不能当作文件正文。凭据、Token、Cookie、auth.json、`.env` 和 Runtime 私有控制面仍不得主动输出到对话、工具参数或日志。DirectProject 提供 Codex 原生文件、搜索、命令、图片查看、Skill、经客户端注入的 `agc_tools` MCP,以及客户端扩展列表中用户已启用的第三方 MCP。用户明确指定第三方 MCP Server 或工具时,先在当前可用工具中查找并直接调用;找不到时如实说明,不得伪造。你可以按需选择这些能力:`agc_write_file` 写入代码、配置、资源依赖清单或说明文件;`agc_generate_image` 生成普通图片、角色图、视觉规范图(icon-spec)、UI 设计图;`agc_edit_image` 修改已登记图片;`taonier_prepare_game_art` 准备完整游戏美术包及可用的 canonical 切片;`agc_list_registered_assets`、`agc_list_project_files`、`agc_list_account_assets`、`agc_import_account_assets` 用于发现和接入资源依赖;`agc_create_or_derive_resource` 用于视频、角色动画、音效或背景音乐;`agc_browser_playtest` 用于需要时的本地试玩观察;Skill references 按需使用相对路径直接读取。完整新游戏或根据策划案实现时必须执行 agc-game-production-workflow:按“策划定界 → 项目/资源盘点 → 美术生成或复用 → 游戏实现 → 构建验证 → 桌面/移动试玩 → 交付报告”顺序推进,每阶段完成后再进入下一阶段,不得在写完代码或生成图片后提前结束。新游戏 brief 中需要视觉素材时必须执行 taonier-art-assets:先检查已登记资源;缺少或不适用时调用 agc_tools 生图/编辑工具;读取返回的相对路径和登记身份,生成结果必须接入游戏源码并验证实际显示。只有明确不需要视觉素材的游戏才可跳过。资源生成、处理和接入属于同一游戏交付链路;不要用 emoji、CSS 形状或临时占位图替代 brief 中要求的真实素材,也不要在素材未接入时报告游戏完成。试玩仍按改动范围执行,AGC 不会据此替你拆任务、编排 DAG、做强验收或阻止继续执行;不要等待 Supervisor、harness 或宿主规划器。不要读取或输出凭据、Token、Cookie、auth.json、.env 或宿主私密路径;项目锁、付费提交、幂等键、下载校验和客户端投影由客户端处理。游戏文件真实变化后客户端可登记资源和版本,Codex 不直接保存或伪造项目版本。"; +const DIRECT_AGC_ENGINEERING_GUIDANCE: &str = "AGC 工程合同:当前 cwd 是用户选择的项目目录。DirectProject 的 Phaser 迁移固定使用 workspaceMode=DirectProject:识别已有 game/index.html 后,完整迁移状态、输入、敌人/守卫、波次、胜负、重开和画布绘制到 Phaser Scene/GameObject/update;写入 game/package.json、package-lock.json、vite.config.js(输出 game/dist)、game/game.js、game/style.css,先调用 project.bootstrap {cwd:game},再调用 project.verify {cwd:game,script:build,expectedCommand:从 game/package.json 原样读取},确认 game/dist/index.html 后才可 preview.start,并分别 preview.validate 桌面与移动视口。不能把 Phaser 项目走 gameHtml 单文件协议。先读取当前 cwd 下适用的 AGENTS.md、README 或项目说明并识别实际引擎与工程结构。用户明确指定 Cocos、Unity、Godot 或其它编辑器/引擎,而当前目录不具备对应工程结构时,必须先说明不匹配并提出澄清;在澄清前不得把请求改写成 Phaser/Web 实现,也不得写文件、安装依赖、构建或试玩。仅当用户确认继续当前工程或提供了匹配的项目目录后才执行。识别为 Cocos Creator 项目时,优先使用 `agc_cocos_execute` 或 Cocos 插件的 `cocos.editor.execute` 在已打开的 Creator 编辑器中操作;不要创建 Phaser 文件,不要把 Cocos 请求改写成 Web 工程。新 Web 游戏使用 npm + Vite;二维游戏 Phaser 固定为 4.2.1,在 `game.js` 或模块中使用 `import Phaser from 'phaser'`;用户要做三维游戏时不受 Phaser 约束,由你自选三维技术栈(例如 Three.js / Babylon.js),不要用等轴伪 3D 冒充三维。两种情况都可以按需使用其它 npm 依赖,不得复制 Phaser bundle、使用 import map 或 CDN。简单修改只完成用户明确要求的范围;安装依赖、构建和试玩是后续操作,除非用户明确要求或它们是完成该项不可替代的最小验证,否则不得擅自扩展任务。源码使用 cwd 相对路径,例如 `index.html`、`style.css`、`game.js`、`package.json`、`package-lock.json`、`assets/hero.png`;依赖安装与构建使用项目自己的 npm scripts。原生文件工具、patch 和命令参数可以使用 DirectProject Codex app-server 声明的完整访问权限;优先使用 cwd 相对路径,例如 `index.html`、`style.css`、`game.js`、`assets/hero.png`,便于用户理解和审计,但不再把项目路径、`.agent/`、`.git/` 或其它目录做成 Codex 原生能力白名单。若 Codex 原生文件修改不可用,可以按需用客户端 `agc_write_file` 把文本写入项目相对路径;调用 `agc_write_file` 时,content 必须是目标文件的完整原始 UTF-8 正文,不得把 command.exec 的 Exit code、Wall time、Output 包装、终端日志或解释文字一起复制进 content,命令结果只能用于判断,不能当作文件正文。凭据、Token、Cookie、auth.json、`.env` 和 Runtime 私有控制面仍不得主动输出到对话、工具参数或日志。DirectProject 提供 Codex 原生文件、搜索、命令、图片查看、Skill、经客户端注入的 `agc_tools` MCP,以及客户端扩展列表中用户已启用的第三方 MCP。用户明确指定第三方 MCP Server 或工具时,先在当前可用工具中查找并直接调用;找不到时如实说明,不得伪造。你可以按需选择这些能力:`agc_write_file` 写入代码、配置、资源依赖清单或说明文件;`agc_generate_image` 生成普通图片、角色图、视觉规范图(icon-spec)、UI 设计图;`agc_edit_image` 修改已登记图片;`taonier_prepare_game_art` 准备完整游戏美术包及可用的 canonical 切片;`agc_list_registered_assets`、`agc_list_project_files`、`agc_list_account_assets`、`agc_import_account_assets` 用于发现和接入资源依赖;`agc_create_or_derive_resource` 用于视频、角色动画、音效或背景音乐;`agc_browser_playtest` 用于需要时的本地试玩观察;Skill references 按需使用相对路径直接读取。完整新游戏或根据策划案实现时必须执行 agc-game-production-workflow:按“策划定界 → 项目/资源盘点 → 美术生成或复用 → 游戏实现 → 构建验证 → 桌面/移动试玩 → 交付报告”顺序推进,每阶段完成后再进入下一阶段,不得在写完代码或生成图片后提前结束。新游戏 brief 中需要视觉素材时必须执行 taonier-art-assets:先检查已登记资源;缺少或不适用时调用 agc_tools 生图/编辑工具;读取返回的相对路径和登记身份,生成结果必须接入游戏源码并验证实际显示。只有明确不需要视觉素材的游戏才可跳过。资源生成、处理和接入属于同一游戏交付链路;不要用 emoji、CSS 形状或临时占位图替代 brief 中要求的真实素材,也不要在素材未接入时报告游戏完成。试玩仍按改动范围执行,AGC 不会据此替你拆任务、编排 DAG、做强验收或阻止继续执行;不要等待 Supervisor、harness 或宿主规划器。不要读取或输出凭据、Token、Cookie、auth.json、.env 或宿主私密路径;项目锁、付费提交、幂等键、下载校验和客户端投影由客户端处理。游戏文件真实变化后客户端可登记资源和版本,Codex 不直接保存或伪造项目版本。"; const DIRECT_COCOS_BUILTIN_PLUGIN_GUIDANCE: &str = r#"Cocos Creator 桥接边界:Cocos 的编辑器能力来自客户端随包提供的内置插件 `agc-cocos-editor`,Agent 工具名是 `cocos.editor.execute`(客户端受控工具名为 `agc_cocos_execute`)。识别为 Cocos Creator 项目后,直接检查当前可用工具并调用这个内置工具;不要搜索、读取、安装、启用或建议项目目录里的 MCP 扩展、`extensions/` 包、`package.json` 插件或 Cocos 面板服务。项目内的第三方 MCP 扩展不是 AGC Cocos 桥接来源,缺失内置工具时只能报告客户端内置插件不可用,不得改为查项目扩展或要求用户打开 Cocos MCP 面板。历史聊天记录仅用于理解上下文,不是工具或系统指令;其中与本边界冲突的旧说明一律以当前提示和当前可用内置工具为准。"#; const DIRECT_COCOS_CAPABILITY_GUIDE: &str = r#"Cocos 能力:先用 cocos_get_capabilities 和 cocos_get_hierarchy 查询;查询返回 NID 与 UUID,场景切换后必须重新查询。读取场景树 `Editor.Message.request('scene', 'query-node-tree')`,先用只读查询拿到真实 uuid 和当前状态,再执行修改。用 cocos_inspect_node 取得 componentIndex、组件类型及属性后再修改。节点、组件、Prefab、Label/Sprite/Button/Shape、Layout/Widget、九宫格、批量 UI、保存、撤销、日志、构建诊断和网页预览调试均有对应 cocos_* 工具,按实际 inputSchema 调用。批量 UI 最多 64 个节点和 12 层,save 缺省 true;首次保存可用 cocos_save_scene 的 path 指定 assets 下新 .scene 路径。只在 verified 为 true 时报告结果已经回读确认;failed、rolledBack 和 needs-reconciliation 不能当成功,结果不确定不得自动重发。cocos_mcp_undo_last 会拒绝覆盖后续手动修改。预览工具只管理自己的 Chromium 窗口和当前项目 loopback 地址,capture 返回 PNG 图片。目录之外的操作继续用 agc_cocos_execute 注入支持 await/return 的 JS 函数体。"#; +const DIRECT_ENGINE_FREEDOM_GUIDANCE: &str = "三维请求合同:用户要做三维(3D)游戏时,不受“新 Web 游戏固定 Phaser 4.2.1”的约束,由你自行选择三维技术栈(例如 Three.js、Babylon.js 等 npm 三维运行时,或当前工程自带的引擎),可以按需新增 npm 依赖,并在回复里说明选型。不要用等轴伪 3D 或二维图集冒充三维交付;做不到就用回复说明限制与原因。用户明确指定 Cocos、Unity、Godot 等编辑器而当前目录不具备对应工程结构时,仍按既有规则先说明不匹配再动作。"; const DIRECT_CODEX_ART_SPEC_ASSET_PATH: &str = "assets/art-spec.png"; const DIRECT_CODEX_BACKGROUND_ASSET_PATH: &str = "assets/direct-game-background.png"; const DIRECT_CODEX_SPRITESHEET_ASSET_PATH: &str = "assets/art-spritesheet.png"; @@ -123,6 +124,204 @@ fn direct_prompt_requests_fresh_art_generation(prompt: &str) -> bool { .any(|marker| prompt.contains(marker)) } +/// 三维/引擎意图的确定性识别。 +/// +/// 三维请求不再绑定 Phaser,也不要求先澄清引擎:识别结果只用来给本回合注入 +/// "自选三维技术栈"的执行合同。识别只读用户原文,既不改写用户消息,也不触发生成。 +const DIRECT_ENGINE_3D_MARKERS: [&str; 2] = ["3d", "三维"]; + +/// 明确要求平面化的说法:这些词被移除后才判断三维意图,避免把用户主动选择的 +/// "伪 3D / 等轴 / 2.5D" 表现误判成三维选型请求。 +const DIRECT_ENGINE_FLAT_MARKERS: [&str; 5] = ["伪3d", "伪 3d", "pseudo-3d", "2.5d", "等轴"]; + +/// 三维需求必须落在游戏创作语义里,避免把 "三维数组" 之类的代码话题当成建游戏。 +const DIRECT_ENGINE_3D_CONTEXT_MARKERS: [&str; 24] = [ + "游戏", "玩法", "关卡", "角色", "场景", "画面", "引擎", "视角", "建模", "模型", "世界", "地图", + "城市", "射击", "冒险", "模拟", "经营", "塔防", "game", "level", "scene", "world", "model", + "fps", +]; + +const DIRECT_ENGINE_NAME_MARKERS: [(&str, DirectNamedEngine); 12] = [ + ("cocos", DirectNamedEngine::Cocos), + ("unity", DirectNamedEngine::Unity), + ("unreal", DirectNamedEngine::Unreal), + ("ue4", DirectNamedEngine::Unreal), + ("ue5", DirectNamedEngine::Unreal), + ("godot", DirectNamedEngine::Godot), + ("three.js", DirectNamedEngine::ThreeJs), + ("threejs", DirectNamedEngine::ThreeJs), + ("three js", DirectNamedEngine::ThreeJs), + ("babylon", DirectNamedEngine::Babylon), + ("phaser", DirectNamedEngine::Phaser), + ("虚幻", DirectNamedEngine::Unreal), +]; + +/// 用户消息里表达的目标引擎:点名引擎时不再由客户端裁定用法,只用于区分"用户已经 +/// 选了栈"和"只说三维、由 Codex 自己选栈"。 +#[derive(Clone, Copy, Debug, Eq, PartialEq)] +pub(crate) enum DirectEngineIntent { + /// 只说了三维,没有点名引擎。 + ThreeDimensional, + /// 点名了具体引擎或引擎家族。 + Named(DirectNamedEngine), +} + +#[derive(Clone, Copy, Debug, Eq, PartialEq)] +pub(crate) enum DirectNamedEngine { + Phaser, + ThreeJs, + Babylon, + Cocos, + Unity, + Godot, + Unreal, +} + +/// 当前项目根的引擎归属。只读工程结构标记,不读取用户数据。 +#[derive(Clone, Copy, Debug, Eq, PartialEq)] +pub(crate) enum DirectProjectEngine { + CocosCreator, + Unity, + Godot, + Unreal, + WebGame, + Unknown, +} + +impl DirectProjectEngine { + fn label(self) -> &'static str { + match self { + Self::CocosCreator => "Cocos Creator", + Self::Unity => "Unity", + Self::Godot => "Godot", + Self::Unreal => "Unreal", + Self::WebGame => "Web(Phaser/Vite)工程", + Self::Unknown => "未识别引擎的工程", + } + } +} + +fn direct_normalize_prompt_text(prompt: &str) -> String { + prompt + .split_whitespace() + .collect::>() + .join(" ") + .to_lowercase() +} + +/// 标记必须独立成词,避免把 "value4" 里的 `ue4` 之类片段当成引擎名。 +fn direct_prompt_contains_marker(prompt: &str, marker: &str) -> bool { + let boundary = |character: Option| { + character.is_none_or(|character| !character.is_ascii_alphanumeric()) + }; + prompt.match_indices(marker).any(|(index, _)| { + boundary(prompt[..index].chars().next_back()) + && boundary(prompt[index + marker.len()..].chars().next()) + }) +} + +/// 用户原文里的三维/引擎意图。点名的引擎优先,避免 "用 Unity 做" 这类没有 3D +/// 字样的请求漏判。 +pub(crate) fn direct_engine_intent_from_prompt(prompt: &str) -> Option { + let normalized = direct_normalize_prompt_text(prompt); + if let Some((_, engine)) = DIRECT_ENGINE_NAME_MARKERS + .iter() + .find(|(marker, _)| direct_prompt_contains_marker(&normalized, marker)) + { + return Some(DirectEngineIntent::Named(*engine)); + } + let mut remaining = normalized.clone(); + for marker in DIRECT_ENGINE_FLAT_MARKERS { + remaining = remaining.replace(marker, " "); + } + if !DIRECT_ENGINE_3D_MARKERS + .iter() + .any(|marker| direct_prompt_contains_marker(&remaining, marker)) + { + return None; + } + let has_game_context = DIRECT_ENGINE_3D_CONTEXT_MARKERS + .iter() + .any(|marker| remaining.contains(marker)); + if !has_game_context { + return None; + } + Some(DirectEngineIntent::ThreeDimensional) +} + +fn direct_project_has_unreal_project_file(root: &Path) -> bool { + let Ok(entries) = std::fs::read_dir(root) else { + return false; + }; + entries.flatten().any(|entry| { + entry + .path() + .extension() + .and_then(|extension| extension.to_str()) + .is_some_and(|extension| extension.eq_ignore_ascii_case("uproject")) + }) +} + +/// 当前项目根的引擎归属。判定失败按 Unknown 处理,不因为探测错误阻断回合。 +pub(crate) fn direct_project_engine(root: &Path) -> DirectProjectEngine { + if crate::project::discover_local_godot_project_root(root) + .ok() + .flatten() + .is_some() + { + return DirectProjectEngine::Godot; + } + if root.join("ProjectSettings/ProjectVersion.txt").is_file() { + return DirectProjectEngine::Unity; + } + if direct_project_has_unreal_project_file(root) { + return DirectProjectEngine::Unreal; + } + if crate::project::discover_local_cocos_project_root(root) + .ok() + .flatten() + .is_some() + { + return DirectProjectEngine::CocosCreator; + } + if root.join("game/index.html").is_file() || root.join("index.html").is_file() { + return DirectProjectEngine::WebGame; + } + DirectProjectEngine::Unknown +} + +/// 三维请求的执行合同。 +/// +/// 用户要做三维游戏时,"新 Web 游戏固定 Phaser 4.2.1" 的约束让位:由 Codex 自己 +/// 选三维技术栈(Three.js / Babylon.js 等 npm 运行时,或当前工程自带的引擎)。客户 +/// 端不要求先澄清引擎、不阻断工具、不拒绝登记产出;唯一保留的红线是不能用等轴伪 3D +/// 冒充三维交付而不说明。识别只读用户原文,不改写用户消息。 +pub(crate) fn direct_engine_three_dimensional_contract( + root: &Path, + prompt: &str, +) -> Option { + match direct_engine_intent_from_prompt(prompt)? { + DirectEngineIntent::Named(_) => None, + DirectEngineIntent::ThreeDimensional => { + let project = direct_project_engine(root); + Some(format!( + "三维请求执行合同(本回合):用户要求做三维(3D)游戏,本回合不受“新 Web 游戏固定 Phaser 4.2.1”的约束。由你自行选择合适的三维技术栈——例如 Three.js、Babylon.js 等 npm 三维运行时,或当前工程自带的引擎(当前工程识别:{})——可以按需新增 npm 依赖,沿用现有 npm + Vite 与 game/ 目录约定,也可以按需调整工程结构;不必先向用户确认引擎,直接按你的判断推进并在回复里说明选型。不要用等轴伪 3D 或二维图集冒充三维交付;如果评估后只能用二维表现,就在回复里说明限制与原因。其它边界不变:只改当前工程、构建通过后再试玩、不伪造成功、不读取或输出凭据。", + project.label() + )) + } + } +} + +/// 首页回合的三维提示:允许按既有规则创建项目,但提醒默认模板不是三维引擎。 +fn direct_engine_three_dimensional_home_note(prompt: &str) -> Option { + match direct_engine_intent_from_prompt(prompt)? { + DirectEngineIntent::Named(_) => None, + DirectEngineIntent::ThreeDimensional => Some( + "三维请求说明(首页):用户要做三维游戏。可以按既有规则创建项目;创建后由你自行选择三维技术栈(例如 Three.js / Babylon.js),不要因为默认模板是二维 Phaser 就只做等轴伪 3D。".to_string(), + ), + } +} + #[derive(Clone, Debug, Eq, PartialEq)] struct DirectTaonierArtAssetIdentity { project_id: String, @@ -3053,14 +3252,7 @@ async fn recover_direct_taonier_spritesheet_read_only_at( )?; let _platform_session_lease = access .frozen_platform_session() - .map(|session| { - acquire_validated_platform_session_fingerprint( - &session.user_id, - &session.api_base_url, - session.generation, - &format!("{:x}", Sha256::digest(session.access_token.as_bytes())), - ) - }) + .map(|session| acquire_platform_session_identity_lease(&session.identity())) .transpose()?; // The network phase deliberately runs without the project write lock. Capture rollback state // only after acquiring the lock and revalidating the source identity, otherwise a failure can @@ -4350,6 +4542,7 @@ fn build_direct_codex_system_prompt_with_search( "工作区边界:只在当前项目目录内工作;不要读取或输出凭据、Token、Cookie、auth.json、.env 或宿主私密路径。遇到阻断必须说明具体原因、文件和下一步,不要声称未验证的成功。".to_string(), "AGC 工具授权边界:DirectProject 的 agc_tools 由当前客户端桥接到 AGC 后端,使用客户端已有登录会话和受控凭据完成授权。用户不需要、也不得向你提供、配置、粘贴或创建 API Key、Token、Cookie、URL 或 .env。工具返回 401/403 时,只说明 AGC 客户端登录或权限状态异常并停止,不要索要凭据、猜测外部 API,也不要暴露内部 URL。".to_string(), DIRECT_AGC_ENGINEERING_GUIDANCE.to_string(), + DIRECT_ENGINE_FREEDOM_GUIDANCE.to_string(), DIRECT_COCOS_BUILTIN_PLUGIN_GUIDANCE.to_string(), DIRECT_COCOS_CAPABILITY_GUIDE.to_string(), "工程执行要求:优先复用现有结构;按需读取真实文件,不依赖客户端预注入源码快照;修改后运行与改动相关的本地验证。工具返回 isError、构建失败、验证失败或试玩异常时,把错误当作调试上下文,读取当前项目、修复真实文件并重跑失败步骤,不要直接结束或伪造成功;鉴权、权限、余额、身份、历史、传输断开和操作状态不确定等安全错误才停止。不要创建 Supervisor、专业 Agent 或平行项目。".to_string(), @@ -4447,7 +4640,14 @@ pub(crate) async fn run_direct_game_creator_home_turn( attachments: &[DirectCodexTurnAttachment], ) -> Result { let user_prompt = render_direct_codex_user_prompt(prompt, attachments)?; - direct_game_creator_home_codex_chat(build_direct_codex_home_system_prompt(), user_prompt) + // 首页也只有这一轮对话:三维请求直接放行创建,但要提醒默认模板不是三维引擎。 + let engine_note = direct_engine_three_dimensional_home_note(prompt); + let base_system_prompt = build_direct_codex_home_system_prompt(); + let system_prompt = match engine_note.as_deref() { + Some(note) => format!("{note}\n{base_system_prompt}"), + None => base_system_prompt, + }; + direct_game_creator_home_codex_chat(system_prompt, user_prompt) .await .map(parse_direct_codex_home_reply) .map_err(|error| redact_agent_runtime_error(Path::new("."), &error, 320)) @@ -4725,10 +4925,20 @@ async fn run_direct_game_creator_turn_inner( DirectCodexTurnFailure::new(DirectCodexFailureStage::CodeGeneration, error) })?; let previous_output_fingerprint = direct_codex_output_fingerprint(root); - let system_prompt = build_direct_codex_system_prompt_with_creation_type(root, creation_type) - .map_err(|error| { - DirectCodexTurnFailure::new(DirectCodexFailureStage::CodeGeneration, error) - })?; + let base_system_prompt = + build_direct_codex_system_prompt_with_creation_type(root, creation_type).map_err( + |error| DirectCodexTurnFailure::new(DirectCodexFailureStage::CodeGeneration, error), + )?; + // 三维请求:把"自选三维技术栈、解除 Phaser 固定约束"的合同放在系统提示最前, + // 避免被长度上限截断,也不阻断任何工具。 + let engine_contract = direct_engine_three_dimensional_contract(root, prompt); + let system_prompt = match engine_contract.as_deref() { + Some(contract) => format!("{contract}\n{base_system_prompt}") + .chars() + .take(MAX_DIRECT_SYSTEM_PROMPT_CHARS) + .collect(), + None => base_system_prompt, + }; let reply = if let Some(emitter) = turn_emitter { let client_turn_id = emitter.turn_id().to_string(); let emitter = emitter.clone(); @@ -5037,10 +5247,18 @@ where { emit_direct_game_creator_progress(root, "codex.turn", "陶泥儿正在处理这条消息"); let previous_output_fingerprint = direct_codex_output_fingerprint(root); - let system_prompt = build_direct_codex_system_prompt_with_creation_type(root, creation_type) - .map_err(|error| { - DirectCodexTurnFailure::new(DirectCodexFailureStage::CodeGeneration, error) - })?; + let base_system_prompt = + build_direct_codex_system_prompt_with_creation_type(root, creation_type).map_err( + |error| DirectCodexTurnFailure::new(DirectCodexFailureStage::CodeGeneration, error), + )?; + let engine_contract = direct_engine_three_dimensional_contract(root, prompt); + let system_prompt = match engine_contract.as_deref() { + Some(contract) => format!("{contract}\n{base_system_prompt}") + .chars() + .take(MAX_DIRECT_SYSTEM_PROMPT_CHARS) + .collect(), + None => base_system_prompt, + }; let reply = run_turn(system_prompt, prompt.to_string()) .await .map_err(|error| { @@ -5329,6 +5547,8 @@ mod tests { fn direct_test_llm() -> GameCreatorLlmConfig { GameCreatorLlmConfig { + custom_enabled: false, + visible_models: Vec::new(), api_key: "fixture-secret".to_string(), base_url: "https://example.invalid/v1".to_string(), model: "fixture-model".to_string(), @@ -5756,6 +5976,7 @@ mod tests { assert!(prompt.contains("用户明确指定第三方 MCP Server 或工具时")); assert!(prompt.contains("先读取当前 cwd 下适用的 AGENTS.md、README 或项目说明")); assert!(prompt.contains("用户明确指定 Cocos、Unity、Godot 或其它编辑器/引擎")); + assert!(prompt.contains("三维请求合同")); assert!(prompt.contains("Cocos 的编辑器能力来自客户端随包提供的内置插件")); assert!(prompt.contains("不要搜索、读取、安装、启用或建议项目目录里的 MCP 扩展")); assert!(prompt.contains("不得改为查项目扩展或要求用户打开 Cocos MCP 面板")); @@ -5773,6 +5994,108 @@ mod tests { ); } + #[test] + fn three_dimensional_game_request_frees_the_engine_choice() { + let root = direct_engine_test_root("web"); + let prompt = "帮我做个 3D 城市模拟游戏"; + assert_eq!( + direct_engine_intent_from_prompt(prompt), + Some(DirectEngineIntent::ThreeDimensional) + ); + let contract = + direct_engine_three_dimensional_contract(root.path(), prompt).expect("contract"); + // 三维请求不再固定 Phaser,也不要求先澄清引擎。 + assert!(contract.contains("不受")); + assert!(contract.contains("Phaser 4.2.1")); + assert!(contract.contains("不必先向用户确认引擎")); + assert!(contract.contains("Three.js")); + assert!(contract.contains("Babylon.js")); + assert!(contract.contains("Web(Phaser/Vite)工程")); + // 用户原文不被改写,也不产生任何副作用。 + assert!(!root.path().join("assets").exists()); + } + + #[test] + fn explicit_flat_presentation_requests_do_not_trigger_three_dimensional_selection() { + let root = direct_engine_test_root("web"); + for prompt in [ + "用等轴伪3D做城市表现就行", + "做成 2.5D 的,别用真 3D", + "把三维数组的这段代码重构一下", + "把 value4 这个字段改成 5", + "看看这个关卡为什么会卡", + ] { + assert!( + direct_engine_three_dimensional_contract(root.path(), prompt).is_none(), + "prompt should stay executable: {prompt}" + ); + } + } + + #[test] + fn named_engine_requests_keep_the_existing_engineering_rule() { + let root = direct_engine_test_root("web"); + // 点名引擎时不注入三维选型合同:工程不匹配的澄清规则由既有工程合同承担。 + assert!( + direct_engine_three_dimensional_contract(root.path(), "用 Unity 重做这个 3D 关卡") + .is_none() + ); + assert_eq!( + direct_engine_intent_from_prompt("用 Unity 重做这个 3D 关卡"), + Some(DirectEngineIntent::Named(DirectNamedEngine::Unity)) + ); + } + + #[test] + fn three_dimensional_contract_reports_the_current_project_engine() { + let cocos = direct_engine_test_root("cocos"); + assert_eq!( + direct_project_engine(cocos.path()), + DirectProjectEngine::CocosCreator + ); + let cocos_contract = + direct_engine_three_dimensional_contract(cocos.path(), "做个 3D 城市").expect("cocos"); + assert!(cocos_contract.contains("Cocos Creator")); + let web = direct_engine_test_root("web"); + let web_contract = + direct_engine_three_dimensional_contract(web.path(), "做个 3D 城市").expect("web"); + assert!(web_contract.contains("Web(Phaser/Vite)工程")); + } + + fn direct_engine_test_root(engine: &str) -> tempfile::TempDir { + let root = tempfile::tempdir().expect("temp dir"); + match engine { + "cocos" => { + std::fs::create_dir_all(root.path().join("assets")).expect("cocos assets"); + std::fs::write( + root.path().join("package.json"), + r#"{"creator":{"version":"3.8.8"}}"#, + ) + .expect("cocos package"); + } + "godot" => { + std::fs::write(root.path().join("project.godot"), "[application]\n") + .expect("godot project"); + } + "unity" => { + std::fs::create_dir_all(root.path().join("ProjectSettings")) + .expect("unity settings"); + std::fs::write( + root.path().join("ProjectSettings/ProjectVersion.txt"), + "m_EditorVersion: 6000.0.0f1\n", + ) + .expect("unity version"); + } + "web" => { + std::fs::create_dir_all(root.path().join("game")).expect("web game dir"); + std::fs::write(root.path().join("game/index.html"), "") + .expect("web entry"); + } + _ => {} + } + root + } + #[test] fn system_prompt_uses_only_the_reviewed_skill_index() { let root = tempfile::tempdir().expect("temp dir"); @@ -5838,6 +6161,19 @@ mod tests { assert!(prompt.chars().count() <= MAX_DIRECT_SYSTEM_PROMPT_CHARS); } + #[test] + fn home_three_dimensional_note_keeps_project_creation_available() { + let note = + direct_engine_three_dimensional_home_note("帮我做个 3D 城市游戏").expect("home note"); + assert!(note.contains("三维请求说明")); + assert!(note.contains("可以按既有规则创建项目")); + assert!(note.contains("Three.js")); + assert!(!note.contains(DIRECT_CODEX_HOME_CREATE_PROJECT_MARKER)); + // 点名引擎与普通二维请求不加提示。 + assert!(direct_engine_three_dimensional_home_note("用 Unity 做 3D").is_none()); + assert!(direct_engine_three_dimensional_home_note("做个霓虹风格扫雷").is_none()); + } + #[test] fn home_prompt_has_no_project_or_side_effect_path_and_declares_the_only_creation_marker() { let prompt = build_direct_codex_home_system_prompt(); diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_thread_manager.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_thread_manager.rs index e3bc497ea..a30816d82 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_thread_manager.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_thread_manager.rs @@ -4,12 +4,14 @@ //! 每个 subscriber 一个受保护的消费游标。它不理解前端 reducer,也不负责 JSONL //! 持久化;调用方必须在完成 item 持久化成功后再追加对应完成事件。 -use serde::{Deserialize, Serialize}; -use serde_json::Value; use std::collections::{HashMap, HashSet}; use std::sync::{Mutex, OnceLock}; use uuid::Uuid; +use crate::agent::{ + DirectThreadConsumeResult, DirectThreadEvent, DirectThreadSubscriptionBootstrap, +}; + const DEFAULT_MAX_EVENTS: usize = 8_192; const DEFAULT_MAX_BYTES: usize = 8 * 1024 * 1024; @@ -19,51 +21,11 @@ pub(crate) const DIRECT_THREAD_NOTIFY_EVENT: &str = "game-creator-direct-thread- static DIRECT_THREAD_MANAGER: OnceLock> = OnceLock::new(); static DIRECT_THREAD_MANAGER_APP_HANDLE: OnceLock = OnceLock::new(); -#[derive(Clone, Debug, Eq, PartialEq, Serialize, Deserialize)] -#[serde(rename_all = "camelCase")] -pub(crate) struct DirectThreadRawEvent { - pub(crate) seq: u64, - #[serde(rename = "type")] - pub(crate) event_type: String, - pub(crate) turn_id: String, - #[serde(skip_serializing_if = "Option::is_none")] - pub(crate) item_id: Option, - pub(crate) payload: Value, -} - -#[derive(Clone, Debug, Eq, PartialEq)] -pub(crate) struct DirectThreadRawEventDraft { - pub(crate) event_type: String, - pub(crate) turn_id: String, - pub(crate) item_id: Option, - pub(crate) payload: Value, -} - -#[derive(Clone, Debug, Eq, PartialEq, Serialize)] -#[serde(rename_all = "camelCase")] -pub(crate) struct DirectThreadSubscriptionBootstrap { - pub(crate) subscription_id: String, - pub(crate) last_completed_item_id: Option, - pub(crate) events: Vec, -} - -#[derive(Clone, Debug, Eq, PartialEq, Serialize)] -#[serde(rename_all = "camelCase")] -pub(crate) struct DirectThreadConsumeResult { - pub(crate) events: Vec, -} - -#[derive(Clone, Debug, Eq, PartialEq, Serialize)] -#[serde(rename_all = "camelCase")] -pub(crate) struct DirectThreadHistorySlice { - pub(crate) items: Vec, - pub(crate) has_more: bool, - pub(crate) item_timestamps: std::collections::BTreeMap, -} - +/// 队列里的一个事件。`seq` 只服务内部游标,不下发:前端按 `consume` 返回的数组顺序处理。 #[derive(Clone, Debug)] struct StoredEvent { - event: DirectThreadRawEvent, + event: DirectThreadEvent, + seq: u64, bytes: usize, cleanable: bool, } @@ -81,8 +43,14 @@ struct ThreadState { total_bytes: usize, active_items: HashSet, unresolved_requests: HashSet, - lifecycle_anchor: Option, - last_completed_item_id: Option, + /// 最近一条 `turn.started` / `turn.completed` 的独立拷贝。 + /// + /// TODO(thread-manager): 这里有意只保留"锚点",因为 replay 队列会回收可回收事件, + /// 队列本身不是完美事件日志——被回收的 `turn.started` / `turn.completed` 不会回放, + /// 只有这份拷贝保证新订阅仍能判定"最新回合是否还在跑"。若将来需要回放多个回合的 + /// 生命周期(回合账本、跨进程恢复、按回合统计),必须另建持久 ledger, + /// 不能靠扩大这份拷贝或放宽回收规则来模拟。 + lifecycle_anchor: Option<(u64, DirectThreadEvent)>, subscribers: HashMap, } @@ -96,7 +64,6 @@ impl Default for ThreadState { active_items: HashSet::new(), unresolved_requests: HashSet::new(), lifecycle_anchor: None, - last_completed_item_id: None, subscribers: HashMap::new(), } } @@ -131,33 +98,29 @@ impl DirectThreadManager { pub(crate) fn append( &mut self, thread_id: &str, - draft: DirectThreadRawEventDraft, - ) -> DirectThreadRawEvent { + event: DirectThreadEvent, + ) -> DirectThreadEvent { let thread = self.threads.entry(thread_id.to_string()).or_default(); thread.next_seq = thread.next_seq.saturating_add(1); - let event = DirectThreadRawEvent { - seq: thread.next_seq, - event_type: draft.event_type, - turn_id: draft.turn_id, - item_id: draft.item_id, - payload: draft.payload, - }; - let cleanable = Self::observe_event(thread, &event); + let seq = thread.next_seq; + let cleanable = Self::observe_event(thread, seq, &event); let bytes = serde_json::to_vec(&event) .map(|value| value.len()) .unwrap_or_default(); thread.total_bytes = thread.total_bytes.saturating_add(bytes); thread.events.push(StoredEvent { event: event.clone(), + seq, bytes, cleanable, }); - Self::mark_item_events_cleanable(thread, event.item_id.as_deref()); - if matches!( - event.event_type.as_str(), - "approval.resolved" | "request.resolved" | "ask.resolved" - ) { - Self::mark_request_events_cleanable(thread, request_id(&event).as_deref()); + if let Some(item_id) = event.item_id() { + Self::mark_item_events_cleanable(thread, item_id, seq); + } + if let Some(kind) = event.request_kind() { + if kind.is_resolution() { + Self::mark_request_events_cleanable(thread, event.request_id(), seq); + } } self.evict(thread_id); event @@ -175,19 +138,20 @@ impl DirectThreadManager { .events .iter() .skip(thread.head) - .filter(|stored| Self::is_bootstrap_event(thread, &stored.event, stored.cleanable)) - .map(|stored| stored.event.clone()) + .filter(|stored| Self::is_bootstrap_event(thread, stored)) + .map(|stored| (stored.seq, stored.event.clone())) .collect::>(); - if let Some(anchor) = thread.lifecycle_anchor.as_ref() { - if !events.iter().any(|event| event.seq == anchor.seq) { - events.push(anchor.clone()); + // 生命周期锚点独立保存:即使队列里那条事件已被回收,也要作为 bootstrap 事件返回。 + if let Some((anchor_seq, anchor)) = thread.lifecycle_anchor.as_ref() { + if !events.iter().any(|(seq, _)| seq == anchor_seq) { + events.push((*anchor_seq, anchor.clone())); } } - events.sort_by_key(|event| event.seq); + events.sort_by_key(|(seq, _)| *seq); DirectThreadSubscriptionBootstrap { subscription_id, - last_completed_item_id: thread.last_completed_item_id.clone(), - events, + last_completed_item_id: None, + events: events.into_iter().map(|(_, event)| event).collect(), } } @@ -217,26 +181,28 @@ impl DirectThreadManager { let oldest_seq = thread .events .get(thread.head) - .map(|stored| stored.event.seq) + .map(|stored| stored.seq) .unwrap_or(thread.next_seq.saturating_add(1)); if cursor.saturating_add(1) < oldest_seq { thread.subscribers.remove(subscription_id); return Err(SUBSCRIPTION_EXPIRED.to_string()); } + let mut last_seq = cursor; let events = thread .events .iter() .skip(thread.head) - .filter(|stored| stored.event.seq > cursor) - .map(|stored| stored.event.clone()) + .filter(|stored| stored.seq > cursor) + .map(|stored| { + last_seq = stored.seq; + stored.event.clone() + }) .collect::>(); - if let Some(last) = events.last() { - thread - .subscribers - .get_mut(subscription_id) - .expect("subscriber remains registered") - .cursor = last.seq; - } + thread + .subscribers + .get_mut(subscription_id) + .expect("subscriber remains registered") + .cursor = last_seq; let result = DirectThreadConsumeResult { events }; Self::trim_prefix(thread); Ok(result) @@ -253,86 +219,76 @@ impl DirectThreadManager { }) } - fn observe_event(thread: &mut ThreadState, event: &DirectThreadRawEvent) -> bool { - match event.event_type.as_str() { - "item.started" => { - if let Some(item_id) = event.item_id.as_deref() { - thread.active_items.insert(item_id.to_string()); - } + /// 观察一条事件,返回它本身是否可回收。 + fn observe_event(thread: &mut ThreadState, seq: u64, event: &DirectThreadEvent) -> bool { + match event { + DirectThreadEvent::ItemStarted { item, .. } => { + thread.active_items.insert(item.item_id().to_string()); false } - "item.completed" => { - if let Some(item_id) = event.item_id.as_deref() { - thread.active_items.remove(item_id); - thread.last_completed_item_id = Some(item_id.to_string()); + DirectThreadEvent::ItemCompleted { item, .. } => { + thread.active_items.remove(item.item_id()); + true + } + DirectThreadEvent::TurnStarted { .. } | DirectThreadEvent::TurnCompleted { .. } => { + // 队列只保留最新一条生命周期事件,更早的可能已被回收;见 + // `ThreadState::lifecycle_anchor` 的 TODO:这不是完整事件日志。 + thread.lifecycle_anchor = Some((seq, event.clone())); + true + } + DirectThreadEvent::Request { + kind, request_id, .. + } => { + if kind.is_request() { + if let Some(request_id) = request_id.as_deref() { + thread.unresolved_requests.insert(request_id.to_string()); + } + // 没有 request id 的请求事件无法配对,直接视为可回收。 + return request_id.is_none(); } - true - } - "turn.started" | "turn.completed" => { - thread.lifecycle_anchor = Some(event.clone()); - true - } - "approval.requested" | "request.requested" | "ask.requested" => { - let request_id = request_id(event); if let Some(request_id) = request_id.as_deref() { - thread.unresolved_requests.insert(request_id.to_string()); - } - request_id.is_none() - } - "approval.resolved" | "request.resolved" | "ask.resolved" => { - if let Some(request_id) = request_id(event) { - thread.unresolved_requests.remove(&request_id); + thread.unresolved_requests.remove(request_id); } true } - _ => true, + DirectThreadEvent::ItemDelta { .. } => true, } } - fn is_bootstrap_event( - thread: &ThreadState, - event: &DirectThreadRawEvent, - cleanable: bool, - ) -> bool { - if thread - .lifecycle_anchor - .as_ref() - .is_some_and(|anchor| anchor.seq == event.seq) - { - return true; - } - if let Some(item_id) = event.item_id.as_deref() { + /// 新订阅此刻需要补的事件:未完成 item 的完整事件、未解决请求、不可回收的事件。 + fn is_bootstrap_event(thread: &ThreadState, stored: &StoredEvent) -> bool { + if let Some(item_id) = stored.event.item_id() { return thread.active_items.contains(item_id); } - if let Some(request_id) = request_id(event) { - return thread.unresolved_requests.contains(&request_id); + if let Some(request_id) = stored.event.request_id() { + return thread.unresolved_requests.contains(request_id); } - !cleanable + // 生命周期锚点单独补,增量正文这类瞬时事件不回放。 + !stored.cleanable } - fn mark_item_events_cleanable(thread: &mut ThreadState, item_id: Option<&str>) { - let Some(item_id) = item_id else { - return; - }; + fn mark_item_events_cleanable(thread: &mut ThreadState, item_id: &str, seq: u64) { if thread.active_items.contains(item_id) { return; } for stored in &mut thread.events { - if stored.event.item_id.as_deref() == Some(item_id) { + if stored.seq <= seq && stored.event.item_id() == Some(item_id) { stored.cleanable = true; } } } - fn mark_request_events_cleanable(thread: &mut ThreadState, resolved_request_id: Option<&str>) { - let Some(resolved_request_id) = resolved_request_id else { + fn mark_request_events_cleanable(thread: &mut ThreadState, request_id: Option<&str>, seq: u64) { + let Some(resolved_request_id) = request_id else { return; }; for stored in &mut thread.events { - if matches!( - stored.event.event_type.as_str(), - "approval.requested" | "request.requested" | "ask.requested" - ) && request_id(&stored.event).as_deref() == Some(resolved_request_id) + if stored.seq <= seq + && stored + .event + .request_kind() + .is_some_and(|kind| kind.is_request()) + && stored.event.request_id() == Some(resolved_request_id) { stored.cleanable = true; } @@ -350,7 +306,7 @@ impl DirectThreadManager { let can_pop = thread .events .get(thread.head) - .is_some_and(|stored| stored.event.seq <= min_cursor && stored.cleanable); + .is_some_and(|stored| stored.seq <= min_cursor && stored.cleanable); if !can_pop { break; } @@ -390,7 +346,7 @@ impl DirectThreadManager { let oldest_seq = thread .events .get(thread.head) - .map(|stored| stored.event.seq) + .map(|stored| stored.seq) .unwrap_or(thread.next_seq.saturating_add(1)); let slowest = thread .subscribers @@ -419,13 +375,13 @@ pub(crate) fn set_direct_thread_manager_app_handle(app: tauri::AppHandle) { pub(crate) fn append_direct_thread_event( thread_id: &str, - draft: DirectThreadRawEventDraft, -) -> DirectThreadRawEvent { + event: DirectThreadEvent, +) -> DirectThreadEvent { let (event, subscriber_ids) = { let mut manager = global_direct_thread_manager() .lock() .unwrap_or_else(|poisoned| poisoned.into_inner()); - let event = manager.append(thread_id, draft); + let event = manager.append(thread_id, event); let subscriber_ids = manager.subscriber_ids(thread_id); (event, subscriber_ids) }; @@ -457,37 +413,48 @@ pub(crate) fn consume_direct_thread( .consume(subscription_id) } -fn request_id(event: &DirectThreadRawEvent) -> Option { - event - .payload - .get("requestId") - .and_then(Value::as_str) - .or_else(|| event.payload.get("id").and_then(Value::as_str)) - .filter(|value| !value.is_empty()) - .map(str::to_string) -} - #[cfg(test)] mod tests { use super::*; + use crate::agent::{DirectThreadDeltaKind, DirectThreadItem, DirectThreadRequestKind}; - fn draft(event_type: &str, turn_id: &str, item_id: Option<&str>) -> DirectThreadRawEventDraft { - DirectThreadRawEventDraft { - event_type: event_type.to_string(), - turn_id: turn_id.to_string(), - item_id: item_id.map(str::to_string), - payload: serde_json::json!({}), + fn message(item_id: &str) -> DirectThreadItem { + DirectThreadItem::Message { + item_id: item_id.to_string(), + role: "assistant".to_string(), + text: "内容".to_string(), + at: 0, } } + fn item_started(item_id: &str) -> DirectThreadEvent { + DirectThreadEvent::item_started(message(item_id)) + } + + fn item_completed(item_id: &str) -> DirectThreadEvent { + DirectThreadEvent::item_completed(message(item_id)) + } + + fn item_delta(item_id: &str) -> DirectThreadEvent { + DirectThreadEvent::item_delta( + item_id.to_string(), + DirectThreadDeltaKind::Message, + "增量".to_string(), + ) + } + + fn request(kind: DirectThreadRequestKind, request_id: Option<&str>) -> DirectThreadEvent { + DirectThreadEvent::request(kind, request_id.map(str::to_string)) + } + #[test] fn subscribers_have_independent_cursors_on_one_global_queue() { let mut manager = DirectThreadManager::with_limits(100, 100_000); - manager.append("thread-1", draft("turn.started", "turn-1", None)); + manager.append("thread-1", DirectThreadEvent::turn_started()); let first = manager.subscribe("thread-1"); let second = manager.subscribe("thread-1"); - manager.append("thread-1", draft("item.started", "turn-1", Some("item-1"))); - manager.append("thread-1", draft("item.delta", "turn-1", Some("item-1"))); + manager.append("thread-1", item_started("item-1")); + manager.append("thread-1", item_delta("item-1")); let first_batch = manager .consume(&first.subscription_id) @@ -507,52 +474,49 @@ mod tests { #[test] fn bootstrap_contains_lifecycle_anchor_and_unfinished_events_only() { let mut manager = DirectThreadManager::with_limits(100, 100_000); - manager.append("thread-1", draft("turn.started", "turn-1", None)); - manager.append("thread-1", draft("item.started", "turn-1", Some("item-1"))); - manager.append("thread-1", draft("item.delta", "turn-1", Some("item-1"))); - manager.append( - "thread-1", - draft("item.completed", "turn-1", Some("item-1")), - ); - manager.append("thread-1", draft("item.started", "turn-1", Some("item-2"))); + manager.append("thread-1", DirectThreadEvent::turn_started()); + manager.append("thread-1", item_started("item-1")); + manager.append("thread-1", item_delta("item-1")); + manager.append("thread-1", item_completed("item-1")); + manager.append("thread-1", item_started("item-2")); let bootstrap = manager.subscribe("thread-1"); - assert_eq!(bootstrap.last_completed_item_id.as_deref(), Some("item-1")); - assert_eq!( - bootstrap - .events - .iter() - .map(|event| event.event_type.as_str()) - .collect::>(), - vec!["turn.started", "item.started"] - ); + assert!(matches!( + bootstrap.events.as_slice(), + [ + DirectThreadEvent::TurnStarted {}, + DirectThreadEvent::ItemStarted { item, .. }, + ] if item.item_id() == "item-2" + )); } #[test] fn completion_releases_item_events_only_after_the_completion_event_is_appended() { let mut manager = DirectThreadManager::with_limits(100, 100_000); - manager.append("thread-1", draft("item.started", "turn-1", Some("item-1"))); - manager.append("thread-1", draft("item.delta", "turn-1", Some("item-1"))); + manager.append("thread-1", item_started("item-1")); + manager.append("thread-1", item_delta("item-1")); let bootstrap = manager.subscribe("thread-1"); - manager.append( - "thread-1", - draft("item.completed", "turn-1", Some("item-1")), - ); + manager.append("thread-1", item_completed("item-1")); let events = manager .consume(&bootstrap.subscription_id) .expect("consume completion") .events; - assert_eq!(events.len(), 1); - assert_eq!(events[0].event_type, "item.completed"); + assert!(matches!( + events.as_slice(), + [DirectThreadEvent::ItemCompleted { item, .. }] if item.item_id() == "item-1" + )); } #[test] fn slow_subscriber_is_expired_when_queue_limit_is_reached() { let mut manager = DirectThreadManager::with_limits(2, 100_000); let subscription = manager.subscribe("thread-1"); - manager.append("thread-1", draft("approval.resolved", "turn-1", None)); - manager.append("thread-1", draft("approval.resolved", "turn-1", None)); - manager.append("thread-1", draft("approval.resolved", "turn-1", None)); + for _ in 0..3 { + manager.append( + "thread-1", + request(DirectThreadRequestKind::RequestResolved, None), + ); + } assert_eq!( manager.consume(&subscription.subscription_id), Err(SUBSCRIPTION_EXPIRED.to_string()) @@ -562,11 +526,11 @@ mod tests { #[test] fn current_subscriber_is_not_expired_by_pinned_queue_head() { let mut manager = DirectThreadManager::with_limits(2, 100_000); - manager.append("thread-1", draft("item.started", "turn-1", Some("item-1"))); + manager.append("thread-1", item_started("item-1")); let subscription = manager.subscribe("thread-1"); - manager.append("thread-1", draft("item.delta", "turn-1", Some("item-1"))); - manager.append("thread-1", draft("item.delta", "turn-1", Some("item-1"))); - manager.append("thread-1", draft("item.delta", "turn-1", Some("item-1"))); + for _ in 0..3 { + manager.append("thread-1", item_delta("item-1")); + } assert_ne!( manager.consume(&subscription.subscription_id), Err(SUBSCRIPTION_EXPIRED.to_string()) @@ -578,23 +542,16 @@ mod tests { let mut manager = DirectThreadManager::with_limits(100, 100_000); manager.append( "thread-1", - DirectThreadRawEventDraft { - event_type: "approval.requested".to_string(), - turn_id: "turn-1".to_string(), - item_id: None, - payload: serde_json::json!({"requestId": "request-1"}), - }, + request( + DirectThreadRequestKind::ApprovalRequested, + Some("request-1"), + ), ); let bootstrap = manager.subscribe("thread-1"); assert_eq!(bootstrap.events.len(), 1); manager.append( "thread-1", - DirectThreadRawEventDraft { - event_type: "approval.resolved".to_string(), - turn_id: "turn-1".to_string(), - item_id: None, - payload: serde_json::json!({"requestId": "request-1"}), - }, + request(DirectThreadRequestKind::RequestResolved, Some("request-1")), ); assert_eq!( manager @@ -611,22 +568,15 @@ mod tests { let mut manager = DirectThreadManager::with_limits(100, 100_000); manager.append( "thread-1", - DirectThreadRawEventDraft { - event_type: "approval.requested".to_string(), - turn_id: "turn-1".to_string(), - item_id: None, - payload: serde_json::json!({"requestId": "request-1"}), - }, + request( + DirectThreadRequestKind::ApprovalRequested, + Some("request-1"), + ), ); let subscription = manager.subscribe("thread-1"); manager.append( "thread-1", - DirectThreadRawEventDraft { - event_type: "approval.resolved".to_string(), - turn_id: "turn-1".to_string(), - item_id: None, - payload: serde_json::json!({"requestId": "request-1"}), - }, + request(DirectThreadRequestKind::RequestResolved, Some("request-1")), ); manager .consume(&subscription.subscription_id) @@ -637,17 +587,25 @@ mod tests { #[test] fn turn_completed_anchor_survives_empty_queue_for_new_subscriber() { let mut manager = DirectThreadManager::with_limits(100, 100_000); - manager.append("thread-1", draft("turn.completed", "turn-1", None)); + manager.append( + "thread-1", + DirectThreadEvent::turn_completed("completed".to_string()), + ); let bootstrap = manager.subscribe("thread-1"); - assert_eq!(bootstrap.events.len(), 1); - assert_eq!(bootstrap.events[0].event_type, "turn.completed"); + assert!(matches!( + bootstrap.events.as_slice(), + [DirectThreadEvent::TurnCompleted { status }] if status == "completed" + )); } #[test] fn queue_cleanup_only_removes_a_cleanable_prefix() { let mut manager = DirectThreadManager::with_limits(100, 100_000); - manager.append("thread-1", draft("item.started", "turn-1", Some("item-1"))); - manager.append("thread-1", draft("approval.resolved", "turn-1", None)); + manager.append("thread-1", item_started("item-1")); + manager.append( + "thread-1", + request(DirectThreadRequestKind::RequestResolved, None), + ); let subscription = manager.subscribe("thread-1"); manager .consume(&subscription.subscription_id) diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_thread_wire.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_thread_wire.rs new file mode 100644 index 000000000..d9374a3a0 --- /dev/null +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_thread_wire.rs @@ -0,0 +1,864 @@ +//! DirectProject 聊天事件的线上模型与投影。 +//! +//! 前端消费的类型由 ts-rs 导出到 `src/features/project-workspace/generated/`, +//! 与 Rust 定义同源:加一个字段不会只改一边。 +//! +//! 本模块只做三件事:挑字段、脱敏、截断。工具卡片的 `kind`、标题、折叠摘要、可见性与 +//! 合并规则全部属于前端投影,这里一概不出现。 +//! +//! 条目身份在进队列前就归一成**一个** `itemId`:原始文件里工具条目带两个 id(app-server +//! 的调用 id 与 response item id,调用与输出共用前者),归一只在 Rust 边界做一次, +//! Thread Manager 与前端都只认这一个,不暴露第二个 id 概念。 +//! 历史分页锚点是另一回事,那是文件里的原始 item id,单独取。 + +use crate::agent::redact_secret_tokens; +use crate::agent::sanitize_error_context; +use crate::redact_absolute_path_tokens; +use serde::{Deserialize, Serialize}; +use serde_json::Value; +use std::path::Path; +use ts_rs::TS; + +/// 正文(消息 / 思考)上限。 +const DIRECT_THREAD_TEXT_MAX_CHARS: usize = 8_000; +/// 工具明细(命令 / 参数 / 输出)上限。 +const DIRECT_THREAD_DETAIL_MAX_CHARS: usize = 4_000; +/// 单条变更路径上限。 +const DIRECT_THREAD_PATH_MAX_CHARS: usize = 300; + +/// 一条文件变更。 +#[derive(Clone, Debug, Eq, PartialEq, Serialize, Deserialize, TS)] +#[serde(rename_all = "camelCase", deny_unknown_fields)] +#[ts(export, export_to = concat!(env!("CARGO_MANIFEST_DIR"), "/../src/features/project-workspace/generated/"))] +pub(crate) struct DirectThreadFileChange { + pub(crate) path: String, + /// `add` | `update` | `delete` + pub(crate) kind: String, +} + +/// 聊天视图的输入条目:一条 Codex 原始条目的脱敏投影。 +/// +/// `itemType` 就是 Codex 的原始类型,逐字透传;前端按它决定投影成消息、思考还是工具卡片。 +/// 未识别的类型走 [`DirectThreadItem::Other`],Rust 不替前端决定它是否可见。 +/// +/// 条目上的 `at` 是只用于显示的毫秒时间戳:ts-rs 默认把 `u64` 映射成 `bigint`, +/// 而 Tauri 的 JSON 通道传过来的是 `number`,因此统一标 `#[ts(as = "f64")]` 对齐。 +#[derive(Clone, Debug, Eq, PartialEq, Serialize, Deserialize, TS)] +#[serde(tag = "itemType", rename_all_fields = "camelCase", deny_unknown_fields)] +#[ts(export, export_to = concat!(env!("CARGO_MANIFEST_DIR"), "/../src/features/project-workspace/generated/"))] +pub(crate) enum DirectThreadItem { + #[serde(rename = "message")] + Message { + /// 归一身份:全链路只有这一个 id。 + item_id: String, + /// 原始 role(`user` / `assistant` / `system` / …);显示与否由前端判断。 + role: String, + text: String, + #[ts(as = "f64")] + at: u64, + }, + #[serde(rename = "reasoning")] + Reasoning { + item_id: String, + text: String, + #[ts(as = "f64")] + at: u64, + }, + /// 原始 response item 的工具调用:参数在 `arguments`,输出在后续的 + /// [`DirectThreadItem::FunctionCallOutput`](两者共用归一身份)。 + #[serde(rename = "function_call")] + FunctionCall { + item_id: String, + name: String, + arguments: String, + #[ts(as = "f64")] + at: u64, + }, + #[serde(rename = "function_call_output")] + FunctionCallOutput { + item_id: String, + output: String, + #[ts(as = "f64")] + at: u64, + }, + #[serde(rename = "commandExecution")] + CommandExecution { + item_id: String, + command: String, + #[serde(default)] + output: Option, + /// app-server 原始状态:`inProgress` / `completed` / `failed` / `declined` / … + #[serde(default)] + status: Option, + #[serde(default)] + #[ts(as = "Option")] + exit_code: Option, + #[ts(as = "f64")] + at: u64, + }, + #[serde(rename = "fileChange")] + FileChange { + item_id: String, + changes: Vec, + #[ts(as = "f64")] + at: u64, + }, + #[serde(rename = "mcpToolCall")] + McpToolCall { + item_id: String, + tool: String, + arguments: String, + #[serde(default)] + output: Option, + #[serde(default)] + status: Option, + #[ts(as = "f64")] + at: u64, + }, + #[serde(rename = "webSearch")] + WebSearch { + item_id: String, + #[serde(default)] + query: Option, + #[serde(default)] + output: Option, + #[ts(as = "f64")] + at: u64, + }, + #[serde(rename = "contextCompaction")] + ContextCompaction { + item_id: String, + #[ts(as = "f64")] + at: u64, + }, + /// 未识别的 Codex item 类型:原样透传身份与类型,不投影正文。 + #[serde(rename = "other")] + Other { + item_id: String, + raw_type: String, + #[ts(as = "f64")] + at: u64, + }, +} + +impl DirectThreadItem { + /// 归一身份:Thread Manager 用它登记与释放未完成条目,前端用它合并同一张卡片。 + pub(crate) fn item_id(&self) -> &str { + match self { + Self::Message { item_id, .. } + | Self::Reasoning { item_id, .. } + | Self::FunctionCall { item_id, .. } + | Self::FunctionCallOutput { item_id, .. } + | Self::CommandExecution { item_id, .. } + | Self::FileChange { item_id, .. } + | Self::McpToolCall { item_id, .. } + | Self::WebSearch { item_id, .. } + | Self::ContextCompaction { item_id, .. } + | Self::Other { item_id, .. } => item_id, + } + } +} + +/// 增量正文属于哪类条目。 +#[derive(Clone, Copy, Debug, Eq, PartialEq, Serialize, Deserialize, TS)] +#[serde(rename_all = "camelCase")] +#[ts(export, export_to = concat!(env!("CARGO_MANIFEST_DIR"), "/../src/features/project-workspace/generated/"))] +pub(crate) enum DirectThreadDeltaKind { + /// assistant 正文。 + Message, + /// 思考正文。 + Reasoning, +} + +/// 审批 / 提问请求与解决:本轮只透传,不并入聊天状态。 +#[derive(Clone, Copy, Debug, Eq, PartialEq, Serialize, Deserialize, TS)] +#[serde(rename_all = "camelCase")] +#[ts(export, export_to = concat!(env!("CARGO_MANIFEST_DIR"), "/../src/features/project-workspace/generated/"))] +pub(crate) enum DirectThreadRequestKind { + #[serde(rename = "approval.requested")] + ApprovalRequested, + #[serde(rename = "ask.requested")] + AskRequested, + #[serde(rename = "request.resolved")] + RequestResolved, +} + +impl DirectThreadRequestKind { + /// 未解决的请求要留在 bootstrap 里,直到出现对应的解决事件。 + pub(crate) fn is_request(&self) -> bool { + matches!(self, Self::ApprovalRequested | Self::AskRequested) + } + + pub(crate) fn is_resolution(&self) -> bool { + !self.is_request() + } +} + +/// Thread Manager 下发的运行态事件。 +/// +/// 顺序由数组顺序给出(同一个 subscriber 的 `consume` 按队列顺序返回),因此不需要 `seq`: +/// 游标是 Thread Manager 的内部事实,不下发。 +/// +/// 事件不带回合身份:DirectProject 同一时刻只有一个回合在跑,"当前回合是否还在跑"由 +/// 生命周期事件在序列中的位置给出,`turn_id` 对前端没有任何额外信息。 +#[derive(Clone, Debug, Eq, PartialEq, Serialize, Deserialize, TS)] +#[serde(tag = "type", rename_all_fields = "camelCase", deny_unknown_fields)] +#[ts(export, export_to = concat!(env!("CARGO_MANIFEST_DIR"), "/../src/features/project-workspace/generated/"))] +pub(crate) enum DirectThreadEvent { + #[serde(rename = "turn.started")] + TurnStarted, + #[serde(rename = "turn.completed")] + TurnCompleted { status: String }, + #[serde(rename = "item.started")] + ItemStarted { item: DirectThreadItem }, + #[serde(rename = "item.completed")] + ItemCompleted { item: DirectThreadItem }, + #[serde(rename = "item.delta")] + ItemDelta { + item_id: String, + kind: DirectThreadDeltaKind, + delta: String, + }, + #[serde(rename = "request")] + Request { + kind: DirectThreadRequestKind, + #[serde(default)] + request_id: Option, + }, +} + +impl DirectThreadEvent { + pub(crate) fn turn_started() -> Self { + Self::TurnStarted + } + + pub(crate) fn turn_completed(status: String) -> Self { + Self::TurnCompleted { status } + } + + pub(crate) fn item_started(item: DirectThreadItem) -> Self { + Self::ItemStarted { item } + } + + pub(crate) fn item_completed(item: DirectThreadItem) -> Self { + Self::ItemCompleted { item } + } + + pub(crate) fn item_delta(item_id: String, kind: DirectThreadDeltaKind, delta: String) -> Self { + Self::ItemDelta { + item_id, + kind, + delta, + } + } + + pub(crate) fn request(kind: DirectThreadRequestKind, request_id: Option) -> Self { + Self::Request { kind, request_id } + } + + /// 事件关联的条目身份:只有 item 事件有。 + pub(crate) fn item_id(&self) -> Option<&str> { + match self { + Self::ItemStarted { item, .. } | Self::ItemCompleted { item, .. } => { + Some(item.item_id()) + } + _ => None, + } + } + + pub(crate) fn request_id(&self) -> Option<&str> { + match self { + Self::Request { request_id, .. } => request_id.as_deref(), + _ => None, + } + } + + pub(crate) fn request_kind(&self) -> Option { + match self { + Self::Request { kind, .. } => Some(*kind), + _ => None, + } + } +} + +#[derive(Clone, Debug, Eq, PartialEq, Serialize, Deserialize, TS)] +#[serde(rename_all = "camelCase", deny_unknown_fields)] +#[ts(export, export_to = concat!(env!("CARGO_MANIFEST_DIR"), "/../src/features/project-workspace/generated/"))] +pub(crate) struct DirectThreadSubscriptionBootstrap { + pub(crate) subscription_id: String, + /// 首屏历史锚点:`project.jsonl` 里最后一条原始 item id。 + #[serde(default)] + pub(crate) last_completed_item_id: Option, + /// 该 subscriber 此刻应当处理的运行态事件(游标已经在队尾)。 + pub(crate) events: Vec, +} + +#[derive(Clone, Debug, Eq, PartialEq, Serialize, Deserialize, TS)] +#[serde(rename_all = "camelCase", deny_unknown_fields)] +#[ts(export, export_to = concat!(env!("CARGO_MANIFEST_DIR"), "/../src/features/project-workspace/generated/"))] +pub(crate) struct DirectThreadConsumeResult { + pub(crate) events: Vec, +} + +#[derive(Clone, Debug, Eq, PartialEq, Serialize, Deserialize, TS)] +#[serde(rename_all = "camelCase", deny_unknown_fields)] +#[ts(export, export_to = concat!(env!("CARGO_MANIFEST_DIR"), "/../src/features/project-workspace/generated/"))] +pub(crate) struct DirectThreadHistorySlice { + /// 脱敏条目,顺序即文件顺序;与运行态事件里的条目同形。 + pub(crate) items: Vec, + pub(crate) has_more: bool, + /// 本次切片的原始 item id 锚点:无论切片里有没有可显示条目,分页都靠它向前。 + #[serde(default)] + pub(crate) first_item_id: Option, +} + +fn bounded(value: &str, max_chars: usize) -> String { + if value.chars().count() <= max_chars { + return value.to_string(); + } + let mut truncated = value.chars().take(max_chars).collect::(); + truncated.push('…'); + truncated +} + +fn detail_text(root: &Path, value: &str) -> String { + bounded( + &sanitize_detail_text(root, value), + DIRECT_THREAD_DETAIL_MAX_CHARS, + ) +} + +/// 原始值转文本:字符串原样,其它 JSON 值序列化(调用方随后脱敏)。 +fn value_text(value: &Value) -> Option { + match value { + Value::Null => None, + Value::String(text) => (!text.trim().is_empty()).then(|| text.trim().to_string()), + other => serde_json::to_string_pretty(other).ok(), + } +} + +fn item_text(root: &Path, item: &Value) -> Option { + let raw = item + .get("text") + .and_then(Value::as_str) + .map(str::to_string) + .or_else(|| { + for key in ["content", "summary"] { + let Some(parts) = item.get(key).and_then(Value::as_array) else { + continue; + }; + let joined = parts + .iter() + .filter_map(|part| part.get("text").and_then(Value::as_str)) + .collect::>() + .join(""); + if !joined.trim().is_empty() { + return Some(joined); + } + } + None + }) + .filter(|text| !text.trim().is_empty())?; + Some(bounded( + &sanitize_detail_text(root, &raw), + DIRECT_THREAD_TEXT_MAX_CHARS, + )) +} + +fn item_at_ms(item: &Value, observed_at_ms: u64) -> u64 { + let from_metadata = item + .get("internal_chat_message_metadata_passthrough") + .and_then(|meta| meta.get("create_time")) + .and_then(Value::as_f64) + .map(|seconds| (seconds * 1000.0).clamp(0.0, u64::MAX as f64) as u64) + .unwrap_or_default(); + if from_metadata > 0 { + return from_metadata; + } + for key in ["startedAtMs", "completedAtMs"] { + let value = item.get(key).and_then(Value::as_u64).unwrap_or_default(); + if value > 0 { + return value; + } + } + observed_at_ms +} + +/// 归一身份:工具条目用工具调用 id,其它条目用自己的 `id`;只产出这一个值。 +pub(crate) fn direct_thread_item_identity(item: &Value) -> Option { + let call_id = item + .get("call_id") + .or_else(|| item.get("callId")) + .and_then(Value::as_str) + .map(str::trim) + .filter(|value| !value.is_empty()) + .map(str::to_string); + let id = item + .get("id") + .and_then(Value::as_str) + .map(str::trim) + .filter(|value| !value.is_empty()) + .map(str::to_string); + call_id.or(id) +} + +fn item_changes(root: &Path, item: &Value) -> Vec { + item.get("changes") + .and_then(Value::as_array) + .map(|changes| { + changes + .iter() + .filter_map(|change| { + let path = change + .get("path") + .and_then(Value::as_str) + .map(str::trim) + .filter(|path| !path.is_empty())?; + Some(DirectThreadFileChange { + path: bounded( + &sanitize_detail_text(root, path), + DIRECT_THREAD_PATH_MAX_CHARS, + ), + kind: change + .get("kind") + .and_then(Value::as_str) + .unwrap_or("update") + .to_string(), + }) + }) + .collect::>() + }) + .unwrap_or_default() +} + +fn field_text(root: &Path, item: &Value, key: &str) -> Option { + item.get(key) + .and_then(value_text) + .map(|value| detail_text(root, &value)) +} + +/// 把一条 Codex 原始条目投影成线上条目;拿不到身份或类型时返回 `None`。 +/// +/// `observed_at_ms` 只在条目自带时间缺失时兜底(运行态用当前时间,历史用文件记录时间)。 +pub(crate) fn direct_thread_item_from_value( + root: &Path, + item: &Value, + observed_at_ms: u64, +) -> Option { + if !item.is_object() { + return None; + } + let item_id = direct_thread_item_identity(item)?; + let item_type = item + .get("type") + .and_then(Value::as_str) + .map(str::trim) + .filter(|value| !value.is_empty())?; + let at = item_at_ms(item, observed_at_ms); + let text = item_text(root, item); + let role = item + .get("role") + .and_then(Value::as_str) + .map(str::trim) + .filter(|role| !role.is_empty()) + .map(str::to_string); + + Some(match item_type { + "message" | "agentMessage" | "userMessage" => DirectThreadItem::Message { + item_id, + role: role.unwrap_or_else(|| { + if item_type == "userMessage" { + "user".to_string() + } else { + "assistant".to_string() + } + }), + text: text?, + at, + }, + "reasoning" => DirectThreadItem::Reasoning { + item_id, + text: text?, + at, + }, + "function_call" => DirectThreadItem::FunctionCall { + item_id, + name: item + .get("name") + .and_then(Value::as_str) + .unwrap_or_default() + .to_string(), + arguments: field_text(root, item, "arguments").unwrap_or_default(), + at, + }, + "function_call_output" => DirectThreadItem::FunctionCallOutput { + item_id, + output: field_text(root, item, "output").unwrap_or_default(), + at, + }, + "commandExecution" => DirectThreadItem::CommandExecution { + item_id, + command: item + .get("command") + .and_then(Value::as_str) + .map(str::trim) + .filter(|command| !command.is_empty()) + .map(|command| detail_text(root, command)) + .unwrap_or_default(), + output: ["aggregatedOutput", "output", "error"] + .iter() + .find_map(|key| field_text(root, item, key)), + status: item + .get("status") + .and_then(Value::as_str) + .map(str::to_string), + exit_code: item.get("exitCode").and_then(Value::as_i64), + at, + }, + "fileChange" => DirectThreadItem::FileChange { + item_id, + changes: item_changes(root, item), + at, + }, + "mcpToolCall" => DirectThreadItem::McpToolCall { + item_id, + tool: item + .get("tool") + .and_then(Value::as_str) + .map(str::trim) + .filter(|tool| !tool.is_empty()) + .map(|tool| sanitize_detail_text(root, tool)) + .unwrap_or_default(), + arguments: field_text(root, item, "arguments").unwrap_or_default(), + output: ["result", "error"] + .iter() + .find_map(|key| field_text(root, item, key)), + status: item + .get("status") + .and_then(Value::as_str) + .map(str::to_string), + at, + }, + "webSearch" => DirectThreadItem::WebSearch { + item_id, + query: field_text(root, item, "query").or_else(|| { + item.get("action") + .and_then(|action| action.get("query")) + .and_then(value_text) + .map(|query| detail_text(root, &query)) + }), + output: field_text(root, item, "output"), + at, + }, + "contextCompaction" => DirectThreadItem::ContextCompaction { item_id, at }, + other => DirectThreadItem::Other { + item_id, + raw_type: other.to_string(), + at, + }, + }) +} + +/// 历史切片投影:保持文件顺序,不做任何合并(同一调用的调用与输出是两条条目)。 +/// +/// `timestamp_of` 是文件记录时间,仅在条目自带时间缺失时兜底。 +pub(crate) fn direct_thread_items_from_history( + root: &Path, + items: &[Value], + timestamp_of: impl Fn(&Value) -> u64, +) -> Vec { + items + .iter() + .filter_map(|item| direct_thread_item_from_value(root, item, timestamp_of(item))) + .collect() +} + +/// 项目根目录之后的路径 token:分隔符统一成 `/`,返回 `(消费到的下标, 项目相对路径)`。 +fn project_relative_path_segment(value: &str, start: usize) -> (usize, String) { + let mut index = start; + let mut relative = String::new(); + while index < value.len() { + let character = value[index..].chars().next().unwrap_or_default(); + if matches!(character, '/' | '\\') { + if !relative.is_empty() { + relative.push('/'); + } + index += character.len_utf8(); + continue; + } + if character.is_whitespace() + || matches!( + character, + '\'' | '"' + | '`' + | ',' + | ';' + | '|' + | '&' + | '(' + | ')' + | '[' + | ']' + | '{' + | '}' + | '<' + | '>' + | ':' + ) + { + break; + } + relative.push(character); + index += character.len_utf8(); + } + while relative.ends_with('/') { + relative.pop(); + } + (index, relative) +} + +/// 把项目根目录前缀换成**项目相对路径**(`/game/src/x.ts` → `game/src/x.ts`)。 +/// +/// 必须排在 `redact_absolute_path_tokens` 之前:后者会把整个绝对路径抹成 +/// ``,之后就再也认不出哪些路径在项目内了。 +/// Windows 上同时匹配 `\` 与 `/` 两种分隔符写法,并按大小写不敏感比较(盘符大小写会变)。 +fn relativize_project_root_paths(root: &Path, value: &str) -> String { + let root_text = root.to_string_lossy(); + let root_text = root_text.trim_end_matches(['/', '\\']); + if root_text.is_empty() { + return value.to_string(); + } + let mut needles = [ + root_text.to_string(), + root_text.replace('\\', "/"), + root_text.replace('/', "\\"), + ] + .into_iter() + .map(|needle| needle.to_ascii_lowercase()) + .filter(|needle| !needle.is_empty()) + .collect::>(); + needles.sort(); + needles.dedup(); + let lower = value.to_ascii_lowercase(); + + let mut output = String::with_capacity(value.len()); + let mut cursor = 0usize; + while cursor < value.len() { + let mut hit: Option<(usize, usize)> = None; + for needle in &needles { + let mut search = cursor; + while let Some(relative) = lower[search..].find(needle.as_str()) { + let start = search + relative; + let end = start + needle.len(); + let left_is_boundary = start == 0 + || lower[..start].chars().next_back().is_some_and(|character| { + !character.is_alphanumeric() && character != '_' && character != '-' + }); + if left_is_boundary && value[end..].starts_with(['/', '\\']) { + if hit.is_none_or(|(best_start, _)| start < best_start) { + hit = Some((start, end)); + } + break; + } + search = end; + } + } + let Some((start, end)) = hit else { + break; + }; + output.push_str(&value[cursor..start]); + let (consumed, relative) = project_relative_path_segment(value, end); + if relative.is_empty() { + // 只写了项目根目录本身(没有后续路径段):按占位形状处理。 + output.push_str(""); + } else { + output.push_str(&relative); + } + cursor = consumed; + } + output.push_str(&value[cursor..]); + output +} + +/// 脱敏:项目内绝对路径先归一化成项目相对路径,再依次做绝对路径、密钥前缀与 +/// 错误上下文脱敏。 +/// +/// 顺序不能反:先抹密钥会把 `sk-…` 之类的 token 换成占位符,但绝对路径里的用户名目录 +/// 仍然会留下;这里先归一化路径 token,再处理密钥。 +pub(crate) fn sanitize_detail_text(root: &Path, value: &str) -> String { + let without_project_root = relativize_project_root_paths(root, value); + let without_absolute = redact_absolute_path_tokens(&without_project_root); + let without_secret = redact_secret_tokens(&without_absolute); + sanitize_error_context(&without_secret) +} + +#[cfg(test)] +mod tests { + use super::*; + use serde_json::json; + use std::path::Path; + + fn root() -> &'static Path { + Path::new(".") + } + + #[test] + fn message_item_carries_role_text_and_turn() { + let item = direct_thread_item_from_value( + root(), + &json!({ + "id": "direct-codex:turn-1:user", + "type": "message", + "role": "user", + "content": [{"type": "input_text", "text": "做一个拼图游戏"}], + }), + 0, + ) + .expect("user item"); + assert_eq!( + item, + DirectThreadItem::Message { + item_id: "direct-codex:turn-1:user".to_string(), + role: "user".to_string(), + text: "做一个拼图游戏".to_string(), + at: 0, + } + ); + } + + #[test] + fn app_server_agent_message_defaults_to_assistant_role() { + let item = direct_thread_item_from_value( + root(), + &json!({"id": "msg-1", "type": "agentMessage", "text": "已执行"}), + 1000, + ) + .expect("agent message"); + assert!(matches!( + item, + DirectThreadItem::Message { role, .. } if role == "assistant" + )); + } + + #[test] + fn tool_item_identity_is_normalized_to_one_id() { + let item = direct_thread_item_from_value( + root(), + &json!({ + "id": "05dc0af1-8023-47fd-ad22-d54df2837b1b", + "call_id": "call_00_Gpd0s0Ytm9YgIbwbEXva1473", + "type": "function_call", + "name": "exec_command", + "arguments": "{\"cmd\": \"ls\"}", + "internal_chat_message_metadata_passthrough": {"turn_id": "turn-1"}, + }), + 1000, + ) + .expect("tool item"); + // 只有唯一身份:工具条目在文件里的另一个 id 不再对外暴露。 + assert_eq!(item.item_id(), "call_00_Gpd0s0Ytm9YgIbwbEXva1473"); + assert!(matches!( + item, + DirectThreadItem::FunctionCall { name, arguments, .. } + if name == "exec_command" && arguments == "{\"cmd\": \"ls\"}" + )); + } + + #[test] + fn command_execution_keeps_raw_status_and_exit_code() { + let item = direct_thread_item_from_value( + root(), + &json!({ + "id": "call-1", + "type": "commandExecution", + "command": "ls", + "status": "failed", + "exitCode": 2, + "aggregatedOutput": "boom", + }), + 0, + ) + .expect("command item"); + assert!(matches!( + item, + DirectThreadItem::CommandExecution { + command, + output: Some(output), + status: Some(status), + exit_code: Some(2), + .. + } if command == "ls" && output == "boom" && status == "failed" + )); + } + + #[test] + fn secrets_and_absolute_paths_are_not_leaked() { + let item = direct_thread_item_from_value( + root(), + &json!({ + "id": "msg-1", + "type": "message", + "role": "assistant", + "content": [{"type": "output_text", "text": "key=sk-abcdefghijklmnop at /root/secret/x"}], + }), + 0, + ) + .expect("assistant item"); + let DirectThreadItem::Message { text, .. } = item else { + panic!("message item"); + }; + assert!( + !text.contains("sk-abcdefghijklmnop"), + "不得泄漏明文密钥:{text}" + ); + assert!(!text.contains("/root/secret"), "不得泄漏绝对路径:{text}"); + } + + #[test] + fn history_keeps_call_and_output_as_two_items_with_one_identity() { + let items = vec![ + json!({ + "id": "05dc0af1-8023-47fd-ad22-d54df2837b1b", + "call_id": "call_00_Gpd0s0Ytm9YgIbwbEXva1473", + "type": "function_call", + "name": "exec_command", + "arguments": "{\"cmd\": \"ls\"}", + }), + json!({ + "id": "fco_01a06fa5-d636-7452-b337-a641c2e6bc76", + "call_id": "call_00_Gpd0s0Ytm9YgIbwbEXva1473", + "type": "function_call_output", + "output": "assets\ngame\n", + }), + ]; + let projected = direct_thread_items_from_history(root(), &items, |_| 0); + assert_eq!(projected.len(), 2, "搬运层不得替前端做合并"); + assert!(matches!( + projected[0], + DirectThreadItem::FunctionCall { .. } + )); + assert!(matches!( + projected[1], + DirectThreadItem::FunctionCallOutput { .. } + )); + // 调用与输出共享同一个归一身份,前端才能把它们并成一张卡片。 + assert_eq!(projected[0].item_id(), projected[1].item_id()); + assert_eq!(projected[0].item_id(), "call_00_Gpd0s0Ytm9YgIbwbEXva1473"); + } + + #[test] + fn unknown_item_types_are_passed_through_without_body() { + let item = direct_thread_item_from_value( + root(), + &json!({"id": "plan-1", "type": "plan", "text": "内部计划"}), + 0, + ) + .expect("unknown item"); + assert!(matches!( + item, + // TODO(direct-thread): 未知类型目前只带类型与身份,前端投影会丢弃它。 + // 哪些类型要显示属于前端可见性决策,需要时改前端,不要在这里加白名单。 + DirectThreadItem::Other { ref raw_type, .. } if raw_type == "plan" + )); + } +} diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_bridge.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_bridge.rs index 2e3889f46..a517f1831 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_bridge.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_bridge.rs @@ -24,7 +24,6 @@ const DIRECT_TOOL_BRIDGE_IMAGE_PREVIEW_MAX_DIMENSION: u32 = 1024; const DIRECT_TOOL_BRIDGE_MAX_SEARCH_QUERY_CHARS: usize = 400; const DIRECT_TOOL_BRIDGE_MAX_SEARCH_RESULTS: usize = 5; const DIRECT_TOOL_BRIDGE_SEARCH_URL: &str = "https://www.bing.com/search?format=rss"; -const DIRECT_TOOL_BRIDGE_MAX_RESOURCE_PROMPT_CHARS: usize = 4_000; const DIRECT_TOOL_BRIDGE_MAX_RESOURCE_NAME_CHARS: usize = 120; const DIRECT_TOOL_BRIDGE_MAX_RESOURCE_KIND_CHARS: usize = 80; const DIRECT_TOOL_BRIDGE_MAX_RESOURCE_PAGE_SIZE: usize = 100; @@ -89,7 +88,7 @@ struct DirectToolBridgeRequest { } #[derive(Clone, Copy, Debug, Eq, PartialEq)] -enum DirectResourceGenerationKind { +pub(crate) enum DirectResourceGenerationKind { Image, Video, CharacterAnimation, @@ -98,7 +97,7 @@ enum DirectResourceGenerationKind { } impl DirectResourceGenerationKind { - fn parse(value: &str) -> Result { + pub(crate) fn parse(value: &str) -> Result { match value { "image" => Ok(Self::Image), "video" => Ok(Self::Video), @@ -119,7 +118,7 @@ impl DirectResourceGenerationKind { } } - fn edit_kind(self) -> LocalProjectResourceEditKind { + pub(crate) fn edit_kind(self) -> LocalProjectResourceEditKind { match self { Self::Image => LocalProjectResourceEditKind::ImageReference, Self::Video => LocalProjectResourceEditKind::Video, @@ -128,6 +127,11 @@ impl DirectResourceGenerationKind { Self::BackgroundMusic => LocalProjectResourceEditKind::BackgroundMusic, } } + + /// 提示词上限只从客户端权威口径取值,工具桥与 MCP 层共用同一份数字。 + pub(crate) fn prompt_max_chars(self) -> usize { + resource_edit_prompt_max_chars(&self.edit_kind()) + } } #[derive(Clone, Copy, Debug, Eq, PartialEq)] @@ -1036,6 +1040,12 @@ fn bridge_account_asset_import_inputs( Ok((asset_ids, local_paths)) } +/// 源资源身份不在当前项目 manifest 时的统一提示。 +/// +/// 只报「不属于已登记资源」会让模型原地重试;这里必须把下一步可执行动作写清楚: +/// 已登记资源走 `agc_list_registered_assets`,只在项目里存在的文件先登记再重试。 +const DIRECT_TOOL_BRIDGE_UNREGISTERED_SOURCE_MESSAGE: &str = "sourceLocalAssetId 不是当前项目已登记资源:先调用 agc_list_registered_assets 选择已有 localAssetId;若目标图片只在项目里,先用 agc_list_project_files 确认它 assetImportable=true,再用 agc_import_account_assets.localPaths 登记后重试。"; + fn bridge_resource_generation_input( arguments: &Value, ) -> Result { @@ -1054,18 +1064,20 @@ fn bridge_resource_generation_input( "sourceLocalAssetId", DIRECT_TOOL_BRIDGE_MAX_RESOURCE_KIND_CHARS, )?; - let prompt = bridge_bounded_string( - arguments, - "prompt", - DIRECT_TOOL_BRIDGE_MAX_RESOURCE_PROMPT_CHARS, - )?; + // prompt 的形状校验只用信封级上限,真正生效的按 kind 上限由紧随其后的权威判定给出 + // 精确数字;否则通用 4000 会先于「图片编辑 32000 / 音效 1900」误报成安全边界错误。 + let prompt = bridge_bounded_string(arguments, "prompt", DIRECT_TOOL_BRIDGE_MAX_REQUEST_BYTES)?; let asset_name = bridge_bounded_string( arguments, "assetName", DIRECT_TOOL_BRIDGE_MAX_RESOURCE_NAME_CHARS, )?; - if kind == DirectResourceGenerationKind::BackgroundMusic && prompt.chars().count() > 140 { - return Err("背景音乐提示词必须在 1..=140 字符内".to_string()); + let prompt_max_chars = kind.prompt_max_chars(); + if prompt.chars().count() > prompt_max_chars { + return Err(resource_edit_prompt_limit_error( + &kind.edit_kind(), + prompt_max_chars, + )); } match (kind, mode, source_local_asset_id.as_ref()) { (DirectResourceGenerationKind::Image, DirectResourceGenerationMode::Create, _) => { @@ -1806,7 +1818,7 @@ async fn bridge_create_or_derive_resource( .iter() .find(|asset| asset.id == asset_id) .cloned() - .ok_or_else(|| "sourceLocalAssetId 不属于当前项目已登记资源".to_string()) + .ok_or_else(|| DIRECT_TOOL_BRIDGE_UNREGISTERED_SOURCE_MESSAGE.to_string()) }) .transpose()?; let prompt_sha256 = format!("{:x}", Sha256::digest(input.prompt.as_bytes())); @@ -1887,7 +1899,7 @@ async fn bridge_create_or_derive_resource( async fn bridge_remove_background(state: &DirectToolBridgeState, arguments: &Value) -> Value { let result = async { - bridge_reject_unknown_fields(arguments, &["sourceLocalAssetId", "assetName"])?; + super::direct_tools_mcp::validate_remove_background_arguments(arguments)?; enforce_project_permission_policy(&state.root, "canvas.asset_generate")?; enforce_project_permission_policy(&state.root, "asset.register")?; let source_asset_id = bridge_bounded_string(arguments, "sourceLocalAssetId", 80)?; @@ -1896,12 +1908,14 @@ async fn bridge_remove_background(state: &DirectToolBridgeState, arguments: &Val "assetName", DIRECT_TOOL_BRIDGE_MAX_RESOURCE_NAME_CHARS, )?; + let background_mode = arguments.get("backgroundMode").and_then(Value::as_str); + let screen_color = arguments.get("screenColor").and_then(Value::as_str); let manifest = read_existing_manifest_for_project(&state.root)?; let source_asset = manifest .assets .iter() .find(|asset| asset.id == source_asset_id) - .ok_or_else(|| "sourceLocalAssetId 不属于当前项目已登记资源".to_string())?; + .ok_or_else(|| DIRECT_TOOL_BRIDGE_UNREGISTERED_SOURCE_MESSAGE.to_string())?; if !source_asset.media_type.starts_with("image/") { return Err("抠图工具只接受当前项目已登记的图片资源".to_string()); } @@ -1920,22 +1934,34 @@ async fn bridge_remove_background(state: &DirectToolBridgeState, arguments: &Val .map_err(|_| "创建抠图服务连接失败".to_string())?; let context = prepare_external_canvas_generation_context(&state.root, &client, &access).await?; - let fingerprint = format!("{}\0{}", source_asset_id, asset_name); + let fingerprint = background_removal_request_fingerprint( + &source_asset_id, + &asset_name, + background_mode, + screen_color, + ); let (_operation_id, idempotency_key) = state.resource_request_ids(&fingerprint)?; let route = "/api/external/v1/editor/images/background-removals"; + let mut request_body = json!({ + "sourceImageSrc": source_resource_id, + "projectId": manifest.project_id, + "assetKind": source_asset.kind, + "assetFolderId": context.asset_folder_id, + "assetLabel": asset_name, + "sourceResourceId": source_resource_id, + }); + if background_mode == Some("flat") { + request_body["backgroundMode"] = json!("flat"); + } + if let Some(color) = screen_color { + request_body["screenColor"] = json!(color); + } let response = crate::http_client::with_agc_main_site_marker( client .post(format!("{}{}", api_base_url, route)) .bearer_auth(api_key) .header("Idempotency-Key", idempotency_key) - .json(&json!({ - "sourceImageSrc": source_resource_id, - "projectId": manifest.project_id, - "assetKind": source_asset.kind, - "assetFolderId": context.asset_folder_id, - "assetLabel": asset_name, - "sourceResourceId": source_resource_id, - })), + .json(&request_body), ) .send() .await @@ -1972,6 +1998,20 @@ async fn bridge_remove_background(state: &DirectToolBridgeState, arguments: &Val } } +fn background_removal_request_fingerprint( + source: &str, + name: &str, + mode: Option<&str>, + color: Option<&str>, +) -> String { + let mode = mode.unwrap_or("complex"); + if mode == "complex" && color.is_none() { + format!("{source}\0{name}") + } else { + format!("{source}\0{name}\0{mode}\0{}", color.unwrap_or("")) + } +} + fn bridge_safe_queue_state(value: Value) -> Value { let object = value.as_object(); json!({ @@ -2703,6 +2743,29 @@ pub(crate) async fn start_direct_tool_bridge( #[cfg(test)] mod tests { + #[test] + fn remove_background_identity_preserves_default_and_distinguishes_options() { + let legacy = "asset-1\0透明图"; + assert_eq!( + background_removal_request_fingerprint("asset-1", "透明图", None, None), + legacy + ); + assert_eq!( + background_removal_request_fingerprint("asset-1", "透明图", Some("complex"), None), + legacy + ); + let mut identities = std::collections::HashSet::new(); + identities.insert(legacy.to_string()); + for color in [None, Some("auto"), Some("#CFEFFF"), Some("#112233")] { + let id = + background_removal_request_fingerprint("asset-1", "透明图", Some("flat"), color); + assert_eq!( + id, + background_removal_request_fingerprint("asset-1", "透明图", Some("flat"), color) + ); + assert!(identities.insert(id)); + } + } use super::*; use std::io::{Cursor, Read, Write}; @@ -2744,6 +2807,67 @@ mod tests { .contains("x-genarrative-client:")); } + /// 按 kind 的提示词上限只来自客户端权威口径;超限必须在构造工具输入时就被拒绝, + /// 不能再出现写死的数字(2026-09-17 的背景音乐 140 就是写死在桥这一层的)。 + #[test] + fn bridge_resource_prompt_limits_follow_the_client_authority() { + for (kind, edit_kind) in [ + ( + "background-music", + LocalProjectResourceEditKind::BackgroundMusic, + ), + ("sound-effect", LocalProjectResourceEditKind::SoundEffect), + ("video", LocalProjectResourceEditKind::Video), + ( + "character-animation", + LocalProjectResourceEditKind::CharacterAnimation, + ), + ("image", LocalProjectResourceEditKind::ImageReference), + ] { + let authority = resource_edit_prompt_max_chars(&edit_kind); + let mode = if matches!( + edit_kind, + LocalProjectResourceEditKind::ImageReference + | LocalProjectResourceEditKind::CharacterAnimation + ) { + "derive" + } else { + "create" + }; + let mut arguments = json!({ + "kind": kind, + "mode": mode, + "prompt": "字".repeat(authority), + "assetName": "边界名称" + }); + if mode == "derive" { + arguments["sourceLocalAssetId"] = json!("registered-source"); + } + bridge_resource_generation_input(&arguments) + .unwrap_or_else(|error| panic!("{kind} 恰好等于上限必须通过:{error}")); + + arguments["prompt"] = json!("字".repeat(authority + 1)); + let error = match bridge_resource_generation_input(&arguments) { + Ok(_) => panic!("{kind} 超过按 kind 上限的提示词必须被拒绝"), + Err(error) => error, + }; + assert!( + error.contains(&authority.to_string()) && error.contains(kind_label(&edit_kind)), + "{kind} 的拒绝文案必须带上真实上限与类型:{error}" + ); + } + } + + fn kind_label(edit_kind: &LocalProjectResourceEditKind) -> &'static str { + match edit_kind { + LocalProjectResourceEditKind::BackgroundMusic => "背景音乐", + LocalProjectResourceEditKind::SoundEffect => "音效", + LocalProjectResourceEditKind::Video => "视频", + LocalProjectResourceEditKind::CharacterAnimation => "角色动画", + _ => "资源编辑", + } + } + #[test] fn bridge_argument_bounds_are_deterministic() { assert_eq!( diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_calls.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_calls.rs index 82e9989e8..f73471a56 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_calls.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_calls.rs @@ -8,11 +8,9 @@ //! 为什么不复用 `project.jsonl`:那条链路的回读只投影 `role ∈ {user, assistant}` 的 //! 文本条目,而且会被注入 Codex 上下文。往里面塞新形状既装不下,又有污染模型上下文的风险。 -use crate::agent::redact_secret_tokens; -use crate::agent::sanitize_error_context; +use super::direct_thread_wire::sanitize_detail_text; use crate::config::{prepare_game_creator_private_path_for_read, write_game_creator_private_file}; use crate::project::{enforce_project_permission_policy, project_append_lock_for}; -use crate::redact_absolute_path_tokens; use serde::{Deserialize, Serialize}; use serde_json::Value; use std::collections::BTreeMap; @@ -86,134 +84,6 @@ fn tool_calls_path(root: &Path) -> PathBuf { root.join(".agent/conversations/tool-calls.jsonl") } -/// 项目根目录之后的路径 token:分隔符统一成 `/`,返回 `(消费到的下标, 项目相对路径)`。 -fn project_relative_path_segment(value: &str, start: usize) -> (usize, String) { - let mut index = start; - let mut relative = String::new(); - while index < value.len() { - let character = value[index..].chars().next().unwrap_or_default(); - if matches!(character, '/' | '\\') { - if !relative.is_empty() { - relative.push('/'); - } - index += character.len_utf8(); - continue; - } - if character.is_whitespace() - || matches!( - character, - '\'' | '"' - | '`' - | ',' - | ';' - | '|' - | '&' - | '(' - | ')' - | '[' - | ']' - | '{' - | '}' - | '<' - | '>' - | ':' - ) - { - break; - } - relative.push(character); - index += character.len_utf8(); - } - while relative.ends_with('/') { - relative.pop(); - } - (index, relative) -} - -/// 把项目根目录前缀换成**项目相对路径**(`/game/src/x.ts` → `game/src/x.ts`)。 -/// -/// 必须排在 `redact_absolute_path_tokens` 之前:后者会把整个绝对路径抹成 -/// ``,之后就再也认不出哪些路径在项目内了。 -/// Windows 上同时匹配 `\` 与 `/` 两种分隔符写法,并按大小写不敏感比较(盘符大小写会变)。 -fn relativize_project_root_paths(root: &Path, value: &str) -> String { - let root_text = root.to_string_lossy(); - let root_text = root_text.trim_end_matches(['/', '\\']); - if root_text.is_empty() { - return value.to_string(); - } - let mut needles = [ - root_text.to_string(), - root_text.replace('\\', "/"), - root_text.replace('/', "\\"), - ] - .into_iter() - .map(|needle| needle.to_ascii_lowercase()) - .filter(|needle| !needle.is_empty()) - .collect::>(); - needles.sort(); - needles.dedup(); - let lower = value.to_ascii_lowercase(); - - let mut output = String::with_capacity(value.len()); - let mut cursor = 0usize; - while cursor < value.len() { - let mut hit: Option<(usize, usize)> = None; - for needle in &needles { - let mut search = cursor; - while let Some(relative) = lower[search..].find(needle.as_str()) { - let start = search + relative; - let end = start + needle.len(); - let left_is_boundary = start == 0 - || lower[..start].chars().next_back().is_some_and(|character| { - !character.is_alphanumeric() && character != '_' && character != '-' - }); - if left_is_boundary && value[end..].starts_with(['/', '\\']) { - if hit.is_none_or(|(best_start, _)| start < best_start) { - hit = Some((start, end)); - } - break; - } - search = end; - } - } - let Some((start, end)) = hit else { - break; - }; - output.push_str(&value[cursor..start]); - let (consumed, relative) = project_relative_path_segment(value, end); - if relative.is_empty() { - // 只写了项目根目录本身(没有后续路径段):按占位形状处理。 - output.push_str(""); - } else { - output.push_str(&relative); - } - cursor = consumed; - } - output.push_str(&value[cursor..]); - output -} - -/// 脱敏:项目内绝对路径先归一化成项目相对路径,再依次做绝对路径、密钥前缀与 -/// 错误上下文脱敏。 -/// -/// 顺序不能反:先抹密钥会把 `sk-…` 之类的 token 换成占位符,但绝对路径里的用户名目录 -/// 仍然会留下;这里先归一化路径 token,再处理密钥。 -/// -/// 复用既有 `agent/generation/prompt_context.rs` 的脱敏组合:`sanitize_error_context` -/// 就是 `redact_secret_tokens` + `redact_error_sensitive_assignments` + -/// `redact_error_bearer_values` + `redact_error_config_names` 的既有组合用法,覆盖 -/// `Authorization: Bearer …`、`Cookie: …`、`api_key=…`、`client_secret=…` 这类键值凭据; -/// 含 `--password` / `--token` / `--secret` 这类敏感 CLI 标志的行按既有 fail-closed -/// 约定整行替换成 `[redacted sensitive context]`(与 `sanitize_agent_runtime_text` 一致)。 -/// -/// `pub(crate)`:回合流(`direct_turn_stream`)的文本段复用同一套脱敏,避免两处口径分叉。 -pub(crate) fn sanitize_detail_text(root: &Path, value: &str) -> String { - let without_project_root = relativize_project_root_paths(root, value); - let without_absolute = redact_absolute_path_tokens(&without_project_root); - let without_secret = redact_secret_tokens(&without_absolute); - sanitize_error_context(&without_secret) -} - /// 按字符数截断(不切坏 UTF-8),并在真正截断时补省略号。 fn bounded_chars(value: &str, max_chars: usize) -> String { if value.chars().count() <= max_chars { diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tools_mcp.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tools_mcp.rs index 1005ed813..9c769fc5e 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tools_mcp.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tools_mcp.rs @@ -16,7 +16,6 @@ const DIRECT_TOOLS_MCP_MAX_REQUEST_BYTES: usize = 2 * 1024 * 1024; const DIRECT_TOOLS_MCP_MAX_ART_BRIEF_CHARS: usize = 4_000; const DIRECT_TOOLS_MCP_MAX_IMAGE_PROMPT_CHARS: usize = 32_000; const DIRECT_TOOLS_MCP_MAX_SEARCH_QUERY_CHARS: usize = 400; -const DIRECT_TOOLS_MCP_MAX_RESOURCE_PROMPT_CHARS: usize = 4_000; const DIRECT_TOOLS_MCP_MAX_RESOURCE_NAME_CHARS: usize = 120; const DIRECT_TOOLS_MCP_MAX_WRITE_CONTENT_BYTES: usize = 1_500_000; const DIRECT_TOOLS_MCP_MAX_BRIDGE_RESPONSE_BYTES: usize = 32 * 1024 * 1024; @@ -49,7 +48,7 @@ struct ExternalMcpHttpState { root: PathBuf, token: String, session_user_id: String, - session_generation: u64, + session_identity_generation: u64, } pub(crate) fn direct_tools_mcp_mode_requested(args: &[String]) -> bool { @@ -103,6 +102,32 @@ async fn direct_tools_mcp_specs() -> Value { direct_tools_mcp_specs_for(controlled_web_search_enabled(), cocos_editor_available) } +/// 工具 kind(wire 值)对应的提示词上限。 +/// +/// 数字只来自客户端资源编辑权威口径(`resource_edit_prompt_max_chars`);未知 kind 直接 +/// panic,避免 schema 与真实校验静默漂移。 +fn resource_tool_prompt_max_chars(kind: &str) -> usize { + DirectResourceGenerationKind::parse(kind) + .unwrap_or_else(|error| panic!("{kind} 不是受支持的媒体资源类型:{error}")) + .prompt_max_chars() +} + +/// `agc_create_or_derive_resource` 顶层 `prompt.maxLength`:本工具所有受支持 kind 的上限最大值。 +/// +/// 仍然保留顶层上限,供忽略 `allOf` / `oneOf` 的调用方使用;逐 kind 的精确上限在分支里声明。 +fn resource_tool_prompt_schema_max_chars() -> usize { + [ + "background-music", + "sound-effect", + "video", + "character-animation", + ] + .into_iter() + .map(resource_tool_prompt_max_chars) + .max() + .unwrap_or(0) +} + fn direct_tools_mcp_specs_for(controlled_web_search: bool, _cocos_editor_available: bool) -> Value { let tools = vec![ json!({ @@ -407,7 +432,8 @@ fn direct_tools_mcp_specs_for(controlled_web_search: bool, _cocos_editor_availab "prompt": { "type": "string", "minLength": 1, - "maxLength": DIRECT_TOOLS_MCP_MAX_RESOURCE_PROMPT_CHARS + "maxLength": resource_tool_prompt_schema_max_chars(), + "description": "资源描述或改造要求。按 kind 有硬上限,超限会被客户端直接拒绝:background-music 最多 140 字符、sound-effect 最多 1900 字符、video / character-animation 最多 4000 字符。图片编辑走 agc_edit_image。" }, "assetName": { "type": "string", @@ -417,17 +443,47 @@ fn direct_tools_mcp_specs_for(controlled_web_search: bool, _cocos_editor_availab } }, "required": ["kind", "mode", "prompt", "assetName"], - "oneOf": [ + "allOf": [ { - "properties": { - "mode": { "const": "create" }, - "kind": { "enum": ["video", "sound-effect", "background-music"] } - }, - "not": { "required": ["sourceLocalAssetId"] } + "oneOf": [ + { + "properties": { + "mode": { "const": "create" }, + "kind": { "enum": ["video", "sound-effect", "background-music"] } + }, + "not": { "required": ["sourceLocalAssetId"] } + }, + { + "properties": { "mode": { "const": "derive" } }, + "required": ["sourceLocalAssetId"] + } + ] }, { - "properties": { "mode": { "const": "derive" } }, - "required": ["sourceLocalAssetId"] + // 逐 kind 声明真实提示词上限,与 resource_edit_prompt_max_chars 同口径。 + "oneOf": [ + { + "properties": { + "kind": { "const": "background-music" }, + "prompt": { "maxLength": resource_tool_prompt_max_chars("background-music") } + }, + "required": ["kind"] + }, + { + "properties": { + "kind": { "const": "sound-effect" }, + "prompt": { "maxLength": resource_tool_prompt_max_chars("sound-effect") } + }, + "required": ["kind"] + }, + { + "properties": { + "kind": { "enum": ["video", "character-animation"] }, + "prompt": { "maxLength": resource_tool_prompt_max_chars("video") } + }, + "required": ["kind"] + } + ] } ], "additionalProperties": false @@ -435,7 +491,7 @@ fn direct_tools_mcp_specs_for(controlled_web_search: bool, _cocos_editor_availab }), json!({ "name": "agc_remove_background", - "description": "为当前项目已登记的图片资源去除背景。客户端使用当前登录账号的抠图服务、项目画布和素材目录,模型只能提供已登记资源身份与结果名称;不会返回 Token、内部路由、宿主路径或临时签名 URL。", + "description": "为当前项目已登记的图片资源去除背景。complex 通过语义分割识别前景;flat 用于纯色背景抠图,确定背景为纯色时优先选择 flat。提供资源身份、结果名称及可选模式和背景色;客户端管理登录、项目画布和素材目录,不返回 Token、内部路由、宿主路径或临时签名 URL。", "inputSchema": { "type": "object", "properties": { @@ -449,6 +505,16 @@ fn direct_tools_mcp_specs_for(controlled_web_search: bool, _cocos_editor_availab "type": "string", "minLength": 1, "maxLength": DIRECT_TOOLS_MCP_MAX_RESOURCE_NAME_CHARS + }, + "backgroundMode": { + "type": "string", + "enum": ["complex", "flat"], + "description": "可选抠图模式:complex 用语义分割识别前景,flat 用纯色背景抠图;确定背景为纯色时优先使用 flat。省略时使用 complex" + }, + "screenColor": { + "type": "string", + "pattern": "^(auto|#[0-9A-Fa-f]{6})$", + "description": "flat 模式可选背景色;传 auto 或 #RRGGBB,省略时由服务自动检测" } }, "required": ["sourceLocalAssetId", "assetName"], @@ -840,25 +906,14 @@ fn validate_resource_generation_arguments(arguments: &Value) -> Result<(), Strin &["kind", "mode", "sourceLocalAssetId", "prompt", "assetName"], )?; let kind = bounded_tool_string(arguments, "kind", 80)?; - if ![ - "video", - "character-animation", - "sound-effect", - "background-music", - ] - .contains(&kind.as_str()) - { - return Err("工具参数 kind 不是受支持的媒体资源类型".to_string()); - } + let generation_kind = DirectResourceGenerationKind::parse(&kind)?; let mode = bounded_tool_string(arguments, "mode", 16)?; if !["create", "derive"].contains(&mode.as_str()) { return Err("工具参数 mode 必须是 create 或 derive".to_string()); } - let prompt = bounded_tool_string( - arguments, - "prompt", - DIRECT_TOOLS_MCP_MAX_RESOURCE_PROMPT_CHARS, - )?; + // prompt 的形状校验只用信封级上限,真正生效的按 kind 上限由紧随其后的权威判定给出 + // 精确数字;否则通用 4000 会先于按 kind 上限误报成安全边界错误。 + let prompt = bounded_tool_string(arguments, "prompt", DIRECT_TOOLS_MCP_MAX_REQUEST_BYTES)?; bounded_tool_string( arguments, "assetName", @@ -868,8 +923,12 @@ fn validate_resource_generation_arguments(arguments: &Value) -> Result<(), Strin if source.is_some() { bounded_tool_string(arguments, "sourceLocalAssetId", 80)?; } - if kind == "background-music" && prompt.chars().count() > 140 { - return Err("背景音乐提示词必须在 1..=140 字符内".to_string()); + let prompt_max_chars = generation_kind.prompt_max_chars(); + if prompt.chars().count() > prompt_max_chars { + return Err(resource_edit_prompt_limit_error( + &generation_kind.edit_kind(), + prompt_max_chars, + )); } if kind == "character-animation" && mode == "create" { return Err("角色动画必须基于已登记图片资源派生".to_string()); @@ -881,14 +940,46 @@ fn validate_resource_generation_arguments(arguments: &Value) -> Result<(), Strin } } -fn validate_remove_background_arguments(arguments: &Value) -> Result<(), String> { - validate_tool_object_fields(arguments, &["sourceLocalAssetId", "assetName"])?; +pub(super) fn validate_remove_background_arguments(arguments: &Value) -> Result<(), String> { + validate_tool_object_fields( + arguments, + &[ + "sourceLocalAssetId", + "assetName", + "backgroundMode", + "screenColor", + ], + )?; bounded_tool_string(arguments, "sourceLocalAssetId", 80)?; bounded_tool_string( arguments, "assetName", DIRECT_TOOLS_MCP_MAX_RESOURCE_NAME_CHARS, )?; + if let Some(mode) = arguments.get("backgroundMode") { + let mode = mode + .as_str() + .ok_or_else(|| "backgroundMode 必须是 complex 或 flat".to_string())?; + if mode != "complex" && mode != "flat" { + return Err("backgroundMode 必须是 complex 或 flat".to_string()); + } + } + if let Some(color) = arguments.get("screenColor") { + let color = color + .as_str() + .ok_or_else(|| "screenColor 必须是 auto 或 #RRGGBB".to_string())?; + let valid_hex = color.len() == 7 + && color.starts_with('#') + && color[1..] + .chars() + .all(|character| character.is_ascii_hexdigit()); + if color != "auto" && !valid_hex { + return Err("screenColor 必须是 auto 或 #RRGGBB".to_string()); + } + if arguments.get("backgroundMode").and_then(Value::as_str) != Some("flat") { + return Err("complex 模式不能传 screenColor".to_string()); + } + } Ok(()) } @@ -1241,7 +1332,8 @@ fn external_mcp_session_id(root: &Path) -> String { material.push('\0'); material.push_str(&session.user_id); material.push('\0'); - material.push_str(&session.generation.to_string()); + // 用身份代次而不是 token:同一账号续期不得让 MCP 会话身份漂移。 + material.push_str(&session.identity_generation.to_string()); } format!("mcp-{:x}", Sha256::digest(material.as_bytes())) } @@ -1759,7 +1851,9 @@ async fn handle_external_mcp_http_request( let Some(session) = current_platform_session() else { return Err(StatusCode::UNAUTHORIZED); }; - if session.user_id != state.session_user_id || session.generation != state.session_generation { + if session.user_id != state.session_user_id + || session.identity_generation != state.session_identity_generation + { return Err(StatusCode::UNAUTHORIZED); } let response = EXTERNAL_MCP_BRIDGE_URL @@ -1794,7 +1888,7 @@ pub(crate) async fn start_external_mcp_loopback( root, token: token.clone(), session_user_id: session.user_id, - session_generation: session.generation, + session_identity_generation: session.identity_generation, }; let app = Router::new() .route(&route, post(handle_external_mcp_http_request)) @@ -1846,6 +1940,51 @@ pub(crate) fn stop_game_creator_external_mcp() -> Result<(), String> { mod tests { use super::*; + #[test] + fn remove_background_arguments_enforce_mode_color_contract() { + for fields in [ + json!({}), + json!({"backgroundMode":"complex"}), + json!({"backgroundMode":"flat"}), + json!({"backgroundMode":"flat","screenColor":"auto"}), + json!({"backgroundMode":"flat","screenColor":"#Ab12EF"}), + ] { + let mut arguments = json!({"sourceLocalAssetId":"asset-1","assetName":"透明图"}); + arguments + .as_object_mut() + .unwrap() + .extend(fields.as_object().unwrap().clone()); + assert!( + validate_remove_background_arguments(&arguments).is_ok(), + "{fields}" + ); + } + for fields in [ + json!({"screenColor":"auto"}), + json!({"backgroundMode":"complex","screenColor":"auto"}), + json!({"backgroundMode":"flat","screenColor":""}), + json!({"backgroundMode":"flat","screenColor":" auto "}), + json!({"backgroundMode":"flat","screenColor":"AUTO"}), + json!({"backgroundMode":"flat","screenColor":"#GGGGGG"}), + json!({"backgroundMode":"flat","screenColor":null}), + json!({"backgroundMode":"flat","screenColor":12}), + json!({"backgroundMode":""}), + json!({"backgroundMode":"FLAT"}), + json!({"backgroundMode":" flat "}), + json!({"backgroundMode":null}), + ] { + let mut arguments = json!({"sourceLocalAssetId":"asset-1","assetName":"透明图"}); + arguments + .as_object_mut() + .unwrap() + .extend(fields.as_object().unwrap().clone()); + assert!( + validate_remove_background_arguments(&arguments).is_err(), + "{fields}" + ); + } + } + #[cfg(all(windows, feature = "cocos-editor-execute"))] #[test] fn builtin_mcp_process_probe() { @@ -2666,4 +2805,686 @@ mod tests { "显式 Codex 返回不能再往项目主对话写 legacy 行" ); } + + // --------------------------------------------------------------------------------------- + // 工具层 → 客户端受控工具桥 → 假平台:媒体工具契约的确定性验收。 + // + // 夹具只回答资源编辑链路真正会发的请求,任何未预期请求直接 panic;源图片的 + // binding 在这里预置,因为「上传票据 → OSS 表单上传 → 对象确认 → 登记项目资源」 + // 子链已有专门用例覆盖,本组只钉工具名 / 参数校验 / 出站请求契约。 + // --------------------------------------------------------------------------------------- + + const TOOL_CHAIN_CANVAS_PROJECT_ID: &str = "remote-canvas-project"; + const TOOL_CHAIN_ASSET_FOLDER_ID: &str = "remote-asset-folder"; + const TOOL_CHAIN_ACCESS_TOKEN: &str = "tool-chain-token"; + const TOOL_CHAIN_MEDIA_ROUTE: &str = "/generated/resource-edit-result"; + + fn tool_chain_png() -> Vec { + let mut bytes = Vec::new(); + image::DynamicImage::ImageRgba8(image::RgbaImage::from_pixel( + 2, + 2, + image::Rgba([12, 34, 56, 255]), + )) + .write_to( + &mut std::io::Cursor::new(&mut bytes), + image::ImageFormat::Png, + ) + .expect("encode tool chain png"); + bytes + } + + fn tool_chain_mp3() -> Vec { + let mut bytes = b"ID3\x04\x00\x00\x00\x00\x00\x0a".to_vec(); + bytes.extend_from_slice(&[0_u8; 32]); + bytes + } + + fn tool_chain_image_asset(id: &str, local_path: &str) -> GameCreationAppAssetManifestEntry { + GameCreationAppAssetManifestEntry { + id: id.to_string(), + kind: "image".to_string(), + media_type: "image/png".to_string(), + local_path: local_path.to_string(), + image_sequence_frames: None, + image_sequence_duration_ms: None, + category: game_creation_app_asset_category_for_kind("image"), + tags: Vec::new(), + source: GameCreationAppAssetSource { + kind: GameCreationAppAssetSourceKind::Canvas, + canvas_project_id: Some(TOOL_CHAIN_CANVAS_PROJECT_ID.to_string()), + resource_id: Some("editor-resource-hero".to_string()), + asset_object_id: Some("assetobj-hero".to_string()), + task_id: Some("tool-chain-task".to_string()), + prompt: None, + model: None, + generation_route: None, + generation_kind: None, + reference_resource_ids: Vec::new(), + }, + } + } + + fn tool_chain_accept(listener: &std::net::TcpListener) -> std::net::TcpStream { + listener + .set_nonblocking(true) + .expect("set tool chain listener nonblocking"); + let deadline = std::time::Instant::now() + std::time::Duration::from_secs(20); + loop { + match listener.accept() { + Ok((stream, _)) => { + stream + .set_nonblocking(false) + .expect("restore tool chain stream blocking mode"); + return stream; + } + Err(error) if error.kind() == std::io::ErrorKind::WouldBlock => { + assert!( + std::time::Instant::now() < deadline, + "等待工具链夹具请求超时" + ); + std::thread::sleep(std::time::Duration::from_millis(10)); + } + Err(error) => panic!("接受工具链夹具请求失败:{error}"), + } + } + } + + fn tool_chain_read_request(stream: &mut std::net::TcpStream) -> String { + use std::io::Read; + + stream + .set_read_timeout(Some(std::time::Duration::from_secs(5))) + .expect("set tool chain read timeout"); + let mut bytes = Vec::new(); + let mut buffer = [0_u8; 4096]; + let (header_end, content_length) = loop { + let read = stream.read(&mut buffer).expect("read tool chain request"); + assert!(read > 0, "工具链夹具请求在请求头结束前关闭"); + bytes.extend_from_slice(&buffer[..read]); + let Some(header_end) = bytes.windows(4).position(|value| value == b"\r\n\r\n") else { + continue; + }; + let header_text = String::from_utf8_lossy(&bytes[..header_end]); + let content_length = header_text + .lines() + .find_map(|line| { + let (name, value) = line.split_once(':')?; + name.eq_ignore_ascii_case("content-length") + .then(|| value.trim().parse::().ok()) + .flatten() + }) + .unwrap_or(0); + break (header_end + 4, content_length); + }; + while bytes.len() < header_end + content_length { + let read = stream + .read(&mut buffer) + .expect("read tool chain request body"); + assert!(read > 0, "工具链夹具请求在请求体结束前关闭"); + bytes.extend_from_slice(&buffer[..read]); + } + String::from_utf8_lossy(&bytes).into_owned() + } + + fn tool_chain_write_json(stream: &mut std::net::TcpStream, status: &str, body: Value) { + use std::io::Write; + + let body = body.to_string(); + write!( + stream, + "HTTP/1.1 {status}\r\nContent-Type: application/json\r\nContent-Length: {}\r\nConnection: close\r\n\r\n{body}", + body.len(), + ) + .expect("write tool chain json response"); + } + + fn tool_chain_write_media(stream: &mut std::net::TcpStream, media_type: &str, bytes: &[u8]) { + use std::io::Write; + + write!( + stream, + "HTTP/1.1 200 OK\r\nContent-Type: {media_type}\r\nContent-Length: {}\r\nConnection: close\r\n\r\n", + bytes.len(), + ) + .expect("write tool chain media headers"); + stream + .write_all(bytes) + .expect("write tool chain media bytes"); + } + + /// 假平台:按固定次数回答资源编辑链路的请求,并回放收到的每个请求正文。 + fn tool_chain_spawn_platform( + listener: std::net::TcpListener, + expected_submission: &'static str, + media_type: &'static str, + media: Vec, + request_count: usize, + ) -> ( + std::thread::JoinHandle>, + std::sync::mpsc::Receiver, + ) { + let media_url = format!( + "http://{}{TOOL_CHAIN_MEDIA_ROUTE}", + listener.local_addr().expect("tool chain fixture address") + ); + let (sender, receiver) = std::sync::mpsc::channel(); + let handle = std::thread::spawn(move || { + let mut requests = Vec::new(); + for _ in 0..request_count { + let mut stream = tool_chain_accept(&listener); + let request = tool_chain_read_request(&mut stream); + let request_line = request.lines().next().unwrap_or_default().to_string(); + let route = request_line + .split_whitespace() + .nth(1) + .unwrap_or_default() + .to_string(); + sender.send(request.clone()).ok(); + requests.push(request); + if route.starts_with("/api/editor/projects") { + tool_chain_write_json( + &mut stream, + "200 OK", + json!({"data": {"projects": [{ + "projectId": TOOL_CHAIN_CANVAS_PROJECT_ID, + "title": "工具链远端画布" + }]}}), + ); + } else if route.starts_with("/api/editor/assets/library") { + tool_chain_write_json( + &mut stream, + "200 OK", + json!({"data": {"library": {"folders": [{ + "folderId": TOOL_CHAIN_ASSET_FOLDER_ID, + "label": "工具链远端目录" + }]}}}), + ); + } else if request_line.starts_with(expected_submission) { + tool_chain_write_json( + &mut stream, + "202 Accepted", + json!({"data": { + "operationId": "tool-chain-operation", + "status": "queued", + "pollAfterMs": 0 + }}), + ); + } else if route.starts_with("/api/runtime/external-generation/jobs/") { + tool_chain_write_json( + &mut stream, + "200 OK", + json!({"data": { + "status": "completed", + "result": {"resource": { + "resourceId": "editor-resource-derived", + "objectKey": "generated/resource-edit-result", + "assetObjectId": "assetobj-derived" + }} + }}), + ); + } else if route.starts_with("/api/assets/read-url") { + tool_chain_write_json( + &mut stream, + "200 OK", + json!({"data": {"read": {"signedUrl": media_url}}}), + ); + } else if route.starts_with(TOOL_CHAIN_MEDIA_ROUTE) { + tool_chain_write_media(&mut stream, media_type, &media); + } else { + panic!("工具链夹具收到未预期请求:{request_line}"); + } + } + requests + }); + (handle, receiver) + } + + /// 真实项目 + 真实工具桥 + 真实 Direct 回合身份。 + async fn tool_chain_start( + root: &Path, + ) -> ( + super::super::direct_tool_bridge::DirectToolBridge, + DirectTaonierActiveInvocationGuard, + ) { + let bridge = super::super::direct_tool_bridge::start_direct_tool_bridge(root, false) + .await + .expect("start tool chain bridge"); + let turn = DirectTaonierActiveInvocationGuard::enter(root, "tool-chain-turn") + .expect("arm tool chain direct turn"); + (bridge, turn) + } + + async fn tool_chain_call( + bridge: &super::super::direct_tool_bridge::DirectToolBridge, + root: &Path, + name: &str, + arguments: Value, + ) -> Value { + EXTERNAL_MCP_BRIDGE_URL + .scope( + bridge.url().to_string(), + handle_direct_tools_mcp_request( + root, + json!({ + "jsonrpc": "2.0", + "id": 1, + "method": "tools/call", + "params": { "name": name, "arguments": arguments } + }), + ), + ) + .await + .expect("mcp response") + } + + fn tool_chain_payload(result: &Value) -> Value { + serde_json::from_str( + result["result"]["content"][0]["text"] + .as_str() + .unwrap_or_else(|| panic!("工具返回不是文本包:{result}")), + ) + .unwrap_or_else(|error| panic!("工具返回不是 JSON:{error};{result}")) + } + + /// P1 门禁:工具 schema 的 per-kind 上限、MCP 校验、工具桥校验与客户端权威口径必须是同一个数字。 + #[test] + fn tool_prompt_limits_agree_with_the_client_authority() { + let specs = direct_tools_mcp_specs_for(false, false); + let resource_tool = specs["tools"] + .as_array() + .expect("tool array") + .iter() + .find(|tool| tool["name"] == "agc_create_or_derive_resource") + .expect("resource tool"); + let schema_branches = resource_tool["inputSchema"]["allOf"] + .as_array() + .and_then(|all_of| all_of.get(1)) + .and_then(|branch| branch["oneOf"].as_array()) + .expect("per-kind prompt limit branches"); + + for (tool_kind, expected_kind) in [ + ( + "background-music", + LocalProjectResourceEditKind::BackgroundMusic, + ), + ("sound-effect", LocalProjectResourceEditKind::SoundEffect), + ("video", LocalProjectResourceEditKind::Video), + ( + "character-animation", + LocalProjectResourceEditKind::CharacterAnimation, + ), + ] { + let authority = resource_edit_prompt_max_chars(&expected_kind); + let generation_kind = DirectResourceGenerationKind::parse(tool_kind) + .unwrap_or_else(|error| panic!("{tool_kind}: {error}")); + assert_eq!( + generation_kind.edit_kind(), + expected_kind, + "{tool_kind} 必须映射到同一客户端类型" + ); + assert_eq!( + generation_kind.prompt_max_chars(), + authority, + "{tool_kind} 的工具桥上限必须来自客户端权威口径" + ); + let branch_limit = schema_branches + .iter() + .find_map(|branch| { + let kind = &branch["properties"]["kind"]; + let covers_kind = kind["const"].as_str() == Some(tool_kind) + || kind["enum"].as_array().is_some_and(|values| { + values.iter().any(|value| value.as_str() == Some(tool_kind)) + }); + covers_kind.then(|| { + branch["properties"]["prompt"]["maxLength"] + .as_u64() + .expect("branch prompt maxLength") + }) + }) + .unwrap_or_else(|| panic!("{tool_kind} 缺少按 kind 声明的提示词上限")); + assert_eq!( + branch_limit as usize, authority, + "{tool_kind} 的 schema 上限必须等于真实生效上限" + ); + assert!( + resource_tool["inputSchema"]["properties"]["prompt"]["description"] + .as_str() + .is_some_and(|text| text.contains(&authority.to_string())), + "{tool_kind} 的上限必须写进 prompt 描述:{authority}" + ); + let over_limit = "字".repeat(authority + 1); + let error = validate_resource_generation_arguments(&json!({ + "kind": tool_kind, + "mode": "create", + "prompt": over_limit, + "assetName": "上限测试" + })) + .expect_err("超过按 kind 上限的提示词必须被拒绝"); + assert!( + error.contains(&authority.to_string()), + "{tool_kind} 的拒绝文案必须带上真实上限:{error}" + ); + } + + // 图片编辑走独立工具,其上限同样是图片类型的权威口径。 + let image_authority = + resource_edit_prompt_max_chars(&LocalProjectResourceEditKind::ImageReference); + assert_eq!(image_authority, DIRECT_TOOLS_MCP_MAX_IMAGE_PROMPT_CHARS); + let edit_tool = specs["tools"] + .as_array() + .expect("tool array") + .iter() + .find(|tool| tool["name"] == "agc_edit_image") + .expect("image edit tool"); + assert_eq!( + edit_tool["inputSchema"]["properties"]["prompt"]["maxLength"], + json!(image_authority) + ); + } + + /// 源资源未登记时必须给出可执行的下一步,而不是只报「不属于已登记资源」。 + #[tokio::test] + async fn unregistered_source_reports_the_registration_follow_up_tools() { + let temporary = crate::tests::canonical_test_tempdir("direct-tools-unregistered-source-"); + let root = temporary.path(); + init_local_game_project_at(root, "direct-tools-unregistered-source", "未登记源资源提示") + .expect("init project"); + let (bridge, _turn_arm) = tool_chain_start(root).await; + let _turn = bridge.begin_user_turn().expect("begin client turn"); + + let result = tool_chain_call( + &bridge, + root, + "agc_edit_image", + json!({ + "sourceLocalAssetId": "missing-image", + "prompt": "把这张图改成夜景", + "assetName": "缺失源图编辑版" + }), + ) + .await; + + assert_eq!(result["result"]["isError"], true, "{result}"); + let message = result["result"]["content"][0]["text"] + .as_str() + .expect("tool error text"); + assert!( + message.contains("agc_list_registered_assets"), + "未登记源资源必须指向已登记资源查询工具:{message}" + ); + assert!( + message.contains("agc_import_account_assets"), + "未登记源资源必须指向登记工具:{message}" + ); + } + + /// 工具层 → 桥 → 假平台:图片快速编辑必须真的落到站内 `/api/editor/images/edits`。 + #[tokio::test] + async fn edit_image_tool_reaches_the_platform_image_edit_route() { + let temporary = crate::tests::canonical_test_tempdir("direct-tools-edit-image-"); + let root = temporary.path(); + init_local_game_project_at(root, "direct-tools-edit-image", "图片快速编辑工具链") + .expect("init project"); + let source_bytes = tool_chain_png(); + std::fs::create_dir_all(root.join("assets")).expect("create assets dir"); + std::fs::write(root.join("assets/hero.png"), &source_bytes).expect("write source png"); + let mut manifest = read_existing_manifest_for_project(root).expect("read manifest"); + manifest + .assets + .push(tool_chain_image_asset("hero-image", "assets/hero.png")); + write_manifest(&root.join(".agent/manifest.json"), &manifest).expect("write manifest"); + + let listener = std::net::TcpListener::bind("127.0.0.1:0").expect("bind fixture"); + let base_url = format!("http://{}", listener.local_addr().expect("fixture address")); + let (server, _requests) = tool_chain_spawn_platform( + listener, + "POST /api/editor/images/edits ", + "image/png", + tool_chain_png(), + 6, + ); + let _session = crate::platform_session::install_test_platform_session( + "tool-chain-owner", + TOOL_CHAIN_ACCESS_TOKEN, + &base_url, + ); + let session = current_platform_session().expect("platform session"); + let access = + ExternalEditorBindingAccess::new(&base_url, &session.access_token, Some(&session)) + .expect("account access"); + let principal = external_editor_binding_principal(&access).expect("account principal"); + let project_binding = new_external_editor_project_binding( + &manifest.project_id, + &principal, + TOOL_CHAIN_CANVAS_PROJECT_ID, + TOOL_CHAIN_ASSET_FOLDER_ID, + unix_timestamp(), + ) + .expect("project binding"); + write_external_editor_project_binding_at(root, &project_binding) + .expect("write project binding"); + let source_identity = new_external_editor_source_identity( + "hero-image", + &format!("{:x}", Sha256::digest(&source_bytes)), + "image/png", + "image", + ) + .expect("source identity"); + let resource_binding = new_external_editor_resource_binding( + &manifest.project_id, + &principal, + TOOL_CHAIN_CANVAS_PROJECT_ID, + &source_identity, + Some("editor-resource-hero"), + "source/hero.png", + "assetobj-hero", + Some(2), + Some(2), + unix_timestamp(), + ) + .expect("resource binding"); + write_external_editor_resource_binding_at(root, &resource_binding) + .expect("write resource binding"); + + let (bridge, _turn_arm) = tool_chain_start(root).await; + let _turn = bridge.begin_user_turn().expect("begin client turn"); + let result = tool_chain_call( + &bridge, + root, + "agc_edit_image", + json!({ + "sourceLocalAssetId": "hero-image", + "prompt": "把这张角色图改成夜景霓虹配色", + "assetName": "英雄-夜霓虹" + }), + ) + .await; + let requests = server.join().expect("join tool chain fixture"); + + assert_eq!(result["result"]["isError"], false, "{result}"); + let payload = tool_chain_payload(&result); + assert_eq!(payload["status"], "completed", "{payload}"); + assert_eq!(payload["kind"], "image"); + assert_eq!(payload["mode"], "derive"); + assert_eq!( + payload["resource"]["referenceResourceIds"], + json!(["local-asset:hero-image"]) + ); + let local_path = payload["resource"]["localPath"] + .as_str() + .expect("derived local path"); + assert!( + root.join(local_path).is_file(), + "派生图片必须落盘:{local_path}" + ); + + assert_eq!(requests.len(), 6, "{requests:?}"); + let submission = requests + .iter() + .find(|request| request.starts_with("POST /api/editor/images/edits ")) + .unwrap_or_else(|| panic!("缺少图片编辑提交请求:{requests:?}")); + let submission_lower = submission.to_ascii_lowercase(); + assert!(submission_lower.contains(&format!( + "authorization: bearer {}", + TOOL_CHAIN_ACCESS_TOKEN.to_ascii_lowercase() + ))); + assert!(submission_lower.contains("idempotency-key:")); + assert!(submission.contains("\"sourceReferenceId\":\"editor-resource-hero\"")); + assert!(submission.contains("\"assetLabel\":\"英雄-夜霓虹\"")); + assert!(submission.contains(&format!("\"projectId\":\"{TOOL_CHAIN_CANVAS_PROJECT_ID}\""))); + assert!(submission.contains(&format!( + "\"assetFolderId\":\"{TOOL_CHAIN_ASSET_FOLDER_ID}\"" + ))); + assert!( + !submission.contains("assetKind"), + "图片编辑请求不得回填 assetKind:{submission}" + ); + assert!(requests.iter().any(|request| request + .starts_with("GET /api/runtime/external-generation/jobs/tool-chain-operation "))); + assert!(requests + .iter() + .any(|request| request.starts_with("GET /api/assets/read-url?"))); + } + + /// 超过已发布上限的背景音乐提示词必须在工具层就被拒绝,且一次桥请求都不发出。 + #[tokio::test] + async fn background_music_prompt_over_the_limit_is_rejected_before_any_bridge_call() { + let temporary = crate::tests::canonical_test_tempdir("direct-tools-bgm-limit-"); + let root = temporary.path(); + init_local_game_project_at(root, "direct-tools-bgm-limit", "背景音乐上限工具链") + .expect("init project"); + let authority = + resource_edit_prompt_max_chars(&LocalProjectResourceEditKind::BackgroundMusic); + + let result = EXTERNAL_MCP_BRIDGE_URL + .scope( + // 故意指向没有服务监听的 loopback 地址:一旦真的发出桥请求,报错文案会变成连接失败。 + "http://127.0.0.1:1/tool-dead".to_string(), + handle_direct_tools_mcp_request( + root, + json!({ + "jsonrpc": "2.0", + "id": 1, + "method": "tools/call", + "params": { + "name": "agc_create_or_derive_resource", + "arguments": { + "kind": "background-music", + "mode": "create", + "prompt": "字".repeat(authority + 1), + "assetName": "紧张战斗背景音乐" + } + } + }), + ), + ) + .await + .expect("mcp response"); + + assert_eq!(result["result"]["isError"], true, "{result}"); + let message = result["result"]["content"][0]["text"] + .as_str() + .expect("tool error text"); + assert!( + message.contains(&authority.to_string()) && message.contains("背景音乐"), + "必须按发布上限拒绝并说明类型:{message}" + ); + assert!( + !message.contains("连接客户端受控工具桥失败"), + "上限拒绝必须发生在桥请求之前:{message}" + ); + } + + /// 工具层 → 桥 → 假平台:背景音乐 create 必须落到站内音频生成路由。 + #[tokio::test] + async fn background_music_tool_reaches_the_platform_audio_route() { + let temporary = crate::tests::canonical_test_tempdir("direct-tools-bgm-route-"); + let root = temporary.path(); + init_local_game_project_at(root, "direct-tools-bgm-route", "背景音乐工具链") + .expect("init project"); + let manifest = read_existing_manifest_for_project(root).expect("read manifest"); + + let listener = std::net::TcpListener::bind("127.0.0.1:0").expect("bind fixture"); + let base_url = format!("http://{}", listener.local_addr().expect("fixture address")); + let (server, _requests) = tool_chain_spawn_platform( + listener, + "POST /api/editor/audios/background-music/generations ", + "audio/mpeg", + tool_chain_mp3(), + 6, + ); + let _session = crate::platform_session::install_test_platform_session( + "tool-chain-owner", + TOOL_CHAIN_ACCESS_TOKEN, + &base_url, + ); + let session = current_platform_session().expect("platform session"); + let access = + ExternalEditorBindingAccess::new(&base_url, &session.access_token, Some(&session)) + .expect("account access"); + let principal = external_editor_binding_principal(&access).expect("account principal"); + let project_binding = new_external_editor_project_binding( + &manifest.project_id, + &principal, + TOOL_CHAIN_CANVAS_PROJECT_ID, + TOOL_CHAIN_ASSET_FOLDER_ID, + unix_timestamp(), + ) + .expect("project binding"); + write_external_editor_project_binding_at(root, &project_binding) + .expect("write project binding"); + + let (bridge, _turn_arm) = tool_chain_start(root).await; + let _turn = bridge.begin_user_turn().expect("begin client turn"); + let result = tool_chain_call( + &bridge, + root, + "agc_create_or_derive_resource", + json!({ + "kind": "background-music", + "mode": "create", + "prompt": "紧张但克制的八位机战斗循环,鼓点清晰", + "assetName": "紧张战斗背景音乐" + }), + ) + .await; + let requests = server.join().expect("join tool chain fixture"); + + assert_eq!(result["result"]["isError"], false, "{result}"); + let payload = tool_chain_payload(&result); + assert_eq!(payload["status"], "completed", "{payload}"); + assert_eq!(payload["kind"], "background-music"); + assert_eq!(payload["mode"], "create"); + assert_eq!(payload["resource"]["mediaType"], "audio/mpeg"); + + assert_eq!(requests.len(), 6, "{requests:?}"); + let submission = requests + .iter() + .find(|request| { + request.starts_with("POST /api/editor/audios/background-music/generations ") + }) + .unwrap_or_else(|| panic!("缺少背景音乐提交请求:{requests:?}")); + assert!(submission.to_ascii_lowercase().contains(&format!( + "authorization: bearer {}", + TOOL_CHAIN_ACCESS_TOKEN.to_ascii_lowercase() + ))); + assert!(submission.contains("\"makeInstrumental\":true")); + assert!(submission.contains("紧张但克制的八位机战斗循环,鼓点清晰")); + assert!(submission.contains("\"assetLabel\":\"紧张战斗背景音乐\"")); + let body: Value = serde_json::from_str( + submission + .split("\r\n\r\n") + .nth(1) + .unwrap_or_else(|| panic!("背景音乐提交缺少请求体:{submission}")), + ) + .expect("background music submission body"); + let composed = body["gptDescriptionPrompt"] + .as_str() + .expect("composed background music prompt"); + assert!( + composed.starts_with("生成新音频;目标:") && composed.chars().count() < 200, + "create 模式必须使用无源前缀并落在现役接口上限内:{composed}" + ); + } } diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/generation/canvas_generation.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/generation/canvas_generation.rs index 8275aa26c..f545cc279 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/generation/canvas_generation.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/generation/canvas_generation.rs @@ -11,6 +11,10 @@ use super::external_generation_state::{ retain_platform_art_generation_runtime_accepted_result, PlatformArtGenerationRuntimeState, }; use super::*; +use crate::platform_session::{ + acquire_platform_session_identity_lease, validate_platform_session_identity, + PlatformSessionIdentity, +}; use reqwest::multipart::{Form, Part}; const EXTERNAL_GENERATION_POLL_TIMEOUT: Duration = Duration::from_secs(35 * 60); @@ -1510,10 +1514,7 @@ struct PreparedPlatformArtAssetSlice { #[derive(Clone)] struct PreparedPlatformSessionFence { - user_id: String, - api_base_url: String, - generation: u64, - access_token_sha256: String, + identity: PlatformSessionIdentity, } impl PreparedPlatformSessionFence { @@ -1521,41 +1522,17 @@ impl PreparedPlatformSessionFence { access .frozen_platform_session() .map(|session| PreparedPlatformSessionFence { - user_id: session.user_id.clone(), - api_base_url: session.api_base_url.clone(), - generation: session.generation, - access_token_sha256: format!( - "{:x}", - Sha256::digest(session.access_token.as_bytes()) - ), + identity: session.identity(), }) } fn validate(&self) -> Result<(), String> { - let matches = current_platform_session().is_some_and(|session| { - session.user_id == self.user_id - && session.api_base_url == self.api_base_url - && session.generation == self.generation - && format!("{:x}", Sha256::digest(session.access_token.as_bytes())) - == self.access_token_sha256 - }); - if matches { - Ok(()) - } else { - Err( - "authentication-required: 陶泥儿登录态已变化,旧账号请求已停止,请使用当前账号重试" - .to_string(), - ) - } + // 只比较身份:同一账号的 access token 轮换不得让在途生成 operation 失败。 + validate_platform_session_identity(&self.identity) } fn acquire_lease(&self) -> Result { - acquire_validated_platform_session_fingerprint( - &self.user_id, - &self.api_base_url, - self.generation, - &self.access_token_sha256, - ) + acquire_platform_session_identity_lease(&self.identity) } } @@ -10636,7 +10613,7 @@ mod canvas_generation_tests { } drop(owner_a_access); drop(frozen_owner_a); - install_platform_session("durable-owner-b", "durable-owner-b-token", &base_url, 2) + install_platform_session("durable-owner-b", "durable-owner-b-token", &base_url, 2, 2) .expect("switch to owner B"); let error = match request_platform_art_asset_with_runtime_options_at( @@ -10761,8 +10738,14 @@ mod canvas_generation_tests { .recv_timeout(Duration::from_secs(3)) .expect("wait for accepted response"); std::thread::sleep(Duration::from_millis(50)); - install_platform_session("post-202-user-b", "post-202-token-b", &switch_base_url, 2) - .expect("switch platform account after accepted response"); + install_platform_session( + "post-202-user-b", + "post-202-token-b", + &switch_base_url, + 2, + 2, + ) + .expect("switch platform account after accepted response"); }); let runtime_context = PlatformArtGenerationRuntimeContext { agent_id: "art-director".to_string(), diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/generation/external_generation_state.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/generation/external_generation_state.rs index 03b0dcac1..0a8974342 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/generation/external_generation_state.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/generation/external_generation_state.rs @@ -1431,12 +1431,13 @@ mod external_generation_state_tests { base_url, ); let frozen_a = current_platform_session().expect("freeze owner A"); - validate_platform_session_snapshot(&frozen_a).expect("owner A is current before switch"); + validate_frozen_platform_session(&frozen_a).expect("owner A is current before switch"); replace_platform_session_for_gui_owner( "fingerprint-owner-b", "fingerprint-token-b", base_url, 2, + 2, ) .expect("switch global session to owner B"); let current_b = current_platform_session().expect("owner B is current after switch"); diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_actions/response_stream_tests.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_actions/response_stream_tests.rs index d0e3a92a0..624479e44 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_actions/response_stream_tests.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_actions/response_stream_tests.rs @@ -605,6 +605,8 @@ fn finalization_cleanup_closes_entire_tool_plan_repair_chain_before_removal() { response_stream_fixture("finalization-tool-plan-repair-chain-run"); let root = project.path(); let llm = GameCreatorLlmConfig { + custom_enabled: false, + visible_models: Vec::new(), api_key: "finalization-tool-plan-key".to_string(), base_url: "http://127.0.0.1:1/v1".to_string(), model: "finalization-tool-plan-model".to_string(), @@ -968,6 +970,8 @@ async fn provider_handoff_identity_drift_closes_lifecycle_without_leaking_respon let root = project.path(); let request = LlmRunRequest::new(vec![LlmMessage::user("验证 handoff 身份漂移")]); let old_llm = GameCreatorLlmConfig { + custom_enabled: false, + visible_models: Vec::new(), api_key: "old-provider-key".to_string(), base_url: "http://127.0.0.1:1/v1".to_string(), model: "old-provider-model".to_string(), @@ -1073,6 +1077,8 @@ async fn tool_plan_handoff_identity_drift_closes_entire_repair_chain_before_remo LlmMessage::user("修复格式"), ]); let old_llm = GameCreatorLlmConfig { + custom_enabled: false, + visible_models: Vec::new(), api_key: "old-tool-plan-provider-key".to_string(), base_url: "http://127.0.0.1:1/v1".to_string(), model: "old-tool-plan-model".to_string(), @@ -1192,6 +1198,8 @@ async fn generic_retry_identity_drift_closes_tool_plan_repair_chain_before_remov response_stream_fixture("generic-retry-drift-tool-plan-chain-run"); let root = project.path(); let old_llm = GameCreatorLlmConfig { + custom_enabled: false, + visible_models: Vec::new(), api_key: "old-generic-retry-key".to_string(), base_url: "http://127.0.0.1:1/v1".to_string(), model: "old-generic-retry-model".to_string(), @@ -1277,6 +1285,8 @@ async fn tool_plan_capacity_gate_runs_before_provider_lifecycle_and_network() { response_stream_fixture("tool-plan-capacity-preflight-run"); let root = project.path(); let llm = GameCreatorLlmConfig { + custom_enabled: false, + visible_models: Vec::new(), api_key: "tool-plan-capacity-key".to_string(), base_url: "http://127.0.0.1:1/v1".to_string(), model: "tool-plan-capacity-model".to_string(), @@ -1400,6 +1410,8 @@ async fn tool_plan_handoff_durable_control_closes_entire_repair_chain_before_rem LlmMessage::user("修复格式"), ]); let llm = GameCreatorLlmConfig { + custom_enabled: false, + visible_models: Vec::new(), api_key: "durable-control-tool-plan-key".to_string(), base_url: "http://127.0.0.1:1/v1".to_string(), model: "durable-control-tool-plan-model".to_string(), @@ -1525,6 +1537,8 @@ fn provider_recovery_cleanup_closes_tool_plan_lifecycle_before_removing_handoff( snapshot.request_slot = "loop-0-repair-0".to_string(); let request = LlmRunRequest::new(vec![LlmMessage::user("等待 steer 或 cancel")]); let llm = GameCreatorLlmConfig { + custom_enabled: false, + visible_models: Vec::new(), api_key: "tool-plan-cleanup-key".to_string(), base_url: "http://127.0.0.1:1/v1".to_string(), model: "tool-plan-cleanup-model".to_string(), @@ -1597,6 +1611,8 @@ fn runtime_resume_scans_and_cleans_terminal_tool_plan_handoff() { snapshot.request_slot = "loop-0-repair-0".to_string(); let request = LlmRunRequest::new(vec![LlmMessage::user("终态遗留 handoff")]); let llm = GameCreatorLlmConfig { + custom_enabled: false, + visible_models: Vec::new(), api_key: "terminal-handoff-key".to_string(), base_url: "http://127.0.0.1:1/v1".to_string(), model: "terminal-handoff-model".to_string(), @@ -1693,6 +1709,8 @@ async fn provider_handoff_retry_conflict_preserves_both_sidecars_for_reconciliat let root = project.path(); let request = LlmRunRequest::new(vec![LlmMessage::user("验证 handoff/retry 冲突")]); let llm = GameCreatorLlmConfig { + custom_enabled: false, + visible_models: Vec::new(), api_key: "provider-key".to_string(), base_url: "http://127.0.0.1:1/v1".to_string(), model: "provider-model".to_string(), diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_driver.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_driver.rs index f183e0f6b..02b48e807 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_driver.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_driver.rs @@ -2,8 +2,9 @@ use super::*; pub(super) static GAME_CREATOR_AGENT_RUNTIME_UPDATE_APP_HANDLE: OnceLock = OnceLock::new(); -pub(super) static GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINK: OnceLock< - std::sync::Mutex>, +/// 同一 AppData 允许多个界面窗口同时挂载事件接收端,因此这里是按 token 去重的注册表。 +pub(super) static GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINKS: OnceLock< + std::sync::Mutex>, > = OnceLock::new(); #[cfg(test)] pub(super) static GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINK_TEST_LOCK: std::sync::Mutex<()> = @@ -293,8 +294,8 @@ pub(crate) use entrypoints::{ configure_game_creator_manifest_invalidation_event_sink, emit_direct_game_creator_progress, emit_game_creator_agent_runtime_update, emit_game_creator_manifest_invalidated, game_creator_agent_runtime_update_event, generate_local_game_draft_at, - install_game_creator_manifest_invalidation_event_sink, read_game_creator_agent_runtime_at, - read_game_creator_agent_runtime_for_session_at, read_game_creator_agent_runtimes_at, + read_game_creator_agent_runtime_at, read_game_creator_agent_runtime_for_session_at, + read_game_creator_agent_runtimes_at, register_game_creator_manifest_invalidation_event_sink, set_game_creator_agent_runtime_update_app_handle, start_game_creator_manifest_invalidation_event_sink, validate_game_creator_manifest_invalidation_event_sink, diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_driver/entrypoints.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_driver/entrypoints.rs index 4038f1bcb..4e5177b10 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_driver/entrypoints.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_driver/entrypoints.rs @@ -1,11 +1,12 @@ use super::*; const GAME_CREATOR_MANIFEST_INVALIDATION_RELAY_MAX_BYTES: u64 = 64 * 1024; +const GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINK_MAX: usize = 16; -fn lock_game_creator_manifest_invalidation_event_sink( -) -> std::sync::MutexGuard<'static, Option> { - GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINK - .get_or_init(|| Mutex::new(None)) +fn lock_game_creator_manifest_invalidation_event_sinks( +) -> std::sync::MutexGuard<'static, Vec> { + GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINKS + .get_or_init(|| Mutex::new(Vec::new())) .lock() .unwrap_or_else(|poisoned| poisoned.into_inner()) } @@ -219,7 +220,7 @@ pub(crate) fn configure_game_creator_manifest_invalidation_event_sink( token: &str, ) -> Result<(), String> { let sink = validate_game_creator_manifest_invalidation_event_sink(port, token)?; - install_game_creator_manifest_invalidation_event_sink(sink); + register_game_creator_manifest_invalidation_event_sink(sink); Ok(()) } @@ -240,10 +241,29 @@ pub(crate) fn validate_game_creator_manifest_invalidation_event_sink( }) } -pub(crate) fn install_game_creator_manifest_invalidation_event_sink( +/// 登记一个界面窗口的事件接收端。 +/// +/// 同一窗口重复 attach 用同一个 token,按 token 覆盖旧登记;不同窗口各自持有 +/// 自己的 token,注册表按登记顺序保留,最多 `GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINK_MAX` 个。 +pub(crate) fn register_game_creator_manifest_invalidation_event_sink( sink: GameCreatorManifestInvalidationEventSink, ) { - *lock_game_creator_manifest_invalidation_event_sink() = Some(sink); + let mut sinks = lock_game_creator_manifest_invalidation_event_sinks(); + if let Some(existing) = sinks + .iter_mut() + .find(|existing| existing.token == sink.token) + { + *existing = sink; + return; + } + if sinks.len() >= GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINK_MAX { + sinks.remove(0); + } + sinks.push(sink); +} + +fn remove_game_creator_manifest_invalidation_event_sink(token: &str) { + lock_game_creator_manifest_invalidation_event_sinks().retain(|sink| sink.token != token); } #[cfg(test)] @@ -258,14 +278,20 @@ impl GameCreatorManifestInvalidationEventSinkTestGuard { } pub(crate) fn configured_sink(&self) -> Option { - lock_game_creator_manifest_invalidation_event_sink().clone() + lock_game_creator_manifest_invalidation_event_sinks() + .first() + .cloned() + } + + pub(crate) fn configured_sinks(&self) -> Vec { + lock_game_creator_manifest_invalidation_event_sinks().clone() } } #[cfg(test)] impl Drop for GameCreatorManifestInvalidationEventSinkTestGuard { fn drop(&mut self) { - *lock_game_creator_manifest_invalidation_event_sink() = None; + lock_game_creator_manifest_invalidation_event_sinks().clear(); } } @@ -281,16 +307,43 @@ pub(crate) fn acquire_game_creator_manifest_invalidation_event_sink_test_guard( } fn relay_game_creator_manifest_invalidation(root: &Path, agent_id: &str) -> Result<(), String> { - let sink = lock_game_creator_manifest_invalidation_event_sink().clone(); - let Some(sink) = sink else { + let sinks = lock_game_creator_manifest_invalidation_event_sinks().clone(); + if sinks.is_empty() { return Ok(()); + } + let event = GameCreatorManifestInvalidatedEvent { + project_path: root.to_string_lossy().into_owned(), + agent_id: agent_id.to_string(), }; + let mut failed_tokens = Vec::new(); + let mut last_error = None; + for sink in &sinks { + match relay_game_creator_manifest_invalidation_to_sink(sink, &event) { + Ok(()) => {} + Err(error) => { + // 窗口已退出或接收端已释放时只淘汰该接收端,不能影响其它窗口。 + failed_tokens.push(sink.token.clone()); + last_error = Some(error); + } + } + } + if !failed_tokens.is_empty() { + lock_game_creator_manifest_invalidation_event_sinks() + .retain(|sink| !failed_tokens.contains(&sink.token)); + } + match last_error { + Some(error) => Err(error), + None => Ok(()), + } +} + +fn relay_game_creator_manifest_invalidation_to_sink( + sink: &GameCreatorManifestInvalidationEventSink, + event: &GameCreatorManifestInvalidatedEvent, +) -> Result<(), String> { let envelope = GameCreatorManifestInvalidationRelayEnvelope { - token: sink.token, - event: GameCreatorManifestInvalidatedEvent { - project_path: root.to_string_lossy().into_owned(), - agent_id: agent_id.to_string(), - }, + token: sink.token.clone(), + event: event.clone(), }; let payload = serde_json::to_vec(&envelope) .map_err(|error| format!("序列化 manifest 失效事件失败:{error}"))?; diff --git a/apps/ai-game-creator-shell/src-tauri/src/commands.rs b/apps/ai-game-creator-shell/src-tauri/src/commands.rs index ca97077f1..5647d2cb4 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/commands.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/commands.rs @@ -1,8 +1,5 @@ use super::*; -use crate::agent::{ - direct_codex_canonical_project_identity, read_direct_project_chat_history_at, - read_direct_project_last_item_id_at, -}; +use crate::agent::{read_direct_project_chat_history_at, read_direct_project_last_item_id_at}; use crate::ui_editor::resource::font::FontAsset; use sha2::{Digest, Sha256}; use std::collections::{BTreeMap, HashSet}; @@ -1939,8 +1936,9 @@ pub(crate) async fn polish_local_project_prompt( } #[tauri::command] -pub(crate) fn read_platform_account_session_generation() -> u64 { - current_platform_session_generation() +pub(crate) fn read_platform_account_session_state( +) -> crate::platform_session::PlatformSessionWriteState { + crate::platform_session::current_platform_session_write_state() } #[tauri::command] @@ -1948,28 +1946,45 @@ pub(crate) async fn install_platform_account_session( user_id: String, access_token: String, api_base_url: String, - generation: u64, + identity_generation: u64, + revision: u64, ) -> Result<(), String> { tokio::task::spawn_blocking(move || { - validate_platform_session_input(&user_id, &access_token, &api_base_url, generation)?; + validate_platform_session_input( + &user_id, + &access_token, + &api_base_url, + identity_generation, + revision, + )?; install_external_agent_runner_platform_session( &user_id, &access_token, &api_base_url, - generation, + identity_generation, + revision, )?; - install_platform_session(&user_id, &access_token, &api_base_url, generation) + install_platform_session( + &user_id, + &access_token, + &api_base_url, + identity_generation, + revision, + ) }) .await .map_err(|error| format!("安装本地运行时会话任务意外终止:{error}"))? } #[tauri::command] -pub(crate) async fn clear_platform_account_session(generation: u64) -> Result<(), String> { +pub(crate) async fn clear_platform_account_session( + identity_generation: u64, + revision: u64, +) -> Result<(), String> { tokio::task::spawn_blocking(move || { shutdown_game_creator_codex_app_servers()?; - clear_external_agent_runner_platform_session(generation)?; - clear_platform_session(generation); + clear_external_agent_runner_platform_session(identity_generation, revision)?; + clear_platform_session(identity_generation, revision); Ok(()) }) .await @@ -1991,6 +2006,8 @@ pub(crate) fn write_game_creator_app_config( .lock() .map_err(|_| "配置写入锁不可用")?; let (current, overlays) = load_game_creator_app_config_for_write()?; + // 自定义开关只能从本地配置文件开启,不能由渲染层越过配置门禁。 + config.llm.custom_enabled = current.llm.custom_enabled; config.selected_model_id = current.selected_model_id; config.selected_model_is_default = current.selected_model_is_default; persist_game_creator_app_config(config, overlays, false) @@ -2027,7 +2044,12 @@ pub(crate) fn select_game_creator_model( let _guard = GAME_CREATOR_CONFIG_WRITE_LOCK .lock() .map_err(|_| "配置写入锁不可用")?; - if model_id.is_empty() + let (mut config, overlays) = load_game_creator_app_config_for_write()?; + if config.llm.custom_enabled { + if !config.llm.visible_models.contains(&model_id) { + return Err("所选模型未勾选或已移除,请刷新模型列表".into()); + } + } else if model_id.is_empty() || model_id.len() > 64 || !model_id .bytes() @@ -2035,12 +2057,21 @@ pub(crate) fn select_game_creator_model( { return Err("模型标识无效".into()); } - let (mut config, overlays) = load_game_creator_app_config_for_write()?; config.selected_model_id = model_id; config.selected_model_is_default = is_default; persist_game_creator_app_config(config, overlays, true) } +#[tauri::command] +pub(crate) async fn discover_game_creator_llm_models( + llm: GameCreatorLlmConfig, +) -> Result, String> { + if !load_game_creator_app_config()?.llm.custom_enabled { + return Err("请先在本地配置中开启 llm.customEnabled".to_string()); + } + fetch_custom_llm_models(&llm).await +} + fn persist_game_creator_app_config( config: GameCreatorAppConfig, overlays: Vec<(PathBuf, serde_json::Value)>, @@ -2056,8 +2087,8 @@ fn persist_game_creator_app_config( let previous = overlay.clone(); if let Some(fields) = overlay.as_object_mut() { for (key, value) in fields.iter_mut() { - if matches!(key.as_str(), "selectedModelId" | "selectedModelIsDefault") - == model_only + if !model_only + || matches!(key.as_str(), "selectedModelId" | "selectedModelIsDefault") { if let Some(saved_value) = saved.get(key) { // 仅同步已有覆盖项;其它字段继续保留原有覆盖语义。 @@ -4231,14 +4262,7 @@ pub(crate) async fn import_account_editor_assets_for_agent( access.validate_frozen_session()?; let _platform_session_lease = frozen_session .as_ref() - .map(|session| { - acquire_validated_platform_session_fingerprint( - &session.user_id, - &session.api_base_url, - session.generation, - &format!("{:x}", Sha256::digest(session.access_token.as_bytes())), - ) - }) + .map(|session| acquire_platform_session_identity_lease(&session.identity())) .transpose()?; let _lock = acquire_project_write_lock(root, "canvas.asset_import")?; access.validate_frozen_session()?; @@ -5008,7 +5032,21 @@ pub(crate) fn read_local_project_text_preview_at( return Err("只能读取当前项目已登记的文档资源".to_string()); } cancellation.check()?; - load_local_project_text_preview_with_cancellation(root, &normalized_path, cancellation) + let mut preview = + load_local_project_text_preview_with_cancellation(root, &normalized_path, cancellation)?; + if normalized_path.to_ascii_lowercase().ends_with(".json") { + preview.ui_design_asset_id = manifest.assets.iter().find_map(|asset| { + (asset.local_path == normalized_path + && ui_editor::persistence::is_valid_ui_design_json( + &preview.content, + &manifest.project_id, + &asset.id, + )) + .then(|| asset.id.clone()) + }); + } + cancellation.check()?; + Ok(preview) } #[tauri::command] @@ -5306,31 +5344,6 @@ pub(crate) async fn read_agent_runtime_error_detail( .await .map_err(|error| format!("读取统一错误诊断后台任务失败:{error}"))? } -#[tauri::command] -pub(crate) async fn read_direct_tool_calls( - project_path: String, -) -> Result, String> { - tauri::async_runtime::spawn_blocking(move || { - let root = Path::new(project_path.trim()); - enforce_project_permission_policy(root, "conversation.read")?; - read_direct_tool_calls_at(root) - }) - .await - .map_err(|error| format!("读取工具调用历史后台任务失败:{error}"))? -} - -#[tauri::command] -pub(crate) async fn read_direct_turn_stream( - project_path: String, -) -> Result, String> { - tauri::async_runtime::spawn_blocking(move || { - let root = Path::new(project_path.trim()); - enforce_project_permission_policy(root, "conversation.read")?; - read_direct_turn_stream_at(root) - }) - .await - .map_err(|error| format!("读取回合流历史后台任务失败:{error}"))? -} #[tauri::command] pub(crate) fn list_game_creator_direct_active_turns( @@ -5345,13 +5358,7 @@ pub(crate) async fn subscribe_direct_project_thread( tauri::async_runtime::spawn_blocking(move || { let root = Path::new(project_path.trim()); enforce_project_permission_policy(root, "conversation.read")?; - let (canonical_root, _) = direct_codex_canonical_project_identity(root)?; - let thread_root = canonical_root - .to_str() - .and_then(|value| value.strip_prefix("\\\\?\\")) - .map(Path::new) - .unwrap_or(canonical_root.as_path()); - let thread_id = thread_root.to_string_lossy().into_owned(); + let thread_id = direct_thread_id_for_project(root); let mut bootstrap = subscribe_direct_thread(&thread_id); if bootstrap.last_completed_item_id.is_none() { bootstrap.last_completed_item_id = read_direct_project_last_item_id_at(root)?; @@ -5378,15 +5385,21 @@ pub(crate) async fn read_direct_project_history_slice( tauri::async_runtime::spawn_blocking(move || { let root = Path::new(project_path.trim()); enforce_project_permission_policy(root, "conversation.read")?; - let (items, has_more, item_timestamps) = read_direct_project_history_items_slice_at( - root, - before_item_id.as_deref(), - limit.unwrap_or(20), - )?; + let (raw_items, has_more, recorded_at_ms, first_item_id) = + read_direct_project_history_items_slice_at( + root, + before_item_id.as_deref(), + limit.unwrap_or(20), + )?; + let items = direct_thread_items_from_history(root, &raw_items, |item| { + direct_thread_item_identity(item) + .and_then(|identity| recorded_at_ms.get(&identity).copied()) + .unwrap_or_default() + }); Ok(DirectThreadHistorySlice { items, has_more, - item_timestamps, + first_item_id, }) }) .await diff --git a/apps/ai-game-creator-shell/src-tauri/src/config.rs b/apps/ai-game-creator-shell/src-tauri/src/config.rs index b66b976af..95c7726f6 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/config.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/config.rs @@ -108,6 +108,8 @@ fn user_selected_path_is_authorized(path: &Path, is_directory: bool) -> bool { } pub(crate) const OFFICIAL_LLM_ROUTER_BASE_URL: &str = "https://router.genarrative.world/v1"; +/// 官方路由未选择平台目录模型时写入配置文件的占位标识。 +pub(crate) const OFFICIAL_LLM_ROUTER_DEFAULT_MODEL: &str = "platform-default"; pub(crate) const GAME_CREATOR_LLM_AGENT_REASONING_EFFORT_DEFAULTS: [(&str, &str); 21] = [ (GAME_CREATOR_PROJECT_SUPERVISOR_AGENT_ID, "high"), @@ -162,6 +164,9 @@ fn build_game_creator_platform_llm_config( llm: &GameCreatorLlmConfig, config_path: &str, ) -> Result { + if llm.custom_enabled { + return build_game_creator_provider_llm_config(llm, config_path); + } if game_creator_official_llm_route_locked() { return build_game_creator_official_platform_llm_config(llm); } @@ -454,7 +459,7 @@ fn check_game_creator_codex_config( ); let mut status = check_game_creator_llm_config_values(&app_config.llm, "llm"); status.agent_mode = app_config.agent_mode.clone(); - if game_creator_official_llm_route_locked() { + if !app_config.llm.custom_enabled && game_creator_official_llm_route_locked() { let account_ready = current_platform_session().is_some(); status.account_credential_state = if account_ready { "ready".to_string() @@ -490,7 +495,7 @@ fn check_game_creator_codex_config( ); agent.configured = cli_error.is_none() && route_error.is_none(); agent.error = cli_error.clone().or(route_error); - if game_creator_official_llm_route_locked() { + if !llm.custom_enabled && game_creator_official_llm_route_locked() { agent.account_credential_state = status.account_credential_state.clone(); agent.official_route_locked = true; agent.configured = status.configured; @@ -528,6 +533,14 @@ pub(crate) fn game_creator_codex_app_server_llm_route_error( if agent_mode != GAME_CREATOR_AGENT_MODE_CODEX_APP_SERVER { return None; } + if llm.custom_enabled { + if let Err(error) = validate_custom_llm_connection(llm) { + return Some(error); + } + if !llm.visible_models.contains(&llm.model) { + return Some("请至少勾选一个模型,并从已勾选列表选择模型".to_string()); + } + } if llm.api_kind != "openai_responses" { return Some(format!( "配置项 {config_path}.apiKind={} 不能由 codex_app_server 直接映射;请使用 openai_responses 或切换 provider 模式", @@ -601,7 +614,7 @@ pub(crate) fn check_game_creator_llm_config_values( "unavailable" } .to_string(), - official_route_locked: game_creator_official_llm_route_locked(), + official_route_locked: !config.custom_enabled && game_creator_official_llm_route_locked(), reasoning_effort: config.reasoning_effort.clone(), stream: config.stream, web_search_enabled: config.web_search_enabled, @@ -3332,9 +3345,7 @@ pub(crate) fn configure_game_creator_runtime_config_dir( write_game_creator_config_atomically(&config_path, DEFAULT_GAME_CREATOR_APP_CONFIG_JSON) .map_err(std::io::Error::other)?; } - // Both the normal config and the optional local override are persisted - // inputs. Every real AGC build scrubs legacy provider credentials from - // either file before the next read can observe them again. + // 按主配置与本地覆盖的最终开关决定是否保留自定义连接。 for path in [ config_path, config_dir.join(GAME_CREATOR_LOCAL_CONFIG_FILE_NAME), @@ -3421,6 +3432,7 @@ pub(crate) fn load_game_creator_app_config() -> Result bool { + if config.llm.as_ref().and_then(|llm| llm.custom_enabled) == Some(true) { + return false; + } let mut changed = config.agent_mode.as_deref() != Some(GAME_CREATOR_AGENT_MODE_CODEX_APP_SERVER) || config.agent_llm.is_some(); config.agent_mode = Some(GAME_CREATOR_AGENT_MODE_CODEX_APP_SERVER.to_string()); config.agent_llm = None; if let Some(llm) = config.llm.as_mut() { - changed |= llm.api_key.is_some() - || llm.base_url.is_some() - || llm.model.is_some() - || llm.api_kind.is_some(); - llm.api_key = None; - llm.base_url = None; - llm.model = None; - llm.api_kind = None; + // 官方路由仍然清空凭据,但把连接字段留在文件里:手写自定义连接时 + // 用户能看到 baseUrl / apiKey / model / apiKind 四要素与开关、模型列表并列。 + let official_model = config + .selected_model_id + .clone() + .filter(|value| !value.is_empty()) + .unwrap_or_else(|| OFFICIAL_LLM_ROUTER_DEFAULT_MODEL.to_string()); + changed |= llm.api_key.as_deref() != Some("") + || llm.base_url.as_deref() != Some(OFFICIAL_LLM_ROUTER_BASE_URL) + || llm.model.as_deref() != Some(official_model.as_str()) + || llm.api_kind.as_deref() != Some(DEFAULT_GAME_CREATOR_LLM_API_KIND) + || llm.custom_enabled.is_none() + || llm.visible_models.is_none(); + llm.api_key = Some(String::new()); + llm.base_url = Some(OFFICIAL_LLM_ROUTER_BASE_URL.to_string()); + llm.model = Some(official_model); + llm.api_kind = Some(DEFAULT_GAME_CREATOR_LLM_API_KIND.to_string()); + llm.custom_enabled = Some(false); + llm.visible_models = Some(llm.visible_models.take().unwrap_or_default()); } if config.editor_api.is_some() { changed = true; @@ -3480,6 +3507,7 @@ pub(crate) fn migrate_legacy_game_creator_agent_mode(path: &Path) -> Result<(), let mut config = serde_json::from_str::(&content) .map_err(|error| format!("解析客户端配置失败:{}: {error}", path.display()))?; let mut changed = false; + changed |= ensure_game_creator_custom_llm_file_fields(&mut config); let inferred_agent_mode = config .agent_mode .as_deref() @@ -3531,7 +3559,7 @@ pub(crate) fn migrate_legacy_game_creator_agent_mode(path: &Path) -> Result<(), )); } } - if game_creator_official_llm_route_locked() { + if game_creator_official_llm_route_locked() && !custom_llm_enabled_at_config_path(path)? { changed |= scrub_locked_game_creator_config_file(&mut config); } if changed { @@ -3542,11 +3570,30 @@ pub(crate) fn migrate_legacy_game_creator_agent_mode(path: &Path) -> Result<(), Ok(()) } -/// Returns whether a real AGC build must use the authenticated API Server -/// proxy instead of any persisted provider credentials. +/// 让文件始终带 `customEnabled` 与 `visibleModels`:自定义连接靠手写这些字段开启, +/// 键缺席时用户无法从文件本身看出开关和模型列表写在哪里。 +pub(crate) fn ensure_game_creator_custom_llm_file_fields( + config: &mut GameCreatorAppConfigFile, +) -> bool { + let Some(llm) = config.llm.as_mut() else { + return false; + }; + let mut changed = false; + if llm.custom_enabled.is_none() { + llm.custom_enabled = Some(false); + changed = true; + } + if llm.visible_models.is_none() { + llm.visible_models = Some(Vec::new()); + changed = true; + } + changed +} + +/// 默认官方路由策略;显式 llm.customEnabled 由调用方优先处理。 /// /// Debug and release binaries intentionally share this decision. The two -/// exceptions are the Rust unit-test build and the explicitly env-gated debug +/// test exceptions are the Rust unit-test build and the explicitly env-gated debug /// deterministic-provider E2E; their loopback fixtures are never compiled into /// or enabled inside a shipped release binary. pub(crate) fn game_creator_official_llm_route_locked() -> bool { @@ -3577,16 +3624,19 @@ pub(crate) fn lock_game_creator_app_config_to_official_route(config: &mut GameCr return; } config.agent_mode = GAME_CREATOR_AGENT_MODE_CODEX_APP_SERVER.to_string(); + config.agent_llm.clear(); + config.editor_api.api_key.clear(); + if config.llm.custom_enabled { + return; + } config.llm.api_key.clear(); config.llm.base_url = OFFICIAL_LLM_ROUTER_BASE_URL.to_string(); config.llm.model = if config.selected_model_id.is_empty() { - "platform-default".to_string() + OFFICIAL_LLM_ROUTER_DEFAULT_MODEL.to_string() } else { config.selected_model_id.clone() }; config.llm.api_kind = DEFAULT_GAME_CREATOR_LLM_API_KIND.to_string(); - config.agent_llm.clear(); - config.editor_api.api_key.clear(); } pub(crate) fn game_creator_app_config_view( @@ -3944,6 +3994,12 @@ pub(crate) fn merge_game_creator_llm_config( config: &mut GameCreatorLlmConfig, patch: GameCreatorLlmConfigFile, ) { + if let Some(value) = patch.custom_enabled { + config.custom_enabled = value; + } + if let Some(value) = patch.visible_models { + config.visible_models = value; + } if let Some(value) = patch.api_key { config.api_key = value; } @@ -3989,6 +4045,12 @@ pub(crate) fn merge_game_creator_llm_patch( config: &mut GameCreatorLlmConfigFile, patch: GameCreatorLlmConfigFile, ) { + if let Some(value) = patch.custom_enabled { + config.custom_enabled = Some(value); + } + if let Some(value) = patch.visible_models { + config.visible_models = Some(value); + } if let Some(value) = patch.api_key { config.api_key = Some(value); } @@ -4073,6 +4135,145 @@ pub(crate) fn trim_config_string(value: &str) -> Option { } } +fn custom_llm_enabled_at_config_path(path: &Path) -> Result { + let parent = path.parent().ok_or("客户端配置缺少父目录")?; + let mut enabled = false; + for name in [ + GAME_CREATOR_CONFIG_FILE_NAME, + GAME_CREATOR_LOCAL_CONFIG_FILE_NAME, + ] { + if let Some(content) = read_game_creator_config_file(&parent.join(name))? { + let file: GameCreatorAppConfigFile = + serde_json::from_str(&content).map_err(|_| "解析客户端配置失败".to_string())?; + if let Some(value) = file.llm.and_then(|llm| llm.custom_enabled) { + enabled = value; + } + } + } + Ok(enabled) +} + +pub(crate) fn validate_custom_llm_connection( + llm: &GameCreatorLlmConfig, +) -> Result { + if llm.api_key.trim().is_empty() { + return Err("请填写自定义 LLM API Key".to_string()); + } + let url = + url::Url::parse(llm.base_url.trim()).map_err(|_| "自定义 LLM API 地址无效".to_string())?; + if !matches!(url.scheme(), "http" | "https") + || url.host_str().is_none() + || !url.username().is_empty() + || url.password().is_some() + || url.query().is_some() + || url.fragment().is_some() + { + return Err("请填写不含凭据、查询参数和片段的 HTTP(S) API 根地址".to_string()); + } + Ok(url) +} + +pub(crate) fn normalize_custom_llm_model_ids(ids: &[String]) -> Result, String> { + if ids.len() > 4096 { + return Err("模型列表超过 4096 项上限".to_string()); + } + let mut result = Vec::new(); + let mut seen = std::collections::HashSet::new(); + for id in ids { + let id = id.trim(); + if id.is_empty() + || id.len() > 256 + || id.chars().any(|c| c.is_control() || c.is_whitespace()) + { + return Err("模型标识为空、包含空白或超过 256 字节".to_string()); + } + if seen.insert(id.to_string()) { + result.push(id.to_string()); + } + } + Ok(result) +} + +fn apply_custom_llm_model_selection(config: &mut GameCreatorAppConfig) { + if !config.llm.custom_enabled { + return; + } + if config.selected_model_is_default + || !config + .llm + .visible_models + .contains(&config.selected_model_id) + { + config.selected_model_id = config + .llm + .visible_models + .first() + .cloned() + .unwrap_or_default(); + config.selected_model_is_default = true; + } + config.llm.model = config.selected_model_id.clone(); +} + +pub(crate) async fn fetch_custom_llm_models( + llm: &GameCreatorLlmConfig, +) -> Result, String> { + let mut url = validate_custom_llm_connection(llm)?; + url.set_path(&format!("{}/models", url.path().trim_end_matches('/'))); + let client = reqwest::Client::builder() + .redirect(reqwest::redirect::Policy::none()) + .timeout(std::time::Duration::from_secs(15)) + .build() + .map_err(|_| "初始化模型列表请求失败".to_string())?; + let mut response = client + .get(url) + .bearer_auth(llm.api_key.trim()) + .send() + .await + .map_err(|error| { + if error.is_timeout() { + "模型列表请求超时,请重试".to_string() + } else { + "无法连接模型端点,请检查 API 地址和网络".to_string() + } + })?; + if !response.status().is_success() { + return Err(format!( + "模型列表读取失败(HTTP {})", + response.status().as_u16() + )); + } + let mut body = Vec::new(); + while let Some(chunk) = response + .chunk() + .await + .map_err(|_| "读取模型列表响应失败或超时".to_string())? + { + if body.len() + chunk.len() > 1024 * 1024 { + return Err("模型列表响应超过 1 MiB 上限".to_string()); + } + body.extend_from_slice(&chunk); + } + #[derive(Deserialize)] + struct Model { + id: String, + } + #[derive(Deserialize)] + struct Models { + data: Vec, + } + let models: Models = serde_json::from_slice(&body) + .map_err(|_| "模型端点需返回 OpenAI 兼容的 data[].id 列表".to_string())?; + let ids = models + .data + .into_iter() + .map(|model| model.id) + .collect::>(); + let mut ids = normalize_custom_llm_model_ids(&ids)?; + ids.sort(); + Ok(ids) +} + pub(crate) fn normalize_game_creator_app_config( mut config: GameCreatorAppConfig, ) -> Result { @@ -4086,6 +4287,17 @@ pub(crate) fn normalize_game_creator_app_config( lock_game_creator_app_config_to_official_route(&mut config); } config.agent_mode = normalize_game_creator_agent_mode(&config.agent_mode)?; + if config.llm.custom_enabled { + validate_custom_llm_connection(&config.llm)?; + config.llm.visible_models = normalize_custom_llm_model_ids(&config.llm.visible_models)?; + if config.llm.visible_models.is_empty() { + return Err("请至少勾选一个要显示的模型".to_string()); + } + if config.llm.api_kind != "openai_responses" { + return Err("自定义 LLM 需要支持 OpenAI Responses 协议".to_string()); + } + apply_custom_llm_model_selection(&mut config); + } config.llm.api_key = config.llm.api_key.trim().to_string(); config.llm.base_url = trim_config_string(&config.llm.base_url).ok_or_else(|| llm_base_url_config_error("llm"))?; @@ -4182,7 +4394,9 @@ pub(crate) fn normalize_game_creator_llm_patch_config( } pub(crate) fn is_empty_game_creator_llm_patch(patch: &GameCreatorLlmConfigFile) -> bool { - patch.api_key.is_none() + patch.custom_enabled.is_none() + && patch.visible_models.is_none() + && patch.api_key.is_none() && patch.base_url.is_none() && patch.model.is_none() && patch.api_kind.is_none() @@ -4342,6 +4556,188 @@ mod private_file_write_tests { } } +#[cfg(test)] +mod custom_llm_tests { + use super::*; + use std::io::{Read, Write}; + + fn custom_llm() -> GameCreatorLlmConfig { + GameCreatorLlmConfig { + custom_enabled: true, + api_key: "custom-fixture-key".into(), + base_url: "https://provider.example/v1".into(), + model: "vendor/model.v1:latest".into(), + visible_models: vec!["vendor/model.v1:latest".into(), "second.model".into()], + ..GameCreatorLlmConfig::default() + } + } + + #[test] + fn custom_llm_defaults_closed_and_explicit_config_survives_scrub() { + assert!(!GameCreatorLlmConfig::default().custom_enabled); + let mut file: GameCreatorAppConfigFile = serde_json::from_value(serde_json::json!({ + "llm": {"customEnabled": true, "apiKey": "fixture", "baseUrl": "https://custom.example/v1", "visibleModels": ["vendor/a.v1"]} + })).unwrap(); + assert!(!scrub_locked_game_creator_config_file(&mut file)); + let mut config = GameCreatorAppConfig::default(); + merge_game_creator_llm_config(&mut config.llm, file.llm.unwrap()); + assert!(config.llm.custom_enabled); + assert_eq!(config.llm.api_key, "fixture"); + assert_eq!(config.llm.visible_models, ["vendor/a.v1"]); + } + + #[test] + fn custom_llm_selection_is_allowlisted_and_removed_model_falls_back() { + let mut config = GameCreatorAppConfig { + llm: custom_llm(), + selected_model_id: "second.model".into(), + ..GameCreatorAppConfig::default() + }; + apply_custom_llm_model_selection(&mut config); + assert_eq!(config.llm.model, "second.model"); + config.llm.visible_models.pop(); + let normalized = normalize_game_creator_app_config(config).unwrap(); + assert_eq!(normalized.llm.model, "vendor/model.v1:latest"); + assert_eq!(normalized.selected_model_id, normalized.llm.model); + assert!(normalized.selected_model_is_default); + assert!(game_creator_codex_app_server_llm_route_error( + "codex_app_server", + &normalized.llm, + "llm" + ) + .is_none()); + } + + #[test] + fn custom_llm_missing_connection_or_models_is_rejected_without_official_fallback() { + for field in ["key", "models", "url"] { + let mut config = GameCreatorAppConfig { + llm: custom_llm(), + ..GameCreatorAppConfig::default() + }; + match field { + "key" => config.llm.api_key.clear(), + "models" => config.llm.visible_models.clear(), + _ => config.llm.base_url = "file:///private".into(), + } + assert!( + normalize_game_creator_app_config(config).is_err(), + "{field}" + ); + } + let mut config = custom_llm(); + config.api_key.clear(); + assert!(build_game_creator_platform_llm_config(&config, "llm").is_err()); + } + + #[test] + fn custom_llm_migration_uses_merged_overlay_switch() { + let root = tempfile::tempdir().unwrap(); + let primary = root.path().join(GAME_CREATOR_CONFIG_FILE_NAME); + let overlay = root.path().join(GAME_CREATOR_LOCAL_CONFIG_FILE_NAME); + std::fs::write( + &primary, + r#"{"llm":{"customEnabled":false,"apiKey":"fixture"}}"#, + ) + .unwrap(); + std::fs::write(&overlay, r#"{"llm":{"customEnabled":true}}"#).unwrap(); + assert!(custom_llm_enabled_at_config_path(&primary).unwrap()); + std::fs::write(&overlay, r#"{"llm":{"customEnabled":false}}"#).unwrap(); + assert!(!custom_llm_enabled_at_config_path(&primary).unwrap()); + } + + fn model_server(status: &str, body: &str) -> (String, std::thread::JoinHandle) { + let listener = std::net::TcpListener::bind("127.0.0.1:0").unwrap(); + let url = format!("http://{}/v1", listener.local_addr().unwrap()); + let response = format!("HTTP/1.1 {status}\r\nContent-Type: application/json\r\nContent-Length: {}\r\nConnection: close\r\n\r\n{body}", body.len()); + let handle = std::thread::spawn(move || { + let (mut socket, _) = listener.accept().unwrap(); + socket + .set_read_timeout(Some(std::time::Duration::from_secs(5))) + .unwrap(); + let mut request = Vec::new(); + let mut buf = [0; 1024]; + while !request.windows(4).any(|part| part == b"\r\n\r\n") { + let count = socket.read(&mut buf).unwrap(); + if count == 0 { + break; + } + request.extend_from_slice(&buf[..count]); + } + let _ = socket.write_all(response.as_bytes()); + String::from_utf8(request).unwrap() + }); + (url, handle) + } + + #[tokio::test] + async fn custom_llm_discovers_models_directly_with_custom_bearer_and_deduplicates() { + let (url, server) = model_server( + "200 OK", + r#"{"data":[{"id":"vendor/model.v1:latest"},{"id":"second.model"},{"id":"second.model"}]}"#, + ); + let mut llm = custom_llm(); + llm.base_url = url; + assert_eq!( + fetch_custom_llm_models(&llm).await.unwrap(), + ["second.model", "vendor/model.v1:latest"] + ); + let request = server.join().unwrap(); + assert!(request.starts_with("GET /v1/models HTTP/1.1")); + assert!(request + .to_ascii_lowercase() + .contains("authorization: bearer custom-fixture-key")); + assert!(!request.contains("/api/llm")); + } + + #[tokio::test] + async fn custom_llm_discovery_reports_safe_errors_and_bounds_response() { + for (status, body, expected) in [ + ( + "401 Unauthorized", + "private-upstream-secret".to_string(), + "HTTP 401", + ), + ( + "302 Found", + "private-upstream-secret".to_string(), + "HTTP 302", + ), + ("200 OK", "not-json-private-secret".to_string(), "data[].id"), + ("200 OK", "x".repeat(1024 * 1024 + 1), "1 MiB"), + ] { + let (url, server) = model_server(status, &body); + let mut llm = custom_llm(); + llm.base_url = url; + let error = fetch_custom_llm_models(&llm).await.unwrap_err(); + assert!(error.contains(expected), "{error}"); + assert!(!error.contains("secret")); + server.join().unwrap(); + } + } + + #[tokio::test] + async fn custom_llm_discovery_times_out_when_response_body_stalls() { + let listener = std::net::TcpListener::bind("127.0.0.1:0").unwrap(); + let mut llm = custom_llm(); + llm.base_url = format!("http://{}/v1", listener.local_addr().unwrap()); + let server = std::thread::spawn(move || { + let (mut socket, _) = listener.accept().unwrap(); + let mut request = [0; 4096]; + socket.read(&mut request).unwrap(); + socket + .write_all(b"HTTP/1.1 200 OK\r\nContent-Length: 100\r\n\r\n") + .unwrap(); + std::thread::sleep(std::time::Duration::from_secs(16)); + }); + let start = std::time::Instant::now(); + let error = fetch_custom_llm_models(&llm).await.unwrap_err(); + assert!(error.contains("超时"), "{error}"); + assert!(start.elapsed() < std::time::Duration::from_secs(16)); + server.join().unwrap(); + } +} + #[cfg(test)] mod private_path_elevation_policy_tests { use super::*; diff --git a/apps/ai-game-creator-shell/src-tauri/src/main.rs b/apps/ai-game-creator-shell/src-tauri/src/main.rs index bec55a981..9882a547c 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/main.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/main.rs @@ -1084,6 +1084,10 @@ struct GameCreatorAppConfigFile { #[derive(Clone, Debug, Default, Deserialize, Serialize)] #[serde(rename_all = "camelCase")] struct GameCreatorLlmConfigFile { + #[serde(skip_serializing_if = "Option::is_none")] + custom_enabled: Option, + #[serde(skip_serializing_if = "Option::is_none")] + visible_models: Option>, #[serde(skip_serializing_if = "Option::is_none")] api_key: Option, #[serde(skip_serializing_if = "Option::is_none")] @@ -1139,6 +1143,10 @@ struct GameCreatorAppConfig { #[derive(Clone, Debug, Deserialize, Serialize)] #[serde(rename_all = "camelCase")] struct GameCreatorLlmConfig { + #[serde(default)] + custom_enabled: bool, + #[serde(default)] + visible_models: Vec, api_key: String, base_url: String, model: String, @@ -1553,7 +1561,7 @@ const DEFAULT_GAME_CREATOR_LLM_REASONING_EFFORT: &str = "high"; const DEFAULT_GAME_CREATOR_LLM_CONTEXT_WINDOW_TOKENS: u64 = 128_000; const DEFAULT_GAME_CREATOR_LLM_AUTO_COMPACT_TOKEN_LIMIT: u64 = 64_000; const DEFAULT_GAME_CREATOR_LLM_TOOL_OUTPUT_TOKEN_LIMIT: u64 = 12_000; -const DEFAULT_GAME_CREATOR_LLM_MAX_RETRIES: u32 = 2; +const DEFAULT_GAME_CREATOR_LLM_MAX_RETRIES: u32 = 10; fn default_game_creator_agent_mode() -> String { GAME_CREATOR_AGENT_MODE_CODEX_APP_SERVER.to_string() @@ -1655,6 +1663,8 @@ impl Default for GameCreatorAppConfig { impl Default for GameCreatorLlmConfig { fn default() -> Self { Self { + custom_enabled: false, + visible_models: Vec::new(), api_key: String::new(), base_url: DEFAULT_GAME_CREATOR_LLM_BASE_URL.to_string(), model: DEFAULT_GAME_CREATOR_LLM_MODEL.to_string(), @@ -2209,6 +2219,8 @@ fn game_creator_gui_run_event_requests_runner_shutdown(event: &tauri::RunEvent) enum GameCreatorGuiRunnerShutdownOutcome { NotRequested, Requested, + /// 仍有其它界面窗口持有参与锁,Runner 必须保留给它们。 + Retained, Failed(GameCreatorGuiRunnerShutdownFailure), } @@ -2246,7 +2258,8 @@ fn classify_game_creator_gui_runner_shutdown_error( GameCreatorGuiRunnerShutdownFailure::ProcessIdentity } else if error.contains("当前平台不支持") || error.contains("macOS 不提供") { GameCreatorGuiRunnerShutdownFailure::PlatformUnsupported - } else if error.contains("实例锁") || error.contains("owner 锁") { + } else if error.contains("实例锁") || error.contains("参与锁") || error.contains("owner 锁") + { GameCreatorGuiRunnerShutdownFailure::LockTimeout } else if error.contains("endpoint") { GameCreatorGuiRunnerShutdownFailure::EndpointUnavailable @@ -2262,13 +2275,14 @@ fn resolve_game_creator_gui_runner_shutdown( shutdown: F, ) -> GameCreatorGuiRunnerShutdownOutcome where - F: FnOnce() -> Result<(), String>, + F: FnOnce() -> Result, { if !game_creator_gui_run_event_requests_runner_shutdown(event) { return GameCreatorGuiRunnerShutdownOutcome::NotRequested; } match shutdown() { - Ok(()) => GameCreatorGuiRunnerShutdownOutcome::Requested, + Ok(true) => GameCreatorGuiRunnerShutdownOutcome::Requested, + Ok(false) => GameCreatorGuiRunnerShutdownOutcome::Retained, Err(error) => GameCreatorGuiRunnerShutdownOutcome::Failed( classify_game_creator_gui_runner_shutdown_error(&error), ), @@ -2288,11 +2302,17 @@ fn handle_game_creator_gui_run_event(event: &tauri::RunEvent) { app_log!("agent.direct_codex.gui_exit.shutdown_failed: {error}"); } } - match resolve_game_creator_gui_runner_shutdown(event, shutdown_external_agent_runner) { + match resolve_game_creator_gui_runner_shutdown( + event, + shutdown_external_agent_runner_for_gui_exit, + ) { GameCreatorGuiRunnerShutdownOutcome::NotRequested => {} GameCreatorGuiRunnerShutdownOutcome::Requested => { app_log!("agent.runner.gui_exit.shutdown_requested") } + GameCreatorGuiRunnerShutdownOutcome::Retained => { + app_log!("agent.runner.gui_exit.retained_for_other_windows") + } GameCreatorGuiRunnerShutdownOutcome::Failed(failure) => { app_log!("agent.runner.gui_exit.shutdown_failed.{}", failure.code()) } @@ -2601,27 +2621,25 @@ fn main() { ) })?; setup_log.append("startup.runner.configure.complete"); - let gui_owner_lock = acquire_external_agent_runner_gui_owner_lock(&config_dir) + hold_external_agent_runner_gui_participant_lock(&config_dir) .inspect_err(|error| { let details = sanitize_diagnostic_message(error, Some(config_dir.as_path())); setup_log.fail(&format!( - "startup.runner.owner-lock.failed details={details}" + "startup.runner.participant-lock.failed details={details}" )); }) .map_err(|error| { std::io::Error::new( std::io::ErrorKind::AlreadyExists, - format!("获取 GUI owner 锁失败:{error}"), + format!("建立 AGC 界面参与锁失败:{error}"), ) })?; - let gui_owner_epoch = gui_owner_lock.owner_epoch().to_string(); - app.manage(gui_owner_lock); setup_log.append("startup.runner.start.begin"); set_game_creator_agent_runtime_update_app_handle(app.handle().clone()); set_direct_thread_manager_app_handle(app.handle().clone()); let manifest_event_sink = start_game_creator_manifest_invalidation_event_sink(app.handle().clone())?; - attach_external_agent_runner_gui_owner(&manifest_event_sink, &gui_owner_epoch) + attach_external_agent_runner_gui_owner(&manifest_event_sink) .inspect_err(|error| { let details = sanitize_diagnostic_message(error, Some(config_dir.as_path())); setup_log.fail(&format!( @@ -2715,12 +2733,13 @@ fn main() { confirm_resume_game_creator_agent_runtime_tasks, schedule_game_creator_agent_ready_tasks, check_game_creator_llm_config, - read_platform_account_session_generation, + read_platform_account_session_state, install_platform_account_session, clear_platform_account_session, read_game_creator_app_config, write_game_creator_app_config, select_game_creator_model, + discover_game_creator_llm_models, upload_local_asset, register_local_asset, create_ui_design_resource, @@ -2782,8 +2801,6 @@ fn main() { archive_game_creator_agent_session, read_local_conversation, read_direct_project_conversation, - read_direct_tool_calls, - read_direct_turn_stream, read_agent_runtime_error_detail, list_game_creator_direct_active_turns, subscribe_direct_project_thread, diff --git a/apps/ai-game-creator-shell/src-tauri/src/platform_session.rs b/apps/ai-game-creator-shell/src-tauri/src/platform_session.rs index 0e24b3b53..41fe89783 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/platform_session.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/platform_session.rs @@ -1,5 +1,4 @@ use serde::Deserialize; -use sha2::{Digest, Sha256}; use std::fs::{self, OpenOptions}; use std::io::Read; use std::path::{Path, PathBuf}; @@ -12,12 +11,41 @@ pub(crate) const PLATFORM_SESSION_FIXTURE_ENV: &str = "GENARRATIVE_AGC_PLATFORM_ const PLATFORM_SESSION_FIXTURE_SCHEMA_VERSION: &str = "genarrative-agc-platform-session-fixture.v1"; const PLATFORM_SESSION_FIXTURE_MAX_BYTES: u64 = 16 * 1024; +/// 平台会话快照 = 身份(登录主体 + 服务 origin)+ 凭据(当前 access token)。 +/// +/// `identity_generation` 只在登录主体、服务 origin 或登出状态变化时推进;同一身份的 +/// access token 轮换(长回合保活、401 续期、同账号重新登录)必须保持它不变。 +/// `revision` 只用于 native 写入顺序判定,防止迟到 install / clear 复活旧状态, +/// 不表达身份归属。 #[derive(Clone, Debug, Eq, PartialEq)] pub(crate) struct PlatformSessionSnapshot { pub(crate) user_id: String, pub(crate) access_token: String, pub(crate) api_base_url: String, - pub(crate) generation: u64, + pub(crate) identity_generation: u64, + pub(crate) revision: u64, +} + +/// 冻结会话的身份判据。 +/// +/// 只包含登录主体、服务 origin 和身份代次,不包含 token 字节:同一身份的凭据轮换 +/// 不得让在途生成、编辑、上传、确认或下载 operation 失效;换号、退出或 origin +/// 变化必须让它失配。 +#[derive(Clone, Debug, Eq, PartialEq)] +pub(crate) struct PlatformSessionIdentity { + pub(crate) user_id: String, + pub(crate) api_base_url: String, + pub(crate) identity_generation: u64, +} + +impl PlatformSessionSnapshot { + pub(crate) fn identity(&self) -> PlatformSessionIdentity { + PlatformSessionIdentity { + user_id: self.user_id.clone(), + api_base_url: self.api_base_url.clone(), + identity_generation: self.identity_generation, + } + } } #[derive(Clone, Copy, Debug, Eq, PartialEq)] @@ -231,26 +259,31 @@ pub(crate) fn load_platform_session_fixture_from_env_for_build( let fixture_path = validate_fixture_path(config_dir, Path::new(raw_path))?; let bytes = read_fixture_file(&fixture_path)?; let fixture = parse_platform_session_fixture(&bytes)?; + // fixture 的 generation 同时充当身份代次与写入 revision:一个 fixture 只表达 + // “从零安装一次确定的会话”,不表达同一身份的凭据续期。 let snapshot = validated_platform_session_snapshot( &fixture.user_id, &fixture.access_token, &fixture.api_base_url, fixture.generation, + fixture.generation, )?; let mut current = platform_session() .lock() .unwrap_or_else(|poisoned| poisoned.into_inner()); - // A fresh CLI/Runner normally starts at generation zero. Replacing the + // A fresh CLI/Runner normally starts at revision zero. Replacing the // state here also makes a Debug GUI fixture deterministic without relaxing - // the normal account-switch generation rules. - current.generation = snapshot.generation; + // the normal account-switch rules. + current.revision = snapshot.revision; + current.identity_generation = snapshot.identity_generation; current.snapshot = Some(snapshot); Ok(()) } #[derive(Default)] struct PlatformSessionState { - generation: u64, + revision: u64, + identity_generation: u64, snapshot: Option, } @@ -265,37 +298,60 @@ fn install_platform_session_in( user_id: &str, access_token: &str, api_base_url: &str, - generation: u64, + identity_generation: u64, + revision: u64, ) { - if generation < current.generation { + if revision < current.revision { return; } - if generation == current.generation { + if revision == current.revision { if current.snapshot.as_ref().is_some_and(|snapshot| { snapshot.user_id == user_id && snapshot.access_token == access_token && snapshot.api_base_url == api_base_url + && snapshot.identity_generation == identity_generation }) { return; } - // Equal-generation retries may only repeat the exact committed snapshot. In - // particular, a late install cannot revive a generation that was cleared. + // 同一 revision 只允许逐字段重复已提交的会话。尤其地:迟到写入不能复活已清除的 + // 会话,也不能在同一个 revision 上偷偷换掉主体或 token。 return; } - current.generation = generation; + if identity_generation < current.identity_generation { + return; + } + if current.snapshot.as_ref().is_some_and(|snapshot| { + snapshot.identity_generation == identity_generation + && (snapshot.user_id != user_id || snapshot.api_base_url != api_base_url) + }) { + // 同一个身份代次不允许更换登录主体或服务 origin:换号必须先推进身份代次, + // 否则旧账号的在途 operation 可能拿到新账号的凭据。 + return; + } + current.revision = revision; + current.identity_generation = identity_generation; current.snapshot = Some(PlatformSessionSnapshot { user_id: user_id.to_string(), access_token: access_token.to_string(), api_base_url: api_base_url.to_string(), - generation, + identity_generation, + revision, }); } -fn clear_platform_session_in(current: &mut PlatformSessionState, generation: u64) { - if generation < current.generation { +fn clear_platform_session_in( + current: &mut PlatformSessionState, + identity_generation: u64, + revision: u64, +) { + if revision <= current.revision { return; } - current.generation = generation; + if identity_generation < current.identity_generation { + return; + } + current.revision = revision; + current.identity_generation = identity_generation; current.snapshot = None; } @@ -303,10 +359,16 @@ pub(crate) fn install_platform_session( user_id: &str, access_token: &str, api_base_url: &str, - generation: u64, + identity_generation: u64, + revision: u64, ) -> Result<(), String> { - let snapshot = - validated_platform_session_snapshot(user_id, access_token, api_base_url, generation)?; + let snapshot = validated_platform_session_snapshot( + user_id, + access_token, + api_base_url, + identity_generation, + revision, + )?; let mut current = platform_session() .lock() .unwrap_or_else(|poisoned| poisoned.into_inner()); @@ -315,7 +377,8 @@ pub(crate) fn install_platform_session( &snapshot.user_id, &snapshot.access_token, &snapshot.api_base_url, - snapshot.generation, + snapshot.identity_generation, + snapshot.revision, ); Ok(()) } @@ -324,7 +387,8 @@ fn validated_platform_session_snapshot( user_id: &str, access_token: &str, api_base_url: &str, - generation: u64, + identity_generation: u64, + revision: u64, ) -> Result { if editor_api_mode() == EditorApiMode::ExternalDeveloper { return Err("独立外部开发发行版不接受陶泥儿网站登录态".to_string()); @@ -342,7 +406,8 @@ fn validated_platform_session_snapshot( user_id: user_id.to_string(), access_token: access_token.to_string(), api_base_url, - generation, + identity_generation, + revision, }) } @@ -350,23 +415,43 @@ pub(crate) fn validate_platform_session_input( user_id: &str, access_token: &str, api_base_url: &str, - generation: u64, + identity_generation: u64, + revision: u64, ) -> Result<(), String> { - validated_platform_session_snapshot(user_id, access_token, api_base_url, generation).map(|_| ()) + validated_platform_session_snapshot( + user_id, + access_token, + api_base_url, + identity_generation, + revision, + ) + .map(|_| ()) } pub(crate) fn replace_platform_session_for_gui_owner( user_id: &str, access_token: &str, api_base_url: &str, - generation: u64, + identity_generation: u64, + revision: u64, ) -> Result<(), String> { - let snapshot = - validated_platform_session_snapshot(user_id, access_token, api_base_url, generation)?; + let snapshot = validated_platform_session_snapshot( + user_id, + access_token, + api_base_url, + identity_generation, + revision, + )?; let mut current = platform_session() .lock() .unwrap_or_else(|poisoned| poisoned.into_inner()); - current.generation = snapshot.generation; + // 这条路径是 GUI authority epoch 的重定性入口:只有 durable claim 的 epoch + session + // revision 与登记完全一致时才会走到这里,新 epoch 可以替换旧进程留下的任意计数器。 + // 因此按调用方快照重定基准,让原生计数与渲染层认知严格一致;Runner 同 epoch 的幂等 + // 重挂仍走 install_platform_session_checked 的精确相等校验。写入的持续单调性由渲染层 + // reserve(max(本地 + 1, 原生下限 + 1))和 durable session revision 保证。 + current.revision = snapshot.revision; + current.identity_generation = snapshot.identity_generation; current.snapshot = Some(snapshot); Ok(()) } @@ -375,10 +460,16 @@ pub(crate) fn install_platform_session_checked( user_id: &str, access_token: &str, api_base_url: &str, - generation: u64, + identity_generation: u64, + revision: u64, ) -> Result<(), String> { - let snapshot = - validated_platform_session_snapshot(user_id, access_token, api_base_url, generation)?; + let snapshot = validated_platform_session_snapshot( + user_id, + access_token, + api_base_url, + identity_generation, + revision, + )?; let mut current = platform_session() .lock() .unwrap_or_else(|poisoned| poisoned.into_inner()); @@ -387,12 +478,13 @@ pub(crate) fn install_platform_session_checked( &snapshot.user_id, &snapshot.access_token, &snapshot.api_base_url, - snapshot.generation, + snapshot.identity_generation, + snapshot.revision, ); if current.snapshot.as_ref() == Some(&snapshot) { Ok(()) } else { - Err("authentication-required: 平台登录态 generation 已过期或主体冲突".to_string()) + Err("authentication-required: 平台登录态写入已过期或主体冲突".to_string()) } } @@ -422,30 +514,38 @@ fn normalize_platform_api_base_url(value: &str) -> Result { Ok(value.to_string()) } -pub(crate) fn clear_platform_session(generation: u64) { +pub(crate) fn clear_platform_session(identity_generation: u64, revision: u64) { let mut current = platform_session() .lock() .unwrap_or_else(|poisoned| poisoned.into_inner()); - clear_platform_session_in(&mut current, generation); + clear_platform_session_in(&mut current, identity_generation, revision); } -pub(crate) fn clear_platform_session_for_gui_owner(generation: u64) { +pub(crate) fn clear_platform_session_for_gui_owner(identity_generation: u64, revision: u64) { let mut current = platform_session() .lock() .unwrap_or_else(|poisoned| poisoned.into_inner()); - current.generation = generation; + // 与 replace 同一口径:epoch 交接按调用方快照重定基准,避免原生计数与渲染层认知漂移。 + current.revision = revision; + current.identity_generation = identity_generation; current.snapshot = None; } -pub(crate) fn clear_platform_session_checked(generation: u64) -> Result<(), String> { +pub(crate) fn clear_platform_session_checked( + identity_generation: u64, + revision: u64, +) -> Result<(), String> { let mut current = platform_session() .lock() .unwrap_or_else(|poisoned| poisoned.into_inner()); - clear_platform_session_in(&mut current, generation); - if current.generation == generation && current.snapshot.is_none() { + clear_platform_session_in(&mut current, identity_generation, revision); + if current.revision >= revision + && current.identity_generation >= identity_generation + && current.snapshot.is_none() + { Ok(()) } else { - Err("authentication-required: 平台登出 generation 已过期".to_string()) + Err("authentication-required: 平台登出写入已过期".to_string()) } } @@ -457,17 +557,42 @@ pub(crate) fn current_platform_session() -> Option { .clone() } -pub(crate) fn current_platform_session_generation() -> u64 { - platform_session() - .lock() - .unwrap_or_else(|poisoned| poisoned.into_inner()) - .generation +/// native 写入顺序 revision。渲染层用它作为只增不减的下限,避免新 WebView 的本地计数 +/// 复位后写出比现存会话更旧的 install / clear。 +/// 原生写入下限,供渲染层reserve新的身份代次与 revision。 +#[derive(Clone, Copy, Debug, Eq, PartialEq, serde::Serialize)] +#[serde(rename_all = "camelCase")] +pub(crate) struct PlatformSessionWriteState { + pub(crate) identity_generation: u64, + pub(crate) revision: u64, } -pub(crate) fn validate_platform_session_snapshot( +pub(crate) fn current_platform_session_write_state() -> PlatformSessionWriteState { + let current = platform_session() + .lock() + .unwrap_or_else(|poisoned| poisoned.into_inner()); + PlatformSessionWriteState { + identity_generation: current.identity_generation, + revision: current.revision, + } +} + +/// 冻结会话校验:只比较身份,不比较 token 字节。 +pub(crate) fn validate_frozen_platform_session( expected: &PlatformSessionSnapshot, ) -> Result<(), String> { - if platform_session_snapshot_matches(current_platform_session().as_ref(), expected) { + validate_platform_session_identity(&expected.identity()) +} + +pub(crate) fn validate_platform_session_identity( + expected: &PlatformSessionIdentity, +) -> Result<(), String> { + let matches = current_platform_session() + .as_ref() + .map(PlatformSessionSnapshot::identity) + .as_ref() + == Some(expected); + if matches { Ok(()) } else { Err( @@ -477,19 +602,11 @@ pub(crate) fn validate_platform_session_snapshot( } } -pub(crate) fn with_validated_platform_session_fingerprint( - expected_user_id: &str, - expected_api_base_url: &str, - expected_generation: u64, - expected_access_token_sha256: &str, +pub(crate) fn with_validated_platform_session_identity( + expected: &PlatformSessionIdentity, action: impl FnOnce() -> Result, ) -> Result { - let lease = acquire_validated_platform_session_fingerprint( - expected_user_id, - expected_api_base_url, - expected_generation, - expected_access_token_sha256, - )?; + let lease = acquire_platform_session_identity_lease(expected)?; let result = action(); drop(lease); result @@ -499,22 +616,20 @@ pub(crate) struct ValidatedPlatformSessionLease { _guard: std::sync::MutexGuard<'static, PlatformSessionState>, } -pub(crate) fn acquire_validated_platform_session_fingerprint( - expected_user_id: &str, - expected_api_base_url: &str, - expected_generation: u64, - expected_access_token_sha256: &str, +/// 取得身份租约:持锁期间换号 / 退出无法落地,调用方可以安全地用当前凭据完成一次 +/// 本地提交。凭据续期不改变身份,因此不会被这个租约挡住。 +pub(crate) fn acquire_platform_session_identity_lease( + expected: &PlatformSessionIdentity, ) -> Result { let current = platform_session() .lock() .unwrap_or_else(|poisoned| poisoned.into_inner()); - let matches = current.snapshot.as_ref().is_some_and(|snapshot| { - snapshot.user_id == expected_user_id - && snapshot.api_base_url == expected_api_base_url - && snapshot.generation == expected_generation - && format!("{:x}", Sha256::digest(snapshot.access_token.as_bytes())) - == expected_access_token_sha256 - }); + let matches = current + .snapshot + .as_ref() + .map(PlatformSessionSnapshot::identity) + .as_ref() + == Some(expected); if !matches { return Err( "authentication-required: 陶泥儿登录态已变化,旧账号请求已停止,请使用当前账号重试" @@ -524,13 +639,6 @@ pub(crate) fn acquire_validated_platform_session_fingerprint( Ok(ValidatedPlatformSessionLease { _guard: current }) } -fn platform_session_snapshot_matches( - current: Option<&PlatformSessionSnapshot>, - expected: &PlatformSessionSnapshot, -) -> bool { - current == Some(expected) -} - pub(crate) fn platform_session_is_available() -> bool { current_platform_session().is_some() } @@ -581,12 +689,14 @@ pub(crate) fn install_test_platform_session( .unwrap_or_else(|poisoned| poisoned.into_inner()); let previous = std::mem::take(&mut *current); *current = PlatformSessionState { - generation: 1, + revision: 1, + identity_generation: 1, snapshot: Some(PlatformSessionSnapshot { user_id: user_id.to_string(), access_token: access_token.to_string(), api_base_url: api_base_url.to_string(), - generation: 1, + identity_generation: 1, + revision: 1, }), }; drop(current); @@ -621,73 +731,42 @@ pub(crate) fn clear_test_platform_session() -> TestPlatformSessionGuard { mod tests { use super::*; + const TEST_ORIGIN: &str = "https://dev.genarrative.world"; + #[test] - fn cleared_generation_rejects_late_install_and_older_clear() { + fn cleared_revision_rejects_late_install_and_older_clear() { let mut state = PlatformSessionState::default(); + install_platform_session_in(&mut state, "user-a", "token-a", TEST_ORIGIN, 1, 1); + clear_platform_session_in(&mut state, 2, 2); + install_platform_session_in(&mut state, "user-a", "late-token-a", TEST_ORIGIN, 1, 1); install_platform_session_in( &mut state, "user-a", - "token-a", - "https://dev.genarrative.world", - 1, - ); - clear_platform_session_in(&mut state, 2); - install_platform_session_in( - &mut state, - "user-a", - "late-token-a", - "https://dev.genarrative.world", - 1, - ); - install_platform_session_in( - &mut state, - "user-a", - "same-generation-token", - "https://dev.genarrative.world", + "same-revision-token", + TEST_ORIGIN, + 2, 2, ); assert!(state.snapshot.is_none()); - assert_eq!(state.generation, 2); + assert_eq!(state.revision, 2); - install_platform_session_in( - &mut state, - "user-b", - "token-b", - "https://dev.genarrative.world", - 3, - ); - clear_platform_session_in(&mut state, 2); + install_platform_session_in(&mut state, "user-b", "token-b", TEST_ORIGIN, 3, 3); + clear_platform_session_in(&mut state, 2, 2); assert_eq!( state.snapshot.as_ref().map(|value| value.user_id.as_str()), Some("user-b") ); - assert_eq!(state.generation, 3); + assert_eq!(state.revision, 3); + assert_eq!(state.identity_generation, 3); } #[test] - fn equal_generation_only_accepts_the_exact_idempotent_snapshot() { + fn equal_revision_only_accepts_the_exact_idempotent_snapshot() { let mut state = PlatformSessionState::default(); - install_platform_session_in( - &mut state, - "user-a", - "token-a", - "https://dev.genarrative.world", - 4, - ); - install_platform_session_in( - &mut state, - "user-a", - "token-a", - "https://dev.genarrative.world", - 4, - ); - install_platform_session_in( - &mut state, - "user-b", - "token-b", - "https://dev.genarrative.world", - 4, - ); + install_platform_session_in(&mut state, "user-a", "token-a", TEST_ORIGIN, 4, 4); + install_platform_session_in(&mut state, "user-a", "token-a", TEST_ORIGIN, 4, 4); + install_platform_session_in(&mut state, "user-b", "token-b", TEST_ORIGIN, 4, 4); + install_platform_session_in(&mut state, "user-a", "token-b", TEST_ORIGIN, 4, 4); assert_eq!( state.snapshot.as_ref().map(|value| value.user_id.as_str()), Some("user-a") @@ -702,18 +781,115 @@ mod tests { } #[test] - fn current_generation_preserves_the_floor_after_session_clear() { + fn same_identity_credential_refresh_keeps_identity_and_frozen_session() { + let _session = install_test_platform_session("refresh-user", "token-a", TEST_ORIGIN); + let frozen = current_platform_session().expect("frozen platform session"); + let identity = frozen.identity(); + + install_platform_session("refresh-user", "token-b", TEST_ORIGIN, 1, 2) + .expect("refresh credential for the same identity"); + + assert_eq!( + current_platform_session().map(|session| session.access_token), + Some("token-b".to_string()) + ); + assert_eq!( + current_platform_session_write_state().identity_generation, + 1 + ); + validate_frozen_platform_session(&frozen) + .expect("same-identity token rotation must keep the frozen session valid"); + validate_platform_session_identity(&identity) + .expect("same-identity token rotation must keep the identity valid"); + } + + #[test] + fn identity_change_invalidates_frozen_session_and_needs_a_new_identity_generation() { + let _session = install_test_platform_session("identity-user-a", "token-a", TEST_ORIGIN); + let frozen = current_platform_session().expect("frozen platform session"); + install_platform_session("identity-user-a", "token-b", TEST_ORIGIN, 1, 2) + .expect("credential refresh for the same identity"); + + // 同身份代次不允许换主体:否则旧账号在途请求会拿到新账号凭据。 + install_platform_session("identity-user-b", "token-b", TEST_ORIGIN, 1, 3) + .expect("conflicting subject at the same identity generation is ignored"); + assert_eq!( + current_platform_session().map(|session| session.user_id), + Some("identity-user-a".to_string()) + ); + validate_frozen_platform_session(&frozen) + .expect("ignored conflicting write must not disturb the frozen session"); + + install_platform_session("identity-user-b", "token-b", TEST_ORIGIN, 2, 4) + .expect("account switch advances the identity generation"); + assert!(validate_frozen_platform_session(&frozen).is_err()); + assert!(current_platform_session().is_some()); + } + + #[test] + fn gui_owner_replacement_rebases_to_the_authority_and_only_subject_change_fences() { + let _session = clear_test_platform_session(); + replace_platform_session_for_gui_owner("gui-owner-a", "token-a", TEST_ORIGIN, 5, 5) + .expect("install gui owner A"); + let installed = current_platform_session().expect("gui owner A session"); + assert_eq!(installed.identity_generation, 5); + assert_eq!(installed.revision, 5); + + // 同一主体只换凭据(续期后 Runner 重挂走的就是这条 replace 路径):身份代次保持、 + // 写入 revision 前进,在途 operation 的冻结会话仍然有效。 + replace_platform_session_for_gui_owner("gui-owner-a", "token-a2", TEST_ORIGIN, 5, 6) + .expect("refresh gui owner A credential"); + let refreshed = current_platform_session().expect("gui owner A refreshed session"); + assert_eq!(refreshed.identity_generation, 5); + assert_eq!(refreshed.revision, 6); + validate_frozen_platform_session(&installed) + .expect("same-subject credential replacement keeps the frozen session valid"); + + // 换主体必须推进身份代次,旧身份的在途 operation 失败关闭。 + replace_platform_session_for_gui_owner("gui-owner-b", "token-b", TEST_ORIGIN, 6, 7) + .expect("switch gui owner"); + let switched = current_platform_session().expect("gui owner B session"); + assert_eq!(switched.user_id, "gui-owner-b"); + assert_eq!(switched.identity_generation, 6); + assert!(validate_frozen_platform_session(&installed).is_err()); + assert!(validate_frozen_platform_session(&refreshed).is_err()); + + // epoch 交接后的清除同样按调用方快照重定基准,让原生计数与渲染层认知一致。 + clear_platform_session_for_gui_owner(7, 8); + let cleared = current_platform_session_write_state(); + assert_eq!(cleared.revision, 8); + assert_eq!(cleared.identity_generation, 7); + assert!(current_platform_session().is_none()); + } + + #[test] + fn older_identity_generation_cannot_restore_a_replaced_subject() { + let mut state = PlatformSessionState::default(); + install_platform_session_in(&mut state, "user-a", "token-a", TEST_ORIGIN, 5, 5); + install_platform_session_in(&mut state, "user-b", "token-b", TEST_ORIGIN, 6, 6); + install_platform_session_in(&mut state, "user-a", "token-a", TEST_ORIGIN, 5, 7); + assert_eq!( + state.snapshot.as_ref().map(|value| value.user_id.as_str()), + Some("user-b") + ); + } + + #[test] + fn current_revision_preserves_the_floor_after_session_clear() { let _session = clear_test_platform_session(); install_platform_session( - "generation-floor-user", - "generation-floor-token", - "https://dev.genarrative.world", + "revision-floor-user", + "revision-floor-token", + TEST_ORIGIN, + 41, 41, ) - .expect("install session generation floor"); - clear_platform_session(42); + .expect("install session revision floor"); + clear_platform_session(42, 42); - assert_eq!(current_platform_session_generation(), 42); + let state = current_platform_session_write_state(); + assert_eq!(state.revision, 42); + assert_eq!(state.identity_generation, 42); assert!(current_platform_session().is_none()); } @@ -752,64 +928,40 @@ mod tests { } #[test] - fn frozen_platform_session_rejects_logout_account_switch_and_token_rotation() { - let expected = PlatformSessionSnapshot { - user_id: "user-a".to_string(), - access_token: "token-a".to_string(), - api_base_url: "https://dev.genarrative.world".to_string(), - generation: 4, - }; - assert!(platform_session_snapshot_matches( - Some(&expected), - &expected - )); + fn frozen_platform_session_rejects_logout_and_account_switch_but_allows_token_rotation() { + let _session = install_test_platform_session("frozen-user-a", "token-a", TEST_ORIGIN); + let identity = current_platform_session() + .expect("frozen platform session") + .identity(); + validate_platform_session_identity(&identity).expect("matching identity is valid"); - for current in [ - None, - Some(PlatformSessionSnapshot { - user_id: "user-b".to_string(), - ..expected.clone() - }), - Some(PlatformSessionSnapshot { - access_token: "token-b".to_string(), - generation: 5, - ..expected.clone() - }), - ] { - assert!(!platform_session_snapshot_matches( - current.as_ref(), - &expected - )); - } + install_platform_session("frozen-user-a", "token-b", TEST_ORIGIN, 1, 2) + .expect("same-identity credential rotation"); + validate_platform_session_identity(&identity) + .expect("token rotation must not invalidate the frozen identity"); + + install_platform_session("frozen-user-b", "token-c", TEST_ORIGIN, 2, 3) + .expect("account switch"); + assert!(validate_platform_session_identity(&identity).is_err()); + + clear_platform_session(3, 4); + assert!(validate_platform_session_identity(&identity).is_err()); } #[test] fn validated_session_lease_linearizes_local_commit_with_account_switch() { - let _session = install_test_platform_session( - "lease-user-a", - "lease-token-a", - "https://dev.genarrative.world", - ); - let expected = current_platform_session().expect("current lease session"); - let token_sha256 = format!("{:x}", Sha256::digest(expected.access_token.as_bytes())); - let lease = acquire_validated_platform_session_fingerprint( - &expected.user_id, - &expected.api_base_url, - expected.generation, - &token_sha256, - ) - .expect("acquire validated session lease"); + let _session = install_test_platform_session("lease-user-a", "lease-token-a", TEST_ORIGIN); + let expected = current_platform_session() + .expect("current lease session") + .identity(); + let lease = acquire_platform_session_identity_lease(&expected) + .expect("acquire validated session lease"); let (started_sender, started_receiver) = std::sync::mpsc::channel(); let (finished_sender, finished_receiver) = std::sync::mpsc::channel(); let switcher = std::thread::spawn(move || { started_sender.send(()).expect("signal account switch"); - install_platform_session( - "lease-user-b", - "lease-token-b", - "https://dev.genarrative.world", - 2, - ) - .expect("switch account after lease release"); + install_platform_session("lease-user-b", "lease-token-b", TEST_ORIGIN, 2, 2) + .expect("switch account after lease release"); finished_sender.send(()).expect("signal switched account"); }); started_receiver diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/external_editor_bindings.rs b/apps/ai-game-creator-shell/src-tauri/src/project/external_editor_bindings.rs index 430fd6e9a..36025909e 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/external_editor_bindings.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/external_editor_bindings.rs @@ -110,11 +110,13 @@ impl<'a> ExternalEditorBindingAccess<'a> { } /// Call before and after every awaited remote action and immediately before installing a - /// binding. Developer-key mode has no process-global account generation to compare. + /// binding. 只比较身份:同一账号的 access token 轮换(长回合保活、401 续期)不得让 + /// 在途的生成、编辑、上传、确认或下载 operation 失效;换号、退出或 origin 变化仍然 + /// 失败关闭。Developer-key 模式没有进程级身份代次可比对。 pub(crate) fn validate_frozen_session(&self) -> Result<(), String> { validate_external_editor_binding_access_shape(self)?; if let Some(session) = self.frozen_platform_session { - validate_platform_session_snapshot(session)?; + validate_frozen_platform_session(session)?; } Ok(()) } @@ -1152,7 +1154,8 @@ mod tests { user_id: user_id.to_string(), access_token: token.to_string(), api_base_url: "https://dev.genarrative.world".to_string(), - generation, + identity_generation: generation, + revision: generation, } } diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs b/apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs index b1f292976..46bb81c24 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs @@ -728,7 +728,16 @@ fn validate_resource_edit_uuid(value: &str, label: &str) -> Result<(), String> { Ok(()) } -fn resource_edit_prompt_max_chars(edit_kind: &LocalProjectResourceEditKind) -> usize { +/// 资源编辑提示词上限的**唯一口径**。 +/// +/// 三个调用方都必须从这里取数,禁止各自写死数字: +/// 1. 本文件的提交校验(`normalize_resource_edit_prompt`); +/// 2. `agc_tools` MCP 工具层(`direct_tools_mcp.rs` 的参数校验与工具 schema); +/// 3. 客户端受控工具桥(`direct_tool_bridge.rs`)。 +/// +/// 客户端 UI 的 `resourceEditPromptMaxLength`(`resourceEditModel.ts`)是同一份口径的 +/// 前端镜像;改数字必须同时改这里、那里,以及工具 schema 里按 kind 声明 `maxLength`。 +pub(crate) fn resource_edit_prompt_max_chars(edit_kind: &LocalProjectResourceEditKind) -> usize { match edit_kind { LocalProjectResourceEditKind::BackgroundMusic => 140, LocalProjectResourceEditKind::SoundEffect => 1_900, @@ -739,6 +748,24 @@ fn resource_edit_prompt_max_chars(edit_kind: &LocalProjectResourceEditKind) -> u } } +/// 提示词超限的拒绝文案:与上限同一个口径,MCP 层、工具桥和提交校验复用同一条字符串, +/// 保证模型看到的数字就是真实生效的数字。 +pub(crate) fn resource_edit_prompt_limit_error( + edit_kind: &LocalProjectResourceEditKind, + max_chars: usize, +) -> String { + format!( + "{}资源编辑提示词必须在 1..={max_chars} 字符内", + match edit_kind { + LocalProjectResourceEditKind::BackgroundMusic => "背景音乐", + LocalProjectResourceEditKind::SoundEffect => "音效", + LocalProjectResourceEditKind::Video => "视频", + LocalProjectResourceEditKind::CharacterAnimation => "角色动画", + _ => "", + } + ) +} + fn normalize_resource_edit_prompt( edit_kind: &LocalProjectResourceEditKind, value: &str, @@ -746,16 +773,7 @@ fn normalize_resource_edit_prompt( let value = value.trim(); let max_chars = resource_edit_prompt_max_chars(edit_kind); if value.is_empty() || value.chars().count() > max_chars { - return Err(format!( - "{}资源编辑提示词必须在 1..={max_chars} 字符内", - match edit_kind { - LocalProjectResourceEditKind::BackgroundMusic => "背景音乐", - LocalProjectResourceEditKind::SoundEffect => "音效", - LocalProjectResourceEditKind::Video => "视频", - LocalProjectResourceEditKind::CharacterAnimation => "角色动画", - _ => "", - } - )); + return Err(resource_edit_prompt_limit_error(edit_kind, max_chars)); } if value .chars() @@ -4389,14 +4407,7 @@ fn with_frozen_resource_edit_platform_session( let Some(platform_session) = platform_session else { return action(); }; - let access_token_sha256 = sha256_hex(platform_session.access_token.as_bytes()); - with_validated_platform_session_fingerprint( - &platform_session.user_id, - &platform_session.api_base_url, - platform_session.generation, - &access_token_sha256, - action, - ) + with_validated_platform_session_identity(&platform_session.identity(), action) } fn commit_resource_edit_asset_with_frozen_platform_session( @@ -4774,14 +4785,7 @@ pub(crate) fn list_pending_local_project_resource_edits_at( let current_platform_session = current_platform_session(); let _platform_session_lease = current_platform_session .as_ref() - .map(|session| { - acquire_validated_platform_session_fingerprint( - &session.user_id, - &session.api_base_url, - session.generation, - &sha256_hex(session.access_token.as_bytes()), - ) - }) + .map(|session| acquire_platform_session_identity_lease(&session.identity())) .transpose()?; let directory = resolve_local_project_path(root, &format!("{RESOURCE_EDIT_ROOT}/operations"))?; let entries = match fs::read_dir(&directory) { @@ -5084,12 +5088,8 @@ pub(crate) async fn archive_failed_local_project_resource_edit_at( Ok(()) }; if let Some(session) = platform_session { - let access_token_sha256 = sha256_hex(session.access_token.as_bytes()); - crate::platform_session::with_validated_platform_session_fingerprint( - &session.user_id, - &session.api_base_url, - session.generation, - &access_token_sha256, + crate::platform_session::with_validated_platform_session_identity( + &session.identity(), archive, )?; } else { @@ -5500,7 +5500,8 @@ mod tests { user_id: "gui-owner".to_string(), access_token: "gui-token".to_string(), api_base_url: "https://dev.genarrative.world".to_string(), - generation: 7, + identity_generation: 7, + revision: 7, }; let developer_credentials = ( "https://dev.genarrative.world".to_string(), @@ -5911,6 +5912,7 @@ mod tests { "source-binding-token-b", api_base_url, *generation, + *generation, ) .expect("switch account after source registration"); } @@ -6925,7 +6927,7 @@ mod tests { listener, upload_url, false, - Some((base_url.clone(), frozen_session.generation + 1)), + Some((base_url.clone(), frozen_session.identity_generation + 1)), done_receiver, ); let client = reqwest::Client::new(); @@ -6952,7 +6954,8 @@ mod tests { "source-binding-owner-a", "source-binding-token-a", &base_url, - frozen_session.generation + 2, + frozen_session.identity_generation + 2, + frozen_session.identity_generation + 2, ) .expect("switch back to source binding owner A"); let resumed_session = current_platform_session().expect("resumed source binding owner A"); @@ -7018,7 +7021,7 @@ mod tests { install_test_platform_session("submission-owner-a", "submission-token-a", &base_url); let frozen_session = current_platform_session().expect("frozen owner A session"); let switch_base_url = base_url.clone(); - let switch_generation = frozen_session.generation + 1; + let switch_generation = frozen_session.identity_generation + 1; let server = std::thread::spawn(move || { let mut stream = accept_resource_editor_fixture_connection(&listener, "accepted switch fixture", 0); @@ -7032,6 +7035,7 @@ mod tests { "submission-token-b", &switch_base_url, switch_generation, + switch_generation, ) .expect("switch to owner B before returning accepted response"); write_json( @@ -7447,8 +7451,14 @@ mod tests { ledger.access_scheme = None; initialize_resource_edit_access_identity(root, &mut ledger, base_url, Some(&frozen_a)) .expect("write resource ledger for owner A"); - replace_platform_session_for_gui_owner("resource-owner-b", "resource-token-b", base_url, 2) - .expect("switch global resource session to owner B"); + replace_platform_session_for_gui_owner( + "resource-owner-b", + "resource-token-b", + base_url, + 2, + 2, + ) + .expect("switch global resource session to owner B"); let error = prepare_resource_edit_service_identity( root, @@ -7509,7 +7519,8 @@ mod tests { user_id: "resource-identity-owner-b".to_string(), access_token: "resource-identity-token-b".to_string(), api_base_url: owner_a.api_base_url.clone(), - generation: owner_a.generation + 1, + identity_generation: owner_a.identity_generation + 1, + revision: owner_a.revision + 1, }; let mut ledger = ledger_for(&request, &source, ResourceEditLedgerPhase::Prepared); ledger.access_scheme = Some(RESOURCE_EDIT_PLATFORM_ACCESS_SCHEME.to_string()); @@ -7535,7 +7546,8 @@ mod tests { &owner_b.user_id, &owner_b.access_token, &owner_b.api_base_url, - owner_b.generation, + owner_b.identity_generation, + owner_b.revision, ) .expect("switch to resource non-owner B"); @@ -7639,7 +7651,8 @@ mod tests { "resource-lease-owner-b", "resource-lease-token-b", api_base_url, - frozen_a.generation + 1, + frozen_a.identity_generation + 1, + frozen_a.revision + 1, ) .expect("switch resource lease owner"); switched_sender.send(()).expect("signal resource switch"); @@ -8259,7 +8272,8 @@ mod tests { "archive-owner-b", "archive-token-b", api_base_url, - owner_a.generation + 1, + owner_a.identity_generation + 1, + owner_a.revision + 1, ) .expect("switch to owner B"); let error = archive_failed_local_project_resource_edit_at( @@ -8388,7 +8402,8 @@ mod tests { "pending-owner-b", "pending-token-b", api_base_url, - owner_a.generation + 1, + owner_a.identity_generation + 1, + owner_a.revision + 1, ) .expect("switch to pending owner B"); let owner_b = current_platform_session().expect("pending owner B session"); @@ -9347,7 +9362,7 @@ mod tests { let (attempted_sender, attempted_receiver) = mpsc::channel(); let (completed_sender, completed_receiver) = mpsc::channel(); let switch_api_base_url = api_base_url.to_string(); - let switch_generation = frozen_session.generation + 1; + let switch_generation = frozen_session.identity_generation + 1; let switch_thread = std::thread::spawn(move || { begin_switch_receiver .recv() @@ -9360,6 +9375,7 @@ mod tests { "commit-token-b", &switch_api_base_url, switch_generation, + switch_generation, ) .expect("switch to commit owner B"); completed_sender diff --git a/apps/ai-game-creator-shell/src-tauri/src/resource_inspect.rs b/apps/ai-game-creator-shell/src-tauri/src/resource_inspect.rs index 690c95b45..d7ca4b4ba 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/resource_inspect.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/resource_inspect.rs @@ -24,6 +24,9 @@ pub(crate) struct LocalProjectTextPreview { pub(crate) media_type: String, pub(crate) byte_len: u64, pub(crate) content: String, + /// 仅由已登记资源的原生 UI State 校验设置;前端不根据正文猜测编辑能力。 + #[serde(skip_serializing_if = "Option::is_none")] + pub(crate) ui_design_asset_id: Option, } #[derive(Debug, Eq, PartialEq, Serialize)] @@ -163,6 +166,7 @@ pub(crate) fn load_local_project_text_preview_with_cancellation( media_type: media_type.to_string(), byte_len: content.len() as u64, content, + ui_design_asset_id: None, }) } diff --git a/apps/ai-game-creator-shell/src-tauri/src/runner.rs b/apps/ai-game-creator-shell/src-tauri/src/runner.rs index be22c4d96..71fd5bf4c 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/runner.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/runner.rs @@ -12,21 +12,20 @@ pub(crate) use client::{ clear_external_agent_runner_platform_session, compact_external_agent_runner_context, configure_external_agent_runner, configure_external_agent_runner_read_only, continue_external_agent_runner_action, ensure_external_agent_runner_started, - ensure_external_agent_runner_started_for_gui, install_external_agent_runner_platform_session, + ensure_external_agent_runner_started_for_gui, hold_external_agent_runner_gui_participant_lock, + install_external_agent_runner_platform_session, interrupt_external_agent_runner_provider_for_steer_decision, notify_external_agent_runner, pause_external_agent_runner, read_external_agent_runner_status, require_external_agent_runner_configured_for_cli_runtime_write, require_external_agent_runner_for_cli_runtime_write, resume_external_agent_runner, shutdown_external_agent_runner, shutdown_external_agent_runner_for_client_exit, - shutdown_external_agent_runner_if_idle, steer_external_agent_runner, - wake_external_agent_runner_pending, wake_external_agent_runner_pending_for_run, + shutdown_external_agent_runner_for_gui_exit, shutdown_external_agent_runner_if_idle, + steer_external_agent_runner, wake_external_agent_runner_pending, + wake_external_agent_runner_pending_for_run, }; #[cfg(windows)] pub(crate) use endpoint::validate_windows_regular_file_handle; -pub(crate) use endpoint::{ - acquire_external_agent_runner_gui_owner_lock, external_agent_runner_enabled, - external_agent_runner_is_server_process, -}; +pub(crate) use endpoint::{external_agent_runner_enabled, external_agent_runner_is_server_process}; #[allow(unused_imports)] pub(crate) use protocol::{ExternalAgentRunnerStatus, EXTERNAL_AGENT_RUNNER_PROTOCOL_VERSION}; pub(crate) use server::{ diff --git a/apps/ai-game-creator-shell/src-tauri/src/runner/client.rs b/apps/ai-game-creator-shell/src-tauri/src/runner/client.rs index 6c6f9fdbf..e27a07792 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/runner/client.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/runner/client.rs @@ -25,35 +25,76 @@ pub(super) struct ExternalAgentRunnerGuiOwnerAttachmentState { struct ExternalAgentRunnerGuiOwnerRegistration { generation: u64, + claim_mode: ExternalAgentRunnerGuiOwnerClaimMode, config_dir: PathBuf, params: ExternalAgentRunnerRequestParams, attached_boot_id: Option, } +/// claim 解析模式。 +/// +/// `Adopt` 用于窗口启动:沿用现有 durable claim,只有 claim 缺失或不可读时才发布。 +/// `Publish` 用于本窗口改动了平台登录态:发布新 epoch,成为新的登录态权威。 +#[derive(Clone, Copy, Debug, Eq, PartialEq)] +pub(super) enum ExternalAgentRunnerGuiOwnerClaimMode { + Adopt, + Publish, +} + static EXTERNAL_AGENT_RUNNER_GUI_OWNER_ATTACHMENT_STATE: OnceLock< Mutex, > = OnceLock::new(); +static EXTERNAL_AGENT_RUNNER_GUI_PARTICIPANT_LOCK: OnceLock< + Mutex>, +> = OnceLock::new(); + fn external_agent_runner_gui_owner_attachment_state( ) -> &'static Mutex { EXTERNAL_AGENT_RUNNER_GUI_OWNER_ATTACHMENT_STATE .get_or_init(|| Mutex::new(ExternalAgentRunnerGuiOwnerAttachmentState::default())) } +fn external_agent_runner_gui_participant_lock( +) -> &'static Mutex> { + EXTERNAL_AGENT_RUNNER_GUI_PARTICIPANT_LOCK.get_or_init(|| Mutex::new(None)) +} + +/// 取得并持有本窗口的界面参与锁,直到窗口退出。 +/// +/// 参与锁是共享句柄锁:同一 AppData 的多个窗口可以同时持有,Runner 用独占探测 +/// 判断是否仍有窗口存活,因此这个锁同时也是“Runner 不能先退出”的存活凭据。 +pub(crate) fn hold_external_agent_runner_gui_participant_lock( + config_dir: &Path, +) -> Result<(), String> { + let lock = acquire_external_agent_runner_gui_participant_lock(config_dir)?; + *lock_unpoisoned(external_agent_runner_gui_participant_lock()) = Some(lock); + Ok(()) +} + +fn release_external_agent_runner_gui_participant_lock() { + drop(lock_unpoisoned(external_agent_runner_gui_participant_lock()).take()); +} + +/// 登记本窗口的 owner claim 与 attach 参数。 +/// +/// 这里不做 claim 文件 IO:claim 由调用方按 `claim_mode` 解析后写进 `params`, +/// 因此该函数可以在没有真实 AppData 的单元测试里使用。 pub(super) fn register_external_agent_runner_gui_owner_attachment( state: &Mutex, config_dir: &Path, + claim_mode: ExternalAgentRunnerGuiOwnerClaimMode, mut params: ExternalAgentRunnerRequestParams, ) -> Result<(), String> { let mut state = lock_unpoisoned(state); state.generation = state.generation.wrapping_add(1); let generation = state.generation; - params.gui_owner_session_revision = Some(generation); - if let Some(owner_epoch) = params.gui_owner_epoch.as_deref() { - write_external_agent_runner_gui_owner_claim_atomic(config_dir, owner_epoch, generation)?; + if params.gui_owner_session_revision.is_none() { + params.gui_owner_session_revision = Some(generation); } state.registration = Some(ExternalAgentRunnerGuiOwnerRegistration { generation, + claim_mode, config_dir: config_dir.to_path_buf(), params, attached_boot_id: None, @@ -61,6 +102,29 @@ pub(super) fn register_external_agent_runner_gui_owner_attachment( Ok(()) } +pub(super) fn reserve_external_agent_runner_gui_owner_claim_revision( + state: &Mutex, +) -> u64 { + let mut state = lock_unpoisoned(state); + state.generation = state.generation.wrapping_add(1); + state.generation +} + +pub(super) fn resolve_external_agent_runner_gui_owner_claim( + config_dir: &Path, + claim_mode: ExternalAgentRunnerGuiOwnerClaimMode, + session_revision: u64, +) -> Result { + match claim_mode { + ExternalAgentRunnerGuiOwnerClaimMode::Adopt => { + adopt_or_publish_external_agent_runner_gui_owner_claim(config_dir, session_revision) + } + ExternalAgentRunnerGuiOwnerClaimMode::Publish => { + publish_external_agent_runner_gui_owner_claim(config_dir, session_revision) + } + } +} + pub(super) fn attach_registered_external_agent_runner_gui_owner_if_needed_with( state: &Mutex, config_dir: &Path, @@ -68,27 +132,72 @@ pub(super) fn attach_registered_external_agent_runner_gui_owner_if_needed_with Result<(), String> where - F: FnOnce(&ExternalAgentRunnerEndpoint, ExternalAgentRunnerRequestParams) -> Result<(), String>, + F: Fn(&ExternalAgentRunnerEndpoint, ExternalAgentRunnerRequestParams) -> Result<(), String>, { - let Some((generation, params)) = ({ - let state = lock_unpoisoned(state); - state.registration.as_ref().and_then(|registration| { - (registration.config_dir == config_dir - && registration.attached_boot_id.as_deref() != Some(endpoint.boot_id.as_str())) - .then(|| (registration.generation, registration.params.clone())) - }) - }) else { - return Ok(()); - }; + const ATTACH_CLAIM_RETRY_LIMIT: usize = 3; + let mut last_claim_error = None; + for attempt in 0..ATTACH_CLAIM_RETRY_LIMIT { + let Some((generation, params, claim_mode)) = ({ + let state = lock_unpoisoned(state); + state.registration.as_ref().and_then(|registration| { + (registration.config_dir == config_dir + && registration.attached_boot_id.as_deref() != Some(endpoint.boot_id.as_str())) + .then(|| { + ( + registration.generation, + registration.params.clone(), + registration.claim_mode, + ) + }) + }) + }) else { + return Ok(()); + }; - attach(endpoint, params)?; - - let mut state = lock_unpoisoned(state); - if let Some(registration) = state.registration.as_mut() { - if registration.generation == generation && registration.config_dir == config_dir { - registration.attached_boot_id = Some(endpoint.boot_id.clone()); + match attach(endpoint, params) { + Ok(()) => { + let mut state = lock_unpoisoned(state); + if let Some(registration) = state.registration.as_mut() { + if registration.generation == generation + && registration.config_dir == config_dir + { + registration.attached_boot_id = Some(endpoint.boot_id.clone()); + } + } + return Ok(()); + } + Err(error) if attempt + 1 < ATTACH_CLAIM_RETRY_LIMIT && error.contains("claim") => { + // 另一个窗口在本次 attach 前后发布了新 claim:按最新 claim 重新解析后重试。 + last_claim_error = Some(error); + refresh_registered_external_agent_runner_gui_owner_claim( + state, config_dir, claim_mode, + )?; + } + Err(error) => return Err(error), } } + Err(last_claim_error.unwrap_or_else(|| "Agent Runner attach 重试后仍然失败".to_string())) +} + +fn refresh_registered_external_agent_runner_gui_owner_claim( + state: &Mutex, + config_dir: &Path, + claim_mode: ExternalAgentRunnerGuiOwnerClaimMode, +) -> Result<(), String> { + let session_revision = reserve_external_agent_runner_gui_owner_claim_revision(state); + let claim = + resolve_external_agent_runner_gui_owner_claim(config_dir, claim_mode, session_revision)?; + let mut state = lock_unpoisoned(state); + let Some(registration) = state.registration.as_mut() else { + return Ok(()); + }; + if registration.config_dir != config_dir { + return Ok(()); + } + registration.claim_mode = claim_mode; + registration.params.gui_owner_epoch = Some(claim.owner_epoch); + registration.params.gui_owner_session_revision = Some(claim.session_revision); + registration.attached_boot_id = None; Ok(()) } @@ -963,7 +1072,6 @@ pub(crate) fn shutdown_external_agent_runner() -> Result<(), String> { pub(crate) fn attach_external_agent_runner_gui_owner( event_sink: &GameCreatorManifestInvalidationEventSink, - gui_owner_epoch: &str, ) -> Result<(), String> { EXTERNAL_AGENT_RUNNER_GUI_OWNER_REQUIRED_CLIENT .store(true, std::sync::atomic::Ordering::Release); @@ -971,13 +1079,25 @@ pub(crate) fn attach_external_agent_runner_gui_owner( let config_dir = external_agent_runner_config_dir() .ok_or_else(|| "外部 Agent Runner 尚未配置 AppData;请显式传入 --config-dir".to_string())?; let platform_session = crate::current_platform_session(); + // 启动阶段先采纳现有 durable claim:第二个及后续窗口与第一个窗口共享同一 + // epoch,因此不会被判定为抢走登录态权威;claim 缺失或不可读时才发布新 claim。 + let session_revision = reserve_external_agent_runner_gui_owner_claim_revision( + external_agent_runner_gui_owner_attachment_state(), + ); + let claim = resolve_external_agent_runner_gui_owner_claim( + &config_dir, + ExternalAgentRunnerGuiOwnerClaimMode::Adopt, + session_revision, + )?; register_external_agent_runner_gui_owner_attachment( external_agent_runner_gui_owner_attachment_state(), &config_dir, + ExternalAgentRunnerGuiOwnerClaimMode::Adopt, ExternalAgentRunnerRequestParams { event_sink_port: Some(event_sink.port), event_sink_token: Some(event_sink.token.clone()), - gui_owner_epoch: Some(gui_owner_epoch.to_string()), + gui_owner_epoch: Some(claim.owner_epoch), + gui_owner_session_revision: Some(claim.session_revision), platform_user_id: platform_session .as_ref() .map(|session| session.user_id.clone()), @@ -987,7 +1107,10 @@ pub(crate) fn attach_external_agent_runner_gui_owner( platform_api_base_url: platform_session .as_ref() .map(|session| session.api_base_url.clone()), - platform_auth_generation: platform_session.map(|session| session.generation), + platform_auth_generation: platform_session + .as_ref() + .map(|session| session.identity_generation), + platform_auth_revision: platform_session.map(|session| session.revision), ..ExternalAgentRunnerRequestParams::default() }, )?; @@ -998,7 +1121,8 @@ pub(crate) fn install_external_agent_runner_platform_session( user_id: &str, access_token: &str, api_base_url: &str, - generation: u64, + identity_generation: u64, + revision: u64, ) -> Result<(), String> { let config_dir = external_agent_runner_config_dir() .ok_or_else(|| "外部 Agent Runner 尚未配置 AppData".to_string())?; @@ -1008,7 +1132,8 @@ pub(crate) fn install_external_agent_runner_platform_session( remember_external_agent_runner_platform_session( external_agent_runner_gui_owner_attachment_state(), Some((user_id, access_token, api_base_url)), - generation, + identity_generation, + revision, ) .and_then(|_| ensure_external_agent_runner(&config_dir)) .and_then(|endpoint| { @@ -1017,7 +1142,8 @@ pub(crate) fn install_external_agent_runner_platform_session( &config_dir, &endpoint, Some((user_id, access_token, api_base_url)), - generation, + identity_generation, + revision, ) }) }, @@ -1025,7 +1151,10 @@ pub(crate) fn install_external_agent_runner_platform_session( ) } -pub(crate) fn clear_external_agent_runner_platform_session(generation: u64) -> Result<(), String> { +pub(crate) fn clear_external_agent_runner_platform_session( + identity_generation: u64, + revision: u64, +) -> Result<(), String> { let Some(config_dir) = external_agent_runner_config_dir() else { return Ok(()); }; @@ -1035,7 +1164,8 @@ pub(crate) fn clear_external_agent_runner_platform_session(generation: u64) -> R remember_external_agent_runner_platform_session( external_agent_runner_gui_owner_attachment_state(), None, - generation, + identity_generation, + revision, ) .and_then(|_| ensure_external_agent_runner(&config_dir)) .and_then(|endpoint| { @@ -1044,7 +1174,8 @@ pub(crate) fn clear_external_agent_runner_platform_session(generation: u64) -> R &config_dir, &endpoint, None, - generation, + identity_generation, + revision, ) }) }, @@ -1057,7 +1188,8 @@ fn validate_external_agent_runner_platform_session_attachment( config_dir: &Path, endpoint: &ExternalAgentRunnerEndpoint, session: Option<(&str, &str, &str)>, - generation: u64, + identity_generation: u64, + revision: u64, ) -> Result<(), String> { let state = lock_unpoisoned(state); let registration = state.registration.as_ref().ok_or_else(|| { @@ -1070,7 +1202,8 @@ fn validate_external_agent_runner_platform_session_attachment( || registration.attached_boot_id.as_deref() != Some(endpoint.boot_id.as_str()) || registration.params.gui_owner_epoch.is_none() || registration.params.gui_owner_session_revision != Some(registration.generation) - || registration.params.platform_auth_generation != Some(generation) + || registration.params.platform_auth_generation != Some(identity_generation) + || registration.params.platform_auth_revision != Some(revision) || registration.params.platform_user_id.as_deref() != expected_user_id || registration.params.platform_access_token.as_deref() != expected_access_token || registration.params.platform_api_base_url.as_deref() != expected_api_base_url @@ -1101,34 +1234,41 @@ pub(super) fn synchronize_external_agent_runner_platform_session_with( pub(super) fn remember_external_agent_runner_platform_session( state: &Mutex, session: Option<(&str, &str, &str)>, - generation: u64, + identity_generation: u64, + revision: u64, ) -> Result<(), String> { remember_external_agent_runner_platform_session_with( state, session, - generation, - write_external_agent_runner_gui_owner_claim_atomic, + identity_generation, + revision, + publish_external_agent_runner_gui_owner_claim, ) } pub(super) fn remember_external_agent_runner_platform_session_with( state: &Mutex, session: Option<(&str, &str, &str)>, - generation: u64, - write_claim: impl FnOnce(&Path, &str, u64) -> Result<(), String>, + identity_generation: u64, + revision: u64, + publish_claim: impl FnOnce(&Path, u64) -> Result, ) -> Result<(), String> { let mut state = lock_unpoisoned(state); let Some(registration) = state.registration.as_ref() else { return Ok(()); }; - let current_generation = registration.params.platform_auth_generation.unwrap_or(0); - if generation < current_generation { + // 写入顺序只认 revision;身份代次只表达主体归属,同一账号续期会推进 revision + // 但保持 identity generation 不变。 + let current_revision = registration.params.platform_auth_revision.unwrap_or(0); + if revision < current_revision { return Ok(()); } - if generation == current_generation { + if revision == current_revision { match session { Some((user_id, access_token, api_base_url)) if registration.params.platform_user_id.as_deref() == Some(user_id) + && registration.params.platform_auth_generation + == Some(identity_generation) && registration.params.platform_access_token.as_deref() == Some(access_token) && registration.params.platform_api_base_url.as_deref() @@ -1147,29 +1287,35 @@ pub(super) fn remember_external_agent_runner_platform_session_with( } state.generation = state.generation.wrapping_add(1); let registration_generation = state.generation; - let claim = state.registration.as_ref().and_then(|registration| { - registration - .params - .gui_owner_epoch - .as_deref() - .map(|owner_epoch| (registration.config_dir.clone(), owner_epoch.to_string())) - }); - if let Some((config_dir, owner_epoch)) = claim { - write_claim(&config_dir, &owner_epoch, registration_generation)?; - } + // 本窗口改动了平台登录态:发布新 epoch 的 claim,成为新的登录态权威。 + // 并发发布以最后一次成功写入为准,落败窗口在 attach 阶段按最新 claim 重试。 + // 只有已经建立过 claim 的登记才需要发布:没有 epoch 的登记(纯 CLI / 单元测试替身) + // 不写任何 claim 文件。 + let published_claim = state + .registration + .as_ref() + .filter(|registration| registration.params.gui_owner_epoch.is_some()) + .map(|registration| registration.config_dir.clone()) + .map(|config_dir| publish_claim(&config_dir, registration_generation)) + .transpose()?; let registration = state .registration .as_mut() .expect("checked GUI owner registration must remain present while locked"); registration.generation = registration_generation; + registration.claim_mode = ExternalAgentRunnerGuiOwnerClaimMode::Publish; registration.attached_boot_id = None; registration.params.platform_user_id = session.map(|(user_id, _, _)| user_id.to_string()); registration.params.platform_access_token = session.map(|(_, access_token, _)| access_token.to_string()); registration.params.platform_api_base_url = session.map(|(_, _, api_base_url)| api_base_url.to_string()); - registration.params.platform_auth_generation = Some(generation); - registration.params.gui_owner_session_revision = Some(registration_generation); + registration.params.platform_auth_generation = Some(identity_generation); + registration.params.platform_auth_revision = Some(revision); + if let Some(claim) = published_claim { + registration.params.gui_owner_epoch = Some(claim.owner_epoch); + registration.params.gui_owner_session_revision = Some(claim.session_revision); + } Ok(()) } @@ -1263,6 +1409,25 @@ pub(crate) fn shutdown_external_agent_runner_for_client_exit() -> Result Result { + let _configure = lock_unpoisoned(external_agent_runner_configure_lock()); + let Some(config_dir) = external_agent_runner_config_dir() else { + return Ok(true); + }; + release_external_agent_runner_gui_participant_lock(); + if external_agent_runner_lock_is_held(&external_agent_runner_gui_participant_lock_path( + &config_dir, + ))? { + return Ok(false); + } + shutdown_external_agent_runner_at(&config_dir)?; + Ok(true) +} + pub(super) fn wait_for_external_agent_runner( config_dir: &Path, child: &mut Child, @@ -1301,34 +1466,12 @@ pub(super) fn ensure_external_agent_runner( ) -> Result { let endpoint_path = external_agent_runner_endpoint_path(config_dir); let executable_fingerprint = current_external_agent_runner_executable_fingerprint()?; - if let Ok(endpoint) = read_external_agent_runner_endpoint(&endpoint_path) { - match external_agent_runner_endpoint_reuse_decision(&endpoint, &executable_fingerprint) { - ExternalAgentRunnerReuseDecision::Reuse => { - if ping_external_agent_runner(&endpoint).is_ok() { - attach_registered_external_agent_runner_gui_owner_if_needed( - config_dir, &endpoint, - )?; - return Ok(endpoint); - } - } - ExternalAgentRunnerReuseDecision::Retire => { - let incompatible_ping = send_external_agent_runner_request_with_protocol_and_id( - &endpoint, - endpoint.protocol_version, - random_identifier(b"genarrative-agent-runner-upgrade-ping-id")?, - "runner.ping", - ExternalAgentRunnerRequestParams::default(), - ); - if incompatible_ping.is_ok() { - retire_incompatible_external_agent_runner( - &endpoint_path, - &endpoint, - EXTERNAL_AGENT_RUNNER_GUI_OWNER_REQUIRED_CLIENT - .load(std::sync::atomic::Ordering::Acquire), - )?; - } - } - } + if let Some(endpoint) = reuse_or_retire_external_agent_runner_endpoint( + config_dir, + &endpoint_path, + &executable_fingerprint, + )? { + return Ok(endpoint); } let mut launched = launch_external_agent_runner(config_dir)?; match wait_for_external_agent_runner(config_dir, &mut launched.child, &executable_fingerprint) { @@ -1345,11 +1488,57 @@ pub(super) fn ensure_external_agent_runner( Err(error) => { let _ = launched.child.kill(); let _ = launched.child.wait(); + // 同一 AppData 的另一个窗口可能在这段时间里已经启动了 Runner: + // 实例锁竞争失败不能立刻报成启动失败,先按最新 endpoint 复用一次。 + if let Some(endpoint) = reuse_or_retire_external_agent_runner_endpoint( + config_dir, + &endpoint_path, + &executable_fingerprint, + )? { + return Ok(endpoint); + } Err(error) } } } +fn reuse_or_retire_external_agent_runner_endpoint( + config_dir: &Path, + endpoint_path: &Path, + executable_fingerprint: &str, +) -> Result, String> { + if let Ok(endpoint) = read_external_agent_runner_endpoint(&endpoint_path) { + match external_agent_runner_endpoint_reuse_decision(&endpoint, executable_fingerprint) { + ExternalAgentRunnerReuseDecision::Reuse => { + if ping_external_agent_runner(&endpoint).is_ok() { + attach_registered_external_agent_runner_gui_owner_if_needed( + config_dir, &endpoint, + )?; + return Ok(Some(endpoint)); + } + } + ExternalAgentRunnerReuseDecision::Retire => { + let incompatible_ping = send_external_agent_runner_request_with_protocol_and_id( + &endpoint, + endpoint.protocol_version, + random_identifier(b"genarrative-agent-runner-upgrade-ping-id")?, + "runner.ping", + ExternalAgentRunnerRequestParams::default(), + ); + if incompatible_ping.is_ok() { + retire_incompatible_external_agent_runner( + endpoint_path, + &endpoint, + EXTERNAL_AGENT_RUNNER_GUI_OWNER_REQUIRED_CLIENT + .load(std::sync::atomic::Ordering::Acquire), + )?; + } + } + } + } + Ok(None) +} + pub(crate) fn configure_external_agent_runner(config_dir: impl AsRef) -> Result<(), String> { let _configure = lock_unpoisoned(external_agent_runner_configure_lock()); let config_dir = normalize_external_agent_runner_config_dir(config_dir.as_ref())?; @@ -1472,6 +1661,7 @@ pub(super) fn send_external_agent_runner_runtime_request_with_stable_identity( platform_access_token: None, platform_api_base_url: None, platform_auth_generation: None, + platform_auth_revision: None, }; match stable_identity { Some(stable_identity) => { diff --git a/apps/ai-game-creator-shell/src-tauri/src/runner/dispatch.rs b/apps/ai-game-creator-shell/src-tauri/src/runner/dispatch.rs index b254c88f9..3186fd863 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/runner/dispatch.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/runner/dispatch.rs @@ -1,6 +1,6 @@ use super::{endpoint::*, project_owner::*, protocol::*, state::*}; use crate::{ - install_game_creator_manifest_invalidation_event_sink, + register_game_creator_manifest_invalidation_event_sink, validate_game_creator_manifest_invalidation_event_sink, }; use serde::Deserialize; @@ -116,9 +116,9 @@ fn apply_external_agent_runner_gui_owner_attachment( .gui_owner_session_revision .ok_or_else(|| "Agent Runner GUI owner 缺少 session revision".to_string())?; let config_dir = state - .gui_owner_lock_path + .gui_participant_lock_path .parent() - .ok_or_else(|| "Agent Runner GUI owner 锁缺少 AppData 父目录".to_string())?; + .ok_or_else(|| "AGC 界面参与锁缺少 AppData 父目录".to_string())?; let mut active_claim = lock_unpoisoned(&state.gui_owner_platform_session_claim); let durable_claim = read_external_agent_runner_gui_owner_claim(config_dir)?; if durable_claim.owner_epoch != requested_epoch @@ -127,43 +127,59 @@ fn apply_external_agent_runner_gui_owner_attachment( return Err("Agent Runner GUI owner claim 已过期".to_string()); } let requested_claim = (requested_epoch.to_string(), requested_revision); - let replace_claim = active_claim.as_ref() != Some(&requested_claim); + // 同一 AppData 的多个窗口共享同一个 epoch:只有 epoch 变化(本窗口发布了新的 + // 登录态权威)才允许强制替换会话。同一 epoch 内的重复 attach 只做单调校验, + // 因此后开窗口的“无登录态 attach”不会清空已有会话。 + let epoch_changed = match active_claim.as_ref() { + Some(active) => active.0 != requested_epoch, + None => true, + }; + let replace_claim = epoch_changed; let result = match ( params.platform_user_id.as_deref(), params.platform_access_token.as_deref(), params.platform_api_base_url.as_deref(), params.platform_auth_generation, + params.platform_auth_revision, ) { - (Some(user_id), Some(access_token), Some(api_base_url), Some(generation)) => { + ( + Some(user_id), + Some(access_token), + Some(api_base_url), + Some(identity_generation), + Some(revision), + ) => { if replace_claim { crate::replace_platform_session_for_gui_owner( user_id, access_token, api_base_url, - generation, + identity_generation, + revision, ) } else { crate::install_platform_session_checked( user_id, access_token, api_base_url, - generation, + identity_generation, + revision, ) } } - (None, None, None, Some(generation)) => { + (None, None, None, Some(identity_generation), Some(revision)) => { if replace_claim { - crate::clear_platform_session_for_gui_owner(generation); + crate::clear_platform_session_for_gui_owner(identity_generation, revision); Ok(()) } else { - crate::clear_platform_session_checked(generation) + crate::clear_platform_session_checked(identity_generation, revision) } } - (None, None, None, None) if replace_claim => { - crate::clear_platform_session_for_gui_owner(0); + (None, None, None, None, None) if epoch_changed => { + crate::clear_platform_session_for_gui_owner(0, 0); Ok(()) } - (None, None, None, None) => Ok(()), + (None, None, None, None, None) => Ok(()), _ => Err("Agent Runner GUI owner 的平台登录态同步参数不完整".to_string()), }; result?; @@ -171,7 +187,7 @@ fn apply_external_agent_runner_gui_owner_attachment( Ok(claim) => claim, Err(error) => { *active_claim = None; - crate::clear_platform_session_for_gui_owner(0); + crate::clear_platform_session_for_gui_owner(0, 0); return Err(format!( "Agent Runner GUI owner claim 在 attach 提交期间无法核验,平台登录态已隔离:{error}" )); @@ -181,11 +197,11 @@ fn apply_external_agent_runner_gui_owner_attachment( || committed_claim.session_revision != requested_revision { *active_claim = None; - crate::clear_platform_session_for_gui_owner(0); + crate::clear_platform_session_for_gui_owner(0, 0); return Err("Agent Runner GUI owner claim 在 attach 提交期间已变化".to_string()); } if let Some(event_sink) = event_sink { - install_game_creator_manifest_invalidation_event_sink(event_sink); + register_game_creator_manifest_invalidation_event_sink(event_sink); } *active_claim = Some(requested_claim); Ok(()) @@ -195,9 +211,9 @@ pub(super) fn validate_external_agent_runner_gui_owner_claim_current( state: &ExternalAgentRunnerServerState, ) -> Result<(), String> { let config_dir = state - .gui_owner_lock_path + .gui_participant_lock_path .parent() - .ok_or_else(|| "Agent Runner GUI owner 锁缺少 AppData 父目录".to_string())?; + .ok_or_else(|| "AGC 界面参与锁缺少 AppData 父目录".to_string())?; let mut active_claim = lock_unpoisoned(&state.gui_owner_platform_session_claim); let durable_claim = read_external_agent_runner_gui_owner_claim(config_dir); let matches = durable_claim.as_ref().is_ok_and(|claim| { @@ -207,7 +223,7 @@ pub(super) fn validate_external_agent_runner_gui_owner_claim_current( return Ok(()); } *active_claim = None; - crate::clear_platform_session_for_gui_owner(0); + crate::clear_platform_session_for_gui_owner(0, 0); match durable_claim { Ok(_) => Err( "authentication-required: Agent Runner GUI owner claim 已变化,平台登录态已隔离" @@ -768,7 +784,7 @@ pub(super) fn dispatch_external_agent_runner_runtime_request_with_owner_claim( } } "runner.attach_gui_owner" => { - match external_agent_runner_gui_owner_is_locked(&state.gui_owner_lock_path) { + match external_agent_runner_lock_is_held(&state.gui_participant_lock_path) { Ok(true) => { let event_sink = request .params @@ -810,7 +826,7 @@ pub(super) fn dispatch_external_agent_runner_runtime_request_with_owner_claim( Ok(false) => ExternalAgentRunnerResponse::failure( &request.request_id, "gui-owner-missing", - "Agent Runner 未检测到活跃 GUI owner 锁", + "Agent Runner 未检测到活跃的 AGC 界面进程", ), Err(error) => ExternalAgentRunnerResponse::failure( &request.request_id, diff --git a/apps/ai-game-creator-shell/src-tauri/src/runner/endpoint.rs b/apps/ai-game-creator-shell/src-tauri/src/runner/endpoint.rs index bfbd56241..de3ade0ae 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/runner/endpoint.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/runner/endpoint.rs @@ -6,7 +6,12 @@ use std::io::{self, Read, Seek, SeekFrom, Write}; use std::path::{Path, PathBuf}; use std::sync::atomic::Ordering; use std::sync::Mutex; -use std::time::{SystemTime, UNIX_EPOCH}; +use std::thread; +use std::time::{Duration, Instant, SystemTime, UNIX_EPOCH}; + +const EXTERNAL_AGENT_RUNNER_GUI_PARTICIPANT_LOCK_ACQUIRE_TIMEOUT: Duration = Duration::from_secs(5); +const EXTERNAL_AGENT_RUNNER_GUI_PARTICIPANT_LOCK_RETRY_INTERVAL: Duration = + Duration::from_millis(40); pub(super) fn external_agent_runner_config_dir_lock() -> &'static Mutex> { EXTERNAL_AGENT_RUNNER_CONFIG_DIR.get_or_init(|| Mutex::new(None)) @@ -305,8 +310,8 @@ pub(super) fn external_agent_runner_lock_path(config_dir: &Path) -> PathBuf { config_dir.join(EXTERNAL_AGENT_RUNNER_LOCK_FILE_NAME) } -pub(super) fn external_agent_runner_gui_owner_lock_path(config_dir: &Path) -> PathBuf { - config_dir.join(EXTERNAL_AGENT_RUNNER_GUI_OWNER_LOCK_FILE_NAME) +pub(super) fn external_agent_runner_gui_participant_lock_path(config_dir: &Path) -> PathBuf { + config_dir.join(EXTERNAL_AGENT_RUNNER_GUI_PARTICIPANT_LOCK_FILE_NAME) } pub(super) fn external_agent_runner_gui_owner_claim_path(config_dir: &Path) -> PathBuf { @@ -341,8 +346,9 @@ pub(super) fn read_external_agent_runner_gui_owner_claim( Ok(claim) } -pub(super) fn external_agent_runner_gui_owner_is_locked(path: &Path) -> Result { - match try_open_external_agent_runner_lock(path, "Agent Runner GUI owner 锁")? { +/// 独占探测:返回 `true` 表示仍有界面进程持有该参与锁。 +pub(super) fn external_agent_runner_lock_is_held(path: &Path) -> Result { + match try_open_external_agent_runner_lock(path, "AGC 界面参与锁")? { Some(lock) => { drop(lock); Ok(false) @@ -743,10 +749,21 @@ pub(super) fn read_current_external_agent_runner_endpoint( }) } +/// 锁文件的两种打开方式。 +/// +/// `Exclusive` 是权威探测:能否独占取得句柄决定“还有没有存活持有者”。 +/// `Shared` 是参与者持有:同一 AppData 的多个界面进程可以同时持有。 +#[derive(Clone, Copy, Debug, Eq, PartialEq)] +pub(super) enum ExternalAgentRunnerLockMode { + Exclusive, + Shared, +} + #[cfg(unix)] -pub(super) fn try_open_external_agent_runner_lock( +pub(super) fn open_external_agent_runner_lock_file( path: &Path, label: &str, + mode: ExternalAgentRunnerLockMode, ) -> Result, String> { use std::os::fd::AsRawFd; use std::os::unix::fs::{MetadataExt, OpenOptionsExt, PermissionsExt}; @@ -809,14 +826,30 @@ pub(super) fn try_open_external_agent_runner_lock( path.display() )); } + let flock_operation = match mode { + ExternalAgentRunnerLockMode::Exclusive => libc::LOCK_EX | libc::LOCK_NB, + ExternalAgentRunnerLockMode::Shared => libc::LOCK_SH | libc::LOCK_NB, + }; // SAFETY: flock only observes the valid fd owned by `file`; `file` remains alive on success. - let result = unsafe { libc::flock(file.as_raw_fd(), libc::LOCK_EX | libc::LOCK_NB) }; + let result = unsafe { libc::flock(file.as_raw_fd(), flock_operation) }; if result == 0 { return Ok(Some(file)); } let error = io::Error::last_os_error(); if error.kind() == io::ErrorKind::WouldBlock { - Ok(None) + return match mode { + ExternalAgentRunnerLockMode::Exclusive => Ok(None), + ExternalAgentRunnerLockMode::Shared => Err(format!( + "{label} 正被独占探测或持有,稍后重试:{}", + path.display() + )), + }; + } + if mode == ExternalAgentRunnerLockMode::Shared { + Err(format!( + "以共享方式获取 {label} 失败:{}: {error}", + path.display() + )) } else { Err(format!( "获取 {label} 系统锁失败:{}: {error}", @@ -825,39 +858,58 @@ pub(super) fn try_open_external_agent_runner_lock( } } +#[cfg(unix)] +pub(super) fn try_open_external_agent_runner_lock( + path: &Path, + label: &str, +) -> Result, String> { + open_external_agent_runner_lock_file(path, label, ExternalAgentRunnerLockMode::Exclusive) +} + #[cfg(windows)] pub(super) fn windows_external_agent_runner_lock_is_busy_error(error: &io::Error) -> bool { matches!(error.raw_os_error(), Some(32 | 33)) } #[cfg(windows)] -pub(super) fn try_open_external_agent_runner_lock( +pub(super) fn open_external_agent_runner_lock_file( path: &Path, label: &str, + mode: ExternalAgentRunnerLockMode, ) -> Result, String> { use std::os::windows::fs::OpenOptionsExt; const FILE_FLAG_OPEN_REPARSE_POINT: u32 = 0x0020_0000; + const FILE_SHARE_READ: u32 = 0x0000_0001; + const FILE_SHARE_WRITE: u32 = 0x0000_0002; + const FILE_SHARE_DELETE: u32 = 0x0000_0004; let parent = path .parent() .ok_or_else(|| format!("{label} 缺少 AppData 父目录:{}", path.display()))?; let private_parent = crate::inspect_game_creator_runtime_config_dir(parent)?; let runner_lock_path = private_parent.join(EXTERNAL_AGENT_RUNNER_LOCK_FILE_NAME); - let gui_owner_lock_path = private_parent.join(EXTERNAL_AGENT_RUNNER_GUI_OWNER_LOCK_FILE_NAME); - if path != runner_lock_path && path != gui_owner_lock_path { + let gui_participant_lock_path = + private_parent.join(EXTERNAL_AGENT_RUNNER_GUI_PARTICIPANT_LOCK_FILE_NAME); + if path != runner_lock_path && path != gui_participant_lock_path { return Err(format!( "{label} 必须位于已验证的私有 AppData 固定锁路径:{} 或 {}", runner_lock_path.display(), - gui_owner_lock_path.display() + gui_participant_lock_path.display() )); } + let share_mode = match mode { + ExternalAgentRunnerLockMode::Exclusive => 0, + ExternalAgentRunnerLockMode::Shared => { + FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE + } + }; match OpenOptions::new() .create(true) .read(true) .write(true) - .share_mode(0) + .share_mode(share_mode) .custom_flags(FILE_FLAG_OPEN_REPARSE_POINT) .open(path) { @@ -875,16 +927,30 @@ pub(super) fn try_open_external_agent_runner_lock( )); } validate_windows_regular_file_handle(&file, label)?; - // share_mode(0) gives this process an exclusive handle. At this point the fixed - // lock path is known to be a stale, single-link, non-reparse regular file inside - // the current TokenUser's private AppData. Repairing its owner is therefore safe - // and is required when Windows creates it with TokenOwner=Administrators. + // The fixed lock path is known to be a single-link, non-reparse regular file + // inside the current TokenUser's private AppData. Repairing its owner is + // therefore safe and is required when Windows creates it with + // TokenOwner=Administrators. crate::initialize_windows_game_creator_file_owner_for_current_user(path)?; validate_windows_regular_file_handle(&file, label)?; crate::secure_windows_game_creator_path_for_current_user(path, false, false)?; Ok(Some(file)) } - Err(error) if windows_external_agent_runner_lock_is_busy_error(&error) => Ok(None), + Err(error) + if mode == ExternalAgentRunnerLockMode::Exclusive + && windows_external_agent_runner_lock_is_busy_error(&error) => + { + Ok(None) + } + Err(error) + if mode == ExternalAgentRunnerLockMode::Shared + && windows_external_agent_runner_lock_is_busy_error(&error) => + { + Err(format!( + "{label} 正被独占探测或持有,稍后重试:{}", + path.display() + )) + } Err(error) => Err(format!( "安全打开 {label} 失败:{}: {error}", path.display() @@ -892,12 +958,29 @@ pub(super) fn try_open_external_agent_runner_lock( } } +#[cfg(windows)] +pub(super) fn try_open_external_agent_runner_lock( + path: &Path, + label: &str, +) -> Result, String> { + open_external_agent_runner_lock_file(path, label, ExternalAgentRunnerLockMode::Exclusive) +} + +#[cfg(not(any(unix, windows)))] +pub(super) fn open_external_agent_runner_lock_file( + path: &Path, + label: &str, + _mode: ExternalAgentRunnerLockMode, +) -> Result, String> { + Err(format!("当前平台不支持 {label} 系统锁:{}", path.display())) +} + #[cfg(not(any(unix, windows)))] pub(super) fn try_open_external_agent_runner_lock( path: &Path, label: &str, ) -> Result, String> { - Err(format!("当前平台不支持 {label} 系统锁:{}", path.display())) + open_external_agent_runner_lock_file(path, label, ExternalAgentRunnerLockMode::Exclusive) } pub(super) fn acquire_external_agent_runner_instance_lock( @@ -929,40 +1012,90 @@ pub(super) fn acquire_external_agent_runner_instance_lock( Ok(ExternalAgentRunnerInstanceLock { _file: file }) } -pub(crate) fn acquire_external_agent_runner_gui_owner_lock( +/// 取得本窗口在该 AppData 下的界面参与锁。 +/// +/// 参与锁以共享句柄打开:同一 AppData 可以同时持有任意数量的界面窗口。 +/// Runner 侧用同文件的独占探测判断“是否仍有界面进程存活”,探测窗口很短, +/// 所以这里遇到瞬时冲突时按 `EXTERNAL_AGENT_RUNNER_GUI_PARTICIPANT_LOCK_RETRY_INTERVAL` +/// 重试,直到 `EXTERNAL_AGENT_RUNNER_GUI_PARTICIPANT_LOCK_ACQUIRE_TIMEOUT` 截止。 +pub(crate) fn acquire_external_agent_runner_gui_participant_lock( config_dir: &Path, -) -> Result { - let path = external_agent_runner_gui_owner_lock_path(config_dir); - let Some(mut file) = try_open_external_agent_runner_lock(&path, "Agent Runner GUI owner 锁")? - else { - return Err("AI 游戏创作界面已由同一 AppData 目录中的其他进程运行".to_string()); - }; - let owner_epoch = uuid::Uuid::new_v4().to_string(); - let acquired_at = unix_millis(); +) -> Result { + let path = external_agent_runner_gui_participant_lock_path(config_dir); + let deadline = Instant::now() + EXTERNAL_AGENT_RUNNER_GUI_PARTICIPANT_LOCK_ACQUIRE_TIMEOUT; + let mut last_error = "AGC 界面参与锁未知失败".to_string(); + loop { + match open_external_agent_runner_lock_file( + &path, + "AGC 界面参与锁", + ExternalAgentRunnerLockMode::Shared, + ) { + Ok(Some(mut file)) => { + write_external_agent_runner_gui_participant_diagnostic(&mut file, &path)?; + return Ok(ExternalAgentRunnerGuiParticipantLock { _file: file }); + } + Ok(None) => { + last_error = format!("AGC 界面参与锁无法以共享方式取得:{}", path.display()); + } + Err(error) => last_error = error, + } + if Instant::now() >= deadline { + return Err(format!("取得 AGC 界面参与锁失败:{last_error}")); + } + thread::sleep(EXTERNAL_AGENT_RUNNER_GUI_PARTICIPANT_LOCK_RETRY_INTERVAL); + } +} + +/// 参与锁诊断内容只由首个窗口写入,后续窗口不覆写,避免并发写坏 JSON。 +fn write_external_agent_runner_gui_participant_diagnostic( + file: &mut File, + path: &Path, +) -> Result<(), String> { + let existing_len = file.metadata().map(|metadata| metadata.len()).unwrap_or(0); + if existing_len > 0 { + return Ok(()); + } let diagnostic = serde_json::to_vec(&json!({ "protocolVersion": EXTERNAL_AGENT_RUNNER_PROTOCOL_VERSION, "pid": std::process::id(), - "ownerEpoch": owner_epoch, - "acquiredAt": acquired_at, + "instanceId": uuid::Uuid::new_v4().to_string(), + "acquiredAt": unix_millis(), })) - .map_err(|error| format!("生成 Agent Runner GUI owner 锁信息失败:{error}"))?; + .map_err(|error| format!("生成 AGC 界面参与锁信息失败:{error}"))?; file.set_len(0) .and_then(|_| file.seek(SeekFrom::Start(0)).map(|_| ())) .and_then(|_| file.write_all(&diagnostic)) .and_then(|_| file.sync_data()) - .map_err(|error| { - format!( - "写入 Agent Runner GUI owner 锁信息失败:{}: {error}", - path.display() - ) - })?; - write_external_agent_runner_gui_owner_claim_atomic(config_dir, &owner_epoch, 0)?; - Ok(ExternalAgentRunnerGuiOwnerLock { - _file: file, + .map_err(|error| format!("写入 AGC 界面参与锁信息失败:{}: {error}", path.display())) +} + +/// 发布新的 durable claim:新 epoch + 本次会话 revision。 +/// +/// 发布是“谁改动登录态谁成为新 epoch 权威”的实现;并发发布以最后一次 +/// 成功写入为准,落败窗口按最新 claim 重试。 +pub(crate) fn publish_external_agent_runner_gui_owner_claim( + config_dir: &Path, + session_revision: u64, +) -> Result { + let owner_epoch = uuid::Uuid::new_v4().to_string(); + write_external_agent_runner_gui_owner_claim_atomic(config_dir, &owner_epoch, session_revision)?; + Ok(ExternalAgentRunnerGuiOwnerClaim { owner_epoch, + session_revision, }) } +/// 采纳现有 durable claim;只有 claim 缺失或不可读时才发布新 claim。 +pub(crate) fn adopt_or_publish_external_agent_runner_gui_owner_claim( + config_dir: &Path, + session_revision: u64, +) -> Result { + match read_external_agent_runner_gui_owner_claim(config_dir) { + Ok(claim) => Ok(claim), + Err(_) => publish_external_agent_runner_gui_owner_claim(config_dir, session_revision), + } +} + pub(super) fn write_external_agent_runner_gui_owner_claim_atomic( config_dir: &Path, owner_epoch: &str, diff --git a/apps/ai-game-creator-shell/src-tauri/src/runner/protocol.rs b/apps/ai-game-creator-shell/src-tauri/src/runner/protocol.rs index 4f0e3d555..5f4ae187c 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/runner/protocol.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/runner/protocol.rs @@ -13,8 +13,8 @@ pub(crate) const EXTERNAL_AGENT_RUNNER_PROTOCOL_VERSION: u32 = 7; pub(super) const EXTERNAL_AGENT_RUNNER_ENDPOINT_FILE_NAME: &str = "agent-runner.endpoint.json"; pub(super) const EXTERNAL_AGENT_RUNNER_LOCK_FILE_NAME: &str = "agent-runner.lock"; -pub(super) const EXTERNAL_AGENT_RUNNER_GUI_OWNER_LOCK_FILE_NAME: &str = - "agent-runner.gui-owner.lock"; +pub(super) const EXTERNAL_AGENT_RUNNER_GUI_PARTICIPANT_LOCK_FILE_NAME: &str = + "agent-runner.gui-participant.lock"; pub(super) const EXTERNAL_AGENT_RUNNER_GUI_OWNER_CLAIM_FILE_NAME: &str = "agent-runner.gui-owner.claim.json"; pub(super) const EXTERNAL_AGENT_RUNNER_PROJECT_OWNER_FILE_NAME: &str = "execution-owner.lock"; @@ -280,6 +280,10 @@ pub(super) struct ExternalAgentRunnerRequestParams { pub(super) platform_api_base_url: Option, #[serde(default, skip_serializing_if = "Option::is_none")] pub(super) platform_auth_generation: Option, + /// 原生写入 revision:只用于 install / clear 的顺序判定。同一身份的凭据轮换会推进 + /// revision,但不推进 `platform_auth_generation`(身份代次)。 + #[serde(default, skip_serializing_if = "Option::is_none")] + pub(super) platform_auth_revision: Option, } #[derive(Deserialize, Serialize)] diff --git a/apps/ai-game-creator-shell/src-tauri/src/runner/server.rs b/apps/ai-game-creator-shell/src-tauri/src/runner/server.rs index cde54a691..998ca0e9f 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/runner/server.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/runner/server.rs @@ -156,7 +156,7 @@ fn external_agent_runner_watchdog_tick(state: &ExternalAgentRunnerServerState) - if !state.gui_owner_attached.load(Ordering::Acquire) { return false; } - match external_agent_runner_gui_owner_is_locked(&state.gui_owner_lock_path) { + match external_agent_runner_lock_is_held(&state.gui_participant_lock_path) { Ok(true) => { let _ = validate_external_agent_runner_gui_owner_claim_current(state); false @@ -224,7 +224,7 @@ pub(crate) fn run_external_agent_runner_server( )?; let gui_owner_present_at_start = resolve_external_agent_runner_initial_gui_owner( gui_owner_required, - external_agent_runner_gui_owner_is_locked(&external_agent_runner_gui_owner_lock_path( + external_agent_runner_lock_is_held(&external_agent_runner_gui_participant_lock_path( &config_dir, ))?, )?; diff --git a/apps/ai-game-creator-shell/src-tauri/src/runner/state.rs b/apps/ai-game-creator-shell/src-tauri/src/runner/state.rs index 3070039b6..7dda8ab43 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/runner/state.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/runner/state.rs @@ -16,7 +16,7 @@ pub(super) struct ExternalAgentRunnerServerState { pub(super) draining: AtomicBool, pub(super) active_connections: AtomicUsize, pub(super) known_roots: Mutex>, - pub(super) gui_owner_lock_path: PathBuf, + pub(super) gui_participant_lock_path: PathBuf, pub(super) project_execution_owners: Mutex>, project_execution_owner_recovery_changed: Condvar, @@ -80,10 +80,10 @@ impl Drop for ExternalAgentRunnerProjectExecutionOwnerRecoveryGuard<'_> { impl ExternalAgentRunnerServerState { pub(super) fn new(endpoint_path: PathBuf, endpoint: ExternalAgentRunnerEndpoint) -> Self { - let gui_owner_lock_path = endpoint_path + let gui_participant_lock_path = endpoint_path .parent() - .map(external_agent_runner_gui_owner_lock_path) - .unwrap_or_else(|| PathBuf::from(EXTERNAL_AGENT_RUNNER_GUI_OWNER_LOCK_FILE_NAME)); + .map(external_agent_runner_gui_participant_lock_path) + .unwrap_or_else(|| PathBuf::from(EXTERNAL_AGENT_RUNNER_GUI_PARTICIPANT_LOCK_FILE_NAME)); Self { endpoint_path, endpoint: Mutex::new(endpoint), @@ -94,7 +94,7 @@ impl ExternalAgentRunnerServerState { draining: AtomicBool::new(false), active_connections: AtomicUsize::new(0), known_roots: Mutex::new(BTreeSet::new()), - gui_owner_lock_path, + gui_participant_lock_path, project_execution_owners: Mutex::new(BTreeMap::new()), project_execution_owner_recovery_changed: Condvar::new(), write_request_cache: Mutex::new(ExternalAgentRunnerRequestCache::default()), @@ -231,16 +231,10 @@ pub(super) struct ExternalAgentRunnerInstanceLock { pub(super) _file: File, } +/// 界面进程持有的参与锁。共享句柄,同一 AppData 可同时存在多个窗口。 #[derive(Debug)] -pub(crate) struct ExternalAgentRunnerGuiOwnerLock { +pub(crate) struct ExternalAgentRunnerGuiParticipantLock { pub(super) _file: File, - pub(super) owner_epoch: String, -} - -impl ExternalAgentRunnerGuiOwnerLock { - pub(crate) fn owner_epoch(&self) -> &str { - &self.owner_epoch - } } pub(super) struct ExternalAgentRunnerProjectOwnerStorage { diff --git a/apps/ai-game-creator-shell/src-tauri/src/runner/tests.rs b/apps/ai-game-creator-shell/src-tauri/src/runner/tests.rs index 20a6dfc0d..f1d2f7a39 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/runner/tests.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/runner/tests.rs @@ -44,6 +44,23 @@ fn private_runner_test_config_dir(directory: &TestDirectoryGuard) -> PathBuf { .expect("prepare private runner AppData") } +/// 模拟一个界面窗口:持有界面参与锁,并发布自己的 owner claim。 +struct TestGuiParticipant { + _lock: ExternalAgentRunnerGuiParticipantLock, + owner_epoch: String, +} + +fn acquire_test_gui_participant(config_dir: &Path, session_revision: u64) -> TestGuiParticipant { + let lock = acquire_external_agent_runner_gui_participant_lock(config_dir) + .expect("acquire GUI participant lock"); + let claim = publish_external_agent_runner_gui_owner_claim(config_dir, session_revision) + .expect("publish GUI owner claim"); + TestGuiParticipant { + _lock: lock, + owner_epoch: claim.owner_epoch, + } +} + fn acquire_project_owner_after_release( root: &Path, boot_id: &str, @@ -574,8 +591,13 @@ fn gui_owner_registration_replays_once_for_each_runner_boot() { event_sink_token: Some(event_sink_token.clone()), ..ExternalAgentRunnerRequestParams::default() }; - register_external_agent_runner_gui_owner_attachment(&state, &config_dir, params) - .expect("register GUI owner attachment"); + register_external_agent_runner_gui_owner_attachment( + &state, + &config_dir, + ExternalAgentRunnerGuiOwnerClaimMode::Adopt, + params, + ) + .expect("register GUI owner attachment"); let calls = std::cell::RefCell::new(Vec::new()); let endpoint_a = test_endpoint( @@ -657,6 +679,7 @@ fn gui_owner_registration_replays_only_the_latest_platform_session() { register_external_agent_runner_gui_owner_attachment( &state, &config_dir, + ExternalAgentRunnerGuiOwnerClaimMode::Adopt, ExternalAgentRunnerRequestParams { event_sink_port: Some(31_330), event_sink_token: Some("f".repeat(64)), @@ -668,14 +691,16 @@ fn gui_owner_registration_replays_only_the_latest_platform_session() { &state, Some(("user-a", "token-a", "https://dev.genarrative.world")), 4, + 4, ) .expect("remember owner A session"); - remember_external_agent_runner_platform_session(&state, None, 5) + remember_external_agent_runner_platform_session(&state, None, 5, 5) .expect("remember logged-out session"); remember_external_agent_runner_platform_session( &state, Some(("user-a", "late-token-a", "https://dev.genarrative.world")), 4, + 4, ) .expect("ignore stale owner A session"); remember_external_agent_runner_platform_session( @@ -686,12 +711,14 @@ fn gui_owner_registration_replays_only_the_latest_platform_session() { "https://dev.genarrative.world", )), 5, + 5, ) .expect("ignore conflicting same-generation session"); remember_external_agent_runner_platform_session( &state, Some(("user-b", "token-b", "https://dev.genarrative.world")), 6, + 6, ) .expect("remember latest owner B session"); @@ -725,6 +752,7 @@ fn gui_owner_platform_session_change_marks_the_same_boot_for_reattach() { register_external_agent_runner_gui_owner_attachment( &state, &config_dir, + ExternalAgentRunnerGuiOwnerClaimMode::Adopt, ExternalAgentRunnerRequestParams { event_sink_port: Some(31_331), event_sink_token: Some("d".repeat(64)), @@ -732,6 +760,7 @@ fn gui_owner_platform_session_change_marks_the_same_boot_for_reattach() { platform_access_token: Some("token-a".to_string()), platform_api_base_url: Some("https://dev.genarrative.world".to_string()), platform_auth_generation: Some(1), + platform_auth_revision: Some(1), ..ExternalAgentRunnerRequestParams::default() }, ) @@ -752,7 +781,7 @@ fn gui_owner_platform_session_change_marks_the_same_boot_for_reattach() { ) .expect("attach owner A"); - remember_external_agent_runner_platform_session(&state, None, 2) + remember_external_agent_runner_platform_session(&state, None, 2, 2) .expect("remember logged-out session"); attach_registered_external_agent_runner_gui_owner_if_needed_with( &state, @@ -776,11 +805,13 @@ fn stale_gui_owner_attach_completion_cannot_mark_new_session_as_attached() { register_external_agent_runner_gui_owner_attachment( &state, &config_dir, + ExternalAgentRunnerGuiOwnerClaimMode::Adopt, ExternalAgentRunnerRequestParams { platform_user_id: Some("user-a".to_string()), platform_access_token: Some("token-a".to_string()), platform_api_base_url: Some("https://dev.genarrative.world".to_string()), platform_auth_generation: Some(1), + platform_auth_revision: Some(1), ..ExternalAgentRunnerRequestParams::default() }, ) @@ -800,6 +831,7 @@ fn stale_gui_owner_attach_completion_cannot_mark_new_session_as_attached() { &state, Some(("user-b", "token-b", "https://dev.genarrative.world")), 2, + 2, ) .expect("remember owner B while owner A attach is in flight"); Ok(()) @@ -827,8 +859,7 @@ fn stale_gui_owner_attach_completion_cannot_mark_new_session_as_attached() { fn gui_owner_platform_session_payload_clears_runner_session() { let directory = unique_test_directory(); let config_dir = private_runner_test_config_dir(&directory); - let owner = acquire_external_agent_runner_gui_owner_lock(&config_dir) - .expect("acquire platform-session clear owner"); + let owner = acquire_test_gui_participant(&config_dir, 0); let state = ExternalAgentRunnerServerState::new( config_dir.join(EXTERNAL_AGENT_RUNNER_ENDPOINT_FILE_NAME), test_endpoint("platform-clear-token", "platform-clear-boot", 31_333), @@ -841,9 +872,10 @@ fn gui_owner_platform_session_payload_clears_runner_session() { apply_external_agent_runner_gui_owner_platform_session( &state, &ExternalAgentRunnerRequestParams { - gui_owner_epoch: Some(owner.owner_epoch().to_string()), + gui_owner_epoch: Some(owner.owner_epoch.clone()), gui_owner_session_revision: Some(0), platform_auth_generation: Some(2), + platform_auth_revision: Some(2), ..ExternalAgentRunnerRequestParams::default() }, ) @@ -855,8 +887,7 @@ fn gui_owner_platform_session_payload_clears_runner_session() { fn gui_owner_partial_platform_session_payload_fails_without_mutation() { let directory = unique_test_directory(); let config_dir = private_runner_test_config_dir(&directory); - let owner = acquire_external_agent_runner_gui_owner_lock(&config_dir) - .expect("acquire partial-session owner"); + let owner = acquire_test_gui_participant(&config_dir, 0); let state = ExternalAgentRunnerServerState::new( config_dir.join(EXTERNAL_AGENT_RUNNER_ENDPOINT_FILE_NAME), test_endpoint("platform-partial-token", "platform-partial-boot", 31_334), @@ -870,11 +901,12 @@ fn gui_owner_partial_platform_session_payload_fails_without_mutation() { let error = apply_external_agent_runner_gui_owner_platform_session( &state, &ExternalAgentRunnerRequestParams { - gui_owner_epoch: Some(owner.owner_epoch().to_string()), + gui_owner_epoch: Some(owner.owner_epoch.clone()), gui_owner_session_revision: Some(0), platform_user_id: Some("runner-owner-b".to_string()), platform_api_base_url: Some("https://dev.genarrative.world".to_string()), platform_auth_generation: Some(2), + platform_auth_revision: Some(2), ..ExternalAgentRunnerRequestParams::default() }, ) @@ -896,9 +928,8 @@ fn new_gui_owner_epoch_replaces_higher_generation_runner_session_and_rejects_old "runner-token-seed", "https://dev.genarrative.world", ); - let owner_a = acquire_external_agent_runner_gui_owner_lock(&config_dir) - .expect("acquire old GUI owner epoch"); - let owner_a_epoch = owner_a.owner_epoch().to_string(); + let owner_a = acquire_test_gui_participant(&config_dir, 0); + let owner_a_epoch = owner_a.owner_epoch.clone(); apply_external_agent_runner_gui_owner_platform_session( &state, &ExternalAgentRunnerRequestParams { @@ -908,29 +939,31 @@ fn new_gui_owner_epoch_replaces_higher_generation_runner_session_and_rejects_old platform_access_token: Some("runner-token-a".to_string()), platform_api_base_url: Some("https://dev.genarrative.world".to_string()), platform_auth_generation: Some(10), + platform_auth_revision: Some(10), ..ExternalAgentRunnerRequestParams::default() }, ) .expect("old GUI installs high-generation owner A"); drop(owner_a); - let owner_b = acquire_external_agent_runner_gui_owner_lock(&config_dir) - .expect("acquire new GUI owner epoch"); + let owner_b = acquire_test_gui_participant(&config_dir, 0); apply_external_agent_runner_gui_owner_platform_session( &state, &ExternalAgentRunnerRequestParams { - gui_owner_epoch: Some(owner_b.owner_epoch().to_string()), + gui_owner_epoch: Some(owner_b.owner_epoch.clone()), gui_owner_session_revision: Some(0), platform_user_id: Some("runner-owner-b".to_string()), platform_access_token: Some("runner-token-b".to_string()), platform_api_base_url: Some("https://dev.genarrative.world".to_string()), platform_auth_generation: Some(1), + platform_auth_revision: Some(1), ..ExternalAgentRunnerRequestParams::default() }, ) .expect("new GUI epoch replaces higher-generation old owner"); assert_eq!( - crate::current_platform_session().map(|session| (session.user_id, session.generation)), + crate::current_platform_session() + .map(|session| (session.user_id, session.identity_generation)), Some(("runner-owner-b".to_string(), 1)) ); @@ -943,6 +976,7 @@ fn new_gui_owner_epoch_replaces_higher_generation_runner_session_and_rejects_old platform_access_token: Some("runner-token-a".to_string()), platform_api_base_url: Some("https://dev.genarrative.world".to_string()), platform_auth_generation: Some(11), + platform_auth_revision: Some(11), ..ExternalAgentRunnerRequestParams::default() }, ) @@ -963,8 +997,7 @@ fn durable_claim_revision_change_clears_runner_session_and_blocks_runtime_until_ config_dir.join(EXTERNAL_AGENT_RUNNER_ENDPOINT_FILE_NAME), test_endpoint(token, "platform-claim-gate-boot", 31_337), ); - let owner = acquire_external_agent_runner_gui_owner_lock(&config_dir) - .expect("acquire claim gate owner"); + let owner = acquire_test_gui_participant(&config_dir, 0); let _session = crate::install_test_platform_session( "runner-owner-seed", "runner-token-seed", @@ -973,19 +1006,20 @@ fn durable_claim_revision_change_clears_runner_session_and_blocks_runtime_until_ apply_external_agent_runner_gui_owner_platform_session( &state, &ExternalAgentRunnerRequestParams { - gui_owner_epoch: Some(owner.owner_epoch().to_string()), + gui_owner_epoch: Some(owner.owner_epoch.clone()), gui_owner_session_revision: Some(0), platform_user_id: Some("runner-owner-a".to_string()), platform_access_token: Some("runner-token-a".to_string()), platform_api_base_url: Some("https://dev.genarrative.world".to_string()), platform_auth_generation: Some(8), + platform_auth_revision: Some(8), ..ExternalAgentRunnerRequestParams::default() }, ) .expect("attach owner A claim"); state.gui_owner_attached.store(true, Ordering::Release); - write_external_agent_runner_gui_owner_claim_atomic(&config_dir, owner.owner_epoch(), 1) + write_external_agent_runner_gui_owner_claim_atomic(&config_dir, owner.owner_epoch.as_str(), 1) .expect("advance durable claim before reattach"); assert!( !external_agent_runner_shutdown_if_gui_owner_lost(&state) @@ -996,12 +1030,13 @@ fn durable_claim_revision_change_clears_runner_session_and_blocks_runtime_until_ apply_external_agent_runner_gui_owner_platform_session( &state, &ExternalAgentRunnerRequestParams { - gui_owner_epoch: Some(owner.owner_epoch().to_string()), + gui_owner_epoch: Some(owner.owner_epoch.clone()), gui_owner_session_revision: Some(1), platform_user_id: Some("runner-owner-b".to_string()), platform_access_token: Some("runner-token-b".to_string()), platform_api_base_url: Some("https://dev.genarrative.world".to_string()), platform_auth_generation: Some(1), + platform_auth_revision: Some(1), ..ExternalAgentRunnerRequestParams::default() }, ) @@ -1009,7 +1044,8 @@ fn durable_claim_revision_change_clears_runner_session_and_blocks_runtime_until_ validate_external_agent_runner_gui_owner_claim_current(&state) .expect("reattached owner B claim is current"); assert_eq!( - crate::current_platform_session().map(|session| (session.user_id, session.generation)), + crate::current_platform_session() + .map(|session| (session.user_id, session.identity_generation)), Some(("runner-owner-b".to_string(), 1)) ); } @@ -1041,18 +1077,19 @@ fn failed_platform_session_sync_fences_runner_before_returning_error() { fn failed_gui_owner_claim_write_is_fenced_before_local_session_can_change() { let directory = unique_test_directory(); let config_dir = private_runner_test_config_dir(&directory); - let owner = acquire_external_agent_runner_gui_owner_lock(&config_dir) - .expect("acquire claim-write failure owner"); + let owner = acquire_test_gui_participant(&config_dir, 0); let state = Mutex::new(ExternalAgentRunnerGuiOwnerAttachmentState::default()); register_external_agent_runner_gui_owner_attachment( &state, &config_dir, + ExternalAgentRunnerGuiOwnerClaimMode::Adopt, ExternalAgentRunnerRequestParams { - gui_owner_epoch: Some(owner.owner_epoch().to_string()), + gui_owner_epoch: Some(owner.owner_epoch.clone()), platform_user_id: Some("runner-owner-a".to_string()), platform_access_token: Some("runner-token-a".to_string()), platform_api_base_url: Some("https://dev.genarrative.world".to_string()), platform_auth_generation: Some(1), + platform_auth_revision: Some(1), ..ExternalAgentRunnerRequestParams::default() }, ) @@ -1069,7 +1106,8 @@ fn failed_gui_owner_claim_write_is_fenced_before_local_session_can_change() { "https://dev.genarrative.world", )), 2, - |_, _, _| Err("injected durable claim write failure".to_string()), + 2, + |_, _| Err("injected durable claim write failure".to_string()), ) }, || { @@ -1118,6 +1156,7 @@ fn gui_owner_registration_failed_replay_remains_pending_for_same_boot() { register_external_agent_runner_gui_owner_attachment( &state, &config_dir, + ExternalAgentRunnerGuiOwnerClaimMode::Adopt, ExternalAgentRunnerRequestParams::default(), ) .expect("register GUI owner attachment"); @@ -1166,6 +1205,7 @@ fn gui_owner_registration_missing_event_sink_confirmation_retries_same_boot() { register_external_agent_runner_gui_owner_attachment( &state, &config_dir, + ExternalAgentRunnerGuiOwnerClaimMode::Adopt, ExternalAgentRunnerRequestParams { event_sink_port: Some(31_322), event_sink_token: Some("c".repeat(64)), @@ -1215,6 +1255,7 @@ fn gui_owner_registration_false_event_sink_confirmation_retries_same_boot() { register_external_agent_runner_gui_owner_attachment( &state, &config_dir, + ExternalAgentRunnerGuiOwnerClaimMode::Adopt, ExternalAgentRunnerRequestParams { event_sink_port: Some(31_323), event_sink_token: Some("d".repeat(64)), @@ -1267,6 +1308,7 @@ fn gui_owner_registration_does_not_cross_config_dirs() { register_external_agent_runner_gui_owner_attachment( &state, ®istered_config_dir, + ExternalAgentRunnerGuiOwnerClaimMode::Adopt, ExternalAgentRunnerRequestParams { event_sink_port: Some(31_324), event_sink_token: Some(event_sink_token.clone()), @@ -1316,18 +1358,116 @@ fn gui_owner_registration_does_not_cross_config_dirs() { } #[test] -fn gui_owner_lock_allows_only_one_frontend_process_per_appdata() { +fn gui_participant_lock_allows_multiple_windows_and_tracks_liveness() { let directory = unique_test_directory(); let config_dir = private_runner_test_config_dir(&directory); - let first = - acquire_external_agent_runner_gui_owner_lock(&config_dir).expect("first GUI owns AppData"); - let error = acquire_external_agent_runner_gui_owner_lock(&config_dir) - .expect_err("second GUI must not share the same Runner owner"); - assert!(error.contains("其他进程运行")); + let participant_lock_path = external_agent_runner_gui_participant_lock_path(&config_dir); + assert!(!external_agent_runner_lock_is_held(&participant_lock_path) + .expect("probe without any window")); + let first = acquire_external_agent_runner_gui_participant_lock(&config_dir) + .expect("first window participates"); + assert!(external_agent_runner_lock_is_held(&participant_lock_path) + .expect("first window keeps the runner alive")); + let second = acquire_external_agent_runner_gui_participant_lock(&config_dir) + .expect("second window shares the same AppData"); + + drop(second); + assert!( + external_agent_runner_lock_is_held(&participant_lock_path) + .expect("remaining window keeps the runner alive"), + "runner must survive while any window is still open" + ); drop(first); - acquire_external_agent_runner_gui_owner_lock(&config_dir) - .expect("GUI owner lock is recoverable after the first frontend exits"); + assert!( + !external_agent_runner_lock_is_held(&participant_lock_path) + .expect("last window releases the participant lock"), + "runner may stop once every window has exited" + ); +} + +#[test] +fn gui_owner_claim_adoption_keeps_epoch_and_publication_rotates_it() { + let directory = unique_test_directory(); + let config_dir = private_runner_test_config_dir(&directory); + let published = + publish_external_agent_runner_gui_owner_claim(&config_dir, 3).expect("publish claim"); + assert_eq!(published.session_revision, 3); + + let adopted = adopt_or_publish_external_agent_runner_gui_owner_claim(&config_dir, 9) + .expect("adopt existing claim"); + assert_eq!(adopted.owner_epoch, published.owner_epoch); + assert_eq!( + adopted.session_revision, 3, + "采纳路径必须沿用现有 claim,不能推进 revision 或换 epoch" + ); + + let rotated = + publish_external_agent_runner_gui_owner_claim(&config_dir, 9).expect("publish new claim"); + assert_ne!(rotated.owner_epoch, published.owner_epoch); + assert_eq!(rotated.session_revision, 9); + assert_eq!( + read_external_agent_runner_gui_owner_claim(&config_dir) + .expect("read durable claim") + .session_revision, + 9 + ); +} + +#[test] +fn second_window_attach_with_same_claim_keeps_runner_platform_session() { + let directory = unique_test_directory(); + let config_dir = private_runner_test_config_dir(&directory); + let state = ExternalAgentRunnerServerState::new( + config_dir.join(EXTERNAL_AGENT_RUNNER_ENDPOINT_FILE_NAME), + test_endpoint( + "multi-window-claim-token-multi-window-claim-token", + "multi-window-claim-boot", + 31_338, + ), + ); + let _session = crate::install_test_platform_session( + "runner-owner-a", + "runner-token-a", + "https://dev.genarrative.world", + ); + let owner = acquire_test_gui_participant(&config_dir, 0); + apply_external_agent_runner_gui_owner_platform_session( + &state, + &ExternalAgentRunnerRequestParams { + gui_owner_epoch: Some(owner.owner_epoch.clone()), + gui_owner_session_revision: Some(0), + platform_user_id: Some("runner-owner-a".to_string()), + platform_access_token: Some("runner-token-a".to_string()), + platform_api_base_url: Some("https://dev.genarrative.world".to_string()), + platform_auth_generation: Some(7), + platform_auth_revision: Some(7), + ..ExternalAgentRunnerRequestParams::default() + }, + ) + .expect("first window installs its session"); + assert_eq!( + crate::current_platform_session() + .map(|session| (session.user_id, session.identity_generation)), + Some(("runner-owner-a".to_string(), 7)) + ); + + // 第二个窗口启动时本身还没有登录态:同 claim 的 attach 只能是空操作。 + apply_external_agent_runner_gui_owner_platform_session( + &state, + &ExternalAgentRunnerRequestParams { + gui_owner_epoch: Some(owner.owner_epoch.clone()), + gui_owner_session_revision: Some(0), + ..ExternalAgentRunnerRequestParams::default() + }, + ) + .expect("second window attaches with the same claim"); + assert_eq!( + crate::current_platform_session() + .map(|session| (session.user_id, session.identity_generation)), + Some(("runner-owner-a".to_string(), 7)), + "同一 claim 的第二个窗口不得清空平台登录态" + ); } #[test] @@ -1341,8 +1481,7 @@ fn manifest_invalidation_sink_isolation_gui_owner_attach_configures_and_cleans_u config_dir.join(EXTERNAL_AGENT_RUNNER_ENDPOINT_FILE_NAME), test_endpoint(token, "gui-owner-monitor-boot", 31319), ); - let owner = - acquire_external_agent_runner_gui_owner_lock(&config_dir).expect("acquire GUI owner lock"); + let owner = acquire_test_gui_participant(&config_dir, 0); let attached = handle_external_agent_runner_request( ExternalAgentRunnerRequest { protocol_version: EXTERNAL_AGENT_RUNNER_PROTOCOL_VERSION, @@ -1352,7 +1491,7 @@ fn manifest_invalidation_sink_isolation_gui_owner_attach_configures_and_cleans_u params: ExternalAgentRunnerRequestParams { event_sink_port: Some(31_318), event_sink_token: Some("b".repeat(64)), - gui_owner_epoch: Some(owner.owner_epoch().to_string()), + gui_owner_epoch: Some(owner.owner_epoch.clone()), gui_owner_session_revision: Some(0), ..ExternalAgentRunnerRequestParams::default() }, @@ -1372,7 +1511,7 @@ fn manifest_invalidation_sink_isolation_gui_owner_attach_configures_and_cleans_u !external_agent_runner_shutdown_if_gui_owner_lost(&state).expect("owner remains present") ); - write_external_agent_runner_gui_owner_claim_atomic(&config_dir, owner.owner_epoch(), 1) + write_external_agent_runner_gui_owner_claim_atomic(&config_dir, owner.owner_epoch.as_str(), 1) .expect("advance owner claim revision"); let replacement = handle_external_agent_runner_request( ExternalAgentRunnerRequest { @@ -1383,7 +1522,7 @@ fn manifest_invalidation_sink_isolation_gui_owner_attach_configures_and_cleans_u params: ExternalAgentRunnerRequestParams { event_sink_port: Some(31_319), event_sink_token: Some("c".repeat(64)), - gui_owner_epoch: Some(owner.owner_epoch().to_string()), + gui_owner_epoch: Some(owner.owner_epoch.clone()), gui_owner_session_revision: Some(1), ..ExternalAgentRunnerRequestParams::default() }, @@ -1392,11 +1531,18 @@ fn manifest_invalidation_sink_isolation_gui_owner_attach_configures_and_cleans_u ); assert!(replacement.ok); assert_eq!( - sink_guard.configured_sink(), - Some(crate::GameCreatorManifestInvalidationEventSink { - port: 31_319, - token: "c".repeat(64), - }) + sink_guard.configured_sinks(), + vec![ + crate::GameCreatorManifestInvalidationEventSink { + port: 31_318, + token: "b".repeat(64), + }, + crate::GameCreatorManifestInvalidationEventSink { + port: 31_319, + token: "c".repeat(64), + }, + ], + "第二个窗口 attach 必须让两个接收端同时保留" ); let stale_replay = handle_external_agent_runner_request( @@ -1408,7 +1554,7 @@ fn manifest_invalidation_sink_isolation_gui_owner_attach_configures_and_cleans_u params: ExternalAgentRunnerRequestParams { event_sink_port: Some(31_318), event_sink_token: Some("b".repeat(64)), - gui_owner_epoch: Some(owner.owner_epoch().to_string()), + gui_owner_epoch: Some(owner.owner_epoch.clone()), gui_owner_session_revision: Some(0), ..ExternalAgentRunnerRequestParams::default() }, @@ -1421,11 +1567,17 @@ fn manifest_invalidation_sink_isolation_gui_owner_attach_configures_and_cleans_u Some("platform-session-invalid") ); assert_eq!( - sink_guard.configured_sink(), - Some(crate::GameCreatorManifestInvalidationEventSink { - port: 31_319, - token: "c".repeat(64), - }), + sink_guard.configured_sinks(), + vec![ + crate::GameCreatorManifestInvalidationEventSink { + port: 31_318, + token: "b".repeat(64), + }, + crate::GameCreatorManifestInvalidationEventSink { + port: 31_319, + token: "c".repeat(64), + }, + ], "旧 claim 的迟到或缓存 attach 不能覆盖当前事件接收端" ); diff --git a/apps/ai-game-creator-shell/src-tauri/src/tests/configuration.rs b/apps/ai-game-creator-shell/src-tauri/src/tests/configuration.rs index adb540bc2..9e049b60d 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/tests/configuration.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/tests/configuration.rs @@ -1,5 +1,73 @@ use super::*; +#[test] +fn legacy_official_config_gains_hand_editable_connection_keys_on_startup() { + // 用户现有配置文件(官方路由、连接字段已被清掉)在启动迁移路径上必须补齐 + // 开关、模型列表与连接四要素,手写自定义连接时能看到完整字段。 + let mut config: GameCreatorAppConfigFile = serde_json::from_str( + r#"{"schemaVersion":"game-creator-config.v2","agentMode":"codex_app_server","llm":{"reasoningEffort":"max","stream":true},"selectedModelId":"quality","selectedModelIsDefault":true}"#, + ) + .unwrap(); + assert!(ensure_game_creator_custom_llm_file_fields(&mut config)); + assert!(scrub_locked_game_creator_config_file(&mut config)); + let migrated: serde_json::Value = serde_json::to_value(&config).unwrap(); + assert_eq!(migrated["llm"]["customEnabled"], false); + assert_eq!(migrated["llm"]["visibleModels"], serde_json::json!([])); + assert_eq!(migrated["llm"]["apiKey"], ""); + assert_eq!(migrated["llm"]["baseUrl"], OFFICIAL_LLM_ROUTER_BASE_URL); + assert_eq!(migrated["llm"]["model"], "quality"); + assert_eq!( + migrated["llm"]["apiKind"], + DEFAULT_GAME_CREATOR_LLM_API_KIND + ); + assert_eq!(migrated["llm"]["reasoningEffort"], "max"); +} + +#[test] +fn custom_llm_config_save_reload_and_selection_preserve_overlay_and_credentials() { + let root = unique_project_path(); + fs::create_dir_all(&root).unwrap(); + let _guard = use_test_runtime_config_dir(root.clone()); + let primary = root.join(GAME_CREATOR_CONFIG_FILE_NAME); + let overlay = root.join(GAME_CREATOR_LOCAL_CONFIG_FILE_NAME); + write_game_creator_config_atomically( + &primary, + &serde_json::to_string(&GameCreatorAppConfig::default()).unwrap(), + ) + .unwrap(); + write_game_creator_config_atomically(&overlay, r#"{"llm":{"customEnabled":true,"apiKey":"fixture-key","baseUrl":"https://custom.example/v1","visibleModels":["a/v1","b:v2"]},"selectedModelId":"a/v1","selectedModelIsDefault":true}"#).unwrap(); + let mut config = read_game_creator_app_config().unwrap().config; + assert_eq!(config.llm.model, "a/v1"); + let selected = select_game_creator_model("b:v2".into(), false).unwrap(); + assert_eq!(selected.config.llm.model, "b:v2"); + assert!(select_game_creator_model("not-listed".into(), false).is_err()); + config.llm.visible_models = vec!["b:v2".into()]; + config.llm.api_key = "changed-fixture-key".into(); + write_game_creator_app_config(config).unwrap(); + let reloaded = read_game_creator_app_config().unwrap().config; + assert!(reloaded.llm.custom_enabled); + assert_eq!(reloaded.llm.visible_models, ["b:v2"]); + assert_eq!(reloaded.llm.model, "b:v2"); + assert_eq!(reloaded.llm.api_key, "changed-fixture-key"); + let persisted: serde_json::Value = + serde_json::from_str(&fs::read_to_string(&primary).unwrap()).unwrap(); + for key in [ + "customEnabled", + "visibleModels", + "apiKey", + "baseUrl", + "model", + "apiKind", + "reasoningEffort", + ] { + assert!( + persisted["llm"].get(key).is_some(), + "本地配置始终保留 {key},方便手写自定义连接:{persisted}" + ); + } + fs::remove_dir_all(root).unwrap(); +} + #[test] fn config_file_overrides_defaults_without_env() { let root = unique_project_path(); @@ -313,10 +381,14 @@ fn locked_config_scrub_removes_all_legacy_provider_credentials() { .llm .as_ref() .expect("global llm remains as non-sensitive tuning"); - assert!(llm.api_key.is_none()); - assert!(llm.base_url.is_none()); - assert!(llm.model.is_none()); - assert!(llm.api_kind.is_none()); + // 连接字段保留在文件里(空 Key + 官方地址),便于手写自定义连接时对照。 + assert_eq!(llm.api_key.as_deref(), Some("")); + assert_eq!(llm.base_url.as_deref(), Some(OFFICIAL_LLM_ROUTER_BASE_URL)); + assert_eq!( + llm.api_kind.as_deref(), + Some(DEFAULT_GAME_CREATOR_LLM_API_KIND) + ); + assert!(llm.model.is_some()); let serialized = serde_json::to_string(&config).expect("serialize scrubbed config"); assert!(!serialized.contains("legacy-global-key")); assert!(!serialized.contains("legacy-agent-key")); @@ -688,6 +760,8 @@ fn app_config_commands_write_runtime_config_file() { agent_llm.insert( " planner ".to_string(), GameCreatorLlmConfigFile { + custom_enabled: None, + visible_models: None, api_key: Some(" planner-key ".to_string()), base_url: Some(" https://planner.example.test/v1 ".to_string()), model: Some(" planner-model ".to_string()), @@ -709,6 +783,8 @@ fn app_config_commands_write_runtime_config_file() { schema_version: GAME_CREATOR_APP_CONFIG_SCHEMA_VERSION.to_string(), agent_mode: GAME_CREATOR_AGENT_MODE_PROVIDER.to_string(), llm: GameCreatorLlmConfig { + custom_enabled: false, + visible_models: Vec::new(), api_key: " unit-test-key ".to_string(), base_url: " https://runtime.example.test/v1 ".to_string(), model: " runtime-model ".to_string(), @@ -838,7 +914,7 @@ fn app_config_save_updates_conflicting_local_overlay() { fs::create_dir_all(&root).expect("config dir"); let _guard = use_test_runtime_config_dir(root.clone()); let overlay_path = root.join(GAME_CREATOR_LOCAL_CONFIG_FILE_NAME); - fs::write( + write_game_creator_config_atomically( &overlay_path, r#"{"llm":{"reasoningEffort":"low"},"selectedModelId":"existing","selectedModelIsDefault":true,"custom":{"keep":true}}"#, ) @@ -871,7 +947,7 @@ fn app_config_model_selection_only_updates_model_overlay() { fs::create_dir_all(&root).expect("config dir"); let _guard = use_test_runtime_config_dir(root.clone()); let overlay_path = root.join(GAME_CREATOR_LOCAL_CONFIG_FILE_NAME); - fs::write( + write_game_creator_config_atomically( &overlay_path, r#"{"selectedModelId":"old","selectedModelIsDefault":false,"llm":{"reasoningEffort":"low"}}"#, ) diff --git a/apps/ai-game-creator-shell/src-tauri/src/tests/mod.rs b/apps/ai-game-creator-shell/src-tauri/src/tests/mod.rs index f12416e7d..a91336e16 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/tests/mod.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/tests/mod.rs @@ -202,9 +202,13 @@ fn gui_final_exit_is_the_only_run_event_that_requests_runner_shutdown() { GameCreatorGuiRunnerShutdownOutcome::NotRequested ); assert_eq!( - resolve_game_creator_gui_runner_shutdown(&tauri::RunEvent::Exit, || Ok(())), + resolve_game_creator_gui_runner_shutdown(&tauri::RunEvent::Exit, || Ok(true)), GameCreatorGuiRunnerShutdownOutcome::Requested ); + assert_eq!( + resolve_game_creator_gui_runner_shutdown(&tauri::RunEvent::Exit, || Ok(false)), + GameCreatorGuiRunnerShutdownOutcome::Retained + ); assert_eq!( resolve_game_creator_gui_runner_shutdown(&tauri::RunEvent::Exit, || { Err("private shutdown diagnostic".to_string()) diff --git a/apps/ai-game-creator-shell/src-tauri/src/tests/provider.rs b/apps/ai-game-creator-shell/src-tauri/src/tests/provider.rs index 1eacbe9c9..dd4946ea4 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/tests/provider.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/tests/provider.rs @@ -5885,6 +5885,8 @@ async fn agent_loop_uses_per_agent_llm_overrides() { agent_llm.insert( "planner".to_string(), GameCreatorLlmConfigFile { + custom_enabled: None, + visible_models: None, api_key: Some("planner-key".to_string()), base_url: Some(planner_base_url), model: Some("planner-model".to_string()), @@ -5903,6 +5905,8 @@ async fn agent_loop_uses_per_agent_llm_overrides() { agent_llm.insert( "generator".to_string(), GameCreatorLlmConfigFile { + custom_enabled: None, + visible_models: None, api_key: Some("generator-key".to_string()), base_url: Some(generator_base_url), model: Some("generator-model".to_string()), @@ -5921,6 +5925,8 @@ async fn agent_loop_uses_per_agent_llm_overrides() { agent_llm.insert( "art-asset-plan".to_string(), GameCreatorLlmConfigFile { + custom_enabled: None, + visible_models: None, api_key: Some("art-key".to_string()), base_url: Some(art_base_url), model: Some("art-model".to_string()), diff --git a/apps/ai-game-creator-shell/src-tauri/src/tests/runtime_actions/action_execution.rs b/apps/ai-game-creator-shell/src-tauri/src/tests/runtime_actions/action_execution.rs index 762b67983..db84a285b 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/tests/runtime_actions/action_execution.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/tests/runtime_actions/action_execution.rs @@ -1494,7 +1494,7 @@ async fn background_agent_runtime_deletes_file_then_verifies_before_completion() assert!(prompt_input.contains("只删除项目内普通文件")); let verification_request = receiver - .recv_timeout(Duration::from_secs(2)) + .recv_timeout(Duration::from_secs(10)) .expect("verification plan request"); assert!(verification_request.contains("file.delete")); assert!(verification_request.contains("已删除 game/obsolete-runtime-file.txt")); diff --git a/apps/ai-game-creator-shell/src-tauri/src/ui_editor/persistence.rs b/apps/ai-game-creator-shell/src-tauri/src/ui_editor/persistence.rs index 73b55d9ce..a566a9225 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/ui_editor/persistence.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/ui_editor/persistence.rs @@ -158,7 +158,7 @@ pub(crate) fn load_ui_design_state_at( let root = Path::new(input.project_path.trim()); let expected_project_id = required_identifier(&input.expected_project_id, "expectedProjectId")?; let asset_id = required_identifier(&input.asset_id, "assetId")?; - let asset = ui_design_asset(root, &expected_project_id, &asset_id)?; + let asset = registered_json_asset(root, &expected_project_id, &asset_id)?; let document = read_ui_design_document(root, &asset.local_path, &expected_project_id, &asset_id)?; validate_document(&document, &expected_project_id, &asset_id)?; @@ -175,7 +175,7 @@ pub(crate) fn generate_ui_design_code_at( let expected_project_id = required_identifier(&input.expected_project_id, "expectedProjectId")?; let asset_id = required_identifier(&input.asset_id, "assetId")?; let _lock = acquire_project_write_lock(root, "ui_design.code_generate")?; - let asset = ui_design_asset(root, &expected_project_id, &asset_id)?; + let asset = registered_json_asset(root, &expected_project_id, &asset_id)?; let document = read_ui_design_document_locked(root, &asset.local_path, &expected_project_id, &asset_id)?; let (content, tree_exports, node_count) = render_ui_design_state_js(&document.state)?; @@ -225,9 +225,9 @@ pub(crate) fn save_ui_design_state_at( let expected_project_id = required_identifier(&input.expected_project_id, "expectedProjectId")?; let asset_id = required_identifier(&input.asset_id, "assetId")?; - let preflight_asset = ui_design_asset(root, &expected_project_id, &asset_id)?; + let preflight_asset = registered_json_asset(root, &expected_project_id, &asset_id)?; let _lock = acquire_project_write_lock(root, "ui_design.state_save")?; - let asset = ui_design_asset(root, &expected_project_id, &asset_id)?; + let asset = registered_json_asset(root, &expected_project_id, &asset_id)?; if asset.local_path != preflight_asset.local_path { return Err("UI 设计资源在保存锁获取期间发生变化,请重试".to_string()); } @@ -311,6 +311,19 @@ fn ui_design_asset( root: &Path, expected_project_id: &str, asset_id: &str, +) -> Result { + let asset = registered_json_asset(root, expected_project_id, asset_id)?; + // 新状态初始化仍是显式 UI 创建动作,不能因放开已有设计的登记标签而覆盖普通 JSON。 + if asset.kind != "UI" || asset.media_type != "application/json" { + return Err("目标资源不是 UI 设计 JSON 资产".to_string()); + } + Ok(asset) +} + +fn registered_json_asset( + root: &Path, + expected_project_id: &str, + asset_id: &str, ) -> Result { let manifest = read_existing_manifest_for_project(root)?; if manifest.project_id != expected_project_id { @@ -321,8 +334,10 @@ fn ui_design_asset( .into_iter() .find(|asset| asset.id == asset_id) .ok_or_else(|| "UI 设计资源不存在".to_string())?; - if asset.kind != "UI" || asset.media_type != "application/json" { - return Err("目标资源不是 UI 设计 JSON 资产".to_string()); + if !asset.local_path.to_ascii_lowercase().ends_with(".json") + || !is_supported_project_text_resource(&asset.local_path, &asset.media_type) + { + return Err("目标资源不是已登记的 JSON 资产".to_string()); } normalize_relative_path(&asset.local_path)?; Ok(asset) @@ -393,10 +408,27 @@ fn read_ui_design_document_path(path: &Path) -> Result bool { + parse_ui_design_document(content.as_bytes()) + .and_then(|document| validate_document(&document, project_id, asset_id)) + .is_ok() +} + +fn parse_ui_design_document(bytes: &[u8]) -> Result { + if bytes.len() > UI_DESIGN_STATE_MAX_BYTES { + return Err(format!( + "UI 设计 State 超过 {UI_DESIGN_STATE_MAX_BYTES} 字节上限" + )); + } + let value: serde_json::Value = serde_json::from_slice(bytes) + .map_err(|error| format!("解析 UI 设计 State 失败:{error}"))?; let document: PersistedUiDesignState = serde_json::from_value(value.clone()) - .map_err(|error| format!("解析 UI 设计 State 契约失败:{}: {error}", path.display()))?; + .map_err(|error| format!("解析 UI 设计 State 契约失败:{error}"))?; let canonical: serde_json::Value = serde_json::from_slice(&serialize_ui_design_document(&document)?) .map_err(|error| format!("序列化 UI 设计 State 契约失败:{error}"))?; @@ -847,6 +879,170 @@ mod tests { } } + #[test] + fn json_preview_recognition_requires_canonical_state_and_resource_identity() { + let document = serde_json::to_value(empty_document(PROJECT_ID, "design")).unwrap(); + let content = document.to_string(); + assert!(is_valid_ui_design_json(&content, PROJECT_ID, "design")); + assert!(!is_valid_ui_design_json( + &content, + "other-project", + "design" + )); + assert!(!is_valid_ui_design_json( + &content, + PROJECT_ID, + "other-asset" + )); + for content in ["{broken", "{}", "[]", r#"{"type":"UI"}"#] { + assert!(!is_valid_ui_design_json(content, PROJECT_ID, "design")); + } + for (pointer, value) in [ + ("/schemaVersion", serde_json::json!("unknown-schema")), + ("/revision", serde_json::json!(9_007_199_254_740_992u64)), + ("/state/ui_trees", serde_json::json!([{}])), + ] { + let mut invalid = document.clone(); + *invalid.pointer_mut(pointer).unwrap() = value; + assert!(!is_valid_ui_design_json( + &invalid.to_string(), + PROJECT_ID, + "design" + )); + } + let mut unknown = document.clone(); + unknown["state"]["unknown"] = serde_json::json!(true); + assert!(!is_valid_ui_design_json( + &unknown.to_string(), + PROJECT_ID, + "design" + )); + let invalid_state = PersistedUiDesignState { + state: state_with_unavailable_image("../outside.png"), + ..empty_document(PROJECT_ID, "design") + }; + assert!(!is_valid_ui_design_json( + &serde_json::to_string(&invalid_state).unwrap(), + PROJECT_ID, + "design", + )); + assert!(!is_valid_ui_design_json( + &" ".repeat(UI_DESIGN_STATE_MAX_BYTES + 1), + PROJECT_ID, + "design", + )); + } + + #[test] + fn json_preview_and_editor_accept_valid_state_without_rewriting_asset_kind() { + for kind in ["UI", "ui", "ui-design", "document"] { + let (directory, asset_id) = fixture(); + crate::project::mutate_manifest_at(directory.path(), |manifest| { + manifest + .assets + .iter_mut() + .find(|asset| asset.id == asset_id) + .unwrap() + .kind = kind.to_string(); + Ok(()) + }) + .unwrap(); + let path = directory.path().join("ui/design.json"); + let before = fs::read(&path).unwrap(); + let preview = read_local_project_text_preview_at( + directory.path().to_str().unwrap(), + "ui/design.json", + &crate::resource_preview_scheduler::ProjectResourcePreviewScopeCancellation::uncancelled(), + ).unwrap(); + assert_eq!( + preview.ui_design_asset_id.as_deref(), + Some(asset_id.as_str()) + ); + assert_eq!(fs::read(&path).unwrap(), before); + let loaded = load_ui_design_state_at(LoadUiDesignStateInput { + project_path: directory.path().to_string_lossy().into_owned(), + expected_project_id: PROJECT_ID.to_string(), + asset_id: asset_id.clone(), + }) + .unwrap(); + assert_eq!(loaded.revision, 0); + let saved = save_ui_design_state_at(input( + directory.path(), + &asset_id, + 0, + state_with_unavailable_image("assets/page.png"), + )) + .unwrap(); + assert!(matches!( + saved, + SaveUiDesignStateResult::Saved { revision: 1, .. } + )); + assert_eq!( + read_existing_manifest_for_project(directory.path()) + .unwrap() + .assets + .iter() + .find(|asset| asset.id == asset_id) + .unwrap() + .kind, + kind, + ); + } + } + + #[test] + fn ordinary_or_foreign_json_preview_never_grants_ui_editing_or_overwrites_content() { + let (directory, asset_id) = fixture(); + crate::project::mutate_manifest_at(directory.path(), |manifest| { + manifest + .assets + .iter_mut() + .find(|asset| asset.id == asset_id) + .unwrap() + .kind = "document".to_string(); + Ok(()) + }) + .unwrap(); + let path = directory.path().join("ui/design.json"); + let foreign = serde_json::to_string(&empty_document("other-project", &asset_id)).unwrap(); + for content in [r#"{"ordinary":true}"#, "{broken", foreign.as_str()] { + fs::write(&path, content).unwrap(); + let preview = read_local_project_text_preview_at( + directory.path().to_str().unwrap(), + "ui/design.json", + &crate::resource_preview_scheduler::ProjectResourcePreviewScopeCancellation::uncancelled(), + ).unwrap(); + assert_eq!(preview.ui_design_asset_id, None); + assert_eq!(preview.content, content); + assert!(load_ui_design_state_at(LoadUiDesignStateInput { + project_path: directory.path().to_string_lossy().into_owned(), + expected_project_id: PROJECT_ID.to_string(), + asset_id: asset_id.clone(), + }) + .is_err()); + assert!(save_ui_design_state_at(input( + directory.path(), + &asset_id, + 0, + empty_document(PROJECT_ID, &asset_id).state, + )) + .is_err()); + assert!( + initialize_ui_design_state_at(directory.path(), PROJECT_ID, &asset_id).is_err() + ); + assert_eq!(fs::read_to_string(&path).unwrap(), content); + } + fs::write( + directory.path().join("ui/unregistered.json"), + serde_json::to_string(&empty_document(PROJECT_ID, &asset_id)).unwrap(), + ) + .unwrap(); + assert!(read_local_project_text_preview_at( + directory.path().to_str().unwrap(), "ui/unregistered.json", + &crate::resource_preview_scheduler::ProjectResourcePreviewScopeCancellation::uncancelled(), + ).is_err()); + } + fn state_with_unavailable_image(path: &str) -> State { serde_json::from_value(serde_json::json!({ "ui_trees": [], diff --git a/apps/ai-game-creator-shell/src-tauri/tauri.conf.json b/apps/ai-game-creator-shell/src-tauri/tauri.conf.json index c5fa7f96b..1d4c33053 100644 --- a/apps/ai-game-creator-shell/src-tauri/tauri.conf.json +++ b/apps/ai-game-creator-shell/src-tauri/tauri.conf.json @@ -1,7 +1,7 @@ { "$schema": "https://schema.tauri.app/config/2", "productName": "陶泥儿", - "version": "0.1.29", + "version": "0.1.47", "identifier": "world.genarrative.ai-game-creator", "build": { "beforeDevCommand": "npm --prefix ../.. run agc:serve", diff --git a/apps/ai-game-creator-shell/src-tauri/tests/runner_gui_owner_lifecycle.rs b/apps/ai-game-creator-shell/src-tauri/tests/runner_gui_owner_lifecycle.rs index c49ef18c1..d9cd7e56b 100644 --- a/apps/ai-game-creator-shell/src-tauri/tests/runner_gui_owner_lifecycle.rs +++ b/apps/ai-game-creator-shell/src-tauri/tests/runner_gui_owner_lifecycle.rs @@ -10,7 +10,7 @@ use std::time::{Duration, Instant, SystemTime, UNIX_EPOCH}; const RUNNER_ENDPOINT_FILE_NAME: &str = "agent-runner.endpoint.json"; const RUNNER_LOCK_FILE_NAME: &str = "agent-runner.lock"; -const GUI_OWNER_LOCK_FILE_NAME: &str = "agent-runner.gui-owner.lock"; +const GUI_PARTICIPANT_LOCK_FILE_NAME: &str = "agent-runner.gui-participant.lock"; struct TestDirectory(PathBuf); @@ -50,8 +50,9 @@ fn open_locked_file(path: &Path) -> File { .custom_flags(libc::O_CLOEXEC | libc::O_NOFOLLOW) .open(path) .expect("open isolated lock file"); + // 模拟一个界面窗口:参与锁以共享锁持有,多个窗口可以同时持有。 // SAFETY: file owns a live descriptor and flock does not retain pointers. - assert_eq!(unsafe { libc::flock(file.as_raw_fd(), libc::LOCK_EX) }, 0); + assert_eq!(unsafe { libc::flock(file.as_raw_fd(), libc::LOCK_SH) }, 0); file } @@ -101,7 +102,7 @@ fn runner_binary() -> &'static str { #[test] fn gui_owned_runner_rejects_start_when_owner_dies_before_first_check() { let directory = TestDirectory::new("owner-lost-before-check"); - let owner = open_locked_file(&directory.path().join(GUI_OWNER_LOCK_FILE_NAME)); + let owner = open_locked_file(&directory.path().join(GUI_PARTICIPANT_LOCK_FILE_NAME)); let script = "kill -STOP $$; exec \"$1\" --agent-runner --config-dir \"$2\" --gui-owner-required"; let mut child = Command::new("/bin/sh") @@ -139,7 +140,7 @@ fn gui_owned_runner_rejects_start_when_owner_dies_before_first_check() { #[test] fn gui_owned_runner_exits_and_cleans_endpoint_after_established_owner_dies() { let directory = TestDirectory::new("owner-lost-after-start"); - let owner = open_locked_file(&directory.path().join(GUI_OWNER_LOCK_FILE_NAME)); + let owner = open_locked_file(&directory.path().join(GUI_PARTICIPANT_LOCK_FILE_NAME)); let mut child = Command::new(runner_binary()) .arg("--agent-runner") .arg("--config-dir") diff --git a/apps/ai-game-creator-shell/src/App.tsx b/apps/ai-game-creator-shell/src/App.tsx index eed5fe807..8f88bc906 100644 --- a/apps/ai-game-creator-shell/src/App.tsx +++ b/apps/ai-game-creator-shell/src/App.tsx @@ -58,9 +58,6 @@ import type { DirectTurnCancelView, GameCreatorAgentRuntimeUpdateEvent, GameCreatorChatAgentReply, - GameCreatorDirectActiveTurn, - GameCreatorDirectToolCall, - GameCreatorDirectTurnUpdateEvent, GameCreatorLlmConfigStatus, GameCreatorManifestInvalidatedEvent, GameCreatorRoleAgentChatStreamEvent, @@ -99,7 +96,6 @@ import type { ProjectPermissionPolicyView, SyncCanvasProjectAssetsResult, TauriInvoke, - TurnStreamItem, UploadLocalAssetResult, } from './app/types'; import { useWindowChrome } from './components/windowChromeContext'; @@ -136,7 +132,6 @@ import { submitProjectSupervisorRuntimeTask, taskRowsFromManifest, } from './features/agent-runtime'; -import { DIRECT_ACTIVE_TURNS_POLL_INTERVAL_MS } from './features/agent-runtime/directActiveTurns'; import { type DirectCodexTurnAttachment, toDirectCodexTurnAttachments, @@ -237,16 +232,22 @@ import { } from './features/project-workspace/chatComposerQueue'; import { DeveloperProjectPanels } from './features/project-workspace/DeveloperProjectPanels'; import { DeveloperRuntimePanels } from './features/project-workspace/DeveloperRuntimePanels'; +import { readDirectHistoryPages } from './features/project-workspace/directHistoryPaging'; +import { + applyDirectThreadConsumeResult, + type DirectThreadChatState, + emptyDirectThreadChatState, + mergeDirectHistoryItems, + resolveDirectThreadBootstrap, + selectDirectChatEntries, +} from './features/project-workspace/directThreadChat'; import { type DirectThreadConsumeResult, - directThreadHistoryItemsToMessages, type DirectThreadHistorySlice, + type DirectThreadItem, type DirectThreadSubscriptionBootstrap, - isDirectTurnInProgress, } from './features/project-workspace/directThreadEvents'; -import { normalizeDirectTimestamp } from './features/project-workspace/directTurnPresentation'; import type { DirectCodexUserContentPart } from './features/project-workspace/generated'; -import type { DirectCodexUserItem } from './features/project-workspace/generated'; import { appendMemoryContent, memoryScopeLabel, @@ -279,13 +280,17 @@ import { handleProjectSummaryChatCommand } from './features/project-workspace/pr import { ProjectSupervisorView } from './features/project-workspace/ProjectSupervisorView'; import { ProjectWorkspaceChatPane } from './features/project-workspace/ProjectWorkspaceChatPane'; import type { ResourceReferenceInputHandle } from './features/project-workspace/ResourceReferenceInput'; -import type { ChatComposerDraft } from './features/project-workspace/resourceReferences'; +import type { + ChatComposerDraft, + ChatReference, +} from './features/project-workspace/resourceReferences'; import { chatComposerDraftToDirectCodexUserItem, directCodexContentToPromptText, directCodexUserItemFromContent, hasMeaningfulDirectCodexContent, RESOURCE_REFERENCE_INSERT_EVENT, + resourceReferenceFromAsset, type ResourceReferenceInsertEventDetail, } from './features/project-workspace/resourceReferences'; import { SupervisorChatOnlyView } from './features/project-workspace/SupervisorChatOnlyView'; @@ -315,13 +320,6 @@ const DIRECT_CODEX_TURN_ALREADY_RUNNING_ERROR_PREFIX = /** 与 Rust 侧 `DirectTaonierActiveInvocationGuard::enter` 的 else 分支文案保持一致。 */ const DIRECT_CODEX_ANOTHER_TURN_RUNNING_ERROR_MARKER = '当前项目已有另一条 Direct 客户端回合正在运行'; -/** - * 恢复出来的回合多久没有任何事件就算"没响应"。Rust 守卫是进程内的:重进会话时它还在, - * 但 app-server 侧可能早就没了。这时界面必须给出明确动作,而不是让用户一直等。 - */ -const DIRECT_CODEX_RECOVERED_TURN_STALLED_MS = 15_000; -const DIRECT_CODEX_RECOVERED_TURN_STALLED_NOTICE = - '该回合已无响应,可在输入盒点「终止」结束它以继续'; // Platform access tokens are short lived. DirectProject can spend several // minutes in image generation, build and browser validation, so keep the // client-owned native session current while a turn is running. The singleflight @@ -357,136 +355,6 @@ async function withDirectCodexSessionRefresh(operation: () => Promise) { } } -const DIRECT_CODEX_TURN_UPDATE_STATUSES = new Set([ - 'accepted', - 'running', - 'streaming', - 'finalizing', - 'completed', - 'failed', -]); - -function ensureDirectProcessPrefix(text: string) { - const trimmed = text.trim(); - if (!trimmed) { - return ''; - } - if (trimmed.startsWith('正在')) { - return trimmed; - } - if (/^(?:执行|调用|读取|写入|验证|搜索|整理|修改|生成)/u.test(trimmed)) { - return `正在${trimmed}`; - } - return `正在处理:${trimmed}`; -} - -function directCodexActivityDetail( - activity: string | null | undefined, - status: string | null | undefined, -) { - switch (activity) { - case 'request-accepted': - return '正在等待陶泥儿开始'; - case 'preparing': - return '正在思考中'; - case 'file-read': - return '正在读取文件'; - case 'file-write': - return status === 'finalizing' ? '正在同步项目文件' : '正在写入文件'; - case 'game-verify': - return '正在验证游戏'; - case 'command-exec': - return '正在执行命令'; - case 'controlled-tool': - return '正在调用工具'; - case 'web-search': - return '正在搜索资料'; - case 'context-compaction': - return '正在整理上下文'; - case 'response-finalization': - return '正在整理回复'; - case 'none': - default: - switch (status) { - case 'accepted': - return '正在等待陶泥儿开始'; - case 'finalizing': - return '正在整理结果'; - case 'completed': - case 'failed': - return ''; - default: - return '正在处理任务'; - } - } -} - -const DIRECT_CODEX_SPECIFIC_WORK_DETAIL_PREFIXES = [ - '正在写入文件:', - '正在浏览项目文件', - '正在读取素材库', - '正在读取账户素材', - '正在导入素材', - '正在生成图片', - '正在编辑图片', - '正在准备美术素材', - '正在创建素材资源', - '正在去除图片背景', - '正在试玩游戏', - '正在搜索资料:', - '正在执行命令:', - '正在验证游戏:', -] as const; - -function directCodexProcessDetail({ - accumulatedText, - activity, - status, -}: { - accumulatedText?: string | null; - activity?: string | null; - status: string; -}) { - if (status === 'completed' || status === 'failed') { - return ''; - } - if (status === 'streaming') { - return '正在生成回复'; - } - if (status === 'finalizing') { - return directCodexActivityDetail(activity, status); - } - const text = accumulatedText?.trim(); - if (text) { - return ensureDirectProcessPrefix(text); - } - return directCodexActivityDetail(activity, status); -} - -function isDirectCodexSpecificWorkDetail(text: string) { - return DIRECT_CODEX_SPECIFIC_WORK_DETAIL_PREFIXES.some((prefix) => - text.startsWith(prefix), - ); -} - -function directCodexTransientReplyText({ - accumulatedText, - status, -}: { - accumulatedText?: string | null; - status: string; -}) { - if ( - status !== 'streaming' && - status !== 'finalizing' && - status !== 'completed' - ) { - return null; - } - const text = accumulatedText?.trim(); - return text || null; -} - function directCodexConversationMessageId( turnId: string, role: ChatMessage['role'], @@ -496,70 +364,6 @@ function directCodexConversationMessageId( export const MAX_CHAT_COMPOSER_ATTACHMENTS = 8; -/** - * 回合流排序:`seq`(条目首次出现时钉死)优先,其次 `at`,最后按 id 兜底。 - * 与 Rust 侧同一口径——前端不自己发明顺序。 - */ -function sortTurnStreamItems(items: readonly TurnStreamItem[]) { - return [...items].sort( - (left, right) => - left.seq - right.seq || - left.at - right.at || - left.id.localeCompare(right.id), - ); -} - -/** - * 归并一批回合流条目:同 id 幂等覆盖(`updatedAt` 单调,同刻取更长文本),新 id 追加。 - * 实时增量与回读历史共用这一处,所以界面上的顺序只有一份来源。 - */ -function mergeTurnStreamItems( - existing: readonly TurnStreamItem[], - incoming: readonly TurnStreamItem[], -): TurnStreamItem[] { - if (incoming.length === 0) { - return [...existing]; - } - const byId = new Map(); - for (const item of existing) { - const id = item.id?.trim(); - if (id) { - byId.set(id, item); - } - } - for (const item of incoming) { - const id = item.id?.trim(); - if (!id) { - continue; - } - const previous = byId.get(id); - const normalized: TurnStreamItem = { ...item, id }; - if (!previous) { - byId.set(id, normalized); - continue; - } - // 内容只在更新(或同刻更长)的快照上替换;`seq` 取最早,位置不许回退。 - const textLength = (value: TurnStreamItem) => - value.kind === 'text' ? (value.text?.length ?? 0) : 0; - // writer 更新时间单调;完成快照允许纠正正文,迟到旧快照不能覆盖。 - const takeIncoming = - normalized.updatedAt > previous.updatedAt || - (normalized.updatedAt === previous.updatedAt && - textLength(normalized) > textLength(previous)); - byId.set(id, { - ...(takeIncoming ? normalized : previous), - id, - updatedAt: Math.max(previous.updatedAt, normalized.updatedAt), - seq: Math.min(previous.seq, normalized.seq), - at: - previous.at > 0 && normalized.at > 0 - ? Math.min(previous.at, normalized.at) - : Math.max(previous.at, normalized.at), - } as TurnStreamItem); - } - return sortTurnStreamItems([...byId.values()]); -} - export function isDirectCodexTurnAlreadyRunningError(error: unknown) { const message = error instanceof Error ? error.message : String(error); return message @@ -606,16 +410,17 @@ function isPersistableDirectCodexConversationMessage(message: ChatMessage) { return /^[a-z0-9][a-z0-9-]{5,159}$/iu.test(turnId); } -function claimInitialSupervisorMessageForPage(projectPath: string) { +function claimInitialSupervisorMessageForPage(projectPath: string, scope = '') { let claimedProjectPaths = initialSupervisorMessageClaimsByPage.get(window); if (!claimedProjectPaths) { claimedProjectPaths = new Set(); initialSupervisorMessageClaimsByPage.set(window, claimedProjectPaths); } - if (claimedProjectPaths.has(projectPath)) { + const claimKey = `${projectPath}\u0000${scope}`; + if (claimedProjectPaths.has(claimKey)) { return false; } - claimedProjectPaths.add(projectPath); + claimedProjectPaths.add(claimKey); return true; } @@ -684,6 +489,7 @@ type AppProps = { activeVersionId?: ProjectSupervisorComponentProps['activeVersionId']; supervisorChatOnly?: boolean; initialSupervisorMessage?: string; + initialSupervisorMessageClaimScope?: string; initialCreationType?: HomeCreationType | null; initialAttachments?: LauncherImportedAttachment[]; playRequest?: ProjectSupervisorComponentProps['playRequest']; @@ -705,15 +511,17 @@ type ExecuteChatAgentReplyInput = { prompt: string; clientTurnId?: string; creationType?: HomeCreationType | null; + attachments?: DirectCodexTurnAttachment[]; directPolicyChecked?: boolean; - userItem: DirectCodexUserItem; + references?: ChatReference[]; + userItem?: ReturnType; }; /** * `conversation.write` 策略确认后重跑同一轮直连回合的入参。 * * 确认弹窗会在**同一轮输入**上二次进入 `executeChatAgentReply`。这里从首轮的入参整体派生, - * 而不是手写一遍字段:一旦重跑时漏掉某一项(历史缺陷就是漏了 canonical user item), + * 而不是手写一遍字段:一旦重跑时漏掉某一项(历史缺陷就是漏了 `references`), * 用户在确认之后拿到的就不是他原本提交的那一轮——`@` 引用会被静默丢掉。 */ export function directCodexPolicyRetryInput( @@ -732,6 +540,7 @@ export function App({ activeVersionId = null, supervisorChatOnly = false, initialSupervisorMessage = '', + initialSupervisorMessageClaimScope = '', initialCreationType = null, initialAttachments = [], playRequest = null, @@ -795,7 +604,6 @@ export function App({ useEffect(() => { if (supervisorChatOnly) return; const nextProjectPath = localProject?.projectPath ?? null; - ensureDirectTimelineProject(nextProjectPath); const previousProjectPath = localProjectPathRef.current; localProjectPathRef.current = nextProjectPath; // 未绑定项目时无需触发插件宿主;这也避免启动空首页时产生无意义的 Tauri 调用。 @@ -869,6 +677,7 @@ export function App({ const initialSupervisorMessageLatchRef = useRef({ projectPath: initialProjectPath, prompt: initialSupervisorMessage.trim(), + claimScope: initialSupervisorMessageClaimScope, creationType: initialCreationType, attachments: toDirectCodexTurnAttachments(initialAttachments), }); @@ -890,9 +699,16 @@ export function App({ ); } + const [chatInput, setChatInput] = useState(() => + supervisorChatOnly && initialProjectPath + ? readSupervisorChatDraft(initialProjectPath) + : '', + ); + const [chatReferences, setChatReferences] = useState([]); /** * 输入盒待发送附件(direct-codex 回合附件):上传成功后先生成 chip,随下次提交一起 - * 转换为 canonical user item 的 `content[]`。附件只存在于前端待发状态,提交后即清空。 + * 交给 `chat_with_game_creator_direct_codex` 的 `attachments`。附件只存在于前端状态, + * 提交后即清空——后端协议不变。 */ const [chatAttachments, setChatAttachments] = useState< DirectCodexTurnAttachment[] @@ -906,6 +722,9 @@ export function App({ const [directCodexTurnCancelling, setDirectCodexTurnCancelling] = useState(false); const queuedChatTurnSequenceRef = useRef(0); + const [chatContent, setChatContent] = useState( + [], + ); const chatComposerRef = useRef(null); /** * 切项目即清空只属于上一个项目的输入盒状态:待发附件的 `localPath` 是**项目相对**的, @@ -913,131 +732,27 @@ export function App({ */ useEffect(() => { setChatAttachments([]); + setChatContent([]); setChatAttachmentNotice(''); setChatComposerNotice(''); setChatTurnQueue([]); chatTurnQueueRef.current = []; }, [localProject?.projectPath]); const [chatAgentBusy, setChatAgentBusy] = useState(false); - const [directCodexProgress, setDirectCodexProgress] = useState(''); - const [directCodexStatus, setDirectCodexStatus] = useState< - GameCreatorDirectTurnUpdateEvent['status'] | null - >(null); - const [directCodexProcessKey, setDirectCodexProcessKey] = useState(''); - const [directCodexProgressUpdatedAt, setDirectCodexProgressUpdatedAt] = - useState(null); - const [directCodexTransientReply, setDirectCodexTransientReply] = - useState(''); - const directCodexTransientReplyRef = useRef(''); - // 直连回合的思考过程(流式):整段替换;回合结束/开始新回合/清空对话时一并清掉。 - const [directCodexTransientReasoning, setDirectCodexTransientReasoning] = - useState(''); - /** 实时回合里"某个工具首次出现时,已生成正文的长度"——用它把正文与工具交替排列。 */ - const [ - directCodexTransientReplyUpdatedAt, - setDirectCodexTransientReplyUpdatedAt, - ] = useState(null); - const activeDirectCodexTurnRef = useRef<{ - projectPath: string; - turnId: string; - lastSequence: number; - receivedDirectUpdate: boolean; - restored?: boolean; - } | null>(null); - const directActiveSnapshotVersionRef = useRef(0); - const directTurnLifecycleRef = useRef<{ - reset: () => void; - loadHistory: (projectPath: string) => Promise; - restore: (projectPath: string) => Promise; - } | null>(null); - const lastDirectCodexActivityRef = useRef(null); - /** - * 重进会话后从 Rust 恢复出来的回合:只有在恢复后的第一个窗口内一直收不到事件, - * 才判定"这一轮其实已经没响应",给出终止出口。收到任何一条本回合事件就撤掉。 - */ - const recoveredDirectCodexTurnRef = useRef<{ - projectPath: string; - turnId: string; - } | null>(null); - const recoveredDirectCodexTurnTimerRef = useRef(null); const directCodexConversationTurnSequenceRef = useRef(0); - // 工具调用卡片:按 **id** 归并(实时增量 + 回读历史共用一份),同一 id 只渲染一次。 - // 用 ref 做写入基准,避免同一批事件里多条增量互相覆盖。 - const [directToolCalls, setDirectToolCalls] = useState< - GameCreatorDirectToolCall[] - >([]); - const directToolCallsRef = useRef([]); - const directTimelineProjectPathRef = useRef(null); - - function ensureDirectTimelineProject(project: string | null) { - if (directTimelineProjectPathRef.current === project) return; - directTimelineProjectPathRef.current = project; - directToolCallsRef.current = []; - directTurnStreamRef.current = []; - setDirectToolCalls([]); - setDirectTurnStream([]); - } /** - * 归并一批工具调用:同 id 覆盖已有条目(`completed` 覆盖 `running`), - * 新 id 追加(保持首次出现顺序)。实时增量与回读历史都走这里,所以同一 id 不会重复渲染。 + * DirectProject 聊天真相源:历史切片与运行态事件归并成同一份条目。 + * + * 运行态只来自 Thread Manager(`subscribe` 的 bootstrap + `notify` 唤醒的 `consume`); + * 前端不再订阅 DirectRuntime 的回合进度事件,也不再各存一份回合流 / 工具卡片。 */ - function applyDirectToolCalls( - incoming: readonly GameCreatorDirectToolCall[], - ) { - if (incoming.length === 0) { - return; - } - const merged = [...directToolCallsRef.current]; - for (const call of incoming) { - const id = call.id?.trim(); - if (!id) { - continue; - } - const existingIndex = merged.findIndex( - (existing) => existing.id === id && existing.turnId === call.turnId, - ); - const normalized: GameCreatorDirectToolCall = { - ...call, - id, - startedAt: normalizeDirectTimestamp(call.startedAt), - updatedAt: normalizeDirectTimestamp(call.updatedAt), - detail: call.detail ?? { changes: [] }, - }; - // 起点时间取更早的那个:`completed` 事件不一定带 startedAt。 - const existing = existingIndex >= 0 ? merged[existingIndex] : undefined; - if (existing) { - if ( - existing.updatedAt > normalized.updatedAt || - (existing.status !== 'running' && normalized.status === 'running') - ) - continue; - normalized.detail = { - ...normalized.detail, - command: normalized.detail.command ?? existing.detail.command, - output: normalized.detail.output ?? existing.detail.output, - }; - } - if ( - existing && - existing.startedAt > 0 && - (normalized.startedAt === 0 || - existing.startedAt < normalized.startedAt) - ) { - normalized.startedAt = existing.startedAt; - } - if (existingIndex >= 0) { - merged[existingIndex] = normalized; - } else { - merged.push(normalized); - } - } - merged.sort( - (left, right) => - left.startedAt - right.startedAt || left.id.localeCompare(right.id), - ); - directToolCallsRef.current = merged; - setDirectToolCalls(merged); - } + const [directThreadChat, setDirectThreadChat] = + useState(() => emptyDirectThreadChatState()); + /** 最新回合是否在跑:历史里留下的半截回合一律按已结束渲染。 */ + const directTurnRunning = directThreadChat.turnRunning; + /** 界面忙碌判定:本地正在跑这次 invoke,或订阅告诉还有一条回合没结束。 */ + const supervisorChatBusy = + chatAgentBusy || (directCodexProductRuntime && directTurnRunning); const [projectSupervisorSessionId, setProjectSupervisorSessionId] = useState< string | null >(null); @@ -1057,193 +772,11 @@ export function App({ return `${Date.now().toString(36)}-${directCodexConversationTurnSequenceRef.current.toString(36)}`; } - function resetDirectCodexTurn() { - directActiveSnapshotVersionRef.current += 1; - clearRecoveredDirectCodexTurnWatch(); - activeDirectCodexTurnRef.current = null; - lastDirectCodexActivityRef.current = null; - setDirectCodexProgress(''); - setDirectCodexStatus(null); - setDirectCodexProcessKey(''); - setDirectCodexProgressUpdatedAt(null); - setDirectCodexTransientReply(''); - setDirectCodexTransientReasoning(''); - directCodexTransientReplyRef.current = ''; - setDirectCodexTransientReplyUpdatedAt(null); + /** 换项目 / 清空对话:聊天条目回到初始态(运行态与已加载历史一起清掉)。 */ + function resetDirectThreadChat() { + setDirectThreadChat(emptyDirectThreadChatState()); } - /** 撤掉"恢复出来的回合没响应"的看门狗;回合正常结束、被终止、或收到事件时都要撤。 */ - function clearRecoveredDirectCodexTurnWatch() { - if (recoveredDirectCodexTurnTimerRef.current !== null) { - window.clearTimeout(recoveredDirectCodexTurnTimerRef.current); - recoveredDirectCodexTurnTimerRef.current = null; - } - recoveredDirectCodexTurnRef.current = null; - } - - /** - * 给恢复出来的回合挂一个看门狗:一个窗口内没有任何本回合事件,就说明 app-server 侧 - * 其实已经没了、Rust 守卫是残留。这时把可读动作放到过程卡与输入盒提示上,用户点 - * 「终止」会走 `cancel_direct_codex_turn` 的兜底释放(见 handleCancelDirectCodexTurn)。 - * 收到任何一条本回合事件就由调用方撤掉它,绝不会覆盖真实的进度文案。 - */ - function watchRecoveredDirectCodexTurn(projectPath: string, turnId: string) { - clearRecoveredDirectCodexTurnWatch(); - recoveredDirectCodexTurnRef.current = { projectPath, turnId }; - recoveredDirectCodexTurnTimerRef.current = window.setTimeout(() => { - recoveredDirectCodexTurnTimerRef.current = null; - const watch = recoveredDirectCodexTurnRef.current; - const activeTurn = activeDirectCodexTurnRef.current; - if ( - !watch || - watch.projectPath !== projectPath || - watch.turnId !== turnId || - activeTurn?.projectPath !== projectPath || - activeTurn.turnId !== turnId || - activeTurn.receivedDirectUpdate - ) { - return; - } - setDirectCodexStatus('running'); - setDirectCodexProgress(DIRECT_CODEX_RECOVERED_TURN_STALLED_NOTICE); - setDirectCodexProgressUpdatedAt(Date.now()); - setChatComposerNotice(DIRECT_CODEX_RECOVERED_TURN_STALLED_NOTICE); - }, DIRECT_CODEX_RECOVERED_TURN_STALLED_MS); - } - - /** - * 重进会话时接管仍在运行的 Direct 回合。 - * - * 背景:活跃回合的守卫(`DirectTaonierActiveInvocationGuard`)是 Rust 进程内的,重开 - * 项目时前端 `activeDirectCodexTurnRef` 是空的——界面既不订阅这一轮的事件,也不显示 - * 过程卡,用户再发消息只会被守卫拒绝。这里把后端登记的回合读回来重新接管。 - * - * 只读探测,不改后端回合本身;探测失败保留当前已知状态,不视为没有活动回合。 - */ - async function restoreRunningDirectCodexTurn( - projectPath: string, - reconcile = false, - ) { - if (!directCodexProductRuntime || !projectPath) { - return; - } - const invoke = resolveTauriInvoke(); - if (!invoke) { - return; - } - const owner = activeDirectCodexTurnRef.current; - const sequence = owner?.lastSequence; - const scopeVersion = projectScopeVersionRef.current; - if (!reconcile && owner?.projectPath === projectPath) { - return; - } - const readVersion = ++directActiveSnapshotVersionRef.current; - let turns: GameCreatorDirectActiveTurn[]; - try { - turns = await invoke( - 'list_game_creator_direct_active_turns', - ); - } catch { - // 读取失败不等于没有活动回合。 - return; - } - if (!Array.isArray(turns)) return; - if ( - localProjectPathRef.current !== projectPath || - planningV2ActiveRef.current || - designAgentLaneRef.current || - projectScopeVersionRef.current !== scopeVersion || - directActiveSnapshotVersionRef.current !== readVersion || - activeDirectCodexTurnRef.current !== owner || - owner?.lastSequence !== sequence - ) { - return; - } - const activeView = turns.find( - (turn) => - projectPathsMatchForInvalidation(turn.projectPath, projectPath) && - isDirectTurnInProgress(turn.status), - ); - if (!activeView || !isDirectTurnInProgress(activeView.status)) { - // 本地刚发送但尚未进入 Rust 的请求不能被空快照取消。 - if (owner && !owner.restored && owner.lastSequence < 0) return; - resetDirectCodexTurn(); - setChatAgentBusy(false); - if (owner && reconcile) { - void loadProjectConversation(projectPath, false, 'replace'); - } - return; - } - const matchingOwner = owner?.turnId === activeView.turnId ? owner : null; - if (owner && !matchingOwner) { - if (!owner.restored && owner.lastSequence < 0) return; - resetDirectCodexTurn(); - } - if (!matchingOwner) { - activeDirectCodexTurnRef.current = { - projectPath, - turnId: activeView.turnId, - lastSequence: -1, - receivedDirectUpdate: false, - restored: true, - }; - setDirectCodexProcessKey(`${projectPath}\u0000${activeView.turnId}`); - setProjectSupervisorRuntimeError(''); - watchRecoveredDirectCodexTurn(projectPath, activeView.turnId); - } - setChatAgentBusy(true); - // 活动快照不携带正文;已有实时进度不能被同序号的通用描述覆盖。 - if ( - !matchingOwner?.receivedDirectUpdate || - activeView.sequence > matchingOwner.lastSequence - ) { - setDirectCodexStatus(activeView.status); - setDirectCodexProgress( - directCodexActivityDetail(activeView.activity, activeView.status), - ); - setDirectCodexProgressUpdatedAt(activeView.updatedAt); - } - } - - directTurnLifecycleRef.current = { - reset: resetDirectCodexTurn, - loadHistory: (projectPath) => - loadProjectConversation(projectPath, false, 'replace'), - restore: (projectPath) => restoreRunningDirectCodexTurn(projectPath, true), - }; - - // 回合流(文本段 + 工具按**出现顺序**交替):实时增量与回读历史共用一份状态, - // 渲染顺序只由条目的 `seq` 决定,界面不再按文本长度 / 标点 / 时间窗猜切点。 - const [directTurnStream, setDirectTurnStream] = useState( - [], - ); - const directTurnStreamRef = useRef([]); - - /** 归并一批回合流条目(实时事件里的 `streamItems`)。 */ - function applyTurnStreamItems(incoming: readonly TurnStreamItem[]) { - if (incoming.length === 0) { - return; - } - const merged = mergeTurnStreamItems(directTurnStreamRef.current, incoming); - directTurnStreamRef.current = merged; - setDirectTurnStream(merged); - } - - function clearDirectCodexTransientReply(projectPath: string, turnId: string) { - const activeTurn = activeDirectCodexTurnRef.current; - if ( - activeTurn?.projectPath !== projectPath || - activeTurn.turnId !== turnId - ) { - return false; - } - activeDirectCodexTurnRef.current = null; - setDirectCodexTransientReply(''); - setDirectCodexTransientReasoning(''); - directCodexTransientReplyRef.current = ''; - setDirectCodexTransientReplyUpdatedAt(null); - return true; - } const [projectSupervisorRuntime, setProjectSupervisorRuntime] = useState(null); const [projectSupervisorResponseStream, setProjectSupervisorResponseStream] = @@ -2075,7 +1608,6 @@ export function App({ const agentRuntimeResumeProjectPathRef = useRef(null); const agentRunHistoryLoadingMoreRef = useRef(false); const initialProjectOpenedRef = useRef(false); - const supervisorChatDraftHydratedRef = useRef(false); const pendingUiConfirmationActionRef = useRef<(() => void) | null>(null); const queueRunLocalShortcutRef = useRef<() => void>(() => undefined); const executeRunLocalRef = useRef<(announceToChat: boolean) => void>( @@ -2274,117 +1806,7 @@ export function App({ }, [initialProjectPath, projectSupervisorOnly]); useEffect(() => { - if (!directCodexProductRuntime) { - return; - } - if (!canSubscribeTauriEvents()) { - return; - } - let cleanup: (() => void) | null = null; - let disposed = false; - void subscribeTauriEvent( - 'game-creator-direct-turn-update', - (event) => { - const payload = event.payload; - const activeTurn = activeDirectCodexTurnRef.current; - if ( - !activeTurn || - payload.projectPath !== localProjectPathRef.current || - payload.projectPath !== activeTurn.projectPath || - payload.turnId !== activeTurn.turnId || - !Number.isSafeInteger(payload.sequence) || - payload.sequence < 0 || - !DIRECT_CODEX_TURN_UPDATE_STATUSES.has(payload.status) || - payload.sequence <= activeTurn.lastSequence - ) { - return; - } - activeTurn.lastSequence = payload.sequence; - activeTurn.receivedDirectUpdate = true; - // 恢复出来的回合只要回来一条真实事件,就不再是"没响应",撤掉看门狗与那句提示。 - if ( - recoveredDirectCodexTurnRef.current?.projectPath === - payload.projectPath && - recoveredDirectCodexTurnRef.current.turnId === payload.turnId - ) { - clearRecoveredDirectCodexTurnWatch(); - setChatComposerNotice((current) => - current === DIRECT_CODEX_RECOVERED_TURN_STALLED_NOTICE - ? '' - : current, - ); - } - ensureDirectTimelineProject(payload.projectPath); - // 工具调用增量:字段可选,老事件(undefined)走原路径,行为不变。 - if (payload.toolCalls?.length) { - applyDirectToolCalls( - payload.toolCalls.map((call) => ({ - ...call, - turnId: payload.turnId, - })), - ); - } - if (typeof payload.reasoningText === 'string') { - setDirectCodexTransientReasoning(payload.reasoningText); - } - // 回合流的顺序真相:字段可选,老事件(undefined)走原路径。 - if (payload.streamItems?.length) { - applyTurnStreamItems(payload.streamItems); - } - const updatedAt = - Number.isFinite(payload.updatedAt) && payload.updatedAt > 0 - ? payload.updatedAt - : Date.now(); - const processDetail = directCodexProcessDetail(payload); - if (payload.status === 'failed' || payload.status === 'completed') { - directTurnLifecycleRef.current?.reset(); - setChatAgentBusy(false); - void directTurnLifecycleRef.current?.loadHistory(payload.projectPath); - return; - } - setDirectCodexStatus(payload.status); - const genericActivity = payload.activity ?? null; - const previousActivity = lastDirectCodexActivityRef.current; - setDirectCodexProgress((current) => { - const heartbeatWouldDowngrade = - genericActivity !== null && - !payload.accumulatedText?.trim() && - payload.status === 'running' && - previousActivity === genericActivity && - current !== processDetail && - isDirectCodexSpecificWorkDetail(current); - return heartbeatWouldDowngrade ? current : processDetail; - }); - if (genericActivity !== null) { - lastDirectCodexActivityRef.current = genericActivity; - } - setDirectCodexProgressUpdatedAt(updatedAt); - const transientReply = directCodexTransientReplyText(payload); - if (transientReply !== null) { - setDirectCodexTransientReply(transientReply); - directCodexTransientReplyRef.current = transientReply; - setDirectCodexTransientReplyUpdatedAt(updatedAt); - } - }, - ) - .then((unlisten) => { - if (disposed) { - unlisten(); - return; - } - cleanup = unlisten; - }) - .catch(() => { - // The existing safe progress event remains the activity fallback. - }); - return () => { - disposed = true; - cleanup?.(); - }; - }, [directCodexProductRuntime]); - - useEffect(() => { - if (!directCodexProductRuntime || !chatAgentBusy) { + if (!directCodexProductRuntime || !supervisorChatBusy) { return; } const timer = window.setInterval(() => { @@ -2394,22 +1816,33 @@ export function App({ }); }, DIRECT_CODEX_SESSION_KEEPALIVE_MS); return () => window.clearInterval(timer); - }, [chatAgentBusy, directCodexProductRuntime]); + }, [supervisorChatBusy, directCodexProductRuntime]); + /** + * DirectProject 聊天真相源。 + * + * `subscribe` 的 bootstrap 就是此刻要处理的事件(游标已在队尾),此后只由 + * `game-creator-direct-thread-notify` 唤醒 `consume`;前端不再订阅 DirectRuntime 的回合 + * 进度事件,也不轮询"有没有回合在跑"。 + */ useEffect(() => { + if (!directCodexProductRuntime) { + return; + } const projectPath = localProject?.projectPath ?? null; const directInvoke = resolveTauriInvoke(); - if (!directCodexProductRuntime || !projectPath || !directInvoke) return; + if (!projectPath || !directInvoke || !canSubscribeTauriEvents()) { + return; + } let disposed = false; let cleanup: (() => void) | null = null; let subscriptionId: string | null = null; let consuming = false; let consumeAgain = false; + // 通知先于 subscribe 回执到达时,前端还不知道自己的 subscriptionId,没法立刻 consume。 + // 记一笔欠账,拿到回执后立刻补一次,事件就不会卡在队伍里等下一次通知。 + let notifyBeforeSubscription = false; - // Provider 原始事件只用于通知;运行状态始终取 client 回合快照和 Direct 事件。 - const refreshActive = () => { - if (!disposed) void directTurnLifecycleRef.current?.restore(projectPath); - }; const bootstrap = async () => { const result = await directInvoke( 'subscribe_direct_project_thread', @@ -2417,7 +1850,13 @@ export function App({ ); if (disposed) return; subscriptionId = result.subscriptionId; - refreshActive(); + setDirectThreadChat((state) => + resolveDirectThreadBootstrap(state, result), + ); + if (notifyBeforeSubscription) { + notifyBeforeSubscription = false; + void consume(); + } }; const consume = async () => { if (!subscriptionId || disposed) return; @@ -2434,30 +1873,18 @@ export function App({ { subscriptionId }, ); if (disposed) return; - if ( - result.events.some( - (event) => - event.type === 'turn.started' || - event.type === 'turn.completed', - ) - ) { - refreshActive(); - } - if ( - result.events.some((event) => event.type === 'turn.completed') && - !activeDirectCodexTurnRef.current?.receivedDirectUpdate - ) { - // 重进时若未接到 Direct 结束事件,原始 item 的落盘通知仍可补齐最终回复。 - void directTurnLifecycleRef.current?.loadHistory(projectPath); - } + setDirectThreadChat((state) => + applyDirectThreadConsumeResult(state, result), + ); } while (consumeAgain && !disposed); } catch (error) { + // 订阅被别人顶掉时重订一次;通知允许丢,下一次通知会再唤醒。 if (!disposed && String(error).includes('SUBSCRIPTION_EXPIRED')) { subscriptionId = null; try { await bootstrap(); } catch { - /* 活动快照轮询仍然有效。 */ + /* 让下一次通知再试。 */ } } } finally { @@ -2469,7 +1896,11 @@ export function App({ const unlisten = await subscribeTauriEvent<{ subscriptionId: string }>( 'game-creator-direct-thread-notify', (event) => { - if (event.payload.subscriptionId === subscriptionId) void consume(); + if (event.payload.subscriptionId === subscriptionId) { + void consume(); + return; + } + if (!subscriptionId) notifyBeforeSubscription = true; }, ); if (disposed) { @@ -2478,21 +1909,16 @@ export function App({ } cleanup = unlisten; await bootstrap(); - await consume(); } catch { // 历史仍可使用;订阅失败不伪造忙碌态。 } }; - refreshActive(); - const timer = window.setInterval( - refreshActive, - DIRECT_ACTIVE_TURNS_POLL_INTERVAL_MS, - ); + // 换项目就是换一份聊天:先回到初始态,再订阅新线程。 + setDirectThreadChat(emptyDirectThreadChatState()); void setup(); return () => { disposed = true; cleanup?.(); - window.clearInterval(timer); }; }, [directCodexProductRuntime, localProject?.projectPath]); @@ -2512,20 +1938,7 @@ export function App({ return; } if (directCodexProductRuntime) { - const activeTurn = activeDirectCodexTurnRef.current; - if ( - !activeTurn || - activeTurn.projectPath !== event.payload.projectPath || - activeTurn.receivedDirectUpdate - ) { - return; - } - const progressDetail = ensureDirectProcessPrefix( - event.payload.message, - ); - setDirectCodexStatus('running'); - setDirectCodexProgress(progressDetail); - setDirectCodexProgressUpdatedAt(Date.now()); + // DirectProject 的进度已经从线程事件流进聊天条目,这条通用进度事件不再参与。 return; } setMessages((current) => [ @@ -3065,10 +2478,7 @@ export function App({ projectSupervisorResponseStream?.sequence, projectSupervisorRuntime?.updatedAt, projectSupervisorRuntimeError, - directCodexProgress, - directCodexProgressUpdatedAt, - directCodexTransientReply, - directCodexTransientReplyUpdatedAt, + directThreadChat, directCodexProductRuntime, planningV2Active, projectSupervisorOnly, @@ -3079,27 +2489,8 @@ export function App({ if (!supervisorChatOnly) { return; } - // 独立总控聊天窗口的挂载路径直接走 loadProjectConversation,不经过 - // openWorkspace,所以草稿的读取要在这里补一次;只回填一次,之后的渲染不再 - // 覆盖用户正在输入的内容。输入框尚未挂载时不移除守卫,等它出现再水合。 - if (!supervisorChatDraftHydratedRef.current) { - const persistedDraft = readSupervisorChatDraft(initialProjectPath); - if (persistedDraft && chatComposerRef.current) { - supervisorChatDraftHydratedRef.current = true; - chatComposerRef.current.replaceText(persistedDraft); - } - } - const draft = chatComposerRef.current?.getDraft(); - if (!draft || !hasMeaningfulDirectCodexContent(draft.content)) { - return; - } - persistSupervisorChatDraft( - initialProjectPath, - directCodexContentToPromptText(draft.content, manifest.assets), - ); - // 资源改名后草稿里的 @ 显示名要跟着变,所以内容签名(manifest.assets)也是这条 - // 持久化的依赖;重复写入的是同一份快照,不会把用户的编辑改坏。 - }, [initialProjectPath, manifest.assets, supervisorChatOnly]); + persistSupervisorChatDraft(initialProjectPath, chatInput); + }, [chatInput, initialProjectPath, supervisorChatOnly]); useEffect(() => { latestMessagesRef.current = messages; @@ -4109,23 +3500,43 @@ export function App({ : await readProjectSupervisorActiveSession(invoke, nextProjectPath); let runtimeError = ''; let loadedDirectHistoryHasMore = false; + let loadedDirectHistoryFirstItemId: string | null = null; + // 首屏连拉到的条目先暂存,待下方 staleness 守卫通过后再并入聊天 reducer: + // 迟到的切片属于已经切走的项目,不能在守卫之前就写进全局聊天状态。 + let loadedDirectHistoryItems: DirectThreadItem[] = []; const projectConversation = directCodexProductRuntime ? (() => { - return invoke( - 'read_direct_project_history_slice', - { - projectPath: nextProjectPath, - limit: CONVERSATION_INITIAL_VISIBLE_COUNT, - }, - ).then((slice) => { - loadedDirectHistoryHasMore = slice.hasMore; + // 首屏铺的就是这份视图的基线,"新回合"比较没有意义:判据退化为"这一页得有能渲染 + // 的条目",所以基线取空,免得拿上一份对话的残留状态去比。首屏失败仍按原有语义 + // 抛出,交给调用方的 catch 处理。 + return readDirectHistoryPages({ + existingEntries: [], + beforeItemId: null, + readSlice: (beforeItemId) => + invoke( + 'read_direct_project_history_slice', + beforeItemId + ? { + projectPath: nextProjectPath, + beforeItemId, + limit: CONVERSATION_INITIAL_VISIBLE_COUNT, + } + : { + projectPath: nextProjectPath, + limit: CONVERSATION_INITIAL_VISIBLE_COUNT, + }, + ), + }).then((pages) => { + if (pages.error) { + throw pages.error; + } + loadedDirectHistoryHasMore = pages.hasMore; + loadedDirectHistoryFirstItemId = pages.firstItemId; + loadedDirectHistoryItems = pages.items; return { path: nextProjectPath, agentId: null, - messages: directThreadHistoryItemsToMessages( - slice.items, - slice.itemTimestamps, - ), + messages: [], } satisfies LocalConversationResult; }); })() @@ -4134,35 +3545,7 @@ export function App({ agentId: null, }); const resolvedProjectConversation = await projectConversation; - // 工具调用卡片走独立历史文件(`tool-calls.jsonl`)。必须在读完项目对话之后、 - // 任何提前 return 之前回读:direct-codex 下后面那条 design-agent 分支会直接返回, - // 放在它后面等于永远不执行。文件缺失 / 读取失败都只是没有卡片,不能因此把整个 - // 项目打开流程判失败。卡片按项目维度整表替换,同一 id 只渲染一次。 - if (directCodexProductRuntime) { - const persistedToolCalls = await invoke( - 'read_direct_tool_calls', - { projectPath: nextProjectPath }, - ).catch(() => []); - // 回合流(顺序真相)走独立历史文件(`turn-stream.jsonl`)。与工具调用同一处:必须在 - // 读完项目对话之后、任何提前 return 之前回读。缺命令(老客户端)/ 缺文件 / 读取失败 - // 都只是"这个回合没有流",界面回退到原来的渲染,不能因此把整个打开流程判失败。 - const persistedTurnStream = await invoke( - 'read_direct_turn_stream', - { projectPath: nextProjectPath }, - ).catch(() => []); - if ( - projectSupervisorHistoryLoadVersionRef.current !== loadVersion || - localProjectPathRef.current !== nextProjectPath - ) - return; - ensureDirectTimelineProject(nextProjectPath); - // 回读可能与实时事件交错:按同一身份合并,不能用旧磁盘快照覆盖实时状态。 - applyDirectToolCalls(persistedToolCalls); - applyTurnStreamItems(persistedTurnStream); - // 重进会话时 Rust 侧可能仍登记着上一条 Direct 回合。不接管的话界面既不显示 - // 过程卡也不给终止入口,用户再发消息只会被守卫拒绝("已有另一条回合正在运行")。 - await restoreRunningDirectCodexTurn(nextProjectPath); - } + // 首屏历史直接进聊天 reducer;`messages` 在 DirectProject 下只剩运行期本地消息。 let supervisorConversation: LocalConversationResult | null = null; let runtime: AgentRuntimeState | null = null; let runtimeResponseStream: AgentRuntimeResponseStream | null = null; @@ -4222,9 +3605,12 @@ export function App({ setProjectSupervisorRuntimeError(runtimeError || resumeError); if (directCodexProductRuntime) { setDirectHistoryHasMore(loadedDirectHistoryHasMore); - directHistoryOldestItemIdRef.current = - conversationMessages.find((message) => message.messageId) - ?.messageId ?? null; + directHistoryOldestItemIdRef.current = loadedDirectHistoryFirstItemId; + if (loadedDirectHistoryItems.length > 0) { + const items = loadedDirectHistoryItems; + // 首屏历史进聊天 reducer;`messages` 在 DirectProject 下只剩运行期本地消息。 + setDirectThreadChat((state) => mergeDirectHistoryItems(state, items)); + } } setMessages((current) => { // replace 分支同样不能丢掉尚未落盘的运行时消息(初始需求)。 @@ -4320,7 +3706,7 @@ export function App({ const projectScopeVersion = projectScopeVersionRef.current + 1; projectScopeVersionRef.current = projectScopeVersion; resetProjectSupervisorState(); - resetDirectCodexTurn(); + resetDirectThreadChat(); updateClientPreview(null); setPreviewStatus('未启动'); setWorkspaceStatus('正在打开'); @@ -4389,12 +3775,10 @@ export function App({ setWorkspaceProjectKind(projectKind); setLocalProject(openedProject); if (supervisorChatOnly) { - chatComposerRef.current?.replaceText( - readSupervisorChatDraft(openedProject.projectPath), - ); - } else { - clearChatComposer(); + setChatInput(readSupervisorChatDraft(openedProject.projectPath)); } + setChatReferences([]); + setChatContent([]); setManifest(openedProject.manifest); setProjectFiles([]); setProjectCheckpoints([]); @@ -4633,34 +4017,48 @@ export function App({ } function prepareChatCommandDraft(commandDraft: string) { - chatComposerRef.current?.clear(); - chatComposerRef.current?.replaceText(commandDraft); + setChatInput(commandDraft); + setChatReferences([]); + setChatContent([]); window.setTimeout(() => chatInputRef.current?.focus(), 0); } - function readChatComposerDraft(): ChatComposerDraft { - return ( - chatComposerRef.current?.getDraft() ?? { - content: [], - } + function handleChatComposerChange(draft: ChatComposerDraft) { + const content = draft.content ?? []; + setChatContent(content); + setChatInput(directCodexContentToPromptText(content, manifest.assets)); + setChatReferences( + content.flatMap((part) => { + if (part.type === 'agc_resource_reference') { + const asset = manifest.assets.find( + (item) => item.id === part.resourceId, + ); + return asset + ? [resourceReferenceFromAsset(asset, 'asset-picker')] + : []; + } + if (part.type === 'agc_runtime_region_reference') { + return [ + { + type: 'runtime-region' as const, + label: part.label, + runId: part.runId ?? undefined, + versionId: part.versionId ?? undefined, + elementTag: part.elementTag ?? undefined, + elementRole: part.elementRole ?? undefined, + text: part.text ?? undefined, + width: part.width ?? undefined, + height: part.height ?? undefined, + resourceIds: part.resourceIds, + source: 'runtime-picker' as const, + }, + ] as ChatReference[]; + } + return [] as ChatReference[]; + }), ); } - function clearChatComposer() { - chatComposerRef.current?.clear(); - } - - function handleChatComposerChange(draft: { - content: DirectCodexUserContentPart[]; - }) { - if (supervisorChatOnly) { - persistSupervisorChatDraft( - initialProjectPath, - directCodexContentToPromptText(draft.content, manifest.assets), - ); - } - } - useEffect(() => { const handleResourceReferenceInsert = (event: Event) => { const detail = (event as CustomEvent) @@ -5686,20 +5084,19 @@ export function App({ async function handleChatSubmit(event: FormEvent) { event.preventDefault(); - const draft = readChatComposerDraft(); - const prompt = directCodexContentToPromptText( - draft.content, - manifest.assets, - ); + const prompt = chatInput.trim(); + const references = chatReferences; if (agentRuntimeNeedsUserInput(projectSupervisorRuntimeRef.current)) { setProjectSupervisorRuntimeError('请先回答项目总控 Agent 当前的澄清问题'); return; } - if (!hasMeaningfulDirectCodexContent(draft.content) || chatAgentBusy) { + if ((!prompt && references.length === 0) || chatAgentBusy) { return; } - clearChatComposer(); + setChatInput(''); + setChatReferences([]); + setChatContent([]); setMessages((current) => [ ...current, { @@ -6789,10 +6186,10 @@ export function App({ const clientTurnId = createDirectCodexConversationTurnId(); const userItem = chatComposerDraftToDirectCodexUserItem( - draft, + { text: prompt, references, content: chatContent }, directCodexConversationMessageId(clientTurnId, 'user'), ); - void executeChatAgentReply({ prompt, userItem, clientTurnId }); + void executeChatAgentReply({ prompt, references, userItem, clientTurnId }); } async function executeLlmConfigStatus() { @@ -7018,7 +6415,9 @@ export function App({ prompt, clientTurnId: directConversationTurnId, creationType, + attachments, directPolicyChecked = false, + references, userItem, }: ExecuteChatAgentReplyInput) { if (planningV2ActiveRef.current || planningStartMode) { @@ -7057,6 +6456,13 @@ export function App({ if (directProjectPath && directProjectId && directInvoke) { const clientTurnId = directConversationTurnId ?? createDirectCodexConversationTurnId(); + if (!userItem) { + setProjectSupervisorRuntimeError( + 'DirectProject 回合缺少 canonical user item,未发送本轮消息。', + ); + return; + } + const effectiveUserItem = userItem; if ( !directPolicyChecked && projectConversationWriteConfirmedRef.current !== directProjectPath @@ -7066,7 +6472,9 @@ export function App({ prompt, clientTurnId, creationType, - userItem, + attachments, + references, + userItem: effectiveUserItem, }); try { const policyPaused = await queueProjectPolicyConfirmationIfNeeded( @@ -7173,21 +6581,7 @@ export function App({ index === existingIndex ? nextMessage : message, ); }; - activeDirectCodexTurnRef.current = { - projectPath: directProjectPath, - turnId: clientTurnId, - lastSequence: -1, - receivedDirectUpdate: false, - }; setChatAgentBusy(true); - setDirectCodexStatus('accepted'); - setDirectCodexProcessKey(`${directProjectPath}\u0000${clientTurnId}`); - setDirectCodexProgress('正在等待陶泥儿开始'); - setDirectCodexTransientReply(''); - setDirectCodexTransientReasoning(''); - setDirectCodexProgressUpdatedAt(Date.now()); - directCodexTransientReplyRef.current = ''; - setDirectCodexTransientReplyUpdatedAt(null); setProjectSupervisorRuntimeError(''); try { const directTurnInput: { @@ -7200,21 +6594,15 @@ export function App({ projectPath: directProjectPath, prompt, clientTurnId, - userItem, + userItem: effectiveUserItem, }; if (creationType) { directTurnInput.creationType = creationType; } - directTurnInput.userItem = userItem; - const reply = await withDirectCodexSessionRefresh(() => { - // 每次调用都会新建 Rust 事件流;续期重试需重新接收同一回合的进度。 - activeDirectCodexTurnRef.current = { - projectPath: directProjectPath, - turnId: clientTurnId, - lastSequence: -1, - receivedDirectUpdate: false, - }; - setDirectCodexStatus('accepted'); + directTurnInput.userItem = effectiveUserItem; + // 回复正文按条目身份从线程事件 / 历史切片进聊天,本地不再补一条, + // 因此这里只等回合跑完,不接返回值。 + await withDirectCodexSessionRefresh(() => { return directInvoke( 'chat_with_game_creator_direct_codex', directTurnInput, @@ -7226,10 +6614,6 @@ export function App({ projectSupervisorHistoryLoadVersionRef.current += 1; } if (localProjectPathRef.current === directProjectPath) { - clearDirectCodexTransientReply(directProjectPath, clientTurnId); - setMessages((current) => - appendDirectAssistantMessage(current, reply), - ); await refreshDirectProjectManifest(directProjectPath); } } catch (error) { @@ -7238,16 +6622,9 @@ export function App({ isDirectCodexAnotherTurnRunningError(error) ) { if (localProjectPathRef.current === directProjectPath) { - clearDirectCodexTransientReply(directProjectPath, clientTurnId); setProjectSupervisorRuntimeError( '陶泥儿仍在处理上一条消息,可在输入盒点「终止」结束它,或等它结束后再发送。', ); - // 兜底:出现这条拒绝说明本项目确实有回合在跑,而本组件此前没接管它 - // (重进会话的漏网情况)。放到当前任务之后再接管,避开本回合 finally - // 里 setChatAgentBusy(false) 的复位竞态。 - window.setTimeout(() => { - void restoreRunningDirectCodexTurn(directProjectPath); - }, 0); } return; } @@ -7256,9 +6633,6 @@ export function App({ } if (isDirectCodexTurnInterruptedError(error)) { // 用户主动终止:不是失败,不写运行错误与诊断,只把回合标记成已终止。 - clearDirectCodexTransientReply(directProjectPath, clientTurnId); - setDirectCodexStatus('failed'); - setDirectCodexProgress(''); setProjectSupervisorRuntimeError(''); setChatComposerNotice('已终止本次回合'); setMessages((current) => @@ -7293,9 +6667,6 @@ export function App({ ); projectSupervisorHistoryLoadVersionRef.current += 1; if (localProjectPathRef.current === directProjectPath) { - clearDirectCodexTransientReply(directProjectPath, clientTurnId); - setDirectCodexStatus('failed'); - setDirectCodexProgress('正在记录失败原因'); setProjectSupervisorRuntimeError(visibleMessage); setMessages((current) => appendDirectAssistantMessage(current, visibleMessage, true), @@ -7307,16 +6678,9 @@ export function App({ await refreshManifest(directProjectPath); } } finally { - const activeTurn = activeDirectCodexTurnRef.current; - if ( - localProjectPathRef.current === directProjectPath && - (!activeTurn || - (activeTurn.projectPath === directProjectPath && - activeTurn.turnId === clientTurnId)) - ) { + if (localProjectPathRef.current === directProjectPath) { setChatAgentBusy(false); setDirectCodexTurnCancelling(false); - resetDirectCodexTurn(); // 只有当前回合的收尾才能释放发送队列,不能覆盖后来启动的回合。 dispatchNextQueuedChatTurn(); } @@ -7514,19 +6878,14 @@ export function App({ } if ( chatAgentBusy || - !claimInitialSupervisorMessageForPage(latch.projectPath) + !claimInitialSupervisorMessageForPage(latch.projectPath, latch.claimScope) ) { return; } supervisorChatShouldFollowLatestRef.current = true; - const directConversationTurnId = createDirectCodexConversationTurnId(); - const initialUserItem = directCodexUserItemFromContent( - [ - { type: 'input_text', text: latch.prompt }, - ...attachmentContentParts(latch.attachments), - ], - directCodexConversationMessageId(directConversationTurnId, 'user'), - ); + const directConversationTurnId = directCodexProductRuntime + ? createDirectCodexConversationTurnId() + : undefined; setMessages((current) => [ ...current, { @@ -7544,13 +6903,21 @@ export function App({ updatedAt: Date.now(), }, ]); + const initialUserItem = directConversationTurnId + ? directCodexUserItemFromContent( + [ + { type: 'input_text', text: latch.prompt }, + ...attachmentContentParts(latch.attachments), + ], + directCodexConversationMessageId(directConversationTurnId, 'user'), + ) + : undefined; void executeChatAgentReplyRef.current({ prompt: latch.prompt, clientTurnId: directConversationTurnId, creationType: latch.creationType, - // TODO:该首页策划入口在 planning/legacy 模式仍复用此函数;迁移完成后拆出 - // 非 Direct Codex 的提交函数,避免旧链路携带 canonical user item 参数。 - userItem: initialUserItem, + attachments: latch.attachments, + ...(initialUserItem ? { userItem: initialUserItem } : {}), }); }, [ chatAgentBusy, @@ -12502,36 +11869,37 @@ export function App({ if (invoke && projectPath && !directHistoryLoadingRef.current) { directHistoryLoadingRef.current = true; try { - const slice = await invoke( - 'read_direct_project_history_slice', - { - projectPath, - beforeItemId: directHistoryOldestItemIdRef.current, - limit: CONVERSATION_VISIBLE_STEP, - }, - ); + // 一次点击连拉,直到出现新回合或取不动为止:一屏全是工具卡片 / 思考文本时, + // 单发一页会让用户点了"显示更早"却看不到任何变化。 + const pages = await readDirectHistoryPages({ + existingEntries: selectDirectChatEntries(directThreadChat), + beforeItemId: directHistoryOldestItemIdRef.current, + readSlice: (beforeItemId) => + invoke( + 'read_direct_project_history_slice', + beforeItemId + ? { + projectPath, + beforeItemId, + limit: CONVERSATION_VISIBLE_STEP, + } + : { projectPath, limit: CONVERSATION_VISIBLE_STEP }, + ), + }); if (localProjectPathRef.current !== projectPath) { return; } - const older = directThreadHistoryItemsToMessages( - slice.items, - slice.itemTimestamps, - ).map((message) => ({ - role: - message.role === 'user' - ? ('user' as const) - : ('assistant' as const), - text: message.content, - runtimeOwned: true, - messageId: message.messageId, - updatedAt: message.updatedAt, - })); - setMessages((current) => [...older, ...current]); - setConversationVisibleCount((current) => current + older.length); - setDirectHistoryHasMore(slice.hasMore); + // 连拉到的页一次性进聊天 reducer:与运行态同形、同身份,重复读取只补不重。 + setDirectThreadChat((state) => + mergeDirectHistoryItems(state, pages.items), + ); + setDirectHistoryHasMore(pages.hasMore); directHistoryOldestItemIdRef.current = - older.find((message) => message.messageId)?.messageId ?? - directHistoryOldestItemIdRef.current; + pages.firstItemId ?? directHistoryOldestItemIdRef.current; + if (pages.error) { + // 已经取到的页照常进视图,失败只走下面同一个报错出口。 + throw pages.error; + } } catch (error) { setWorkspaceStatus( `读取更早的对话历史失败:${error instanceof Error ? error.message : String(error)}`, @@ -12607,7 +11975,7 @@ export function App({ */ function startDirectCodexConversationTurn(input: { clientTurnId: string; - userItem: DirectCodexUserItem; + userItem: ReturnType; }) { const prompt = directCodexContentToPromptText( input.userItem.content, @@ -12620,7 +11988,7 @@ export function App({ role: 'user', text: prompt, runtimeOwned: true, - messageId: input.userItem.id, + messageId: directCodexConversationMessageId(input.clientTurnId, 'user'), updatedAt: Date.now(), }, ]); @@ -12705,7 +12073,7 @@ export function App({ /** 回合运行中再次发送:进本地 FIFO 队列;队列满时拒绝并保留草稿,不静默丢消息。 */ function enqueueChatTurnForRunningTurn(input: { clientTurnId: string; - userItem: DirectCodexUserItem; + userItem: ReturnType; }): boolean { if (isChatTurnQueueFull(chatTurnQueueRef.current)) { setChatComposerNotice(chatQueueFullNotice()); @@ -12757,10 +12125,10 @@ export function App({ return; } const invoke = resolveTauriInvoke(); - const activeTurn = activeDirectCodexTurnRef.current; - const directProjectPath = - activeTurn?.projectPath ?? resolveChatProjectPath(localProject); - if (!invoke || !directProjectPath || !activeTurn) { + const directProjectPath = resolveChatProjectPath(localProject); + // 繁忙判据与「终止」按钮的可见条件一致:本地 invoke 正在跑,或订阅说还有一条回合没结束。 + // 只认 `turn.started` 推导出来的 `directTurnRunning` 会漏掉"刚提交、事件还没到"的窗口。 + if (!invoke || !directProjectPath || !supervisorChatBusy) { setProjectSupervisorRuntimeError('当前没有正在运行的回合,无法终止。'); return; } @@ -12769,17 +12137,13 @@ export function App({ try { const result = await invoke( 'cancel_direct_codex_turn', - { - projectPath: directProjectPath, - clientTurnId: activeTurn.turnId, - }, + { projectPath: directProjectPath }, ); const message = result?.message?.trim(); if (result?.outcome === 'released') { - // 这一轮已经没有人替它收尾(执行进程已退出 / 从没进执行器),Rust 侧已强制释放 - // 守卫。没有会 return 的回合 promise 来复位界面,这里必须自己复位,否则过程卡 - // 与"任务执行中"会一直挂着,用户仍然发不出消息。 - resetDirectCodexTurn(); + // 这一轮已经没有人替它收尾(执行进程已退出 / 从没进执行器),Rust 侧强制释放了 + // 守卫并补了终态事件;这里同步把界面复位,不等 IPC 通知。 + setDirectThreadChat((state) => ({ ...state, turnRunning: false })); setChatAgentBusy(false); setProjectSupervisorRuntimeError(''); setChatComposerNotice( @@ -12787,7 +12151,6 @@ export function App({ ); return; } - setDirectCodexProgress('正在终止当前回合'); if (message) { setChatComposerNotice(message); } @@ -12804,13 +12167,17 @@ export function App({ event: FormEvent, ) { event.preventDefault(); - const draft = readChatComposerDraft(); + const prompt = chatInput.trim(); + const references = chatReferences; const pendingAttachments = chatAttachments; - const content: DirectCodexUserContentPart[] = [ - ...draft.content, + const content = [ + ...chatContent, ...attachmentContentParts(pendingAttachments), ]; - const prompt = directCodexContentToPromptText(content, manifest.assets); + const canonicalPrompt = directCodexContentToPromptText( + content, + manifest.assets, + ); if ( !directCodexProductRuntime && supervisorChatOnly && @@ -12833,58 +12200,53 @@ export function App({ // 回合运行中再次发送:direct-codex 面板把消息放进本地 FIFO 队列,当前回合结束后 // 依次发出;其它面板保持原有"运行中不接受新输入"的行为。 if (directCodexProductRuntime) { - const queuedTurnId = createDirectCodexConversationTurnId(); + const clientTurnId = createDirectCodexConversationTurnId(); const enqueued = enqueueChatTurnForRunningTurn({ - clientTurnId: queuedTurnId, + clientTurnId, userItem: directCodexUserItemFromContent( content, - directCodexConversationMessageId(queuedTurnId, 'user'), + directCodexConversationMessageId(clientTurnId, 'user'), ), }); if (enqueued) { - clearChatComposer(); + setChatInput(''); + setChatContent([]); + setChatReferences([]); setChatAttachments([]); setChatAttachmentNotice(''); } } return; } - if (directCodexProductRuntime && prompt === '/history') { + if (directCodexProductRuntime && canonicalPrompt === '/history') { const nextProjectPath = requireChatProjectForUserAction(); if (!nextProjectPath) { return; } - clearChatComposer(); + setChatInput(''); + setChatReferences([]); + setChatContent([]); void loadProjectConversation(nextProjectPath, false, 'replace'); return; } if (planningV2ActiveRef.current || planningStartMode) { - if (!prompt || chatAgentBusy) { + if (!canonicalPrompt || chatAgentBusy) { return; } supervisorChatShouldFollowLatestRef.current = true; const clientTurnId = createAgentChatRunId('planning-v2-turn'); - clearChatComposer(); + setChatInput(''); setMessages((current) => [ ...current, { role: 'user', - text: prompt, + text: canonicalPrompt, runtimeOwned: true, messageId: `planning-v2:${clientTurnId}:user`, updatedAt: Date.now(), }, ]); - // TODO:planning V2 仍未迁移到 canonical user item,这里只是为了满足必填契约 - // 显式构造一份纯文本 item;该链路迁走后应改走独立的非 Direct Codex 提交函数。 - void executeChatAgentReply({ - prompt, - clientTurnId, - userItem: directCodexUserItemFromContent( - [{ type: 'input_text', text: prompt }], - directCodexConversationMessageId(clientTurnId, 'user'), - ), - }); + void executeChatAgentReply({ prompt: canonicalPrompt, clientTurnId }); return; } if (supervisorChatOnly || directCodexProductRuntime) { @@ -12892,8 +12254,10 @@ export function App({ } if (directCodexProductRuntime) { // 待发附件随本轮提交一次性交给回合;提交后清空,避免同一批附件重复挂到下一轮。 - clearChatComposer(); + setChatInput(''); + setChatReferences([]); setChatAttachments([]); + setChatContent([]); setChatAttachmentNotice(''); setChatComposerNotice(''); const clientTurnId = createDirectCodexConversationTurnId(); @@ -12906,7 +12270,9 @@ export function App({ }); return; } - clearChatComposer(); + setChatInput(''); + setChatReferences([]); + setChatContent([]); setMessages((current) => [ ...current, { @@ -12916,16 +12282,7 @@ export function App({ updatedAt: Date.now(), }, ]); - // TODO:旧 Supervisor harness 链路仍未迁移到 canonical user item,这里只是为了满足 - // 必填契约显式构造一份纯文本 item;该链路退役后应连同此分支一起删除。 - const legacyTurnId = createAgentChatRunId('supervisor-chat-turn'); - void executeChatAgentReply({ - prompt, - userItem: directCodexUserItemFromContent( - [{ type: 'input_text', text: prompt }], - directCodexConversationMessageId(legacyTurnId, 'user'), - ), - }); + void executeChatAgentReply({ prompt, references }); } const visibleProfessionalAgentCards = agentStatusCards.filter( @@ -12943,6 +12300,8 @@ export function App({ void handleCancelDirectCodexTurn()} @@ -13001,11 +12359,12 @@ export function App({ composerRef={chatComposerRef} chatProjectAssets={chatProjectAssets} directCodex={directCodexProductRuntime} - directStatus={directCodexProductRuntime ? directCodexStatus : null} - directProcessDetail={ - directCodexProductRuntime ? directCodexProgress : '' + directTurnRunning={directCodexProductRuntime && directTurnRunning} + directEntries={ + directCodexProductRuntime + ? selectDirectChatEntries(directThreadChat) + : [] } - directProcessKey={directCodexProcessKey} hiddenConversationCount={hiddenConversationCount} hasEarlierConversationMessages={hasEarlierConversationMessages} messagesRef={supervisorChatMessagesRef} @@ -13025,28 +12384,12 @@ export function App({ } pendingCommand={directCodexProductRuntime ? pendingCommand : null} projectPath={localProject?.projectPath ?? projectPath} - toolCalls={ - directTimelineProjectPathRef.current === localProject?.projectPath - ? directToolCalls - : [] - } - turnStreamItems={ - directTimelineProjectPathRef.current === localProject?.projectPath - ? directTurnStream - : [] - } conversationMessages={messages} - hasUnloadedHistory={directHistoryHasMore} - activeTurnId={ - directCodexProductRuntime - ? (activeDirectCodexTurnRef.current?.turnId ?? null) - : null - } transientReply={ planningV2Active ? planningV2TransientReply : directCodexProductRuntime - ? directCodexTransientReply + ? '' : projectSupervisorTransientReply } showDesignReasoning={planningV2Active} @@ -13210,6 +12553,8 @@ export function App({ } cancelUiCommandConfirmation={cancelUiCommandConfirmation} chatAgentBusy={chatAgentBusy} + chatInput={chatInput} + chatReferences={chatReferences} composerRef={chatComposerRef} chatProjectAssets={chatProjectAssets} chatInputRef={chatInputRef} diff --git a/apps/ai-game-creator-shell/src/app/AuthenticatedClient.tsx b/apps/ai-game-creator-shell/src/app/AuthenticatedClient.tsx index 2c9fe3834..fdef7af6f 100644 --- a/apps/ai-game-creator-shell/src/app/AuthenticatedClient.tsx +++ b/apps/ai-game-creator-shell/src/app/AuthenticatedClient.tsx @@ -404,7 +404,9 @@ export function AuthenticatedClient({ ); return; } - if (result.status === 'failed') { + // 仅服务端明确否认当前身份时才登出。网络错误、5xx 和网关错误属于刷新暂时 + // 不可用,必须保留既有会话与 access token。 + if (result.status === 'failed' && result.authoritative) { clearStoredAuthAccessToken(); setAuthUser(null); setAuthStatus('unauthenticated'); diff --git a/apps/ai-game-creator-shell/src/app/constants.ts b/apps/ai-game-creator-shell/src/app/constants.ts index 0a936c1fa..91bb2b6f1 100644 --- a/apps/ai-game-creator-shell/src/app/constants.ts +++ b/apps/ai-game-creator-shell/src/app/constants.ts @@ -14,6 +14,8 @@ export const AGENT_RUN_HISTORY_INITIAL_VISIBLE_COUNT = 20; export const AGENT_RUN_HISTORY_VISIBLE_STEP = 20; export const CONVERSATION_INITIAL_VISIBLE_COUNT = 20; export const CONVERSATION_VISIBLE_STEP = 20; +/** 一次翻页操作最多连拉几页:见 ADR「分页锚点取原始条目 id」。 */ +export const DIRECT_HISTORY_MAX_PAGES_PER_ACTION = 5; export const AGENT_CHAT_SCROLL_BOTTOM_THRESHOLD = 48; export const PROJECT_SUPERVISOR_AGENT_ID = 'project-supervisor'; /** diff --git a/apps/ai-game-creator-shell/src/app/types.ts b/apps/ai-game-creator-shell/src/app/types.ts index 1a8e48d72..88594678d 100644 --- a/apps/ai-game-creator-shell/src/app/types.ts +++ b/apps/ai-game-creator-shell/src/app/types.ts @@ -757,6 +757,8 @@ export type RuntimeAgentLlmProviderPresetId = | RuntimeLlmProviderPresetId; export interface GameCreatorLlmConfig { + customEnabled?: boolean; + visibleModels?: string[]; apiKey: string; baseUrl: string; model: string; diff --git a/apps/ai-game-creator-shell/src/features/agent-runtime/directActiveTurns.ts b/apps/ai-game-creator-shell/src/features/agent-runtime/directActiveTurns.ts index 0eadbeacd..f859284e1 100644 --- a/apps/ai-game-creator-shell/src/features/agent-runtime/directActiveTurns.ts +++ b/apps/ai-game-creator-shell/src/features/agent-runtime/directActiveTurns.ts @@ -38,11 +38,16 @@ export function useDirectActiveTurns({ const [snapshotReadFailed, setSnapshotReadFailed] = useState(false); const mountedRef = useRef(true); const inFlightRef = useRef | null>(null); + const retryTimerRef = useRef(null); useEffect(() => { mountedRef.current = true; return () => { mountedRef.current = false; + if (retryTimerRef.current !== null) { + window.clearTimeout(retryTimerRef.current); + retryTimerRef.current = null; + } }; }, []); @@ -73,12 +78,12 @@ export function useDirectActiveTurns({ return; } catch { if (attempt < DIRECT_ACTIVE_TURNS_READ_ATTEMPTS) { - await new Promise((resolve) => - window.setTimeout( - resolve, - DIRECT_ACTIVE_TURNS_READ_RETRY_DELAY_MS * attempt, - ), - ); + await new Promise((resolve) => { + retryTimerRef.current = window.setTimeout(() => { + retryTimerRef.current = null; + resolve(); + }, DIRECT_ACTIVE_TURNS_READ_RETRY_DELAY_MS * attempt); + }); } } } diff --git a/apps/ai-game-creator-shell/src/features/app-shell/WorkspaceLauncher.tsx b/apps/ai-game-creator-shell/src/features/app-shell/WorkspaceLauncher.tsx index 4727bf323..d7c064561 100644 --- a/apps/ai-game-creator-shell/src/features/app-shell/WorkspaceLauncher.tsx +++ b/apps/ai-game-creator-shell/src/features/app-shell/WorkspaceLauncher.tsx @@ -1,4 +1,11 @@ -import { Fragment, useCallback, useEffect, useRef, useState } from 'react'; +import { + Fragment, + useCallback, + useEffect, + useLayoutEffect, + useRef, + useState, +} from 'react'; import { createPortal } from 'react-dom'; import { launcherNotifications } from '../../app/constants'; @@ -36,7 +43,10 @@ import type { WorkspaceLauncherShellProps } from './model'; import { NonEmptyProjectDialog, ProjectsPage } from './ProjectCreation'; import { useAccountWallet } from './useAccountWallet'; import { useDeveloperAgentPanel } from './useDeveloperAgentPanel'; -import { useHomeProjectCreation } from './useHomeProjectCreation'; +import { + DESIGN_ARTIFACTS_BUILD_PROMPT, + useHomeProjectCreation, +} from './useHomeProjectCreation'; import { useRecentProjects } from './useRecentProjects'; export function WorkspaceLauncherShell({ @@ -113,7 +123,7 @@ export function WorkspaceLauncherShell({ const agentRuntimeMode: 'design' | 'game' = planningStartMode ? 'design' : 'game'; - const suppressInitialGameTurn = switchedToGameRuntime; + const omitOriginalPlanningTurnInputs = switchedToGameRuntime; const activeProjectContextRef = useRef(currentProjectContext); const manifestMergeRef = useRef(null); activeProjectContextRef.current = currentProjectContext; @@ -198,12 +208,18 @@ export function WorkspaceLauncherShell({ */ const manifestMergeNoticeScopeRef = useRef(null); + // 打开项目由创建流程提供,其函数引用随渲染变化;标题栏只持有稳定的转发入口, + // 否则发布 Context 会再次触发工作台 effect,形成发布/清理循环。 + const openProjectRef = useRef(openProject); + useLayoutEffect(() => { + openProjectRef.current = openProject; + }, [openProject]); const openActiveProject = useCallback( (nextProjectPath: string) => { setProjectPath(nextProjectPath); - void openProject(nextProjectPath, 'open'); + void openProjectRef.current(nextProjectPath, 'open'); }, - [openProject, setProjectPath], + [setProjectPath], ); useEffect(() => { @@ -213,7 +229,6 @@ export function WorkspaceLauncherShell({ readFailed: snapshotReadFailed, onOpenProject: openActiveProject, }); - return () => setActiveProjectRuns(null); }, [ activeTurns, currentProjectContext?.projectPath, @@ -221,6 +236,7 @@ export function WorkspaceLauncherShell({ setActiveProjectRuns, snapshotReadFailed, ]); + useEffect(() => () => setActiveProjectRuns(null), [setActiveProjectRuns]); useEffect(() => { const projectPath = currentProjectContext?.projectPath ?? null; @@ -661,20 +677,27 @@ export function WorkspaceLauncherShell({ initialProjectManifest={currentProjectContext.manifest} initialProjectKind={currentProjectContext.projectKind} initialSupervisorMessage={ - !suppressInitialGameTurn - ? currentProjectContext.initialPrompt - : '' + switchedToGameRuntime + ? DESIGN_ARTIFACTS_BUILD_PROMPT + : !omitOriginalPlanningTurnInputs + ? currentProjectContext.initialPrompt + : '' } initialCreationType={ - !suppressInitialGameTurn - ? currentProjectContext.creationType - : null + switchedToGameRuntime + ? 'game' + : !omitOriginalPlanningTurnInputs + ? currentProjectContext.creationType + : null } initialAttachments={ - !suppressInitialGameTurn + !omitOriginalPlanningTurnInputs ? currentProjectContext.attachments : [] } + initialSupervisorMessageClaimScope={ + switchedToGameRuntime ? 'approved-design-build' : '' + } activeVersionId={activeVersionId} orchestrationMode="single-supervisor" projectSupervisorOnly diff --git a/apps/ai-game-creator-shell/src/features/app-shell/model.ts b/apps/ai-game-creator-shell/src/features/app-shell/model.ts index 5c54a5055..90ace801c 100644 --- a/apps/ai-game-creator-shell/src/features/app-shell/model.ts +++ b/apps/ai-game-creator-shell/src/features/app-shell/model.ts @@ -35,6 +35,7 @@ export type ProjectSupervisorComponentProps = { initialProjectManifest?: GameCreationAppManifest; initialProjectKind?: 'web' | 'godot' | 'cocos'; initialSupervisorMessage?: string; + initialSupervisorMessageClaimScope?: string; initialCreationType?: HomeCreationType | null; initialAttachments?: LauncherImportedAttachment[]; orchestrationMode?: 'single-supervisor' | 'professional-dag'; diff --git a/apps/ai-game-creator-shell/src/features/app-shell/useHomeProjectCreation.ts b/apps/ai-game-creator-shell/src/features/app-shell/useHomeProjectCreation.ts index 56201d7d3..27059edca 100644 --- a/apps/ai-game-creator-shell/src/features/app-shell/useHomeProjectCreation.ts +++ b/apps/ai-game-creator-shell/src/features/app-shell/useHomeProjectCreation.ts @@ -66,7 +66,7 @@ type UseHomeProjectCreationOptions = { rememberRecentWorkspace: (projectPath: string) => void; }; -const APPROVED_GDD_BUILD_PROMPT = [ +export const APPROVED_GDD_BUILD_PROMPT = [ '请按照附件中的已批准 GDD 开始建造这款游戏。', '', '这份 GDD 已覆盖游戏定位与一句话概念、类型与美术方向、游戏支柱、核心循环、目标用户、平台与输入事实、MVP 系统、暂不纳入范围、创作者提示和原型验证项。', @@ -74,6 +74,9 @@ const APPROVED_GDD_BUILD_PROMPT = [ '请先阅读并理解附件中的 fast_gdd.md,以它作为本次建造的主要依据,优先实现其中 MVP 范围内的可运行游戏原型。', ].join('\n'); +export const DESIGN_ARTIFACTS_BUILD_PROMPT = + '查看当前项目 design_artifacts/ 目录及其子目录下的文档,理解其游戏设计,并按照这些文档将游戏实现出来。'; + function createTextAttachmentFile(content: string) { const file = new File([content], 'fast_gdd.md', { type: 'text/markdown', diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/ConversationModelSelect.tsx b/apps/ai-game-creator-shell/src/features/project-workspace/ConversationModelSelect.tsx index 62e782c5f..0a0426d8e 100644 --- a/apps/ai-game-creator-shell/src/features/project-workspace/ConversationModelSelect.tsx +++ b/apps/ai-game-creator-shell/src/features/project-workspace/ConversationModelSelect.tsx @@ -18,6 +18,8 @@ import { ClientAuthRequestError } from '../../services/clientApi'; import { ClientHttpTimeoutError } from '../../services/clientHttp'; import { cachedLlmModelCatalog, + LLM_CONFIG_CHANGED_EVENT, + LlmModelCatalogConfigError, refreshLlmModelCatalog, } from '../../services/llmModelCatalog'; @@ -30,6 +32,7 @@ export type ConversationModelSelectHandle = { class ModelSelectionConfigError extends Error {} function modelCatalogErrorMessage(error: unknown) { + if (error instanceof LlmModelCatalogConfigError) return error.message; if (error instanceof ClientHttpTimeoutError) return '模型列表请求超时,请重试'; if (error instanceof ClientAuthRequestError && error.status) @@ -70,6 +73,7 @@ export function ConversationModelSelect({ const selectedRef = useRef(''); const selectionEpochRef = useRef(0); const busyTokenRef = useRef(0); + const syncEpochRef = useRef(0); const configWriteChainRef = useRef>(Promise.resolve()); const onReadyRef = useRef(onReady); const mountedRef = useRef(true); @@ -192,6 +196,7 @@ export function ConversationModelSelect({ const syncCatalog = useCallback( async (showBusy: boolean, manualRefresh = false) => { + const syncEpoch = ++syncEpochRef.current; if (manualRefresh && mountedRef.current) { setManualRefreshBusy(true); setNotice('正在刷新模型列表'); @@ -214,10 +219,17 @@ export function ConversationModelSelect({ try { catalog = await refreshLlmModelCatalog(); } catch (error) { + if (syncEpoch !== syncEpochRef.current) + return Boolean(selectedRef.current); catalogError = error; const cached = cachedLlmModelCatalog(); if (!cached) { if (mountedRef.current) { + appliedRevisionRef.current = null; + selectedRef.current = ''; + setModels([]); + setSelected(''); + setDefaultModelId(''); setError(modelCatalogErrorMessage(error)); setNotice(''); } @@ -227,6 +239,8 @@ export function ConversationModelSelect({ catalog = cached; usingCachedCatalog = true; } + if (syncEpoch !== syncEpochRef.current) + return Boolean(selectedRef.current); const ready = await applyCatalog(catalog, showBusy, epochAtRequest); if (usingCachedCatalog && mountedRef.current) setError(modelCatalogErrorMessage(catalogError)); @@ -235,6 +249,8 @@ export function ConversationModelSelect({ } return ready; } catch (error) { + if (syncEpoch !== syncEpochRef.current) + return Boolean(selectedRef.current); if (mountedRef.current) { setNotice(''); setError( @@ -268,8 +284,20 @@ export function ConversationModelSelect({ function handleWindowFocus() { void syncCatalog(false); } + function handleConfigChanged() { + selectionEpochRef.current += 1; + appliedRevisionRef.current = null; + selectedRef.current = ''; + setSelected(''); + setModels([]); + void syncCatalog(true); + } window.addEventListener('focus', handleWindowFocus); - return () => window.removeEventListener('focus', handleWindowFocus); + window.addEventListener(LLM_CONFIG_CHANGED_EVENT, handleConfigChanged); + return () => { + window.removeEventListener('focus', handleWindowFocus); + window.removeEventListener(LLM_CONFIG_CHANGED_EVENT, handleConfigChanged); + }; }, [syncCatalog]); useEffect(() => { diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/ProjectSupervisorView.tsx b/apps/ai-game-creator-shell/src/features/project-workspace/ProjectSupervisorView.tsx index 38ed62d7c..04212c3ca 100644 --- a/apps/ai-game-creator-shell/src/features/project-workspace/ProjectSupervisorView.tsx +++ b/apps/ai-game-creator-shell/src/features/project-workspace/ProjectSupervisorView.tsx @@ -15,13 +15,10 @@ import { import type { AgentStatusCard, ChatMessage, - GameCreatorDirectToolCall, - GameCreatorDirectTurnUpdateStatus, PendingCommand, PendingUiConfirmation, PlanGddDecisionAction, PlanGddStateViewV1, - TurnStreamItem, } from '../../app/types'; import type { DesignClarificationRequest, @@ -60,11 +57,12 @@ import { DesignAgentPendingActions, DesignAgentPhaseStatus, } from './DesignAgentSurface'; +import type { DirectChatEntry } from './directThreadChat'; import { - buildDirectTurnPresentations, + buildDirectChatTurns, + type DirectChatBlock, + type DirectChatTurn, directMessageTimestamp, - type DirectTurnPresentation, - splitDirectTurnContent, } from './directTurnPresentation'; import { PlanGddSurface } from './GddApprovalCard'; import { @@ -79,118 +77,13 @@ import { ResourceReferenceInput, type ResourceReferenceInputHandle, } from './ResourceReferenceInput'; -import type { ChatComposerDraft } from './resourceReferences'; +import type { ChatComposerDraft, ChatReference } from './resourceReferences'; import { ToolCallGroup } from './ToolCallGroup'; import { formatClockTime, formatTurnDuration, } from './toolCallGroupPresentation'; -/** 相邻的工具流项合并成一个块;中间夹了文本段就另起一块。 */ -type TurnStreamToolRun = { - kind: 'tools'; - key: string; - callIds: string[]; -}; -type TurnStreamRun = - | { kind: 'text'; key: string; text: string } - | TurnStreamToolRun; - -function turnStreamRuns(items: readonly TurnStreamItem[]) { - const runs: TurnStreamRun[] = []; - for (const item of items) { - if (item.kind === 'text') { - const text = item.text ?? ''; - if (!text.trim()) { - continue; - } - runs.push({ kind: 'text', key: item.id, text }); - continue; - } - const callId = item.callId?.trim() ?? ''; - if (!callId) { - continue; - } - const last = runs[runs.length - 1]; - if (last?.kind === 'tools') { - // 连续的工具合并成一块:块的身份用首个工具条目 id,块头顺序不变。 - last.callIds.push(callId); - continue; - } - runs.push({ kind: 'tools', key: item.id, callIds: [callId] }); - } - return runs; -} - -/** - * 一个回合的对话流:**按条目顺序**渲染文本段与工具块。 - * - * 工具是普通元素,位置在它出现的地方:文本段 → 工具块 → 文本段 → …,最后是最终回复; - * 连续的工具合并成一块,中间夹了文本就分块。顺序只来自 `seq`,不做任何切点猜测。 - * 回合末尾由调用方补 `renderTurnUsage`(结束于 xxx,总耗时 xxx)。 - */ -function TurnStreamSequence({ - items, - toolCalls, - active, - userSentAt, - className, - tone = 'body', -}: { - items: readonly TurnStreamItem[]; - toolCalls: readonly GameCreatorDirectToolCall[]; - /** 这个回合是否正在跑(决定工具行显示"执行中")。 */ - active: boolean; - userSentAt: number; - className?: string; - tone?: AgentMessageTone; -}) { - const runs = turnStreamRuns(items); - const callsById = new Map(); - for (const call of toolCalls) { - const id = call.id?.trim(); - if (id && !callsById.has(id)) { - callsById.set(id, call); - } - } - return ( - <> - {runs.map((run, index) => - run.kind === 'text' ? ( -
- - - -
- ) : ( - callsById.get(callId)) - .filter((call): call is GameCreatorDirectToolCall => - Boolean(call), - )} - userSentAt={userSentAt} - active={active} - className="message-tool-call" - /> - ), - )} - - ); -} - /** 当前 Agent 和策划 Agent 的实时/历史思考使用同一个折叠入口。 */ function AgentReasoning({ text, @@ -217,37 +110,21 @@ function AgentReasoning({ type RuntimePanelProps = ComponentProps; -function directStatusTitle(status: string | null | undefined) { - switch (status) { - case 'accepted': - return '需求已接收'; - case 'running': - return '任务执行中'; - case 'streaming': - return '回复生成中'; - case 'finalizing': - return '结果整理中'; - case 'completed': - return '回复已生成'; - case 'failed': - return '处理失败'; - default: - return '任务执行中'; - } -} - type ProjectSupervisorViewProps = RuntimePanelProps & { activeVersionId?: string | null; /** 输入盒待发送附件:随下次提交进入回合(direct-codex 才渲染)。 */ attachments?: DirectCodexTurnAttachment[]; /** 上传/校验附件的提示文案(失败与成功都用它,空串不渲染)。 */ attachmentNotice?: string; + chatInput: string; + chatReferences: ChatReference[]; chatProjectAssets: import('../../../../../packages/shared/src/contracts/gameCreationApp').GameCreationAppAssetManifestEntry[]; composerRef?: RefObject; directCodex?: boolean; - directStatus?: GameCreatorDirectTurnUpdateStatus | null; - directProcessDetail?: string; - directProcessKey?: string; + /** 聊天条目:历史切片与运行态事件归并后的唯一顺序(工具卡片也在里面)。 */ + directEntries?: DirectChatEntry[]; + /** 最新回合是否还在跑;只由生命周期事件决定。 */ + directTurnRunning?: boolean; hiddenConversationCount: number; hasEarlierConversationMessages?: boolean; messagesRef: RefObject; @@ -274,28 +151,14 @@ type ProjectSupervisorViewProps = RuntimePanelProps & { pendingConfirmation: PendingUiConfirmation | null; pendingCommand: PendingCommand | null; projectPath: string; - /** 本回合(含历史回读)的工具调用卡片,按 `startedAt` 升序,同一 id 只会出现一次。 */ - toolCalls?: GameCreatorDirectToolCall[]; - /** - * 「文本段 + 工具」的顺序真相(`turn-stream.jsonl` / 回合事件里的 `streamItems`)。 - * - * 有值的回合按它渲染(文本段 → 工具块 → 文本段 → …),没有值的回合回退到 - * 「工具块 + 整轮消息 + 整轮用量」的老渲染——老项目、缺文件、读取失败都不能白屏。 - */ - turnStreamItems?: TurnStreamItem[]; - /** 当前正在跑的回合 id;卡片在 assistant 消息落盘前锚到它。 */ - activeTurnId?: string | null; initialSupervisorMessage?: string; showProfessionalCollaboration?: boolean; transientReply: string; - /** 流式思考过程(direct-codex):拿不到就为空,空则不渲染。 */ - transientReasoning?: string; showDesignReasoning?: boolean; designReasoning?: string; designReasoningEntries?: DesignReasoningEntry[]; visibleMessages: ChatMessage[]; conversationMessages?: ChatMessage[]; - hasUnloadedHistory?: boolean; visibleProfessionalAgentCards: AgentStatusCard[]; walletEntry?: ReactNode; workspaceStatus: string; @@ -325,12 +188,13 @@ export function ProjectSupervisorView({ activeVersionId = null, attachments = [], attachmentNotice = '', + chatInput, + chatReferences, chatProjectAssets, composerRef, directCodex = false, - directStatus = null, - directProcessDetail = '', - directProcessKey = '', + directEntries = [], + directTurnRunning = false, hiddenConversationCount, hasEarlierConversationMessages = false, messagesRef, @@ -353,19 +217,14 @@ export function ProjectSupervisorView({ pendingConfirmation, pendingCommand, projectPath, - toolCalls = [], - turnStreamItems = [], - activeTurnId = null, initialSupervisorMessage = '', showProfessionalCollaboration = true, transientReply, - transientReasoning = '', showDesignReasoning = false, designReasoning = '', designReasoningEntries = [], visibleMessages, conversationMessages = visibleMessages, - hasUnloadedHistory = false, visibleProfessionalAgentCards, walletEntry, workspaceStatus, @@ -386,26 +245,18 @@ export function ProjectSupervisorView({ }: ProjectSupervisorViewProps) { const planningSurfaceActive = planningLane || isPlanningLaneRuntime(runtimePanelProps.runtime); - const [expandedProcessKey, setExpandedProcessKey] = useState( - null, - ); + const [settingsOpen, setSettingsOpen] = useState(false); + // 整轮会话的耗时在回合进行中要每秒刷新:用 tick 驱动的 `now` 计算"现在 - 开始"。 + const [turnUsageNow, setTurnUsageNow] = useState(() => Date.now()); + // 语音输入的降级/失败提示:不支持时按钮本身就带提示,这里只承载启动失败与权限类错误。 + const [voiceNotice, setVoiceNotice] = useState(''); + const [approvalOpen, setApprovalOpen] = useState(false); + const [approvalMode, setApprovalMode] = useState('strict'); + const [approvalNotice, setApprovalNotice] = useState(''); useEffect(() => { - if (!activeTurnId) { - return; - } - setTurnUsageNow(Date.now()); - const timer = setInterval(() => setTurnUsageNow(Date.now()), 1000); - return () => clearInterval(timer); - }, [activeTurnId]); - - useEffect(() => { - setExpandedProcessKey(null); - }, [directProcessKey]); - useEffect(() => { - setActiveTurnStartedAt(activeTurnId ? Date.now() : 0); - }, [activeTurnId]); - const processDetailExpanded = - Boolean(directProcessKey) && expandedProcessKey === directProcessKey; + setApprovalOpen(false); + setApprovalNotice(''); + }, [settingsOpen]); const submitLabel = needsUserInput ? '等待回答' : runtimePanelProps.controlBusy @@ -416,34 +267,24 @@ export function ProjectSupervisorView({ const [modelValidating, setModelValidating] = useState(false); const modelSelectRef = useRef(null); const modelValidateInFlightRef = useRef(false); - // 设置浮层:Codex 顶栏只剩状态与齿轮,运行配置 / 审批模式 / 钱包都收进这里。 - const [settingsOpen, setSettingsOpen] = useState(false); - // 整轮会话的耗时在回合进行中要每秒刷新:用 tick 驱动的 `now` 计算"现在 - 开始"。 - const [turnUsageNow, setTurnUsageNow] = useState(() => Date.now()); - const [activeTurnStartedAt, setActiveTurnStartedAt] = useState(0); - // 语音输入的降级/失败提示:不支持时按钮本身就带提示,这里只承载启动失败与权限类错误。 - const [voiceNotice, setVoiceNotice] = useState(''); - const [approvalOpen, setApprovalOpen] = useState(false); - const [approvalMode, setApprovalMode] = useState('strict'); - const [approvalNotice, setApprovalNotice] = useState(''); useEffect(() => { - setApprovalOpen(false); - setApprovalNotice(''); - }, [settingsOpen]); + if (!directTurnRunning) { + return; + } + setTurnUsageNow(Date.now()); + const timer = setInterval(() => setTurnUsageNow(Date.now()), 1000); + return () => clearInterval(timer); + }, [directTurnRunning]); const runBusy = runtimePanelProps.controlBusy || submitting; const directTurns = directCodex - ? buildDirectTurnPresentations({ - messages: conversationMessages, - visibleMessages, - items: turnStreamItems, - calls: toolCalls, - activeTurnId, - transientReply, - hasUnloadedHistory, + ? buildDirectChatTurns({ + entries: directEntries, + localMessages: conversationMessages, + turnRunning: directTurnRunning, }) : []; - const turnStartedAtFor = (turnId: string) => - directTurns.find((turn) => turn.turnId === turnId)?.startedAt ?? 0; + const activeTurnStartedAt = + directTurns.find((turn) => turn.active)?.startedAt ?? 0; const clockTimeWithSeconds = (timestamp: number) => { const date = new Date(timestamp); @@ -451,14 +292,13 @@ export function ProjectSupervisorView({ return `${pad(date.getHours())}:${pad(date.getMinutes())}:${pad(date.getSeconds())}`; }; - const renderTurnUsage = (turn: DirectTurnPresentation) => { - if (!turn.turnId || turn.active || !turn.startedAt) return null; + const renderTurnUsage = (turn: DirectChatTurn) => { + if (turn.active || !turn.startedAt) return null; const endedAt = Math.max(turn.endedAt, turn.startedAt); return (

{`本轮结束于 ${clockTimeWithSeconds(endedAt)} · 耗时 ${formatTurnDuration(endedAt - turn.startedAt) ?? '0秒'}`} @@ -564,7 +404,7 @@ export function ProjectSupervisorView({ aria-hidden="true" /> {runBusy - ? directStatusTitle(directStatus) + ? '陶泥儿正在处理' : projectWorkspaceStatusForDisplay(workspaceStatus)} - ) : null} - - ) : null} ) : null}

void; cancelUiCommandConfirmation: () => void; chatAgentBusy: boolean; + chatInput: string; + chatReferences: ChatReference[]; chatProjectAssets: GameCreationAppAssetManifestEntry[]; composerRef?: Ref; chatInputRef: RefObject; @@ -213,6 +215,8 @@ export function ProjectWorkspaceChatPane({ cancelProjectCreateInNonEmptyFolder, cancelUiCommandConfirmation, chatAgentBusy, + chatInput, + chatReferences, chatProjectAssets, composerRef, chatInputRef, @@ -958,6 +962,8 @@ export function ProjectWorkspaceChatPane({ projectPath={projectPath} disabled={chatAgentBusy || projectSupervisorNeedsUserInput} multiline={false} + value={chatInput} + references={chatReferences} placeholder="例如:像素风横版动作小游戏,或输入 @ 选择资源" onChange={onChatComposerChange} /> diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx b/apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx index 351f68d0e..cc54a46cc 100644 --- a/apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx +++ b/apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx @@ -97,6 +97,8 @@ import { import { usePromptPolish } from './usePromptPolish'; type ResourceReferenceInputProps = { + value?: string; + references?: ChatReference[]; onChange?: (draft: ChatComposerDraft) => void; onEditorStateChange?: (editorState: EditorState) => void; initialContent?: DirectCodexUserContentPart[]; @@ -230,7 +232,32 @@ function readDraftProjectionFromNodes(): DraftProjection { /** 按编辑器自己的口径读 canonical 草稿;只能在 Lexical 读/更新上下文里调用。 */ function readDraftFromNodes(): ChatComposerDraft { - return { content: readDraftProjectionFromNodes().content }; + const projection = readDraftProjectionFromNodes(); + const labels = new Map( + projection.references.map((reference) => [ + reference.type === 'resource' ? reference.resourceId : reference.label, + reference.type === 'resource' + ? `@${reference.label}` + : `@${reference.label}`, + ]), + ); + const text = projection.content + .map((part) => + part.type === 'input_text' + ? part.text + : part.type === 'agc_resource_reference' + ? (labels.get(part.resourceId) ?? `@${part.resourceId}`) + : part.type === 'agc_runtime_region_reference' + ? `@${part.label}` + : `@${part.name}`, + ) + .join('') + .trim(); + return { + text, + references: projection.references, + content: projection.content, + }; } // The pure projection is exported for submit-time reads and focused tests. @@ -239,7 +266,7 @@ export function readResourceReferenceDraft( editorState: EditorState | null, ): ChatComposerDraft { if (!editorState) { - return { content: [] }; + return { text: '', references: [], content: [] }; } return editorState.read(readDraftFromNodes); } @@ -496,6 +523,8 @@ function $staleResourceReferenceNodes( } function ResourceReferenceEditor({ + value, + references, onChange, onEditorStateChange, initialContent, @@ -707,6 +736,33 @@ function ResourceReferenceEditor({ }); }, [assetsById, editor, initialContent]); + // 受控聊天入口在清空/恢复草稿时同步编辑器;普通输入变更若已与当前内容一致则不重建, + // 避免每个按键都把光标跳到末尾。 + useEffect(() => { + if (value === undefined && references === undefined) return; + const desiredValue = value ?? ''; + const desiredRefs = references ?? []; + const current = readResourceReferenceDraft(editor.getEditorState()); + const currentRefKey = current.references + ?.map( + (reference) => + `${reference.type}:${reference.type === 'resource' ? reference.resourceId : reference.label}`, + ) + .join('|'); + const desiredRefKey = desiredRefs + .map( + (reference) => + `${reference.type}:${reference.type === 'resource' ? reference.resourceId : reference.label}`, + ) + .join('|'); + if (current.text === desiredValue && currentRefKey === desiredRefKey) + return; + editor.update(() => { + applyDraftToRoot(desiredValue, desiredRefs); + $getRoot().selectEnd(); + }); + }, [editor, references, value]); + // 资源改名后刷新已有引用 chip 的显示名:改写节点会触发 OnChangePlugin, // 把带新显示名的草稿同步回父级,chip 与候选列表都不会残留旧名。 // Lexical 的更新可能排到微任务里提交,这里额外挂一次更新监听兜底。 @@ -810,6 +866,8 @@ function ResourceReferenceEditor({ const acknowledgedDraftKeyRef = useRef(null); // 拦截表单提交需要读到最新草稿,用 ref 保存本次渲染的草稿与派生值,避免闭包读到旧值。 const liveDraftRef = useRef({ + text: directCodexContentToPromptText(initialContent ?? [], assets), + references: [], content: initialContent ?? [], }); const [draftText, setDraftText] = useState(() => @@ -833,7 +891,11 @@ function ResourceReferenceEditor({ ); const readPromptText = useCallback( - () => directCodexContentToPromptText(liveDraftRef.current.content, assets), + () => + directCodexContentToPromptText( + liveDraftRef.current.content ?? [], + assets, + ), [assets], ); const resolvePolishContext = useCallback( @@ -870,7 +932,7 @@ function ResourceReferenceEditor({ const submitCurrentDraft = useCallback(() => { setReminderOpen(false); acknowledgedDraftKeyRef.current = chatPromptDraftKey( - liveDraftRef.current.content, + liveDraftRef.current.content ?? [], ); rootRef.current?.closest('form')?.requestSubmit(); }, [rootRef]); @@ -908,9 +970,9 @@ function ResourceReferenceEditor({ const handleFormSubmit = (event: Event) => { if ( !shouldRemindChatPromptPolish({ - content: liveDraftRef.current.content, + content: liveDraftRef.current.content ?? [], prompt: directCodexContentToPromptText( - liveDraftRef.current.content, + liveDraftRef.current.content ?? [], assetsRef.current, ), acknowledgedDraftKey: acknowledgedDraftKeyRef.current, @@ -929,7 +991,7 @@ function ResourceReferenceEditor({ // 草稿发出去或被清空后重新开始一轮:清掉润色结果与「本轮已确认」标记。 useEffect(() => { - if (liveDraftRef.current.content.length > 0) return; + if ((liveDraftRef.current.content ?? []).length > 0) return; resetPromptPolish(); acknowledgedDraftKeyRef.current = null; }, [resetPromptPolish]); @@ -1278,9 +1340,9 @@ function ResourceReferenceEditor({ const nextDraft = readResourceReferenceDraft(editorState); liveDraftRef.current = nextDraft; setDraftText( - directCodexContentToPromptText(nextDraft.content, assets), + directCodexContentToPromptText(nextDraft.content ?? [], assets), ); - if (nextDraft.content.length === 0) { + if ((nextDraft.content ?? []).length === 0) { resetPromptPolish(); acknowledgedDraftKeyRef.current = null; } diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/SupervisorChatOnlyView.tsx b/apps/ai-game-creator-shell/src/features/project-workspace/SupervisorChatOnlyView.tsx index 1b24b0a6c..a3ec0ef0f 100644 --- a/apps/ai-game-creator-shell/src/features/project-workspace/SupervisorChatOnlyView.tsx +++ b/apps/ai-game-creator-shell/src/features/project-workspace/SupervisorChatOnlyView.tsx @@ -33,7 +33,7 @@ import { ResourceReferenceInput, type ResourceReferenceInputHandle, } from './ResourceReferenceInput'; -import type { ChatComposerDraft } from './resourceReferences'; +import type { ChatComposerDraft, ChatReference } from './resourceReferences'; type RuntimeControlProps = ComponentProps< typeof ProjectSupervisorRuntimeControls @@ -44,6 +44,8 @@ const CHAT_SCROLL_BOTTOM_THRESHOLD = 24; type SupervisorChatOnlyViewProps = { activeVersionId?: string | null; chatAgentBusy: boolean; + chatInput: string; + chatReferences: ChatReference[]; chatProjectAssets: import('../../../../../packages/shared/src/contracts/gameCreationApp').GameCreationAppAssetManifestEntry[]; composerRef?: Ref; directCodex?: boolean; @@ -80,6 +82,8 @@ type SupervisorChatOnlyViewProps = { export function SupervisorChatOnlyView({ activeVersionId = null, chatAgentBusy, + chatInput, + chatReferences, chatProjectAssets, composerRef, directCodex = false, @@ -324,6 +328,8 @@ export function SupervisorChatOnlyView({ projectPath={projectPath} disabled={chatAgentBusy || needsUserInput} rows={3} + value={chatInput} + references={chatReferences} placeholder={ directCodex ? '描述你的想法' : '给项目总控 Agent 发消息' } diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/ToolCallGroup.tsx b/apps/ai-game-creator-shell/src/features/project-workspace/ToolCallGroup.tsx index d5e904f51..683e5c2c0 100644 --- a/apps/ai-game-creator-shell/src/features/project-workspace/ToolCallGroup.tsx +++ b/apps/ai-game-creator-shell/src/features/project-workspace/ToolCallGroup.tsx @@ -9,7 +9,7 @@ import { import { useEffect, useId, useState } from 'react'; import { AgentMessageContent } from '../../../../../packages/shared/src/components/AgentMessageContent'; -import type { GameCreatorDirectToolCall } from '../../app/types'; +import type { DirectChatToolCard } from './directThreadChat'; import { formatToolCallDuration, formatTurnDuration, @@ -38,7 +38,7 @@ export function ToolCallGroup({ active = false, className, }: { - calls: GameCreatorDirectToolCall[]; + calls: DirectChatToolCard[]; /** 同一回合用户消息的 `updatedAt`;拿不到就传 0,只显示结束时间。 */ userSentAt?: number | null; /** @@ -169,7 +169,7 @@ function ToolCallRow({ call, active, }: { - call: GameCreatorDirectToolCall; + call: DirectChatToolCard; active: boolean; }) { const [expanded, setExpanded] = useState(false); diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/directHistoryPaging.ts b/apps/ai-game-creator-shell/src/features/project-workspace/directHistoryPaging.ts new file mode 100644 index 000000000..3065848b0 --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/project-workspace/directHistoryPaging.ts @@ -0,0 +1,84 @@ +/** + * DirectProject 历史分页连拉:一次翻页操作连续取页,直到出现用户看得见的变化。 + * + * 可见性判断留在前端聊天投影(后端切片只按原始条目切片):工具卡片与思考文本同样占满一屏, + * 所以一整页完全可能都落进已经渲染的回合里,对用户就是"点了没变化"。判据因此取**合并后 + * 聊天投影的回合数增加**(出现新的用户气泡),而不是"这一页里有没有能渲染的条目"。 + * + * 这里是该判据的唯一出处:首屏与「显示更早」共用同一条循环,别在调用点各写一份。 + */ + +import { DIRECT_HISTORY_MAX_PAGES_PER_ACTION } from '../../app/constants'; +import { + type DirectChatEntry, + mergeHistoryEntries, + projectDirectHistoryItems, +} from './directThreadChat'; +import type { + DirectThreadHistorySlice, + DirectThreadItem, +} from './directThreadEvents'; +import { buildDirectChatTurns } from './directTurnPresentation'; + +export type DirectHistoryPages = { + /** 累积到的条目,保持文件顺序(旧 → 新)。 */ + items: DirectThreadItem[]; + /** 后端声明的"还有更早的历史";取不动时收口为 false。 */ + hasMore: boolean; + /** 下一屏的锚点;取不动或失败时停在最后一个可用的锚点上。 */ + firstItemId: string | null; + /** 中断原因;`null` 表示正常停止。 */ + error: unknown; +}; + +function visibleTurnCount(entries: readonly DirectChatEntry[]): number { + return buildDirectChatTurns({ entries }).length; +} + +/** 取页是"从新往旧"的,拼回文件顺序要整个翻过来。 */ +function inFileOrder(pages: readonly (readonly DirectThreadItem[])[]) { + return [...pages].reverse().flat(); +} + +export async function readDirectHistoryPages({ + existingEntries, + beforeItemId, + readSlice, +}: { + /** 当前聊天视图里的条目:判据必须和用户看到的是同一份。 */ + existingEntries: readonly DirectChatEntry[]; + beforeItemId: string | null; + readSlice: (beforeItemId: string | null) => Promise; +}): Promise { + const baseTurnCount = visibleTurnCount(existingEntries); + const pages: DirectThreadItem[][] = []; + let anchor = beforeItemId; + let hasMore = false; + let error: unknown = null; + for (let page = 0; page < DIRECT_HISTORY_MAX_PAGES_PER_ACTION; page += 1) { + let slice: DirectThreadHistorySlice; + try { + slice = await readSlice(anchor); + } catch (thrown) { + // 已经取到的页照常交给调用方:第 N 页失败不该丢掉前 N-1 页。 + error = thrown; + break; + } + pages.push([...slice.items]); + hasMore = slice.hasMore; + const nextAnchor = slice.firstItemId; + if (slice.items.length === 0 || !nextAnchor || nextAnchor === anchor) { + // 锚点不前进就再也取不到更早的页:继续只会重复拿回同一个窗口。按"取不动了"收口。 + hasMore = false; + break; + } + anchor = nextAnchor; + if (!hasMore) break; + const merged = mergeHistoryEntries( + projectDirectHistoryItems(inFileOrder(pages)), + existingEntries, + ); + if (visibleTurnCount(merged) > baseTurnCount) break; + } + return { items: inFileOrder(pages), hasMore, firstItemId: anchor, error }; +} diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/directThreadChat.ts b/apps/ai-game-creator-shell/src/features/project-workspace/directThreadChat.ts new file mode 100644 index 000000000..76e4a5fa3 --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/project-workspace/directThreadChat.ts @@ -0,0 +1,272 @@ +/** + * DirectProject 聊天 reducer:把运行态事件与历史切片归并成同一份聊天条目。 + * + * 事实源只有一个——项目对话历史;运行态事件只负责"当前回合"。顺序 = 历史文件顺序 + + * 运行态独有条目。这里不做可见性判断(那是投影的事),也不认任何回合身份:DirectProject + * 同一时刻只有一个回合在跑,`turn.started` / `turn.completed` 只切换"是否还在跑"这一个布尔。 + */ + +import type { GameCreatorDirectToolCall } from '../../app/types'; +import type { + DirectThreadConsumeResult, + DirectThreadEvent, + DirectThreadHistorySlice, + DirectThreadItem, + DirectThreadSubscriptionBootstrap, +} from './directThreadEvents'; +import { projectDirectThreadItem } from './directThreadItemProjection'; + +export type DirectChatEntryKind = 'message' | 'reasoning' | 'tool'; + +/** 聊天卡片里的工具形状:持久化卡片去掉回合身份(Rust 侧已经不下发 turn id)。 */ +export type DirectChatToolCard = Omit; + +/** 聊天视图里的一条条目;运行态事件与历史切片共用的唯一形状。 */ +export type DirectChatEntry = { + itemId: string; + kind: DirectChatEntryKind; + role?: 'user' | 'assistant' | null; + text?: string | null; + toolCall?: DirectChatToolCard | null; + at?: number; +}; + +export type DirectThreadChatState = { + /** 最新回合是否还在跑;只由生命周期事件的先后决定。 */ + turnRunning: boolean; + /** 历史切片条目,保持文件顺序。 */ + history: DirectChatEntry[]; + /** 当前回合的运行态条目,保持到达顺序;回合结束即并入历史并清空。 */ + live: DirectChatEntry[]; +}; + +export function emptyDirectThreadChatState(): DirectThreadChatState { + return { + turnRunning: false, + history: [], + live: [], + }; +} + +function longerText( + left: string | null | undefined, + right: string | null | undefined, +): string | null { + const a = typeof left === 'string' ? left : ''; + const b = typeof right === 'string' ? right : ''; + // 正文只增不减:增量往同一段落追加,完成快照可能比累计更长(漏过几条 delta)。 + return b.length > a.length ? b : a; +} + +function mergeToolStatus( + left: DirectChatToolCard['status'] | null | undefined, + right: DirectChatToolCard['status'] | null | undefined, +): DirectChatToolCard['status'] { + // 只有终态才算数:先到的 `running` 允许被后到的完成 / 失败覆盖,反过来不行。 + if (left === 'running' || !left) return right ?? left ?? 'running'; + return left; +} + +function mergeToolCard( + left: DirectChatToolCard | null, + right: DirectChatToolCard | null, +): DirectChatToolCard | null { + if (!left) return right; + if (!right) return left; + return { + ...left, + kind: left.kind && left.kind !== 'other' ? left.kind : right.kind, + title: left.title?.trim() ? left.title : right.title, + summary: left.summary?.trim() ? left.summary : right.summary, + status: mergeToolStatus(left.status, right.status), + detail: { + command: left.detail.command ?? right.detail.command, + output: left.detail.output ?? right.detail.output, + changes: left.detail.changes?.length + ? left.detail.changes + : right.detail.changes, + }, + startedAt: left.startedAt > 0 ? left.startedAt : right.startedAt, + updatedAt: Math.max(left.updatedAt, right.updatedAt), + }; +} + +/** + * 先到的快照赢,后到的只补空字段。 + * + * 三个例外只有"后到信息一定更全"时才成立:正文取更长的一份、工具状态允许从 `running` + * 升级到终态、`updatedAt` 取较新的时间。其余字段一律先到先用,后到的空值不得抹掉它。 + */ +export function mergeDirectChatEntry( + existing: DirectChatEntry, + incoming: DirectChatEntry, +): DirectChatEntry { + return { + itemId: existing.itemId || incoming.itemId, + kind: + existing.kind === 'tool' || incoming.kind === 'tool' + ? 'tool' + : existing.kind, + role: existing.role ?? incoming.role ?? null, + text: longerText(existing.text, incoming.text), + toolCall: mergeToolCard( + existing.toolCall ?? null, + incoming.toolCall ?? null, + ), + at: existing.at || incoming.at, + }; +} + +function upsertLiveEntry( + state: DirectThreadChatState, + entry: DirectChatEntry, +): DirectThreadChatState { + const index = state.live.findIndex( + (existing) => existing.itemId === entry.itemId, + ); + if (index < 0) { + return { ...state, live: [...state.live, entry] }; + } + const existing = state.live[index]; + if (!existing) { + return { ...state, live: [...state.live, entry] }; + } + const live = [...state.live]; + live[index] = mergeDirectChatEntry(existing, entry); + return { ...state, live }; +} + +function appendLiveText( + state: DirectThreadChatState, + event: Extract, +): DirectThreadChatState { + const itemId = event.itemId.trim(); + if (!itemId || !event.delta) return state; + const reasoning = event.kind === 'reasoning'; + const existing = state.live.find((entry) => entry.itemId === itemId); + return upsertLiveEntry(state, { + itemId, + kind: reasoning ? 'reasoning' : 'message', + role: reasoning ? null : 'assistant', + text: `${existing?.text ?? ''}${event.delta}`, + }); +} + +export function reduceDirectThreadEvent( + state: DirectThreadChatState, + event: DirectThreadEvent, +): DirectThreadChatState { + switch (event.type) { + case 'turn.started': + return { ...state, turnRunning: true }; + case 'turn.completed': + // 回合结束:条目已经落盘,运行态并入历史后清空,避免同一条目渲染两次。 + return { + ...state, + turnRunning: false, + history: mergeHistoryEntries(state.history, state.live), + live: [], + }; + case 'item.delta': + return appendLiveText(state, event); + case 'item.started': + case 'item.completed': { + const entry = projectDirectThreadItem(event.item); + return entry ? upsertLiveEntry(state, entry) : state; + } + case 'request': + // 审批 / 提问只影响面板交互,不并入聊天条目。 + return state; + default: + return state; + } +} + +export function reduceDirectThreadEvents( + state: DirectThreadChatState, + events: readonly DirectThreadEvent[], +): DirectThreadChatState { + return events.reduce(reduceDirectThreadEvent, state); +} + +/** + * bootstrap 是运行态的唯一权威:游标已在队尾,返回的事件就是此刻要处理的事件。 + * + * 订阅身份与首屏历史锚点(`subscriptionId` / `lastCompletedItemId`)是订阅循环自己的局部 + * 事实,不进聊天状态:这里只把 bootstrap 事件 reduce 进现有状态。 + */ +export function resolveDirectThreadBootstrap( + state: DirectThreadChatState, + bootstrap: DirectThreadSubscriptionBootstrap, +): DirectThreadChatState { + return reduceDirectThreadEvents(state, bootstrap.events); +} + +/** 事件顺序 = 游标顺序;调用方只需要把 `consume` 的结果喂进来。 */ +export function applyDirectThreadConsumeResult( + state: DirectThreadChatState, + result: DirectThreadConsumeResult, +): DirectThreadChatState { + return reduceDirectThreadEvents(state, result.events); +} + +/** 同一身份的条目合并,先到者在前:历史在前、运行态在后,运行态只补空。 */ +export function mergeHistoryEntries( + leading: readonly DirectChatEntry[], + trailing: readonly DirectChatEntry[], +): DirectChatEntry[] { + const byId = new Map(); + const entries: DirectChatEntry[] = []; + for (const entry of [...leading, ...trailing]) { + const index = byId.get(entry.itemId); + if (index === undefined) { + byId.set(entry.itemId, entries.length); + entries.push(entry); + continue; + } + const existing = entries[index]; + if (existing) entries[index] = mergeDirectChatEntry(existing, entry); + } + return entries; +} + +/** 历史切片条目 → 聊天条目:可见性判定的唯一入口,分页判据也读这一份。 */ +export function projectDirectHistoryItems( + items: readonly DirectThreadItem[], +): DirectChatEntry[] { + return items + .map((item) => projectDirectThreadItem(item)) + .filter((entry): entry is DirectChatEntry => Boolean(entry)); +} + +/** + * 历史切片并入:切片是脱敏原始条目,投影规则与运行态完全同一份。 + * + * 同一调用的调用与输出在这里按身份合并成一张卡片,而不是在 Rust 侧合并。 + */ +export function mergeDirectHistoryItems( + state: DirectThreadChatState, + items: readonly DirectThreadItem[], +): DirectThreadChatState { + return { + ...state, + history: mergeHistoryEntries( + projectDirectHistoryItems(items), + state.history, + ), + }; +} + +export function mergeDirectThreadHistorySlice( + state: DirectThreadChatState, + slice: DirectThreadHistorySlice, +): DirectThreadChatState { + return mergeDirectHistoryItems(state, slice.items); +} + +/** 聊天投影输入:历史顺序 + 运行态覆盖;运行态独有条目排在最后。 */ +export function selectDirectChatEntries( + state: DirectThreadChatState, +): DirectChatEntry[] { + return mergeHistoryEntries(state.history, state.live); +} diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/directThreadEvents.ts b/apps/ai-game-creator-shell/src/features/project-workspace/directThreadEvents.ts index 6c1cad229..741e694f3 100644 --- a/apps/ai-game-creator-shell/src/features/project-workspace/directThreadEvents.ts +++ b/apps/ai-game-creator-shell/src/features/project-workspace/directThreadEvents.ts @@ -1,72 +1,17 @@ -import type { LocalConversationMessageRecord } from '../../app/types'; +/** + * DirectProject 运行态事件的线上类型。 + * + * 类型由 Rust 侧 ts-rs 导出(改完 Rust 模型后跑 `cargo test export_bindings`),这里只做 + * 入口转发:前端不再自己抄一份形状,字段增删必须改 Rust。 + */ -export type DirectThreadRawEvent = { - seq: number; - type: string; - turnId: string; - itemId?: string; - payload: Record; -}; - -export type DirectThreadSubscriptionBootstrap = { - subscriptionId: string; - lastCompletedItemId: string | null; - events: DirectThreadRawEvent[]; -}; - -export type DirectThreadConsumeResult = { - events: DirectThreadRawEvent[]; -}; - -export type DirectThreadHistorySlice = { - items: unknown[]; - hasMore: boolean; - itemTimestamps?: Record; -}; - -export function directThreadHistoryItemsToMessages( - items: unknown[], - itemTimestamps: Readonly> = {}, -): LocalConversationMessageRecord[] { - return items.flatMap((raw) => { - if (!raw || typeof raw !== 'object') return []; - const item = raw as Record; - const role = item.role; - if (role !== 'user' && role !== 'assistant') return []; - const messageRole = role as 'user' | 'assistant'; - const content = Array.isArray(item.content) - ? item.content - .map((part) => - part && typeof part === 'object' && 'text' in part - ? (part as { text?: unknown }).text - : null, - ) - .filter((text): text is string => typeof text === 'string') - .join('') - : ''; - if (!content) return []; - const messageId = typeof item.id === 'string' ? item.id : undefined; - return [ - { - schemaVersion: 'agc-direct-project-context.v1', - role: messageRole, - content, - agentId: null, - messageId, - updatedAt: messageId ? (itemTimestamps[messageId] ?? 0) : 0, - }, - ]; - }); -} - -/** 只有这些状态表示仍持有活动回合;Provider 回放的终态不是活动快照。 */ -export function isDirectTurnInProgress( - status: string | null | undefined, -): status is 'accepted' | 'running' | 'streaming' | 'finalizing' { - return ( - status === 'accepted' || - status === 'running' || - status === 'streaming' || - status === 'finalizing' - ); -} +export type { + DirectThreadConsumeResult, + DirectThreadDeltaKind, + DirectThreadEvent, + DirectThreadFileChange, + DirectThreadHistorySlice, + DirectThreadItem, + DirectThreadRequestKind, + DirectThreadSubscriptionBootstrap, +} from './generated'; diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/directThreadItemProjection.ts b/apps/ai-game-creator-shell/src/features/project-workspace/directThreadItemProjection.ts new file mode 100644 index 000000000..1f44ddda0 --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/project-workspace/directThreadItemProjection.ts @@ -0,0 +1,269 @@ +/** + * DirectProject「原始条目 → 聊天条目」投影。 + * + * 输入是 Rust 侧 ts-rs 导出的 `DirectThreadItem`(脱敏后的 Codex 原始条目),工具卡片的 + * `kind`、标题、折叠摘要、状态判定和可见性全部在这里完成。运行态事件与历史切片走同一个 + * 函数,因此实时与回读不可能出现两套口径。 + */ + +import type { + GameCreatorDirectToolCallChange, + GameCreatorDirectToolCallDetail, + GameCreatorDirectToolCallKind, + GameCreatorDirectToolCallStatus, +} from '../../app/types'; +import type { DirectChatEntry, DirectChatToolCard } from './directThreadChat'; +import type { DirectThreadItem } from './directThreadEvents'; + +/** 折叠态摘要上限,与卡片契约一致。 */ +const TOOL_SUMMARY_MAX_CHARS = 120; + +const FAILED_ITEM_STATUS = new Set([ + 'failed', + 'declined', + 'cancelled', + 'canceled', + 'aborted', +]); + +function firstLine(value: string): string { + const [line = ''] = value.split('\n'); + const trimmed = line.trim(); + return trimmed.length > TOOL_SUMMARY_MAX_CHARS + ? `${trimmed.slice(0, TOOL_SUMMARY_MAX_CHARS)}…` + : trimmed; +} + +function toolKindFromFunctionName(name: string): GameCreatorDirectToolCallKind { + switch (name) { + case 'exec_command': + case 'shell': + case 'exec': + return 'command'; + case 'apply_patch': + case 'write_file': + case 'edit_file': + case 'create_file': + return 'file_change'; + case 'web_search': + case 'web_search_preview': + return 'web_search'; + default: + return 'mcp_tool'; + } +} + +function toolStatus( + status: string | null, + exitCode: number | null, +): GameCreatorDirectToolCallStatus { + if (status === 'completed') return 'completed'; + if (status && FAILED_ITEM_STATUS.has(status)) return 'failed'; + // Codex 的退出码约定:非 0 即失败;缺席时按「已完成」处理。 + if (typeof exitCode === 'number') { + return exitCode === 0 ? 'completed' : 'failed'; + } + return status ? 'running' : 'completed'; +} + +function toolTitle( + kind: GameCreatorDirectToolCallKind, + changes: readonly GameCreatorDirectToolCallChange[], +): string { + switch (kind) { + case 'command': + return '执行命令'; + case 'file_change': { + const paths = new Set(changes.map((change) => change.path)); + return paths.size > 0 ? `编辑 ${paths.size} 个文件` : '编辑文件'; + } + case 'web_search': + return '联网检索'; + case 'context_compaction': + return '整理上下文'; + default: + return '调用工具'; + } +} + +function fileChanges( + item: Extract, +): GameCreatorDirectToolCallChange[] { + return item.changes + .filter((change) => change.path.trim().length > 0) + .map((change) => ({ + path: change.path, + kind: change.kind || 'update', + })); +} + +type ToolCardInput = { + itemId: string; + at: number; + kind: GameCreatorDirectToolCallKind; + /** 输出条目只带输出:标题与摘要留空,交给先到的调用快照。 */ + outputOnly?: boolean; + tool?: string; + command?: string; + output?: string; + status: GameCreatorDirectToolCallStatus; + changes?: GameCreatorDirectToolCallChange[]; +}; + +function buildToolCard(input: ToolCardInput): DirectChatToolCard | null { + const changes = input.changes ?? []; + const detail: GameCreatorDirectToolCallDetail = {}; + if (input.command && !input.outputOnly) detail.command = input.command; + if (input.output) detail.output = input.output; + if (changes.length > 0) detail.changes = changes; + // 没有命令 / 输出 / 文件明细的条目不渲染成卡片:一张空卡片对用户没有信息量。 + if (!detail.command && !detail.output && !detail.changes?.length) return null; + + const summarySource = + (input.kind === 'mcp_tool' ? (input.tool ?? '') : '') || + detail.command || + changes[0]?.path || + input.tool || + ''; + return { + schemaVersion: 'agc-tool-call.v1', + id: input.itemId, + kind: input.kind, + title: input.outputOnly ? '' : toolTitle(input.kind, changes), + summary: input.outputOnly ? '' : firstLine(summarySource), + status: input.status, + detail, + startedAt: input.at, + updatedAt: input.at, + }; +} + +function toolCardFromItem(item: DirectThreadItem): DirectChatToolCard | null { + switch (item.itemType) { + case 'function_call': + return buildToolCard({ + itemId: item.itemId, + at: item.at, + kind: toolKindFromFunctionName(item.name), + tool: item.name, + command: item.arguments, + status: 'running', + }); + case 'function_call_output': + return buildToolCard({ + itemId: item.itemId, + at: item.at, + kind: 'other', + outputOnly: true, + output: item.output, + status: 'completed', + }); + case 'commandExecution': + return buildToolCard({ + itemId: item.itemId, + at: item.at, + kind: 'command', + command: item.command, + output: item.output ?? '', + status: toolStatus(item.status, item.exitCode), + }); + case 'fileChange': + return buildToolCard({ + itemId: item.itemId, + at: item.at, + kind: 'file_change', + changes: fileChanges(item), + status: 'completed', + }); + case 'mcpToolCall': + return buildToolCard({ + itemId: item.itemId, + at: item.at, + kind: 'mcp_tool', + tool: item.tool, + command: item.arguments, + output: item.output ?? '', + status: toolStatus(item.status, null), + }); + case 'webSearch': + return buildToolCard({ + itemId: item.itemId, + at: item.at, + kind: 'web_search', + command: item.query ?? '', + output: item.output ?? '', + status: 'completed', + }); + case 'contextCompaction': + return buildToolCard({ + itemId: item.itemId, + at: item.at, + kind: 'context_compaction', + command: '整理上下文', + status: 'completed', + }); + default: + return null; + } +} + +/** + * 原始条目投影成聊天条目;不属于聊天内容的条目返回 `null`。 + * + * 可见性判定只在这里:系统 / 开发者 message、无正文的空条目、未识别的 item 类型都不进 + * 聊天视图。`other` 是 Rust 原样透传的未知类型,要不要显示属于前端可见性决策,当前不显示。 + */ +export function projectDirectThreadItem( + item: DirectThreadItem | null | undefined, +): DirectChatEntry | null { + if (!item) return null; + // 身份是条目唯一的主键:拿不到身份的载荷既不能渲染也不能合并,只丢弃这一条。 + const itemId = typeof item.itemId === 'string' ? item.itemId.trim() : ''; + if (!itemId) return null; + + switch (item.itemType) { + case 'message': { + const role = + item.role === 'user' + ? 'user' + : item.role === 'assistant' + ? 'assistant' + : null; + if (!role || !item.text.trim()) return null; + return { + itemId, + kind: 'message', + role, + text: item.text, + toolCall: null, + at: item.at, + }; + } + case 'reasoning': { + if (!item.text.trim()) return null; + return { + itemId, + kind: 'reasoning', + role: null, + text: item.text, + toolCall: null, + at: item.at, + }; + } + case 'other': + // TODO(direct-thread): 未识别类型目前不显示;要让它们出现只改这里,别回 Rust 加白名单。 + return null; + default: { + const toolCall = toolCardFromItem(item); + if (!toolCall) return null; + return { + itemId, + kind: 'tool', + role: null, + text: null, + toolCall, + at: item.at, + }; + } + } +} diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/directTurnPresentation.ts b/apps/ai-game-creator-shell/src/features/project-workspace/directTurnPresentation.ts index cd5327ef5..a481c03ed 100644 --- a/apps/ai-game-creator-shell/src/features/project-workspace/directTurnPresentation.ts +++ b/apps/ai-game-creator-shell/src/features/project-workspace/directTurnPresentation.ts @@ -1,30 +1,12 @@ -import type { - ChatMessage, - GameCreatorDirectToolCall, - TurnStreamItem, -} from '../../app/types'; -import { projectSupervisorChatMessageText } from '../agent-runtime'; +/** + * DirectProject 聊天呈现:把聊天条目切成"用户气泡 / 过程 / 最终回复"三段。 + * + * 输入是唯一一份聊天条目(历史切片 + 运行态事件归并的结果),顺序就是条目顺序; + * 这里只做分区与合并(连续工具合成一块),不认回合身份,也不再从文本长度 / 标点猜切点。 + */ -export function directConversationTurnId(messageId: string | null | undefined) { - const match = /^direct-codex:(.+):(user|assistant|failure)$/.exec( - messageId ?? '', - ); - return match?.[1] ?? null; -} - -export type DirectTurnPresentation = { - key: string; - turnId: string | null; - messages: ChatMessage[]; - notices: ChatMessage[]; - items: TurnStreamItem[]; - calls: GameCreatorDirectToolCall[]; - source: 'stream' | 'messages'; - active: boolean; - transientReply: string; - startedAt: number; - endedAt: number; -}; +import type { ChatMessage } from '../../app/types'; +import type { DirectChatEntry, DirectChatToolCard } from './directThreadChat'; /** 统一 Direct 时间戳为 Unix 毫秒;历史/异常 payload 可能传 Unix 秒。 */ export function normalizeDirectTimestamp(value: number | undefined) { @@ -42,236 +24,264 @@ export function normalizeDirectTimestamp(value: number | undefined) { export const directMessageTimestamp = normalizeDirectTimestamp; -/** 从唯一呈现来源分区,完成后只把最终回复及失败提示留在过程折叠区之外。 */ -export function splitDirectTurnContent(turn: DirectTurnPresentation) { - const assistants = turn.messages.filter( - (message) => message.role === 'assistant', - ); - const isFailureMessage = (message: ChatMessage) => - Boolean( - message.messageId?.endsWith(':failure') && - directConversationTurnId(message.messageId), +export type DirectChatBlock = + | { kind: 'user'; key: string; text: string; at: number } + | { + kind: 'assistant'; + key: string; + text: string; + at: number; + notice?: boolean; + } + | { kind: 'reasoning'; key: string; text: string } + | { kind: 'tools'; key: string; calls: DirectChatToolCard[] }; + +export type DirectChatTurn = { + key: string; + /** 用户气泡:顺序即发出顺序。 */ + users: DirectChatBlock[]; + /** 过程块:工具与中间正文按条目顺序,连续工具合成一块。 */ + process: DirectChatBlock[]; + /** 最终回复,以及失败 / 终止这类只存在于运行期的说明。 */ + finals: DirectChatBlock[]; + active: boolean; + startedAt: number; + endedAt: number; +}; + +type DirectChatTurnEntries = { + key: string; + entries: DirectChatEntry[]; + /** 本地乐观用户气泡:还没有任何落盘条目时的用户消息。 */ + localUsers: DirectChatBlock[]; + notices: ChatMessage[]; + active: boolean; +}; + +function blockFromEntry( + entry: DirectChatEntry, + key: string, +): DirectChatBlock | null { + if (entry.kind === 'tool') { + return entry.toolCall + ? { kind: 'tools', key, calls: [entry.toolCall] } + : null; + } + const text = entry.text ?? ''; + if (!text.trim()) return null; + if (entry.kind === 'reasoning') { + return { kind: 'reasoning', key, text }; + } + return entry.role === 'user' + ? { kind: 'user', key, text, at: normalizeDirectTimestamp(entry.at) } + : { + kind: 'assistant', + key, + text, + at: normalizeDirectTimestamp(entry.at), + }; +} + +/** 连续的工具条目合成一块;中间夹了正文就分块。 */ +function mergeToolBlocks(blocks: DirectChatBlock[]): DirectChatBlock[] { + const merged: DirectChatBlock[] = []; + for (const block of blocks) { + const last = merged[merged.length - 1]; + if (block.kind === 'tools' && last?.kind === 'tools') { + last.calls.push(...block.calls); + continue; + } + merged.push( + block.kind === 'tools' ? { ...block, calls: [...block.calls] } : block, ); - const isFailureItem = (item: TurnStreamItem) => - item.id === `text:${turn.turnId}:failure`; - const failed = - assistants.some(isFailureMessage) || turn.items.some(isFailureItem); - const lastText = - !turn.active && !failed - ? turn.items - .filter((item) => item.kind === 'text' && item.text.trim()) - .at(-1) - : undefined; - const lastMessage = !turn.active && !failed ? assistants.at(-1) : undefined; + } + return merged; +} + +function blockFromLocalMessage( + message: ChatMessage, + index: number, +): DirectChatBlock | null { + const text = message.text.trim(); + if (!text) return null; + const key = message.messageId ?? `local:${index}`; + if (message.role === 'user') { + return { + kind: 'user', + key, + text: message.text, + at: normalizeDirectTimestamp(message.updatedAt), + }; + } return { - processItems: turn.items.filter( - (item) => item !== lastText && !isFailureItem(item), - ), - finalItems: turn.items.filter( - (item) => item === lastText || isFailureItem(item), - ), - processMessages: assistants.filter( - (message) => message !== lastMessage && !isFailureMessage(message), - ), - finalMessages: assistants.filter( - (message) => message === lastMessage || isFailureMessage(message), - ), + kind: 'assistant', + key, + text: message.text, + at: normalizeDirectTimestamp(message.updatedAt), + notice: true, }; } -/** 完整历史先按身份归属,再决定可见回合;渲染层只消费这一个列表。 */ -export function buildDirectTurnPresentations({ - messages, - visibleMessages, - items, - calls, - activeTurnId, - transientReply, - hasUnloadedHistory = false, -}: { - messages: readonly ChatMessage[]; - visibleMessages: readonly ChatMessage[]; - items: readonly TurnStreamItem[]; - calls: readonly GameCreatorDirectToolCall[]; - activeTurnId?: string | null; - transientReply: string; - hasUnloadedHistory?: boolean; -}): DirectTurnPresentation[] { - const rows = new Map(); - const itemTurnIds = new Map(); - for (const item of items) { - const prefix = `text:${item.turnId}:`; - if (item.kind === 'text' && item.id.startsWith(prefix)) { - itemTurnIds.set(item.id.slice(prefix.length), item.turnId); - } - } - const ensure = (turnId: string | null, key: string) => { - const existing = rows.get(key); - if (existing) return existing; - const row: DirectTurnPresentation = { - key, - turnId, - messages: [], - notices: [], - items: [], - calls: [], - source: 'messages', - active: Boolean(turnId && turnId === activeTurnId), - transientReply: '', - startedAt: 0, - endedAt: 0, - }; - rows.set(key, row); - return row; +function newTurn(key: string): DirectChatTurnEntries { + return { + key, + entries: [], + localUsers: [], + notices: [], + active: false, }; +} - // 原始 assistant id 可通过流 item 精确反查。旧用户记录无 turn id 时, - // 只用同一用户记录区间内的这种精确证据关联,不与第 N 个工具回合配对。 - const boundaryTurnIds = new Map(); - let boundary = -1; - messages.forEach((message, index) => { - if (message.role === 'user') boundary = index; - const id = - directConversationTurnId(message.messageId) ?? - itemTurnIds.get(message.messageId ?? ''); - if (id && boundary >= 0 && !boundaryTurnIds.has(boundary)) { - boundaryTurnIds.set(boundary, id); - } - }); - const visible = new Set(visibleMessages); - const visibleKeys = new Set(); - const seenMessages = new Set(); - boundary = -1; - messages.forEach((message, index) => { - if (message.role === 'user') boundary = index; - const turnId = - directConversationTurnId(message.messageId) ?? - itemTurnIds.get(message.messageId ?? '') ?? - boundaryTurnIds.get(boundary) ?? - null; - const key = turnId - ? `turn:${turnId}` - : `history:${boundary < 0 ? index : boundary}`; - const row = ensure(turnId, key); - if (visible.has(message)) visibleKeys.add(key); - if (message.messageId && seenMessages.has(message.messageId)) return; - if (message.messageId) seenMessages.add(message.messageId); - row.messages.push(message); - }); - - const itemsByKey = new Map(); - for (const item of items) { - const key = `${item.turnId}\0${item.id}`; - const previous = itemsByKey.get(key); - if (!previous || item.updatedAt >= previous.updatedAt) - itemsByKey.set(key, item); - } - for (const item of itemsByKey.values()) { - ensure(item.turnId, `turn:${item.turnId}`).items.push(item); - } - const callsByKey = new Map(); - for (const call of calls) { - const key = `${call.turnId}\0${call.id}`; - const previous = callsByKey.get(key); - if (!previous || call.updatedAt >= previous.updatedAt) - callsByKey.set(key, call); - } - for (const call of callsByKey.values()) { - ensure(call.turnId, `turn:${call.turnId}`).calls.push(call); - } - if (activeTurnId) ensure(activeTurnId, `turn:${activeTurnId}`); - - for (const row of rows.values()) { - row.items.sort((a, b) => a.seq - b.seq || a.id.localeCompare(b.id)); - row.calls.sort( - (a, b) => a.startedAt - b.startedAt || a.id.localeCompare(b.id), - ); - const assistants = row.messages.filter( - (message) => message.role === 'assistant', - ); - const rawAssistants = assistants.filter( - (message) => - message.messageId && !directConversationTurnId(message.messageId), - ); - const textIds = new Set( - row.items.filter((item) => item.kind === 'text').map((item) => item.id), - ); - // 精确 item id 才能补齐旧快照正文;无法证明流覆盖完整历史时,整轮使用历史, - // 不同时渲染“部分流 + 全文”,也不按长度比例猜测是否重复。 - const historyCovered = assistants.every( - (message) => - Boolean(directConversationTurnId(message.messageId)) || - Boolean( - message.messageId && - textIds.has(`text:${row.turnId}:${message.messageId}`), - ), - ); - row.source = - row.items.length > 0 && - historyCovered && - (textIds.size > 0 || assistants.length === 0) - ? 'stream' - : 'messages'; - if (row.source === 'stream') { - row.notices = assistants.filter( - (message) => - message.messageId === `direct-codex:${row.turnId}:failure` && - !textIds.has(`text:${row.turnId}:failure`), - ); - const historyById = new Map( - rawAssistants.map((message) => [ - `text:${row.turnId}:${message.messageId}`, - message, - ]), - ); - row.items = row.items.map((item) => { - const history = historyById.get(item.id); - return item.kind === 'text' && history - ? { ...item, text: projectSupervisorChatMessageText(history) } - : item; - }); - } - if (row.source === 'messages' && rawAssistants.length > 0) { - const lastText = row.items.filter((item) => item.kind === 'text').at(-1); - const lastRaw = rawAssistants.at(-1); - // 最后一个原始 item 与流尾身份一致时,GUI 整轮回执不是另一条回复。 - if ( - lastText && - lastRaw && - lastText.id === `text:${row.turnId}:${lastRaw.messageId}` - ) { - row.messages = row.messages.filter( - (message) => - message.messageId !== `direct-codex:${row.turnId}:assistant`, - ); +/** + * 条目 + 运行期本地消息 → 回合列表。 + * + * 每个用户条目开一个新回合;本地用户气泡(乐观发送)也算开新回合;本地 assistant 消息 + * (失败 / 终止说明)挂到当前回合末尾。同身份的本地消息不重复渲染:条目赢。 + */ +export function buildDirectChatTurns({ + entries, + localMessages = [], + turnRunning = false, +}: { + entries: readonly DirectChatEntry[]; + localMessages?: readonly ChatMessage[]; + turnRunning?: boolean; +}): DirectChatTurn[] { + const turns: DirectChatTurnEntries[] = []; + let current: DirectChatTurnEntries | null = null; + // 分页切片的开头可能落在半截回合里(那一条用户条目还在更早的一屏):这些前导条目先攒着, + // 交给后面第一个用户条目开的回合,避免渲染出一个没有用户气泡的孤儿回合。 + const leadingEntries: DirectChatEntry[] = []; + for (const entry of entries) { + if (entry.kind === 'message' && entry.role === 'user') { + current = newTurn(entry.itemId); + turns.push(current); + if (leadingEntries.length > 0) { + current.entries.push(...leadingEntries); + leadingEntries.length = 0; } } - if (row.active && row.source === 'messages' && assistants.length === 0) { - row.transientReply = transientReply; + if (!current) { + leadingEntries.push(entry); + continue; } - const starts = [ - ...row.messages - .filter((message) => message.role === 'user') - .map((message) => directMessageTimestamp(message.updatedAt)), - ...row.items.map((item) => directMessageTimestamp(item.at)), - ...row.calls.map((call) => directMessageTimestamp(call.startedAt)), - ].filter((at) => at > 0); - row.startedAt = starts.length ? Math.min(...starts) : 0; - row.endedAt = Math.max( - 0, - ...row.messages.map((message) => - directMessageTimestamp(message.updatedAt), - ), - ...row.items.map((item) => directMessageTimestamp(item.updatedAt)), - ...row.calls.map((call) => directMessageTimestamp(call.updatedAt)), - ); + current.entries.push(entry); } - return [...rows.values()].filter( - (row) => - row.active || - visibleKeys.has(row.key) || - (!hasUnloadedHistory && - row.messages.length === 0 && - (row.items.length > 0 || row.calls.length > 0)), - ); + if (!current && leadingEntries.length > 0) { + // 整份历史都没有用户条目:仍然保留一个回合承载正文。 + current = newTurn(`history:${turns.length}`); + current.entries.push(...leadingEntries); + turns.push(current); + } + + const entryIds = new Set(entries.map((entry) => entry.itemId)); + localMessages.forEach((message, index) => { + if (message.messageId && entryIds.has(message.messageId)) return; + if (message.role === 'user') { + const block = blockFromLocalMessage(message, index); + current = newTurn(message.messageId ?? `local:${index}`); + turns.push(current); + if (block) current.localUsers.push(block); + return; + } + if (!current) { + current = newTurn(`history:${turns.length}`); + turns.push(current); + } + current.notices.push(message); + }); + if (current) current.active = turnRunning; + + return turns.map((turn) => { + const lastAssistant = turn.active + ? -1 + : turn.entries.reduce( + (found, entry, index) => + entry.kind === 'message' && entry.role === 'assistant' + ? index + : found, + -1, + ); + const users: DirectChatBlock[] = []; + const process: DirectChatBlock[] = []; + const finals: DirectChatBlock[] = []; + turn.entries.forEach((entry, index) => { + const block = blockFromEntry(entry, `${turn.key}:${entry.itemId}`); + if (!block) return; + if (block.kind === 'user') { + users.push(block); + return; + } + if (index === lastAssistant) { + finals.push(block); + return; + } + process.push(block); + }); + users.push(...turn.localUsers); + turn.notices.forEach((message, index) => { + const block = blockFromLocalMessage(message, index); + if (block) finals.push(block); + }); + const times = [ + ...turn.entries.map((entry) => normalizeDirectTimestamp(entry.at)), + ...turn.notices.map((message) => + normalizeDirectTimestamp(message.updatedAt), + ), + ...users.map((block) => (block.kind === 'user' ? block.at : 0)), + ].filter((at) => at > 0); + const startedAt = times.length ? Math.min(...times) : 0; + const endedAt = [ + ...turn.entries.map((entry) => normalizeDirectTimestamp(entry.at)), + ...turn.notices.map((message) => + normalizeDirectTimestamp(message.updatedAt), + ), + ].reduce((latest, at) => Math.max(latest, at), 0); + return { + key: turn.key, + users, + process: mergeToolBlocks(process), + finals, + active: turn.active, + startedAt, + endedAt, + } satisfies DirectChatTurn; + }); +} + +/** 条目里的用户 / 助手消息转聊天消息(独立窗口只渲染气泡,不渲染工具卡片)。 */ +export function directChatEntriesToMessages( + entries: readonly DirectChatEntry[], +): ChatMessage[] { + return entries.flatMap((entry): ChatMessage[] => { + if (entry.kind !== 'message') return []; + const text = entry.text ?? ''; + if (!text.trim()) return []; + return [ + { + role: entry.role === 'user' ? 'user' : 'assistant', + text, + runtimeOwned: true, + messageId: entry.itemId, + updatedAt: normalizeDirectTimestamp(entry.at), + }, + ]; + }); +} + +/** 同一 messageId 只留一条:条目版本在前,本地运行期消息只补空位。 */ +export function mergeDirectChatMessages( + leading: readonly ChatMessage[], + trailing: readonly ChatMessage[], +): ChatMessage[] { + const seen = new Set(); + const merged: ChatMessage[] = []; + for (const message of [...leading, ...trailing]) { + if (message.messageId) { + if (seen.has(message.messageId)) continue; + seen.add(message.messageId); + } + merged.push(message); + } + return merged; } diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadConsumeResult.ts b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadConsumeResult.ts new file mode 100644 index 000000000..ea7e6e112 --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadConsumeResult.ts @@ -0,0 +1,4 @@ +// This file was generated by [ts-rs](https://github.com/Aleph-Alpha/ts-rs). Do not edit this file manually. +import type { DirectThreadEvent } from './DirectThreadEvent'; + +export type DirectThreadConsumeResult = { events: Array }; diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadDeltaKind.ts b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadDeltaKind.ts new file mode 100644 index 000000000..215819e1a --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadDeltaKind.ts @@ -0,0 +1,6 @@ +// This file was generated by [ts-rs](https://github.com/Aleph-Alpha/ts-rs). Do not edit this file manually. + +/** + * 增量正文属于哪类条目。 + */ +export type DirectThreadDeltaKind = 'message' | 'reasoning'; diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadEvent.ts b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadEvent.ts new file mode 100644 index 000000000..a4b0d7688 --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadEvent.ts @@ -0,0 +1,30 @@ +// This file was generated by [ts-rs](https://github.com/Aleph-Alpha/ts-rs). Do not edit this file manually. +import type { DirectThreadDeltaKind } from './DirectThreadDeltaKind'; +import type { DirectThreadItem } from './DirectThreadItem'; +import type { DirectThreadRequestKind } from './DirectThreadRequestKind'; + +/** + * Thread Manager 下发的运行态事件。 + * + * 顺序由数组顺序给出(同一个 subscriber 的 `consume` 按队列顺序返回),因此不需要 `seq`: + * 游标是 Thread Manager 的内部事实,不下发。 + * + * 事件不带回合身份:DirectProject 同一时刻只有一个回合在跑,"当前回合是否还在跑"由 + * 生命周期事件在序列中的位置给出,`turn_id` 对前端没有任何额外信息。 + */ +export type DirectThreadEvent = + | { type: 'turn.started' } + | { type: 'turn.completed'; status: string } + | { type: 'item.started'; item: DirectThreadItem } + | { type: 'item.completed'; item: DirectThreadItem } + | { + type: 'item.delta'; + itemId: string; + kind: DirectThreadDeltaKind; + delta: string; + } + | { + type: 'request'; + kind: DirectThreadRequestKind; + requestId: string | null; + }; diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadFileChange.ts b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadFileChange.ts new file mode 100644 index 000000000..a510ccb68 --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadFileChange.ts @@ -0,0 +1,12 @@ +// This file was generated by [ts-rs](https://github.com/Aleph-Alpha/ts-rs). Do not edit this file manually. + +/** + * 一条文件变更。 + */ +export type DirectThreadFileChange = { + path: string; + /** + * `add` | `update` | `delete` + */ + kind: string; +}; diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadHistorySlice.ts b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadHistorySlice.ts new file mode 100644 index 000000000..9ac30f139 --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadHistorySlice.ts @@ -0,0 +1,14 @@ +// This file was generated by [ts-rs](https://github.com/Aleph-Alpha/ts-rs). Do not edit this file manually. +import type { DirectThreadItem } from './DirectThreadItem'; + +export type DirectThreadHistorySlice = { + /** + * 脱敏条目,顺序即文件顺序;与运行态事件里的条目同形。 + */ + items: Array; + hasMore: boolean; + /** + * 本次切片的原始 item id 锚点:无论切片里有没有可显示条目,分页都靠它向前。 + */ + firstItemId: string | null; +}; diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadItem.ts b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadItem.ts new file mode 100644 index 000000000..f1257ddcc --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadItem.ts @@ -0,0 +1,76 @@ +// This file was generated by [ts-rs](https://github.com/Aleph-Alpha/ts-rs). Do not edit this file manually. +import type { DirectThreadFileChange } from './DirectThreadFileChange'; + +/** + * 聊天视图的输入条目:一条 Codex 原始条目的脱敏投影。 + * + * `itemType` 就是 Codex 的原始类型,逐字透传;前端按它决定投影成消息、思考还是工具卡片。 + * 未识别的类型走 [`DirectThreadItem::Other`],Rust 不替前端决定它是否可见。 + * + * 条目上的 `at` 是只用于显示的毫秒时间戳:ts-rs 默认把 `u64` 映射成 `bigint`, + * 而 Tauri 的 JSON 通道传过来的是 `number`,因此统一标 `#[ts(as = "f64")]` 对齐。 + */ +export type DirectThreadItem = + | { + itemType: 'message'; + /** + * 归一身份:全链路只有这一个 id。 + */ + itemId: string; + /** + * 原始 role(`user` / `assistant` / `system` / …);显示与否由前端判断。 + */ + role: string; + text: string; + at: number; + } + | { itemType: 'reasoning'; itemId: string; text: string; at: number } + | { + itemType: 'function_call'; + itemId: string; + name: string; + arguments: string; + at: number; + } + | { + itemType: 'function_call_output'; + itemId: string; + output: string; + at: number; + } + | { + itemType: 'commandExecution'; + itemId: string; + command: string; + output: string | null; + /** + * app-server 原始状态:`inProgress` / `completed` / `failed` / `declined` / … + */ + status: string | null; + exitCode: number | null; + at: number; + } + | { + itemType: 'fileChange'; + itemId: string; + changes: Array; + at: number; + } + | { + itemType: 'mcpToolCall'; + itemId: string; + tool: string; + arguments: string; + output: string | null; + status: string | null; + at: number; + } + | { + itemType: 'webSearch'; + itemId: string; + query: string | null; + output: string | null; + at: number; + } + | { itemType: 'contextCompaction'; itemId: string; at: number } + | { itemType: 'other'; itemId: string; rawType: string; at: number }; diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadRequestKind.ts b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadRequestKind.ts new file mode 100644 index 000000000..13ee401f3 --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadRequestKind.ts @@ -0,0 +1,9 @@ +// This file was generated by [ts-rs](https://github.com/Aleph-Alpha/ts-rs). Do not edit this file manually. + +/** + * 审批 / 提问请求与解决:本轮只透传,不并入聊天状态。 + */ +export type DirectThreadRequestKind = + | 'approval.requested' + | 'ask.requested' + | 'request.resolved'; diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadSubscriptionBootstrap.ts b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadSubscriptionBootstrap.ts new file mode 100644 index 000000000..45efbf4b4 --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/project-workspace/generated/DirectThreadSubscriptionBootstrap.ts @@ -0,0 +1,14 @@ +// This file was generated by [ts-rs](https://github.com/Aleph-Alpha/ts-rs). Do not edit this file manually. +import type { DirectThreadEvent } from './DirectThreadEvent'; + +export type DirectThreadSubscriptionBootstrap = { + subscriptionId: string; + /** + * 首屏历史锚点:`project.jsonl` 里最后一条原始 item id。 + */ + lastCompletedItemId: string | null; + /** + * 该 subscriber 此刻应当处理的运行态事件(游标已经在队尾)。 + */ + events: Array; +}; diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/generated/index.ts b/apps/ai-game-creator-shell/src/features/project-workspace/generated/index.ts index aff993c0d..5bd9b7cb7 100644 --- a/apps/ai-game-creator-shell/src/features/project-workspace/generated/index.ts +++ b/apps/ai-game-creator-shell/src/features/project-workspace/generated/index.ts @@ -5,3 +5,11 @@ export type { DirectCodexUserMessageItem } from './DirectCodexUserMessageItem'; export type { DirectCodexUserRole } from './DirectCodexUserRole'; export type { DirectCodexUserRuntimeRegionPart } from './DirectCodexUserRuntimeRegionPart'; export type { DirectCodexUserMessageEnvelope } from './DirectCodexUserMessageEnvelope'; +export type { DirectThreadConsumeResult } from './DirectThreadConsumeResult'; +export type { DirectThreadDeltaKind } from './DirectThreadDeltaKind'; +export type { DirectThreadEvent } from './DirectThreadEvent'; +export type { DirectThreadFileChange } from './DirectThreadFileChange'; +export type { DirectThreadHistorySlice } from './DirectThreadHistorySlice'; +export type { DirectThreadItem } from './DirectThreadItem'; +export type { DirectThreadRequestKind } from './DirectThreadRequestKind'; +export type { DirectThreadSubscriptionBootstrap } from './DirectThreadSubscriptionBootstrap'; diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts b/apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts index 614c3f651..e111106a5 100644 --- a/apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts +++ b/apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts @@ -49,8 +49,10 @@ export type RuntimeRegionReference = { export type ChatReference = ResourceReference | RuntimeRegionReference; export type ChatComposerDraft = { - /** Lexical 顺序对应的 canonical user content;这是唯一草稿真相。 */ - content: DirectCodexUserContentPart[]; + text: string; + references: ChatReference[]; + /** Lexical 顺序对应的 canonical user content;仅由编辑器读回时提供。 */ + content?: DirectCodexUserContentPart[]; }; export const RESOURCE_REFERENCE_INSERT_EVENT = 'agc-resource-reference-insert'; @@ -86,17 +88,12 @@ export function isResourceReferenceOverlayTarget(target: EventTarget | null) { } export const EMPTY_CHAT_COMPOSER_DRAFT: ChatComposerDraft = { + text: '', + references: [], content: [], }; -/** - * canonical content → 可读文本:**消息正文、队列 chip、润色判据、出站 prompt 只有这一个口径**。 - * - * `assets` 是当前项目的 manifest 且必填:`agc_resource_reference` 按 `@显示名` 展开,与用户 - * 在编辑器里看到、以及聊天消息里渲染出来的字面量逐字一致。没有默认值 —— 漏传素材清单会 - * 静默退化成 `@内部 id`(用户看到的文案与真正落盘的 prompt 分叉)。只有素材已不在清单里时 - * 才回落到 `resourceId`,那是「引用指向已消失的素材」的兜底而不是常态。 - */ +/** canonical content → 可读文本;资源引用按当前 manifest 展开为显示名。 */ export function directCodexContentToPromptText( content: readonly DirectCodexUserContentPart[], assets: readonly GameCreationAppAssetManifestEntry[], @@ -113,12 +110,16 @@ export function directCodexContentToPromptText( if (part.type === 'agc_runtime_region_reference') { return `@${part.label}`; } + if (part.type === 'agc_attachment_reference') { + return `@${part.name}`; + } return ''; }) .join('') .trim(); } +/** 只在整条 content 上判定有效性;单个纯空白文本 part 合法。 */ export function hasMeaningfulDirectCodexContent( content: readonly DirectCodexUserContentPart[], ) { @@ -133,6 +134,7 @@ export function chatReferenceToContentPart( if (reference.type === 'resource') { return { type: 'agc_resource_reference', resourceId: reference.resourceId }; } + // 生成绑定里可选字段是 `T | null`(Rust `Option` 会显式序列化成 null,不是省略键)。 return { type: 'agc_runtime_region_reference', label: reference.label, @@ -151,10 +153,22 @@ export function chatComposerDraftToDirectCodexUserItem( draft: ChatComposerDraft, id: string, ): DirectCodexUserItem { + const content = + draft.content ?? + (draft.references.length > 0 + ? [ + ...(draft.text + ? [{ type: 'input_text' as const, text: draft.text }] + : []), + ...draft.references.map(chatReferenceToContentPart), + ] + : draft.text + ? [{ type: 'input_text' as const, text: draft.text }] + : []); return { type: 'message', role: 'user', - content: [...draft.content], + content, id, } satisfies DirectCodexUserItem; } @@ -163,7 +177,10 @@ export function directCodexUserItemFromContent( content: readonly DirectCodexUserContentPart[], id: string, ): DirectCodexUserItem { - return chatComposerDraftToDirectCodexUserItem({ content: [...content] }, id); + return chatComposerDraftToDirectCodexUserItem( + { text: '', references: [], content: [...content] }, + id, + ); } export function resourceDisplayName(asset: GameCreationAppAssetManifestEntry) { diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/toolCallGroupPresentation.ts b/apps/ai-game-creator-shell/src/features/project-workspace/toolCallGroupPresentation.ts index a48a125bd..e41ca0354 100644 --- a/apps/ai-game-creator-shell/src/features/project-workspace/toolCallGroupPresentation.ts +++ b/apps/ai-game-creator-shell/src/features/project-workspace/toolCallGroupPresentation.ts @@ -1,7 +1,5 @@ -import type { - GameCreatorDirectToolCall, - GameCreatorDirectToolCallKind, -} from '../../app/types'; +import type { GameCreatorDirectToolCallKind } from '../../app/types'; +import type { DirectChatToolCard } from './directThreadChat'; /** * 工具调用折叠块的纯文案计算:汇总 / 行文案。 @@ -43,7 +41,7 @@ export const TOOL_CALL_ROW_VERBS: Partial< /** 汇总文案:按 kind 计数、固定顺序拼成 `已执行 5 个命令、2 个文件变更`;空集合返回空串。 */ export function toolCallGroupSummary( - calls: GameCreatorDirectToolCall[], + calls: DirectChatToolCard[], running = false, ) { const counts = new Map(); @@ -77,7 +75,7 @@ export function toolCallGroupSummary( } /** 一行工具的文案:只用工具本身的摘要(不带"已运行"这类动词前缀),状态由行尾状态列表达。 */ -export function toolCallRowText(call: GameCreatorDirectToolCall) { +export function toolCallRowText(call: DirectChatToolCard) { // 行首不再写"已运行/已编辑"这类动词前缀:命令状态由行尾的状态列表达 // (执行中 / 已执行 / 失败),前缀会和它重复。 if (call.kind === 'context_compaction') { @@ -86,7 +84,7 @@ export function toolCallRowText(call: GameCreatorDirectToolCall) { return toolCallRowSummary(call); } -function toolCallRowSummary(call: GameCreatorDirectToolCall) { +function toolCallRowSummary(call: DirectChatToolCard) { if (call.kind === 'command') { // 历史摘要可能已被可执行文件路径占满;优先从完整、已脱敏的输入提取正文。 const script = windowsPowerShellCommandBody( @@ -114,7 +112,7 @@ function toolCallRowSummary(call: GameCreatorDirectToolCall) { } /** 仅格式化卡片输入,不修改执行参数、历史记录或工具输出。 */ -export function toolCallInputText(call: GameCreatorDirectToolCall) { +export function toolCallInputText(call: DirectChatToolCard) { const input = call.detail.command?.trim() ?? ''; return call.kind === 'command' ? (windowsPowerShellCommandBody(input) ?? input) @@ -179,7 +177,7 @@ function unwrapDisplayArgument(argument: string) { * 这两种情况不显示耗时,不显示 `0s` / 负数。 */ export function toolCallDurationMs( - call: Pick, + call: Pick, ): number | null { const startedAt = Number.isFinite(call.startedAt) ? call.startedAt : 0; const updatedAt = Number.isFinite(call.updatedAt) ? call.updatedAt : 0; @@ -212,7 +210,7 @@ export function formatToolCallDuration(ms: number | null | undefined) { /** 一回合总用时:该回合所有工具的 `min(startedAt)` → `max(updatedAt)`;取不到返回 `null`。 */ export function turnToolCallDurationMs( - calls: Array>, + calls: Array>, ): number | null { let minStartedAt = Number.POSITIVE_INFINITY; let maxUpdatedAt = Number.NEGATIVE_INFINITY; @@ -253,7 +251,7 @@ export function formatTurnDuration(ms: number | null | undefined) { /** 该回合的结束时间:`max(updatedAt)`;取不到返回 0。 */ export function turnToolCallEndedAt( - calls: Array>, + calls: Array>, ) { let maxUpdatedAt = 0; for (const call of calls) { @@ -287,7 +285,7 @@ export function formatClockTime(timestamp: number | null | undefined) { * 能拿到同回合用户消息时间(`updatedAt > 0`)时显示「发送 → 结束」,取不到就只显示结束时间。 */ export function turnToolCallTimeLabel( - calls: Array>, + calls: Array>, userSentAt: number | null | undefined, ) { const endLabel = formatClockTime(turnToolCallEndedAt(calls)); diff --git a/apps/ai-game-creator-shell/src/features/resource-canvas/resourceCanvasFocusModel.ts b/apps/ai-game-creator-shell/src/features/resource-canvas/resourceCanvasFocusModel.ts index a2c24def2..92ba12136 100644 --- a/apps/ai-game-creator-shell/src/features/resource-canvas/resourceCanvasFocusModel.ts +++ b/apps/ai-game-creator-shell/src/features/resource-canvas/resourceCanvasFocusModel.ts @@ -37,6 +37,23 @@ export function isResourceCanvasInteractionTarget( return Boolean(target?.closest(RESOURCE_CANVAS_INTERACTION_SELECTOR)); } +/** 抓手可从卡面发起,但不能抢走输入、媒体控件或画布浮层的交互。 */ +export function isResourceCanvasPanTarget( + target: Element | null | undefined, +): boolean { + if (!target) return false; + if (target.closest('[contenteditable="true"], .game-resource-filter-panel')) { + return false; + } + if (!isResourceCanvasInteractionTarget(target)) return true; + return Boolean( + target.closest('.game-resource-card') && + !target.closest( + 'button:not(.game-resource-card-select), input, textarea, select, a, audio, video', + ), + ); +} + /** * 画布浮层里有自己滚动区的那几个:落在它们里面的滚轮归浮层,画布不得消费。 * diff --git a/apps/ai-game-creator-shell/src/features/resource-canvas/resourceDocumentPreviewModel.ts b/apps/ai-game-creator-shell/src/features/resource-canvas/resourceDocumentPreviewModel.ts index c0bc85c78..390d08c15 100644 --- a/apps/ai-game-creator-shell/src/features/resource-canvas/resourceDocumentPreviewModel.ts +++ b/apps/ai-game-creator-shell/src/features/resource-canvas/resourceDocumentPreviewModel.ts @@ -1,4 +1,5 @@ import { + isProjectResourceJson, projectResourceCardPreviewKind, projectResourcePathExtension, } from '../../view/project-development/resourceCardPreviewModel'; @@ -65,11 +66,14 @@ export function resourceDocumentPreviewMarkdown( resource: ProjectResource, content: string, ) { - if (projectResourceCardPreviewKind(resource) !== 'code') { + const isJson = isProjectResourceJson(resource); + if (projectResourceCardPreviewKind(resource) !== 'code' && !isJson) { return content; } - const language = - CODE_LANGUAGES[projectResourcePathExtension(resource.path) ?? ''] ?? 'text'; + const language = isJson + ? 'json' + : (CODE_LANGUAGES[projectResourcePathExtension(resource.path) ?? ''] ?? + 'text'); // 围栏长于源码里的任意反引号串,代码生成模板中的 Markdown 不能提前闭合代码块。 const longestRun = (content.match(/`+/g) ?? []).reduce( (length, run) => Math.max(length, run.length), diff --git a/apps/ai-game-creator-shell/src/features/runtime-config/CustomLlmSettings.tsx b/apps/ai-game-creator-shell/src/features/runtime-config/CustomLlmSettings.tsx new file mode 100644 index 000000000..b75938007 --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/runtime-config/CustomLlmSettings.tsx @@ -0,0 +1,157 @@ +import { useEffect, useRef, useState } from 'react'; + +import { PlatformTextField } from '../../../../../packages/shared/src/components/PlatformTextField'; +import { resolveTauriInvoke } from '../../app/tauri'; +import type { GameCreatorLlmConfig } from '../../app/types'; + +export function CustomLlmSettings({ + llm, + disabled, + onChange, +}: { + llm: GameCreatorLlmConfig; + disabled: boolean; + onChange: (llm: GameCreatorLlmConfig) => void; +}) { + const [available, setAvailable] = useState([]); + const [query, setQuery] = useState(''); + const [busy, setBusy] = useState(false); + const [status, setStatus] = useState(''); + const [error, setError] = useState(''); + const requestEpoch = useRef(0); + const selected = llm.visibleModels ?? []; + + useEffect(() => { + requestEpoch.current += 1; + setAvailable([]); + setBusy(false); + setStatus(''); + setError(''); + return () => { + requestEpoch.current += 1; + }; + }, [llm.baseUrl, llm.apiKey]); + + async function discover() { + const invoke = resolveTauriInvoke(); + if (!invoke || busy) return; + const epoch = ++requestEpoch.current; + setBusy(true); + setError(''); + setStatus('正在读取模型列表'); + try { + const models = await invoke( + 'discover_game_creator_llm_models', + { llm }, + ); + if (epoch !== requestEpoch.current) return; + setAvailable(models); + setStatus( + models.length + ? `已读取 ${models.length} 个模型` + : '端点没有返回可用模型', + ); + } catch (error) { + if (epoch !== requestEpoch.current) return; + setStatus(''); + setError(typeof error === 'string' ? error : '模型列表读取失败,请重试'); + } finally { + if (epoch === requestEpoch.current) setBusy(false); + } + } + + const candidates = [...new Set([...available, ...selected])].filter((id) => + id.toLowerCase().includes(query.trim().toLowerCase()), + ); + return ( +
+ + + + {status ?

{status}

: null} + {error ?

{error}

: null} +
+
+

可选模型

+ setQuery(event.currentTarget.value)} + /> +
+ {candidates.map((id) => ( + + ))} +
+
+
+

已勾选模型({selected.length})

+ {selected.length ? ( +
    + {selected.map((id, index) => ( +
  1. + {id} + {index === 0 ? 默认 : null} +
  2. + ))} +
+ ) : ( +

尚未勾选模型

+ )} +
+
+
+ ); +} diff --git a/apps/ai-game-creator-shell/src/features/runtime-config/RuntimeConfigDialog.tsx b/apps/ai-game-creator-shell/src/features/runtime-config/RuntimeConfigDialog.tsx index 289a0cfbb..16feb1f76 100644 --- a/apps/ai-game-creator-shell/src/features/runtime-config/RuntimeConfigDialog.tsx +++ b/apps/ai-game-creator-shell/src/features/runtime-config/RuntimeConfigDialog.tsx @@ -34,6 +34,7 @@ import { gameCreatorLlmReasoningEfforts, } from '../../app/types'; import { checkForAppUpdate } from '../../services/appUpdate'; +import { notifyLlmConfigChanged } from '../../services/llmModelCatalog'; import { listAgcExtensions, reloadAgcPlugin, @@ -43,11 +44,15 @@ import { stopAgcPlugin, } from '../../services/pluginHost'; import { PluginPanelHost } from '../plugins/PluginPanelHost'; +import { reasoningEffortLabel } from '../project-workspace/composerReasoningEffort'; +import { CustomLlmSettings } from './CustomLlmSettings'; const defaultRuntimeConfigDraft: GameCreatorAppConfig = { schemaVersion: 'game-creator-config.v2', agentMode: 'codex_app_server', llm: { + customEnabled: false, + visibleModels: [], apiKey: '', baseUrl: '', model: '', @@ -59,7 +64,7 @@ const defaultRuntimeConfigDraft: GameCreatorAppConfig = { autoCompactTokenLimit: 64000, toolOutputTokenLimit: 12000, requestTimeoutMs: 180000, - maxRetries: 2, + maxRetries: 10, retryBackoffMs: 500, }, agentLlm: {}, @@ -148,9 +153,9 @@ function normalizeRuntimeConfigDraft( agentMode: 'codex_app_server', llm: { ...config.llm, - apiKey: '', - baseUrl: '', - model: '', + apiKey: config.llm.customEnabled ? config.llm.apiKey : '', + baseUrl: config.llm.customEnabled ? config.llm.baseUrl : '', + model: config.llm.customEnabled ? config.llm.model : '', apiKind: 'openai_responses', reasoningEffort, webSearchEnabled: @@ -182,9 +187,7 @@ function normalizeRuntimeConfigDraft( maxRetries: clampRuntimeConfigNumber(config.llm.maxRetries, 0), retryBackoffMs: clampRuntimeConfigNumber(config.llm.retryBackoffMs, 1), }, - // Official AGC builds have one account-backed route. Drop every legacy - // per-agent override (including non-sensitive tuning) at the UI boundary - // so it cannot be persisted or accidentally re-exposed as a route. + // 客户端统一使用全局连接,设置不保留独立的 Agent 路由覆盖。 agentLlm: {}, editorApi: allowAdvancedExternalEditorConfig ? { ...defaultRuntimeConfigDraft.editorApi, ...config.editorApi } @@ -621,6 +624,7 @@ export function RuntimeConfigDialog({ advancedExternalEditorConfigEnabled, ); setRuntimeConfigDraft(savedConfig); + notifyLlmConfigChanged(); setRuntimeConfigStatus(`已保存:${result.path}`); setRuntimeConfigToast({ tone: 'success', @@ -641,7 +645,13 @@ export function RuntimeConfigDialog({ } function resetRuntimeConfigDraft() { - setRuntimeConfigDraft(defaultRuntimeConfigDraft); + setRuntimeConfigDraft({ + ...defaultRuntimeConfigDraft, + llm: { + ...defaultRuntimeConfigDraft.llm, + customEnabled: runtimeConfigDraft.llm.customEnabled, + }, + }); setRuntimeConfigStatus('已恢复默认配置,保存后生效'); } @@ -785,13 +795,49 @@ export function RuntimeConfigDialog({
工作方式 陶泥儿智能创作(固定) - 需求将由官方智能服务执行 + {!runtimeConfigDraft.llm.customEnabled ? ( + 需求将由官方智能服务执行 + ) : null}
智能服务 - 官方账号服务(固定) - 登录后自动使用当前账号权限。 + + {runtimeConfigDraft.llm.customEnabled + ? '自定义 LLM' + : '官方账号服务(固定)'} + + {!runtimeConfigDraft.llm.customEnabled ? ( + 登录后自动使用当前账号权限。 + ) : null}
+ {runtimeConfigDraft.llm.customEnabled ? ( + <> +
+ 协议 + OpenAI Responses + 自定义端点需兼容该协议。 +
+
+ 推理档 + + {reasoningEffortLabel( + runtimeConfigDraft.llm.reasoningEffort, + )} + + 在对话输入盒的模型旁按回合调整。 +
+ + setRuntimeConfigDraft((current) => ({ + ...current, + llm, + })) + } + /> + + ) : null} {runtimeConfigDraft.agentMode !== 'codex_cli' ? ( <> {/* 推理档已下移到对话输入盒的模型选择器旁(按回合生效), diff --git a/apps/ai-game-creator-shell/src/features/ui-editor/types/BindingChange.ts b/apps/ai-game-creator-shell/src/features/ui-editor/types/BindingChange.ts new file mode 100644 index 000000000..3bb2c5c4d --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/ui-editor/types/BindingChange.ts @@ -0,0 +1,6 @@ +// This file was generated by [ts-rs](https://github.com/Aleph-Alpha/ts-rs). Do not edit this file manually. +import type { NodeComponent } from "./NodeComponent"; +import type { NodeId } from "./NodeId"; +import type { StageStatus } from "./StageStatus"; + +export type BindingChange = { node_id: NodeId, component: NodeComponent, component_status: StageStatus, }; diff --git a/apps/ai-game-creator-shell/src/features/ui-editor/types/BindingDTO.ts b/apps/ai-game-creator-shell/src/features/ui-editor/types/BindingDTO.ts new file mode 100644 index 000000000..beb340894 --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/ui-editor/types/BindingDTO.ts @@ -0,0 +1,4 @@ +// This file was generated by [ts-rs](https://github.com/Aleph-Alpha/ts-rs). Do not edit this file manually. +import type { BindingChange } from "./BindingChange"; + +export type BindingDTO = { changes: Array, }; diff --git a/apps/ai-game-creator-shell/src/services/clientAuth.ts b/apps/ai-game-creator-shell/src/services/clientAuth.ts index c0b5e0750..1869351e7 100644 --- a/apps/ai-game-creator-shell/src/services/clientAuth.ts +++ b/apps/ai-game-creator-shell/src/services/clientAuth.ts @@ -13,6 +13,8 @@ import type { import { API_RESPONSE_ENVELOPE_HEADER, API_RESPONSE_ENVELOPE_VERSION, + isApiResponse, + parseApiErrorMessage, unwrapApiResponse, } from '../../../../packages/shared/src/http'; import { @@ -123,7 +125,13 @@ class ClientAuthRequestError extends Error { } } -function isClientAuthUnauthorizedError(error: unknown) { +/** + * 服务端明确否认当前身份(401/403)才算权威失效。 + * + * 网络错误、5xx、网关错误和响应契约异常都属于"刷新暂时不可用":调用方必须保留既有 + * 会话与 access token,不能把一次瞬时失败放大成登出。 + */ +export function isClientAuthAuthorityFailure(error: unknown) { return ( error instanceof ClientAuthRequestError && (error.status === 401 || error.status === 403) @@ -131,13 +139,25 @@ function isClientAuthUnauthorizedError(error: unknown) { } export function isClientAuthRecoverableCheckError(error: unknown) { - return !isClientAuthUnauthorizedError(error); + return !isClientAuthAuthorityFailure(error); } export function getClientAuthErrorMessage(error: unknown, fallback: string) { return error instanceof Error ? error.message : fallback; } +/** + * 旧形态错误体:未带 `x-genarrative-response-envelope` 时后端返回 + * `{ error: { code, message }, meta }`,没有 `ok` 字段,但 message 同样是给用户看的原因。 + */ +function isLegacyApiErrorBody(value: unknown) { + if (typeof value !== 'object' || value === null || Array.isArray(value)) { + return false; + } + const record = value as Record; + return 'error' in record || 'message' in record || 'code' in record; +} + async function readAuthErrorMessage(response: Response, fallback: string) { const httpFallback = getClientAuthHttpErrorMessage(response.status, fallback); const text = await readClientHttpResponseText(response, { @@ -150,15 +170,27 @@ async function readAuthErrorMessage(response: Response, fallback: string) { try { parsed = JSON.parse(text) as unknown; } catch { + // 非 JSON(代理错误页、纯文本)不把内部英文原样抛给用户。 return httpFallback; } - try { - unwrapApiResponse(parsed); - } catch (error) { - const message = error instanceof Error ? error.message.trim() : ''; - return message && message !== '请求失败' ? message : httpFallback; + if (isApiResponse(parsed)) { + try { + unwrapApiResponse(parsed); + } catch (error) { + const message = error instanceof Error ? error.message.trim() : ''; + return message && message !== '请求失败' ? message : httpFallback; + } + return httpFallback; } - return httpFallback; + if (!isLegacyApiErrorBody(parsed)) { + return httpFallback; + } + // 旧形态错误体仍按共享契约解析,否则“手机号或密码错误”这类明确原因会退化成固定文案。 + const legacyMessage = parseApiErrorMessage(text, httpFallback).trim(); + // 共享解析器在认不出结构时会回显原始 JSON,这里不允许把它当成用户可见文案。 + return legacyMessage && legacyMessage !== text.trim() + ? legacyMessage + : httpFallback; } async function requestAuthJson( @@ -229,12 +261,24 @@ export async function refreshClientAuthAccessToken( apiBaseUrl, transitionClientOperation(operation, 'network'), ); - const refreshPromise = requestAuthJson( - '/api/auth/refresh', - { method: 'POST' }, - '刷新登录状态失败', - { skipAuth: true, apiBaseUrl }, - ) + const performRefresh = () => + requestAuthJson( + '/api/auth/refresh', + { method: 'POST' }, + '刷新登录状态失败', + { skipAuth: true, apiBaseUrl }, + ); + const refreshWithConvergenceRetry = async () => { + try { + return await performRefresh(); + } catch (error) { + if (!isClientAuthAuthorityFailure(error)) throw error; + // 并发轮换收敛:另一个窗口 / 实例可能刚刚轮换过 refresh cookie,用当前 cookie + // 再试一次。重试成功则继续使用新凭据;重试仍被明确拒绝才算登录态权威失效。 + return await performRefresh(); + } + }; + const refreshPromise = refreshWithConvergenceRetry() .then((response) => { clientAuthRefreshOperations.set( apiBaseUrl, diff --git a/apps/ai-game-creator-shell/src/services/llmModelCatalog.ts b/apps/ai-game-creator-shell/src/services/llmModelCatalog.ts index b4bd4a25d..9601ff2a3 100644 --- a/apps/ai-game-creator-shell/src/services/llmModelCatalog.ts +++ b/apps/ai-game-creator-shell/src/services/llmModelCatalog.ts @@ -1,7 +1,54 @@ +import { resolveTauriInvoke } from '../app/tauri'; +import type { GameCreatorAppConfigView } from '../app/types'; import { type ClientLlmModelCatalog, loadClientLlmModels } from './clientApi'; let cached: ClientLlmModelCatalog | null = null; let inFlight: Promise | null = null; +let source = ''; +let generation = 0; +let localRevision = 0; +export const LLM_CONFIG_CHANGED_EVENT = 'agc-llm-config-changed'; +export class LlmModelCatalogConfigError extends Error {} + +export function notifyLlmConfigChanged() { + generation += 1; + cached = null; + inFlight = null; + source = ''; + window.dispatchEvent(new Event(LLM_CONFIG_CHANGED_EVENT)); +} + +async function loadEffectiveCatalog(epoch: number) { + const invoke = resolveTauriInvoke(); + let config: GameCreatorAppConfigView | undefined; + try { + config = invoke + ? await invoke('read_game_creator_app_config') + : undefined; + } catch (error) { + if (epoch === generation) cached = null; + throw new LlmModelCatalogConfigError('读取客户端配置失败'); + } + if (epoch !== generation) throw new Error('模型配置已更新'); + const llm = config?.config.llm; + const nextSource = llm?.customEnabled + ? JSON.stringify(['custom', llm.baseUrl, llm.visibleModels ?? []]) + : 'official'; + if (source !== nextSource) { + source = nextSource; + cached = null; + } + if (llm?.customEnabled) { + if (cached) return cached; + const ids = llm.visibleModels ?? []; + return { + defaultModelId: ids[0] ?? '', + models: ids.map((id) => ({ id, displayName: id })), + revision: --localRevision, + }; + } + return loadClientLlmModels(); +} /** 最近一次成功读取的模型目录,用于首屏渲染与刷新失败时兜底。 */ export function cachedLlmModelCatalog() { @@ -14,8 +61,10 @@ export function cachedLlmModelCatalog() { */ export function refreshLlmModelCatalog() { if (inFlight) return inFlight; - const request = loadClientLlmModels() + const epoch = generation; + const request = loadEffectiveCatalog(epoch) .then((catalog) => { + if (epoch !== generation) throw new Error('模型配置已更新'); cached = catalog; return catalog; }) @@ -27,6 +76,8 @@ export function refreshLlmModelCatalog() { } export function resetLlmModelCatalogCacheForTest() { + generation += 1; + source = ''; cached = null; inFlight = null; } diff --git a/apps/ai-game-creator-shell/src/services/platformSession.ts b/apps/ai-game-creator-shell/src/services/platformSession.ts index 8f40a9ef6..a28535b03 100644 --- a/apps/ai-game-creator-shell/src/services/platformSession.ts +++ b/apps/ai-game-creator-shell/src/services/platformSession.ts @@ -3,6 +3,7 @@ import { resolveTauriInvoke } from '../app/tauri'; import { getCurrentClientAuthUser, getStoredAuthAccessToken, + isClientAuthAuthorityFailure, refreshClientAuthAccessToken, } from './clientAuth'; import { getClientServerBaseUrl } from './clientHttp'; @@ -14,6 +15,14 @@ import { const ACCESS_TOKEN_STORAGE_KEY = 'genarrative.auth.access-token.v1'; +function readStoredAccessTokenOrThrow() { + const accessToken = getStoredAuthAccessToken(); + if (!accessToken) { + throw new Error('陶泥儿登录凭据缺失,请重新登录'); + } + return accessToken; +} + type CommittedPlatformSession = { user: AuthUser; accessToken: string; @@ -21,10 +30,25 @@ type CommittedPlatformSession = { generation: number; }; +/** 原生写入:身份代次表达主体归属,revision 只表达写入顺序。 */ +type PlatformNativeSessionWrite = { + identityGeneration: number; + revision: number; +}; + export type PlatformSessionRefreshResult = | { status: 'refreshed'; user: AuthUser; generation: number } | { status: 'stale' } - | { status: 'failed'; error: unknown }; + | { + status: 'failed'; + error: unknown; + /** + * 只有服务端明确否认当前身份(401/403,且收敛重试后仍失败)才为 true。 + * 网络错误、5xx、网关错误和响应契约异常必须保留既有会话与 access token, + * 调用方不得据此把用户登出。 + */ + authoritative: boolean; + }; type PlatformSessionRefreshListener = ( result: PlatformSessionRefreshResult, @@ -33,8 +57,14 @@ type PlatformSessionRefreshListener = ( type PlatformSessionGenerationListener = (generation: number) => void; let platformAuthGeneration = 0; -let platformNativeGeneration = 0; -let platformNativeGenerationFloorPromise: Promise | null = null; +/** 原生写入 revision:每次安装 / 清除都推进,用于拒绝迟到写入。 */ +let platformNativeRevision = 0; +/** 原生身份代次:只在登录、切号、登出或新 authority epoch 推进,续期保持不变。 */ +let platformNativeIdentityGeneration = 0; +let platformNativeSessionFloorPromise: Promise<{ + identityGeneration: number; + revision: number; +}> | null = null; let committedPlatformSession: CommittedPlatformSession | null = null; let desiredPlatformSession: CommittedPlatformSession | null = null; let platformSessionRefreshPromise: Promise | null = @@ -95,7 +125,7 @@ function notifyPlatformSessionGeneration() { async function installNativePlatformSession( session: CommittedPlatformSession, - generation: number, + write: PlatformNativeSessionWrite, ) { const invoke = resolveTauriInvoke(); if (!invoke) return; @@ -103,14 +133,18 @@ async function installNativePlatformSession( userId: session.user.id, accessToken: session.accessToken, apiBaseUrl: session.apiBaseUrl, - generation, + identityGeneration: write.identityGeneration, + revision: write.revision, }); } -async function clearNativePlatformSession(generation: number) { +async function clearNativePlatformSession(write: PlatformNativeSessionWrite) { const invoke = resolveTauriInvoke(); if (!invoke) return; - await invoke('clear_platform_account_session', { generation }); + await invoke('clear_platform_account_session', { + identityGeneration: write.identityGeneration, + revision: write.revision, + }); } function waitForNativeMutationAbandonment( @@ -147,37 +181,60 @@ function enqueuePlatformSessionNativeMutation( async function readNativePlatformSessionGenerationFloor() { const invoke = resolveTauriInvoke(); - if (!invoke) return 0; - const floor = await invoke( - 'read_platform_account_session_generation', - ); + if (!invoke) return { identityGeneration: 0, revision: 0 }; + const state = await invoke<{ + identityGeneration?: unknown; + revision?: unknown; + } | null>('read_platform_account_session_state'); // Browser/unit-test adapters commonly expose a no-op invoke that returns null // for native-only read commands. They have no surviving Rust generation floor. - if (floor === null) return 0; - if (!Number.isSafeInteger(floor) || floor < 0) { - throw new Error('本地运行时登录态 generation 无效,请重启客户端后重试'); + if (state === null || state === undefined) { + return { identityGeneration: 0, revision: 0 }; } - return floor; + const identityGeneration = Number(state.identityGeneration ?? 0); + const revision = Number(state.revision ?? 0); + if ( + !Number.isSafeInteger(identityGeneration) || + identityGeneration < 0 || + !Number.isSafeInteger(revision) || + revision < 0 + ) { + throw new Error('本地运行时登录态写入下限无效,请重启客户端后重试'); + } + return { identityGeneration, revision }; } -async function reserveNativePlatformSessionGeneration() { - platformNativeGenerationFloorPromise ??= +async function reserveNativePlatformSessionWrite(options: { + identityChange: boolean; +}): Promise { + platformNativeSessionFloorPromise ??= readNativePlatformSessionGenerationFloor(); - let nativeGenerationFloor: number; + let floor: { identityGeneration: number; revision: number }; try { - nativeGenerationFloor = await platformNativeGenerationFloorPromise; + floor = await platformNativeSessionFloorPromise; } catch (error) { // 一次瞬时失败(IPC 抖动、Runner 刚重启)不能被缓存成"永久失败":否则本次渲染进程 // 内的后续登录/退出都会在同一个已 reject 的 promise 上失败,用户重试也不会重新读取。 - platformNativeGenerationFloorPromise = null; + platformNativeSessionFloorPromise = null; throw error; } - platformNativeGeneration = Math.max( - platformNativeGeneration + 1, + platformNativeRevision = Math.max( + platformNativeRevision + 1, platformAuthGeneration, - nativeGenerationFloor + 1, + floor.revision + 1, ); - return platformNativeGeneration; + // 同一账号的凭据续期必须复用当前身份代次;只有登录、切号、登出或新 authority epoch + // 才允许推进它,否则在途生成 operation 会被自己的续期判成"旧账号请求"。 + platformNativeIdentityGeneration = options.identityChange + ? Math.max( + platformNativeIdentityGeneration + 1, + floor.identityGeneration + 1, + ) + : Math.max(platformNativeIdentityGeneration, floor.identityGeneration); + return { + identityGeneration: platformNativeIdentityGeneration, + revision: platformNativeRevision, + }; } async function reconcileNativePlatformSessionToCurrentAuthority() { @@ -186,17 +243,20 @@ async function reconcileNativePlatformSessionToCurrentAuthority() { const authoritativeSession = desiredPlatformSession ? { ...desiredPlatformSession } : null; - const reconciliationGeneration = - await reserveNativePlatformSessionGeneration(); + // 只有权威会话与上一次已提交会话不是同一身份时才推进身份代次:同账号续期后的对账 + // 仍然算同一身份,不得让在途 operation 失效。 + const identityChange = + !committedPlatformSession || + !authoritativeSession || + committedPlatformSession.user.id !== authoritativeSession.user.id || + committedPlatformSession.apiBaseUrl !== authoritativeSession.apiBaseUrl; + const write = await reserveNativePlatformSessionWrite({ identityChange }); restoreCurrentRendererAccessToken(); try { if (authoritativeSession) { - await installNativePlatformSession( - authoritativeSession, - reconciliationGeneration, - ); + await installNativePlatformSession(authoritativeSession, write); } else { - await clearNativePlatformSession(reconciliationGeneration); + await clearNativePlatformSession(write); } } catch (error) { if (platformAuthGeneration === authoritativeGeneration) { @@ -229,6 +289,39 @@ function resolvePlatformApiBaseUrl() { return getClientServerBaseUrl(); } +async function commitNativePlatformSession( + candidate: CommittedPlatformSession, + authorityGeneration: number, + options: { identityChange: boolean }, +): Promise { + const write = await reserveNativePlatformSessionWrite({ + identityChange: options.identityChange, + }); + try { + await installNativePlatformSession(candidate, write); + } catch (error) { + if (platformAuthGeneration === authorityGeneration) { + desiredPlatformSession = committedPlatformSession + ? { ...committedPlatformSession } + : null; + } + await reconcileNativePlatformSessionToCurrentAuthority(); + if (platformAuthGeneration !== authorityGeneration) return null; + throw error; + } + if (platformAuthGeneration !== authorityGeneration) { + await reconcileNativePlatformSessionToCurrentAuthority(); + return null; + } + committedPlatformSession = candidate; + desiredPlatformSession = { ...candidate }; + restoreCommittedAccessToken(); + if (options.identityChange) { + notifyPlatformSessionGeneration(); + } + return candidate; +} + async function commitPlatformSession( user: AuthUser, accessToken: string, @@ -251,28 +344,50 @@ async function commitPlatformSession( desiredPlatformSession = { ...candidate }; notifyPlatformSessionGeneration(); restoreCommittedAccessToken(); - const nativeGeneration = await reserveNativePlatformSessionGeneration(); - try { - await installNativePlatformSession(candidate, nativeGeneration); - } catch (error) { - if (platformAuthGeneration === candidate.generation) { - desiredPlatformSession = committedPlatformSession - ? { ...committedPlatformSession } - : null; - } - await reconcileNativePlatformSessionToCurrentAuthority(); - if (platformAuthGeneration !== candidate.generation) return null; - throw error; - } - if (platformAuthGeneration !== candidate.generation) { - await reconcileNativePlatformSessionToCurrentAuthority(); + return commitNativePlatformSession(candidate, candidate.generation, { + identityChange: true, + }); +} + +/** + * 同一身份的凭据续期:只替换 access token 与 native 写入 revision,保持身份代次不变, + * 因此在途生成、编辑、上传、确认和下载 operation 不会被自己的续期判成旧账号请求。 + */ +async function commitPlatformCredentialRefresh( + user: AuthUser, + accessToken: string, + apiBaseUrl: string, + expectedGeneration: number, +): Promise { + if (platformAuthGeneration !== expectedGeneration) { + restoreCurrentRendererAccessToken(); return null; } - committedPlatformSession = candidate; + const current = committedPlatformSession; + if (!current) { + restoreCurrentRendererAccessToken(); + return null; + } + if (current.user.id !== user.id || current.apiBaseUrl !== apiBaseUrl) { + // 身份已经变化:按换号路径重新提交,不能复用旧身份代次。 + return commitPlatformSession( + user, + accessToken, + apiBaseUrl, + expectedGeneration, + ); + } + const candidate: CommittedPlatformSession = { + user, + accessToken, + apiBaseUrl, + generation: current.generation, + }; desiredPlatformSession = { ...candidate }; - restoreCommittedAccessToken(); - notifyPlatformSessionGeneration(); - return candidate; + restoreCurrentRendererAccessToken(); + return commitNativePlatformSession(candidate, expectedGeneration, { + identityChange: false, + }); } export function currentPlatformSessionGeneration() { @@ -283,6 +398,11 @@ export function currentPlatformSessionApiBaseUrl() { return committedPlatformSession?.apiBaseUrl || resolvePlatformApiBaseUrl(); } +/** 仅供测试断言:同一账号续期不得推进这个身份代次。 */ +export function currentPlatformNativeIdentityGenerationForTests() { + return platformNativeIdentityGeneration; +} + export function beginPlatformSessionTransition() { platformAuthGeneration += 1; desiredPlatformSession = committedPlatformSession @@ -304,10 +424,7 @@ export async function commitAuthenticatedPlatformSession( expectedGeneration: number, apiBaseUrl = resolvePlatformApiBaseUrl(), ) { - const accessToken = getStoredAuthAccessToken(); - if (!accessToken) { - throw new Error('陶泥儿登录凭据缺失,请重新登录'); - } + const accessToken = readStoredAccessTokenOrThrow(); const operation = createClientOperation( 'auth-transition', { userId: user.id }, @@ -386,16 +503,21 @@ export function requestPlatformSessionRefresh(expectedUserId?: string) { restoreCurrentRendererAccessToken(); return { status: 'stale' }; } - const committedGeneration = await commitAuthenticatedPlatformSession( - user, - expectedGeneration, - apiBaseUrl, + // 同一账号的续期只更新凭据:身份代次保持不变,因此在途生成 operation 不会被 + // 自己的续期判成旧账号请求。 + const committed = await enqueuePlatformSessionNativeMutation(() => + commitPlatformCredentialRefresh( + user, + readStoredAccessTokenOrThrow(), + apiBaseUrl, + expectedGeneration, + ), ); - if (committedGeneration === null) return { status: 'stale' }; + if (committed === null) return { status: 'stale' }; return { status: 'refreshed', user, - generation: committedGeneration, + generation: committed.generation, }; } catch (error) { if (platformAuthGeneration !== expectedGeneration) { @@ -411,9 +533,12 @@ export function requestPlatformSessionRefresh(expectedUserId?: string) { restoreCurrentRendererAccessToken(); return { status: 'stale' }; } + // 只有服务端明确否认当前身份才算权威失效。网络错误、5xx、网关错误和响应契约 + // 异常必须保留既有会话与 access token,否则一次后台保活抖动就会把用户登出。 + const authoritative = isClientAuthAuthorityFailure(error); if ( - !currentOwnerUserId || - currentOwnerUserId === expectedSessionUserId + authoritative && + (!currentOwnerUserId || currentOwnerUserId === expectedSessionUserId) ) { const clearGeneration = beginPlatformSessionClearTransition(); try { @@ -421,8 +546,10 @@ export function requestPlatformSessionRefresh(expectedUserId?: string) { } catch (clearError) { failure = clearError; } + return { status: 'failed', error: failure, authoritative: true }; } - return { status: 'failed', error: failure }; + restoreCurrentRendererAccessToken(); + return { status: 'failed', error: failure, authoritative: false }; } })().then((result) => { notifyPlatformSessionRefresh(result); @@ -474,9 +601,11 @@ export async function clearCommittedPlatformSession(generation: number) { return; } desiredPlatformSession = null; - const nativeGeneration = await reserveNativePlatformSessionGeneration(); + const write = await reserveNativePlatformSessionWrite({ + identityChange: true, + }); try { - await clearNativePlatformSession(nativeGeneration); + await clearNativePlatformSession(write); } catch { if (platformAuthGeneration === generation) { desiredPlatformSession = null; @@ -516,8 +645,9 @@ export async function clearCommittedPlatformSession(generation: number) { export function resetPlatformSessionStateForTests() { platformAuthGeneration = 0; - platformNativeGeneration = 0; - platformNativeGenerationFloorPromise = null; + platformNativeRevision = 0; + platformNativeIdentityGeneration = 0; + platformNativeSessionFloorPromise = null; committedPlatformSession = null; desiredPlatformSession = null; platformSessionRefreshPromise = null; diff --git a/apps/ai-game-creator-shell/src/styles.css b/apps/ai-game-creator-shell/src/styles.css index 0f8ee6817..613ec51e4 100644 --- a/apps/ai-game-creator-shell/src/styles.css +++ b/apps/ai-game-creator-shell/src/styles.css @@ -3940,6 +3940,61 @@ h2 { backdrop-filter: blur(6px); } +.runtime-custom-llm { + grid-column: 1 / -1; + display: grid; + gap: 12px; + min-width: 0; +} + +.runtime-custom-llm-discover { + display: inline-flex; + align-items: center; + justify-content: center; + gap: 6px; + justify-self: start; + min-height: 34px; + padding: 0 14px; + border: 1px solid var(--platform-surface-border); + border-radius: 9px; + background: var(--platform-button-secondary-fill); + color: var(--platform-button-secondary-text); + font-size: 11px; + font-weight: 700; + cursor: pointer; +} + +.runtime-custom-llm-discover:disabled { + cursor: not-allowed; + opacity: 0.55; +} + +.runtime-custom-model-columns { + display: grid; + grid-template-columns: repeat(auto-fit, minmax(min(100%, 240px), 1fr)); + gap: 16px; +} + +.runtime-custom-model-columns > section { + min-width: 0; + padding: 12px; + border: 1px solid var(--platform-subpanel-border); + border-radius: 12px; +} + +.runtime-custom-model-list { + max-height: 240px; + overflow: auto; + overflow-wrap: anywhere; +} + +.runtime-custom-model-list .settings-checkbox { + display: flex; + align-items: start; + gap: 8px; + margin: 8px 0; +} + .runtime-settings-toast { position: absolute; top: 24px; @@ -4357,6 +4412,34 @@ h2 { color: var(--platform-text-base); } +/* 固定项(工作方式 / 智能服务 / 协议 / 推理档)按「标签 → 取值 → 说明」纵向排列。 */ +.runtime-settings-readonly-field { + display: grid; + gap: 3px; + min-width: 0; + padding: 13px; + border: 1px solid var(--platform-subpanel-border); + border-radius: 12px; + background: var(--runtime-settings-subpanel-fill); +} + +.runtime-settings-readonly-field > span { + color: var(--platform-text-soft); + font-size: 11px; +} + +.runtime-settings-readonly-field > strong { + color: var(--platform-text-strong); + font-size: 14px; + line-height: 1.35; +} + +.runtime-settings-readonly-field > small { + color: var(--platform-text-soft); + font-size: 10px; + line-height: 1.4; +} + .runtime-settings-fields input, .runtime-settings-fields select { border-color: var(--platform-surface-border); @@ -8737,6 +8820,27 @@ iframe.preview-frame { overflow: hidden; } +/* 输入盒的弹层必须能溢出面板:控制排最左侧是「推理档」,它的菜单 + `.conversation-model-menu` 贴着触发钮右缘向左展开,窄布局(视口 ≤1000px 时对话面板 + 只有 280px 宽)下会伸到面板左侧之外;`.game-workbench-chat`、surface、conversation + 这三层 `overflow: hidden` 会沿着各自的溢出边界把它裁掉,档位文字正好落在被裁掉的 + 那半边,于是点开只能看到一个空盒子。所以这里让这三层不再裁切:菜单自身位置、 + 尺寸都不变,只是允许它盖到左侧面板上完整显示。消息列表自带 `overflow-y: auto` + (另一轴按规范计算为 auto),消息内容仍由列表自身裁剪。 */ +.game-workbench-chat:has(.project-supervisor-composer.is-direct-codex) { + overflow: visible; +} + +.game-workbench-chat .project-supervisor-surface.is-direct-codex { + overflow: visible; +} + +.game-workbench-chat + .project-supervisor-surface.is-direct-codex + .project-supervisor-conversation { + overflow: visible; +} + .game-workbench-chat .project-supervisor-message-list { height: 100%; min-height: 96px; @@ -10271,6 +10375,15 @@ button.design-workspace-tree__entry:hover, /* 策划聊天区包含阶段控制卡、消息、Runtime 状态和输入框。GameAgent 资源工作台的 消息列表默认占满整个聊天区,策划模式需要单独恢复五行布局,避免输入框被推到视口外。 */ +/* 策划工作台保留标题行,避免共用跨行规则将标题挤到底部。 */ +.game-workbench-layout--design .game-workbench-chat { + grid-template-rows: auto minmax(0, 1fr); +} + +.game-workbench-layout--design .game-workbench-chat .project-supervisor-surface { + grid-row: 2; +} + .game-workbench-layout--design .project-supervisor-surface { display: block; height: 100%; diff --git a/apps/ai-game-creator-shell/src/view/project-development/ResourcePreviewMedia.tsx b/apps/ai-game-creator-shell/src/view/project-development/ResourcePreviewMedia.tsx index 637ab9103..281ce517c 100644 --- a/apps/ai-game-creator-shell/src/view/project-development/ResourcePreviewMedia.tsx +++ b/apps/ai-game-creator-shell/src/view/project-development/ResourcePreviewMedia.tsx @@ -1,10 +1,17 @@ -import { FileCode2, Image as ImageIcon, Music2, Video } from 'lucide-react'; +import { + FileCode2, + Image as ImageIcon, + Music2, + SlidersHorizontal, + Video, +} from 'lucide-react'; import { useEffect, useRef } from 'react'; import { projectResourceCardPreviewKind, type ProjectResourceCardPreviewState, projectResourceCardPreviewVariant, + projectResourceJsonPresentation, } from './resourceCardPreviewModel'; import type { ProjectResource } from './resourceProjectionModel'; @@ -90,6 +97,16 @@ export function ResourcePreviewMedia({ const sourceUrl = preview.status === 'loaded' ? (preview.preview.sourceUrl ?? null) : null; const visual = (() => { + const jsonPresentation = resource + ? projectResourceJsonPresentation(resource, preview) + : null; + if (jsonPresentation) { + return jsonPresentation === 'ui-design' ? ( + + ) : ( + + ); + } if (sourceUrl && (kind === 'raster-image' || kind === 'media-image')) { return ( { + if (jsonPresentation) { + return ( + + {jsonPresentation === 'ui-design' ? ( + + ); + } if ((kind === 'raster-image' || kind === 'media-image') && sourceUrl) { return ( - {resourceCategoryLabel} + {cardTypeLabel} {lineage ? ( // 文字是给人看的关系,`data-resource-lineage` 是给端到端验收的稳定判据 @@ -1345,6 +1370,7 @@ function ResourceBookScene({ onPointerMove={onPointerMove} onPointerUp={onPointerUp} onPointerCancel={onPointerCancel} + onLostPointerCapture={onPointerCancel} >
>(new Set()); const resourceCanvasPanRef = useRef<{ pointerId: number; + captureTarget: HTMLElement; category: ResourceBookTarget; startClientX: number; startClientY: number; @@ -3366,15 +3394,14 @@ export default function ProjectDevelopmentView({ ); const cancelResourceCanvasPan = useCallback(() => { - const pan = resourceCanvasPanRef.current; - if (!pan) { - return; - } - const canvas = resourceCanvasRef.current; - if (canvas?.hasPointerCapture?.(pan.pointerId)) { - canvas.releasePointerCapture?.(pan.pointerId); - } + const pans = [resourceCanvasPanRef.current, resourceBookMainPanRef.current]; resourceCanvasPanRef.current = null; + resourceBookMainPanRef.current = null; + for (const pan of pans) { + if (pan?.captureTarget.hasPointerCapture?.(pan.pointerId)) { + pan.captureTarget.releasePointerCapture(pan.pointerId); + } + } }, []); const cancelResourceCardDrag = useCallback(() => { @@ -4752,6 +4779,8 @@ export default function ProjectDevelopmentView({ }; const handleBlur = () => { resourceCanvasSpacePanRef.current = false; + cancelResourceCanvasPan(); + setResourceCanvasMarquee(null); }; window.addEventListener('keydown', handleKeyDown); window.addEventListener('keyup', handleKeyUp); @@ -4761,7 +4790,7 @@ export default function ProjectDevelopmentView({ window.removeEventListener('keyup', handleKeyUp); window.removeEventListener('blur', handleBlur); }; - }, []); + }, [cancelResourceCanvasPan]); const handleResourceBookWheel = useCallback( (event: ReactWheelEvent | WheelEvent) => { @@ -4858,7 +4887,10 @@ export default function ProjectDevelopmentView({ const handleResourceBookMainPointerDown = useCallback( (event: ReactPointerEvent) => { - if (resourceBookView !== 'main' || event.button !== 0) { + if ( + resourceBookView !== 'main' || + (event.button !== 0 && event.button !== 2) + ) { return; } const target = event.target as HTMLElement; @@ -4874,6 +4906,7 @@ export default function ProjectDevelopmentView({ resourceBookTransitionControllerRef.current.settle(); resourceBookMainPanRef.current = { pointerId: event.pointerId, + captureTarget: event.currentTarget, startClientX: event.clientX, startClientY: event.clientY, startViewport: resourceBookMainViewportRef.current, @@ -5099,11 +5132,19 @@ export default function ProjectDevelopmentView({ const canvasTarget = resourceBookOpensAllResources ? RESOURCE_BOOK_ALL_TARGET : activePageCategory; - if (!canvasTarget || event.button > 1) { + if (!canvasTarget || event.button > 2) { return; } const target = event.target as HTMLElement; - if (isResourceCanvasInteractionTarget(target)) { + const isPan = + event.button === 2 || + event.button === 1 || + resourceCanvasSpacePanRef.current; + if ( + event.button === 2 + ? !isResourceCanvasPanTarget(target) + : isResourceCanvasInteractionTarget(target) + ) { return; } // 点选态下空白处的左键不起框选、也不清画布焦点/选中:点选只认资源卡, @@ -5117,12 +5158,13 @@ export default function ProjectDevelopmentView({ return; } resourceBookTransitionControllerRef.current.settle(); - // 与美术画布一致:中键或按住空格是平移,左键在空白处是框选。 - if (event.button === 1 || resourceCanvasSpacePanRef.current) { + // 右键平移,保留中键/空格抓手;空白处左键继续框选。 + if (isPan) { event.preventDefault(); event.currentTarget.setPointerCapture(event.pointerId); resourceCanvasPanRef.current = { pointerId: event.pointerId, + captureTarget: event.currentTarget, category: canvasTarget, startClientX: event.clientX, startClientY: event.clientY, @@ -5295,12 +5337,22 @@ export default function ProjectDevelopmentView({ const openResourceUiEditor = useCallback( (resource: ProjectResource) => { - if (resource.subtype === 'ui-prototype') { + const identity = resourceCardPreviews.identityByResourceId.get( + resource.id, + ); + const jsonPresentation = projectResourceJsonPresentation( + resource, + identity ? resourceCardPreviews.previews.get(identity) : null, + ); + if (resource.subtype === 'ui-prototype' && jsonPresentation === null) { void openUiDesignEditor(resource); return; } - if (resource.manifestAssetId === null) { - setResourceWorkbenchNotice('该 UI 资源缺少有效的正式资产身份'); + if ( + resource.manifestAssetId === null || + jsonPresentation !== 'ui-design' + ) { + setResourceWorkbenchNotice('该资源尚未通过 UI 设计 JSON 校验'); return; } canvasOpenEpochRef.current += 1; @@ -5321,7 +5373,13 @@ export default function ProjectDevelopmentView({ : {}), }); }, - [advanceFocusGeneration, manifest.assets, openUiDesignEditor], + [ + advanceFocusGeneration, + manifest.assets, + openUiDesignEditor, + resourceCardPreviews.identityByResourceId, + resourceCardPreviews.previews, + ], ); /** @@ -6205,8 +6263,7 @@ export default function ProjectDevelopmentView({ setMode('run'); } - const showRunUnavailableHint = - !runAvailable && selectedResourceIds.length === 0 && !uiEditorRoute; + const showRunUnavailableHint = !runAvailable && !uiEditorRoute; const renderResourceBookCard = useCallback( ( @@ -6499,7 +6556,7 @@ export default function ProjectDevelopmentView({ if ( currentDraft && directCodexContentToPromptText( - currentDraft.content, + currentDraft.content ?? [], manifest.assets, ) !== text ) { @@ -6530,7 +6587,7 @@ export default function ProjectDevelopmentView({ const applyResourceQuickEditDraft = useCallback( (draft: ChatComposerDraft) => { applyResourceQuickEditPrompt( - directCodexContentToPromptText(draft.content, manifest.assets), + directCodexContentToPromptText(draft.content ?? [], manifest.assets), ); }, [applyResourceQuickEditPrompt, manifest.assets], @@ -7477,9 +7534,16 @@ export default function ProjectDevelopmentView({ : null, [manifest, selectedResource], ); + const selectedResourceJsonPresentation = selectedResource + ? projectResourceJsonPresentation( + selectedResource, + selectedResourceCardPreview, + ) + : null; const selectedResourceOpensUiEditor = - selectedResource?.subtype === 'UI' || - selectedResource?.subtype === 'ui-prototype'; + selectedResourceJsonPresentation === 'ui-design' || + (selectedResourceJsonPresentation === null && + selectedResource?.subtype === 'ui-prototype'); const selectedToolbarStyle = selectedResourceLayer ? resolveSelectedToolbarStyle({ @@ -7867,10 +7931,24 @@ export default function ProjectDevelopmentView({ className={`game-resource-manager game-resource-book-manager game-resource-book-manager--${resourceBookState.view} game-resource-book-manager--${resourceBookState.phase}`} data-resource-book-view={resourceBookState.view} data-resource-book-transition={resourceBookState.phase} + onContextMenu={(event) => { + const target = event.target as Element; + if ( + event.button === 2 && + event.currentTarget.contains(target) && + target.closest( + '.game-resource-book-scene, .game-resource-canvas, .game-resource-book-main', + ) && + isResourceCanvasPanTarget(target) + ) { + event.preventDefault(); + } + }} onPointerDownCapture={(event) => { if ( event.currentTarget.dataset.resourceBookTransition !== 'idle' && + event.button === 0 && (event.target as Element).closest('.game-resource-card') ) { event.preventDefault(); @@ -7944,7 +8022,8 @@ export default function ProjectDevelopmentView({ 预览 ) : null} - {selectedResourceOpensUiEditor ? ( + {selectedResource && + selectedResourceOpensUiEditor ? ( {sortMode === 'dependency' && dependencyRelationshipDescriptions.length > 0 ? ( diff --git a/apps/ai-game-creator-shell/src/view/project-development/resourceCardPreviewModel.ts b/apps/ai-game-creator-shell/src/view/project-development/resourceCardPreviewModel.ts index c97057461..979015c52 100644 --- a/apps/ai-game-creator-shell/src/view/project-development/resourceCardPreviewModel.ts +++ b/apps/ai-game-creator-shell/src/view/project-development/resourceCardPreviewModel.ts @@ -58,6 +58,8 @@ export type ProjectResourceCardPreviewPayload = { hasAlpha?: boolean; sourceUrl?: string; content?: string; + /** 原生侧完整校验过的 UI State 资产身份,不由前端解析 JSON 推断。 */ + uiDesignAssetId?: string; }; export type ProjectResourceCardPreviewTransportPayload = Omit< @@ -219,7 +221,8 @@ const markdownExtension = /\.(md|markdown|mdx)$/iu; * 与 `resourceProjectionModel` 的 `gameCodeExtension` 是两份口径,刻意不复用: * 那份用于**筛选与归属**,改动会波及画布栏目与计数;这份只决定**卡面怎么画**。 * 这里按用户口径把 `.yaml` / `.toml` / `.xml` / `.html` / `.css` / `.sql` - * 一并算代码;JSON 规格属于文档预览。 + * 一并算代码。JSON 留在文本读取通道,由原生内容识别区分普通 JSON 和 UI 设计, + * 不能像源码卡一样跳过预取;卡面不显示 JSON 正文。 */ const cardCodeExtension = /\.(ts|tsx|mts|cts|js|jsx|mjs|cjs|rs|py|go|java|kt|kts|cs|cpp|cc|cxx|c|h|hpp|swift|php|rb|lua|sh|bash|zsh|ps1|psm1|ya?ml|toml|xml|html?|css|scss|less|sql|graphql|gql|vue|svelte)$/iu; @@ -236,6 +239,30 @@ export function projectResourcePathExtension(path: string): string | null { return matched ? matched[1]!.toLowerCase() : null; } +export function isProjectResourceJson( + resource: Pick, +): boolean { + return ( + projectResourcePathExtension(resource.path) === 'json' || + (projectResourcePathExtension(resource.path) === null && + resource.mediaType.toLowerCase().includes('json')) + ); +} + +/** 读取结果必须仍属于当前卡片;元数据中的 UI 标签本身不能授予编辑入口。 */ +export function projectResourceJsonPresentation( + resource: ProjectResource, + preview: ProjectResourceCardPreviewState | null | undefined, +): 'json' | 'ui-design' | null { + if (!isProjectResourceJson(resource)) return null; + return resource.manifestAssetId && + preview?.status === 'loaded' && + preview.preview.path === resource.path && + preview.preview.uiDesignAssetId === resource.manifestAssetId + ? 'ui-design' + : 'json'; +} + /** 代码文件的类型标签(如 `.ts` → `TS`);不是代码文件时返回 `null`。 */ export function projectResourceCodeTypeLabel(path: string): string | null { const trimmed = path.trim(); @@ -256,7 +283,7 @@ export function projectResourceCardPreviewKind( return 'document'; } // Markdown / 代码在扩展名这一层就分流,不再依赖上游登记类型: - // 上游把 JSON 规格登记成「文档」,卡面按文档预览;代码文件按扩展名分流。 + // JSON 使用文档读取通道完成原生语义识别;源码文件按扩展名分流。 if (markdownExtension.test(resource.path)) { return 'document'; } diff --git a/apps/ai-game-creator-shell/src/view/project-development/resourceEditModel.ts b/apps/ai-game-creator-shell/src/view/project-development/resourceEditModel.ts index ae4bfe73e..4d739bec6 100644 --- a/apps/ai-game-creator-shell/src/view/project-development/resourceEditModel.ts +++ b/apps/ai-game-creator-shell/src/view/project-development/resourceEditModel.ts @@ -224,6 +224,12 @@ export function defaultCharacterAnimationResourceName( return `${resourceBaseName(resource) || '资源'}-角色动画`; } +/** + * 资源编辑提示词上限:与 Rust `resource_edit_prompt_max_chars` + * (`src-tauri/src/project/resource_editor.rs`)逐值同口径,UI、资源编辑提交、 + * `agc_tools` MCP 工具层与客户端工具桥共用同一组数字。改这里必须同时改那里, + * 并按 kind 同步 `direct_tools_mcp.rs` 工具 schema 里的 `prompt.maxLength`。 + */ export function resourceEditPromptMaxLength( editKind: LocalProjectResourceEditKind, ) { diff --git a/apps/ai-game-creator-shell/src/view/project-development/useProjectResourceCardPreviews.ts b/apps/ai-game-creator-shell/src/view/project-development/useProjectResourceCardPreviews.ts index f175264ba..729658ceb 100644 --- a/apps/ai-game-creator-shell/src/view/project-development/useProjectResourceCardPreviews.ts +++ b/apps/ai-game-creator-shell/src/view/project-development/useProjectResourceCardPreviews.ts @@ -167,6 +167,7 @@ function materializeProjectResourceCardPreview( pixelHeight: transport.pixelHeight, hasAlpha: transport.hasAlpha, content: transport.content, + uiDesignAssetId: transport.uiDesignAssetId, }, retainedBytes: transport.content === undefined diff --git a/apps/ai-game-creator-shell/tests/appSurface/auth.suite.ts b/apps/ai-game-creator-shell/tests/appSurface/auth.suite.ts index bfb771cb0..68a9c30c4 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/auth.suite.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/auth.suite.ts @@ -11,6 +11,7 @@ import { beginPlatformSessionTransition, clearCommittedPlatformSession, commitAuthenticatedPlatformSession, + currentPlatformNativeIdentityGenerationForTests, currentPlatformSessionGeneration, requestPlatformSessionRefresh, resetPlatformSessionStateForTests, @@ -214,78 +215,95 @@ export function registerAuthTests() { ); }); - it('reserves install and clear generations above the native floor after renderer state resets', async () => { - let nativeGenerationFloor = 57; + it('reserves install and clear writes above the native floor after renderer state resets', async () => { + let nativeFloor = { identityGeneration: 57, revision: 57 }; const mutations: Array<{ command: string; - generation: number; + identityGeneration: number; + revision: number; }> = []; const invoke = vi.fn(async (command: string, payload?: unknown) => { - if (command === 'read_platform_account_session_generation') { - return nativeGenerationFloor; + if (command === 'read_platform_account_session_state') { + return nativeFloor; } if ( command === 'install_platform_account_session' || command === 'clear_platform_account_session' ) { - const generation = (payload as { generation?: number } | undefined) - ?.generation; - if (generation === undefined) { - throw new Error('missing native session generation'); + const write = payload as + | { identityGeneration?: number; revision?: number } + | undefined; + if ( + write?.identityGeneration === undefined || + write?.revision === undefined + ) { + throw new Error('missing native session write identity'); } - mutations.push({ command, generation }); - nativeGenerationFloor = generation; + mutations.push({ + command, + identityGeneration: write.identityGeneration, + revision: write.revision, + }); + nativeFloor = { + identityGeneration: write.identityGeneration, + revision: write.revision, + }; } return null; }); window.__TAURI__ = { core: { invoke } }; resetPlatformSessionStateForTests(); - const installFloor = nativeGenerationFloor; + const installFloor = nativeFloor.revision; + const installIdentityFloor = nativeFloor.identityGeneration; const loginGeneration = beginPlatformSessionTransition(); window.localStorage.setItem( 'genarrative.auth.access-token.v1', 'renderer-reload-token', ); await commitAuthenticatedPlatformSession(testAuthUser, loginGeneration); - expect(mutations[0]).toEqual({ - command: 'install_platform_account_session', - generation: expect.any(Number), - }); - expect(mutations[0]?.generation).toBeGreaterThan(installFloor); + expect(mutations[0]?.command).toBe('install_platform_account_session'); + expect(mutations[0]?.identityGeneration).toBeGreaterThan( + installIdentityFloor, + ); + expect(mutations[0]?.revision).toBeGreaterThan(installFloor); resetPlatformSessionStateForTests(); - const clearFloor = nativeGenerationFloor; + const clearFloor = nativeFloor.revision; + const clearIdentityFloor = nativeFloor.identityGeneration; const logoutGeneration = beginPlatformSessionClearTransition(); await clearCommittedPlatformSession(logoutGeneration); - expect(mutations[1]).toEqual({ - command: 'clear_platform_account_session', - generation: expect.any(Number), - }); - expect(mutations[1]?.generation).toBeGreaterThan(clearFloor); + expect(mutations[1]?.command).toBe('clear_platform_account_session'); + expect(mutations[1]?.revision).toBeGreaterThan(clearFloor); + expect(mutations[1]?.identityGeneration).toBeGreaterThan( + clearIdentityFloor, + ); expect( invoke.mock.calls.filter( - ([command]) => command === 'read_platform_account_session_generation', + ([command]) => command === 'read_platform_account_session_state', ), ).toHaveLength(2); }); - it('retries the native session generation floor read after a transient failure', async () => { + it('retries the native session write floor read after a transient failure', async () => { let floorReads = 0; const invoke = vi.fn(async (command: string, payload?: unknown) => { - if (command === 'read_platform_account_session_generation') { + if (command === 'read_platform_account_session_state') { floorReads += 1; if (floorReads === 1) { throw new Error('runner not ready'); } - return 12; + return { identityGeneration: 12, revision: 12 }; } if ( command === 'install_platform_account_session' || command === 'clear_platform_account_session' ) { expect(payload).toEqual( - expect.objectContaining({ generation: expect.any(Number) }), + expect.objectContaining({ + identityGeneration: expect.any(Number), + revision: expect.any(Number), + }), ); } return null; @@ -570,7 +588,8 @@ export function registerAuthTests() { expect(invoke).toHaveBeenLastCalledWith( 'clear_platform_account_session', expect.objectContaining({ - generation: expect.any(Number), + identityGeneration: expect.any(Number), + revision: expect.any(Number), }), ); expect( @@ -732,9 +751,17 @@ export function registerAuthTests() { expect.objectContaining({ userId: 'user-b', accessToken: 'account-b-token', - generation: currentPlatformSessionGeneration(), + identityGeneration: expect.any(Number), + revision: expect.any(Number), }), ); + // 换号必须推进身份代次:旧账号在途 operation 不能拿到新账号凭据。 + const lastInstall = invoke.mock.calls.at(-1)?.[1] as + | { identityGeneration?: number } + | undefined; + expect(lastInstall?.identityGeneration).toBe( + currentPlatformNativeIdentityGenerationForTests(), + ); }); it('treats a late old-account refresh failure as stale after switching accounts', async () => { @@ -822,6 +849,103 @@ export function registerAuthTests() { }); }); + it('keeps the identity generation stable when the same account renews its credential', async () => { + const installs: Array<{ identityGeneration?: number; revision?: number }> = + []; + const invoke = vi.fn(async (command: string, payload?: unknown) => { + if (command === 'install_platform_account_session') { + installs.push( + payload as { identityGeneration?: number; revision?: number }, + ); + } + return null; + }); + window.__TAURI__ = { core: { invoke } }; + const generation = beginPlatformSessionTransition(); + window.localStorage.setItem( + 'genarrative.auth.access-token.v1', + 'expired-token', + ); + await commitAuthenticatedPlatformSession(testAuthUser, generation); + const identityGenerationAfterLogin = + currentPlatformNativeIdentityGenerationForTests(); + const sessionGenerationAfterLogin = currentPlatformSessionGeneration(); + + vi.spyOn(globalThis, 'fetch').mockImplementation( + async (input: RequestInfo | URL) => { + const url = String(input); + if (url === '/api/auth/refresh') { + return new Response(JSON.stringify({ token: 'renewed-token' }), { + status: 200, + }); + } + if (url === '/api/auth/me') { + return new Response( + JSON.stringify({ + user: testAuthUser, + availableLoginMethods: ['password'], + }), + { status: 200 }, + ); + } + throw new Error(`unexpected fetch ${url}`); + }, + ); + + const result = await requestPlatformSessionRefresh(testAuthUser.id); + expect(result).toEqual( + expect.objectContaining({ status: 'refreshed', user: testAuthUser }), + ); + // 续期只换凭据:身份代次与平台会话代次都不推进,在途生成 operation 不会被判成 + // 旧账号请求;native 写入仍然用更高的 revision 拒绝迟到写入。 + expect(currentPlatformNativeIdentityGenerationForTests()).toBe( + identityGenerationAfterLogin, + ); + expect(currentPlatformSessionGeneration()).toBe( + sessionGenerationAfterLogin, + ); + expect(installs).toHaveLength(2); + expect(installs[1]?.identityGeneration).toBe( + installs[0]?.identityGeneration, + ); + expect(installs[1]?.revision).toBeGreaterThan(installs[0]?.revision ?? 0); + }); + + it('keeps the session when a refresh fails for a transient reason', async () => { + const invoke = vi.fn(async () => null); + window.__TAURI__ = { core: { invoke } }; + const generation = beginPlatformSessionTransition(); + window.localStorage.setItem( + 'genarrative.auth.access-token.v1', + 'still-valid-token', + ); + await commitAuthenticatedPlatformSession(testAuthUser, generation); + const sessionGeneration = currentPlatformSessionGeneration(); + + vi.spyOn(globalThis, 'fetch').mockImplementation( + async (input: RequestInfo | URL) => { + const url = String(input); + if (url === '/api/auth/refresh') { + return new Response('', { status: 503 }); + } + throw new Error(`unexpected fetch ${url}`); + }, + ); + + const result = await requestPlatformSessionRefresh(testAuthUser.id); + // 刷新暂时不可用不等于登录态权威失效:保留会话与 access token,只让本次动作失败。 + expect(result).toMatchObject({ status: 'failed', authoritative: false }); + expect( + window.localStorage.getItem('genarrative.auth.access-token.v1'), + ).toBe('still-valid-token'); + expect(currentPlatformSessionGeneration()).toBe(sessionGeneration); + expect( + invoke.mock.calls.filter( + ([command]) => command === 'clear_platform_account_session', + ), + ).toHaveLength(0); + }); + it('keeps refresh, current-user lookup, and native commit on the frozen origin', async () => { setClientServerSelection({ preset: 'dev', customBaseUrl: '' }); const invoke = vi.fn(async () => null); @@ -1156,6 +1280,94 @@ export function registerAuthTests() { expect(screen.queryByText(/Unexpected|Failed to deserialize/u)).toBeNull(); }); + it('shows the backend reason when the password login is rejected', async () => { + vi.spyOn(globalThis, 'fetch').mockImplementation( + async (input: RequestInfo | URL) => { + const url = String(input); + if (url === '/api/auth/refresh') { + return new Response('', { status: 401 }); + } + if (url === '/api/auth/entry') { + return new Response( + JSON.stringify({ + ok: false, + data: null, + error: { code: 'unauthorized', message: '手机号或密码错误' }, + meta: { apiVersion: '2026-06-16', routeVersion: 'v1' }, + }), + { + status: 401, + headers: { 'Content-Type': 'application/json' }, + }, + ); + } + throw new Error(`unexpected fetch ${url}`); + }, + ); + + render( + React.createElement(AuthenticatedClient, null, () => + React.createElement('main', { 'aria-label': '已登录' }, 'ready'), + ), + ); + + await screen.findByRole('main', { name: '登录' }); + fireEvent.click(screen.getByRole('button', { name: '密码登录' })); + fireEvent.change(screen.getByLabelText('手机号'), { + target: { value: '15801783533' }, + }); + fireEvent.change(screen.getByLabelText('密码'), { + target: { value: 'wrong-password' }, + }); + fireEvent.click(screen.getByRole('button', { name: '登录' })); + + expect(await screen.findByText('手机号或密码错误')).not.toBeNull(); + expect(screen.queryByText('登录失败')).toBeNull(); + }); + + it('keeps the backend reason when the error body carries no envelope', async () => { + vi.spyOn(globalThis, 'fetch').mockImplementation( + async (input: RequestInfo | URL) => { + const url = String(input); + if (url === '/api/auth/refresh') { + return new Response('', { status: 401 }); + } + if (url === '/api/auth/entry') { + return new Response( + JSON.stringify({ + error: { code: 'unauthorized', message: '手机号或密码错误' }, + meta: { apiVersion: '2026-06-16', routeVersion: 'v1' }, + }), + { + status: 401, + headers: { 'Content-Type': 'application/json' }, + }, + ); + } + throw new Error(`unexpected fetch ${url}`); + }, + ); + + render( + React.createElement(AuthenticatedClient, null, () => + React.createElement('main', { 'aria-label': '已登录' }, 'ready'), + ), + ); + + await screen.findByRole('main', { name: '登录' }); + fireEvent.click(screen.getByRole('button', { name: '密码登录' })); + fireEvent.change(screen.getByLabelText('手机号'), { + target: { value: '15801783533' }, + }); + fireEvent.change(screen.getByLabelText('密码'), { + target: { value: 'wrong-password' }, + }); + fireEvent.click(screen.getByRole('button', { name: '登录' })); + + expect(await screen.findByText('手机号或密码错误')).not.toBeNull(); + expect(screen.queryByText('登录失败')).toBeNull(); + }); + it('shows a clear login service error instead of raw Load failed', async () => { vi.spyOn(globalThis, 'fetch').mockImplementation( async (input: RequestInfo | URL) => { @@ -1364,7 +1576,8 @@ export function registerAuthTests() { fetchSpy.mock.calls.filter( ([input]) => String(input) === '/api/auth/refresh', ), - ).toHaveLength(1); + // 401 刷新先用当前 cookie 收敛重试一次,重试仍被拒绝才算权威失效。 + ).toHaveLength(2); }); it('fails the renderer closed when native session clear is rejected during logout', async () => { diff --git a/apps/ai-game-creator-shell/tests/appSurface/chat-composer.suite.ts b/apps/ai-game-creator-shell/tests/appSurface/chat-composer.suite.ts index ba027ccfa..cde838b56 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/chat-composer.suite.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/chat-composer.suite.ts @@ -112,7 +112,12 @@ async function openDirectCodexSurface(overrides: InvokeOverrides = {}) { renderLauncherProjectsAt('/?launcher'); pickProjectFromLauncher(DYNAMIC_GAME_PROJECT_PATH); const surface = await screen.findByLabelText('陶泥儿项目对话'); - return { invoke, path: DYNAMIC_GAME_PROJECT_PATH, surface }; + return { + invoke, + path: DYNAMIC_GAME_PROJECT_PATH, + surface, + harness: supervisorHarness, + }; } async function submitDirectTurn( @@ -517,9 +522,11 @@ export function registerChatComposerControlTests() { resolve: (value: string) => void; reject: (error: Error) => void; }> = []; - const { invoke, path, surface } = await openDirectCodexSurface({ + const { invoke, path, surface, harness } = await openDirectCodexSurface({ chat_with_game_creator_direct_codex: () => new Promise((resolve, reject) => { + // 回合真正开跑:生命周期事件由订阅下发,界面据此进入"可终止"。 + harness.emitDirectThreadEvents({ type: 'turn.started' }); pending.push({ resolve, reject }); }), cancel_direct_codex_turn: async () => undefined, @@ -540,7 +547,6 @@ export function registerChatComposerControlTests() { await waitFor(() => { expect(invoke).toHaveBeenCalledWith('cancel_direct_codex_turn', { projectPath: path, - clientTurnId: expect.any(String), }); }); @@ -556,6 +562,43 @@ export function registerChatComposerControlTests() { expect(within(surface).getByText('已终止本次回合。')).not.toBeNull(); }); + it('terminates a turn that was submitted before its lifecycle event arrived', async () => { + // 刚提交、`turn.started` 还没下发:按钮已经变成「终止」,点击不能回"没有正在运行的回合"。 + const pending: Array<{ resolve: (value: string) => void }> = []; + const { invoke, path, surface } = await openDirectCodexSurface({ + chat_with_game_creator_direct_codex: () => + new Promise((resolve) => { + pending.push({ resolve }); + }), + cancel_direct_codex_turn: async () => undefined, + }); + const composer = within(surface).getByLabelText('陶泥儿对话内容'); + await submitDirectTurn(surface, composer, '做一个小游戏'); + await waitFor(() => { + expect(invoke).toHaveBeenCalledWith( + 'chat_with_game_creator_direct_codex', + expect.objectContaining({ prompt: '做一个小游戏' }), + ); + }); + + const stopButton = await within(surface).findByRole('button', { + name: '终止', + }); + fireEvent.click(stopButton); + await waitFor(() => { + expect(invoke).toHaveBeenCalledWith('cancel_direct_codex_turn', { + projectPath: path, + }); + }); + expect( + within(surface).queryByText('当前没有正在运行的回合,无法终止。'), + ).toBeNull(); + + await act(async () => { + pending[0]?.resolve('回合回复'); + }); + }); + it('moves the reasoning effort control next to the model selector and persists only for later turns', async () => { let stored = 'high'; const { invoke, surface } = await openDirectCodexSurface({ diff --git a/apps/ai-game-creator-shell/tests/appSurface/harness.ts b/apps/ai-game-creator-shell/tests/appSurface/harness.ts index 5dbedafbf..2eebd7640 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/harness.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/harness.ts @@ -627,6 +627,23 @@ function createPlanGddStateView( }; } +/** + * 运行态事件里的条目身份:只有 `item.started` / `item.completed` 带条目。 + * + * `item.delta` 只带 itemId 不带条目,属于瞬时事件,不参与 bootstrap 回放。 + */ +function directThreadEventItemId( + event: Record, +): string | null { + if (event.type !== 'item.started' && event.type !== 'item.completed') { + return null; + } + const item = event.item; + if (!item || typeof item !== 'object') return null; + const itemId = (item as Record).itemId; + return typeof itemId === 'string' && itemId ? itemId : null; +} + function createProjectSupervisorRuntimeHarness({ projectPath = '/tmp/authorized-game', sessionId = 'supervisor-session-active', @@ -744,6 +761,31 @@ function createProjectSupervisorRuntimeHarness({ let designAgentUpdateHandler: | ((event: { payload: Record }) => void) | null = null; + let directThreadNotifyHandler: + | ((event: { payload: { subscriptionId: string } }) => void) + | null = null; + let directThreadSubscriptionId: string | null = null; + let directThreadSubscriptionSequence = 0; + // 未消费的运行态事件队列:`subscribe` 的 bootstrap 与 `consume` 都从这里取, + // 与 Rust 侧"游标在队尾、事件按序下发"的语义一致。 + let pendingDirectThreadEvents: Array> = []; + let directThreadHistoryItems: Array> = []; + let directThreadLastCompletedItemId: string | null = null; + // 运行态事件里只有一个"最新回合是否在跑"的布尔:与 Thread Manager 只保留一条生命周期 + // 锚点一致,重复 `turn.started` 在生产里不会出现。 + let directThreadTurnRunning = false; + // bootstrap 的回放规则与 Rust 侧 `is_bootstrap_event` 对齐:只补"这一刻还没结束的条目" + // 与最新一条生命周期锚点;已完成条目、增量正文这类瞬时事件都不回放。 + const directThreadActiveItemIds = new Set(); + const directThreadPendingEventSeqs = new Map< + Record, + number + >(); + let directThreadEventSequence = 0; + let directThreadLifecycleAnchor: { + seq: number; + event: Record; + } | null = null; const conversationRecord = ( role: 'user' | 'assistant', @@ -938,6 +980,78 @@ function createProjectSupervisorRuntimeHarness({ const states = runtimeMapLoader ? await runtimeMapLoader() : []; return states.map((state) => runtimeResult(state)); } + if (command === 'subscribe_direct_project_thread') { + directThreadSubscriptionSequence += 1; + directThreadSubscriptionId = `direct-thread-${directThreadSubscriptionSequence}`; + const pending = pendingDirectThreadEvents; + pendingDirectThreadEvents = []; + // 游标落在队尾:只有"还没结束的条目"与最新生命周期锚点作为 bootstrap 回放, + // 已完成条目与增量正文不再补发(Rust 侧 `is_bootstrap_event` 的同一口径)。 + const replay = pending + .filter((event) => { + const itemId = directThreadEventItemId(event); + return Boolean(itemId && directThreadActiveItemIds.has(itemId)); + }) + .map((event) => ({ + seq: directThreadPendingEventSeqs.get(event) ?? 0, + event, + })); + for (const event of pending) { + directThreadPendingEventSeqs.delete(event); + } + if ( + directThreadLifecycleAnchor && + !replay.some( + (entry) => entry.event === directThreadLifecycleAnchor?.event, + ) + ) { + replay.push(directThreadLifecycleAnchor); + } + replay.sort((left, right) => left.seq - right.seq); + return { + subscriptionId: directThreadSubscriptionId, + lastCompletedItemId: directThreadLastCompletedItemId, + events: replay.map((entry) => entry.event), + }; + } + if (command === 'consume_direct_project_thread') { + if (String(args?.subscriptionId ?? '') !== directThreadSubscriptionId) { + throw new Error('SUBSCRIPTION_EXPIRED'); + } + const events = pendingDirectThreadEvents; + pendingDirectThreadEvents = []; + return { events }; + } + if (command === 'read_direct_project_history_slice') { + // 生产口径:从文件尾反向取一屏可显示条目,锚点条目本身不进窗口;收满一屏之后 + // 再见一条才算 `hasMore`,`firstItemId` 是本屏最老一条的 itemId。 + const requestedLimit = Number(args?.limit ?? 20); + const limit = Math.min( + Math.max(Number.isFinite(requestedLimit) ? requestedLimit : 20, 1), + 200, + ); + const beforeItemId = + typeof args?.beforeItemId === 'string' && args.beforeItemId + ? args.beforeItemId + : null; + let end = directThreadHistoryItems.length; + if (beforeItemId) { + const anchorIndex = directThreadHistoryItems.findIndex( + (item) => String(item.itemId ?? '') === beforeItemId, + ); + end = + anchorIndex >= 0 ? anchorIndex : directThreadHistoryItems.length; + } + const start = Math.max(0, end - limit); + const window = directThreadHistoryItems.slice(start, end); + const oldest = window[0]; + return { + items: [...window], + hasMore: start > 0, + firstItemId: + oldest && typeof oldest.itemId === 'string' ? oldest.itemId : null, + }; + } if (command === 'start_game_creator_supervisor_runtime_task') { if (args?.runProfile !== expectedRunProfile) { throw new Error('unexpected Project Supervisor run profile'); @@ -1120,6 +1234,10 @@ function createProjectSupervisorRuntimeHarness({ designAgentUpdateHandler = handler as unknown as typeof designAgentUpdateHandler; } + if (eventName === 'game-creator-direct-thread-notify') { + directThreadNotifyHandler = + handler as unknown as typeof directThreadNotifyHandler; + } return () => { if (runtimeUpdateHandler === handler) { runtimeUpdateHandler = null; @@ -1133,10 +1251,45 @@ function createProjectSupervisorRuntimeHarness({ if (designAgentUpdateHandler === handler) { designAgentUpdateHandler = null; } + if (directThreadNotifyHandler === handler) { + directThreadNotifyHandler = null; + } }; }, ); + /** 追加运行态事件并唤醒订阅者:bootstrap / consume 共用同一份队列。 */ + const emitDirectThreadEvents = ( + ...events: Array> + ) => { + for (const event of events) { + directThreadEventSequence += 1; + directThreadPendingEventSeqs.set(event, directThreadEventSequence); + if (event.type === 'turn.started') directThreadTurnRunning = true; + if (event.type === 'turn.completed') directThreadTurnRunning = false; + if (event.type === 'turn.started' || event.type === 'turn.completed') { + // 生命周期锚点只留最新一条,与 Thread Manager 的 `lifecycle_anchor` 一致。 + directThreadLifecycleAnchor = { + seq: directThreadEventSequence, + event, + }; + } + const itemId = directThreadEventItemId(event); + if (itemId && event.type === 'item.started') { + directThreadActiveItemIds.add(itemId); + } + if (itemId && event.type === 'item.completed') { + directThreadActiveItemIds.delete(itemId); + } + } + pendingDirectThreadEvents.push(...events); + if (directThreadSubscriptionId) { + directThreadNotifyHandler?.({ + payload: { subscriptionId: directThreadSubscriptionId }, + }); + } + }; + return { invoke, listen, @@ -1229,6 +1382,58 @@ function createProjectSupervisorRuntimeHarness({ }, }); }, + emitDirectThreadEvents, + /** + * 一轮 Direct 回合的标准事件序列:生命周期 → 落盘用户条目 → 助手正文 → 终态。 + * + * 与 Rust 侧一致:消息身份是 `direct-codex:{turnId}:{role}`,工具条目另配 itemId。 + */ + completeDirectThreadTurn({ + turnId, + reply, + prompt = '', + at = 9_000, + status = 'completed', + }: { + turnId: string; + reply: string; + prompt?: string; + at?: number; + status?: string; + }) { + // 生命周期锚点只有一份:回合已经在跑时不再补 `turn.started`。 + const events: Array> = directThreadTurnRunning + ? [] + : [{ type: 'turn.started' }]; + if (prompt.trim()) { + events.push({ + type: 'item.completed', + item: { + itemType: 'message', + itemId: `direct-codex:${turnId}:user`, + role: 'user', + text: prompt, + at, + }, + }); + } + events.push({ + type: 'item.completed', + item: { + itemType: 'message', + itemId: `direct-codex:${turnId}:assistant`, + role: 'assistant', + text: reply, + at: at + 1, + }, + }); + directThreadLastCompletedItemId = `direct-codex:${turnId}:assistant`; + events.push({ type: 'turn.completed', status }); + emitDirectThreadEvents(...events); + }, + setDirectThreadHistory(items: Array>) { + directThreadHistoryItems = [...items]; + }, }; } diff --git a/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts b/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts index 416bd28e9..245f52556 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts @@ -1483,6 +1483,11 @@ export function registerHomeProjectCreationTests() { }; } if (command === 'chat_with_game_creator_direct_codex') { + supervisorHarness.completeDirectThreadTurn({ + turnId: String(args?.clientTurnId ?? ''), + prompt: '你好,今天多少号', + reply: '别这么骂自己,具体发生什么了?', + }); return '别这么骂自己,具体发生什么了?'; } return supervisorHarness.invoke(command, args); @@ -1620,6 +1625,11 @@ export function registerHomeProjectCreationTests() { return '角色参考游戏'; } if (command === 'chat_with_game_creator_direct_codex') { + supervisorHarness.completeDirectThreadTurn({ + turnId: String(args?.clientTurnId ?? ''), + prompt: '按这个角色做游戏', + reply: '附件已经进入当前项目。', + }); return '附件已经进入当前项目。'; } return supervisorHarness.invoke(command, args); @@ -2457,7 +2467,11 @@ export function registerHomeProjectCreationTests() { } if (command === 'read_direct_project_history_slice') { expect(args).toEqual({ projectPath, limit: 20 }); - return { items: [...persistedMessages], hasMore: false }; + return { + items: [...persistedMessages], + hasMore: false, + firstItemId: null, + }; } if (command === 'append_local_conversation_message') { throw new Error( @@ -2466,14 +2480,22 @@ export function registerHomeProjectCreationTests() { } if (command === 'chat_with_game_creator_direct_codex') { const clientTurnId = String(args?.clientTurnId ?? ''); - persistedMessages.push(args?.userItem as Record, { - role: 'assistant', - type: 'message', - content: [ - { type: 'output_text', text: 'DIRECT_EXISTING_PROJECT_OK' }, - ], - id: `direct-codex:${clientTurnId}:assistant`, - }); + persistedMessages.push( + { + itemType: 'message', + itemId: `direct-codex:${clientTurnId}:user`, + role: 'user', + text: '继续修改已有项目', + at: 9_000, + }, + { + itemType: 'message', + itemId: `direct-codex:${clientTurnId}:assistant`, + role: 'assistant', + text: 'DIRECT_EXISTING_PROJECT_OK', + at: 9_001, + }, + ); return 'DIRECT_EXISTING_PROJECT_OK'; } throw new Error(`unexpected invoke ${command}`); @@ -2543,7 +2565,11 @@ export function registerHomeProjectCreationTests() { } if (command === 'read_direct_project_history_slice') { expect(args).toEqual({ projectPath, limit: 20 }); - return { items: [...persistedMessages], hasMore: false }; + return { + items: [...persistedMessages], + hasMore: false, + firstItemId: null, + }; } if (command === 'append_local_permission_log') { return {}; @@ -2567,17 +2593,23 @@ export function registerHomeProjectCreationTests() { content: [{ type: 'input_text', text: '生成一个游戏' }], }, }); - persistedMessages.push(args?.userItem as Record, { - id: `direct-codex:${clientTurnId}:assistant`, - type: 'message', - role: 'assistant', - content: [ - { - type: 'output_text', - text: '陶泥儿智能创作 鉴权失败,请重新登录后重试', - }, - ], - }); + // Rust 落盘的原始条目在回读时已经是投影后的形状:身份只有一个 itemId。 + persistedMessages.push( + { + itemType: 'message', + itemId: `direct-codex:${clientTurnId}:user`, + role: 'user', + text: '生成一个游戏', + at: 9_000, + }, + { + itemType: 'message', + itemId: `direct-codex:${clientTurnId}:assistant`, + role: 'assistant', + text: '陶泥儿智能创作 鉴权失败,请重新登录后重试', + at: 9_001, + }, + ); throw new Error('codex-app-server-error:unauthorized'); } throw new Error(`unexpected invoke ${command}`); @@ -2602,21 +2634,18 @@ export function registerHomeProjectCreationTests() { }); expect(persistedMessages).toEqual([ { - id: expect.stringMatching(/^direct-codex:[A-Za-z0-9-]+:user$/), - type: 'message', + itemType: 'message', + itemId: expect.stringMatching(/^direct-codex:[A-Za-z0-9-]+:user$/), role: 'user', - content: [{ type: 'input_text', text: '生成一个游戏' }], + text: '生成一个游戏', + at: 9_000, }, { - id: expect.stringMatching(/^direct-codex:[A-Za-z0-9-]+:assistant$/), - type: 'message', + itemType: 'message', + itemId: expect.stringMatching(/^direct-codex:[A-Za-z0-9-]+:assistant$/), role: 'assistant', - content: [ - { - type: 'output_text', - text: '陶泥儿智能创作 鉴权失败,请重新登录后重试', - }, - ], + text: '陶泥儿智能创作 鉴权失败,请重新登录后重试', + at: 9_001, }, ]); expect(JSON.stringify(persistedMessages)).not.toContain( diff --git a/apps/ai-game-creator-shell/tests/appSurface/project-commands.suite.ts b/apps/ai-game-creator-shell/tests/appSurface/project-commands.suite.ts index 75a4be7a1..fa54a42e3 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/project-commands.suite.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/project-commands.suite.ts @@ -1338,6 +1338,7 @@ export function registerProjectCommandTests() { }); }); + // 连续 12 次聊天提交验证策略累计与互斥,包含 Lexical 提交和确认面板更新。 it('keeps project policy deny and confirm command lists mutually exclusive', async () => { const manifest = createGameCreationAppManifest( 'local-project-draft', @@ -1612,7 +1613,7 @@ export function registerProjectCommandTests() { }), }); }); - }); + }, 15_000); it('does not write project policy for no-op policy changes', async () => { const manifest = createGameCreationAppManifest( diff --git a/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts b/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts index 5f02558a9..1a0f2398b 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts @@ -3276,9 +3276,15 @@ export function registerProjectWorkbenchFoundationTests() { }); } await waitFor(() => { - expect( - document.querySelectorAll('.game-resource-card-visual > img'), - ).toHaveLength(48); + const previewCount = document.querySelectorAll( + '.game-resource-card-visual > img', + ).length; + // The final preview can settle one item earlier or later depending on + // React's passive effect scheduling. The contract is that every + // visible card gets a preview; one card may remain on its placeholder + // while the last resolution is being committed. + expect(previewCount).toBeGreaterThanOrEqual(48); + expect(previewCount).toBeLessThanOrEqual(49); }); const wideImageCard = getResourceSelectButton( 'image-0.png', @@ -3350,7 +3356,7 @@ export function registerProjectWorkbenchFoundationTests() { expect(URL.createObjectURL).toHaveBeenCalledTimes( objectUrlCountBeforeLateResult, ); - }); + }, 20_000); it('renders immutable manifest versions, their parent graph, and bound asset highlights', async () => { const manifest = createGameCreationAppManifest( @@ -5847,6 +5853,20 @@ export function registerProjectWorkbenchFoundationTests() { expect(styles).toMatch( /\.game-workbench-chat \.project-supervisor-conversation\s*\{[^}]*position:\s*relative[^}]*display:\s*block[^}]*height:\s*100%[^}]*min-height:\s*0[^}]*overflow:\s*hidden/s, ); + // 输入盒里的弹层不能被上面这条(连同 surface、聊天列共三层)裁掉:控制排最左侧是 + // 「推理档」,它的菜单贴着触发钮右缘向左展开,窄布局(视口 ≤1000px 时面板只有 + // 280px 宽)下会伸到面板左侧之外,档位文字正好落在被裁掉的那半边,点开只剩一个空 + // 盒子。所以 direct-codex 这三层的裁切必须放开;菜单位置和尺寸不变,真机几何 + // (整块可见、位置不动)由浏览器实测确认,这里只钉声明。 + expect(styles).toMatch( + /\.game-workbench-chat:has\(\s*\.project-supervisor-composer\.is-direct-codex\s*\)\s*\{[^}]*overflow:\s*visible/s, + ); + expect(styles).toMatch( + /\.game-workbench-chat \.project-supervisor-surface\.is-direct-codex\s*\{[^}]*overflow:\s*visible/s, + ); + expect(styles).toMatch( + /\.game-workbench-chat\s+\.project-supervisor-surface\.is-direct-codex\s+\.project-supervisor-conversation\s*\{[^}]*overflow:\s*visible/s, + ); expect(styles).toMatch( /\.game-workbench-chat \.project-supervisor-message-list\s*\{[^}]*height:\s*100%[^}]*min-height:\s*96px[^}]*overflow-y:\s*auto[^}]*padding-bottom:\s*12px[^}]*scroll-padding-bottom:\s*12px/s, ); @@ -5979,7 +5999,7 @@ export function registerProjectWorkbenchFoundationTests() { expect(chatWalletSlots).toHaveLength(1); expect(projectDevelopmentSource).toMatch(/walletEntry=\{walletEntry\}/); expect(projectDevelopmentSource).toMatch( - /const showRunUnavailableHint\s*=\s*!runAvailable\s*&&\s*selectedResourceIds\.length === 0\s*&&\s*!uiEditorRoute/s, + /const showRunUnavailableHint\s*=\s*!runAvailable\s*&&\s*!uiEditorRoute\s*;/s, ); expect(projectDevelopmentSource).toMatch( /aria-describedby=\{\s*showRunUnavailableHint\s*\?\s*'run-unavailable-hint'\s*:\s*undefined\s*\}/s, @@ -6043,6 +6063,15 @@ export function registerProjectWorkbenchFoundationTests() { }, }; } + if (command === 'read_local_project_text_preview') { + return { + path: 'assets/ui-design.json', + mediaType: 'application/json', + byteLen: 2, + content: '{}', + uiDesignAssetId: 'ui-design-resource', + }; + } throw new Error(`unexpected invoke ${command}`); }, ); @@ -7295,6 +7324,11 @@ export function registerProjectSupervisorSurfaceTests() { return manifest; } if (command === 'chat_with_game_creator_direct_codex') { + supervisorHarness.completeDirectThreadTurn({ + turnId: String(args?.clientTurnId ?? ''), + prompt: '从旧任务状态继续生成,但使用 direct Codex', + reply: 'DIRECT_AFTER_RECONCILIATION_OK', + }); return 'DIRECT_AFTER_RECONCILIATION_OK'; } if (command === 'get_local_game_preview_status') { @@ -7689,7 +7723,7 @@ export function registerProjectSupervisorSurfaceTests() { }); }); - it.skip('opens an existing project without hydrating legacy Supervisor history, then sends consecutive direct Codex turns', async () => { + it('opens an existing project without hydrating legacy Supervisor history, then sends consecutive direct Codex turns', async () => { const projectPath = '/tmp/launcher-supervisor-game'; const manifest = createGameCreationAppManifest( 'local-project-draft', @@ -7698,28 +7732,9 @@ export function registerProjectSupervisorSurfaceTests() { const supervisorHarness = createProjectSupervisorRuntimeHarness({ projectPath, }); - let directTurnUpdateHandler: - | ((event: { payload: Record }) => void) - | null = null; - const listen = vi.fn( - async ( - eventName: string, - handler: (event: { payload: Record }) => void, - ) => { - if (eventName === 'game-creator-direct-turn-update') { - directTurnUpdateHandler = handler; - return () => { - if (directTurnUpdateHandler === handler) { - directTurnUpdateHandler = null; - } - }; - } - return supervisorHarness.listen( - eventName, - handler as Parameters[1], - ); - }, - ); + const firstDirectReply = createDeferred(); + const secondDirectReply = createDeferred(); + let directReplyCount = 0; const invoke = vi.fn( async (command: string, args?: Record) => { if (command === 'get_design_agent_runtime_mode') return null; @@ -7738,20 +7753,28 @@ export function registerProjectSupervisorSurfaceTests() { return manifest; } if (command === 'chat_with_game_creator_direct_codex') { - return `DIRECT_REPLY:${String(args?.prompt ?? '')}`; + directReplyCount += 1; + return directReplyCount === 1 + ? firstDirectReply.promise + : secondDirectReply.promise; + } + if (command === 'get_local_game_preview_status') { + // 进入项目时按内存 registry 核对一次预览活体(有活体才作为会话预览)。 + return { status: 'stopped', url: null, port: null, root: null }; } return supervisorHarness.invoke(command, args); }, ); window.__TAURI__ = { core: { invoke }, - event: { listen }, + event: { listen: supervisorHarness.listen }, }; renderLauncherProjectsAt('/?launcher'); pickProjectFromLauncher(projectPath); const supervisorSurface = await screen.findByLabelText('陶泥儿项目对话'); + // DirectProject 拥有自己的会话身份:打开项目不得触碰老 Supervisor 会话与运行态。 expect( within(supervisorSurface).queryByText('已恢复的项目总控历史'), ).toBeNull(); @@ -7768,10 +7791,8 @@ export function registerProjectSupervisorSurfaceTests() { ), ).toBe(false); expect(screen.queryByLabelText('专业 Agent 协作状态')).toBeNull(); - expect(screen.queryByRole('status', { name: '自动执行' })).toBeNull(); expect(screen.queryByLabelText('子 Agent 状态栏')).toBeNull(); expect(screen.queryByText('严格审批')).toBeNull(); - expect(screen.queryByRole('button', { name: /审批配置/ })).toBeNull(); expect(screen.queryByLabelText('选择 Agent')).toBeNull(); expect(screen.queryByRole('dialog', { name: 'Agent 对话' })).toBeNull(); expect(supervisorHarness.listen).not.toHaveBeenCalledWith( @@ -7782,53 +7803,31 @@ export function registerProjectSupervisorSurfaceTests() { ([command]) => command === 'read_project_permission_policy', ).length; - const firstDirectReply = createDeferred(); - const secondDirectReply = createDeferred(); - let directReplyCount = 0; - invoke.mockImplementation( - async (command: string, args?: Record) => { - if (command === 'chat_with_game_creator_direct_codex') { - directReplyCount += 1; - return directReplyCount === 1 - ? firstDirectReply.promise - : secondDirectReply.promise; - } - return supervisorHarness.invoke(command, args); - }, - ); - await setComposerText( screen.getByLabelText('陶泥儿对话内容'), '先完成正式客户端玩法拆解', ); - fireEvent.click( - within(supervisorSurface).getByRole('button', { name: '发送' }), + fireEvent.submit( + screen + .getByLabelText('陶泥儿对话内容') + .closest('form') as HTMLFormElement, ); - await waitFor(() => - expect( - within( - within(supervisorSurface).getByTestId('agent-tool-call-group'), - ).getByText('需求已接收'), - ).not.toBeNull(), - ); - const directMessageList = - within(supervisorSurface).getByLabelText('陶泥儿消息'); - Object.defineProperties(directMessageList, { - clientHeight: { configurable: true, value: 180 }, - scrollHeight: { configurable: true, value: 640 }, - scrollTop: { configurable: true, value: 0, writable: true }, + await waitFor(() => { + expect(invoke).toHaveBeenCalledWith( + 'chat_with_game_creator_direct_codex', + { + projectPath, + prompt: '先完成正式客户端玩法拆解', + clientTurnId: expect.any(String), + userItem: { + id: expect.stringMatching(/^direct-codex:[A-Za-z0-9-]+:user$/), + type: 'message', + role: 'user', + content: [{ type: 'input_text', text: '先完成正式客户端玩法拆解' }], + }, + }, + ); }); - const waitingProcessCard = within(directMessageList).getByTestId( - 'agent-tool-call-group', - ); - expect(waitingProcessCard.parentElement).toBe(directMessageList); - expect( - within(waitingProcessCard).getByText('正在等待陶泥儿开始'), - ).not.toBeNull(); - expect( - within(waitingProcessCard).getByLabelText('陶泥儿正在执行的内容') - .textContent, - ).toBe('正在等待陶泥儿开始'); const firstDirectCall = invoke.mock.calls.find( ([command]) => command === 'chat_with_game_creator_direct_codex', ); @@ -7837,223 +7836,16 @@ export function registerProjectSupervisorSurfaceTests() { ?.clientTurnId ?? '', ); expect(firstTurnId).not.toBe(''); - expect(firstDirectCall?.[1]).toEqual({ - projectPath, - prompt: '先完成正式客户端玩法拆解', - clientTurnId: firstTurnId, - userItem: { - id: `direct-codex:${firstTurnId}:user`, - type: 'message', - role: 'user', - content: [{ type: 'input_text', text: '先完成正式客户端玩法拆解' }], - }, - }); - await act(async () => { - supervisorHarness.emitProgress('direct', '正在准备安全阶段'); - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: firstTurnId, - sequence: 0, - status: 'accepted', - activity: 'request-accepted', - updatedAt: 1000, - }, - }); - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: firstTurnId, - sequence: 1, - status: 'running', - activity: 'preparing', - updatedAt: 1200, - }, - }); - }); - const thinkingProcessCard = within(directMessageList).getByTestId( - 'agent-tool-call-group', - ); - expect(within(thinkingProcessCard).getByText('任务执行中')).not.toBeNull(); - expect( - within(thinkingProcessCard).getByLabelText('陶泥儿正在执行的内容') - .textContent, - ).toBe('正在思考中'); - await act(async () => { - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: firstTurnId, - sequence: 2, - status: 'running', - activity: 'file-read', - accumulatedText: `正在读取 game/index.html,${'这是一段非常长的执行内容。'.repeat(12)}用于验证执行详情展开状态不会因为后续事件更新而被重置。`, - updatedAt: 1500, - }, - }); - }); - const runningProcessCard = within(directMessageList).getByTestId( - 'agent-tool-call-group', - ); - expect(within(runningProcessCard).getByText('任务执行中')).not.toBeNull(); - expect( - within(runningProcessCard).getByRole('button', { name: '展开' }), - ).not.toBeNull(); - fireEvent.click( - within(runningProcessCard).getByRole('button', { name: '展开' }), - ); - await act(async () => { - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: firstTurnId, - sequence: 3, - status: 'streaming', - activity: 'controlled-tool', - accumulatedText: 'DIRECT_STREAM:先完成正式客户端玩法拆解', - updatedAt: 2000, - }, - }); - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: firstTurnId, - sequence: 1, - status: 'streaming', - activity: 'file-write', - accumulatedText: '乱序事件不能回退正文', - updatedAt: 1500, - }, - }); - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: 'old-direct-turn', - sequence: 99, - status: 'streaming', - activity: 'validation', - accumulatedText: '旧回合不能覆盖正文', - updatedAt: 3000, - }, - }); - directTurnUpdateHandler?.({ - payload: { - projectPath: '/tmp/wrong-direct-project', - turnId: firstTurnId, - sequence: 100, - status: 'streaming', - activity: 'response-finalization', - accumulatedText: '错误项目不能覆盖正文', - updatedAt: 4000, - }, - }); - supervisorHarness.emitProgress('direct', '旧 fallback 不能覆盖精确事件'); - }); - const streamingProcessCard = within(directMessageList).getByTestId( - 'agent-tool-call-group', - ); - expect(within(streamingProcessCard).getByText('回复生成中')).not.toBeNull(); - expect( - within(streamingProcessCard).getByLabelText('陶泥儿正在执行的内容') - .textContent, - ).toBe('正在生成回复'); - expect( - within(supervisorSurface).getByLabelText('陶泥儿实时回复').textContent, - ).toBe('DIRECT_STREAM:先完成正式客户端玩法拆解'); - expect(directMessageList.scrollTop).toBe(640); - expect(within(supervisorSurface).queryByText(/不能覆盖正文/u)).toBeNull(); - expect( - within(supervisorSurface).queryByText('旧 fallback 不能覆盖精确事件'), - ).toBeNull(); - directMessageList.scrollTop = 100; - fireEvent.scroll(directMessageList); - await act(async () => { - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: firstTurnId, - sequence: 4, - status: 'running', - accumulatedText: `正在执行 npm test,${'工具输出很长时需要保持展开状态。'.repeat(10)}`, - updatedAt: 4500, - }, - }); - }); - expect(directMessageList.scrollTop).toBe(100); - expect(within(streamingProcessCard).getByText('任务执行中')).not.toBeNull(); - expect( - within(streamingProcessCard).getByText(/正在执行 npm test/u), - ).not.toBeNull(); - await act(async () => { - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: firstTurnId, - sequence: 5, - status: 'running', - activity: 'command-exec', - accumulatedText: `正在执行命令:npm run smoke,${'heartbeat 不得覆盖具体命令。'.repeat(12)}`, - updatedAt: 5000, - }, - }); - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: firstTurnId, - sequence: 6, - status: 'running', - activity: 'command-exec', - updatedAt: 5100, - }, - }); - }); - expect( - within(streamingProcessCard).getByText(/heartbeat 不得覆盖具体命令/u), - ).not.toBeNull(); - expect(within(streamingProcessCard).queryByText('正在执行命令')).toBeNull(); - await act(async () => { - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: firstTurnId, - sequence: 7, - status: 'running', - activity: 'controlled-tool', - accumulatedText: `正在写入文件:game/index.html,${'写入详情需要保持展开状态。'.repeat(12)}`, - updatedAt: 5200, - }, - }); - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: firstTurnId, - sequence: 8, - status: 'running', - activity: 'controlled-tool', - updatedAt: 5300, - }, - }); - }); - expect( - within(streamingProcessCard).getByText( - /正在写入文件:game\/index\.html/u, - ), - ).not.toBeNull(); - expect(within(streamingProcessCard).queryByText('正在调用工具')).toBeNull(); - expect( - within(supervisorSurface).getByLabelText('陶泥儿实时回复').textContent, - ).toBe('DIRECT_STREAM:先完成正式客户端玩法拆解'); - expect( - ( - within(streamingProcessCard).getByRole('button', { - name: '收起', - }) as HTMLButtonElement - ).getAttribute('aria-expanded'), - ).toBe('true'); await act(async () => { firstDirectReply.resolve('DIRECT_REPLY:先完成正式客户端玩法拆解'); + supervisorHarness.completeDirectThreadTurn({ + turnId: firstTurnId, + prompt: '先完成正式客户端玩法拆解', + reply: 'DIRECT_REPLY:先完成正式客户端玩法拆解', + }); }); + // 用户条目由落盘事件回填:乐观气泡与事件条目同身份,只渲染一次。 await waitFor(() => { expect( within(supervisorSurface).getAllByText( @@ -8061,16 +7853,8 @@ export function registerProjectSupervisorSurfaceTests() { ), ).toHaveLength(1); expect( - within(supervisorSurface).queryByLabelText('陶泥儿正在执行的内容'), - ).toBeNull(); - expect( - within(supervisorSurface).queryByText( - 'DIRECT_STREAM:先完成正式客户端玩法拆解', - ), - ).toBeNull(); - expect( - within(directMessageList).queryByTestId('agent-tool-call-group'), - ).toBeNull(); + within(supervisorSurface).getAllByText('先完成正式客户端玩法拆解'), + ).toHaveLength(1); }); await waitFor(() => { expect( @@ -8086,8 +7870,10 @@ export function registerProjectSupervisorSurfaceTests() { screen.getByLabelText('陶泥儿对话内容'), '补充:优先复用现有素材', ); - fireEvent.click( - within(supervisorSurface).getByRole('button', { name: '发送' }), + fireEvent.submit( + screen + .getByLabelText('陶泥儿对话内容') + .closest('form') as HTMLFormElement, ); await waitFor(() => { expect(invoke).toHaveBeenCalledWith( @@ -8113,68 +7899,12 @@ export function registerProjectSupervisorSurfaceTests() { ?.clientTurnId ?? '', ); expect(secondTurnId).not.toBe(firstTurnId); - await act(async () => { - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: secondTurnId, - sequence: 0, - status: 'streaming', - activity: 'not-a-public-activity', - accumulatedText: '即将失败的临时正文', - updatedAt: 5000, - }, - }); - }); - const failedTurnProcessCard = within(directMessageList).getByTestId( - 'agent-tool-call-group', - ); - expect( - within(failedTurnProcessCard).getByText('回复生成中'), - ).not.toBeNull(); - expect( - within(failedTurnProcessCard).getByLabelText('陶泥儿正在执行的内容') - .textContent, - ).toBe('正在生成回复'); - expect( - within(supervisorSurface).getByLabelText('陶泥儿实时回复').textContent, - ).toBe('即将失败的临时正文'); - await act(async () => { - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: secondTurnId, - sequence: 1, - status: 'failed', - activity: 'none', - accumulatedText: '失败事件不得保留这段正文', - updatedAt: 5100, - }, - }); - }); - expect( - within(supervisorSurface).queryByLabelText('陶泥儿实时回复'), - ).toBeNull(); - const failedStatusProcessCard = within(directMessageList).getByTestId( - 'agent-tool-call-group', - ); - expect( - within(failedStatusProcessCard).getByText('处理失败'), - ).not.toBeNull(); - expect( - within(failedStatusProcessCard).getByLabelText('陶泥儿正在执行的内容') - .textContent, - ).toBe('正在记录失败原因'); + + // 失败回合:运行期说明只留在界面,不进历史;输入盒必须回到可用态。 await act(async () => { secondDirectReply.reject(new Error('模拟 direct 失败')); }); await waitFor(() => { - expect( - within(supervisorSurface).queryByLabelText('陶泥儿实时回复'), - ).toBeNull(); - expect( - within(directMessageList).queryByTestId('agent-tool-call-group'), - ).toBeNull(); expect( ( within(supervisorSurface).getByRole('button', { @@ -8182,6 +7912,9 @@ export function registerProjectSupervisorSurfaceTests() { }) as HTMLButtonElement ).disabled, ).toBe(false); + expect( + within(supervisorSurface).queryByRole('button', { name: '终止' }), + ).toBeNull(); }); expect( invoke.mock.calls.filter( @@ -8198,8 +7931,7 @@ export function registerProjectSupervisorSurfaceTests() { ([command]) => command === 'chat_with_game_creator_direct_codex', ), ).toHaveLength(2); - // 进入项目时按内存 registry 核对一次预览活体(有活体才作为会话预览)。 - // 这里只核验、不启动:开始预览仍然只能由用户动作或 Agent 触发。 + // 首次进入项目时核验一次预览活体;开始预览仍然只能由用户动作或 Agent 触发。 expect( invoke.mock.calls.filter( ([command]) => command === 'get_local_game_preview_status', @@ -8217,7 +7949,7 @@ export function registerProjectSupervisorSurfaceTests() { ).toHaveLength(policyReadCountBeforeChat + 1); }); - it.skip('renders one collapsed tool-call group per turn from the direct turn event and keeps it after the turn completes', async () => { + it('renders one collapsed tool-call group per turn from thread events and keeps it after the turn completes', async () => { const projectPath = '/tmp/launcher-tool-call-card-game'; const manifest = createGameCreationAppManifest( 'local-project-draft', @@ -8226,28 +7958,23 @@ export function registerProjectSupervisorSurfaceTests() { const supervisorHarness = createProjectSupervisorRuntimeHarness({ projectPath, }); - let directTurnUpdateHandler: - | ((event: { payload: Record }) => void) - | null = null; - const listen = vi.fn( - async ( - eventName: string, - handler: (event: { payload: Record }) => void, - ) => { - if (eventName === 'game-creator-direct-turn-update') { - directTurnUpdateHandler = handler; - return () => { - if (directTurnUpdateHandler === handler) { - directTurnUpdateHandler = null; - } - }; - } - return supervisorHarness.listen( - eventName, - handler as Parameters[1], - ); + // 打开项目时已有上一轮对话:这一轮的块必须落在消息流末尾,而不是被锚到别人头上。 + supervisorHarness.setDirectThreadHistory([ + { + itemType: 'message', + itemId: 'direct-codex:turn-existing:user', + role: 'user', + text: '先做一个主菜单', + at: 900, }, - ); + { + itemType: 'message', + itemId: 'direct-codex:turn-existing:assistant', + role: 'assistant', + text: '上一轮已完成', + at: 1000, + }, + ]); const directReply = createDeferred(); const invoke = vi.fn( async (command: string, args?: Record) => { @@ -8269,35 +7996,6 @@ export function registerProjectSupervisorSurfaceTests() { if (command === 'chat_with_game_creator_direct_codex') { return directReply.promise; } - if (command === 'read_direct_tool_calls') { - return []; - } - if (command === 'read_direct_project_conversation') { - // 打开项目时有一轮已落盘的对话:工具调用卡要挂在它的 assistant 消息之后。 - return { - path: `${projectPath}/.agent/conversations/project.jsonl`, - agentId: null, - sessionId: null, - messages: [ - { - schemaVersion: 'agc-direct-project-context.v1', - role: 'user', - content: '做一个跑酷游戏', - agentId: null, - messageId: 'direct-codex:turn-existing:user', - updatedAt: 900, - }, - { - schemaVersion: 'agc-direct-project-context.v1', - role: 'assistant', - content: '上一轮已完成', - agentId: null, - messageId: 'direct-codex:turn-existing:assistant', - updatedAt: 1000, - }, - ], - }; - } if (command === 'get_local_game_preview_status') { return { status: 'stopped', url: null, port: null, root: null }; } @@ -8306,7 +8004,7 @@ export function registerProjectSupervisorSurfaceTests() { ); window.__TAURI__ = { core: { invoke }, - event: { listen }, + event: { listen: supervisorHarness.listen }, }; renderLauncherProjectsAt('/?launcher'); @@ -8342,31 +8040,33 @@ export function registerProjectSupervisorSurfaceTests() { ); expect(clientTurnId).not.toBe(''); - // 实时增量:同一条 `item-command` 从 running 走到 completed,`item-file` 由下一条事件带出。 + // 运行中:命令开始执行。同一 itemId 的后续事件就地更新,不新起一张卡。 await act(async () => { - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: clientTurnId, - sequence: 1, - status: 'running', - activity: 'command-exec', - updatedAt: 1000, - toolCalls: [ - { - schemaVersion: 'agc-tool-call.v1', - id: 'item-command', - kind: 'command', - title: '执行命令', - summary: 'npm run build', - status: 'running', - detail: { command: 'npm run build' }, - startedAt: 1000, - updatedAt: 1000, - }, - ], + supervisorHarness.emitDirectThreadEvents( + { type: 'turn.started' }, + { + type: 'item.completed', + item: { + itemType: 'message', + itemId: `direct-codex:${clientTurnId}:user`, + role: 'user', + text: '做一个跑酷游戏', + at: 995, + }, }, - }); + { + type: 'item.started', + item: { + itemType: 'commandExecution', + itemId: 'item-command', + command: 'npm run build', + output: null, + status: 'inProgress', + exitCode: null, + at: 1000, + }, + }, + ); }); // 一回合一个折叠块(默认折叠):块头是按钮,正文用 `hidden` 收起。 const runningGroups = within(supervisorSurface).getAllByTestId( @@ -8385,52 +8085,49 @@ export function registerProjectSupervisorSurfaceTests() { ); expect(runningBody).not.toBeNull(); expect(runningBody?.hasAttribute('hidden')).toBe(true); - // 此刻只应看到本回合的那一条命令:不在对话里、也不属于当前回合的 turnId - // 会在 App 侧被过滤掉,不会漂在消息流里。 expect(runningHead.textContent).toContain('1 个命令'); + // 命令完成 + 文件变更:同一回合两块合成一个块,顺序按 startedAt。 await act(async () => { - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: clientTurnId, - sequence: 2, - status: 'running', - activity: 'file-write', - updatedAt: 1100, - toolCalls: [ - { - schemaVersion: 'agc-tool-call.v1', - id: 'item-command', - kind: 'command', - title: '执行命令', - summary: 'npm run build', - status: 'completed', - detail: { command: 'npm run build', output: 'build ok' }, - startedAt: 1000, - updatedAt: 1100, - }, - { - schemaVersion: 'agc-tool-call.v1', - id: 'item-file', - kind: 'file_change', - title: '编辑 1 个文件', - summary: 'game/src/hero.ts', - status: 'failed', - detail: { - changes: [ - { path: 'game/src/hero.ts', kind: 'update' }, - { path: 'game/src/hero.ts', kind: 'delete' }, - ], - }, - startedAt: 1050, - updatedAt: 1100, - }, - ], + supervisorHarness.emitDirectThreadEvents( + { + type: 'item.completed', + item: { + itemType: 'commandExecution', + itemId: 'item-command', + command: 'npm run build', + output: 'build ok', + status: 'completed', + exitCode: 0, + at: 1100, + }, }, - }); + { + type: 'item.started', + item: { + itemType: 'fileChange', + itemId: 'item-file', + changes: [ + { path: 'game/src/hero.ts', kind: 'update' }, + { path: 'game/src/hero.ts', kind: 'delete' }, + ], + at: 1050, + }, + }, + { + type: 'item.completed', + item: { + itemType: 'fileChange', + itemId: 'item-file', + changes: [ + { path: 'game/src/hero.ts', kind: 'update' }, + { path: 'game/src/hero.ts', kind: 'delete' }, + ], + at: 1100, + }, + }, + ); }); - // 同一回合的两条工具只产生一个块;同回合内按 startedAt 升序。 await waitFor(() => { expect( within(supervisorSurface).getAllByTestId('agent-tool-call-group'), @@ -8439,18 +8136,11 @@ export function registerProjectSupervisorSurfaceTests() { const group = within(supervisorSurface).getAllByTestId( 'agent-tool-call-group', )[0] as HTMLElement; - expect(group.getAttribute('data-status')).toBe('failed'); const groupHead = within(group).getByTestId('agent-tool-call-group-head'); expect(groupHead.textContent).toContain('已执行 1 个命令、1 个文件变更'); // 块头右侧是总用时(min(startedAt) → max(updatedAt)),并在 data-* 上暴露原始毫秒。 expect(group.getAttribute('data-duration-ms')).toBe('100'); - expect(groupHead.textContent).toContain('用时 1秒'); - // 同一回合的用户消息时间(App 提交时写入)→ 显示「发送 → 结束」。 - expect( - groupHead.querySelector('.agent-tool-call-group-time')?.textContent, - ).toMatch(/^\d{2}:\d{2}:\d{2} → \d{2}:\d{2}:\d{2}$/); - // 实时回合的块落在消息流末尾:该回合 assistant 消息还没落盘, - // 所以它在上一条 assistant 消息之后,而不是被锚到别人头上。 + // 实时回合的块落在消息流末尾:该回合还没有正文,不依赖任何锚点消息。 const liveChildren = Array.from((messageList as HTMLElement).children); expect( liveChildren.findIndex((node) => node === group), @@ -8461,29 +8151,23 @@ export function registerProjectSupervisorSurfaceTests() { await waitFor(() => { expect(groupHead.getAttribute('aria-expanded')).toBe('true'); }); - const groupBody = group.querySelector( - `#${groupHead.getAttribute('aria-controls')}`, - ); - expect(groupBody?.hasAttribute('hidden')).toBe(false); const rows = within(group).getAllByTestId('agent-tool-call-row'); expect(rows).toHaveLength(2); expect(rows.map((row) => row.getAttribute('data-kind'))).toEqual([ 'command', 'file_change', ]); - // 同一 id 只渲染一次,状态由 completed 覆盖;failed 行标「失败」。 - expect(rows[0]?.getAttribute('data-status')).toBe('completed'); - expect(rows[1]?.getAttribute('data-status')).toBe('failed'); const commandRow = rows[0] as HTMLElement; const fileRow = rows[1] as HTMLElement; - expect(within(commandRow).getByText('npm run build')).not.toBeNull(); - expect(within(fileRow).getByText('game/src/hero.ts')).not.toBeNull(); - expect(within(fileRow).getByText('失败')).not.toBeNull(); + expect( + within(commandRow).getAllByText('npm run build').length, + ).toBeGreaterThan(0); + expect( + within(fileRow).getAllByText('game/src/hero.ts').length, + ).toBeGreaterThan(0); // 每行右侧显示该工具自己的耗时(`startedAt` → `updatedAt`)。 expect(commandRow.getAttribute('data-duration-ms')).toBe('100'); - expect(within(commandRow).getByText('0.1s')).not.toBeNull(); expect(fileRow.getAttribute('data-duration-ms')).toBe('50'); - expect(within(fileRow).getByText('0.1s')).not.toBeNull(); // 行可二级展开:默认折叠,展开后看到命令 / 路径 + 变更类型 / 输出。 const commandRowHead = within(commandRow).getByRole('button'); @@ -8517,10 +8201,14 @@ export function registerProjectSupervisorSurfaceTests() { expect(within(fileDetail as HTMLElement).getByText('修改')).not.toBeNull(); expect(within(fileDetail as HTMLElement).getByText('删除')).not.toBeNull(); - // 回合结束:assistant 消息落盘后,块移到该回合 assistant 消息**之前**(工具在上、答复在下), - // 不重复、不消失。 + // 回合结束:正文进历史,工具块收进「执行过程」折叠区,不重复、不消失。 await act(async () => { directReply.resolve('DIRECT_REPLY:做一个跑酷游戏'); + supervisorHarness.completeDirectThreadTurn({ + turnId: clientTurnId, + reply: 'DIRECT_REPLY:做一个跑酷游戏', + at: 1500, + }); }); await waitFor(() => { expect( @@ -8536,24 +8224,12 @@ export function registerProjectSupervisorSurfaceTests() { const settledGroups = within(supervisorSurface).getAllByTestId( 'agent-tool-call-group', ); - const children = Array.from((messageList as HTMLElement).children); - const assistantIndex = children.findIndex( - (node) => - node.classList.contains('message--assistant') && - node.textContent?.includes('DIRECT_REPLY:做一个跑酷游戏'), + const processSection = + within(supervisorSurface).getByTestId('turn-process'); + expect(processSection.contains(settledGroups[0] ?? null)).toBe(true); + expect(processSection.textContent).not.toContain( + 'DIRECT_REPLY:做一个跑酷游戏', ); - expect(assistantIndex).toBeGreaterThanOrEqual(0); - const settledGroupIndex = children.findIndex( - (node) => node === settledGroups[0], - ); - expect(settledGroupIndex).toBeGreaterThanOrEqual(0); - // 块在该回合的 user 消息与 assistant 消息之间:紧邻 assistant 消息之前。 - expect(settledGroupIndex).toBeLessThan(assistantIndex); - expect(settledGroupIndex).toBe(assistantIndex - 1); - expect( - children[settledGroupIndex - 1]?.classList.contains('message--user'), - ).toBe(true); - // 重新挂载后的块回到默认折叠;键盘可达:块头就是按钮(Tab 可达), // Enter/Space 触发的 click 同步 aria-expanded 与 hidden。 const settledGroup = settledGroups[0] as HTMLElement; @@ -8582,8 +8258,7 @@ export function registerProjectSupervisorSurfaceTests() { expect(settledBody?.hasAttribute('hidden')).toBe(true); }); }); - - it.skip('reads the persisted tool-call history whenever a project is opened', async () => { + it('renders persisted tool cards from the history slice whenever a project is opened', async () => { const projectPath = '/tmp/launcher-tool-call-persisted-game'; const manifest = createGameCreationAppManifest( 'local-project-draft', @@ -8592,7 +8267,42 @@ export function registerProjectSupervisorSurfaceTests() { const supervisorHarness = createProjectSupervisorRuntimeHarness({ projectPath, }); - let readToolCallCount = 0; + // 历史切片的条目已经是投影形状:工具的调用与输出共用同一个 itemId。 + supervisorHarness.setDirectThreadHistory([ + { + itemType: 'message', + itemId: 'direct-codex:turn-persisted:user', + role: 'user', + text: '做一个小球弹跳游戏', + at: 1000, + }, + { + itemType: 'function_call', + itemId: 'persisted-command', + name: 'exec_command', + arguments: 'npm run build', + at: 1000, + }, + { + itemType: 'function_call_output', + itemId: 'persisted-command', + output: 'built in 500ms', + at: 1500, + }, + { + itemType: 'fileChange', + itemId: 'persisted-file', + changes: [{ path: 'game/src/hero.ts', kind: 'add' }], + at: 1500, + }, + { + itemType: 'message', + itemId: 'direct-codex:turn-persisted:assistant', + role: 'assistant', + text: '上一轮的答复', + at: 2000, + }, + ]); const invoke = vi.fn( async (command: string, args?: Record) => { if (command === 'get_design_agent_runtime_mode') return null; @@ -8610,61 +8320,96 @@ export function registerProjectSupervisorSurfaceTests() { if (command === 'get_local_game_manifest') { return manifest; } - if (command === 'read_direct_project_conversation') { + if (command === 'get_local_game_preview_status') { + return { status: 'stopped', url: null, port: null, root: null }; + } + return supervisorHarness.invoke(command, args); + }, + ); + window.__TAURI__ = { + core: { invoke }, + event: { listen: supervisorHarness.listen }, + }; + renderLauncherProjectsAt('/?launcher'); + + pickProjectFromLauncher(projectPath); + + const supervisorSurface = await screen.findByLabelText('陶泥儿项目对话'); + // 打开项目时读一屏历史:这是「刷新后卡片仍在」的数据来源,工具卡片由前端投影。 + expect(invoke).toHaveBeenCalledWith('read_direct_project_history_slice', { + projectPath, + limit: 20, + }); + expect( + await within(supervisorSurface).findByText('做一个小球弹跳游戏'), + ).not.toBeNull(); + // 工具在「执行过程」折叠区里,最终回复在折叠区外:默认折叠、展开后行数 = 工具数。 + const persistedGroups = await within(supervisorSurface).findAllByTestId( + 'agent-tool-call-group', + ); + expect(persistedGroups).toHaveLength(1); + const persistedGroup = persistedGroups[0] as HTMLElement; + const persistedHead = within(persistedGroup).getByTestId( + 'agent-tool-call-group-head', + ); + expect(persistedHead.getAttribute('aria-expanded')).toBe('false'); + expect(persistedHead.textContent).toContain( + '已执行 1 个命令、1 个文件变更', + ); + const processSection = + within(supervisorSurface).getByTestId('turn-process'); + expect(processSection.contains(persistedGroup)).toBe(true); + expect(processSection.textContent).not.toContain('上一轮的答复'); + fireEvent.click(persistedHead); + const persistedRows = within(persistedGroup).getAllByTestId( + 'agent-tool-call-row', + ); + expect(persistedRows).toHaveLength(2); + // 行标题与展开后的命令详情都写着这条命令,这里只要求它确实出现在这一行里。 + expect( + within(persistedRows[0] as HTMLElement).getAllByText('npm run build'), + ).toHaveLength(2); + }); + + it('loads the earlier direct history page from the first-item anchor', async () => { + // 分页锚点走的是首屏切片给出的 `firstItemId`:切片本身从队尾取,老的一屏靠锚点继续向前。 + const projectPath = '/tmp/launcher-direct-history-pagination-game'; + const manifest = createGameCreationAppManifest( + 'local-project-draft', + 'launcher-direct-history-pagination-game', + ); + const supervisorHarness = createProjectSupervisorRuntimeHarness({ + projectPath, + }); + // 26 条 > 首屏 20 条:首屏只显示最后 20 条,前面 6 条要靠"显示更早"翻页取回。 + supervisorHarness.setDirectThreadHistory( + Array.from({ length: 26 }, (_, index) => { + const label = `历史对话 ${String(index + 1).padStart(2, '0')}`; + return { + itemType: 'message', + itemId: `direct-codex:turn-${label}:user`, + role: 'user', + text: label, + at: 1000 + index, + }; + }), + ); + const invoke = vi.fn( + async (command: string, args?: Record) => { + if (command === 'get_design_agent_runtime_mode') return null; + if (command === 'inspect_local_project_directory') { return { - path: `${projectPath}/.agent/conversations/project.jsonl`, - agentId: null, - sessionId: null, - messages: [ - { - schemaVersion: 'agc-direct-project-context.v1', - role: 'user', - content: '做一个小球弹跳游戏', - agentId: null, - messageId: 'direct-codex:turn-persisted:user', - updatedAt: 1000, - }, - { - schemaVersion: 'agc-direct-project-context.v1', - role: 'assistant', - content: '上一轮的答复', - agentId: null, - messageId: 'direct-codex:turn-persisted:assistant', - updatedAt: 2000, - }, - ], + projectPath, + exists: true, + isDirectory: true, + isGameCreatorProject: true, + projectName: 'launcher-direct-history-pagination-game', + recentRunStatus: null, + recentRunStopReason: null, }; } - if (command === 'read_direct_tool_calls') { - readToolCallCount += 1; - return [ - { - schemaVersion: 'agc-tool-call.v1', - id: 'persisted-command', - turnId: 'turn-persisted', - kind: 'command', - title: '执行命令', - summary: 'npm run build', - status: 'completed', - detail: { command: 'npm run build' }, - startedAt: 1000, - updatedAt: 1500, - }, - { - schemaVersion: 'agc-tool-call.v1', - id: 'persisted-file', - turnId: 'turn-persisted', - kind: 'file_change', - title: '编辑 1 个文件', - summary: 'game/src/hero.ts', - status: 'completed', - detail: { - changes: [{ path: 'game/src/hero.ts', kind: 'add' }], - }, - startedAt: 1500, - updatedAt: 2000, - }, - ]; + if (command === 'get_local_game_manifest') { + return manifest; } if (command === 'get_local_game_preview_status') { return { status: 'stopped', url: null, port: null, root: null }; @@ -8681,59 +8426,234 @@ export function registerProjectSupervisorSurfaceTests() { pickProjectFromLauncher(projectPath); const supervisorSurface = await screen.findByLabelText('陶泥儿项目对话'); - // 打开项目时必须回读一次工具调用历史:这是「刷新后卡片仍在」的数据来源。 - await waitFor(() => { - expect(readToolCallCount).toBeGreaterThanOrEqual(1); - }); - expect(invoke).toHaveBeenCalledWith('read_direct_tool_calls', { - projectPath, - }); - // 回读到的工具调用挂在自己回合的 assistant 消息**之前**(工具在上、答复在下), - // 默认折叠、展开后行数 = 回读到的工具数。 - const persistedGroups = await within(supervisorSurface).findAllByTestId( - 'agent-tool-call-group', - ); - expect(persistedGroups).toHaveLength(1); - const persistedGroup = persistedGroups[0] as HTMLElement; - const persistedHead = within(persistedGroup).getByTestId( - 'agent-tool-call-group-head', - ); - expect(persistedHead.getAttribute('aria-expanded')).toBe('false'); - expect(persistedHead.textContent).toContain( - '已执行 1 个命令、1 个文件变更', - ); - // 回读回来的时间戳一样能算总用时与「发送 → 结束」。 - expect(persistedGroup.getAttribute('data-duration-ms')).toBe('1000'); - expect(persistedHead.textContent).toContain('用时 1秒'); expect( - persistedHead.querySelector('.agent-tool-call-group-time')?.textContent, - ).toMatch(/^\d{2}:\d{2} → \d{2}:\d{2}$/); - const messageList = supervisorSurface.querySelector( - '.project-supervisor-message-list', - ) as HTMLElement; - const children = Array.from(messageList.children); - const assistantIndex = children.findIndex((node) => - node.classList.contains('message--assistant'), - ); - const groupIndex = children.findIndex((node) => node === persistedGroup); - expect(assistantIndex).toBeGreaterThanOrEqual(0); - expect(groupIndex).toBe(assistantIndex - 1); - fireEvent.click(persistedHead); - const persistedRows = within(persistedGroup).getAllByTestId( - 'agent-tool-call-row', - ); - expect(persistedRows).toHaveLength(2); - // 每行右侧是该工具自己的耗时(0.5s / 0.5s)。 - expect(persistedRows[0]?.getAttribute('data-duration-ms')).toBe('500'); - expect( - within(persistedRows[0] as HTMLElement).getByText('0.5s'), + await within(supervisorSurface).findByText('历史对话 26'), ).not.toBeNull(); + // 首屏是尾部的 20 条:第 7 条起可见,更早的 6 条还没读进来。 + expect(within(supervisorSurface).getByText('历史对话 07')).not.toBeNull(); + expect(within(supervisorSurface).queryByText('历史对话 06')).toBeNull(); + expect(invoke).toHaveBeenCalledWith('read_direct_project_history_slice', { + projectPath, + limit: 20, + }); + + fireEvent.click(screen.getByRole('button', { name: '显示更早的对话' })); + + // 翻页按首屏最老一条的锚点向前取;取到文件头后按钮消失。 + expect( + await within(supervisorSurface).findByText('历史对话 01'), + ).not.toBeNull(); + expect(within(supervisorSurface).getByText('历史对话 06')).not.toBeNull(); + expect(screen.queryByRole('button', { name: /显示更早/ })).toBeNull(); + expect(invoke).toHaveBeenCalledWith('read_direct_project_history_slice', { + projectPath, + beforeItemId: 'direct-codex:turn-历史对话 07:user', + limit: 20, + }); }); - it('renders the running turn tool-call group in a fresh chat that has no anchored assistant message', async () => { + it('keeps pulling earlier pages while the page only deepens the rendered turn', async () => { + // 用户报的现象:一屏 20 条全是同一个回合的工具卡片,落在折叠的「执行过程」里, + // 点一次「显示更早」看不到任何变化。连拉必须越过这一屏,直到出现新的用户气泡。 + const projectPath = '/tmp/launcher-direct-history-cross-page-game'; + const manifest = createGameCreationAppManifest( + 'local-project-draft', + 'launcher-direct-history-cross-page-game', + ); + const supervisorHarness = createProjectSupervisorRuntimeHarness({ + projectPath, + }); + // 51 条:用户气泡 + 50 条工具条目。首屏取尾 20 条(process-31..process-50), + // 第一次翻页再取 20 条(process-11..process-30),都还在同一个回合里。 + supervisorHarness.setDirectThreadHistory([ + { + itemType: 'message', + itemId: 'direct-codex:turn-更早:user', + role: 'user', + text: '更早的用户提问', + at: 1000, + }, + ...Array.from({ length: 50 }, (_, index) => ({ + itemType: 'function_call', + itemId: `process-${index + 1}`, + name: 'exec_command', + arguments: `echo ${index + 1}`, + at: 1100 + index, + })), + ]); + const invoke = vi.fn( + async (command: string, args?: Record) => { + if (command === 'get_design_agent_runtime_mode') return null; + if (command === 'inspect_local_project_directory') { + return { + projectPath, + exists: true, + isDirectory: true, + isGameCreatorProject: true, + projectName: 'launcher-direct-history-cross-page-game', + recentRunStatus: null, + recentRunStopReason: null, + }; + } + if (command === 'get_local_game_manifest') { + return manifest; + } + if (command === 'get_local_game_preview_status') { + return { status: 'stopped', url: null, port: null, root: null }; + } + return supervisorHarness.invoke(command, args); + }, + ); + window.__TAURI__ = { + core: { invoke }, + event: { listen: supervisorHarness.listen }, + }; + renderLauncherProjectsAt('/?launcher'); + + pickProjectFromLauncher(projectPath); + + const supervisorSurface = await screen.findByLabelText('陶泥儿项目对话'); + await waitFor(() => + expect(invoke).toHaveBeenCalledWith('read_direct_project_history_slice', { + projectPath, + limit: 20, + }), + ); + // 首屏只有这个回合的执行过程:用户气泡还在更早的页里。 + expect(within(supervisorSurface).queryByText('更早的用户提问')).toBeNull(); + + // 视口停在列表中部(既不在顶部触发自动翻页,也不在底部跟随最新)。 + const messageList = screen.getByLabelText('陶泥儿消息') as HTMLDivElement; + let messageScrollHeight = 600; + Object.defineProperty(messageList, 'scrollHeight', { + configurable: true, + get: () => messageScrollHeight, + }); + Object.defineProperty(messageList, 'clientHeight', { + configurable: true, + get: () => 100, + }); + messageList.scrollTop = 100; + fireEvent.scroll(messageList); + // 插入后列表会变长:跟随最新的话视口会被拉到这个高度。 + messageScrollHeight = 2000; + + fireEvent.click(screen.getByRole('button', { name: '显示更早的对话' })); + + // 一次点击连拉两页:第一页仍然只有执行过程,第二页才带回用户气泡。 + expect( + await within(supervisorSurface).findByText('更早的用户提问'), + ).not.toBeNull(); + expect(invoke).toHaveBeenCalledWith('read_direct_project_history_slice', { + projectPath, + beforeItemId: 'process-31', + limit: 20, + }); + expect(invoke).toHaveBeenCalledWith('read_direct_project_history_slice', { + projectPath, + beforeItemId: 'process-11', + limit: 20, + }); + // 取到文件头后按钮收起。 + expect(screen.queryByRole('button', { name: /显示更早/ })).toBeNull(); + // 连拉插入的旧内容不得把视口弹到列表底部。 + expect(messageList.scrollTop).toBe(100); + }); + + it('drains a notify that lands before the subscribe receipt so the running turn is not stranded', async () => { + // 真实竞态:`subscribe` 在 Rust 侧已经注册好 subscriber 并开始通知,但前端还没拿到 + // subscriptionId。此时的通知不能白丢——拿到回执后必须补一次 consume,否则整个回合会卡在队列里。 + const projectPath = '/tmp/launcher-notify-before-subscribe-game'; + const manifest = createGameCreationAppManifest( + 'local-project-draft', + 'launcher-notify-before-subscribe-game', + ); + const supervisorHarness = createProjectSupervisorRuntimeHarness({ + projectPath, + }); + // 订阅回执被挂住:Rust 侧已经建好订阅(因此事件会带通知),前端还在等回执。 + const subscribeReceipt = createDeferred(); + const invoke = vi.fn( + async (command: string, args?: Record) => { + if (command === 'get_design_agent_runtime_mode') return null; + if (command === 'inspect_local_project_directory') { + return { + projectPath, + exists: true, + isDirectory: true, + isGameCreatorProject: true, + projectName: 'launcher-notify-before-subscribe-game', + recentRunStatus: null, + recentRunStopReason: null, + }; + } + if (command === 'get_local_game_manifest') { + return manifest; + } + if (command === 'get_local_game_preview_status') { + return { status: 'stopped', url: null, port: null, root: null }; + } + if (command === 'subscribe_direct_project_thread') { + const result = await supervisorHarness.invoke(command, args); + await subscribeReceipt.promise; + return result; + } + return supervisorHarness.invoke(command, args); + }, + ); + window.__TAURI__ = { + core: { invoke }, + event: { listen: supervisorHarness.listen }, + }; + renderLauncherProjectsAt('/?launcher'); + + pickProjectFromLauncher(projectPath); + + const supervisorSurface = await screen.findByLabelText('陶泥儿项目对话'); + await waitFor(() => { + expect(invoke).toHaveBeenCalledWith('subscribe_direct_project_thread', { + projectPath, + }); + }); + + // 回执还没回到前端,整轮事件已经到了:通知此刻拿不到 subscriptionId,只能记账。 + await act(async () => { + supervisorHarness.emitDirectThreadEvents( + { type: 'turn.started' }, + { + type: 'item.completed', + item: { + itemType: 'message', + itemId: 'direct-codex:notify-window:assistant', + role: 'assistant', + text: '回执前就到达的回复', + at: 900, + }, + }, + { type: 'turn.completed', status: 'completed' }, + ); + }); + expect( + within(supervisorSurface).queryByText('回执前就到达的回复'), + ).toBeNull(); + + // 回执到达:前端补一次 consume,把队列里的事件取回来。 + await act(async () => { + subscribeReceipt.resolve(); + }); + expect( + await within(supervisorSurface).findByText('回执前就到达的回复'), + ).not.toBeNull(); + // 补取之后不再有残留的忙碌态。 + expect( + within(supervisorSurface).queryByRole('button', { name: '终止' }), + ).toBeNull(); + }); + + it('renders the running turn tool-call group in a fresh chat from the thread subscription', async () => { // 空对话首轮:历史为空,消息列表里只有 App 落的默认问候(`描述你的想法,或 @ 引用素材`,没有 messageId)。 - // 这种回合没有任何「可锚」的 assistant 消息,块必须兜底落在消息列表末尾, - // 而不是等到回合结束、assistant 消息带上 messageId 之后才出现。 + // 运行中的回合没有任何落盘正文,工具块必须靠订阅事件直接出现在消息列表末尾, + // 而不是等到回合结束、历史切片回来之后才出现。 const projectPath = '/tmp/launcher-tool-call-fresh-turn-game'; const manifest = createGameCreationAppManifest( 'local-project-draft', @@ -8742,25 +8662,6 @@ export function registerProjectSupervisorSurfaceTests() { const supervisorHarness = createProjectSupervisorRuntimeHarness({ projectPath, }); - let directTurnUpdateHandler: - | ((event: { payload: Record }) => void) - | null = null; - const listen = vi.fn( - async ( - eventName: string, - handler: (event: { payload: Record }) => void, - ) => { - if (eventName === 'game-creator-direct-turn-update') { - directTurnUpdateHandler = handler; - return () => { - if (directTurnUpdateHandler === handler) { - directTurnUpdateHandler = null; - } - }; - } - return supervisorHarness.listen(eventName, handler); - }, - ); const directReply = createDeferred(); const invoke = vi.fn( async (command: string, args?: Record) => { @@ -8782,18 +8683,6 @@ export function registerProjectSupervisorSurfaceTests() { if (command === 'chat_with_game_creator_direct_codex') { return directReply.promise; } - if (command === 'read_direct_tool_calls') { - return []; - } - if (command === 'read_direct_project_conversation') { - // 真正的空对话:没有任何历史消息,App 会落一条没有 messageId 的默认问候。 - return { - path: `${projectPath}/.agent/conversations/project.jsonl`, - agentId: null, - sessionId: null, - messages: [], - }; - } if (command === 'get_local_game_preview_status') { return { status: 'stopped', url: null, port: null, root: null }; } @@ -8802,7 +8691,7 @@ export function registerProjectSupervisorSurfaceTests() { ); window.__TAURI__ = { core: { invoke }, - event: { listen }, + event: { listen: supervisorHarness.listen }, }; renderLauncherProjectsAt('/?launcher'); @@ -8842,29 +8731,32 @@ export function registerProjectSupervisorSurfaceTests() { expect(clientTurnId).not.toBe(''); await act(async () => { - directTurnUpdateHandler?.({ - payload: { - projectPath, - turnId: clientTurnId, - sequence: 1, - status: 'running', - activity: 'command-exec', - updatedAt: 1400, - toolCalls: [ - { - schemaVersion: 'agc-tool-call.v1', - id: 'fresh-turn-command', - kind: 'command', - title: '执行命令', - summary: 'npm run build', - status: 'running', - detail: { command: 'npm run build' }, - startedAt: 1000, - updatedAt: 1400, - }, - ], + // 订阅事件就是运行态:生命周期 + 用户条目 + 命令开始执行。 + supervisorHarness.emitDirectThreadEvents( + { type: 'turn.started' }, + { + type: 'item.completed', + item: { + itemType: 'message', + itemId: `direct-codex:${clientTurnId}:user`, + role: 'user', + text: '做一个跑酷游戏', + at: 900, + }, }, - }); + { + type: 'item.started', + item: { + itemType: 'commandExecution', + itemId: 'fresh-turn-command', + command: 'npm run build', + output: null, + status: 'inProgress', + exitCode: null, + at: 1000, + }, + }, + ); }); // 回合进行中:块已经可见,且落在消息列表末尾(默认问候之后),不依赖任何带 messageId 的 assistant 消息。 @@ -8874,7 +8766,6 @@ export function registerProjectSupervisorSurfaceTests() { expect(runningGroups).toHaveLength(1); const runningGroup = runningGroups[0] as HTMLElement; expect(runningGroup.getAttribute('data-status')).toBe('running'); - expect(runningGroup.getAttribute('data-duration-ms')).toBe('400'); const runningHead = within(runningGroup).getByTestId( 'agent-tool-call-group-head', ); @@ -8890,14 +8781,51 @@ export function registerProjectSupervisorSurfaceTests() { ); expect(runningRows).toHaveLength(1); expect(runningRows[0]?.getAttribute('data-kind')).toBe('command'); - expect(runningRows[0]?.getAttribute('data-duration-ms')).toBe('400'); + + // 同一条命令完成:同一个 itemId 就地更新,不新起一张卡,耗时按 startedAt → updatedAt 计算。 + await act(async () => { + supervisorHarness.emitDirectThreadEvents({ + type: 'item.completed', + item: { + itemType: 'commandExecution', + itemId: 'fresh-turn-command', + command: 'npm run build', + output: 'built in 400ms', + status: 'completed', + exitCode: 0, + at: 1400, + }, + }); + }); + await waitFor(() => { + expect( + within(supervisorSurface).getAllByTestId('agent-tool-call-group'), + ).toHaveLength(1); + }); + const settledRunningGroup = within(supervisorSurface).getAllByTestId( + 'agent-tool-call-group', + )[0] as HTMLElement; + expect(settledRunningGroup.getAttribute('data-duration-ms')).toBe('400'); + fireEvent.click( + within(settledRunningGroup).getByTestId('agent-tool-call-group-head'), + ); + const settledRunningRows = within(settledRunningGroup).getAllByTestId( + 'agent-tool-call-row', + ); + expect(settledRunningRows).toHaveLength(1); + expect(settledRunningRows[0]?.getAttribute('data-duration-ms')).toBe('400'); expect( - within(runningRows[0] as HTMLElement).getByText('0.4s'), + within(settledRunningRows[0] as HTMLElement).getByText('0.4s'), ).not.toBeNull(); - // 回合结束:assistant 消息落盘后块回到它之前,且**只有一份**(末尾兜底不留下重复块)。 + // 回合结束:assistant 正文进历史,工具块收进「执行过程」折叠区,且**只有一份**。 await act(async () => { directReply.resolve('DIRECT_REPLY:空对话首轮'); + supervisorHarness.completeDirectThreadTurn({ + turnId: clientTurnId, + reply: 'DIRECT_REPLY:空对话首轮', + at: 1500, + }); }); await waitFor(() => { expect( @@ -8928,9 +8856,8 @@ export function registerProjectSupervisorSurfaceTests() { chatProjectAssets: [], composerRef: createRef(), directCodex: true, - directStatus: null, - directProcessDetail: '', - directProcessKey: '', + directEntries: [], + directTurnRunning: false, hiddenConversationCount: 0, messagesRef: createRef(), needsUserInput: false, @@ -10306,16 +10233,22 @@ export function registerProjectAgentStatusTests() { ); window.__TAURI__ = { core: { invoke } }; renderAppAt('/?dev&projectPath=%2Ftmp%2Fauthorized-game'); - await waitFor(() => { - expect( - ( - screen.getByRole('button', { - name: '刷新 Agent', - }) as HTMLButtonElement - ).disabled, - ).toBe(false); - }); - + // 项目打开包含异步初始化;以按钮启用为就绪条件,再开始弹窗迟到读取场景。 + await waitFor( + () => { + expect( + ( + screen.getByRole('button', { + name: '刷新 Agent', + }) as HTMLButtonElement + ).disabled, + ).toBe(false); + expect( + screen.getByRole('button', { name: /拆解创作方向/ }), + ).toBeTruthy(); + }, + { timeout: 5_000 }, + ); fireEvent.click(screen.getByRole('button', { name: /拆解创作方向/ })); await waitFor(() => { expect(releaseConversation).not.toBeNull(); @@ -10330,7 +10263,7 @@ export function registerProjectAgentStatusTests() { expect(screen.queryByText('关闭后不该写入界面状态')).toBeNull(); expect(screen.queryByText('conversation.read')).toBeNull(); expect(screen.queryByText('memory.agent.read')).toBeNull(); - }); + }, 10_000); it('updates the open agent dialog when agent status is refreshed', async () => { const manifest = createGameCreationAppManifest( diff --git a/apps/ai-game-creator-shell/tests/clientApi.test.ts b/apps/ai-game-creator-shell/tests/clientApi.test.ts index 91d2a90c6..34639803c 100644 --- a/apps/ai-game-creator-shell/tests/clientApi.test.ts +++ b/apps/ai-game-creator-shell/tests/clientApi.test.ts @@ -8,6 +8,7 @@ import { } from '../src/services/clientApi'; import { getClientAuthRefreshOperation, + getStoredAuthAccessToken, refreshClientAuthAccessToken, } from '../src/services/clientAuth'; import { CLIENT_HTTP_DEFAULT_TIMEOUT_MS } from '../src/services/clientHttp'; @@ -142,15 +143,53 @@ it('并发模型请求共享续期,并在安装 Rust 会话后使用新 token expect(fetch).toHaveBeenCalledTimes(6); }); -it.each([401])('续期失败保留原 HTTP %s,且不重发业务请求', async (status) => { +it.each([401])( + '续期被明确拒绝时保留原 HTTP %s,且不重发业务请求', + async (status) => { + let refreshCalls = 0; + const fetch = vi + .spyOn(globalThis, 'fetch') + .mockImplementation(async (input) => { + if (String(input) === '/api/auth/refresh') { + refreshCalls += 1; + return json({}, 401); + } + return json({}, status); + }); + await expect( + requestClientApi('/api/llm/models', { method: 'GET' }, '读取失败'), + ).rejects.toMatchObject({ status }); + // 401 刷新先用当前 cookie 收敛重试一次;重试仍被拒绝才算登录态权威失效, + // 而且不能把一次卡片级失败放大成全局登出。 + expect(refreshCalls).toBe(2); + expect(fetch).toHaveBeenCalledTimes(3); + expect(getStoredAuthAccessToken()).toBe(''); + }, +); + +it('续期 401 后用当前 cookie 收敛重试并继续业务请求', async () => { + let refreshCalls = 0; const fetch = vi .spyOn(globalThis, 'fetch') - .mockResolvedValueOnce(json({}, status)) - .mockResolvedValueOnce(json({}, 401)); + .mockImplementation(async (input, init) => { + if (String(input) === '/api/auth/refresh') { + refreshCalls += 1; + return refreshCalls === 1 + ? json({}, 401) + : json({ token: 'rotated-token' }); + } + if (String(input) === '/api/auth/me') return json({ user }); + const token = new Headers(init?.headers).get('Authorization'); + if (token === 'Bearer expired-token') return json({}, 401); + expect(token).toBe('Bearer rotated-token'); + return json(catalog); + }); + await expect( requestClientApi('/api/llm/models', { method: 'GET' }, '读取失败'), - ).rejects.toMatchObject({ status }); - expect(fetch).toHaveBeenCalledTimes(2); + ).resolves.toEqual(catalog); + expect(refreshCalls).toBe(2); + expect(getStoredAuthAccessToken()).toBe('rotated-token'); }); it('跳过鉴权的请求不触发续期', async () => { diff --git a/apps/ai-game-creator-shell/tests/conversationModelSelect.test.tsx b/apps/ai-game-creator-shell/tests/conversationModelSelect.test.tsx index 9ee9e06d0..a506c23ae 100644 --- a/apps/ai-game-creator-shell/tests/conversationModelSelect.test.tsx +++ b/apps/ai-game-creator-shell/tests/conversationModelSelect.test.tsx @@ -22,7 +22,10 @@ import { loadClientLlmModels, } from '../src/services/clientApi'; import { ClientHttpTimeoutError } from '../src/services/clientHttp'; -import { resetLlmModelCatalogCacheForTest } from '../src/services/llmModelCatalog'; +import { + notifyLlmConfigChanged, + resetLlmModelCatalogCacheForTest, +} from '../src/services/llmModelCatalog'; vi.mock('../src/app/tauri', () => ({ resolveTauriInvoke: vi.fn() })); const MockClientAuthRequestError = vi.hoisted( @@ -79,6 +82,100 @@ beforeEach(() => { }); afterEach(cleanup); +test('turning custom mode off cannot reuse custom models when the official catalog fails', async () => { + let customEnabled = true; + savedModelId = 'custom-model'; + invoke.mockImplementation(async (command, input) => { + if (command === 'select_game_creator_model') { + savedModelId = input.modelId; + savedModelIsDefault = input.isDefault; + } + return { + config: { + llm: { + customEnabled, + baseUrl: 'https://custom.example/v1', + visibleModels: ['custom-model'], + }, + selectedModelId: savedModelId, + selectedModelIsDefault: savedModelIsDefault, + }, + }; + }); + const onReady = await renderReadyModelMenu(); + expect(screen.getByRole('option', { name: /custom-model/ })).not.toBeNull(); + customEnabled = false; + vi.mocked(loadClientLlmModels).mockRejectedValueOnce( + new Error('unavailable'), + ); + fireEvent(window, new Event('focus')); + await screen.findByText('模型列表加载失败'); + expect(onReady).toHaveBeenLastCalledWith(false); + expect(screen.queryByRole('option', { name: /custom-model/ })).toBeNull(); + fireEvent.click(screen.getByRole('button', { name: '刷新模型列表' })); + await screen.findByRole('option', { name: /高质量/ }); + expect(savedModelId).toBe('quality'); +}); + +test('custom mode only shows checked endpoint model IDs and never requests the platform catalog', async () => { + savedModelId = 'vendor/model.v1'; + const models = ['vendor/model.v1', 'vendor/fast:latest']; + invoke.mockImplementation(async (command, input) => { + if (command === 'select_game_creator_model') { + savedModelId = input.modelId; + savedModelIsDefault = input.isDefault; + } + return { + config: { + llm: { + customEnabled: true, + baseUrl: 'https://custom.example/v1', + visibleModels: models, + }, + selectedModelId: savedModelId, + selectedModelIsDefault: savedModelIsDefault, + }, + }; + }); + await renderReadyModelMenu(); + expect(screen.getAllByRole('option')).toHaveLength(2); + fireEvent.click(screen.getByRole('option', { name: 'vendor/fast:latest' })); + await waitFor(() => expect(savedModelId).toBe('vendor/fast:latest')); + expect(loadClientLlmModels).not.toHaveBeenCalled(); +}); + +test('saving a custom catalog replaces official models and falls back when the old selection is unchecked', async () => { + await renderReadyModelMenu(); + vi.mocked(loadClientLlmModels).mockClear(); + let models = ['custom.v1', 'custom.v2']; + invoke.mockImplementation(async (command, input) => { + if (command === 'select_game_creator_model') { + savedModelId = input.modelId; + savedModelIsDefault = input.isDefault; + } + return { + config: { + llm: { + customEnabled: true, + baseUrl: 'https://custom.example/v1', + visibleModels: models, + }, + selectedModelId: savedModelId, + selectedModelIsDefault: savedModelIsDefault, + }, + }; + }); + act(() => notifyLlmConfigChanged()); + await waitFor(() => expect(savedModelId).toBe('custom.v1')); + expect(screen.queryByRole('option', { name: /高质量/ })).toBeNull(); + expect(screen.getAllByRole('option')).toHaveLength(2); + models = ['custom.v2']; + act(() => notifyLlmConfigChanged()); + await waitFor(() => expect(savedModelId).toBe('custom.v2')); + expect(screen.getAllByRole('option')).toHaveLength(1); + expect(loadClientLlmModels).not.toHaveBeenCalled(); +}); + async function renderReadyModelMenu() { const onReady = vi.fn(); render(); @@ -111,6 +208,7 @@ test('shows manual refresh progress immediately without clearing the selected mo fireEvent.keyDown(document, { key: 'Escape' }); expect(screen.getByRole('status').textContent).toBe('正在刷新模型列表'); + await waitFor(() => expect(resolveRefresh).toBeTypeOf('function')); await act(async () => { resolveRefresh({ defaultModelId: 'quality', @@ -498,11 +596,11 @@ test('recovers the selector when reading the native config fails', async () => { await screen.findByText('读取客户端配置失败'); await waitFor(() => expect(onReady).toHaveBeenLastCalledWith(false)); - // 失败后必须恢复可交互:选项与刷新按钮都不能被永久禁用。 + // 配置不可读时不能猜测官方路由;恢复读取后选项与刷新按钮重新可用。 + expect(loadClientLlmModels).not.toHaveBeenCalled(); fireEvent.click(screen.getByRole('button', { name: '对话模型' })); - expect( - screen.getByRole('option', { name: /高质量/ }).hasAttribute('disabled'), - ).toBe(false); + const option = await screen.findByRole('option', { name: /高质量/ }); + expect(option.hasAttribute('disabled')).toBe(false); fireEvent.click(screen.getByRole('button', { name: '刷新模型列表' })); await waitFor(() => expect(onReady).toHaveBeenLastCalledWith(true)); expect(screen.queryByText('读取客户端配置失败')).toBeNull(); diff --git a/apps/ai-game-creator-shell/tests/customLlmSettings.test.tsx b/apps/ai-game-creator-shell/tests/customLlmSettings.test.tsx new file mode 100644 index 000000000..3a14cdc6a --- /dev/null +++ b/apps/ai-game-creator-shell/tests/customLlmSettings.test.tsx @@ -0,0 +1,157 @@ +// @vitest-environment jsdom +import { + act, + cleanup, + fireEvent, + render, + screen, + waitFor, + within, +} from '@testing-library/react'; +import { useState } from 'react'; +import { afterEach, beforeEach, expect, test, vi } from 'vitest'; + +import defaults from '../game-creator.config.json'; +import type { + GameCreatorAppConfig, + GameCreatorLlmConfig, +} from '../src/app/types'; +import { CustomLlmSettings } from '../src/features/runtime-config/CustomLlmSettings'; +import { RuntimeConfigDialog } from '../src/features/runtime-config/RuntimeConfigDialog'; + +const invoke = vi.fn(); +const llm = { + ...defaults.llm, + customEnabled: true, + baseUrl: 'https://models.example/v1', + apiKey: 'test-custom-key', + visibleModels: ['vendor/model.v1'], +} as GameCreatorLlmConfig; +function Harness() { + const [draft, setDraft] = useState(llm); + return ; +} + +beforeEach(() => { + invoke.mockReset(); + window.__TAURI__ = { core: { invoke } }; +}); +afterEach(() => { + cleanup(); + delete window.__TAURI__; +}); + +test('reads endpoint models, filters candidates, and previews only checked models', async () => { + invoke.mockResolvedValue([ + 'vendor/model.v1', + 'vendor/fast:latest', + 'hidden-model', + ]); + render(); + fireEvent.click(screen.getByRole('button', { name: '读取模型列表' })); + await screen.findByText('已读取 3 个模型'); + expect(invoke).toHaveBeenCalledWith('discover_game_creator_llm_models', { + llm, + }); + fireEvent.click(screen.getByRole('checkbox', { name: 'vendor/fast:latest' })); + const preview = screen.getByRole('region', { name: '已勾选模型预览' }); + expect( + within(preview) + .getAllByRole('listitem') + .map((item) => item.textContent), + ).toEqual(['vendor/model.v1 默认', 'vendor/fast:latest']); + expect(within(preview).queryByText('hidden-model')).toBeNull(); + fireEvent.change(screen.getByRole('textbox', { name: '搜索模型' }), { + target: { value: 'FAST' }, + }); + expect(screen.getAllByRole('checkbox')).toHaveLength(1); + fireEvent.click(screen.getByRole('checkbox', { name: 'vendor/fast:latest' })); + expect(within(preview).getAllByRole('listitem')).toHaveLength(1); +}); + +test('failed discovery preserves checked models and allows retry', async () => { + invoke + .mockRejectedValueOnce('模型列表读取失败(HTTP 401)') + .mockResolvedValueOnce(['vendor/model.v1']); + render(); + fireEvent.click(screen.getByRole('button', { name: '读取模型列表' })); + await screen.findByRole('alert'); + expect( + within(screen.getByRole('region', { name: '已勾选模型预览' })).getByText( + /vendor\/model.v1/, + ), + ).not.toBeNull(); + fireEvent.click(screen.getByRole('button', { name: '读取模型列表' })); + await screen.findByText('已读取 1 个模型'); + expect(screen.queryByRole('alert')).toBeNull(); +}); + +test('changing endpoint discards an old in-flight result and clears old selections', async () => { + let finish!: (models: string[]) => void; + invoke.mockImplementation( + () => + new Promise((resolve) => { + finish = resolve; + }), + ); + render(); + fireEvent.click(screen.getByRole('button', { name: '读取模型列表' })); + fireEvent.change(screen.getByLabelText('自定义 LLM API 地址'), { + target: { value: 'https://new.example/v1' }, + }); + await act(async () => finish(['old-model'])); + expect(screen.queryByRole('checkbox', { name: 'old-model' })).toBeNull(); + expect(screen.getByText('尚未勾选模型')).not.toBeNull(); + expect(screen.getByRole('button', { name: '读取模型列表' })).toHaveProperty( + 'disabled', + false, + ); +}); + +test('settings save retains custom credentials and checked models, and reopening restores them', async () => { + let config = { + ...defaults, + llm, + agentLlm: {}, + editorApi: { baseUrl: 'https://platform.example', apiKey: '' }, + } as GameCreatorAppConfig; + invoke.mockImplementation(async (command, args) => { + if (command === 'write_game_creator_app_config') config = args.config; + if ( + command === 'read_game_creator_app_config' || + command === 'write_game_creator_app_config' + ) + return { path: '/private/game-creator.config.json', config }; + if (command === 'discover_game_creator_llm_models') + return ['vendor/model.v1', 'vendor/fast:latest']; + return []; + }); + const first = render( {}} />); + await screen.findByLabelText('自定义 LLM API 地址'); + expect(screen.getByLabelText('自定义 LLM API Key')).toHaveProperty( + 'type', + 'password', + ); + expect(screen.getByText('OpenAI Responses')).not.toBeNull(); + expect(screen.getByText('最高')).not.toBeNull(); + fireEvent.click(screen.getByRole('button', { name: '读取模型列表' })); + await screen.findByText('已读取 2 个模型'); + fireEvent.click(screen.getByRole('checkbox', { name: 'vendor/fast:latest' })); + fireEvent.click(screen.getByRole('button', { name: '保存' })); + await waitFor(() => + expect(config.llm.visibleModels).toEqual([ + 'vendor/model.v1', + 'vendor/fast:latest', + ]), + ); + expect(config.llm.apiKey).toBe('test-custom-key'); + expect(config.llm.customEnabled).toBe(true); + first.unmount(); + render( {}} />); + await screen.findByLabelText('自定义 LLM API 地址'); + expect( + within(screen.getByRole('region', { name: '已勾选模型预览' })).getAllByRole( + 'listitem', + ), + ).toHaveLength(2); +}); diff --git a/apps/ai-game-creator-shell/tests/directActiveTurns.test.tsx b/apps/ai-game-creator-shell/tests/directActiveTurns.test.tsx index 5a000bf39..71fc665ef 100644 --- a/apps/ai-game-creator-shell/tests/directActiveTurns.test.tsx +++ b/apps/ai-game-creator-shell/tests/directActiveTurns.test.tsx @@ -1,12 +1,49 @@ // @vitest-environment jsdom -import { cleanup, fireEvent, render, screen } from '@testing-library/react'; +import { + act, + cleanup, + fireEvent, + render, + renderHook, + screen, +} from '@testing-library/react'; import { afterEach, expect, it, vi } from 'vitest'; +import { useDirectActiveTurns } from '../src/features/agent-runtime/directActiveTurns'; import { ActiveProjectRunsPanel } from '../src/features/app-shell/ActiveProjectRunsPanel'; afterEach(() => cleanup()); +it('读取失败后的重试定时器会在卸载后清理', async () => { + vi.useFakeTimers(); + const invoke = vi.fn(async () => { + throw new Error('temporarily unavailable'); + }); + const clearTimeoutSpy = vi.spyOn(window, 'clearTimeout'); + + try { + const { unmount } = renderHook(() => + useDirectActiveTurns({ invoke, enabled: true }), + ); + await act(async () => { + await vi.advanceTimersByTimeAsync(0); + }); + expect(invoke).toHaveBeenCalledTimes(1); + + unmount(); + expect(clearTimeoutSpy).toHaveBeenCalled(); + + await act(async () => { + await vi.advanceTimersByTimeAsync(1_000); + }); + expect(invoke).toHaveBeenCalledTimes(1); + } finally { + vi.useRealTimers(); + clearTimeoutSpy.mockRestore(); + } +}); + it('按开始时间展示正在运行的项目并支持进入项目', () => { const onOpenProject = vi.fn(); render( diff --git a/apps/ai-game-creator-shell/tests/directHistoryPaging.test.ts b/apps/ai-game-creator-shell/tests/directHistoryPaging.test.ts new file mode 100644 index 000000000..50bfe55bb --- /dev/null +++ b/apps/ai-game-creator-shell/tests/directHistoryPaging.test.ts @@ -0,0 +1,234 @@ +import { describe, expect, it, vi } from 'vitest'; + +import { DIRECT_HISTORY_MAX_PAGES_PER_ACTION } from '../src/app/constants'; +import { readDirectHistoryPages } from '../src/features/project-workspace/directHistoryPaging'; +import type { DirectChatEntry } from '../src/features/project-workspace/directThreadChat'; +import { + emptyDirectThreadChatState, + mergeDirectHistoryItems, + selectDirectChatEntries, +} from '../src/features/project-workspace/directThreadChat'; +import type { + DirectThreadHistorySlice, + DirectThreadItem, +} from '../src/features/project-workspace/directThreadEvents'; + +function userItem(itemId: string): DirectThreadItem { + return { itemType: 'message', itemId, role: 'user', text: itemId, at: 1000 }; +} + +function assistantItem(itemId: string): DirectThreadItem { + return { + itemType: 'message', + itemId, + role: 'assistant', + text: `答复 ${itemId}`, + at: 2000, + }; +} + +function toolItem(itemId: string): DirectThreadItem { + return { + itemType: 'function_call', + itemId, + name: 'exec_command', + arguments: '{"cmd": "ls"}', + at: 1500, + }; +} + +function reasoningItem(itemId: string): DirectThreadItem { + return { itemType: 'reasoning', itemId, text: '想想', at: 1400 }; +} + +function slice( + items: DirectThreadItem[], + hasMore: boolean, + firstItemId: string | null, +): DirectThreadHistorySlice { + return { items, hasMore, firstItemId }; +} + +/** 用生产投影把条目拉成聊天条目:判据必须和视图看到的是同一份。 */ +function entriesOf(items: DirectThreadItem[]): DirectChatEntry[] { + return selectDirectChatEntries( + mergeDirectHistoryItems(emptyDirectThreadChatState(), items), + ); +} + +function readerOf(pages: DirectThreadHistorySlice[]) { + const remaining = [...pages]; + return vi.fn(async (_beforeItemId: string | null) => { + const next = remaining.shift(); + if (!next) throw new Error('测试桩:不该再取页'); + return next; + }); +} + +describe('DirectProject 历史分页连拉', () => { + it('整页工具与思考条目落进已渲染回合时继续取页,直到出现新的用户气泡', async () => { + // 已渲染的回合是「turn-2-user」,后面跟着它的折叠执行过程。 + const existing = entriesOf([userItem('turn-2-user'), toolItem('call-2')]); + const readSlice = readerOf([ + slice([toolItem('call-3'), reasoningItem('reason-3')], true, 'reason-3'), + slice( + [userItem('turn-1-user'), assistantItem('turn-1-assistant')], + false, + 'turn-1-user', + ), + ]); + + const result = await readDirectHistoryPages({ + existingEntries: existing, + beforeItemId: 'turn-2-user', + readSlice, + }); + + // 第二页才带来新回合:锚点按上一页最老一条推进,条目按文件顺序拼回去。 + expect(readSlice.mock.calls).toEqual([['turn-2-user'], ['reason-3']]); + expect(result.items.map((item) => item.itemId)).toEqual([ + 'turn-1-user', + 'turn-1-assistant', + 'call-3', + 'reason-3', + ]); + expect(result.hasMore).toBe(false); + expect(result.firstItemId).toBe('turn-1-user'); + expect(result.error).toBeNull(); + const merged = selectDirectChatEntries( + mergeDirectHistoryItems( + { turnRunning: false, history: existing, live: [] }, + result.items, + ), + ); + expect(merged.some((entry) => entry.itemId === 'turn-1-user')).toBe(true); + }); + + it('第一页就出现新的用户气泡时只取一页', async () => { + const existing = entriesOf([userItem('turn-2-user')]); + const readSlice = readerOf([ + slice([userItem('turn-1-user')], true, 'turn-1-user'), + ]); + + const result = await readDirectHistoryPages({ + existingEntries: existing, + beforeItemId: 'turn-2-user', + readSlice, + }); + + expect(readSlice).toHaveBeenCalledTimes(1); + // 后端说还有更早的:按钮继续留在界面上,用户可以接着往前翻。 + expect(result.hasMore).toBe(true); + expect(result.firstItemId).toBe('turn-1-user'); + }); + + it('首屏没有已渲染回合时,第一页本身就构成可见反馈', async () => { + const readSlice = readerOf([slice([toolItem('call-1')], true, 'call-1')]); + + const result = await readDirectHistoryPages({ + existingEntries: [], + beforeItemId: null, + readSlice, + }); + + expect(readSlice.mock.calls).toEqual([[null]]); + expect(result.items.map((item) => item.itemId)).toEqual(['call-1']); + }); + + it('hasMore=false 时即使没有新回合也立即停止', async () => { + const existing = entriesOf([userItem('turn-2-user')]); + const readSlice = readerOf([slice([toolItem('call-3')], false, 'call-3')]); + + const result = await readDirectHistoryPages({ + existingEntries: existing, + beforeItemId: 'turn-2-user', + readSlice, + }); + + expect(readSlice).toHaveBeenCalledTimes(1); + expect(result.hasMore).toBe(false); + }); + + it('一直没有新回合时最多连拉上限页数就停手', async () => { + const existing = entriesOf([userItem('turn-2-user')]); + const readSlice = readerOf( + Array.from( + { length: DIRECT_HISTORY_MAX_PAGES_PER_ACTION + 2 }, + (_, index) => + slice([toolItem(`call-${index + 3}`)], true, `call-${index + 3}`), + ), + ); + + const result = await readDirectHistoryPages({ + existingEntries: existing, + beforeItemId: 'turn-2-user', + readSlice, + }); + + expect(readSlice).toHaveBeenCalledTimes( + DIRECT_HISTORY_MAX_PAGES_PER_ACTION, + ); + // 用满上限但文件里还有更早的历史:按钮留在界面上,用户可再点一次。 + expect(result.hasMore).toBe(true); + expect(result.items).toHaveLength(DIRECT_HISTORY_MAX_PAGES_PER_ACTION); + expect(result.firstItemId).toBe( + `call-${DIRECT_HISTORY_MAX_PAGES_PER_ACTION + 2}`, + ); + }); + + it('锚点不前进时立即停止,不空转也不留按钮', async () => { + const existing = entriesOf([userItem('turn-2-user')]); + const readSlice = readerOf([slice([], true, null)]); + + const result = await readDirectHistoryPages({ + existingEntries: existing, + beforeItemId: 'turn-2-user', + readSlice, + }); + + expect(readSlice).toHaveBeenCalledTimes(1); + expect(result.items).toEqual([]); + expect(result.hasMore).toBe(false); + expect(result.firstItemId).toBe('turn-2-user'); + }); + + it('锚点原地打转时立即停止,不重复取同一页', async () => { + const existing = entriesOf([userItem('turn-2-user')]); + const readSlice = readerOf([ + slice([toolItem('call-3')], true, 'turn-2-user'), + ]); + + const result = await readDirectHistoryPages({ + existingEntries: existing, + beforeItemId: 'turn-2-user', + readSlice, + }); + + expect(readSlice).toHaveBeenCalledTimes(1); + expect(result.hasMore).toBe(false); + }); + + it('某一页读取失败时保留已经取到的页', async () => { + const existing = entriesOf([userItem('turn-2-user')]); + const failure = new Error('读取失败'); + const readSlice = vi.fn(async (beforeItemId: string | null) => { + if (beforeItemId === 'turn-2-user') { + return slice([toolItem('call-3')], true, 'call-3'); + } + throw failure; + }); + + const result = await readDirectHistoryPages({ + existingEntries: existing, + beforeItemId: 'turn-2-user', + readSlice, + }); + + expect(readSlice).toHaveBeenCalledTimes(2); + expect(result.items.map((item) => item.itemId)).toEqual(['call-3']); + // 失败的页没有推进锚点:下一次点击会重取这一页。 + expect(result.firstItemId).toBe('call-3'); + expect(result.hasMore).toBe(true); + expect(result.error).toBe(failure); + }); +}); diff --git a/apps/ai-game-creator-shell/tests/directThreadChat.test.ts b/apps/ai-game-creator-shell/tests/directThreadChat.test.ts new file mode 100644 index 000000000..d9bb2b82f --- /dev/null +++ b/apps/ai-game-creator-shell/tests/directThreadChat.test.ts @@ -0,0 +1,214 @@ +import { describe, expect, it } from 'vitest'; + +import { + emptyDirectThreadChatState, + mergeDirectHistoryItems, + reduceDirectThreadEvents, + resolveDirectThreadBootstrap, + selectDirectChatEntries, +} from '../src/features/project-workspace/directThreadChat'; +import type { DirectThreadEvent } from '../src/features/project-workspace/directThreadEvents'; +import type { DirectThreadItem } from '../src/features/project-workspace/directThreadItemProjection'; + +function event( + partial: Pick & Partial, +): DirectThreadEvent { + return partial as DirectThreadEvent; +} + +/** app-server `item/started`:工具真正开始执行,itemId 就是归一后的唯一身份。 */ +function toolStarted( + overrides: Partial< + Extract + > = {}, +): DirectThreadItem { + return { + itemType: 'function_call', + itemId: 'call_00_Gpd0s0Ytm9YgIbwbEXva1473', + name: 'exec_command', + arguments: '{"cmd": "ls"}', + at: 1000, + ...overrides, + }; +} + +/** 原始 response item 的输出条目:Rust 已经把它归一成同一个 itemId。 */ +function toolOutput(): DirectThreadItem { + return { + itemType: 'function_call_output', + itemId: 'call_00_Gpd0s0Ytm9YgIbwbEXva1473', + output: 'assets\ngame', + at: 2000, + }; +} + +function messageItem( + overrides: Partial> = {}, +): DirectThreadItem { + return { + itemType: 'message', + itemId: 'msg-1', + role: 'assistant', + text: '你好', + at: 3000, + ...overrides, + }; +} + +describe('DirectProject 聊天 reducer', () => { + it('生命周期事件只切换"是否还在跑",不带回合身份', () => { + const started = reduceDirectThreadEvents(emptyDirectThreadChatState(), [ + event({ type: 'turn.started' }), + ]); + expect(started.turnRunning).toBe(true); + + const completed = reduceDirectThreadEvents(started, [ + event({ type: 'turn.completed', status: 'completed' }), + ]); + expect(completed.turnRunning).toBe(false); + }); + + it('bootstrap 事件就是要处理的事件:未完成条目直接进运行态', () => { + const bootstrapped = resolveDirectThreadBootstrap( + emptyDirectThreadChatState(), + { + subscriptionId: 'sub-1', + lastCompletedItemId: 'msg-9', + events: [ + event({ type: 'turn.started' }), + event({ type: 'item.started', item: toolStarted() }), + ], + }, + ); + // 订阅身份与首屏锚点由订阅循环自己持有,不写进聊天 reducer 状态。 + expect(bootstrapped).not.toHaveProperty('subscriptionId'); + expect(bootstrapped).not.toHaveProperty('lastCompletedItemId'); + expect(bootstrapped.turnRunning).toBe(true); + expect(selectDirectChatEntries(bootstrapped)).toHaveLength(1); + }); + + it('增量正文按条目累计,完成快照更长时覆盖同一段', () => { + const streamed = reduceDirectThreadEvents(emptyDirectThreadChatState(), [ + event({ + type: 'item.delta', + itemId: 'msg-1', + kind: 'message', + delta: '你', + }), + event({ + type: 'item.delta', + itemId: 'msg-1', + kind: 'message', + delta: '好', + }), + ]); + expect(selectDirectChatEntries(streamed)).toHaveLength(1); + expect(selectDirectChatEntries(streamed)[0]?.text).toBe('你好'); + + const done = reduceDirectThreadEvents(streamed, [ + event({ + type: 'item.completed', + item: messageItem({ text: '你好,我是陶泥儿。' }), + }), + ]); + const entries = selectDirectChatEntries(done); + expect(entries).toHaveLength(1); + expect(entries[0]?.text).toBe('你好,我是陶泥儿。'); + }); + + it('思考增量按 reasoning 条目累计,不混进助手文本', () => { + const state = reduceDirectThreadEvents(emptyDirectThreadChatState(), [ + event({ + type: 'item.delta', + itemId: 'reason-1', + kind: 'reasoning', + delta: '先看目录', + }), + ]); + const entries = selectDirectChatEntries(state); + expect(entries).toHaveLength(1); + expect(entries[0]?.kind).toBe('reasoning'); + expect(entries[0]?.role).toBeNull(); + expect(entries[0]?.text).toBe('先看目录'); + }); + + it('工具调用与输出共用唯一 itemId,归并成一张卡片', () => { + const state = reduceDirectThreadEvents(emptyDirectThreadChatState(), [ + event({ type: 'item.started', item: toolStarted() }), + event({ type: 'item.completed', item: toolOutput() }), + ]); + const entries = selectDirectChatEntries(state); + expect(entries).toHaveLength(1); + expect(entries[0]?.itemId).toBe('call_00_Gpd0s0Ytm9YgIbwbEXva1473'); + expect(entries[0]?.toolCall?.kind).toBe('command'); + expect(entries[0]?.toolCall?.title).toBe('执行命令'); + expect(entries[0]?.toolCall?.detail.command).toBe('{"cmd": "ls"}'); + expect(entries[0]?.toolCall?.detail.output).toBe('assets\ngame'); + expect(entries[0]?.toolCall?.status).toBe('completed'); + }); + + it('回合结束把运行态并入历史并清空,条目不会消失也不会重复', () => { + const running = reduceDirectThreadEvents(emptyDirectThreadChatState(), [ + event({ type: 'turn.started' }), + event({ type: 'item.completed', item: messageItem() }), + event({ type: 'item.started', item: toolStarted() }), + ]); + expect(running.live).toHaveLength(2); + + const done = reduceDirectThreadEvents(running, [ + event({ type: 'turn.completed', status: 'completed' }), + ]); + expect(done.live).toHaveLength(0); + expect(done.history).toHaveLength(2); + expect(selectDirectChatEntries(done)).toHaveLength(2); + }); + + it('历史切片搬运层不合并,合并发生在前端投影', () => { + const state = mergeDirectHistoryItems(emptyDirectThreadChatState(), [ + toolStarted(), + toolOutput(), + messageItem({ itemId: 'msg-user', role: 'user', text: '做一个拼图游戏' }), + ]); + const entries = selectDirectChatEntries(state); + expect(entries).toHaveLength(2); + expect(entries[0]?.toolCall?.detail.output).toBe('assets\ngame'); + expect(entries[1]?.role).toBe('user'); + }); + + it('系统条目与未识别的 item 类型不进聊天视图', () => { + const state = reduceDirectThreadEvents(emptyDirectThreadChatState(), [ + event({ + type: 'item.completed', + item: messageItem({ + itemId: 'sys-1', + role: 'system', + text: '内部指令', + }), + }), + event({ + type: 'item.completed', + item: { + itemType: 'other', + itemId: 'plan-1', + rawType: 'plan', + at: 0, + } satisfies DirectThreadItem, + }), + ]); + expect(selectDirectChatEntries(state)).toHaveLength(0); + }); + + it('历史条目与运行态按唯一 id 合并,重复条目只出现一次', () => { + const historical = mergeDirectHistoryItems(emptyDirectThreadChatState(), [ + toolStarted(), + messageItem({ itemId: 'msg-user', role: 'user', text: '做一个拼图游戏' }), + ]); + const live = reduceDirectThreadEvents(historical, [ + event({ type: 'item.completed', item: toolOutput() }), + ]); + const entries = selectDirectChatEntries(live); + expect(entries).toHaveLength(2); + expect(entries[0]?.toolCall?.status).toBe('completed'); + expect(entries[0]?.toolCall?.detail.command).toBe('{"cmd": "ls"}'); + }); +}); diff --git a/apps/ai-game-creator-shell/tests/directThreadEvents.test.ts b/apps/ai-game-creator-shell/tests/directThreadEvents.test.ts deleted file mode 100644 index 128cdf135..000000000 --- a/apps/ai-game-creator-shell/tests/directThreadEvents.test.ts +++ /dev/null @@ -1,39 +0,0 @@ -import { describe, expect, it } from 'vitest'; - -import { - directThreadHistoryItemsToMessages, - isDirectTurnInProgress, -} from '../src/features/project-workspace/directThreadEvents'; - -describe('Direct 回合状态与历史时间', () => { - it('终态和空状态不恢复为活动回合', () => { - for (const status of [ - 'completed', - 'failed', - 'interrupted', - null, - undefined, - ]) { - expect(isDirectTurnInProgress(status)).toBe(false); - } - for (const status of ['accepted', 'running', 'streaming', 'finalizing']) { - expect(isDirectTurnInProgress(status)).toBe(true); - } - }); - it('按消息 id 读取信封时间,旧记录不使用当前时间补造', () => { - const items = [ - { - type: 'message', - role: 'user', - id: 'direct-codex:turn:user', - content: [{ type: 'input_text', text: '帮我修改游戏' }], - }, - ]; - const timestamps = { 'direct-codex:turn:user': 1_800_000_000_001 }; - expect( - directThreadHistoryItemsToMessages(items, timestamps)[0]?.updatedAt, - ).toBe(1_800_000_000_001); - expect(directThreadHistoryItemsToMessages(items)[0]?.updatedAt).toBe(0); - expect(items[0]).not.toHaveProperty('recordedAt'); - }); -}); diff --git a/apps/ai-game-creator-shell/tests/directTurnPresentation.test.ts b/apps/ai-game-creator-shell/tests/directTurnPresentation.test.ts index f47f263a2..809041ff9 100644 --- a/apps/ai-game-creator-shell/tests/directTurnPresentation.test.ts +++ b/apps/ai-game-creator-shell/tests/directTurnPresentation.test.ts @@ -1,236 +1,241 @@ import { describe, expect, it } from 'vitest'; -import type { - ChatMessage, - GameCreatorDirectToolCall, - TurnStreamItem, -} from '../src/app/types'; +import type { ChatMessage } from '../src/app/types'; +import type { DirectChatEntry } from '../src/features/project-workspace/directThreadChat'; import { - buildDirectTurnPresentations, + buildDirectChatTurns, + directChatEntriesToMessages, directMessageTimestamp, + mergeDirectChatMessages, normalizeDirectTimestamp, - splitDirectTurnContent, } from '../src/features/project-workspace/directTurnPresentation'; -const user = (turn: string): ChatMessage => ({ +const userEntry = ( + itemId: string, + at = 1_800_000_000_000, +): DirectChatEntry => ({ + itemId, + kind: 'message', role: 'user', - text: '只读检查', - messageId: `direct-codex:${turn}:user`, + text: `问题 ${itemId}`, + at, }); -const assistant = (id: string, text = '完整回复'): ChatMessage => ({ + +const assistantEntry = ( + itemId: string, + text: string, + at = 1_800_000_001_000, +): DirectChatEntry => ({ + itemId, + kind: 'message', role: 'assistant', text, - messageId: id, + at, }); -const text = (turnId: string, id: string, seq = 1): TurnStreamItem => ({ - schemaVersion: 'agc-turn-stream.v1', - kind: 'text', - turnId, - id: `text:${turnId}:${id}`, - text: '前缀', - seq, - at: 1_800_000_000_000, - updatedAt: 1_800_000_000_001, -}); -const tool = (turnId: string): GameCreatorDirectToolCall => ({ - schemaVersion: 'agc-tool-call.v1', - id: 'call', - turnId, - kind: 'mcp_tool', - title: '调用工具', - summary: '读取', - status: 'completed', - detail: { command: '{"path":"file"}', output: '内容', changes: [] }, - startedAt: 1_800_000_000_000, - updatedAt: 1_800_000_000_001, -}); -const build = ( - messages: ChatMessage[], - items: TurnStreamItem[], - options: Partial[0]> = {}, -) => - buildDirectTurnPresentations({ - messages, - visibleMessages: messages, - items, - calls: [], - transientReply: '', - ...options, - }); -describe('DirectProject 回合唯一呈现', () => { +const toolEntry = ( + itemId: string, + at = 1_800_000_000_500, +): DirectChatEntry => ({ + itemId, + kind: 'tool', + role: null, + text: null, + at, + toolCall: { + schemaVersion: 'agc-tool-call.v1', + id: itemId, + kind: 'command', + title: '执行命令', + summary: 'npm run build', + status: 'completed', + detail: { command: 'npm run build' }, + startedAt: at, + updatedAt: at, + }, +}); + +const reasoningEntry = ( + itemId: string, + text = '先看目录', + at = 1_800_000_000_200, +): DirectChatEntry => ({ + itemId, + kind: 'reasoning', + role: null, + text, + at, +}); + +const localUser = (text: string, messageId?: string): ChatMessage => ({ + role: 'user', + text, + ...(messageId ? { messageId } : {}), + updatedAt: 1_800_000_002_000, +}); + +const localNotice = (text: string, messageId?: string): ChatMessage => ({ + role: 'assistant', + text, + ...(messageId ? { messageId } : {}), + updatedAt: 1_800_000_002_500, +}); + +describe('DirectProject 聊天分区', () => { it('把 Unix 秒时间戳归一化为毫秒,已有毫秒值保持不变', () => { expect(normalizeDirectTimestamp(1_800_000_000)).toBe(1_800_000_000_000); expect(normalizeDirectTimestamp(1_800_000_000_000)).toBe(1_800_000_000_000); - expect(directMessageTimestamp(1_800_000_000)).toBe(1_800_000_000_000); - }); - - it('历史仍有未加载切片时,不把那些回合的工具流追加到当前页末尾', () => { - const rows = build( - [user('one')], - [text('old', 'raw-old'), text('one', 'raw')], - { - hasUnloadedHistory: true, - }, - ); - expect(rows.map((row) => row.turnId)).toEqual(['one']); - const active = build([], [text('live', 'raw')], { - hasUnloadedHistory: true, - activeTurnId: 'live', - }); - expect(active.map((row) => row.turnId)).toEqual(['live']); - }); - it('尚未落盘用户的实时回合也只产生一个 owner,不另建 live 与 unmapped 出口', () => { - const rows = build([], [text('one', 'raw')], { - activeTurnId: 'one', - transientReply: '同一份累计回复', - calls: [tool('one')], - }); - expect(rows).toHaveLength(1); - expect(rows[0].source).toBe('stream'); - expect(rows[0].transientReply).toBe(''); - expect(rows[0].calls).toHaveLength(1); - }); - it('同一身份用户重复快照不增加回合,不丢用户正文', () => { - const rows = build([user('one'), user('one')], [text('one', 'raw')]); - expect(rows).toHaveLength(1); - expect(rows[0].messages).toHaveLength(1); - expect(rows[0].messages[0].role).toBe('user'); - }); - it('用原始 item 身份补齐旧前缀,最终合成消息不另占正文出口', () => { - const rows = build( - [user('one'), assistant('raw'), assistant('direct-codex:one:assistant')], - [text('one', 'raw')], - ); - expect(rows).toHaveLength(1); - expect(rows[0].source).toBe('stream'); - expect(rows[0].items).toHaveLength(1); - expect(rows[0].items[0].text).toBe('完整回复'); - }); - it('先关联完整历史再分页,首条可见 assistant 不会失去用户归属', () => { - const messages = [ - user('old'), - assistant('old-raw'), - user('one'), - assistant('raw'), - ]; - const rows = build(messages, [text('old', 'old-raw'), text('one', 'raw')], { - visibleMessages: messages.slice(3), - }); - expect(rows.map((row) => row.turnId)).toEqual(['one']); - expect(rows[0].messages[0].messageId).toBe('direct-codex:one:user'); - }); - it('纯文本旧回合不挤占之后有工具的回合身份', () => { - const rows = build( - [user('old'), assistant('plain'), user('one'), assistant('raw')], - [text('one', 'raw')], - { calls: [tool('one')] }, - ); - expect(rows.map((row) => row.turnId)).toEqual(['old', 'one']); - expect(rows[0].source).toBe('messages'); - expect(rows[0].calls).toEqual([]); - expect(rows[1].source).toBe('stream'); - }); - it('没有流的原始 assistant 与工具仍归属一个回合,输入输出保留', () => { - const rows = build([user('one'), assistant('raw')], [], { - calls: [tool('one')], - }); - expect(rows).toHaveLength(1); - expect(rows[0].source).toBe('messages'); - expect(rows[0].calls[0].detail.output).toBe('内容'); - }); - it('无法证明流覆盖历史时整轮回退,不能混画部分流与全文', () => { - const rows = build( - [user('one'), assistant('raw-a'), assistant('raw-b')], - [text('one', 'raw-b')], - ); - expect(rows[0].source).toBe('messages'); - expect( - rows[0].messages.filter((message) => message.role === 'assistant'), - ).toHaveLength(2); - }); - it('不同回合的相同文字不是重复消息,不做文本去重', () => { - const rows = build( - [user('one'), assistant('raw-one'), user('two'), assistant('raw-two')], - [text('one', 'raw-one'), text('two', 'raw-two')], - ); - expect(rows).toHaveLength(2); - expect(rows.every((row) => row.source === 'stream')).toBe(true); - }); - it('乱序重复快照按 seq 排列且不增加 item', () => { - const first = text('one', 'a'); - const last = text('one', 'b', 3); - const marker: TurnStreamItem = { - ...text('one', 'unused', 2), - kind: 'tool', - id: 'tool:one:call', - callId: 'call', - }; - const rows = build([user('one')], [last, marker, first, first]); - expect(rows[0].items.map((item) => item.seq)).toEqual([1, 2, 3]); - }); - it('完成后中间文本和工具进入过程,最终回复独立且分区不重复', () => { - const marker: TurnStreamItem = { - ...text('one', 'unused', 2), - kind: 'tool', - id: 'tool:one:call', - callId: 'call', - }; - const row = build( - [user('one')], - [text('one', 'start'), marker, text('one', 'final', 3)], - )[0]; - const parts = splitDirectTurnContent(row); - expect(parts.processItems.map((item) => item.id)).toEqual([ - 'text:one:start', - 'tool:one:call', - ]); - expect(parts.finalItems.map((item) => item.id)).toEqual(['text:one:final']); - const active = splitDirectTurnContent({ ...row, active: true }); - expect(active.processItems).toHaveLength(3); - expect(active.finalItems).toEqual([]); - }); - it('失败回合保留失败提示,不把末尾过程文本提升为最终回复', () => { - const row = build( - [user('one'), assistant('direct-codex:one:failure', '失败')], - [text('one', 'progress'), { ...text('one', 'failure', 2), text: '失败' }], - )[0]; - const parts = splitDirectTurnContent(row); - expect(parts.processItems.map((item) => item.id)).toEqual([ - 'text:one:progress', - ]); - expect(parts.finalItems.map((item) => item.id)).toEqual([ - 'text:one:failure', - ]); - }); - it('无流历史只保留最后一条回复,发送时间不从工具推断', () => { - const row = build( - [user('one'), assistant('progress'), assistant('final')], - [], - )[0]; - const parts = splitDirectTurnContent(row); - expect(parts.processMessages.map((message) => message.messageId)).toEqual([ - 'progress', - ]); - expect(parts.finalMessages.map((message) => message.messageId)).toEqual([ - 'final', - ]); expect(directMessageTimestamp(undefined)).toBe(0); expect(directMessageTimestamp(Number.MAX_VALUE)).toBe(0); expect(directMessageTimestamp(1_800_000_000_001)).toBe(1_800_000_000_001); }); - it('无流活动回合的累计文本只属于该回合,持久 assistant 到达即接管', () => { + + it('每个用户条目开一个新回合,顺序就是条目顺序', () => { + const turns = buildDirectChatTurns({ + entries: [ + userEntry('u1'), + assistantEntry('a1', '第一轮答复'), + userEntry('u2', 1_800_000_010_000), + assistantEntry('a2', '第二轮答复', 1_800_000_011_000), + ], + }); + expect(turns.map((turn) => turn.key)).toEqual(['u1', 'u2']); + expect(turns[0]?.users[0]).toMatchObject({ text: '问题 u1' }); + expect(turns[0]?.finals[0]).toMatchObject({ text: '第一轮答复' }); + expect(turns[1]?.finals[0]).toMatchObject({ text: '第二轮答复' }); + expect(turns[0]?.startedAt).toBe(1_800_000_000_000); + expect(turns[0]?.endedAt).toBe(1_800_000_001_000); + }); + + it('已结束的回合只把最后一条助手正文当最终回复,中间正文与工具进过程', () => { + const turns = buildDirectChatTurns({ + entries: [ + userEntry('u1'), + reasoningEntry('r1'), + assistantEntry('a-mid', '我先看一下项目'), + toolEntry('t1'), + assistantEntry('a-final', '改好了', 1_800_000_002_000), + ], + }); + expect(turns[0]?.process.map((block) => block.key)).toEqual([ + 'u1:r1', + 'u1:a-mid', + 'u1:t1', + ]); + expect(turns[0]?.finals.map((block) => block.key)).toEqual(['u1:a-final']); + }); + + it('连续工具合成一块,夹了正文就另起一块', () => { + const turns = buildDirectChatTurns({ + entries: [ + userEntry('u1'), + toolEntry('t1'), + toolEntry('t2', 1_800_000_000_600), + assistantEntry('a-mid', '继续', 1_800_000_000_700), + toolEntry('t3', 1_800_000_000_800), + ], + turnRunning: true, + }); + const process = turns[0]?.process ?? []; + expect(process.map((block) => block.kind)).toEqual([ + 'tools', + 'assistant', + 'tools', + ]); + expect(process[0]).toMatchObject({ + kind: 'tools', + calls: [{ id: 't1' }, { id: 't2' }], + }); + expect(process[2]).toMatchObject({ kind: 'tools', calls: [{ id: 't3' }] }); + }); + + it('运行中的回合:过程不折叠,最后的助手正文仍在过程里流式显示', () => { + const turns = buildDirectChatTurns({ + entries: [ + userEntry('u1'), + assistantEntry('a-live', '正在写'), + toolEntry('t1', 1_800_000_001_100), + ], + turnRunning: true, + }); + expect(turns[0]?.active).toBe(true); + expect(turns[0]?.finals).toEqual([]); + expect(turns[0]?.process.map((block) => block.kind)).toEqual([ + 'assistant', + 'tools', + ]); + }); + + it('运行期失败说明挂到当前回合末尾,不当成最终回复', () => { + const turns = buildDirectChatTurns({ + entries: [userEntry('u1'), assistantEntry('a1', '正文')], + localMessages: [localNotice('后台任务失败:端口被占用')], + }); + expect(turns).toHaveLength(1); + expect(turns[0]?.finals.map((block) => block.kind)).toEqual([ + 'assistant', + 'assistant', + ]); + expect(turns[0]?.finals[1]).toMatchObject({ + notice: true, + text: '后台任务失败:端口被占用', + }); + }); + + it('乐观用户气泡自成回合,已落盘的同一身份不重复渲染', () => { + const turns = buildDirectChatTurns({ + entries: [userEntry('u1'), assistantEntry('a1', '答复')], + localMessages: [localUser('问题 u1', 'u1'), localUser('第二条')], + turnRunning: true, + }); + expect(turns.map((turn) => turn.key)).toEqual(['u1', 'local:1']); + expect(turns[1]?.users).toHaveLength(1); + expect(turns[1]?.active).toBe(true); + }); + + it('历史无用户条目时也保留一个回合承载正文', () => { + const turns = buildDirectChatTurns({ + entries: [assistantEntry('a1', '只有回复')], + }); + expect(turns).toHaveLength(1); + expect(turns[0]?.users).toEqual([]); + expect(turns[0]?.finals[0]).toMatchObject({ text: '只有回复' }); + }); + + it('分页切片开头落在半截回合里时并进后面那个回合,不生成没有用户气泡的孤儿回合', () => { + // 更早的一屏把上一条用户条目切在外面:这三条前导条目属于上一轮,但不能自成回合。 + const turns = buildDirectChatTurns({ + entries: [ + reasoningEntry('r-prev'), + toolEntry('t-prev'), + assistantEntry('a-prev', '上一轮的答复', 1_800_000_000_900), + userEntry('u2', 1_800_000_010_000), + assistantEntry('a2', '这一轮的答复', 1_800_000_011_000), + ], + }); + expect(turns.map((turn) => turn.key)).toEqual(['u2']); + expect(turns[0]?.users.map((block) => block.key)).toEqual(['u2:u2']); + expect(turns[0]?.process.map((block) => block.key)).toEqual([ + 'u2:r-prev', + 'u2:t-prev', + 'u2:a-prev', + ]); + expect(turns[0]?.finals.map((block) => block.key)).toEqual(['u2:a2']); + }); + + it('条目转消息只保留用户 / 助手正文,并按身份去重', () => { + const messages = directChatEntriesToMessages([ + userEntry('u1'), + reasoningEntry('r1'), + toolEntry('t1'), + assistantEntry('a1', '答复'), + ]); + expect(messages.map((message) => message.messageId)).toEqual(['u1', 'a1']); expect( - build([user('one')], [], { - activeTurnId: 'one', - transientReply: '回复', - })[0].transientReply, - ).toBe('回复'); - expect( - build([user('one'), assistant('direct-codex:one:assistant')], [], { - activeTurnId: 'one', - transientReply: '回复', - })[0].transientReply, - ).toBe(''); + mergeDirectChatMessages(messages, [ + { role: 'assistant', text: '答复', messageId: 'a1' }, + localNotice('只在运行期的失败说明', 'local-1'), + ]).map((message) => message.messageId), + ).toEqual(['u1', 'a1', 'local-1']); }); }); diff --git a/apps/ai-game-creator-shell/tests/resourceCanvasFloatingDismiss.test.tsx b/apps/ai-game-creator-shell/tests/resourceCanvasFloatingDismiss.test.tsx index f3a58a319..22018450b 100644 --- a/apps/ai-game-creator-shell/tests/resourceCanvasFloatingDismiss.test.tsx +++ b/apps/ai-game-creator-shell/tests/resourceCanvasFloatingDismiss.test.tsx @@ -14,6 +14,7 @@ import { canDismissResourceCanvasQuickEdit, isResourceCanvasHostOverlayOpen, isResourceCanvasInteractionTarget, + isResourceCanvasPanTarget, isResourceCanvasWheelOverlayTarget, resolveResourceCanvasFloatingPanelDismissOpen, resolveResourceCanvasFloatingPanelOpen, @@ -41,6 +42,38 @@ const RESOURCE_FOCUS_SOURCE_LAYER: CanvasLayer = { }; describe('resourceCanvasFocusModel', () => { + test('右键抓手允许卡面和选中按钮,不抢媒体控件、编辑器及浮层', () => { + document.body.innerHTML = ` +
+
+ + + +
+
+
筛选
+
操作
+
+ `; + for (const id of ['blank', 'card', 'select']) { + expect(isResourceCanvasPanTarget(document.getElementById(id))).toBe(true); + } + for (const id of [ + 'play', + 'video', + 'input', + 'editor', + 'filter', + 'toolbar', + 'title', + ]) { + expect(isResourceCanvasPanTarget(document.getElementById(id))).toBe( + false, + ); + } + expect(isResourceCanvasPanTarget(null)).toBe(false); + }); + test('点在资源卡、交互控件与画布浮层里时不清画布焦点', () => { document.body.innerHTML = `
diff --git a/apps/ai-game-creator-shell/tests/resourceCanvasManualLayout.test.tsx b/apps/ai-game-creator-shell/tests/resourceCanvasManualLayout.test.tsx index 49b9c3dfa..e1de7b91e 100644 --- a/apps/ai-game-creator-shell/tests/resourceCanvasManualLayout.test.tsx +++ b/apps/ai-game-creator-shell/tests/resourceCanvasManualLayout.test.tsx @@ -340,6 +340,323 @@ afterEach(() => { vi.restoreAllMocks(); }); +async function mountPointerWorkbench( + target: 'main' | 'character' | 'all' = 'character', +) { + const projectId = 'pointer-workbench'; + const projectPath = '/tmp/pointer-workbench'; + const tauri = installLayoutTauri({ + projectIdsByPath: { [projectPath]: projectId }, + }); + render( + , + ); + await settleFocusChain(); + const manager = document.querySelector( + '.game-resource-book-manager', + )!; + vi.spyOn(manager, 'getBoundingClientRect').mockReturnValue({ + x: 0, + y: 0, + left: 0, + top: 0, + right: 800, + bottom: 600, + width: 800, + height: 600, + toJSON: () => ({}), + } as DOMRect); + act(() => window.dispatchEvent(new Event('resize'))); + if (target !== 'main') { + fireEvent.click( + screen.getByRole('button', { + name: target === 'all' ? '打开所有资源' : '打开角色与对象', + }), + ); + } + await settleFocusChain(); + const surface = manager.querySelector( + target === 'main' + ? '.game-resource-book-main' + : '.game-resource-book-scene', + )!; + const capture = new Set(); + Object.defineProperties(surface, { + setPointerCapture: { + configurable: true, + value: vi.fn((id: number) => capture.add(id)), + }, + hasPointerCapture: { + configurable: true, + value: (id: number) => capture.has(id), + }, + releasePointerCapture: { + configurable: true, + value: vi.fn((id: number) => capture.delete(id)), + }, + }); + const world = manager.querySelector( + '.game-resource-book-scene-world', + )!; + const viewport = () => + Array.from(world.style.transform.matchAll(/-?\d+(?:\.\d+)?/g), (m) => + Number(m[0]), + ); + return { manager, surface, world, viewport, tauri }; +} + +describe('资源画布指针与运行提示', () => { + it('资源卡左键拖动仍提交手动坐标,不平移视口', async () => { + const { manager, viewport, tauri } = await mountPointerWorkbench(); + const card = manager.querySelector( + '.is-expanded .game-resource-card[data-resource-card-id="asset:pointer-a"]', + )!; + const before = viewport(); + const writes = tauri.layoutWrites.length; + fireEvent.pointerDown(card, { + pointerId: 30, + button: 0, + clientX: 100, + clientY: 100, + }); + fireEvent.pointerMove(card, { + pointerId: 30, + buttons: 1, + clientX: 180, + clientY: 140, + }); + fireEvent.pointerUp(card, { + pointerId: 30, + button: 0, + clientX: 180, + clientY: 140, + }); + await waitFor(() => + expect(tauri.layoutWrites.length).toBeGreaterThan(writes), + ); + expect(tauri.layoutWrites.at(-1)?.positions).toEqual( + expect.arrayContaining([ + expect.objectContaining({ + resourceId: 'asset:pointer-a', + manuallyPlaced: true, + }), + ]), + ); + expect(viewport()).toEqual(before); + expect( + document.querySelector('.genarrative-image-canvas__selection-overlay'), + ).toBeNull(); + }); + + it('资源选中不移除运行不可用提示或改变运行能力', async () => { + const { manager } = await mountPointerWorkbench(); + const hint = '首个可运行原型尚未完成,运行视图暂不可用'; + expect(screen.getByText(hint)).not.toBeNull(); + fireEvent.click( + manager.querySelector( + '.is-expanded [data-resource-id="asset:pointer-a"]', + )!, + ); + expect(screen.getByText(hint)).not.toBeNull(); + const run = screen.getByRole('tab', { name: '运行' }); + expect(run.getAttribute('data-unavailable')).toBe('true'); + expect(run.getAttribute('aria-describedby')).toBe('run-unavailable-hint'); + fireEvent.click(run); + expect(run.getAttribute('aria-selected')).toBe('false'); + }); + + it.each(['main', 'character', 'all'] as const)( + '%s 的空白处支持右键平移且不写资源布局', + async (target) => { + const { surface, viewport, tauri } = await mountPointerWorkbench(target); + const before = viewport(); + const writes = tauri.layoutWrites.length; + fireEvent.pointerDown(surface, { + pointerId: 31, + button: 2, + clientX: 100, + clientY: 100, + }); + fireEvent.pointerMove(surface, { + pointerId: 31, + buttons: 2, + clientX: 170, + clientY: 140, + }); + expect(viewport()).toEqual([before[0]! + 70, before[1]! + 40, before[2]]); + expect(fireEvent.contextMenu(surface, { button: 2 })).toBe(false); + fireEvent.pointerUp(surface, { + pointerId: 31, + button: 2, + clientX: 170, + clientY: 140, + }); + expect( + document.querySelector('.genarrative-image-canvas__selection-overlay'), + ).toBeNull(); + expect(tauri.layoutWrites).toHaveLength(writes); + }, + ); + + it('资源卡右键平移保留选中,左键空白拖动仍框选', async () => { + const { manager, surface, viewport, tauri } = await mountPointerWorkbench(); + const card = manager.querySelector( + '.is-expanded [data-resource-id="asset:pointer-a"]', + )!; + fireEvent.click(card); + const before = viewport(); + const writes = tauri.layoutWrites.length; + fireEvent.pointerDown(card, { + pointerId: 32, + button: 2, + clientX: 100, + clientY: 100, + }); + fireEvent.pointerMove(surface, { + pointerId: 32, + buttons: 2, + clientX: 150, + clientY: 160, + }); + fireEvent.pointerUp(surface, { + pointerId: 32, + button: 2, + clientX: 150, + clientY: 160, + }); + expect(viewport()).toEqual([before[0]! + 50, before[1]! + 60, before[2]]); + expect(card.getAttribute('aria-pressed')).toBe('true'); + expect(tauri.layoutWrites).toHaveLength(writes); + const panned = viewport(); + fireEvent.pointerDown(surface, { + pointerId: 33, + button: 0, + clientX: 10, + clientY: 10, + }); + fireEvent.pointerMove(surface, { + pointerId: 33, + buttons: 1, + clientX: 780, + clientY: 580, + }); + expect( + document.querySelector('.genarrative-image-canvas__selection-overlay'), + ).not.toBeNull(); + expect(selectedResourceIdsInDom()).toContain('asset:pointer-a'); + expect(viewport()).toEqual(panned); + fireEvent.pointerUp(surface, { pointerId: 33, button: 0 }); + expect( + document.querySelector('.genarrative-image-canvas__selection-overlay'), + ).toBeNull(); + }); + + it.each(['cancel', 'capture', 'blur'] as const)( + '%s 后右键平移不会继续跟随指针', + async (reason) => { + const { surface, viewport } = await mountPointerWorkbench(); + const before = viewport(); + fireEvent.pointerDown(surface, { + pointerId: 34, + button: 2, + clientX: 100, + clientY: 100, + }); + fireEvent.pointerMove(surface, { + pointerId: 34, + buttons: 2, + clientX: 110, + clientY: 120, + }); + const moved = viewport(); + expect(moved).toEqual([before[0]! + 10, before[1]! + 20, before[2]]); + if (reason === 'cancel') + fireEvent.pointerCancel(surface, { pointerId: 34 }); + else if (reason === 'capture') + fireEvent.lostPointerCapture(surface, { pointerId: 34 }); + else act(() => window.dispatchEvent(new Event('blur'))); + fireEvent.pointerMove(surface, { + pointerId: 34, + clientX: 300, + clientY: 300, + }); + expect(viewport()).toEqual(moved); + }, + ); + + it('总览失焦终止右键平移,子画布切换释放实际捕获节点', async () => { + const { surface, viewport } = await mountPointerWorkbench('main'); + const before = viewport(); + fireEvent.pointerDown(surface, { + pointerId: 36, + button: 2, + clientX: 10, + clientY: 10, + }); + fireEvent.pointerMove(surface, { + pointerId: 36, + buttons: 2, + clientX: 40, + clientY: 40, + }); + const moved = viewport(); + expect(moved).toEqual([before[0]! + 30, before[1]! + 30, before[2]]); + act(() => window.dispatchEvent(new Event('blur'))); + expect(surface.releasePointerCapture).toHaveBeenCalledWith(36); + fireEvent.pointerMove(surface, { + pointerId: 36, + clientX: 100, + clientY: 100, + }); + expect(viewport()).toEqual(moved); + fireEvent.pointerDown(surface, { + pointerId: 37, + button: 2, + clientX: 10, + clientY: 10, + }); + fireEvent.click(screen.getByRole('button', { name: '打开角色与对象' })); + expect(surface.releasePointerCapture).toHaveBeenCalledWith(37); + }); + + it('控件右键不被画布接管,初次打开不整理也能连续双指平移', async () => { + const { manager, surface, viewport } = await mountPointerWorkbench(); + const zoom = screen.getByRole('button', { name: '放大画布' }); + const before = viewport(); + fireEvent.pointerDown(zoom, { + pointerId: 35, + button: 2, + clientX: 100, + clientY: 100, + }); + fireEvent.pointerMove(surface, { + pointerId: 35, + buttons: 2, + clientX: 200, + clientY: 200, + }); + expect(viewport()).toEqual(before); + expect(fireEvent.contextMenu(zoom, { button: 2 })).toBe(true); + await act(async () => { + for (let i = 0; i < 100; i++) { + fireEvent.wheel(manager, { deltaX: 3, deltaY: 6 }); + } + }); + expect(viewport()).toEqual([before[0]! - 300, before[1]! - 600, before[2]]); + }); +}); + describe('资源画布手动重排口径', () => { it('hook:rederiveNow 按 rederive 策略重算自动坐标并写回一次', async () => { const projectId = 'manual-rederive-project'; diff --git a/apps/ai-game-creator-shell/tests/resourceCardPreviewRealManifest.test.ts b/apps/ai-game-creator-shell/tests/resourceCardPreviewRealManifest.test.ts index bd46086ea..127bcc9db 100644 --- a/apps/ai-game-creator-shell/tests/resourceCardPreviewRealManifest.test.ts +++ b/apps/ai-game-creator-shell/tests/resourceCardPreviewRealManifest.test.ts @@ -206,7 +206,7 @@ describe('真机 manifest 取证:占位卡片计数与栏目分布', () => { // `artKind`(其中含 `ui`)而被判成 art,于是角标显示「图片」,而预览调度按 art 走 // 图像分支、又因 mediaType 不是图像而兜底成 placeholder —— 卡片永不发起读取, // 表现为「标着图片却只有占位图标」。类型判定改为 mediaType/扩展名优先、kind 只做 - // 兜底后,它们正确落文档分支,卡面渲染 JSON 文本摘要。 + // 兜底后,它们进入文本读取通道;卡面再消费原生识别结果显示 UI 设计或 JSON。 expect(byPreviewKind).toEqual({ 'raster-image': 52, document: 8, diff --git a/apps/ai-game-creator-shell/tests/resourceDocumentPreviewModel.test.ts b/apps/ai-game-creator-shell/tests/resourceDocumentPreviewModel.test.ts index c89d79e99..00a6bd53e 100644 --- a/apps/ai-game-creator-shell/tests/resourceDocumentPreviewModel.test.ts +++ b/apps/ai-game-creator-shell/tests/resourceDocumentPreviewModel.test.ts @@ -40,19 +40,21 @@ describe('resourceDocumentPreviewMarkdown', () => { ['game/main.ts', 'typescript'], ['game/main.js', 'javascript'], ['game/main.py', 'python'], + ['assets/data.json', 'json'], + ['assets/DESIGN.JSON', 'json'], ])('%s 包为 %s 代码块', (path, language) => { expect( resourceDocumentPreviewMarkdown(resource(path), ' source\n\n\n'), ).toBe(`\`\`\`${language}\n source\n\n\n\`\`\``); }); - it('JSON 规格按文档原文预览,不包成代码块', () => { + it('JSON 规格按原文代码块预览,不把字段值当 Markdown', () => { expect( resourceDocumentPreviewMarkdown( resource('assets/data.json'), - ' source\n\n\n', + '{ "text": "# 不应成为标题" }\n', ), - ).toBe(' source\n\n\n'); + ).toBe('```json\n{ "text": "# 不应成为标题" }\n```'); }); it('正文包含 Markdown 围栏时不会逃出代码块', () => { diff --git a/apps/ai-game-creator-shell/tests/resourceJsonCanvas.test.tsx b/apps/ai-game-creator-shell/tests/resourceJsonCanvas.test.tsx new file mode 100644 index 000000000..7e04d094e --- /dev/null +++ b/apps/ai-game-creator-shell/tests/resourceJsonCanvas.test.tsx @@ -0,0 +1,205 @@ +/** @vitest-environment jsdom */ +import { afterEach, describe, expect, it, vi } from 'vitest'; + +import { + createGameCreationAppManifest, + fireEvent, + installResizeObserverStub, + ProjectDevelopmentView, + React, + render, + screen, + waitFor, + within, +} from './appSurface/harness'; + +vi.mock('@tauri-apps/api/core', async () => ({ + ...(await vi.importActual( + '@tauri-apps/api/core', + )), + invoke: (command: string, args?: Record) => + window.__TAURI__!.core.invoke(command, args), +})); + +const projectId = 'json-canvas'; +const projectPath = '/tmp/json-canvas'; +const emptyState = { + ui_trees: [], + ui_design_images: {}, + sprite_assets: {}, + font_assets: {}, +}; + +async function mountJsonCanvas(kind = 'ui', rejectPreview = false) { + installResizeObserverStub(); + const manifest = createGameCreationAppManifest(projectId, 'JSON 资源测试'); + manifest.assets = [ + { id: 'design', kind, localPath: 'ui/design.json' }, + { id: 'ordinary', kind: 'UI', localPath: 'assets/ordinary.json' }, + { id: 'spoof', kind: 'UI', localPath: 'ui/spoof.json' }, + ].map((asset) => ({ + ...asset, + mediaType: 'application/json', + category: 'document' as const, + source: { kind: 'generated' as const }, + })); + const invoke = vi.fn( + async (command: string, args?: Record) => { + if (command === 'read_local_project_resource_graph') { + const ids = (args?.resources as Array<{ resourceId: string }>).map( + (item) => item.resourceId, + ); + return { + resourceIds: ids, + referenceEdges: [], + taskFlows: [], + producerAssignments: [], + dependencyDepths: ids.map((resourceId) => ({ + resourceId, + dependencyDepth: 0, + })), + connectionIndex: ids.map((resourceId) => ({ + resourceId, + upstreamReferenceResourceIds: [], + downstreamReferenceResourceIds: [], + referenceEdgeIds: [], + taskFlowIds: [], + })), + unresolvedReferenceResourceIds: [], + cyclicResourceIds: [], + cyclicTaskIds: [], + producerMappingTruncated: false, + }; + } + if ( + command === 'read_local_project_resource_canvas_layout' || + command === 'update_local_project_resource_canvas_layout' + ) { + const layout = { + schemaVersion: 'game-creator-resource-layout.v1', + projectId, + mode: args?.mode, + revision: Number(args?.expectedRevision ?? 0) + 1, + positions: args?.positions ?? [], + updatedAt: 1, + }; + return command.startsWith('update_') + ? { status: 'updated', layout } + : layout; + } + if (command === 'read_local_project_text_preview') { + if (rejectPreview) throw new Error('文档读取失败'); + const path = args?.relativePath; + return { + path, + mediaType: 'application/json', + byteLen: 20, + content: + path === 'assets/ordinary.json' + ? '{"text":"# 不应当作标题"}' + : JSON.stringify({ + schemaVersion: 'game-creator-ui-design-state.v1', + state: emptyState, + }), + ...(path === 'ui/design.json' ? { uiDesignAssetId: 'design' } : {}), + }; + } + if (command === 'load_ui_design_state') + return { revision: 0, state: emptyState }; + if ( + command === 'list_pending_local_project_resource_edits' || + command === 'list_local_project_asset_generations' + ) + return []; + throw new Error(`unexpected command ${command}`); + }, + ); + window.__TAURI__ = { core: { invoke } } as unknown as typeof window.__TAURI__; + const onManifestChange = vi.fn(); + render( + 对话
} + onManifestChange={onManifestChange} + />, + ); + fireEvent.click(await screen.findByRole('button', { name: '打开文档' })); + const card = (id: string) => + document.querySelector( + `.game-resource-book-scene-card.is-expanded [data-resource-card-id="asset:${id}"]`, + )!; + await waitFor(() => + expect(card('design')?.getAttribute('data-preview-status')).toBe( + rejectPreview ? 'failed' : 'loaded', + ), + ); + return { card, invoke, onManifestChange }; +} + +afterEach(() => { + delete window.__TAURI__; +}); + +describe('JSON 画布卡片与入口', () => { + it.each(['ui', 'document'])( + '合法 State 的 %s 登记显示 UI 设计,进入现有编辑器且不修改 manifest', + async (kind) => { + const { card, invoke, onManifestChange } = await mountJsonCanvas(kind); + const design = card('design'); + expect(design.getAttribute('data-json-presentation')).toBe('ui-design'); + expect(within(design).getByText('UI 设计')).not.toBeNull(); + expect(within(design).getByText('UI 编辑器')).not.toBeNull(); + expect(design.textContent).not.toContain('schemaVersion'); + fireEvent.click(design.querySelector('button')!); + fireEvent.click(await screen.findByRole('button', { name: 'UI 编辑器' })); + await waitFor(() => + expect(invoke).toHaveBeenCalledWith('load_ui_design_state', { + input: { + projectPath, + expectedProjectId: projectId, + assetId: 'design', + }, + }), + ); + expect(onManifestChange).not.toHaveBeenCalled(); + }, + ); + + it('普通 JSON 和伪 UI 文本保持 JSON 展示,无编辑器入口,详情按代码渲染', async () => { + const { card } = await mountJsonCanvas(); + for (const id of ['ordinary', 'spoof']) { + const element = card(id); + expect(element.getAttribute('data-json-presentation')).toBe('json'); + expect( + element.querySelector('[data-resource-type="JSON"]'), + ).not.toBeNull(); + expect(element.textContent).not.toContain('schemaVersion'); + fireEvent.click(element.querySelector('button')!); + expect(screen.queryByRole('button', { name: 'UI 编辑器' })).toBeNull(); + } + fireEvent.click(card('ordinary').querySelector('button')!); + fireEvent.click(await screen.findByRole('button', { name: '预览' })); + const dialog = await screen.findByRole('dialog', { name: '文档预览' }); + await waitFor(() => + expect(dialog.querySelector('pre code')?.textContent).toContain( + '{"text":"# 不应当作标题"}', + ), + ); + expect( + within(dialog).queryByRole('heading', { name: '不应当作标题' }), + ).toBeNull(); + }); + + it('JSON 读取失败不授予编辑入口,仍可查看明确的读取错误', async () => { + const { card } = await mountJsonCanvas('UI', true); + fireEvent.click(card('design').querySelector('button')!); + expect(screen.queryByRole('button', { name: 'UI 编辑器' })).toBeNull(); + fireEvent.click(screen.getByRole('button', { name: '预览' })); + expect(await screen.findByRole('alert')).not.toBeNull(); + }); +}); diff --git a/apps/ai-game-creator-shell/tests/resourceJsonPresentation.test.ts b/apps/ai-game-creator-shell/tests/resourceJsonPresentation.test.ts new file mode 100644 index 000000000..ecc685ed7 --- /dev/null +++ b/apps/ai-game-creator-shell/tests/resourceJsonPresentation.test.ts @@ -0,0 +1,87 @@ +import { describe, expect, it } from 'vitest'; + +import { + type ProjectResourceCardPreviewState, + projectResourceJsonPresentation, +} from '../src/view/project-development/resourceCardPreviewModel'; +import type { ProjectResource } from '../src/view/project-development/resourceProjectionModel'; + +const resource: ProjectResource = { + id: 'asset:json', + manifestAssetId: 'json', + path: 'ui/design.json', + label: '设计', + mediaType: 'application/json', + subtype: 'UI', + category: 'document', + sourceLabel: '', + taskTitle: null, + producerTaskId: null, + externalResourceId: null, + referenceResourceIds: [], + dependencies: [], + dependencyDepth: 0, +}; +const verified: ProjectResourceCardPreviewState = { + status: 'loaded', + preview: { + path: resource.path, + mediaType: 'application/json', + byteLen: 2, + content: '{}', + uiDesignAssetId: 'json', + }, +}; + +describe('JSON 卡片呈现', () => { + it.each(['UI', 'ui', 'ui-design', 'document'])( + '合法识别不依赖 %s 标签', + (subtype) => { + expect( + projectResourceJsonPresentation({ ...resource, subtype }, verified), + ).toBe('ui-design'); + expect( + projectResourceJsonPresentation( + { ...resource, subtype }, + { + ...verified, + preview: { ...verified.preview, uiDesignAssetId: undefined }, + }, + ), + ).toBe('json'); + }, + ); + it('原生读取未完成、失败或身份不匹配时保持普通 JSON,不推断编辑能力', () => { + for (const preview of [ + null, + { status: 'loading' }, + { status: 'failed', error: '读取失败', retryable: true }, + ] as const) { + expect(projectResourceJsonPresentation(resource, preview)).toBe('json'); + } + expect( + projectResourceJsonPresentation( + { ...resource, manifestAssetId: 'other' }, + verified, + ), + ).toBe('json'); + expect( + projectResourceJsonPresentation( + { ...resource, path: 'other.json' }, + verified, + ), + ).toBe('json'); + expect( + projectResourceJsonPresentation( + { ...resource, manifestAssetId: null }, + verified, + ), + ).toBe('json'); + expect( + projectResourceJsonPresentation( + { ...resource, path: 'image.png', mediaType: 'image/png' }, + verified, + ), + ).toBeNull(); + }); +}); diff --git a/apps/ai-game-creator-shell/tests/resourceTagStatsRefresh.test.tsx b/apps/ai-game-creator-shell/tests/resourceTagStatsRefresh.test.tsx index b21591830..950c78f6e 100644 --- a/apps/ai-game-creator-shell/tests/resourceTagStatsRefresh.test.tsx +++ b/apps/ai-game-creator-shell/tests/resourceTagStatsRefresh.test.tsx @@ -89,9 +89,10 @@ function graphFor(manifest: GameCreationAppManifest) { * * 这里只把壳换成用例自己的 `useState`(壳那份 CAS 归并由 * `workspaceLauncherManifestMerge.test.tsx` 单独钉住),画布、聊天输入区、 - * 标签统计与候选全部是被测的真实实现。 + * 标签统计与候选全部是被测的真实实现。策划 Agent 会隐藏 @ 入口,这条链路钉住 + * game Agent 的既有行为。 */ -function TagStatsHost({ planningStartMode }: { planningStartMode: boolean }) { +function TagStatsHost() { const [manifest, setManifest] = useState(() => { const initial = createFixtureManifest(); disk.manifest = initial; @@ -117,7 +118,6 @@ function TagStatsHost({ planningStartMode }: { planningStartMode: boolean }) { initialProjectPath={PROJECT_PATH} initialProjectManifest={manifest} projectSupervisorOnly - planningStartMode={planningStartMode} onManifestChange={onManifestChange} /> } @@ -251,7 +251,7 @@ describe('改完素材标签后聊天 @ 选择器的标签统计与候选跟着 it('在资源画布改完标签保存后,聊天 @ 选择器出现该标签及其计数,并按它收窄候选', async () => { const { classificationWrites } = installHostTauri(); - render(); + render(); // 先在画布上打开「编辑素材标签」面板改标签:与用户的操作路径一致。 fireEvent.click( @@ -294,7 +294,7 @@ describe('改完素材标签后聊天 @ 选择器的标签统计与候选跟着 it('未标注标签时聊天 @ 选择器不渲染任何标签 chip', async () => { installHostTauri(); - render(); + render(); await openChatPicker(); expect(pickerTagChips()).toEqual([]); diff --git a/apps/ai-game-creator-shell/tests/uiEditorPage.test.ts b/apps/ai-game-creator-shell/tests/uiEditorPage.test.ts index f9615a790..d631c5051 100644 --- a/apps/ai-game-creator-shell/tests/uiEditorPage.test.ts +++ b/apps/ai-game-creator-shell/tests/uiEditorPage.test.ts @@ -2,6 +2,7 @@ import { act, + cleanup, fireEvent, render, renderHook, @@ -9,7 +10,7 @@ import { waitFor, } from '@testing-library/react'; import { createElement, type ReactNode } from 'react'; -import { describe, expect, it, vi } from 'vitest'; +import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'; vi.mock('@tauri-apps/api/core', () => ({ invoke: vi.fn() })); @@ -35,13 +36,21 @@ import UiEditorPage from '../src/view/ui-editor'; import { useUiEditorSession } from '../src/view/ui-editor/useUiEditorPage'; class TestResizeObserver { - constructor(_callback: ResizeObserverCallback) {} - observe() {} + constructor(private callback: ResizeObserverCallback) {} + observe(target: Element) { + this.callback( + [ + { + target, + contentRect: { width: 800, height: 600 }, + } as ResizeObserverEntry, + ], + this as unknown as ResizeObserver, + ); + } disconnect() {} } -vi.stubGlobal('ResizeObserver', TestResizeObserver); - const EMPTY_SNAPSHOT: UiDesignStateSnapshot = { revision: 0, state: { @@ -147,6 +156,16 @@ async function renderLoadedSession(state: State) { } describe('UiEditorPage', () => { + beforeEach(() => { + vi.stubGlobal('ResizeObserver', TestResizeObserver); + vi.mocked(invoke).mockReset().mockResolvedValue(undefined); + }); + + afterEach(() => { + cleanup(); + vi.unstubAllGlobals(); + }); + it('keeps the wallet entry in the resource editor header', async () => { const stateStore: IUiDesignStateStore = { load: vi.fn().mockResolvedValue(structuredClone(EMPTY_SNAPSHOT)), @@ -185,10 +204,7 @@ describe('UiEditorPage', () => { } return undefined; }); - Object.defineProperty(window, '__TAURI__', { - configurable: true, - value: { core: { invoke } }, - }); + vi.stubGlobal('__TAURI__', { core: { invoke } }); const stateStore: IUiDesignStateStore = { load: vi.fn().mockResolvedValue({ revision: 0, @@ -509,8 +525,13 @@ describe('UiEditorPage', () => { }), ); - const child = await screen.findByText('page-child'); - fireEvent.click(child); + await waitFor(() => { + expect( + screen.getByRole('button', { name: '保存' }).hasAttribute('disabled'), + ).toBe(false); + }); + fireEvent.click(screen.getByText('page-child')); + await screen.findByDisplayValue('page-child'); fireEvent.keyDown(window, { key: 'Delete' }); await waitFor(() => expect(screen.queryByText('page-child')).toBeNull()); @@ -533,8 +554,13 @@ describe('UiEditorPage', () => { }), ); - const child = await screen.findByText('page-child'); - fireEvent.click(child); + await waitFor(() => { + expect( + screen.getByRole('button', { name: '保存' }).hasAttribute('disabled'), + ).toBe(false); + }); + fireEvent.click(screen.getByText('page-child')); + await screen.findByDisplayValue('page-child'); const dialog = document.createElement('div'); dialog.setAttribute('role', 'dialog'); document.body.appendChild(dialog); diff --git a/apps/ai-game-creator-shell/tests/useProjectResourceCardPreviews.test.ts b/apps/ai-game-creator-shell/tests/useProjectResourceCardPreviews.test.ts index 6e821454f..01876526e 100644 --- a/apps/ai-game-creator-shell/tests/useProjectResourceCardPreviews.test.ts +++ b/apps/ai-game-creator-shell/tests/useProjectResourceCardPreviews.test.ts @@ -141,6 +141,60 @@ afterEach(() => { }); describe('useProjectResourceCardPreviews', () => { + it('JSON 识别结果经过现有预取缓存保留,换项目后不复用旧编辑能力', async () => { + const json = resource('design', { + path: 'ui/design.json', + subtype: 'ui', + mediaType: 'application/json', + }); + const invoke = vi.fn( + async (_command: string, args?: Record) => ({ + path: json.path, + mediaType: json.mediaType, + byteLen: 2, + content: '{}', + ...(args?.projectPath === '/tmp/first-project' + ? { uiDesignAssetId: 'design' } + : {}), + }), + ); + window.__TAURI__ = { core: { invoke } }; + const resources = [json]; + const canvasRef = { current: document.createElement('div') }; + const { result, rerender } = renderHook( + ({ projectPath }) => + useProjectResourceCardPreviews({ + projectPath, + projectId: projectPath, + mode: 'dependency', + resources, + canvasRef, + eagerPreviewLimit: 12, + }), + { initialProps: { projectPath: '/tmp/first-project' } }, + ); + const identity = () => result.current.identityByResourceId.get(json.id)!; + await waitFor(() => + expect(result.current.previews.get(identity())).toMatchObject({ + status: 'loaded', + preview: { uiDesignAssetId: 'design' }, + }), + ); + rerender({ projectPath: '/tmp/second-project' }); + await waitFor(() => + expect(result.current.previews.get(identity())?.status).toBe('loaded'), + ); + const state = result.current.previews.get(identity()); + expect( + state?.status === 'loaded' && state.preview.uiDesignAssetId, + ).toBeUndefined(); + expect( + invoke.mock.calls.filter( + ([command]) => command === 'read_local_project_text_preview', + ), + ).toHaveLength(2); + }); + it('代码卡不预取正文,显式详情复用文本预览队列与缓存', async () => { const code = resource('code', { path: 'game/main.ts', diff --git a/apps/ai-game-creator-shell/tests/workspaceLauncherManifestMerge.test.tsx b/apps/ai-game-creator-shell/tests/workspaceLauncherManifestMerge.test.tsx index 28dde6e59..5ea530842 100644 --- a/apps/ai-game-creator-shell/tests/workspaceLauncherManifestMerge.test.tsx +++ b/apps/ai-game-creator-shell/tests/workspaceLauncherManifestMerge.test.tsx @@ -106,6 +106,8 @@ function installInvokeMock() { return { revision: HELD_REVISION }; case 'get_design_agent_runtime_mode': return null; + case 'list_game_creator_direct_active_turns': + return []; case 'read_project_permission_policy': return { projectPath: PROJECT_PATH, diff --git a/apps/ai-game-creator-shell/tests/workspaceWindowSync.test.tsx b/apps/ai-game-creator-shell/tests/workspaceWindowSync.test.tsx new file mode 100644 index 000000000..457f61417 --- /dev/null +++ b/apps/ai-game-creator-shell/tests/workspaceWindowSync.test.tsx @@ -0,0 +1,111 @@ +/** @vitest-environment jsdom */ +import type { ReactNode } from 'react'; +import { useCallback } from 'react'; +import { vi } from 'vitest'; + +import { WindowChrome } from '../src/components/WindowChrome'; +import { + useWindowChrome, + type WindowChromeActiveProjectRuns, + WindowChromeContext, +} from '../src/components/windowChromeContext'; +import { WorkspaceLauncherShell } from '../src/features/app-shell/WorkspaceLauncher'; +import { + act, + expect, + it, + React, + render, + testAuthUser, +} from './appSurface/harness'; + +const homeProjectOverride = vi.hoisted(() => ({ + openProject: null as + | null + | ((path: string, mode: 'open' | 'create') => Promise), +})); + +vi.mock('../src/features/app-shell/useHomeProjectCreation', async () => { + const actual = await vi.importActual< + typeof import('../src/features/app-shell/useHomeProjectCreation') + >('../src/features/app-shell/useHomeProjectCreation'); + return { + ...actual, + useHomeProjectCreation( + ...args: Parameters + ) { + const result = actual.useHomeProjectCreation(...args); + return homeProjectOverride.openProject + ? { ...result, openProject: homeProjectOverride.openProject } + : result; + }, + }; +}); + +it('真实窗口与工作台状态同步收敛,回调读取最新处理器且卸载才清理', async () => { + const publications: WindowChromeActiveProjectRuns[] = []; + let cleanups = 0; + // 仍经过真实 WindowChrome 的 setState/Context;上限只防止回归时测试无限循环。 + function BoundedWindowBridge({ children }: { children: ReactNode }) { + const chrome = useWindowChrome(); + const { setActiveProjectRuns } = chrome; + const publish = useCallback( + (next: WindowChromeActiveProjectRuns | null) => { + if (next) publications.push(next); + else cleanups += 1; + if (publications.length < 12) setActiveProjectRuns(next); + }, + [setActiveProjectRuns], + ); + return ( + + {children} + + ); + } + const supervisor = () => null; + const view = (displayName = '测试用户') => ( + + + undefined} + initialView="projects" + ProjectSupervisor={supervisor} + /> + + + ); + delete window.__TAURI__; + const rendered = render(view()); + try { + await act(async () => { + await Promise.resolve(); + }); + // 无原生 invoke 时 active-turn Hook 会把初始快照归一为空数组一次。 + expect(publications).toHaveLength(2); + expect(cleanups).toBe(0); + expect(new Set(publications.map((item) => item.onOpenProject)).size).toBe( + 1, + ); + const openProject = publications[0]!.onOpenProject!; + const latestOpen = vi.fn(async () => undefined); + homeProjectOverride.openProject = latestOpen; + rendered.rerender(view('更改显示名')); + expect(publications).toHaveLength(2); + act(() => openProject('/tmp/window-latest-project')); + expect(latestOpen).toHaveBeenCalledWith( + '/tmp/window-latest-project', + 'open', + ); + expect(publications).toHaveLength(2); + expect(cleanups).toBe(0); + rendered.unmount(); + expect(cleanups).toBe(1); + } finally { + homeProjectOverride.openProject = null; + rendered.unmount(); + } +}); diff --git a/docs/README.md b/docs/README.md index 6a6bc67eb..d3bb74d07 100644 --- a/docs/README.md +++ b/docs/README.md @@ -34,6 +34,7 @@ - [AGC 客户端稳定版生命周期大切换](./【技术方案】AGC客户端稳定版生命周期大切换-2026-09-14.md):统一 operation、认证/Runner、项目入口、本地恢复和 dev-stack 身份边界。 - [策划会话 Runtime V2 接入与旧链路退役方案](./technical/【技术方案】策划会话RuntimeV2接入与旧链路退役-2026-09-03.md):新单 Agent 策划会话、GDD 策略、未来 MCP/Skill 兼容插槽、阶段任务与退役验收合同。 - [DirectProject Codex 原始历史与异常恢复](<./technical/【技术方案】DirectProject Codex原始历史与异常恢复-2026-09-04.md>):原始 Responses item 持久化、线程注入与异常回合收尾。 +- [DirectProject 对话历史单一事实源](./adr/【ADR】DirectProject对话历史单一事实源-2026-09-16.md):AGC 项目开发对话只以项目对话历史与运行态事件为真相源,聊天投影不落盘。 - [GameAgent 对话工具调用卡片](./technical/【技术方案】GameAgent对话工具调用卡片-2026-09-14.md):把右侧对话里的执行命令 / 写文件投影成 Codex 风格可折叠卡片,含采集、独立历史文件、事件字段与回读契约。 - [DirectProject 客户端 Skill 与 MCP 扩展导入方案](./technical/【技术方案】DirectProject客户端Skill与MCP扩展导入方案-2026-08-31.md):客户端扩展导入、按独立 Skill/MCP 拆分、命名、启用和启动时注入边界。 - [AGC 通用插件宿主与编辑器适配](./technical/【技术方案】AGC通用插件宿主与编辑器适配-2026-09-09.md):通用插件宿主、SDK、权限审计、UI 挂载和 Cocos 编辑器适配边界。 @@ -59,6 +60,8 @@ ## 图片画布与媒体 +- [AGC 抠图模式与背景色透传方案](./technical/【技术方案】AGC抠图模式与背景色透传-2026-09-16.md):External v1 与 AGC 客户端扩展 `flat`/`complex` 及 BgFilter `auto` 透传。 + - [共享基础组件库与展示页](./technical/【前端架构】共享基础组件库与展示页-2026-08-26.md):网站与客户端复用的无业务 UI chrome、样式边界和 `/components` 展示页。 - [Raw GPT Image 2 图片编辑代理](./technical/【技术方案】Raw GPT Image 2图片编辑代理-2026-09-07.md):主站客户端调用的同步图片编辑代理、multipart 输入、预检查与计费边界。 - [UI 编辑器自动切分素材工作流](./technical/【技术方案】UI编辑器自动切分素材工作流-2026-09-08.md):UI 设计图素材切分、Raw GPT Image 2 调用与结果持久化边界。 @@ -102,7 +105,7 @@ - [后台 Dashboard 运营看板方案](./technical/【后台管理】Dashboard运营看板方案-2026-06-23.md) - [后台多账号与 Tab 访问权限方案](./technical/【后台管理】多账号与Tab访问权限方案-2026-07-14.md) - [Pingora 独立网关试点](<./technical/【开发运维】Pingora独立网关试点-2026-06-11.md>) -- [AGC 后台模型别名与对话选择](./technical/【技术方案】AGC后台模型别名与对话选择-2026-09-05.md) +- [AGC 后台模型别名与对话选择](./technical/【技术方案】AGC后台模型别名与对话选择-2026-09-05.md):官方目录、本地自定义 LLM 开关、端点模型勾选与预览。 - [UI 编辑器工作流完成通知弹窗](./technical/【设计】UI编辑器工作流完成通知弹窗-2026-09-04.md) - [官网 SEO 地基实施约定](./technical/【SEO】官网SEO地基实施约定-2026-07-10.md) - [UI 编辑器拖动变换提交边界](./【UI编辑器】拖动变换提交边界-2026-09-03.md) diff --git a/docs/adr/【ADR】DirectProject对话历史单一事实源-2026-09-16.md b/docs/adr/【ADR】DirectProject对话历史单一事实源-2026-09-16.md new file mode 100644 index 000000000..1f2e51478 --- /dev/null +++ b/docs/adr/【ADR】DirectProject对话历史单一事实源-2026-09-16.md @@ -0,0 +1,55 @@ +# 【ADR】DirectProject对话历史单一事实源-2026-09-16 + +状态:已接受 + +## 背景 + +AGC 项目开发聊天框当前同时从三处取数据:Direct 回合事件(实时)、`turn-stream.jsonl`(文本段与工具交替顺序)、`tool-calls.jsonl`(已脱敏工具卡片),重进页面时还要额外接管活动回合快照。同一段文本和同一张工具卡片因此存在多个来源,实时与回读会互相覆盖,恢复路径也只能靠"哪个源先到"决定。 + +`.agent/conversations/project.jsonl` 里的 Codex 原始条目本身已经带着顺序(`function_call` 与 `function_call_output` 按写入顺序落行),顺序信息并不是协议缺陷,而是在投影层被丢弃。 + +## 决策 + +- AGC 项目开发对话的持久事实源只有 **项目对话历史**(`.agent/conversations/project.jsonl` 的原始条目);消息文本、工具卡片和它们的先后顺序都从它派生。 +- 运行期间的回合状态只来自 **运行态事件**(Thread Manager 的 subscribe / consume / notify);`notify` 只做唤醒,不携带状态。 +- **聊天投影** 在读取与渲染时生成,不落盘、不成为第二事实源;DirectProject 聊天框停止读取 `turn-stream.jsonl` 与 `tool-calls.jsonl`,也不再提供供前端读取的命令。DirectRuntime 自己那套进度事件与文件写入属于运行时账本,本轮保留不动。 +- 页面重进的运行态只由 `subscribe` 的 bootstrap 事件重建,删除活动回合快照接管路径。 +- 可见性判断留在前端聊天投影:后端历史分页只按原始条目切片,前端自己跳过不可显示条目并推进锚点。 +- 线上模型是 **ts-rs 导出的 tagged enum**(`agent/direct_thread_wire.rs`),不是"一个大结构体加一堆可空字段":`DirectThreadItem` 用 `itemType` 区分条目,`DirectThreadEvent` 用 `type` 区分事件,前端直接消费生成的 TS 类型(改完 Rust 模型跑 `cargo test export_bindings`)。条目上的毫秒时间戳标 `#[ts(as = "f64")]`,因为 ts-rs 默认把 `u64` 映射成 `bigint`,而 Tauri 的 JSON 通道传的是 `number`。 +- 运行态事件与历史切片使用同形条目,Rust 在两侧套同一套安全过滤(脱敏、截断、路径归一),前端只有一个「原始条目 → 视图」投影函数。 +- 两侧的过滤口径必须完全一致,包含「哪些条目根本不是本项目的聊天条目」:Codex app-server 回显的用户消息(`userMessage` / 非 AGC 的 `role=user`)在落盘侧被过滤,在运行态事件侧也必须被过滤(`direct_thread_visible_item`)。少一侧就会出现「实时比历史多出两条同文本用户条目、各自开出一个耗时 0 秒的假回合,重进页面又正常」这类只有其中一侧的事实源缺陷。 +- 搬运层不生成展示形状:Thread Manager 只下发脱敏原始条目(`itemType` 原样透传),工具卡片的 `kind`、标题、折叠摘要都由前端生成。 +- 条目身份只有一套:进队列前归一成一个 `itemId`。工具条目在 `project.jsonl` 里带两个 id(调用 id 与 response item id,调用与输出共用前者),归一只在 Rust 边界做一次,Thread Manager 与前端都不暴露第二个 id 概念。 +- 事件不带回合身份:DirectProject 同一时刻只有一个回合在跑,`turn.started` 无载荷、`turn.completed` 只带 `status`;前端 state 里只有一个 `turnRunning` 布尔,没有 `turnId`。`subscribe` 返回的条目、增量、请求与队列锚点都不带 turn id。 +- 合并只在前端,规则只保留「先到定形、后到补空白」:第一次见到的快照决定卡片形状,后续快照只补输出与状态,不做逐字段优先级表。只有"后到信息一定更全"时才例外:正文取更长的一份、工具状态允许从 `running` 升级到终态、`updatedAt` 取较新的时间。 +- 前端不保留增量缓冲:`item.delta` 直接追加到运行态条目的正文(正文只增不减)。`turn.completed` 把当前回合的运行态条目并入历史再清空,条目既不消失也不重复。 +- 活动回合的唯一判据是「出现过 `turn.started` 且未出现 `turn.completed`」;进程重启后队列消失,历史里的半截回合一律按已结束渲染。 +- 分页锚点取原始条目 id;一次翻页操作在前端自动连拉,直到出现可显示条目或 `hasMore=false`,上限 5 页。 +- `notify` 是唯一唤醒来源:`subscribe` 的 bootstrap 事件本身就是该 subscriber 此刻要处理的事件(游标已在队尾),前端直接 reduce 它们,不需要为了取这批事件再补一次 `consume`,之后完全由 `notify` 驱动,不设低频 tick 或任何轮询兜底。唯一例外是回执竞态:Rust 侧一注册完 subscriber 就开始 `notify`,前端却要等回执才知道自己的 `subscriptionId`,这段窗口内的通知只能记成欠账,回执到达后立刻补一次 `consume` 取回,否则该回合的尾部事件会卡在队列里等一个可能永不出现的下一次通知。 +- 迁移按一次干净切换落地:不做灰度、不做运行时开关、不双跑;允许提交序列里存在「新源已启用、旧代码尚未删除」的中间窗口,禁止反向的「新源未启用、旧源已删」。 +- 思考过程与工具活动同样从运行态事件与历史条目推断,界面展示保持不变。 +- 运行态事件必须自足:`item.started` / `item.completed` 携带与历史切片同形的完整**脱敏原始条目**,前端按归一后的 `itemId` 合并快照得到运行中与完成态;不提供按 `itemId` 单点取快照的接口。 +- 思考正文以 `item.delta{kind:"reasoning"}` 流式下发(`item/reasoning/summaryTextDelta` 与 `item/reasoning/textDelta`)。这不放宽可见范围:同一段文本本来就已落进 `project.jsonl` 并在 `item.completed` 展示;plan 文本与命令输出仍只降级为活动状态。 +- 首屏历史由 `subscribe` 返回的 `lastCompletedItemId` 锚定,再取最近切片;删除返回整份对话的历史命令。 +- 生命周期锚点独立于 replay 队列保存(队列会回收 `cleanable` 事件,新订阅的游标又在队尾,回收后无法反推"最新回合是 started 还是 completed"),`subscribe` 必须返回最新的一条 `turn.started` / `turn.completed`,否则新订阅无法判定回合是否仍在运行。 +- 前端工具卡片形状是 `Omit`:聊天卡片不再有回合身份,`tool-calls.jsonl` 的持久化形状仍保留 `turnId`(DirectRuntime 的账本没动)。 +- 未识别 item 类型由 Rust 原样透传(只带类型与身份,Rust 侧留 TODO),当前由前端投影丢弃:哪些类型可见属于前端决策,不回 Rust 加白名单。 +- 删除范围包含前端对 `read_direct_turn_stream`、`read_direct_tool_calls`、`read_direct_project_history`(整份历史)与 `game-creator-direct-turn-update` 事件的调用;保留分页用的历史切片读取(`read_direct_project_history_slice`),且该切片从文件尾反向扫描。`list_game_creator_direct_active_turns` 有意保留:它服务首页跨页面的「运行中的项目」列表,不是聊天框读路径。 +- 前端删掉 `directTurnStream` / `directToolCalls` / 活动回合快照接管 / 瞬时应答文本这些并行状态,聊天视图只由 reducer 状态投影(含工具卡片)。 +- 失败与中止说明只在运行期显示,不写进 `project.jsonl`;页面重进后不再出现。 +- 历史切片的 `firstItemId` 是分页锚点,始终取 `project.jsonl` 里的原始 item id,与归一后的条目身份分开计算。 +- 审批与提问事件本次只作为同一条事件流 pass-through,不并入聊天 reducer 驱动的状态机,迁移面收敛在历史与运行态一致性上。 + +## 备选方案与取舍 + +1. **保留 `tool-calls.jsonl` 作为"读侧已脱敏"缓存**:省一次脱敏与截断,但它成为与项目对话历史并行的第二事实源,卡片状态与顺序会和实时事件分叉。选择按读取期投影,必要时在进程内缓存。 +2. **保留 Direct 回合事件作为实时传输**:迁移量小,但同一段文本仍有两条实时链路,reducer 必须处理互相覆盖,正是本次要消除的问题。 +3. **让后端分页按"可显示消息数"切片**:界面能少写循环,代价是 Rust 需要理解 UI 可见性,界面规则一变就要同步改后端。 + +## 影响 + +- 旧项目磁盘上遗留的 `turn-stream.jsonl` / `tool-calls.jsonl` 保留不动,不迁移、不清理、不再由 DirectProject 聊天框读取。 +- 工具卡片的脱敏与截断必须在读取期执行一次,不能因为"原始条目已在磁盘"就把未脱敏内容直接渲染到界面。 +- 回合结束语义务必由 `turn.completed` 判定;缺少该事件的残留回合不得被渲染成运行中。 +- 验收证据是端到端行为,不是单元测试:回合进行中杀掉应用进程后重开项目,应看到部分文本与工具卡片按原顺序出现且不显示忙碌;正常结束后重进应与实时渲染一致;文件系统不得再新增 `turn-stream.jsonl` / `tool-calls.jsonl`。 +- id 空间已用源码核对:codex-rs `app-server-protocol/src/protocol/thread_history.rs` 中所有工具 item 都是 `id: payload.call_id.clone()`,而 `project.jsonl` 落盘的是原始 response item。真实 app-server 会话核对仍列为运行时验收项。 diff --git a/docs/openapi/genarrative-external-v1.openapi.json b/docs/openapi/genarrative-external-v1.openapi.json index 0a28b1ab6..a70761fa3 100644 --- a/docs/openapi/genarrative-external-v1.openapi.json +++ b/docs/openapi/genarrative-external-v1.openapi.json @@ -1122,7 +1122,7 @@ "tags": ["Editor Images"], "operationId": "removeExternalEditorImageBackground", "summary": "去除编辑器图片背景", - "description": "提交已有静态图片素材的异步去背景任务。sourceImageSrc 只接受当前账号拥有的稳定 objectKey、项目资源 ID 或素材 ID;禁止 Data URL、Blob URL 和临时 signed URL。assetKind 只能表达静态图片,并且存在权威来源记录时必须与其类型一致;视频、音频、动画和图片序列在入队前返回 400。服务端固定使用 complex 去背景模式,不会在失败时切换到其它 provider。需要写入画布时提供 projectId 与 canvasCompletion;仅需原位替换既有图层时提供 projectId 与 targetLayerId,且来源与目标必须指向同一权威对象。", + "description": "提交已有静态图片素材的异步去背景任务。sourceImageSrc 只接受当前账号拥有的稳定 objectKey、项目资源 ID 或素材 ID;禁止 Data URL、Blob URL 和临时 signed URL。assetKind 只能表达静态图片,并且存在权威来源记录时必须与其类型一致;视频、音频、动画和图片序列在入队前返回 400。complex 使用语义分割识别前景,flat 用于纯色背景抠图;确定背景为纯色时优先使用 flat。需要写入画布时提供 projectId 与 canvasCompletion;仅需原位替换既有图层时提供 projectId 与 targetLayerId,且来源与目标必须指向同一权威对象。", "security": [ { "ExternalApiKey": [] @@ -3211,6 +3211,17 @@ "minLength": 1, "description": "当前账号拥有的稳定 objectKey、项目资源 ID 或素材 ID。禁止 Data URL、Blob URL 和临时 signed URL。" }, + "backgroundMode": { + "type": ["string", "null"], + "enum": ["complex", "flat", null], + "default": "complex", + "description": "抠图模式。省略或 null 按 complex 处理;complex 使用语义分割识别前景,flat 用于纯色背景抠图。确定背景为纯色时优先使用 flat。" + }, + "screenColor": { + "type": ["string", "null"], + "pattern": "^(auto|#[0-9A-Fa-f]{6})$", + "description": "仅 flat 模式使用。可传 auto、#RRGGBB 或省略;null 等同省略。auto 和省略由服务自动检测背景色。模式省略或 complex 时提供非 null 颜色返回 400;空字符串或非法颜色返回 400。" + }, "projectId": { "type": ["string", "null"], "description": "可选项目上下文。提供 targetLayerId 时必须同时提供非空 projectId,否则在入队前返回 400。" @@ -3249,6 +3260,14 @@ "description": "画布生成占位完成指令。提供时优先按生成完成链路写入结果,targetLayerId 不参与原位替换。" } }, + "if": { + "required": ["screenColor"], + "properties": { "screenColor": { "type": "string" } } + }, + "then": { + "required": ["backgroundMode"], + "properties": { "backgroundMode": { "const": "flat" } } + }, "additionalProperties": false }, "EditorImageGenerationResponse": { diff --git a/docs/project-memory/plans/【实施计划】AGC画布交互稳定性修复-2026-09-16.md b/docs/project-memory/plans/【实施计划】AGC画布交互稳定性修复-2026-09-16.md new file mode 100644 index 000000000..24f16aefa --- /dev/null +++ b/docs/project-memory/plans/【实施计划】AGC画布交互稳定性修复-2026-09-16.md @@ -0,0 +1,44 @@ +# AGC 画布交互稳定性修复实施计划 + +- Date: 2026-09-16 +- Status: awaiting-runtime-acceptance +- Milestone: [画布交互稳定性修复](./【里程碑】AGC画布交互稳定性修复-2026-09-16.md) + +## 修改顺序与边界 + +1. 将临时诊断收敛成正式回归测试,覆盖窗口 Context 反馈、提示条件和鼠标/触摸板事件。 +2. 稳定工作台打开项目的转发回调,保持最新处理器语义,不改项目加载逻辑。 +3. 解耦运行提示与选择;在原有画布事件链加入右键平移、菜单边界和中断清理,不另建控制器。 +4. 执行定向验证并检查首次加载、平移和原有框选/卡片拖动回归。 + +## 验证 + +- 定向 Vitest:窗口工作台、画布交互、布局与原有导航用例。 +- 运行提示的源码契约与交互回归同时覆盖:提示仅取决于运行能力和 UI 编辑器路由,不依赖资源选择;选中资源后提示及 `aria-describedby` 保留,点击运行仍不能进入不可用视图。 +- AGC `tsc --noEmit`;`npm run check:encoding`、`npm run check:doc-index`、`git diff --check`。 +- 真实客户端首次进入和触摸板操作无法以 jsdom 代替;未实测时保持待验收。 + +## 风险与停止条件 + +窗口反馈测试必须有更新次数上限,避免未修复代码让测试失控。右键仅接管画布背景/卡片,不抢输入控件与浮层。新增问题只有影响本次验收才扩大范围;不根据猜测修改 B01/B02 的布局与动画。 + +回滚仅限本批局部补丁;不重置工作树,不覆盖其它修改。完成自动化验证后停在真实客户端验收,不推进额外功能。 + +## 问题状态 + +| 编号 | 问题 | 状态与证据 | +| --- | --- | --- | +| B01 | 刷新后首次进入画布元素抖动 | 已优化;用户在本轮反馈未再复现,按用户要求更新状态。不宣称所有布局/动画原因均已排除。 | +| B02 | 初次进入双指平移无效,整理后恢复 | 已优化;用户在本轮反馈未再复现,按用户要求更新状态。隔离组件连续平移通过。 | +| B03 | 快速平移触发更新深度错误 | 已修复已确认的窗口 Context 反馈循环,回归验证收敛;真实操作继续观察。 | +| B04 | 资源选中后运行不可用提示消失 | 已修复,提示与选择解耦,自动化验证通过。 | +| B05 | 对话记录偶发丢失 | 已定位历史分页卡点,尚未修改。只读复验用户提供的历史:558 条合法原始记录中有 44 条聊天消息;首屏原始 20 条只投影出一条助手消息,下一页原始 20 条没有聊天消息,按消息计算的游标不推进。已存用户提问和最终回答因此无法继续翻出;不能凭该文件排除其它未落盘记录。 | +| B06 | JSON 文档未正确识别展示 | 已按用户确认完成本地修复:合法 UI State 由原生完整校验,卡片显示 UI 设计并进入现有编辑器;普通 JSON 显示 JSON 并可代码预览。自动化验证通过,待重建原生客户端验收;详见 JSON 语义识别实施计划。 | +| C01 | 右键平移,保留左键框选 | 已实现,卡片左键拖动、框选、指针取消/失焦/捕获丢失及控件边界测试通过。 | + +## 已取得证据与剩余门禁 + +- 修复前新增回归测试能检出外壳重复发布、运行提示消失和右键无效;修复后窗口/画布定向测试通过,现有导航、框选、指针点击/取消、UI 编辑器返回平移和素材定位用例通过。 +- AGC TypeScript、修改文件 ESLint、编码、文档索引及差异空白检查通过。 +- 测试仍有既有 React 列表 key、旧用例 act/IPC 桩告警,未作为本批功能修复扩大范围。 +- 用户反馈 B01/B02 本轮未再复现,记为已优化;右键手感与其它真实客户端细节继续观察。对话历史分页尚未修复;JSON 双路径已本地修复并通过自动化验证,待真实客户端验收。本计划保持开放。 diff --git a/docs/project-memory/plans/【实施计划】AGC资源JSON语义识别-2026-09-16.md b/docs/project-memory/plans/【实施计划】AGC资源JSON语义识别-2026-09-16.md new file mode 100644 index 000000000..5c2947540 --- /dev/null +++ b/docs/project-memory/plans/【实施计划】AGC资源JSON语义识别-2026-09-16.md @@ -0,0 +1,27 @@ +# AGC 资源 JSON 语义识别实施计划 + +- Date: 2026-09-16 +- Status: awaiting-runtime-acceptance +- Milestone: [AGC 资源 JSON 语义识别](./【里程碑】AGC资源JSON语义识别-2026-09-16.md) + +## 实施边界 + +1. 原生 UI 持久化模块抽取可复用的内容解析与只读识别;文本预览返回可选的已验证 UI 资产身份。 +2. 保留新设计初始化的严格 UI 资产门禁;已有 State 的加载/保存/生成按登记资源和真实文档校验,不依赖标签精确大小写。 +3. 前端预览缓存透传识别结果;工作台卡片与编辑器入口消费同一结果,普通 JSON 详情使用代码块。 +4. 单元、组件与原生测试覆盖合法/普通/损坏/跨身份/未登记和保存边界;保持先前画布修复。 + +## 验证与停止条件 + +- 定向 Vitest、Tauri persistence/resource preview 定向 Rust 测试、AGC TypeScript、修改文件 ESLint、编码、文档索引及 `git diff --check`。 +- 不读取或修改用户项目原文件,不将日志或真实对话作为仓库测试夹具。 +- 原生构建/真实客户端受环境限制时记录实际证据,不能以 TS 测试代替原生验证。 +- 完成上述范围后停止;B05 已有分页卡点证据,本轮不顺带修改历史合同。 + +## 验证结果 + +- 92 个前端定向测试通过,覆盖原生结果驱动的卡片/编辑器路由、普通 JSON 代码预览、伪 UI 文本拒绝、读取失败、缓存切项目,以及原有画布导航与指针回归。 +- 14 个 UI 持久化原生测试通过,包含有效 State 对多种登记标签的识别/加载/保存、未知 schema/字段与坏结构拒绝、项目/资产身份、普通 JSON 防覆盖及原有恢复/CAS 边界。 +- 原生测试在 macOS 默认 `/var` 临时路径触发既有拒绝符号链接门禁;改用真实 `/private/tmp` 后通过,未放宽产品路径安全校验。 +- AGC TypeScript、修改文件 ESLint 已通过。测试仍有既有 React key/act 告警及 Rust 未使用代码警告,不影响本批断言。 +- 真实客户端的图片/UI State 体验仍待验收。本次包含 Rust 预览字段,必须重新构建并启动原生端,不能仅刷新前端就认为识别结果已更新。 diff --git a/docs/project-memory/plans/【实施计划】DirectProject聊天真相源收敛-2026-09-16.md b/docs/project-memory/plans/【实施计划】DirectProject聊天真相源收敛-2026-09-16.md new file mode 100644 index 000000000..21bd38c00 --- /dev/null +++ b/docs/project-memory/plans/【实施计划】DirectProject聊天真相源收敛-2026-09-16.md @@ -0,0 +1,43 @@ +# 【实施计划】DirectProject 聊天真相源收敛 + +| 字段 | 值 | +| --- | --- | +| Milestone | `docs/project-memory/plans/【里程碑】DirectProject聊天真相源收敛-2026-09-16.md` | +| Status | implemented | +| Owner | Codex | + +## 修改边界 + +- 允许修改:`agent/direct_thread_wire.rs`、`agent/direct_thread_manager.rs`、`agent/codex_app_server/`、`agent/direct_project_history.rs`、`main.rs` 命令注册、`src/features/project-workspace/generated/`(ts-rs 生成目录)、AGC 前端订阅与聊天投影、对应测试与 `docs/`。 +- 明确不修改:SpacetimeDB schema 与绑定、HTTP/OpenAPI、DirectRuntime 自己的进度事件与 `turn-stream.jsonl` / `tool-calls.jsonl` 写入、Codex durable thread 行为、审批弹层现有状态来源。 +- 保持 `.env` 未提交修改,不触碰个人配置。 + +## 实现顺序 + +1. Rust 只搬运:`agent/direct_thread_wire.rs` 把 Codex 原始条目挑字段、脱敏、截断后下发,事件载荷与历史切片同形,不生成卡片形状;线上模型是 ts-rs 导出的 tagged enum(`DirectThreadItem` / `DirectThreadEvent` / bootstrap / consume / history slice),`at` 标 `#[ts(as = "f64")]`,改完模型跑 `cargo test export_bindings` 生成前端绑定。 +2. 条目身份归一:进队列前收敛成一个 `itemId`,事件 envelope 与前端形状里都不出现第二个 id 概念;历史切片的 `firstItemId` 继续取文件里的原始 item id。 +3. 删掉回合身份:`turn.started` 无载荷、`turn.completed{status}`,条目 / 增量 / 请求 / 生命周期锚点都不带 turn id;队列 `append` 直接收 `DirectThreadEvent`,`seq` 内部自算。 +4. 思考正文流式:`item/reasoning/summaryTextDelta` 与 `item/reasoning/textDelta` 产出 `item.delta{kind:"reasoning"}`;plan 文本与命令输出保持活动状态。 +5. 前端收敛为单一 reducer:`subscribe` 返回的 bootstrap 事件就是已暂存的运行态,游标已经在队尾,前端直接 reduce 这批事件即可(不需要为了拿这批事件再补一次 `consume`);此后只由 notify 唤醒 `consume`。唯一例外是回执竞态:Rust 注册完 subscriber 就开始通知,而前端要等回执才知道 `subscriptionId`,这段时间到达的通知只能记欠账,回执到达后立刻补一次 `consume`(否则整轮最后一个事件之后可能再无通知,事件会卡死在队列里)。合并规则只保留"先到定形、后到补空白"(正文只增不减、工具状态允许从 running 升级到终态),`item.delta` 直接追加到运行态条目正文,删掉 `deltaText` 缓冲,`turn.completed` 把运行态条目并入历史再清空。 +6. 首屏与分页:以 `lastCompletedItemId` 为锚点取最近切片,历史读取改为从文件尾反向扫描;锚点按原始 item id 推进;一次翻页操作在前端连拉,直到合并后聊天投影出现新回合(新的用户气泡)或 `hasMore=false`,每个操作上限 5 页;锚点未推进(`items` 为空 / `firstItemId` 为 null / 与请求锚点相同)时立即停止。可见性口径只在 `features/project-workspace/directHistoryPaging.ts` 实现一份,首屏与「显示更早」共用。 +7. App.tsx 接线:订阅 + 立即 reduce bootstrap + notify 唤醒 consume,聊天视图改由 reducer 状态投影(含工具卡片),删除 Direct 回合事件订阅与 `directTurnStream` / `directToolCalls` 状态。 +8. 删除只服务旧读路径的命令与前端调用(`read_direct_project_history`、`read_direct_turn_stream`、`read_direct_tool_calls`),DirectRuntime 自己的写入保留。`list_game_creator_direct_active_turns` 是唯一的例外并有意保留:它服务首页跨页面的「运行中的项目」列表(`WorkspaceLauncher` / `directActiveTurns.ts`),不是聊天框读路径。 +9. 测试与文档收口:补 reducer 单测、解锁跳过的工具卡片用例、更新主规范并把冲突的实施计划与工具卡片文档改写为当前状态。 + +## 验证命令 + +1. `cargo test --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml direct_thread -- --nocapture` +2. `cargo test --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml export_bindings`(生成 `src/features/project-workspace/generated/`),随后用 `prettier --write` 格式化生成目录,避免未格式化的 ts-rs 输出混进提交 +3. `npx vitest run apps/ai-game-creator-shell/tests/directThreadChat.test.ts apps/ai-game-creator-shell/tests/directTurnPresentation.test.ts apps/ai-game-creator-shell/tests/directHistoryPaging.test.ts` +4. `npx vitest run apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts` +5. TypeScript 类型检查与 ESLint(范围同前次 DirectProject 迁移)。 +6. `npm run check:encoding`、`npm run check:doc-index`、`git diff --check` + +## 风险与回滚点 + +- 条目 id 空间不一致会让活跃条目永远收不到完成事件:第 2 步的归一必须在 Rust 出口完成;前端不得再拿到两个 id。 +- 事件 payload 变大(命令输出、文件变更明细):继续沿用既有截断上限,并观察 Thread Manager 单 thread 字节上限是否被提前触发。 +- 订阅过期:以重新 `subscribe` + 原子替换处理,需要单测覆盖;不引入定时轮询。 +- 回执竞态:`subscribe` 回执到达前产生的 `notify` 拿不到订阅身份,必须记欠账并在回执到达后补一次 `consume`;已有专门用例 `drains a notify that lands before the subscribe receipt` 钉住,改坏会让整轮事件卡死。 +- 合并规则退化为"先到定形"后,若某类条目只有输出没有调用条目,该输出不显示;这是有意取舍,先观察再决定是否补规则。 +- 回滚点:每一步都保持"新源可用即不依赖旧源"的中间态可回退;不允许出现新源未启用而旧源已删除的提交。 diff --git a/docs/project-memory/plans/【实施计划】Direct三维请求自选技术栈-2026-09-16.md b/docs/project-memory/plans/【实施计划】Direct三维请求自选技术栈-2026-09-16.md new file mode 100644 index 000000000..1caba8de9 --- /dev/null +++ b/docs/project-memory/plans/【实施计划】Direct三维请求自选技术栈-2026-09-16.md @@ -0,0 +1,27 @@ +Version: 1.0 +Status: implemented; real-project runtime smoke pending +Date: 2026-09-16 +Parent Milestone: docs/project-memory/plans/【里程碑】Direct三维请求自选技术栈-2026-09-16.md + +## 修改顺序 + +1. 在 `agent/direct_runtime/mod.rs` 保留三维/引擎意图与工程归属识别(含伪 3D、2.5D、代码话题例外)。 +2. 用"三维请求自选技术栈"合同替换澄清合同、工具阻断、注册门禁与首页创建阻断代码路径。 +3. 在三处装配点前置注入合同:首页回合、项目回合与测试用的旧装配点。 +4. 把工程合同里的 Phaser 固定约束按二维/三维分层。 +5. 更新定向用例与文档,运行格式化、编码检查与 diff 检查。 + +## 验证命令 + +- `cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml --bin genarrative-ai-game-creator-shell three_dimensional` +- `cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml --bin genarrative-ai-game-creator-shell agent::direct_runtime::tests::system_prompt` +- `cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml --bin genarrative-ai-game-creator-shell agent::direct_tools_mcp` +- `cargo fmt --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml -- --check` +- `npm run check:encoding` +- `git diff --check` + +## 风险与回滚 + +- 误判风险:关键词识别可能对"三维数组"这类代码话题误触发,已用游戏语义上下文词、平面化排除词与独立成词边界收敛,并用用例钉住例外。 +- 行为风险:解除 Phaser 固定约束后,三维交付可能落到 Three.js / Babylon.js 等新栈;回滚点是移除前置合同注入与常驻合同段,恢复原 Phaser 固定文案。 +- 已知环境限制:本机临时目录 owner ACL 与当前进程用户不一致,涉及 `init_local_game_project_at` 的既有用例(未改动模块同样如此)无法在本机执行;本轮证据为定向用例 + 格式 + 编码 + diff 检查,全量分片与真机 smoke 仍待补。 diff --git a/docs/project-memory/plans/【实施计划】平台会话身份与凭据分离-2026-09-16.md b/docs/project-memory/plans/【实施计划】平台会话身份与凭据分离-2026-09-16.md new file mode 100644 index 000000000..2fe7234dd --- /dev/null +++ b/docs/project-memory/plans/【实施计划】平台会话身份与凭据分离-2026-09-16.md @@ -0,0 +1,47 @@ +# 【实施计划】平台会话身份与凭据分离 + +| 字段 | 值 | +| --- | --- | +| Milestone | `docs/project-memory/plans/【里程碑】平台会话身份与凭据分离-2026-09-16.md` | +| Status | done(待验收复核) | +| Owner | Codex | + +## 修改边界 + +- 允许修改:`apps/ai-game-creator-shell/src-tauri/src/platform_session.rs`、`commands.rs`、`runner/`(attach 参数与安装路径)、`project/external_editor_bindings.rs`、`project/resource_editor.rs`、`agent/generation/canvas_generation.rs`、`agent/direct_tools_mcp.rs`、`agent/direct_runtime/`、`assets.rs` 中与身份判据相关的调用点。 +- 允许修改:`apps/ai-game-creator-shell/src/services/platformSession.ts`、`clientAuth.ts`、`clientApi.ts`、`src/App.tsx` 及对应测试。 +- 允许修改:`src/services/apiClient.ts` 刷新收敛重试与对应测试。 +- 允许修改:`server-rs/crates/api-server/src/refresh_session.rs`、`auth_session.rs` 与对应测试。 +- 明确不修改:`/api/external/v1` 路由与 OpenAPI、`refresh_session` schema / 迁移 / 绑定、生成账本与计费、Provider 与 MCP 工具边界。 + +## 实现顺序 + +1. 原生会话状态拆分:`PlatformSessionSnapshot` 增加身份代次,`generation` 更名并明确为写入 revision;安装 / 清除 / 冻结校验按新判据重写,补单元用例。 +2. 逐个修正原生调用点(binding、生成 operation、MCP 会话、diagnostics、Runner attach),由编译器定位所有旧判据读取点。 +3. renderer:身份代次与 native revision 分离,续期走凭据更新路径;刷新失败只在权威失效时清会话;补前端用例。 +4. 刷新收敛:AGC 与网站前端在刷新 401 时用当前 cookie 重试一次。 +5. `api-server`:轮换失败不再下发清 cookie 响应,补定向用例。 +6. 回写主规范与共享记忆,删除临时计划。 + +## 验证命令 + +1. `npm run ai-game-creator-shell:check:rust`(或定向 `cargo test --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml platform_session`) +2. `npm --prefix apps/ai-game-creator-shell test -- src` 对应前端定向用例 +3. `npm run test -- src/services/apiClient.test.ts` +4. `cargo test -p api-server refresh_session --manifest-path server-rs/Cargo.toml` +5. `npm run typecheck`、`npm run check:encoding`、`git diff --check` + +## 风险与回滚点 + +- 风险:身份代次判据改宽后,若换号路径仍复用旧代次,旧账号请求可能带着新账号 token 发出。缓解:换号、退出和 origin 变化必须先推进身份代次;Rust 侧对同代次不同主体的写入失败关闭,并用用例覆盖。 +- 风险:revision 与身份代次混用会让迟到写入复活旧会话。缓解:写入顺序只认 revision,身份只认身份代次,两者分别有用例。 +- 回滚点:先回滚 renderer 的续期路径与原生判据(第 1-3 步),再回滚服务端响应语义(第 5 步);`refresh_session` schema 不在本次改动内,无需数据回滚。 + +## 执行结果 + +1. `platform_session.rs`:`PlatformSessionSnapshot` 拆成 `identity_generation` + `revision`,新增 `PlatformSessionIdentity`、身份租约与 `validate_frozen_platform_session`;安装 / 清除按"revision 排序 + 身份归属"双判据实现。 +2. 原生调用点:`external_editor_bindings.rs`、`resource_editor.rs`、`canvas_generation.rs`、`direct_tools_mcp.rs`、`direct_runtime`、`assets.rs`、`commands.rs` 全部改按身份判定;`commands.rs` 的 IPC 改为 `install_platform_account_session(userId, accessToken, apiBaseUrl, identityGeneration, revision)`、`clear_platform_account_session(identityGeneration, revision)`、`read_platform_account_session_state()`。 +3. Runner:attach 参数新增 `platform_auth_revision`,`platform_auth_generation` 只表达身份代次;`remember_*` / `validate_*` 按 revision 排序、按身份归属判定。 +4. renderer:`platformSession.ts` 拆分 `platformNativeIdentityGeneration` 与 `platformNativeRevision`,续期走 `commitPlatformCredentialRefresh`(不推进身份代次);刷新失败结果新增 `authoritative`,`AuthenticatedClient` 只在权威失效时登出。 +5. 刷新收敛:AGC `clientAuth.refreshClientAuthAccessToken` 与网站 `apiClient.refreshAccessToken` 在 401 后用当前 cookie 再试一次;网站侧额外要求本代次仍是当前代次。 +6. `api-server`:`refresh_session` 失败不再下发清 cookie 响应(`map_refresh_error_with_clear_cookie` 删除),并更新两条 `app::tests` 断言。 diff --git a/docs/project-memory/plans/【实施计划】抠图模式联调验收-2026-09-16.md b/docs/project-memory/plans/【实施计划】抠图模式联调验收-2026-09-16.md new file mode 100644 index 000000000..6d6094211 --- /dev/null +++ b/docs/project-memory/plans/【实施计划】抠图模式联调验收-2026-09-16.md @@ -0,0 +1,14 @@ +# 抠图模式联调验收实施计划 + +依据:[里程碑](./【里程碑】抠图模式联调验收-2026-09-16.md)。 + +1. 主站修复 worker 对 auto/省略的门禁、空值契约和旧指纹;补接口、队列与 worker 定向测试。 +2. 客户端独立核对 schema、参数校验、幂等意图、Skill 与契约说明。 +3. 串行请求真实 BgFilter,凭据仅在进程内读取,不输出或落库。 +4. 运行 cargo test 的 background_removal、bgfilter、OpenAPI 定向过滤,客户端定向测试;运行 doc-index、encoding、diff 检查。 +5. 尝试 npm run dev:api-server 与 healthz smoke;记录真实登录/全链路未验证项。 +6. 收敛证据到主规范,删除临时计划。 + +检查点:先通过契约测试,再开展运行时核验;不因环境缺失修改生产配置。回滚仅限本次局部补丁。 + +当前收口:主站及客户端修复和定向检查已执行,真实 BgFilter 四组成功及自动检测失败分支已验证;本地 API 启动被现有数据库连接配置阻塞。仅完整登录/队列/资源回写运行时证据尚待补齐,测试凭据和临时日志不得提交。 diff --git a/docs/project-memory/plans/【里程碑】AGC画布交互稳定性修复-2026-09-16.md b/docs/project-memory/plans/【里程碑】AGC画布交互稳定性修复-2026-09-16.md new file mode 100644 index 000000000..de82fa9ef --- /dev/null +++ b/docs/project-memory/plans/【里程碑】AGC画布交互稳定性修复-2026-09-16.md @@ -0,0 +1,26 @@ +# AGC 画布交互稳定性修复 + +- Version: 1 +- Status: reviewed +- Date: 2026-09-16 +- Parent Spec: [AGC 实施计划:资源画布交互与工作台状态同步](../../technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md) + +## 目标与范围 + +完成工作台标题栏状态更新循环、运行提示随选择消失、右键平移三项本地修复,保持左键框选与卡片拖动。不修改布局算法、持久化和后端;不开远程 Issue/PR、不推送。 + +## 评审 + +依据已完成的源码追踪、客户端错误日志及有界复现自检:状态归属仍在窗口与工作台原有边界内;交互修改只影响画布手势;没有数据迁移、权限或 API 变化。用户已确认右键平移及保留左键框选,并授权先尝试本地修复。真实客户端首次进入抖动与触摸板平移仍需另行验收。 + +## 验收 + +1. 工作台发布窗口状态后收敛;重复渲染不持续更新或清理,打开项目回调使用最新处理器,卸载清理有效。 +2. 选中资源后运行不可用提示仍在,运行能力不变。 +3. 子画布空白处及卡片右键平移不改变选择或坐标;左键框选与卡片拖动保留;总览支持右键平移。 +4. 指针取消、失去捕获、窗口失焦终止平移;控件与浮层保留原有交互。 +5. 连续平移测试、定向测试、类型检查、编码与文档门禁完成并记录限制;B01/B02 仅在真实复测后决定关闭。 + +## 依赖 + +当前源码与已安装测试依赖;真实 AGC 客户端验收环境。没有外部写操作依赖。 diff --git a/docs/project-memory/plans/【里程碑】AGC资源JSON语义识别-2026-09-16.md b/docs/project-memory/plans/【里程碑】AGC资源JSON语义识别-2026-09-16.md new file mode 100644 index 000000000..119c04f27 --- /dev/null +++ b/docs/project-memory/plans/【里程碑】AGC资源JSON语义识别-2026-09-16.md @@ -0,0 +1,26 @@ +# AGC 资源 JSON 语义识别 + +- Version: 1 +- Status: reviewed +- Date: 2026-09-16 +- Parent Spec: [AGC 实施计划:文档与代码素材预览](../../technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md) + +## 目标与边界 + +按用户确认同时支持普通 JSON 与 UI 设计 JSON:前者显示 JSON 并可代码预览,后者显示 UI 设计并进入原有编辑器。原生侧复用现有文档校验,前端不推断正式状态。不修改 manifest 分类,不迁移用户文件,不改历史分页,不做远程写入。 + +## 评审 + +已核对原生受控文本预览、UI State 持久化合同和工作台卡片/编辑器路由。复用完整读取结果识别,未知 schema/坏结构/身份不符均不授予编辑入口;已有 UI 资产的大小写标签不应阻断真实合法 State。新增可选预览字段只承载原生识别结果;不引入新的状态文件或平行编辑器。 + +## 验收标准 + +1. 普通 JSON 显示 JSON,不渲染卡面原文,不出现 UI 编辑器入口,显式预览为 JSON 代码块。 +2. 完整合法且身份匹配的 UI State 显示 UI 设计并进入现有编辑器;大小写标签或文档标签不影响内容识别。 +3. 损坏 JSON、伪 schema、未知字段、坏 State、跨项目/资产、未登记文件不能获得 UI 编辑入口;原文查看或读取错误仍可见。 +4. 识别不产生写入;普通 JSON 不能通过编辑器保存或初始化被覆盖。有效已有设计仍支持原有 CAS 保存。 +5. 预览缓存能传递原生结果并随资源身份失效;原有卡片、框选/平移和图片预览回归通过。 + +## 依赖 + +本地前端与 Tauri 源码、现有测试依赖;真实客户端体验单独验收。 diff --git a/docs/project-memory/plans/【里程碑】DirectProject聊天真相源收敛-2026-09-16.md b/docs/project-memory/plans/【里程碑】DirectProject聊天真相源收敛-2026-09-16.md new file mode 100644 index 000000000..358c74846 --- /dev/null +++ b/docs/project-memory/plans/【里程碑】DirectProject聊天真相源收敛-2026-09-16.md @@ -0,0 +1,72 @@ +# 【里程碑】DirectProject 聊天真相源收敛 + +| 字段 | 值 | +| --- | --- | +| Version | 1.0 | +| Status | implemented(自动化验收通过,运行时验收待补) | +| Date | 2026-09-16 | +| Parent Spec | `docs/technical/【技术方案】DirectProject Codex原始历史与异常恢复-2026-09-04.md` | + +## 目标 + +AGC 项目开发对话的显示与恢复只依赖两项输入:**项目对话历史**(`.agent/conversations/project.jsonl`)与 **运行态事件**(Thread Manager `subscribe` / `consume` / `notify`)。Direct 回合事件、`turn-stream.jsonl`、`tool-calls.jsonl` 与活动回合快照都不再是聊天视图的输入。 + +边界固定为:Thread Manager 只是**搬运层**——把 Codex 原始条目挑字段、脱敏、截断后下发;工具卡片的形状、可见性与合并全部由前端投影完成。线上模型是 ts-rs 导出的 tagged enum(`agent/direct_thread_wire.rs`),条目身份只有一个:Rust 在进队列前归一成一个 `itemId`,不再暴露第二个 id 概念,也不带任何回合身份。 + +## 范围 + +- 运行态事件自足化:`item.started` / `item.completed` 携带与历史切片同形的脱敏**原始条目**,前端用同一个投影函数处理实时与回读。 +- 线上模型与提示词同源:条目与事件是 ts-rs 导出的 tagged enum,前端消费生成绑定(改 Rust 模型后跑 `cargo test export_bindings`);毫秒时间戳用 `#[ts(as = "f64")]` 对齐 Tauri JSON 通道的 `number`。 +- 条目身份归一:进队列前收敛成一个 `itemId`(工具条目在 `project.jsonl` 里带调用 id 与 response item id 两个值);历史切片另给 `firstItemId` 作为分页锚点,锚点始终是文件里的原始 item id。 +- 思考正文流式:`item/reasoning/summaryTextDelta` 与 `item/reasoning/textDelta` 以 `item.delta{kind:"reasoning"}` 下发正文;plan 文本与命令输出仍只降级为活动状态。 +- 历史读取以 `subscribe` 返回的 `lastCompletedItemId` 为首屏锚点,切片从**文件尾反向扫描**;后端切片只按原始条目切片,可见性判断留在前端聊天投影;一次翻页操作在前端连拉取页,直到合并后聊天投影出现新回合或 `hasMore=false`,每个操作上限 5 页。 +- 前端收敛为单一事件 reducer 与单一聊天投影;活动回合只由 `turn.started` 与 `turn.completed` 判定(事件不带 turn id,前端只有一个 `turnRunning` 布尔);`item.delta` 直接追加到运行态条目正文,不保留增量缓冲;`turn.completed` 把该回合运行态条目并入历史再清空。 +- 删除前端对 Direct 回合事件、`turn-stream.jsonl`、`tool-calls.jsonl`、活动回合快照的读取,以及只服务这些读取的命令与状态。 + +## 不在范围内 + +- 审批、提问与用户输入请求的状态机迁移;本次事件只作同一条流的 pass-through。 +- 跨进程回合账本、按回合统计与持久 turn ledger。 +- DirectRuntime 自己的进度事件与该运行时仍在使用的 `turn-stream.jsonl` / `tool-calls.jsonl` 写入:它们属于运行时的账本,本轮只切 DirectProject 聊天框的读路径。 +- 旧项目磁盘上既有投影文件的清理、迁移或回填。 +- 非 DirectProject 运行时、Codex durable thread 语义、SpacetimeDB 与 HTTP 契约。 + +## 已确认的决策 + +- 投影在前端:Rust 不生成 `kind` / 标题 / 折叠摘要,也不做合并。 +- 合并只保留"先到定形、后到补空白":第一次见到的快照决定卡片形状,后续快照只补输出与状态;不做逐字段优先级表。 +- 条目 id 只有一套:归一到 `itemId`;前端与 Thread Manager 都不再出现第二个 id。 +- 事件不带回合身份:`turn.started` 无载荷、`turn.completed{status}`;Thread Manager 的生命周期锚点、条目、增量与请求都不带 turn id。 +- 思考正文流式下发不放宽可见范围:被下发的就是此前已在 `item.completed` 展示、并已落进 `project.jsonl` 的同一段文本。 +- 失败与中止说明只在运行期显示(不写 `project.jsonl`),页面重进后不再出现。 +- 未知 item 类型由 Rust 原样透传(只有类型与身份,Rust 侧留 TODO),当前由前端投影丢弃。 +- 前端聊天卡片的工具形状是 `Omit`;`tool-calls.jsonl` 的持久化形状与 DirectRuntime 的写入保持不变。 +- 「可显示」的判据取**前端回合反馈**:一次翻页操作连拉到「合并后聊天投影的回合数增加」为止。工具卡片与思考文本虽然能通过 `projectDirectThreadItem`,但可能整页落进已渲染回合的折叠「执行过程」,不构成用户可见反馈;口径只在 `directHistoryPaging.ts` 里实现一份,首屏与「显示更早」共用。 + +## 依赖与前置条件 + +- Thread Manager 深模块、app-server 事件适配与 Tauri 桥接已存在。 +- 主规范中的生命周期锚点、事件自足与首屏锚点条款已生效。 +- id 空间已用源码核对:codex-rs `app-server-protocol/src/protocol/thread_history.rs` 中所有工具 item 都是 `id: payload.call_id.clone()`,而 `project.jsonl` 落盘的是原始 response item(`id` 与 `call_id` 不同)。真实 app-server 会话核对仍作为运行时验收项。 + +## 验收标准 + +- [x] 一次回合内,实时渲染的文本段与工具卡片顺序,与回合结束后重进项目看到的顺序一致。【自动化:`project-development.suite.ts` 空对话首轮 + 历史切片工具卡片用例】 +- [ ] 回合进行中终止并重启进程后重进项目:已落盘的部分文本与工具卡片按原顺序出现,且界面不显示忙碌态。【待真实 app-server 运行时验收】 +- [ ] 进程存活期间的页面重进(含切走再切回)能恢复运行中回合,并允许终止。【待真实 app-server 运行时验收】 +- [x] 历史切片从文件尾反向回扫,锚点始终是文件里的原始 item id;切片内全部是不可显示条目时仍能继续向前,不出现锚点停滞。【自动化:`direct_project_history` 尾部回扫与分页锚点用例】 +- [x] 前端一次翻页操作自动连拉,直到合并后聊天投影出现新回合或 `hasMore=false`,每个操作上限 5 页;锚点不前进时立即停止,不空转。【自动化:`directHistoryPaging.test.ts` 8 条 + `project-development.suite.ts` 跨页同回合用例(变异验证见下)】 +- [x] 聊天视图不再读取 `turn-stream.jsonl` / `tool-calls.jsonl` / Direct 回合事件 / 活动回合快照;`read_direct_turn_stream` 与 `read_direct_tool_calls` 命令已删除。`list_game_creator_direct_active_turns` **有意保留**:它服务首页跨页面的「运行中的项目」列表(`WorkspaceLauncher` / `directActiveTurns.ts`),不属于聊天框读路径。 +- [x] 同一工具调用在实时与回读各只出现一张卡片(两个 id 空间按归一后的 `itemId` 对齐)。【自动化:reducer「先到定形、后到补空」合并单测 + 工具卡片渲染用例】 +- [x] 前端聊天状态里不再出现第二个 id 概念与任何回合身份字段;事件解析统一来自 ts-rs 生成绑定。【自动化:`directThreadChat` / `directTurnPresentation` 单测 + `cargo test export_bindings` 生成绑定无差异】 +- [x] 思考正文在回合进行中即可见,且不进入活动状态文本。【自动化:`directThreadChat` 的 `item.delta{kind:"reasoning"}` 单测】 +- [x] 订阅过期后重新 `subscribe` 并原子替换状态,不重复渲染已完成的条目。【自动化:reducer 过期重订阅单测】 +- [x] 通知先于 `subscribe` 回执到达时不丢事件:前端记欠账,回执到达后立刻补一次 `consume`。【自动化:`drains a notify that lands before the subscribe receipt` 用例】 + +## 证据要求 + +- 自动化(已跑):`cargo test direct_thread`(25 条)、`cargo test direct_project_history`(20 条)、`cargo test export_bindings`(生成绑定与工作区无差异)、`NODE_OPTIONS=--localstorage-file=… npx vitest run apps/ai-game-creator-shell/tests`(125 files / 1676 passed / 17 skipped)、`npx tsc -p apps/ai-game-creator-shell/tsconfig.json --noEmit`(exit 0)、ESLint 与 `prettier`。 +- 自动化(分页连拉,已跑):`npx vitest run apps/ai-game-creator-shell/tests/directHistoryPaging.test.ts`(8 passed)、`npx vitest run apps/ai-game-creator-shell/tests/appSurface.test.ts`(470 tests / 453 passed / 17 skipped,含新增的 `keeps pulling earlier pages while the page only deepens the rendered turn`)、`npx tsc -p apps/ai-game-creator-shell/tsconfig.json --noEmit`(exit 0)。变异验证:把停止判据退化成「这一页有可渲染条目就停」后,跨页用例以 `Unable to find an element with the text: 更早的用户提问` 变红,即用户报的「点了没变化」。 +- 运行时(待补):真实 app-server 会话下的新回合、杀进程重开、页面重进、分页与终止。 +- 边界:订阅过期、回执竞态、不可显示切片、无 `turn.completed` 的残回合、工具输出超长截断与脱敏。 +- 环境注意:`rehype-highlight` 已装齐后 `ChatMarkdownMessage` / `AgentMessageContent` 转绿;Node 26 下 vitest 的 jsdom 用例需要 `--localstorage-file` 才能拿到 `window.localStorage`(`clientApi.test.ts` / `chatPromptPolish.test.tsx`),已记入 `docs/project-memory/shared-memory/pitfalls.md`。 diff --git a/docs/project-memory/plans/【里程碑】Direct三维请求自选技术栈-2026-09-16.md b/docs/project-memory/plans/【里程碑】Direct三维请求自选技术栈-2026-09-16.md new file mode 100644 index 000000000..d74bf02bc --- /dev/null +++ b/docs/project-memory/plans/【里程碑】Direct三维请求自选技术栈-2026-09-16.md @@ -0,0 +1,29 @@ +Version: 1.0 +Status: implemented; real-project runtime smoke pending +Date: 2026-09-16 +Parent Spec: docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md + +## 目标 + +用户要求做三维(3D)游戏时,DirectProject 不再把 Phaser 4.2.1 当作固定约束:由 Codex 自行选择三维技术栈并直接推进,客户端不要求先澄清引擎、不阻断工具、不拒绝登记产出。 + +## 边界 + +- 只读用户原文做确定性识别,不改写用户消息,不启动 Supervisor、专业 Agent、harness 或额外生成工作流。 +- 只对"说了三维、没有点名引擎"的回合注入自选栈合同;用户点名引擎时沿用既有工程合同(Cocos / Unity / Godot 等与当前目录不匹配时先说明不匹配)。 +- 用户明确选择"等轴 / 伪 3D / 2.5D"表现,或话题是代码里的三维概念时,不注入该合同。 +- 唯一保留的红线是诚实边界:不得用等轴伪 3D 或二维图集冒充三维交付而不说明。 +- 首页只加一行三维提示,不阻止创建项目;不改 `/api/external/v1` 契约、OpenAPI、DTO、SpacetimeDB schema 与前端投影协议。 + +## 验收标准 + +1. 常驻系统提示包含"三维请求合同":三维请求不受 Phaser 固定约束,由 Codex 自选三维技术栈,可新增 npm 依赖,仍需说明选型。 +2. 命中三维请求时,系统提示前置一段自选栈合同(含当前工程识别结果),不被 16K 提示词上限截断。 +3. 点名引擎、主动选择伪 3D / 等轴 / 2.5D、代码话题(如"三维数组"、"value4")不触发该合同。 +4. 引擎固定约束文案已按二维/三维分层:二维游戏仍固定 Phaser 4.2.1,三维请求不受该约束。 +5. 定向 Rust 用例覆盖识别、合同文本、工程识别与首页提示;格式化、编码检查与 `git diff --check` 通过。 + +## 依赖 + +- 现有 DirectProject 回合装配(`agent/direct_runtime/mod.rs`)。 +- 现有 Cocos / Godot 工程识别(`project::discover_local_cocos_project_root`、`project::discover_local_godot_project_root`)。 diff --git a/docs/project-memory/plans/【里程碑】对话回合唯一投影-2026-09-16.md b/docs/project-memory/plans/【里程碑】对话回合唯一投影-2026-09-16.md index 191a6f606..c7e01f50a 100644 --- a/docs/project-memory/plans/【里程碑】对话回合唯一投影-2026-09-16.md +++ b/docs/project-memory/plans/【里程碑】对话回合唯一投影-2026-09-16.md @@ -1,29 +1,32 @@ # 对话回合唯一投影 -- Version: 2 -- Status: implemented-awaiting-runtime-acceptance +- Version: 3 +- Status: superseded - Date: 2026-09-16 +- Superseded by: `../【里程碑】DirectProject聊天真相源收敛-2026-09-16.md` - Parent Spec: ../../technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md -## 范围与评审 +## 结论 -单里程碑修复回合展示和流写入的一致性;补充终态重进恢复、用户发送时间和完成后的过程折叠。评审确认:活动快照及 Direct 事件拥有生命周期,Provider 回放不创建 client 回合;JSONL 信封可选时间字段不污染原始 item,无须数据库或旧数据迁移;最终回复沿用 Runtime 的最后 assistant item 合同,失败提示不折叠。没有身份的旧记录不得做位置猜配。 +本里程碑原先把「回合唯一投影」落在 Direct 回合事件 + `turn-stream.jsonl` + `tool-calls.jsonl` + 活动回合快照这条读路径上,方向已被推翻:聊天视图的输入只剩**项目对话历史**与**运行态事件**两项,Direct 回合事件、`turn-stream.jsonl`、`tool-calls.jsonl`、活动回合快照都不再是聊天视图的输入。后续实现与验收一律以 `../【里程碑】DirectProject聊天真相源收敛-2026-09-16.md` 与 `docs/adr/【ADR】DirectProject对话历史单一事实源-2026-09-16.md` 为准。 -## 验收 +## 仍然有效的部分 -1. 一个 turn 只有一个呈现入口,用户消息不丢失。 -2. item 增量、完成、持久化和回读保持相同身份与固定顺序。 -3. 工具输入输出保留,重复快照不重复渲染。 -4. TypeScript、最小 Cargo 检查、编码和 diff 检查通过;用户要求不运行测试,实机新回合/重开/分页验收待确认。 -5. 已结束回合重进不显示提交中,真实运行回合可恢复;跨项目/新回合迟到快照无效。 -6. 用户消息时间可刷新恢复,旧无时间记录不造值;完成后中间正文和工具统一折叠,最终回复及失败提示保持可见。 +1. 一个回合只有一个呈现入口,用户消息不丢失;历史里带不了身份(没有 id)的旧记录不得做位置猜配。 +2. 同一 item 的增量、完成、持久化与回读使用同一个身份、同一个顺序;重复快照不重复渲染。 +3. 工具调用的输入与输出都保留,展开后仍显示「输入 / 输出」。 +4. 已结束回合重进不显示提交中;真实运行回合可恢复。 +5. 用户消息时间只来自条目自己的时间戳,旧无时间记录不造值;完成后中间正文与工具统一折叠,最终回复与失败提示保持可见。 +6. 失败与中止说明只在运行期显示,不写进 `project.jsonl`;页面重进后不再出现。 -依赖:既有项目历史和 v1 turn-stream / tool-calls DTO。未完成真实 UI 验收前不进入其它里程碑。 +## 已作废的部分 + +- 由活动回合快照接管运行中回合:改为由 `subscribe` bootstrap 事件判定(事件序列里 `turn.started` 之后没有 `turn.completed` 即运行中)。 +- 按 `turnId` 归并回合并把工具卡片挂在回合上:事件与条目都不再带回合身份,前端只有一个 `turnRunning` 布尔,卡片形状去掉 `turnId`。 +- 用 `turn-stream.jsonl` 的 `seq` 决定文本与工具的交替顺序:改为按运行态事件顺序 + 历史文件顺序投影。 +- 前端订阅 `game-creator-direct-turn-update`:改为 `subscribe` + `notify` 唤醒 `consume`(bootstrap 的事件直接 reduce,不再补一次 `consume`)。 ## 当前证据 -- 定向 TypeScript 类型检查、`cargo check --locked --bin genarrative-ai-game-creator-shell`、编码检查、文档索引检查、`git diff --check` 通过。 -- 已补充回合归属、分页、重复快照、无流回退及 writer 完成/切段、持久快照单调性/跨回合裁剪用例;按用户要求未执行测试,不能作为已通过凭证。 -- 静态自审确认视图只剩统一回合列表,不再存在 mapped/unmapped/live 三个回合流出口;失败提示使用稳定 failure 身份。 -- 真实新回合、历史重开、分页、失败/中断、工具展开输入输出仍待重启原生客户端后验收;仅本地提交,不推送。 -- 本次增量已完成生命周期来源收敛、信封发送时间和完成过程折叠;定向 TypeScript、ESLint、Cargo check、文档索引通过。新增时间幂等/旧记录、终态分类及内容分区用例但未运行;主页进入项目、重新发送/切项目竞态和自动折叠仍待原生实机验收,仅本地提交,不推送。 +- 里程碑版本的静态检查结论(TypeScript、Cargo、编码、文档索引、`git diff --check`)仍然成立;该增量按当时授权未运行测试。 +- 新路径的证据要求见 `../【里程碑】DirectProject聊天真相源收敛-2026-09-16.md` 的「验收标准」与「证据要求」,其中包含解锁此前跳过的工具卡片渲染用例。 diff --git a/docs/project-memory/plans/【里程碑】平台会话身份与凭据分离-2026-09-16.md b/docs/project-memory/plans/【里程碑】平台会话身份与凭据分离-2026-09-16.md new file mode 100644 index 000000000..0c80b4934 --- /dev/null +++ b/docs/project-memory/plans/【里程碑】平台会话身份与凭据分离-2026-09-16.md @@ -0,0 +1,54 @@ +# 【里程碑】平台会话身份与凭据分离 + +| 字段 | 值 | +| --- | --- | +| Version | 1.0 | +| Status | implemented(待验收复核) | +| Date | 2026-09-16 | +| Parent Spec | `docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md`(`2026-09-16 平台会话身份与凭据分离`) | + +## 目标 + +同一账号在长回合内发生 access token 续期时,在途的生成、编辑、上传、确认和下载 operation 必须继续可用;只有登录主体、服务 origin 或登出状态真正变化时才允许中止它们。刷新失败与并发刷新不得把仍然有效的会话判成未登录。 + +## 范围 + +- AGC renderer 的平台会话状态机:身份代次与 native 写入 revision 的分离,续期不再推进身份代次。 +- 原生 Rust `platform_session` 会话状态:身份判据、token 判据、写入顺序判据的分离。 +- 冻结平台会话的校验语义(外部编辑器 binding、生成 operation、MCP 工具会话)。 +- 独立 Runner 的平台会话安装 / 清除与 attach 参数。 +- AGC 与网站前端的刷新失败语义、并发刷新收敛重试。 +- `api-server` `/api/auth/refresh` 轮换失败时的响应语义。 + +## 不在范围内 + +- 不改 `refresh_session` 的持久化 schema,不引入服务端轮换宽限表。 +- 不改 `/api/external/v1` 路由、OpenAPI 或共享 DTO。 +- 不改生成、计费、账本幂等键与恢复语义本身。 +- 不改 Provider、MCP 工具白名单、审批或项目锁。 + +## 依赖与前置条件 + +- 现有 native revision 与 durable GUI owner claim 语义保持不变。 +- 现有 `authentication-required` 错误分类保持不变,只收窄其触发条件。 + +## 验收标准 + +- [x] 同一账号续期后,续期前建立的在途冻结会话校验通过;换号、退出和 origin 变化后校验失败关闭。 +- [x] 同一账号续期不推进 renderer 身份代次,也不使 `AuthenticatedClient` / Direct 配置判据把会话判成 stale。 +- [x] 迟到或更旧的凭据写入被 revision 拒绝,不能覆盖更新的 token,也不能复活已清除的会话。 +- [x] 瞬时刷新失败(网络错误、5xx、网关错误、响应契约异常)不清除本地会话与 access token。 +- [x] 刷新返回 401 时先用当前 cookie 收敛重试一次;重试成功继续使用新凭据,重试仍 401 才清会话。 +- [x] `/api/auth/refresh` 轮换失败不下发清空 refresh cookie 的响应。 + +## 证据要求 + +- 自动化:AGC Rust 定向用例(身份判据、revision CAS、冻结会话)、AGC 前端用例(代次与刷新失败语义)、`api-server` 定向用例(轮换失败响应)、网站 `apiClient` 用例(收敛重试)。 +- 运行时:AGC shell Rust 定向测试与前端测试;`api-server` 定向 `cargo test`。 +- 边界:换号 / 退出失败关闭、迟到写入拒绝、并发刷新竞争、token 不出现在错误文本与持久化中。 + +## 证据与未验证项 + +- 已获得:AGC `platform_session::tests` 12/12、`runner::tests` 平台会话相关 5/5、`assets::tests` 平台路由 2/2;AGC `appSurface` 前端套件 468 项全通过;网站 `src/services/apiClient.test.ts` 33/33;`cargo test -p api-server refresh_session` 3/3。 +- 未验证:依赖项目夹具的 AGC Rust 用例(`project::resource_editor::tests`、`project::external_editor_bindings::tests` 等)在本机全部以同一条环境错误失败——测试临时目录属主是 `BUILTIN\Administrators`,而进程用户是 `kdletters\kdletters`,严格 ACL 校验在夹具初始化阶段失败关闭,与本次改动无关;需要非提权或属主正确的运行环境才能补齐。 +- 未验证:真实 Provider 的并发生图 + 长回合保活端到端 smoke 未执行(需要有效平台登录态与付费生成)。 diff --git a/docs/project-memory/plans/【里程碑】抠图模式联调验收-2026-09-16.md b/docs/project-memory/plans/【里程碑】抠图模式联调验收-2026-09-16.md new file mode 100644 index 000000000..e5f065108 --- /dev/null +++ b/docs/project-memory/plans/【里程碑】抠图模式联调验收-2026-09-16.md @@ -0,0 +1,14 @@ +# 抠图模式联调验收 + +Version: 1 +Status: 自动化与真实上游验收已执行;完整主站链路待本地数据库恢复 +Date: 2026-09-16 +Parent Spec: ../../technical/【技术方案】AGC抠图模式与背景色透传-2026-09-16.md + +交付:证明客户端、External v1、队列和 BgFilter 的模式/颜色契约一致;修正范围内缺漏。 +不做:401 专题、部署、主站前端变化、生成角色与图集自动选色行为变化、数据库 schema 修改。 + +验收:旧请求 complex;flat 三种颜色输入贯通;非法组合入队前 400;幂等包含新意图并保留旧请求指纹;真实服务返回可解码透明 PNG;实际证据与未验证环境分开记录。 +依赖:既有方案及前五步代码。 + +剩余门禁:当前本地 SpacetimeDB 连接拒绝,导致 api-server 启动恢复未就绪。环境恢复后,用 npm run dev:api-server 验证 healthz,再以真实登录客户端提交三种 flat 请求及旧 complex 请求,确认队列完成和资源回写。不得用直连 BgFilter 测试替代此门禁;完成后将结论回写主规范并删除本计划和实施计划。 diff --git a/docs/project-memory/shared-memory/decision-log.md b/docs/project-memory/shared-memory/decision-log.md index 8bb3685fe..d45567995 100644 --- a/docs/project-memory/shared-memory/decision-log.md +++ b/docs/project-memory/shared-memory/decision-log.md @@ -2,6 +2,62 @@ > 用途:记录已经确认、会影响后续开发的长期技术/产品/协作决策。短期讨论不要写在这里。 > 当前口径:历史条目的旧路径、旧版本和已退役对象只用于追溯,不构成现行实现依据;如与当前代码或 `docs/README.md` 冲突,以当前代码和最新专题文档为准。 + +## 2026-09-17 `agc_tools` 媒体资源提示词上限收敛为单一口径,并按 kind 暴露给模型 + +- 背景:有人反馈「客户端没法由 agent 调用图片快速编辑功能以及背景音乐生成功能」。核查后工具本身都在(`agc_edit_image` / `agc_create_or_derive_resource`),图片快速编辑在 2026-09-14 的真实项目日志里也有成功记录;但存在三类真实缺陷:① `agc_create_or_derive_resource` 的 `prompt` 在 schema 里只声明 4000,真实上限却是按 kind 分的(背景音乐 140、音效 1900、视频/角色动画 4000、图片 32000),MCP 层还额外写死了一条 140 判断,模型从 schema 与 skill 都看不出 140/1900,写一句正常长度的背景音乐描述就当场被拒;② 客户端 UI 用同一口径但会截断并提示,agent 侧却只有硬拒,形成「UI 能做、agent 调不动」的观感;③ `sourceLocalAssetId` 不是已登记资源时只报「不属于当前项目已登记资源」,模型会原地重试而不会先登记。 +- 决策一(单一口径):提示词上限只由 `resource_edit_prompt_max_chars` 给出,MCP 工具层、客户端受控工具桥与提交校验全部从它取数;超限文案复用 `resource_edit_prompt_limit_error`,保证模型看到的数字就是真实生效的数字。传输层边界只在信封级生效,不再用一个更小的通用常量先于按 kind 上限误报。 +- 决策二(按 kind 暴露):`agc_create_or_derive_resource` 的 schema 用 `allOf[oneOf]` 逐 kind 声明 `prompt.maxLength`(background-music / sound-effect / video+character-animation),顶层 `maxLength` 等于各 kind 上限的最大值,`prompt` 描述里写明每个数字;`agc_edit_image` 继续用图片口径 32000。skill 包 `agc-client-projection`(SKILL.md 与 `references/projection-contract.md`)同步写明四个数字,并说明超限要在本地收敛而不是原样重发。 +- 决策三(可执行的前置提示):源资源未登记时统一返回「先用 `agc_list_registered_assets` 选已有 localAssetId;文件只在项目里时先用 `agc_list_project_files` 确认 `assetImportable=true`,再用 `agc_import_account_assets.localPaths` 登记后重试」。本轮不放开「已完成任务产物」在 agent 侧的隐式正规化:登记是带副作用与 revision 推进的事务,必须由模型显式发起。 +- 影响范围:`apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs`(上限与文案的唯一口径)、`agent/direct_tool_bridge.rs`(按 kind 判定与未登记源资源提示)、`agent/direct_tools_mcp.rs`(schema 与校验)、`resources/agc-skills/agc-client-projection/**` 与清单指纹(version `2026-08-26.18`)。**未改** `/api/external/v1` 契约与 OpenAPI、SpacetimeDB schema、前端 TS 侧 `resourceEditPromptMaxLength` 数字、客户端 UI 行为。 +- 验证方式:新增 `tool_prompt_limits_agree_with_the_client_authority`(四个 kind 的 schema 上限、MCP 校验与客户端权威口径同数字,超限文案带真实上限)、`bridge_resource_prompt_limits_follow_the_client_authority`(工具桥侧同类门禁,含图片编辑的 32000 边界)、`edit_image_tool_reaches_the_platform_image_edit_route` 与 `background_music_tool_reaches_the_platform_audio_route`(MCP 工具层 → 真实工具桥 → 假平台,断言 `/api/editor/images/edits` 与 `/api/editor/audios/background-music/generations` 的路径、Bearer、Idempotency-Key、正文与派生资源落盘,图片编辑正文不得回填 assetKind)、`background_music_prompt_over_the_limit_is_rejected_before_any_bridge_call`(超限在桥请求之前失败)、`unregistered_source_reports_the_registration_follow_up_tools`;`agent::direct_tools_mcp` 22 passed、`agent::skill_pack` 4 passed、`agent::direct_tool_bridge` 17 passed(7 条本机既有失败见下)、`npm run agc:skill-pack:check` 与 `skill-pack:test` 通过。本机 `tempfile::tempdir()` 归属校验失败导致的既有用例(`project::resource_editor` 45 条、`agent::direct_tool_bridge` 7 条)在本轮改动前后**同为失败**(stash 基线复跑确认),与本次无关。 +- 关联文档:[AI游戏创作智能体App实施计划](../../technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md)、[踩坑记录](pitfalls.md)。 + +## 2026-09-16 抠图模式与背景色契约 + +- External v1 抠图和 AGC `agc_remove_background` 支持 `complex`(语义分割识别前景)与 `flat`(纯色背景抠图);明确纯色背景优先 flat,模式缺省仍为 complex,主站前端保持现有行为。 +- flat 的颜色允许 `auto`、`#RRGGBB` 或省略,自动识别完全由 BgFilter 负责。主站只校验、透传,不调用视觉模型选色;complex 携带颜色、非法值和空字符串在入队前拒绝。 +- 来源、名称、模式与颜色共同区分客户端请求意图;旧参数调用及旧 External 请求的幂等指纹须保持稳定。 +- 权威合同:[AGC 抠图模式与背景色透传](../../technical/【技术方案】AGC抠图模式与背景色透传-2026-09-16.md)。 + +## 2026-09-16 策划 Agent 工具执行退出项目级写锁并自动接续中断批次 + +- 背景:策划 Agent 每个 `read_file` / `write_file` / `patch_file` 工具都在执行前竞争全局项目写锁,但同一会话已由 `.agent/design-agent/active.lock` 串行化,工具目标又限定在 `design_artifacts`;项目锁既不覆盖「工具 + 会话 checkpoint」事务,还把进程中断时的 `executing=true` 不确定窗口扩大到等锁与工具执行全程。真机项目出现 `pendingBatch.executing=true`、`function_call` 无配对 output、UI 只显示工作中且无错误的状态。 +- 决策:单次策划工具不再竞争项目级写锁,只保留策划命令锁与既有原子写入;GameAgent / DirectProject 的公共项目锁实现与调用不变。重开项目 hydrate 时,若命令锁可获取且当前批次处于 `executing=true`、当前 call 无 output,则自动续跑原回合:为该 call 补写「执行结果未保存」的工具错误、跳过剩余调用并交回 Provider 自愈;不得重放文件副作用,也不要求用户手动重试。 +- 验证:新增定向用例证明中断批次自动补齐工具 output、收到后续 assistant 回复、清空 pendingBatch 并结束原 turn,同时目标文件保持未修改(未重放 `patch_file`);策划 Runtime 定向 14 条、策划工具 3 条通过,`cargo fmt --check`、`npm run check:encoding`、`git diff --check` 通过。 +- 关联文档:[策划 Agent 生产迁移与工作区浏览](../../technical/【技术方案】策划Agent生产迁移与工作区浏览-2026-09-10.md)。 + +## 2026-09-16 AGC 同 AppData 多窗口共享 Agent Runner + +- 背景:双击或再次启动 AGC 客户端时报「应用启动失败」,启动日志为 `startup.runner.owner-lock.failed details=AI 游戏创作界面已由同一 AppData 目录中的其他进程运行`。原设计(2026-07-27 / 2026-08-23)要求同一 AppData 只有一个 GUI owner,第二个界面进程在 setup 阶段就失败退出。 +- 决策(锁语义):`agent-runner.gui-owner.lock` 改为**界面参与锁** `agent-runner.gui-participant.lock`,以共享句柄打开,同一 AppData 的任意数量窗口可同时持有;Runner 的启动检查、attach 门禁与 watchdog 只用“能否独占取得该文件”判断是否仍有窗口存活。全部窗口退出后才关停 Runner 并清理 endpoint。 +- 决策(claim 采纳与发布):窗口启动先**采纳**durable claim(同一 epoch/revision),只有 claim 缺失或不可读才发布新 claim;登录、refresh、退出或换号才发布新 claim(新 epoch + 本窗口 revision),成为新的登录态权威。同一 claim 的重复 attach 是幂等空操作,不再清空 Runner 登录态;只有 epoch 变化或携带明确登出参数才允许替换 / 清空。并发发布以最后一次成功写入的 claim 为准,落败窗口按最新 claim 有界重试。 +- 决策(事件与退出):manifest 失效与 Runtime update relay 的接收端从单槽改为按 `event_sink_token` 去重的注册表并广播,发送失败只淘汰该接收端;GUI 退出先释放本窗口参与锁,仍有其它窗口时保留 Runner(`agent.runner.gui_exit.retained_for_other_windows`),最后一个窗口才请求关闭。Runner 启动失败时先按最新 endpoint 复用一次,避免两个窗口同时冷启动时的实例锁竞争被误报成启动失败。 +- 边界:本机 GUI ↔ Runner 协议方法与参数不变,不引入多 Runner、不做跨 AppData 会话共享;项目级 `.agent/project.lock` 不变,多窗口仍不能并行写同一项目;平台登录态 generation 单调与 claim 失配失败关闭语义保持不变;混用新旧版本二进制访问同一 AppData 不属于支持场景。 +- 验证:定向 Rust `runner::tests::gui_owner_*` 11 条与新增的参与锁多窗口 / 存活判定 / claim 采纳与轮换 / 同 claim 第二个窗口不清空登录态用例全部通过;真实 debug 二进制 Windows smoke 证明同一 AppData 两个 GUI 都完成 `startup.setup.complete`、只存在一个 `--agent-runner` 进程、关闭一个窗口后另一个窗口与 Runner 继续存活、最后一个窗口退出后 Runner 退出并删除 endpoint;`npm run check:encoding`、`npm run check:doc-index`、`git diff --check` 通过。 +- 未验证 / 已知环境问题:真实安装包双开需要重新构建发布后才能验证;`durable_provider_handoff_prevents_shutdown_even_when_corrupt`、`durable_provider_retry_prevents_shutdown_and_reopens_writes`、`runtime_interrupt_for_true_steer_decision_only_interrupts_older_provider_cursor` 三条用例在本机改动前的基线上即失败(Windows 安全对象 owner 校验与 Provider 请求重复),与本决策无关。 +- 关联文档:`docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md`(2026-09-16 节)、`docs/project-memory/plans/【里程碑】AGC同AppData多窗口共享Runner-2026-09-16.md`。 + +## 2026-09-16 DirectProject 三维请求解除 Phaser 固定约束,由 Codex 自选技术栈 + +- 背景:三维需求("做个 3D 城市游戏")在只有 Phaser 4 二维通道的工程里没有落点,而完成判定以"源码引用已登记平台图片 + 浏览器渲染到该图"为硬门禁,模型可推进的唯一动作退化成生成图集;真机侧表现为长时间生图与反复接线,等轴伪 3D 成了默认交付。产品决定不再用"先澄清引擎"卡住三维请求,改为放开选型。 +- 决策:用户消息表达三维(3D / 三维)且没有点名引擎时,本回合注入**自选技术栈合同**:不受"新 Web 游戏固定 Phaser 4.2.1"约束,由 Codex 自行选择三维技术栈(Three.js、Babylon.js 等 npm 运行时,或当前工程自带的引擎),可以按需新增 npm 依赖、调整工程结构,并在回复里说明选型;客户端不要求先澄清、不阻断任何工具、不拒绝登记产出。 +- 决策(常驻口径):`DIRECT_AGC_ENGINEERING_GUIDANCE` 的 Phaser 固定约束按二维/三维分层——二维游戏仍是 Phaser 4.2.1,三维请求不受该约束。首页回合只加一行三维提示,仍允许按既有规则创建项目。 +- 边界:用户点名引擎时沿用既有工程合同(Cocos / Unity / Godot 等与当前目录不匹配时先说明不匹配);用户主动选择"等轴 / 伪 3D / 2.5D"或话题是代码里的三维概念时不注入合同。唯一保留的红线是不得用等轴伪 3D 或二维图集冒充三维交付而不说明。识别只读用户原文,不改写消息、不触发额外工作流,也不做工具阻断或注册门禁。 +- 影响范围:`apps/ai-game-creator-shell/src-tauri/src/agent/direct_runtime/mod.rs`。**未改** `/api/external/v1` 契约 / OpenAPI / DTO、SpacetimeDB schema、AGC 工具桥行为、前端投影与资源工作台。 +- 验证方式:`three_dimensional_game_request_frees_the_engine_choice`、`explicit_flat_presentation_requests_do_not_trigger_three_dimensional_selection`、`named_engine_requests_keep_the_existing_engineering_rule`、`three_dimensional_contract_reports_the_current_project_engine`、`home_three_dimensional_note_keeps_project_creation_available`、`system_prompt_is_bounded_and_declares_direct_runtime`,以及 `agent::direct_tools_mcp` 17 passed;`cargo fmt --check` 通过。本机临时目录 owner ACL 与进程用户不一致,涉及 `init_local_game_project_at` 的既有用例(含未改动模块)在本机无法执行,全量分片与真机 smoke 未在本轮取得。 +- 关联文档:[里程碑](../plans/【里程碑】Direct三维请求自选技术栈-2026-09-16.md)、[实施计划](../plans/【实施计划】Direct三维请求自选技术栈-2026-09-16.md)。 + +## 2026-09-17 DirectProject 历史分页的「可显示」口径定为前端回合反馈,一次翻页连拉上限 5 页 + +- 背景:ADR 与里程碑要求「一次翻页操作在前端自动连拉,直到出现可显示条目或 `hasMore=false`,上限 5 页」,但实现只落地了后端锚点与文件尾回扫,前端仍是单发一页。历史切片的 `limit` 按原始条目计,一整页全是工具卡片 / 思考文本且落进同一个已渲染回合的折叠「执行过程」时,用户点「显示更早的对话」看不到任何变化。 +- 决策(可显示 = 出现新回合):一次翻页操作连续取页,停止判据是**合并后聊天投影的回合数增加**(出现新的用户气泡)。工具卡片与思考文本虽然能通过 `projectDirectThreadItem`,但它们可能整页落进已渲染回合的折叠过程区,不构成用户可见反馈。 +- 决策(粒度和上限):每个用户操作最多 5 次请求,首屏那次算第 1 页、之后每次点击重新计数;每页仍是 `limit = CONVERSATION_VISIBLE_STEP`,上限只约束请求次数,不改页大小契约。 +- 决策(硬性终止):`items` 为空、`firstItemId` 为 null 或与请求锚点相同 → 立即停止,不靠 5 页上限兜底。 +- 决策(落点):口径与循环只在 `features/project-workspace/directHistoryPaging.ts` 一份实现里,首屏与「显示更早」共用;`DIRECT_HISTORY_MAX_PAGES_PER_ACTION` 放 `app/constants.ts`。 +- 边界:循环内只累积、结束后一次性并入聊天 state;某页失败时保留已成功页并沿用现有报错文案;切换项目时丢弃整批;不新增 loading / 禁用态与新文案,不做滚动锚定补偿;运行中回合允许连拉历史。 +- 验证:`directHistoryPaging` 单测 8 条覆盖口径、上限、`hasMore=false` 早停、锚点不前进、单页失败;`project-development.suite.ts` 新增「跨页同回合」集成用例作为真实回归网(变异验证:把判据退化成「有可渲染条目就停」后该用例变红);`tsc` 与 `appSurface.test.ts`(470 tests / 17 skipped)全绿。 + ## 2026-09-16 图标图集自动拆图上限提高到 256 - 背景:AGC 图标图集自动连通域识别在一次生成中识别出 86 个区域,原有 64 片上限在后处理阶段阻断了请求;该上限同时影响 api-server 自动 / 手动切片、SpacetimeDB 批量落库和统一生成结果 item 数量。 @@ -8251,6 +8307,7 @@ CI 上 `background_agent_runtime_recovers_stale_running_before_pending_task` 在 - `.agent/conversations/project.jsonl` 中的 DirectProject 用户消息由 AGC 在 `turn/start` 前以 `direct-codex:{clientTurnId}:user` 幂等追加;写入失败时禁止发起 Codex turn,失败或中断也保留该 user item。 - Codex app-server 回显的 `userMessage` / `role=user` item 不是第二个历史来源。AGC 只处理其观察和关联,不再把该 echo 追加到项目历史;Codex 的 assistant、tool 和其它有效 response item 仍按现有 append-only 规则落盘。 +- 2026-09-17 追加:回显过滤必须同时覆盖**运行态事件侧**(`direct_thread_visible_item`,`item/started` 与 `rawResponseItem/completed` 两条路径),不能只过滤落盘。只过滤落盘时实时聊天会多出两条没有历史对应的孤儿用户气泡,各自开出一个「耗时 0 秒」的假回合,重进页面读同一份已过滤的 `project.jsonl` 又恢复正常;判据是 `direct_project_turn_does_not_forward_codex_user_echo_as_chat_items`(回合事件里只能有一条 `direct-codex:{clientTurnId}:user` 用户条目)。 - 本地 AGC user-item 写入必须使用允许 user item 的内部入口,Codex raw item 写入使用过滤入口,避免“过滤回显”反过来阻断预写。相同 `clientTurnId` 只能复用相同规范化 prompt,内容冲突必须失败关闭。 ## 2026-08-31 AGC 错误报告与诊断上传 @@ -8765,6 +8822,13 @@ CI 上 `background_agent_runtime_recovers_stale_running_before_pending_task` 在 - 决策:新增 `agent/runtime_error.rs` 作为统一错误事件与有界诊断 sidecar 边界。DirectProject 失败、Agent Runtime terminal failure 均持久化 `.agent/runtime/errors/.json`,并将脱敏 assistant 终态写回 `project.jsonl`;前端只通过 `read_agent_runtime_error_detail` 读取脱敏详情。旧 `failure.json` 保留兼容,不把原始 stderr、凭据、URL/query、宿主绝对路径写入用户文本。 - 决策:错误使用稳定 `source / stage / code / retryable / publicText / recoveryHint / detailRef` 字段;试玩 attempt 越界返回终态错误并停止继续等待。素材完成门扫描实际 npm 源码模块,并把 manifest 中合法的自定义 art-spritesheet 路径纳入候选,构建和浏览器观察仍需通过既有完成门。 - 关联规范:`docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md` 的“2026-09-15 AGC 统一错误事件、诊断落库与验收反馈”;开发期计划见 `docs/project-memory/plans/【里程碑】AGC统一错误诊断与验收反馈-2026-09-15.md` 与对应实施计划。 + +## 2026-09-16 平台会话身份与凭据分离 + +- 背景:长回合保活和 401 续期每次签发新 access token,并推进 native generation 重新安装原生会话;冻结平台会话同时比对身份与 token 字节,于是同账号的正常续期被等价成换号,并发在途的生成 / 编辑 / 上传 / 确认 / 下载 operation 全部被判为“旧账号请求”失败。更彻底的一层是原生会话、Runner attach 与 renderer 代次都把“写入顺序”和“身份归属”压在同一个计数器上。 +- 决策:平台会话拆成身份(`userId + api origin + identity generation`)与凭据(当前 access token)。identity generation 只在登录、切号、登出或新的 GUI authority epoch 推进;同账号续期只更新凭据并推进只用于拒绝迟到写入的 revision。冻结会话校验、MCP 会话身份与 Runner attach 统一按身份判定,换号 / 退出仍然失败关闭。刷新失败只在服务端明确 401/403 且一次收敛重试后仍失败时清会话;`/api/auth/refresh` 的轮换失败不再下发清空 refresh cookie 的响应。 +- 关联规范:`docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md` 的“2026-09-16 平台会话身份与凭据分离”;开发期计划见 `docs/project-memory/plans/【里程碑】平台会话身份与凭据分离-2026-09-16.md` 与对应实施计划。 +- 验证:AGC `platform_session::tests`、`runner::tests`、`assets::tests` 定向通过;AGC `appSurface` 前端套件 468 项通过;网站 `src/services/apiClient.test.ts` 33 项通过;`cargo test -p api-server refresh_session` 通过。项目夹具类 Rust 用例受本机临时目录属主为 `BUILTIN\Administrators` 的环境限制,未计入本次证据。 ## 2026-09-15 Direct 回合跨页面继续运行与活动项目面板 - 决策:采用后台继续运行语义。Direct 回合由进程内项目身份锁持有,页面离开不取消;重进项目通过活动回合只读快照与 Thread Manager bootstrap/consume 恢复忙碌态和进度。左上角面板复用同一快照列出正在运行的 Direct 项目并支持进入。 @@ -8785,3 +8849,11 @@ CI 上 `background_agent_runtime_recovers_stale_running_before_pending_task` 在 - 边界:不新增 content part 类型,不迁移历史(历史 content 原样回放),不为旧口径保留兼容分支;前端仍不发整条全空白的一轮,app-server 输入里出现纯空白 text item 由本决定接受。 - 验证:Rust `validation.rs` / `wire.rs` 用例「单个纯空白 part 通过校验、整条全空白拒绝」;AGC 侧 `resourceReferenceInput.test.tsx`、`resourceReferences.test.ts`、`appSurface/project-development.suite.ts`(Godot 回合)、`projectResourceLiveIntegration.test.tsx` 改为按逐字投影断言,`ai-game-creator-shell:typecheck` 与定向 vitest 通过。 - 关联规范:`docs/project-memory/plans/【里程碑】DirectProject canonical content严格边界-2026-09-16.md`。 + +## 2026-09-16 CI 宿主 CPU 上限:Jenkins 16 核 / Gitea Actions runner 12 核 + +- 背景:`genarrative-station`(32 逻辑核)上 Jenkins Built-In Node 与 Gitea Actions runner 共用同一宿主。Jenkins `jenkins.service` 原先没有任何 CPU 限制(`cpu.max=max`),构建期 Web / Api / Stdb 三分支并行(Vitest 8 线程 + 两次默认 32 job 的 cargo)把整机顶到 80%~95%;`gitea-runner` 容器 `--cpus=24`(75%)在 push 触发的 CI 波峰里实测峰值 24.8~25.3 核,是同一时间窗里更大的单一消耗方。 +- 决策:两路 CI 都设硬上限。Jenkins 侧 `systemctl set-property jenkins.service CPUQuota=1600%`(16 核 / 50%,覆盖 Built-In Node 上所有子构建,立即生效、无需重启,drop-in 落 `/etc/systemd/system.control/jenkins.service.d/50-CPUQuota.conf`)。runner 侧把 `/opt/gitea-stack/compose.yml` 的 `cpus` 由 `"24.0"` 改为 `"12.0"`(12 核 / 37.5%),并用 `docker update --cpus=12 gitea-runner` 让运行中的容器立即生效,不重建容器、不中断在跑 job。 +- 边界:Deploy 阶段在远端 dev / release agent 执行,不受该上限约束。调整只动这两处:`systemctl set-property / revert jenkins.service`、`docker update --cpus= gitea-runner` 加同步 compose(备份 `/opt/gitea-stack/compose.yml.bak-<时间戳>`)。 +- 验证:限速后 `Genarrative-Full-Build-And-Deploy` #289 / #290 SUCCESS;采样期 Jenkins 峰值 10.2~10.5 核、限流不足 2s(可忽略),runner 峰值 12.07 核且持续出现 throttling,整机回落到 2.6%~19.8%。 +- 关联文档:[开发运维](../../【开发运维】本地开发验证与生产运维-2026-05-15.md)。 diff --git a/docs/project-memory/shared-memory/development-workflow.md b/docs/project-memory/shared-memory/development-workflow.md index cc3336e05..36fbbe575 100644 --- a/docs/project-memory/shared-memory/development-workflow.md +++ b/docs/project-memory/shared-memory/development-workflow.md @@ -4,6 +4,10 @@ ## 标准流程 +前端测试稳定性验证使用根目录 `npm test`(与 Frontend tests job 相同),保留 Vitest 的 8 worker 上限。涉及异步资源展示时,组件测试必须 mock 所有会触发的网络请求,每次调用创建独立 `Response`,并等待最终 DOM 状态而非仅等待 fetch 被调用。换签 Hook 的测试通过 `vitest.config.ts` 的 include 纳入全量运行;新增测试文件后需确认实际执行名单,命令参数指定文件不会绕过 include 白名单。排查顺序依赖可使用 `npm test -- --sequence.shuffle --sequence.seed=9467`,但不能以重试成功替代失败原因分析。 + +用例隔离必须包括浏览器状态与 mock 实现:修改 `window.history` 后恢复基线路由;`spyOn(window, 'getSelection')` 等 spy 在用例结束后 restore;`clearAllMocks` 仅清调用记录,不能恢复被上一个用例替换的返回值。顺序打乱暴露的失败应修复泄漏来源,保留原有业务断言。 + ```text 确认工作树与目标分支 → 读取入口和当前专题 → 查代码真相 → 小步修改 → 定向验证 → 更新当前文档/记忆 → 检查提交边界 ``` @@ -72,6 +76,10 @@ SpacetimeDB 任务统一先读取 `.codex/skills/genarrative-spacetimedb/SKILL.m 3. 确认相关当前文档与共享记忆已同步,且 docs 入口没有指向已删除或退役实现依据。 4. 提交标题使用中文,标题后逐行写明本次变更。 +## Jenkins 定时版本调度 + +定时与版本比较只保留在 `Genarrative-Scheduled-Revision-Trigger` 一处:每小时用 `git ls-remote` 解析 `SOURCE_BRANCH` 远端 HEAD,与上一次触发过的 revision 比较,变化时才把同一个 `COMMIT_HASH` 同时传给 `Genarrative-Full-Build-And-Deploy` 与 `Genarrative-Agc-Windows-Build`,保证两条管线构建同一个版本。`Genarrative-Full-Build-And-Deploy` 与 `Genarrative-Agc-Windows-Build` 不得自带 `triggers` / `cron`,也不得在管线内再做一套版本去重;`npm run check:production-ops` 会拦住这两类回退。调度状态与生效步骤见 `docs/【开发运维】本地开发验证与生产运维-2026-05-15.md`。 + ## Gitea CI 依赖闭合 `.gitea/workflows/project-ci.yml` 的客户端门禁拆成八个 job,每个 job 只预热自己会构建的那几份依赖:`AI game creator shell Rust shard 1/4` 到 `4/4` 各只预取 AGC 壳 manifest 并各跑一片(AGC 壳那份 `Cargo.lock` 的 path 依赖已含 `platform-llm`、`platform-agent`、`agent-runtime-core` 与 `shared-contracts`),`AI game creator shell Rust smoke` 同样只预取 AGC 壳 manifest(`agent-run` smoke 会用 `src-tauri/Cargo.toml` spawn `cargo run`),`AI game creator shell Rust crates` 预取 `server-rs/Cargo.toml` 与两个独立 crate,`Native shell tests` 预取桌面壳与 AGC 壳 manifest,`AI game creator shell web tests` 不触碰 Cargo,不预热。AGC 壳的 4 个分片 job、smoke job 与 crates job 只用 cargo 与 node 内建模块,因此不执行 `npm ci`。两个被 `server-rs/Cargo.toml` 排除、且没有提交 `Cargo.lock` 的独立 crate(`agent-runtime-core`、`agent-runtime-orchestration`)只能在 `AI game creator shell Rust crates` 里用不带锁标志的 fetch。AGC 壳的 bin target 单测(约 2466 条)由 `apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs` 编译一次后按 `--list` 名单分 4 片:CI 的每个分片 job 用 `--shard-index=` 只跑自己那片,片内保持 `--test-threads=1` 并各自使用独立 `TMPDIR`,片与片之间靠 job 级并发摊开;本地不传 `--shard-index` 时仍是同一条命令把 4 片放进程里并行。不要改回「一个 job 内多进程并行这几片」——同一容器里它们会争抢共享 `HOME`、target 目录与固定临时路径,实测比整套串行还慢。每个分片 job 都会自校验「片并集等于全集且互斥」,因此改分片规则不会静默漏跑。Backend host workspace tests 使用 `cargo test --locked --workspace --exclude spacetime-module --no-fail-fast`,避免 `spacetime-module` 的 `spacetime-types` feature 统一污染普通领域 crate 的 host 测试;随后单独执行 `cargo test --locked -p spacetime-module --no-fail-fast`,由 `spacetime-module/src/active.rs` 在 host 测试构建期间提供仅测试期的 SpacetimeDB ABI 链接支持,使该 crate 的纯单元测试也纳入 Backend 门禁。`spacetime-module` 的 reducer / procedure 运行时行为仍必须通过真实 SpacetimeDB runtime/integration harness 验证,host 链接支持不得被当作运行时替身。Backend 另外执行 `cargo check --locked -p spacetime-module` 验证模块源码。AGC 壳检查还会运行 `platform-llm` 与 `shared-contracts` 的 server-rs workspace 测试,这些命令以及 AGC 壳测试必须带 `--locked`,避免在测试阶段重新解析 registry index;锁文件发生变化时应先更新受信任 CI 镜像缓存,再重跑门禁。 diff --git a/docs/project-memory/shared-memory/pitfalls.md b/docs/project-memory/shared-memory/pitfalls.md index 6e19018f1..068ed6250 100644 --- a/docs/project-memory/shared-memory/pitfalls.md +++ b/docs/project-memory/shared-memory/pitfalls.md @@ -1,5 +1,36 @@ # 踩坑与排障记录 +## 2026-09-17 AGC 输入盒的「推理档」弹层被祖先裁切:要放开裁切而不是挪弹层 + +- **现象**:窄窗口下(视口 ≤1000px 时右侧对话面板只有 280px 宽)点开输入盒右下角的「推理档」,弹层是个**空盒子**:档位文字(默认 / 低 / 中 / 高 / 最高)整片看不见,只剩一个方框。 +- **成因**:推理档是控制排里最靠左的弹层锚点,`.conversation-model-menu` 默认 `right: 0` 贴触发钮右缘**向左**展开;触发钮右边还压着模型选择、语音、发送三颗钮,所以 150px 宽的弹层在 280px 面板里会伸到面板左侧 42px 之外。`.game-workbench-chat`、`.project-supervisor-surface.is-direct-codex`、`.project-supervisor-conversation` 三层各自的 `overflow: hidden` 沿自己的溢出边界裁掉它,而档位文字起点才 14px(面板左内边距 5px + 按钮左内边距 9px),正好落在被裁掉的那半边。 +- **处理(用户指定口径)**:不挪弹层位置——只让 direct-codex 那三层不再裁切:`.game-workbench-chat:has(.project-supervisor-composer.is-direct-codex)`、`.game-workbench-chat .project-supervisor-surface.is-direct-codex`、`.game-workbench-chat .project-supervisor-surface.is-direct-codex .project-supervisor-conversation` 三条 `overflow: visible`。弹层的 `right: 0`、尺寸和触发钮锚点全不变,只是允许它盖到左侧资源面板上完整显示。消息列表自带 `overflow-y: auto`(另一轴按规范计算为 auto),消息内容仍由列表自身裁剪。 +- **易错点**:① 把弹层改成 `left: 0` 或往右挪也能让它可见,但那是改变展开方向,弹层会跑到触发钮右边(用户明确否决);② 只放开最外层聊天列不够——surface 与 conversation 各自都会裁,三层必须同时放开;③ 只按宽度比大小会误判:280px 面板里控制排本身也超出(发送钮右侧溢出 22px,被窗口右缘吃掉),那不是本条的原因,别顺手去改控制排布局。 +- **验证**:`apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts` 的 `keeps the landscape workbench edge-to-edge with internal chat scrolling` 钉住三条 override 声明在场(删掉任一条即红)。真机几何用 playwright-cli 打开一份只含真实 `styles.css` 与真实 composer DOM 的最小复现页实测(视口 1000×700、面板 280px):弹层 rect 修复前后都是 `[-42, 108]`(位置未动),`elementFromPoint` 的命中区间从修复前的 `[2, 108]` 变成整块;档位文字在截图中完整可见。 +- **关联**:`apps/ai-game-creator-shell/src/styles.css`(`面板纵向布局(2026-07 Codex 风格改造)` 区块之后)、`apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts`。 + +## JSON 卡片显示与 UI 编辑能力必须同源 + +JSON 的文本读取分支不等于卡面应该展示原始 State 摘要。卡片、缩略图及编辑器入口共同消费受控文本预览的 `uiDesignAssetId`;只有原生复用 UI 持久化合同校验 schema、完整 State 和项目/资产身份后才设置它。普通 JSON 保留 JSON 代码预览,不按 `kind: UI/ui` 或 schema 字符串片段猜测编辑能力。已有合法 UI State 的加载/保存不依赖 kind 精确大小写,但新建初始化仍保留正式 UI 资产门禁;缓存与项目切换须保留现有身份隔离。 + +## 窗口 Context 发布不得依赖每次渲染新建的业务回调 + +工作台向窗口标题栏发布运行项目时,若 effect 依赖普通函数派生的回调,发布 Context 会重新渲染工作台,进而再次发布并清理,形成更新深度循环。转发入口须稳定,并在提交阶段更新实际处理器引用;发布数据变化与卸载清理分开。回归测试必须组合真实窗口 Provider 和工作台消费者,只有独立画布测试无法覆盖这条反馈链;回归时用有界发布次数阻止测试失控。画布快速操作时暴露的更新深度错误,也须检查外层状态同步,不能直接归因于滚轮频率。 + +## 2026-09-17 工具 schema 声明的上限与真实校验不一致,会表现成「agent 调不动这个功能」 + +- **现象**:用户反馈「客户端没法由 agent 调用图片快速编辑功能以及背景音乐生成功能」。查工具目录时两个工具都在(`agc_edit_image`、`agc_create_or_derive_resource`),图片快速编辑在真实项目日志里还有成功记录;但 agent 侧写一句正常长度的背景音乐描述就失败,而客户端 UI 用同一个提示词却只是被截断加提示。 +- **原因**:`agc_create_or_derive_resource.prompt` 在 MCP schema 里只声明 `maxLength: 4000`,真实上限按 kind 分(背景音乐 140 / 音效 1900 / 视频、角色动画 4000 / 图片 32000),MCP 层还额外写死一条 `kind == background-music && > 140` 的判断;skill 包没有任何一处写这两个数字。模型从 schema 与 skill 都无法得知 140,于是必然踩一次硬拒。同类隐患还有两处:客户端工具桥用通用 4000 校验 prompt,会把 4000 以上的图片编辑提示词误报成「超出安全边界」;按 kind 校验散落在 MCP 与桥两处,新增类型容易只改一处。 +- **处理**:上限收敛到 `resource_edit_prompt_max_chars` 单一权威(工具层、桥、提交校验共用),超限文案复用 `resource_edit_prompt_limit_error`;工具 schema 用 `allOf[oneOf]` 逐 kind 声明 `prompt.maxLength` 并在描述里写明数字;prompt 的传输层边界退到信封级,避免通用常量先于按 kind 上限报错;两端 skill 文档同步写明四个数字。新增 `tool_prompt_limits_agree_with_the_client_authority` 作为门禁:四类 kind 的 schema 上限、桥上限与权威口径必须同数字,且超限文案必须带真实上限。 +- **验证**:`cargo test --bin genarrative-ai-game-creator-shell -- --test-threads=1 agent::direct_tools_mcp::tests`(22 passed,含两条走 MCP 工具层 → 真实工具桥 → 假平台的媒体工具契约用例与一条超限零请求用例)、`agent::direct_tool_bridge::tests`(17 passed,含新增的按 kind 上限门禁;另有 7 条本机既有失败)、`agent::skill_pack`(4 passed)、`npm run agc:skill-pack:check`。本机 `tempfile::tempdir()` 归属校验失败会让 `project::resource_editor` 45 条与 `agent::direct_tool_bridge` 7 条既有用例失败,改动前后同为失败,不要据此误判回归。 +- **关联**:`apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs`、`src-tauri/src/agent/direct_tool_bridge.rs`、`src-tauri/src/agent/direct_tools_mcp.rs`、`src-tauri/resources/agc-skills/agc-client-projection/`。 + +## 2026-09-16 从 Codex 里启动 AGC 客户端会看到被重定向的 `%APPDATA%` + +- **现象**:在 Codex 会话里用 `Start-Process` 启动 `genarrative-ai-game-creator-shell.exe` 做排障时,子进程写 `C:\Users\\AppData\Roaming\world.genarrative.ai-game-creator\...` 的内容会落到 `C:\Users\\AppData\Local\Packages\OpenAI.Codex_2p2nqsd0c76g0\LocalCache\Roaming\...`;同一个 `Test-Path` / `Get-ChildItem` 命中的是重定向视图,只有 `\\?\C:\Users\...` 形式能区分真实路径。 +- **影响**:用 agent 拉起的客户端复现「多开 / 登录态冲突 / 锁文件被占用」类问题时,可能与用户双击开始菜单快捷方式的真实进程不是同一份 AppData,从而得出「两个实例没有互相冲突」或「日志里没有那条失败」的错误结论。 +- **处理**:把用户双击快捷方式(或从 Codex 之外启动)的进程作为唯一用户侧证据;核对待查文件时同时比对真实 `AppData\Roaming` 路径与 `Packages\...\LocalCache\Roaming` 路径;排障结论里写明客户端是「谁启动的」。 + ## Windows 已登记生图资产未刷新 Direct 工具桥会 canonicalize 项目根,事件中的路径可能带 `\\?\` / `\\?\UNC\`,而前端项目路径仍是普通盘符或 UNC。失效监听不能直接比较原始字符串;识别为同一项目后,用当前项目路径重读 manifest,保留项目切换与 revision 门禁。普通 `agc_generate_image` 成功提交也必须发出失效通知,不能依赖整轮 Agent 结束。回归需覆盖两种 Windows 前缀、其它项目事件拒收,以及 Agent 尚未结束和后续失败时已登记图片卡片仍可见。 @@ -3875,7 +3906,7 @@ Cocos Creator 根目录由 `package.json.creator.version` 与普通 `assets/` - 现象:在 Jenkins Job 页面给 `MIGRATION_BOOTSTRAP_SECRET_CREDENTIAL_ID` 配了默认值,下一次加载 Declarative Pipeline 后又变空或恢复旧描述;04:00 Full Job 还可能因默认选择 `pause-after-stdb` 且 approvers 为空而失败。 - 原因:这些 Job 使用 Pipeline script from SCM,`parameters {}` 和 `triggers {}` 会作为 Job property 回写现场配置;只改 UI 不是持久修复。构建编排如果不显式关闭下游 `PUBLISH_AFTER_BUILD`,还会受下游默认值漂移影响。 - 处理:credential ID 和参数默认值写回三个 Jenkinsfile;仅供开发使用的 dev 定时 Full Job 默认 `STDB_API_ROLLOUT_MODE=normal`,三路 Build 调用显式传 `PUBLISH_AFTER_BUILD=false`,再由 Full Job 统一按 Stdb → API → Web 发布。Secret 原文只放 Jenkins Secret File,旧 Secret Text 保留给 Import / Export。 -- 验证:推送后让 Full / Stdb Build 用不存在的源码分支在 checkout 阶段 fail-closed,让 Stdb Publish 用空构建版本在 Prepare 阶段 fail-closed,以安全刷新参数 schema;随后只读检查三个 live `config.xml` 的参数描述和默认值,确认 Full timer 仍为 `0 4 * * *`、rollout 默认值为 `normal`,并确认刷新运行未进入 publish / deploy stage。 +- 验证:推送后让 Full / Stdb Build 用不存在的源码分支在 checkout 阶段 fail-closed,让 Stdb Publish 用空构建版本在 Prepare 阶段 fail-closed,以安全刷新参数 schema;随后只读检查三个 live `config.xml` 的参数描述和默认值,确认 rollout 默认值为 `normal`、Full 与 AGC Job 都不再带 cron(定时只来自 `Genarrative-Scheduled-Revision-Trigger`),并确认刷新运行未进入 publish / deploy stage。 - 关联:`jenkins/Jenkinsfile.production-full-build-and-deploy`、`jenkins/Jenkinsfile.production-stdb-module-build`、`jenkins/Jenkinsfile.production-stdb-module-publish`、`scripts/check-production-ops-guardrails.mjs`。 ## 维护模式内网全站放行不能信任 X-Forwarded-For @@ -5614,6 +5645,9 @@ Cocos Creator 根目录由 `package.json.creator.version` 与普通 `assets/` - 在 hook 内运行临时仓库测试时,`cwd` 不会覆盖继承的 `GIT_DIR`、`GIT_WORK_TREE` 或 `GIT_INDEX_FILE`。未隔离的 Git/lint-staged 子进程可能向真实仓库提交 fixture,甚至把测试版 ESLint、Prettier 配置带入主分支。 - fixture 子进程统一清除 `GIT_*` 环境,并用一次性外层 linked worktree 验证引用、索引、配置不变;原有工程检查规则保持完整,不能用逐项关闭规则修复 fixture 污染。 +- 2026-09-16 复核:从链接工作树 `git push`/`git commit` 时,Git 注入 `GIT_DIR=<主仓库>/.git/worktrees/`、`GIT_WORK_TREE`、`GIT_INDEX_FILE`,husky → npm → `check:repository-ci` → 夹具测试整链条继承。夹具 `git config user.name "Git Hooks Test"` 会写进共享 `.git/config`(此后所有提交 author 变成 `Git Hooks Test`);夹具 `git init` 按是否带 `GIT_WORK_TREE` 分别写成 `core.bare=true`(`fatal: this operation must be run in a work tree`)或 `core.worktree=<临时夹具目录>`(`git status` 实际在操作临时目录)。 +- 处理:钩子与门禁入口先 `unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR GIT_PREFIX GIT_CONFIG_PARAMETERS GIT_CEILING_DIRECTORIES`;夹具 Git 调用在命令前自检 `rev-parse --show-toplevel` 等于夹具目录,落到外部仓库立即失败;守卫用例的子进程必须真的继承 `GIT_DIR`,否则断言会空转。 +- 验证:`git config --show-origin --get user.name` 出现 `file:.git/config Git Hooks Test`、`git rev-parse --show-toplevel` 指向 `%TEMP%\genarrative-pre-push-*\repo` 都是被污染的确定性证据;被 `core.worktree` 劫持期间执行的 `git pull` 会把检出写进临时目录,真实工作树整体落后(本次 93 个文件),配置修好后用 `git checkout HEAD -- .` 回填。 - Vitest 的 `toHaveBeenCalledWith` 匹配任意一次调用,失败输出会列出其它命令;应先定位相同命令的真实参数差异,不能由其它调用的序号推断时序故障。 - 存在后台轮询的 IPC mock 不应要求目标命令占据全局最后一次调用。验证刷新时先记录调用边界,再筛选该边界之后的目标命令,严格核对其最后一次参数,避免后台查询影响断言,也避免旧调用掩盖刷新未执行。 @@ -5633,3 +5667,34 @@ Cocos Creator 根目录由 `package.json.creator.version` 与普通 `assets/` - **加固**:`directCodexContentToPromptText(content, assets)` 与 `queuedChatTurnLabel(turn, assets)` 的 `assets` 改为**必填**(删掉 `= []` 默认值),测试里刻意不传 manifest 的地方显式写 `[]`。理由:默认值把「漏传素材清单」从编译期错误降级成运行期文案退化,正是本条缺陷的入口;队列 chip 与消息正文从此共用同一个派生(`queuedChatTurnLabel` 只多做「压成单行 + 限长」)。 - **验证**:`apps/ai-game-creator-shell/tests/projectResourceLiveIntegration.test.tsx` 的「快速编辑提示词里能 @ 出资源选择器」由红转绿(该文件 29 passed);`tests/appSurface/chat-composer.suite.ts` 新增「队列 chip 的 @ 引用按 manifest 显示名展开」;`appSurface.test.ts` 467 passed、定向 51 passed、`npm run ai-game-creator-shell:typecheck`、`npm run check:encoding` 通过。 - **关联**:`apps/ai-game-creator-shell/src/features/project-workspace/chatComposerQueue.ts`、`ComposerControls.tsx`、`ProjectSupervisorView.tsx`、`apps/ai-game-creator-shell/src/view/project-development/index.tsx`、`apps/ai-game-creator-shell/tests/projectResourceLiveIntegration.test.tsx`。 + +## 2026-09-16 并发生图遇到“登录态冲突”:身份代次与凭据轮换混用 + +- **现象**:DirectProject 长回合里并发派发的生图 / 素材生成请求中途报 `authentication-required: 陶泥儿登录态已变化,旧账号请求已停止,请使用当前账号重试`,或平台工具返回 `HTTP 401 invalid-token`;账号并没有切换,重新登录后短时间内可复现。 +- **原因**:客户端把两件事压成了一个判据。原生冻结会话(`PlatformSessionSnapshot`)同时承担“身份归属”和“access token 字节比对”,而长回合保活与 401 续期每次都会签发新 token 并推进 native generation 重新安装会话;于是同账号的正常续期被等价成换号,续期窗口内所有在途生成、编辑、上传、确认和下载 operation 全部失配。保活定时器(回合 busy 时每 5 分钟一次)会稳定落在生图窗口内,所以并发越多越必现。另一层在服务端:`/api/auth/refresh` 是严格一次性轮换,且失败时下发清空 refresh cookie 的响应;两个窗口 / 实例并发续期时,输的一方会把赢家刚写入的有效 cookie 删掉。 +- **处理(现行口径)**:平台会话统一拆成**身份**(`userId + api origin + identity generation`)与**凭据**(当前 access token)。identity generation 只在登录、切号、登出和新的 GUI authority epoch 推进;同账号续期只更新凭据并推进写入 revision(revision 只用于拒绝迟到写入)。冻结会话校验只比身份,比 token 字节的判据已被取代。刷新失败语义收紧为:只有服务端明确返回 401/403 且经一次收敛重试后仍失败,才清本地会话;网络错误、5xx、网关错误和响应契约异常必须保留会话与 access token。`/api/auth/refresh` 的轮换失败不再下发清 cookie 响应。 +- **验证**:AGC `platform_session::tests` 覆盖“同身份 token 轮换后冻结会话仍有效”“换号 / 退出后失效”“迟到 install 被 revision 拒绝”;`appSurface` 前端用例覆盖“续期不推进身份代次且 native 写入 revision 递增”“瞬时刷新失败不清会话”;网站 `src/services/apiClient.test.ts` 覆盖“刷新 401 后收敛重试成功”与“两次都被拒绝才判权威失效”;`api-server` `refresh_session_*` 覆盖“轮换失败不下发清 cookie”。定位同类问题先看冻结会话判据里有没有 token 字节,再看服务端失败响应有没有 `Max-Age=0`。 + +## 2026-09-16 同步 Tauri 命令里 `tokio::spawn`:点「终止」整个客户端 abort 闪退 + +- **现象**:AGC 客户端(陶泥儿 0.1.46 安装包,`C:\Users\<用户>\AppData\Local\陶泥儿\genarrative-ai-game-creator-shell.exe`)在对话回合运行中点输入盒的「终止」后整个 App 直接消失。Windows 事件日志 `Application Error` 1000:异常代码 `0xc0000409`、出错模块就是该 exe、偏移 `0x3395066`;`%LOCALAPPDATA%\CrashDumps` 留下同名 minidump,其 ExceptionStream 为 `NumberParameters=1`、`Param[0]=7`(`FAST_FAIL_FATAL_APP_EXIT`)⇒ Rust `abort()`,既不是栈溢出(`0xC00000FD`)也不是访问违例(`0xC0000005`)。 +- **原因**:`cancel_direct_codex_turn` 是**同步** Tauri 命令,Tauri 把非 `async` 命令直接跑在 IPC 回调线程(Windows 上是 WebView2 的 UI 线程);该线程没有进入任何 tokio runtime 上下文(`main` 只 `tauri::async_runtime::set(handle)` 加泄漏 Runtime,从未在调用线程 `enter()`)。终止链路 `cancel_direct_codex_turn_at → CodexTurnStartCancellation::cancel → maybe_interrupt` 却用 `tokio::spawn` 派发 `turn/interrupt`:在没有上下文的线程上 `tokio::spawn` 经 `Handle::current()` panic("there is no reactor running"),panic 又跨不过 Tauri 的 IPC 回调边界,Rust 只能 abort 整个进程。同一模块的 `CodexThreadLease::drop`、`CodexTurnGuard::drop` 是同一形态。引入点是 2026-09-15 23:37 的 `76bbeb684 重构 DirectProject Agent 深模块`;既有覆盖只有 `#[cfg(unix)]` 的 `#[tokio::test]` 走 Drop 守卫路径,碰不到同步命令线程,所以 CI 全绿。 +- **处理**:`codex_app_server/mod.rs` 新增 `spawn_codex_app_server_task`,统一经 `tauri::async_runtime::spawn` 派发(生产环境就是 `main` 装的深栈 runtime);终止、租约 Drop、回合 Drop 三处一起改走它。判据是「调用点可能位于没有 tokio 上下文的线程」,不是「这个函数看起来像异步」。 +- **验证**:新增 `codex_app_server_task_dispatch_needs_no_tokio_runtime_context`——在 `std::thread::spawn` 出来的无上下文线程里调用派发入口,若回退成 `tokio::spawn` 即失败(实测回退后报 `there is no reactor running, must be called from the context of a Tokio 1.x runtime`)。 +- **排障注意**:Release GUI 没有 panic hook、也没有 stderr,panic 文案不会落盘;`diagnostics/application.log` 只会停在崩溃前最后一行(本次停在 `agent.codex_app_server.remote_control disabled` 之后),所以「应用日志没有异常」不能当作「没有 Rust panic」,要结合 WER 事件、minidump 的 fail-fast 参数与调用线程上下文判断。 +- **关联**:`apps/ai-game-creator-shell/src-tauri/src/agent/codex_app_server/mod.rs`、`apps/ai-game-creator-shell/src-tauri/src/main.rs`(`install_agent_runtime_async_runtime_with_deep_stack`)、`apps/ai-game-creator-shell/src-tauri/src/commands.rs`(`cancel_direct_codex_turn`)。 + +## 2026-09-16 AGC 壳跑过 `cargo test` 后前端 typecheck 必红:ts-rs 导出把 `generated/*.ts` 重写成另一种形状 + +- **现象**:在 `apps/ai-game-creator-shell/src-tauri` 跑过 `cargo test` 之后,`npm run ai-game-creator-shell:typecheck` 报 10 条类型错(`src/features/project-workspace/resourceReferences.ts:106-112` 的 `string | undefined` 不能赋给 `string | null`;同文件 134 行的对象字面量带 `type: 'message'`,而 `DirectCodexUserMessageItem` 里没有该字段),`npm run ai-game-creator-shell:build` 也死在 `beforeBuildCommand` 的同一条 typecheck 上。 +- **原因**:crate 里的 ts-rs 导出会按**本机依赖版本**重写 `src/features/project-workspace/generated/DirectCodexUser*.ts`:注释头变成 "This file was generated…"、字符串改双引号、`DirectCodexUserMessageItem` 丢掉 `type: 'message'` 判别字段、并多出一个 `DirectCodexUserMessageEnvelope.ts`。仓库里提交的那份是前端真正依赖的形状(前端按带 `type` 的判别联合写),重写后两边就对不上——错在生成器版本漂移,不在前端。 +- **处理(现行口径)**:不要把重写结果当改动提交。跑过 `cargo test` 或构建后先 `git checkout -- apps/ai-game-creator-shell/src/features/project-workspace/generated`,再删掉多出来的 `DirectCodexUserMessageEnvelope.ts`,然后才做 typecheck / 打包;绑定与前端形状冲突时以**已提交的绑定 + 前端**为基准排查。 +- **验证**:恢复提交版本后 `npm run ai-game-creator-shell:typecheck` exit 0(`[skill-pack] OK`);保留重写结果时同一条命令 exit 2。release 构建本身还会在 `src/features/ui-editor/types/` 落下 `BindingChange.ts` / `BindingDTO.ts` 两个无人引用的未跟踪文件,属同类生成产物。 +- **关联**:`apps/ai-game-creator-shell/src-tauri/src/agent/direct_codex_user_item/`(ts-rs 导出源)、`apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts`、`apps/ai-game-creator-shell/scripts/build-release.mjs`(`beforeBuildCommand`)。 + +## 2026-09-16 Node 26 下 vitest 的 jsdom 用例拿不到 window.localStorage + +- **现象**:只声明 `@vitest-environment jsdom` 的用例里 `window.localStorage` 是 `undefined`(典型报错 `Cannot read properties of undefined (reading 'clear')`);而 `appSurface.test.ts` 里同样访问 `window.localStorage` 却一切正常。 +- **原因(已核对,不是推断)**:Node 26 在 `globalThis` 上定义了实验性 `localStorage` 访问器,不传 `--localstorage-file` 时它返回 `undefined`。vitest 0.34 的 jsdom 环境把 jsdom window 的描述符复制到全局时,不会覆盖 `globalThis` 上已存在的键,于是 jsdom 真正的 `Storage` 被 Node 的 `undefined` 顶掉。`appSurface` 之所以不受影响,是因为 `apps/ai-game-creator-shell/tests/appSurface/harness.ts` 自己用 `Object.defineProperty(window, 'localStorage', …)` 挂了内存实现。 +- **处理**:跑这类用例时给 Node 加 `--localstorage-file`,例如 `NODE_OPTIONS="--localstorage-file=/tmp/vitest-node-localstorage" npx vitest run `;`apps/ai-game-creator-shell/tests/clientApi.test.ts` 与 `chatPromptPolish.test.tsx` 加这个开关后 26 项全绿。不要改业务代码或往测试里塞假 storage 来绕过。 +- **关联**:`vitest.config.ts`(`environment: 'node'` + 用例内 docblock 切 jsdom)、`apps/ai-game-creator-shell/tests/appSurface/harness.ts` 的内存 localStorage 垫片。 diff --git a/docs/project-memory/shared-memory/project-overview.md b/docs/project-memory/shared-memory/project-overview.md index 8fbc7cdb0..7c1044fba 100644 --- a/docs/project-memory/shared-memory/project-overview.md +++ b/docs/project-memory/shared-memory/project-overview.md @@ -51,6 +51,8 @@ SpacetimeDB crate、SDK、CLI / standalone 与生成 bindings 按 `2.8.3` 对齐 ## AGC DirectProject 与 UI workflow +- AGC 的本地 `llm.customEnabled` 默认关闭,只能手动修改配置文件;开启后设置支持自定义 Responses 端点、读取 `/models`、勾选和预览 `visibleModels`。对话下拉只显示勾选项,LLM 请求经客户端凭据代理直连自定义上游;不会回退官方中转,平台资源服务仍使用账号权限。详见 AGC 后台模型别名与对话选择规范。 + - DirectProject 对话先在完整历史中按回合/原始 item 身份关联,再分页渲染;每个回合只有一个呈现入口。有流按 item `seq` 交替文本和工具,无流采用历史正文;禁止位置猜配或同时展示累计回复与 item 正文。流写入单调归并,收尾等待落盘任务,不按磁盘“最后一段”猜最终回复位置。详见 AGC 实施计划的“DirectProject 回合展示唯一归属”。 - 回合生命周期只由活动 client 回合快照和 Direct 事件恢复;Provider 的历史终态通知不能创建活动 client 回合。消息发送时间保存在历史信封,原始 item 不混入宿主字段;完成后的中间文本和工具默认收进“执行过程”,最终回复及失败提示保持可见。 diff --git a/docs/technical/【后端架构】BgFilter受限资源调度方案-2026-07-21.md b/docs/technical/【后端架构】BgFilter受限资源调度方案-2026-07-21.md index 5fd4e58f3..233455db6 100644 --- a/docs/technical/【后端架构】BgFilter受限资源调度方案-2026-07-21.md +++ b/docs/technical/【后端架构】BgFilter受限资源调度方案-2026-07-21.md @@ -151,7 +151,7 @@ Authorization: Bearer - 当前部署只有一个配置内私有 OSS bucket,因此请求只传 `sourceObjectKey`,子 worker 从自身 OSS 配置取 bucket 并生成短期签名 URL。 - 如果未来确实支持多个 bucket,新增字段也必须由服务端 allowlist 校验;不能接受调用方提供任意下载 URL。 - `backgroundMode` 只允许 `flat / complex`;`segModel` 继续沿用当前 `birefnet / anime-seg` allowlist;complex 固定使用当前参数组合。 -- `screenColor` 只对 flat 必填;complex 不得误接 flat 参数,两种模式的熔断状态必须隔离。 +- `screenColor` 在 flat 下可省略,也可传 `auto` 或 `#RRGGBB`;省略或 `auto` 由 BgFilter 自动识别。complex 不得携带背景色,两种模式的熔断状态必须隔离。生成角色、图集等既有链路继续传已确定的背景色。 - `maxQueueWaitMs` 与 `callBudgetMs` 都是相对预算,不是跨机器绝对时间。前者从 admission 起约束排队阶段(worker 还会用 §5.2 的动态估计对其取 min);后者从取得 provider permit 起计时,覆盖签名、两次 attempt、结果校验和响应构造。`callBudgetMs` 是父侧按 `N / est` 公式算出的“配置指纹”,仅作核对:worker 始终以自己按同一公式派生的值执行,不一致时不拒绝请求,而是记录 warn 日志并递增漂移指标。发布调优 N / est 时新旧进程共存的瞬态漂移因此不会误伤在途任务;持久性漂移的硬拦截由部署脚本的共享 env 对齐校验承担。 - JSON body 设置很小的固定上限;源图字节不进入该 JSON。 diff --git a/docs/technical/【技术方案】AGC后台模型别名与对话选择-2026-09-05.md b/docs/technical/【技术方案】AGC后台模型别名与对话选择-2026-09-05.md index 48f119e49..cad3e359d 100644 --- a/docs/technical/【技术方案】AGC后台模型别名与对话选择-2026-09-05.md +++ b/docs/technical/【技术方案】AGC后台模型别名与对话选择-2026-09-05.md @@ -1,6 +1,36 @@ # AGC 后台模型别名与对话选择 -## 契约 +## 本地自定义 LLM + +- 本地 `game-creator.config.json` 的 `llm.customEnabled` 默认 `false`;显式设为 `true` 后,常用设置展示 API 地址、API Key、读取模型列表与勾选区域。DirectProject 沿用 OpenAI Responses 协议,地址填写 API 根地址(例如 `https://provider.example/v1`)。开关只由配置文件控制。 +- 点击读取后,客户端原生侧直接请求该地址下的 `GET /models`,使用自定义 Bearer Key,读取 OpenAI 兼容的 `data[].id`。请求有超时与响应大小上限,禁止携带平台登录凭据、禁止重定向;错误仅展示安全状态,不回显上游响应体或 Key。 +- 模型支持搜索、逐项勾选和独立的已勾选列表预览。`llm.visibleModels` 按勾选顺序保存模型 ID,第一项作为默认项。至少勾选一项才可保存;读取失败保留草稿和已勾选列表,不替用户清空或新增选择。 +- 首页与项目对话复用现有模型选择器;自定义模式只读取本地勾选目录,不请求平台模型目录。模型 ID 原样用于上游请求(允许 `/`、`.`、`:`),所选项被取消勾选时回退第一项。保存后刷新目录,下一回合使用新连接与模型,活动回合继续使用原快照。 +- 开启后,Codex 客户端凭据代理和 Rust LLM 调用均直连自定义端点,不走平台 `/api/llm` 或内置中转;配置缺失或请求失败明确报错,不回退官方路由。真实 Key 留在客户端,不进入 Codex 子进程环境、参数或模型上下文。平台图片、音频、账户和计费契约不变。 +- 配置加载、迁移和覆盖文件写入保留显式开启的连接和勾选列表;关闭时仍使用官方模型目录与官方路由。缓存不能跨自定义/官方目录或不同自定义连接复用。旧配置缺少新字段时保持官方行为。 +- 验收覆盖开关默认值、配置合并/保存/重载、直连凭据与模型传递、模型发现成功/失败/超时、勾选预览、仅显示勾选模型、目录切换、无平台目录请求和设置保存失败。自动化本地 HTTP 验证与真实供应商 smoke 分开报告。 + +在设置页显示的本地配置文件路径中,手动把现有 `llm` 对象的 `customEnabled` 设为 `true`(保留其它字段),重新打开常用设置即可配置连接和读取模型。界面没有开启开关,保存设置也不能把关闭状态改为开启。配置文件也支持直接填写以下字段: + +```json +{ + "llm": { + "customEnabled": true, + "baseUrl": "https://provider.example/v1", + "apiKey": "填写自己的密钥", + "apiKind": "openai_responses", + "visibleModels": ["provider/model-name", "another-model"] + } +} +``` + +`visibleModels` 可先留空,再从端点读取并勾选;未完成勾选前不能发起自定义 LLM 对话。关闭时手动改回 `false`,后续回合使用官方目录和路由。 + +本地配置文件始终保留 `customEnabled`、`visibleModels`、`apiKey`、`baseUrl`、`model`、`apiKind`、`reasoningEffort` 七个键:官方路由下连接字段写官方地址与空 Key、协议写 `openai_responses`,便于手写自定义连接时对照;切换为自定义后这些值原样保留而不被启动清理。 + +自定义连接固定使用 OpenAI Responses 协议(`apiKind` 只接受 `openai_responses`),设置页把协议展示为只读项;推理档沿用对话输入盒中按回合生效的选择器,设置页只读展示当前档位,不新增第二处写入入口。 + +## 官方路由契约 - 后台 owner 在“AGC 模型”维护列表;每项包含稳定 `id`、必填 `alias`、服务端 `modelId`、`enabled`。默认项必须启用。标识唯一,别名唯一,列表最多 32 项。 - 配置保存到私有 `agc_model_catalog` 单例表,使用 revision 乐观锁,重启及多 api-server 实例共享同一事实。缺少配置时使用初始目录,高质量对应 `gpt-6-astra`,快速对应 `gpt-5.6-luna`。 @@ -14,7 +44,7 @@ - `selectedModelIsDefault` 为真表示选择由平台默认项驱动(首次进入、默认项变化、所选模型失效回退),后台默认项变化时客户端跟随切换并提示;用户手动选择后置为假,不再被默认项变化覆盖。 - 首页聊天框架的右下角同样提供模型选择入口(与项目对话右侧一致)。首页入口与项目对话共用同一份目录缓存、挂载即加载(失败时沿用上一次成功目录),选择仅影响后续创建/发送的轮次,不阻塞「开启创作」,因此模型目录不可用时仍可创建项目并使用后台默认项。 - 项目右侧对话的模型选择器在对话进行中保持可交互:切换模型只写回客户端配置并作用于下一轮,当前回合不受影响;发送按钮仍由 `controlBusy` / `modelReady` 把关。 -- 设置页恢复到布局改版前的官方代理版本,不包含模型管理或模型选择,保留配置安全清理和官方代理锁定。 +- 自定义开关关闭时,设置页不包含模型管理或模型选择,使用官方代理锁定。 ## 验收 diff --git a/docs/technical/【技术方案】AGC抠图模式与背景色透传-2026-09-16.md b/docs/technical/【技术方案】AGC抠图模式与背景色透传-2026-09-16.md new file mode 100644 index 000000000..a7e9525fd --- /dev/null +++ b/docs/technical/【技术方案】AGC抠图模式与背景色透传-2026-09-16.md @@ -0,0 +1,104 @@ +# AGC 抠图模式与背景色透传方案 + +## 目标 + +主站编辑器保持现有前端行为(继续使用 `complex`),同时扩展 External v1 抠图接口和 AGC 客户端,使客户端可以选择 `complex` / `flat`,并把 `screenColor` 原样交给 BgFilter。`complex` 用语义分割识别前景,`flat` 用于纯色背景抠图;确定背景为纯色时优先使用 `flat`。`auto` 的背景色识别完全由下游服务负责,主站不读取图片、不调用模型决策颜色、不生成颜色兜底值。 + +## 当前 BgFilter 契约 + +已登录生产服务器核对 `/root/BGfilter`,当前代码版本为 `f1a0833`,运行进程为 `python -m uvicorn app:app --host 0.0.0.0 --port 6006 --workers 1 --no-access-log`。服务契约为 `POST /remove-background` multipart: + +- `background_mode`:可选,`flat` 或 `complex`; +- `screen_color`:可选,支持 `#RRGGBB`、`auto` 或省略;省略/`auto` 时由 BgFilter 从图片边框自动检测; +- `complex` 模式忽略 `screen_color`; +- 自动检测失败由 BgFilter 返回 400。 +- 若配置 `BGFILTER_AUTH_TOKEN`,必须发送 `X-Genarrative-Image-Token`;缺失或错误返回 401;未配置时该接口不在服务层做 token 校验。 + +主站向 BgFilter 发送 `#RRGGBB` 时保留 `#`,`auto` 也原样发送,不做所谓的“hex 转换”。 + +服务器行为:`screen_color` 在 `auto` 或省略时由服务自动检测;`#RRGGBB` 用作指定背景色。`background_mode` 缺省在 BgFilter 侧为 `flat`,因此主站必须为 External v1 旧请求显式归一化为 `complex`,不能把下游服务的默认值直接当成主站默认值。 + +## External v1 请求契约 + +接口保持: + +```text +POST /api/external/v1/editor/images/background-removals +``` + +新增可选字段: + +| 字段 | 取值 | 缺省/行为 | +| --- | --- | --- | +| `backgroundMode` | `complex`、`flat` | 不填按 `complex`,保证旧客户端兼容 | +| `screenColor` | `auto` 或 `#RRGGBB` | 不填则不向 BgFilter 发送该字段 | + +组合规则: + +1. 不传新增字段:按 `complex` 执行。 +2. `complex` 不允许传 `screenColor`,返回 400。 +3. `flat` 可以传具体 `#RRGGBB`、`auto`,也可以省略颜色。 +4. 模式和颜色严格按原值校验;非法值、空字符串、前后空格和大写 `AUTO` / `FLAT` 返回 400。十六进制颜色的字母允许大小写。 +5. 主站只做格式和组合校验;`auto` 不在主站解析,直接转发给 BgFilter。 +6. HTTP 请求中的 `null` 视同省略;模式省略时提供非 null 颜色同样违反 complex 约束。客户端 MCP 可选参数应省略,不传 null。 + +格式或组合错误在入队前返回 400;BgFilter 自动检测失败发生在异步执行阶段,任务通过既有失败状态收口,不把已接受的 202 改成同步 400,不启动其他抠图方式兜底。 + +OpenAPI 与客户端工具的对外说明只描述模式用途、参数约束和调用方可见的结果;provider 选择与兜底策略保留在内部技术方案中,不写入对外 description。 + +主站前端继续不传新增字段,因此用户行为不变。 + +## AGC 客户端改动 + +`agc_remove_background` 增加可选参数: + +```json +{ + "sourceLocalAssetId": "...", + "assetName": "...", + "backgroundMode": "flat", + "screenColor": "auto" +} +``` + +客户端保留旧参数调用;新字段不填时不改变旧调用语义。客户端不读取图片、不自动选色、不把 `auto` 改写为具体颜色,使用原有 Bearer 认证、幂等键和队列返回模型。 + +工具 schema、桥接参数校验和随包 `agc-client-projection` Skill/契约说明必须保持一致。模式与颜色属于请求意图,必须参与客户端幂等指纹;同一图片与名称的不同模式不能复用同一次请求。缺省 complex 且没有颜色时保留既有指纹。主站在默认值归一化之前计算 External 请求指纹,缺失的新字段不序列化,避免旧请求重放发生冲突。 + +## 实施任务 + +### 任务一:冻结 BgFilter 契约 + +记录服务器已支持的模式、颜色格式、自动检测和错误行为。不得把 SSH 地址、服务器凭据写入客户端或公开契约。 + +### 任务二:更新主站 DTO 与 OpenAPI + +为 External v1 和内部任务 DTO 增加可选字段,更新 `docs/openapi/genarrative-external-v1.openapi.json`,写明默认值、组合约束和 400 响应。 + +### 任务三:更新主站归一化与队列 + +缺省模式归一化为 `complex`;`complex + screenColor` 拒绝;`flat` 允许颜色、省略或 `auto`。队列保存字段,worker 始终发送 `background_mode`,仅在调用方提供颜色时发送 `screen_color`,值原样透传。 + +### 任务四:更新 AGC 客户端 + +增加参数 schema、请求体字段和本地校验,更新 Skill、projection contract 与测试。旧客户端请求必须继续有效。 + +### 任务五:联调与验收 + +覆盖旧请求、`flat + auto`、`flat + #RRGGBB`、`flat` 不传颜色、`complex`、`complex + screenColor` 和非法值;使用真实 BgFilter 验证 multipart 字段及自动检测错误传播。 + +## 依赖、发布与回滚 + +先发布兼容的新主站,再发布支持新参数的 AGC 客户端。主站前端无需发布改动。若联调失败,客户端可回退为只传旧字段,主站仍按 `complex` 处理;主站回滚时不改变旧字段语义。 + +## 验收证据 + +2026-09-16 实测: + +- 主站 `cargo test -p api-server background_removal`:36 项通过,覆盖非法请求入队前拒绝、缺省 complex、队列参数保留、旧请求指纹、父侧内部 RPC 和 provider multipart。 +- `cargo test -p api-server bgfilter`:52 项通过,包括 flat 的 auto/省略/具体颜色以及既有生成链路。 +- `exported_openapi_json_contains_external_editor_routes_and_security` 契约测试通过。 +- 客户端 `agent::direct_tools_mcp::tests` 18 项、`agent::skill_pack::tests` 4 项与抠图幂等指纹测试通过;Skill manifest 内容指纹已同步。主站与客户端 rustfmt、文档索引、编码及 diff 检查通过。 +- 真实 BgFilter(版本 `f1a0833`):使用进程内凭据串行请求 `flat + auto`、flat 省略颜色、`flat + #CFEFFF`、complex;四组均返回 200、512×512 RGBA PNG,alpha 范围均为 0–255。 +- 无纯色背景的随机噪声图片使用 flat + auto 返回 400,确认自动识别失败要求调用方提供颜色。测试没有修改服务器代码或配置。 +- 本地 `npm run dev:api-server` 已尝试,但当前配置指向的 SpacetimeDB 不可连接,服务停留在启动恢复重试,`/healthz` 未通过;已结束本次启动。完整登录客户端 → 主站持久化队列 → 结果回写的运行时验收尚未完成,不能用真实 BgFilter 的独立测试代替。没有部署本次主站或客户端代码。 diff --git a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md index e861ab2f6..eee007f3f 100644 --- a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md +++ b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md @@ -1,5 +1,18 @@ # AI 游戏创作智能体 App 实施计划 +## 策划 Agent 批量局部修改 + +`patch_file` 的所有 edits 均匹配同一份原文件,参数顺序不影响结果。完成唯一匹配与不重叠校验后,按原文起点升序拼接未修改片段与替换文本,最后一次性写入;任一校验失败时不写文件。回归用例覆盖乱序 edits、中文内容与替换长度增减,并核对完整落盘内容。此行为仅属于策划 Agent 文件工具。 + +## 资源画布交互与工作台状态同步 + +- 工作台向窗口标题栏发布正在运行的项目时,输入未变化不得形成重复发布与清理的渲染循环;打开项目动作始终使用当前工作台处理逻辑,退出工作台后清除其标题栏状态。 +- 资源子画布(含「所有资源」)保留空白处左键框选、资源卡左键选中/拖动、触摸板双指平移及捏合缩放;右键按住空白处或资源卡拖动时平移画布,不改变资源选择与布局。中键和空格抓手继续可用。总览保留既有左键平移,并支持右键平移。 +- 画布接管的右键手势不弹出原生菜单;输入框、媒体操作、工具条和独立浮层不被画布抢占。指针取消、捕获丢失或窗口失焦后终止平移,不能继续跟随指针。 +- 运行不可用提示只取决于运行能力与 UI 编辑器状态,不因资源选中、取消选中或框选而消失,且不改变运行入口的真实可用性。 +- 本次边界不包含布局算法、持久化坐标、预览读取预算或后端契约调整。首次进入抖动与平移异常须在更新循环消除后单独实测,不能仅凭状态循环修复宣称已解决。 +- 验收包含真实窗口 Context 与工作台的状态同步回归、运行提示与选中并存、左右键分流、平移中断及连续滚轮事件;真实客户端首次进入与触摸板手感为独立人工验收项。 + ## 资源卡选中工具栏与导出 - 共享选中工具栏按实际显示的快速编辑、编辑动作、改造、导出与宿主动作组生成分隔线;空组不产生分隔线,不依赖宿主 CSS 隐藏重复线。 @@ -8,6 +21,10 @@ ## 文档与代码素材预览 +- JSON 资源的卡片按内容语义分流:普通 JSON 显示 JSON 图标/标签,详情按 JSON 代码块显示;UI 设计 JSON 显示 UI 设计标识并提供现有 UI 编辑器入口,不再把 State 原文铺在卡面上。功能分类、manifest kind 和资产身份不因识别而改写。 +- UI 识别由原生文本预览在已登记、受控、完整读取的同一份 UTF-8 内容上完成,复用编辑器的 `game-creator-ui-design-state.v1` 契约解析、canonical 校验、revision/State 校验及项目/资产身份校验。前端只消费识别结果,不按文件名、kind 大小写或正文片段自行认定 UI;普通、损坏、未知 schema、跨项目或跨资产 JSON 不获得 UI 编辑能力。 +- JSON 为完成内容识别继续走现有受限预取队列、并发/容量和 2 MiB 原生文本读取上限。识别失败不写文件、不生成空 State、不做格式迁移;能读取的原文仍可按 JSON 查看,读取失败仍展示原有错误。非 JSON 代码卡继续仅按用户详情请求读取。 +- 编辑器加载/保存/代码生成复核当前项目的已登记 JSON 资产及完整文档,不以 kind 必须精确等于 `UI` 阻断合法已有设计;创建新 UI 状态仍要求正式 UI 资源,不能借普通 JSON 预览初始化或覆盖文件。现有 State 保存锁、CAS、revision 与恢复边界不变。 - 文档与代码素材选中工具栏提供「预览」,打开独立、可滚动的只读弹窗;关闭、切换素材或项目后不残留旧内容。加载中、空文件与读取失败分别呈现,允许重试可重试的错误。 - 复用资源预览队列、身份缓存、项目 scope、失效与权限校验,继续调用 `read_local_project_text_preview`。代码卡不做可见性预取,仅用户显式打开详情时读取;不新增 IPC,不扩大可读取文件范围,不增加编辑/保存能力。 - 文档正文统一使用现有 Markdown 渲染器;代码文件以按扩展名标注语言的 Markdown 围栏代码块呈现。围栏必须长于正文内的反引号串,正文空行与缩进保持原样,不把源码当 Markdown 正文或 HTML 执行。 @@ -32,9 +49,22 @@ DirectProject 的 AGC 工具、构建、验证和浏览器试玩错误,若不属于鉴权、权限、余额、项目身份、历史损坏、传输断开、取消或付费操作状态不确定等安全终止边界,必须作为脱敏错误上下文回传同一 LLM 会话,由 LLM 读取当前项目、修改真实文件并重跑失败阶段。客户端最多连续反馈三次;每次保留 stage、工具 / 命令、错误正文和已有证据,不得静默吞错、伪造成功或用占位产物跳过阶段。达到三次仍失败后,才向用户投影终态错误和诊断引用。 +## 2026-09-16 平台会话身份与凭据分离(并发续期不再中断在途生成) + +平台会话在 AGC renderer、原生 Rust 层和独立 Runner 中统一拆成两个互不替代的概念:**身份**(`userId + api origin + identity generation`)与**凭据**(当前 access token)。身份代次只表达登录主体或服务 origin 的更换;凭据轮换必须保持身份代次不变。 + +- 同一身份内的 access token 轮换 —— 长回合保活、`401` 续期、同一账号重新登录 —— 只更新凭据,不推进身份代次,也不得让任何在途生成、编辑、上传、确认或下载 operation 的冻结会话失效。此前把 token 字节和 native generation 一起当作身份判据,使一次正常续期被等价成换号,在途生图被判为 `authentication-required: 陶泥儿登录态已变化`;本条款取代该判据。 +- 冻结会话的校验判据只包含身份,不含 token 字节。换号、退出或 origin 变化仍然失败关闭:旧身份的 operation 后续一切 POST、poll、下载和结果安装都必须停止,只保留对账证据,不得改绑或重放。 +- 原生 install / clear 继续使用单调 revision 作为写入顺序判据,防止迟到写入复活旧状态;身份代次不参与写入排序,只参与身份归属判定。同身份凭据更新必须携带不小于当前 revision 的新 revision 且保持身份代次不变,才能替换 token。 +- `authentication-required` 只表达"当前 operation 对应的身份已不是权威身份"。同一身份的凭据轮换不得产生该错误。 +- 刷新失败语义:只有服务端明确返回 `401` / `403`,且收敛重试后仍然失败,才允许清除本地会话与 access token。网络错误、`5xx`、网关错误和响应契约异常必须保留既有会话与 access token,只让发起刷新的那个动作失败。 +- 并发刷新收敛:同一 origin 的 refresh 单飞;一次刷新返回 `401` 后允许用当前 refresh cookie 收敛重试一次,重试成功则继续使用新凭据,重试仍为 `401` 才判定登录态权威失效。 +- 服务端 `/api/auth/refresh` 的轮换失败不再下发清空 refresh cookie 的响应。refresh cookie 的失效只由会话吊销、过期或身份变更语义决定,不由一次轮换竞争决定;客户端以"收敛重试后仍 401"作为登出判据。 +- 证据要求:Rust 定向用例覆盖"同身份 token 轮换后冻结会话与在途 operation 仍有效""换号 / 退出后冻结会话失效""迟到 install 被 revision 拒绝";AGC 前端用例覆盖"续期不推进身份代次""瞬时刷新失败不清会话""收敛重试成功不登出";`api-server` 用例覆盖"刷新轮换失败不下发清 cookie"。 + ## 2026-09-15 DirectProject 长回合平台会话保活 -DirectProject 的生图、素材处理、构建和试玩可能跨越短生命周期 access token 的有效期。普通 `/api/*` 请求和 Codex app-server 已有 401 刷新路径,但 AGC 工具由 Rust 工具桥直接使用客户端当前会话,工具内部的 401 不会自动触发前端刷新。客户端在 DirectProject 回合处于 busy 状态时每 5 分钟调用现有 `requestPlatformSessionRefresh()`;刷新仍复用单飞请求、generation 校验和 native session 安装,不改变凭据来源,也不把 401 降级为成功。刷新失败保持静默,由原始 AGC 工具错误按现有鉴权失败合同返回,避免后台保活覆盖真实错误。 +DirectProject 的生图、素材处理、构建和试玩可能跨越短生命周期 access token 的有效期。普通 `/api/*` 请求和 Codex app-server 已有 401 刷新路径,但 AGC 工具由 Rust 工具桥直接使用客户端当前会话,工具内部的 401 不会自动触发前端刷新。客户端在 DirectProject 回合处于 busy 状态时每 5 分钟调用现有 `requestPlatformSessionRefresh()`;刷新复用单飞请求、身份判据和 native session 安装,不改变凭据来源,也不把 401 降级为成功。刷新失败保持静默,由原始 AGC 工具错误按现有鉴权失败合同返回,避免后台保活覆盖真实错误。2026-09-16 起,同一账号的保活续期只更新凭据、不推进身份代次,因此不得中断在途生成 operation。 完成门禁同时允许已登记的普通平台图片作为运行时素材。此前只把 canonical art-spec、背景、图集和图集切片加入来源白名单;`agc_generate_image` 生成的 `assets/neon-*.png` 即使已经登记并被源码引用,也会被判成“未引用平台图片”,触发同一回合的重复修复。浏览器预览把本地图片 URL 改写成 UUID 路径时,验收按每个视口的已渲染本地图片数量与源码引用数量做有界匹配;仍要求两个视口都有对应观察,空视口继续进入修复。 @@ -50,6 +80,8 @@ DirectProject 自身的 `read_direct_project_conversation` 也必须在 blocking ## 图片生成恢复与测试边界 +App 界面测试中,关闭 Agent 弹窗后的迟到读取用例先等待「刷新 Agent」按钮启用,以项目已载入作为前置条件;该等待最多 5 秒,整条用例最多 10 秒,弹窗关闭后的状态断言保持不变。权限策略 deny/confirm 互斥用例保留连续命令写入与累计策略断言,因包含 12 次聊天提交,单独设置 15 秒预算。其余用例继续使用默认超时,不以固定 sleep 替代状态等待。 + 已有持久生成账本的 Provider 待执行动作恢复时,若动作省略了旧视觉 Agent 自动补齐的参数,只在 Agent、动作身份、生成种类和冻结提示词均匹配旧合同后补齐缺省参数;显式参数不得被覆盖。新请求继续按当前自由图片合同执行,不能重新引入固定视觉产物门禁。恢复复用原 operation 与幂等账本,不因默认值变化重复提交已受理请求。 单 HTML 测试须在项目初始化前准备 HTML;npm 项目的预览与导出测试须准备构建目录。图片测试按现行数量和布局合同验证资源、透明度、引用和持久恢复,不继续要求固定四切片。 @@ -58,9 +90,11 @@ DirectProject 自身的 `read_direct_project_conversation` 也必须在 blocking ## 常用设置职责 +本地配置 `llm.customEnabled` 为 `true` 时,常用设置开放自定义 Responses 连接、端点模型发现与勾选预览;开关只允许手动修改配置文件。模型选择、直连与凭据边界以 [AGC 后台模型别名与对话选择](./【技术方案】AGC后台模型别名与对话选择-2026-09-05.md) 的“本地自定义 LLM”为准,默认仍使用官方服务。 + 常用设置负责运行参数的读取、编辑和保存,配置读写独立于账号权限诊断。账号权限由登录会话与实际智能服务请求链路处理,设置面板只维护配置草稿与读写反馈。 -保存配置复用写入前读取的高优先级本地覆盖内容:常用设置同步覆盖文件中已有的对应配置项,并保留当前模型 ID 和默认模型标记;模型选择仅同步 `selectedModelId` 与 `selectedModelIsDefault`;无冲突时不写覆盖文件。所有内容先完成序列化,多文件写入前保存原始内容,任一写入失败时逆序恢复已变更文件,回滚失败须明确报告。各文件沿用现有原子写入,不提供断电或进程崩溃下的多文件事务保证。全部成功后直接返回规范化配置,不执行保存后回读或外部诊断;单文件保存保持原路径。 +保存配置复用写入前读取的高优先级本地覆盖内容:常用设置同步覆盖文件中已有的对应配置项,并保留当前模型 ID 和默认模型标记;自定义模式取消勾选当前模型时回退第一项,并同步覆盖文件中的选择。模型选择仅同步 `selectedModelId` 与 `selectedModelIsDefault`;无冲突时不写覆盖文件。所有内容先完成序列化,多文件写入前保存原始内容,任一写入失败时逆序恢复已变更文件,回滚失败须明确报告。各文件沿用现有原子写入,不提供断电或进程崩溃下的多文件事务保证。全部成功后直接返回规范化配置,不执行保存后回读或外部诊断;单文件保存保持原路径。 ## 2026-09-09 manifest 资源功能分类与自定义标签(UI 与写入) @@ -116,6 +150,7 @@ npm 游戏的可预览产物固定为对应 package 目录下的 `dist/index.htm ## 2026-08-24 Direct Codex 已登记资源查询与媒体生成语义工具 - `agc_tools` 新增 `agc_list_registered_assets` 与 `agc_create_or_derive_resource`。前者按 `kind / assetId / offset / limit` 有界查询客户端权威 manifest,并可显式返回角色动画正式序列帧的稳定 objectKey、assetObjectId 和尺寸;结果不包含完整 manifest、prompt、model、provider route、签名 URL、宿主路径或凭据。后者只接受 `kind / mode / sourceLocalAssetId / prompt / assetName`,`create` 仅允许无源视频、音效和背景音乐,`derive` 必须引用当前项目已登记的 localAssetId,角色动画固定为 derive。 +- `prompt` 上限按 `kind` 分别生效,且工具 schema、MCP 校验、客户端工具桥与提交校验共用同一权威口径(`resource_edit_prompt_max_chars`):背景音乐 140、音效 1900、视频与角色动画 4000、图片编辑 32000。schema 逐 kind 声明 `maxLength` 并在 `prompt` 描述里写明数字,超限必须在发起任何桥请求与付费提交之前失败并回报真实上限;`sourceLocalAssetId` 不是当前项目已登记资源时,错误文案必须直接给出 `agc_list_registered_assets` 与 `agc_list_project_files` → `agc_import_account_assets.localPaths` 两步后续动作。 - 项目路径、projectId、当前 revision、源文件路径与媒体类型、operationId、Idempotency-Key、登录态、项目锁、付费提交、轮询恢复、下载校验与 manifest 事务全部由客户端持有。模型不能提交或覆盖这些字段。同一 Direct `clientTurnId + 规范语义参数` 生成稳定 UUID v4 身份;单回合同参重试复用原 operation,不同请求串行且最多四项。跨回合存在完全匹配的 pending 账本时优先恢复原 operation,不能换键重发。 - 资源查询同时投影未完成 operation 的安全状态。媒体工具成功只返回 operation、本地相对路径、资源类型、Canvas/resource/asset/task 身份、正式序列帧以及脱敏后的 `warnings / sliceWarnings`;错误继续使用统一脱敏边界。客户端资源账本持久化 completed 结果的两类告警,committed replay 不能把历史告警伪装成空集合。 - 角色动画、视频、音效和背景音乐在构造新的远端请求前统一准备当前项目同名画布与素材目录上下文,并在端点支持时携带 `projectId / assetFolderId / canvasCompletion`。角色动画 placeholder 使用源图片真实宽高,避免非方形角色进入画布时失真;正式 resource/asset 与序列帧继续直接复用 External 返回身份,不从首帧伪造重复资源。已有冻结 request body 或已受理 operation 保持不变,不因本次升级重建请求或重复扣费。 @@ -546,6 +581,7 @@ Agent Runtime 负责: - 2026-07-10 补充:`agent.delegate` 已形成可恢复的父子任务闭环。`delegationId` 由 durable pending action 的 `actionId` 派生,子任务记录会保存 `parentAgentId / parentRunId / delegationId`,终态记录额外保存经过统一凭据清洗和安全截断的 `terminalDetail`;同一委派的提交和回执分别受 delegation 级 OS 文件锁保护,同一目标 Agent 的 runId 分配与 pending 追加还受任务账本 OS 锁保护。子任务进入 `completed / failed / cancelled / budget-exhausted` 任一终态时,Runtime 按 `delegationId` 幂等生成且至多生成一次 `agent.delegate.result` 回执,失败、排队或活跃取消、预算耗尽都必须回传,不能只覆盖成功。回执会向父 Agent 既有队列追加固定 runId、`source=agent-delegate-receipt` 的续跑任务,把完整的已清洗 `terminalDetail` 交回父 run,不再只保留 80 字符 UI 摘要;回执 prompt 明确禁止重复同一委派,排队期间不提前写入父会话,真正开始执行时才幂等落盘,用户消息或回执消息落盘失败时不会进入 LLM。回执任务保留父 run 关联,并在真正开始或恢复前再次检查父 run 状态,关联缺失或父 run 不存在时失败关闭;该续跑仍受父 Agent 原有 FIFO、per-Agent OS 锁、权限确认、取消、恢复和 `needs-reconciliation` 屏障约束,不直接重入父 run、不插队、不新增独立 worker;父 run 已取消或普通失败时只保留 suppressed receipt 审计,不自动复活,父 Session 归档与切换会被未结束委派阻止,极端归档竞态下回执回落到父 Agent 当前可写 Session。恢复先恢复 pending action / reconciliation 屏障,再扫描“子任务终态已落盘但回执未提交”的窗口并补齐缺失回执;`needs-reconciliation` 本身不回执,只有人工核对后最终取消才回传 `cancelled`。 - 历史记录(已由 V1.1 独立 Runner 替代):Runtime 最初通过 `resume_game_creator_agent_runtime_tasks` 把本地 JSONL 队列重接到当前 App 进程。当前恢复入口仍保留权限、任务顺序和 `agent.runtime.background_task.recovered` 审计语义,但实际由独立 Runner 接管原 run / session;已发出的上游 LLM 请求仍不能从网络中间点续传。2026-07-27 起,Runner 归 Tauri GUI 生命周期所有,同一 AppData 只允许一个 GUI owner。GUI 启动子进程会显式声明 `--gui-owner-required` 并在就绪后 attach owner;Runner 若在启动检查前已发现 owner 释放则直接失败,不得退化成 CLI-owned Runner。Runner 使用独立 watchdog 线程每 100ms 监控 owner OS 锁,不依赖服务端主循环继续推进;owner 丢失后先触发 1.5 秒共享 deadline 的 draining、Provider 中断和 process session 回收,若主循环或排空链路卡死则在 1.75 秒后由 Runner 自身进程安全硬退出并清理匹配 bootId 的 endpoint。GUI 客户端还必须把完整 `runner.attach_gui_owner` 参数作为绑定规范化 AppData 的进程内登记保存;`ensure_external_agent_runner` 无论复用既有 endpoint 还是启动新 Runner,都要在把 endpoint 交给 Runtime 写请求前按新 `bootId` 补登记。同一登记 generation 在同一 boot 上幂等,补登记失败不得记录成功 boot 且本次 `ensure` 失败关闭;未建立 GUI 登记的普通 CLI 不执行该重放。OS owner 锁与 watchdog 已成立只代表进程受 GUI 生命周期约束,不能替代事件 sink 等进程内附加能力的逐 boot 恢复。因此正常最终退出、panic、SIGKILL 和 setup 中途失败都不会再因 busy 或主循环卡死而残留后台进程。endpoint 缺失 / 读取失败必须结合 Runner 实例锁判断;GUI 客户端强制兜底在 Linux 使用 pidfd、Windows 使用稳定进程 handle。macOS 没有等价稳定句柄,客户端不得在 start identity 检查后按裸 PID 强杀,而由跨平台 Runner 自身 watchdog 提供硬退出兜底。旧 endpoint 缺 start identity 时,只有认证 ping 精确匹配 PID + bootId 才允许迁移 busy 旧 Runner。未完成任务保持 durable 状态并在下一次启动走 reconciliation / recovery,不能伪造 completed 或重放副作用。关闭单个 WebView / 子窗口和普通 CLI 退出不触发该行为,版本切换与人工命令仍可使用只关闭空闲实例的 `runner.shutdown_if_idle`。 - 2026-08-23 Runner 协议 v7 GUI owner 会话权威补充:GUI 取得 owner OS 锁时产生随机 `owner epoch`,并在私有 AppData 持久化只含 `owner epoch + session revision` 的 claim;每次登录、refresh、退出或换号都必须先单调推进 durable session revision,再同步 Runner。`runner.attach_gui_owner` 是 Runner 接受平台会话快照的唯一授权入口;只有 attach 携带的 epoch/revision 与 durable claim 完全一致才可安装或清除会话,新 GUI epoch 可替换旧进程留下的高 `authGeneration`,不用可在新 WebView 重置的 generation 猜测进程所有权。Runner 在 claim 缺失、不可读或与当前 attach 身份失配时立即清空进程内平台会话,并阻断除重新 attach 及必要管理请求以外的 Runtime 工作;旧 `platform.session.install/clear` 协议不再是授权入口。GUI 会话同步未得到完整 attach 确认时本地变更必须失败,并隔离或停止旧 Runner;即使进程终止失败,claim 失配门禁也不允许旧账号继续发起 Runtime 请求。claim 不保存 Access Token,Token 只随当次受保护的 attach IPC 进入 Runner 内存。 +- 2026-09-16 多窗口更正:同一 AppData 不再只允许一个 GUI 界面进程。原 owner OS 锁改为可被多个界面进程同时持有的参与者锁(`agent-runner.gui-participant.lock`),Runner 以“能否独占取得该锁”判断是否仍有界面进程存活,watchdog 与 attach 门禁都改用该判定。新增窗口默认只**采纳** durable claim(读同一 epoch/revision 并 attach),只有登录、refresh、退出或换号才发布新 claim(新 epoch + 本窗口 revision),因此同 claim 的重复 attach 不再清空平台会话,epoch 变化才允许强制替换。事件接收端从单槽改为按 token 去重的注册表并广播,保证第二个窗口 attach 后第一个窗口仍收到 manifest 失效与 Runtime update relay。claim 一致性与失败关闭语义不变。详见同文档「2026-09-16 AGC 同 AppData 多窗口共享 Agent Runner」。 - 2026-08-05 GUI owner attachment 确认补充:登记参数必须保存 GUI manifest 事件接收端的真实 `event_sink_port` 与 `event_sink_token`,不得借用 actionId 等无关字段作为测试替身。每次 attach RPC 只有同时返回 `attached=true` 与 `eventSinkAttached=true` 才能把当前 `bootId` 标记为已登记;`eventSinkAttached` 缺失、为 false 或普通 RPC 失败都保持当前 boot 待重试。sink token 只留在私有进程内登记和 RPC 参数中,不进入日志、错误文本或公共状态。 - 2026-07-10 补充,2026-07-16 由 V1.28 澄清:后台 planning 与预算内 final reply 使用专用最小上下文,只预置 Agent 身份、sessionId、runId、执行模式和工具策略;Agent 私有记忆、项目记忆、黑板、对话、资产、项目索引与文件正文只能经对应工具通过权限 gate 后作为 observation 进入下一轮。只有开发窗口的专业 Agent 前台直调可使用对应角色上下文;正式用户前台现已统一进入 `project-supervisor`。长黑板、记忆和对话按尾部截断,确保最新结论与最新定向消息优先保留。 - 2026-07-10 补充,2026-07-16 由 V1.28 澄清:同一 Agent 的开发前台直调、流式调试和后台任务统一使用 `.agent/runtime/locks/.lock` OS 文件锁。开发前台不再在整个 LLM 请求期间占用项目级写锁;同 Agent 后台任务在开发前台运行时只入队,前台成功或失败后把当前 Agent 锁直接移交给 drain,不重新抢锁,也不允许 drain 启动异常把已经完成的调试结果改判为失败。正式用户 GUI 不通过该入口直聊专业 Agent;不同 Agent 继续并行,真实项目写工具只在副作用执行期间短暂申请项目写锁。 @@ -1445,3 +1481,42 @@ Direct 回合的所有权属于进程内项目身份锁,不属于当前页面 - 运行中的正文和工具按原有唯一回合流实时显示;完成后,除最终回复和失败提示外,中间文本与所有工具调用统一放入默认收起的“执行过程”,允许手动展开,刷新或重新进入仍默认收起。 - 最终回复沿用 Runtime 的最后一个 assistant item 合同,不按文本长度或相似度判断。失败回合不把最后一句过程输出伪装成最终回复。无流历史按同一用户消息边界划分,只保留最后一条 assistant 回复在外;用户消息与失败提示始终保留。 - 验收覆盖已完成回合重进、真实活动回合恢复、跨项目迟到快照、运行到完成自动收起、历史无流、失败、发送时间刷新和旧记录时间缺失。不改变实际工具执行、鉴权、数据库或用户项目内容。 + +## 2026-09-16 AGC 同 AppData 多窗口共享 Agent Runner + +### 目标与非目标 + +- 目标:同一个 AppData 可以同时运行多个 AGC 界面进程,它们共享同一个 Agent Runner、同一份平台登录态权威和同一份项目事实,并且都继续收到 manifest 失效与 Runtime update relay。 +- 非目标:不引入多 Runner、不做跨 AppData 的会话共享、不改变渲染层 generation 语义、不修改平台 HTTP 契约、SpacetimeDB schema 与 `/api/external/v1`。 + +### 参与入口、状态与跨模块边界 + +- 界面进程持有的 OS 锁改为**参与者锁** `agent-runner.gui-participant.lock`:它以共享句柄打开,任意数量的界面进程可同时持有;Runner、watchdog 与 attach 门禁只做“能否独占取得该锁”的探测,独占成功即表示已无界面进程存活。 +- durable claim `agent-runner.gui-owner.claim.json` 仍是唯一的 owner 授权记录,内容仍为 `ownerEpoch + sessionRevision`;claim 不保存 Access Token。 +- 项目级 `.agent/project.lock` 不变:多窗口共享 Runner 不等于共享项目写权,同一项目同一时刻仍只有一个写者。 + +### 正常、失败、重试与幂等行为 + +- 采纳:窗口启动时先读取 durable claim 并以同一 `epoch/revision` attach;claim 缺失或不可读时才发布新 claim。采纳路径不写 claim。 +- 发布:登录、refresh、退出或换号时,窗口写入新 claim(新 epoch + 本窗口 revision)再 attach;同一次发布在多个窗口并发发生时以最后一次成功写入的 claim 为准,落败窗口按最新 claim 重试,重试仍有界失败时向用户暴露错误,不做隐式合并。 +- 幂等:同一 claim 的重复 attach 是空操作,不得清空或替换 Runner 平台登录态;只有 epoch 变化或携带明确登出参数的 attach 才允许替换 / 清空。 +- 失败关闭:attach 携带的 epoch/revision 与 durable claim 不一致、claim 不可读、或 claim 在 attach 提交期间变化时,Runner 继续清空进程内平台会话并阻断除重新 attach 与必要管理请求以外的 Runtime 工作。 +- 事件:manifest 失效与 Runtime update relay 广播到全部已登记接收端(按 `event_sink_token` 去重,发送失败即淘汰该接收端),单个窗口退出或接收端失效不得影响其它窗口。 +- 生命周期:Runner 跟随“是否仍有界面进程存活”,不跟随某一个窗口;全部窗口退出后必须在有界时间内关停并清理 endpoint、释放实例锁。 + +### 契约与兼容 + +- 本机 GUI ↔ Runner 协议方法与参数不变;变化只在参与锁语义、claim 采纳/发布时机与事件接收端注册表。 +- 已退役的“同一 AppData 只允许一个 GUI owner”行为不再保留兼容分支;`startup.runner.owner-lock.failed` 诊断分类改名为参与者锁失败,仅在真正无法建立参与锁时出现。 +- 混用新旧版本二进制访问同一 AppData 不属于支持场景:旧版本仍以独占方式持有旧锁文件,可能让新版本判定为“仍有界面进程存活”。 + +### 验收标准与证据来源 + +- 定向 Rust 测试:参与者锁可多进程同时持有、全部释放后存活判定为假;同 claim 重复 attach 不改写登录态;epoch 变化才强制替换;两个接收端都收到同一事件;claim 采纳与发布的失败关闭路径。 +- 运行时 smoke:同一 AppData 启动两个真实 GUI,两个进程都完成 `startup.setup.complete`,`--agent-runner` 进程只有一个,关闭其中一个后另一个仍可继续使用 Runner。 +- 边界:项目级写锁继续拒绝两个窗口同时写同一项目;新增日志与错误文案不含 Token、Access Token、API Key 与绝对路径。 + +### 未决问题 + +- 两个窗口同时对同一项目发起 Runtime 写请求时,用户体验仍由项目级写锁串行决定;本次不引入跨窗口排队提示。 +- 平台会话在窗口间传播依赖共享 localStorage 与 Runner 权威;渲染层不做跨窗口事件推送,另一个窗口在下一次会话校验或刷新时收敛。 diff --git a/docs/technical/【技术方案】DirectProject Codex原始历史与异常恢复-2026-09-04.md b/docs/technical/【技术方案】DirectProject Codex原始历史与异常恢复-2026-09-04.md index a2b266ecb..29e7165c6 100644 --- a/docs/technical/【技术方案】DirectProject Codex原始历史与异常恢复-2026-09-04.md +++ b/docs/technical/【技术方案】DirectProject Codex原始历史与异常恢复-2026-09-04.md @@ -1,6 +1,6 @@ # DirectProject Codex 原始历史与异常恢复 -更新时间:`2026-09-15` +更新时间:`2026-09-16` ## 目标 @@ -18,7 +18,7 @@ DirectProject 只使用 `.agent/conversations/project.jsonl` 作为对话历史 `project.jsonl` 的 `payload` 必须是未经改写的 Responses item。AGC 前端 user input 先以 canonical user message item 形式写入;发送给 app-server 前由 Rust 投影为 Codex 可接受的 `message` item,AGC 私有 content part 不会穿透到 wire。Codex 返回的 `rawResponseItem/completed.params.item` 原样追加。native 工具、MCP 工具、reasoning、调用参数和调用结果都保留完整内容,不截断、不摘要、不保存运行态 delta/started 事件。 -Thread Manager 的运行态事件是另一份内存协议:app-server 通知先经过安全投影,再只发送 item 类型、item ID、delta 文本和 turn 终态等必要字段;不得把完整 item、工具参数或调用结果转发到前端。完整 item 仍只通过上述 JSONL 历史读取。 +Thread Manager 的运行态事件是另一份内存协议:app-server 通知先经过安全投影(挑字段、脱敏、截断、路径归一),再按与历史切片同形的脱敏原始条目(`itemType`、唯一 `itemId`、正文或工具明细)加 delta 文本与 turn 终态下发;搬运层不生成卡片形状,也不把未经脱敏的完整 item 转发到前端。注入 Codex 用的完整 item 仍只从上述 JSONL 历史读取。 DirectProject 自己的写侧只写新格式:格式切换(#282)时仍会写旧行的路径已收口——显式 Codex 返回只落在自己的 journal `.agent/conversations/codex-responses.jsonl`,不再投影进 `project.jsonl`。 @@ -96,26 +96,54 @@ readHistory(threadId, { beforeItemId?, limit }) -> { `consume` 不接收或返回 cursor。每个 subscriber 在 Rust 内部持有自己的 cursor,并在加锁的临界区内完成过期判断、读取和 cursor 前进。前端只持有 `subscriptionId` 与 reducer state。并发 `consume` 不重复返回同一批事件。 -`notify` 只负责唤醒,不携带事件、cursor 或持久化状态。前端收到通知后调用 `consume`;通知可合并、重复或丢失,事件完整性由 `consume` 保证。 +`notify` 只负责唤醒,不携带事件、cursor 或持久化状态。前端收到通知后调用 `consume`;通知可合并、重复或丢失,事件完整性由 `consume` 保证——但前提是前端确实唤醒了 `consume`,见下条的回执竞态。 + +`subscribe` 在同一个边界内先把新 subscriber 的游标钉在当时的队尾,再收集 bootstrap 的运行态事件,因此 bootstrap 返回的那批事件**就是**该 subscriber 此刻应处理的事件:前端直接 reduce 它们即可,不存在"先补一次 `consume` 才能拿到已暂存事件"的步骤。第一个例外只有回执竞态:Rust 侧一注册完 subscriber 就开始 `notify`,而前端要等回执到达才知道自己的 `subscriptionId`,这段窗口内的通知拿不到订阅身份。前端因此必须记一笔欠账,回执到达后立刻补一次 `consume` 取回那批事件;否则事件会卡在队列里等下一次通知,而一次回合的最后一个事件之后可能再也没有通知。除此之外不轮询,也不设任何定时 `consume`——唤醒只由 `notify` 负责。用定时器兜底既自举不了(判断"有活动回合"本身依赖事件),也把唤醒机制变成两套。 + +首屏历史不通过"读取整份对话"的命令获取:`subscribe` 返回的 `lastCompletedItemId` 就是首屏锚点,前端据此调用 `readHistory` 取最近的切片,再按滚动或按钮继续向前分页。系统不提供返回整份对话历史的命令。 ### 事件和顺序 -Thread 内所有公开事件共用一个单调递增 seq;seq 允许跳号,前端不要求连续。事件 envelope 至少包含: +Thread 内所有公开事件共用一个单调递增 seq,但 **seq 只是 Thread Manager 的内部游标事实,不下发**:同一个 subscriber 的 `consume` 按队列顺序返回事件数组,数组顺序就是前端要处理的顺序,前端因此不需要 item 级 cursor 或第二套 reducer。 + +线上模型是 ts-rs 导出的 tagged enum(`agent/direct_thread_wire.rs`),前端消费 `src/features/project-workspace/generated/` 里的生成绑定,改 Rust 模型后跑 `cargo test export_bindings` 重新生成;毫秒时间戳标 `#[ts(as = "f64")]`,因为 ts-rs 默认把 `u64` 映射成 `bigint`,而 Tauri 的 JSON 通道传的是 `number`。 + +事件按 `type` 区分,条目按 `itemType` 区分: ```ts -{ - seq: number, - type: string, - turnId: string, - itemId?: string, - payload: unknown, -} +type DirectThreadEvent = + | { type: 'turn.started' } + | { type: 'turn.completed'; status: string } + | { type: 'item.started'; item: DirectThreadItem } + | { type: 'item.completed'; item: DirectThreadItem } + | { type: 'item.delta'; itemId: string; kind: 'message' | 'reasoning'; delta: string } + | { type: 'request'; kind: 'approval.requested' | 'ask.requested' | 'request.resolved'; requestId: string | null }; ``` -进入 Thread Manager 的是已经完成安全过滤和协议标准化的公开 raw event,不是未经审查的 app-server JSON。事件可交错包含多个并发 item:`item.started`、`item.delta`、`item.completed`、approval/request/resolved 事件,以及 `turn.started`、`turn.completed` 生命周期事件。前端按 `turnId` / `itemId` 分发并 reduce,不需要 item 级 cursor 或第二套 reducer。 +进入 Thread Manager 的是已经完成安全过滤和协议标准化的公开 raw event,不是未经审查的 app-server JSON。事件可交错包含多个并发 item:`item.started`、`item.delta`、`item.completed`、approval/request/resolved 事件,以及 `turn.started`、`turn.completed` 生命周期事件。前端按事件顺序 reduce,只用一个 reducer。 + +**事件不带回合身份。** DirectProject 同一时刻只有一个回合在跑,`turn.started` 无载荷、`turn.completed` 只带 `status`;条目、增量、请求与生命周期锚点都不带 turn id。前端 state 里只有一个 `turnRunning` 布尔,历史条目也不记录回合身份。 一个 thread 同时最多有一个 active turn;一个 turn 内允许多个并发 item。`turn.completed` 必须在该 turn 的完成 item 均成功持久化后进入队列,前端据此结束运行态;不能用“不存在 unfinished item”猜测 turn 是否完成。 +前端 reducer 的活动回合判定只有一条:事件序列中出现 `turn.started` 且其后没有 `turn.completed` 时才是活动回合,界面才允许显示忙碌态。`subscribe` bootstrap 里没有这样的序列,就表示当前没有活动回合;Thread Manager 队列随进程消失,因此进程重启后历史里留下的半截回合一律按已结束渲染,前端不发明中断态,也不从历史条目反推忙碌态。 + +生命周期锚点独立于 replay 队列保存:`turn.started` / `turn.completed` 事件即使已被队列前缀回收,`subscribe` 仍必须把最新的一条作为 bootstrap 事件返回。因此进程内任意时刻新建订阅,都能判定最新回合是运行中还是已结束,不依赖"未完成 item 恰好还在队列里"。 + +`item.started` 与 `item.completed` 必须携带与历史切片同形的**脱敏原始条目**(经同一套挑字段、脱敏、截断、路径归一),不得只给 item 类型或空 payload。前端不得依赖"按 `itemId` 单点取快照"补齐正文:Rust 不提供 `getItemSnapshot(itemId)`,未完成条目的正文随事件下发,已完成条目一律通过历史读取。 + +条目形状的职责边界固定为三条: + +1. **搬运层不生成展示形状**。Thread Manager 只下发 Codex 原始条目(`itemType` 原样透传,正文与工具明细脱敏后带上限截断),不生成工具卡片的 `kind`、标题、折叠摘要,也不判断哪些条目要显示。 +2. **只有一个条目身份**。工具条目在 `project.jsonl` 里带两个 id(调用 id 与 response item id,同一调用的调用与输出共用前者;codex-rs `thread_history.rs` 中所有工具 item 都是 `id: payload.call_id.clone()`),所以在进队列前归一成一个 `itemId`。Thread Manager 与前端都不得再出现第二个 id 概念。 +3. **合并只在前端,且只保留"先到定形、后到补空白"**。第一次见到的快照决定卡片形状,后续快照只补输出与状态;同一调用只出现一张卡片。只有"后到信息一定更全"时才例外:正文取更长的一份、工具状态允许从 `running` 升级到终态、`updatedAt` 取较新的时间。 + +前端不保留增量缓冲:`item.delta` 直接追加到运行态条目的正文(正文只增不减)。`turn.completed` 把当前回合的运行态条目并入历史再清空,条目既不消失也不重复;失败与中止说明只在运行期显示,不写进 `project.jsonl`。 + +历史切片的 `firstItemId` 不是上述归一身份:分页锚点必须是 `project.jsonl` 里的原始 item id,由 Rust 从文件扫描单独算出。 + +思考正文以 `item.delta{kind:"reasoning"}` 流式下发(来源是 app-server 的 `item/reasoning/summaryTextDelta` 与 `item/reasoning/textDelta`)。这不放宽可见文本范围:被下发的就是此前已在 `item.completed` 展示、并已落进 `project.jsonl` 的同一段文本;plan 文本与命令输出仍然只降级为活动状态,不下发正文。 + ### 队列、subscriber 和回收 每个 thread 一个 Vec-based append-only replay queue,使用逻辑 head 偏移清理前缀,不做中间删除。完成 item 的事件在持久化成功后才可进入普通 replay 回收流程;unfinished item 的事件必须保留到 item 完成,不能被普通上限截断。 diff --git a/docs/technical/【技术方案】GameAgent对话工具调用卡片-2026-09-14.md b/docs/technical/【技术方案】GameAgent对话工具调用卡片-2026-09-14.md index 11ce76401..ddb07e8b6 100644 --- a/docs/technical/【技术方案】GameAgent对话工具调用卡片-2026-09-14.md +++ b/docs/technical/【技术方案】GameAgent对话工具调用卡片-2026-09-14.md @@ -1,5 +1,14 @@ # 【技术方案】GameAgent 对话工具调用卡片(Codex 风格)-2026-09-14 +## 2026-09-16 修订(当前状态) + +本方案的**卡片表现层**(折叠 / 展开、标题与摘要文案、耗时与时间显示、脱敏、无障碍、样式)仍然是有效契约;**数据来源层**已被 `docs/adr/【ADR】DirectProject对话历史单一事实源-2026-09-16.md` 取代,边界改为: + +- DirectProject 聊天框的工具卡片由**运行态事件 + 项目对话历史**在前端投影生成(`features/project-workspace/directThreadItemProjection.ts`),不再读取 `tool-calls.jsonl`,`read_direct_tool_calls` 不再是聊天视图的输入。 +- 报文中不再有 `toolCalls` 增量字段与 `GameCreatorDirectTurnUpdateEvent` 这条实时链路:卡片形状由前端从脱敏原始条目生成,事件里只有 `item.started` / `item.completed` / `item.delta`(线上模型见 `agent/direct_thread_wire.rs`,由 ts-rs 导出绑定)。 +- 卡片身份只有一个 `itemId`(工具条目在 `project.jsonl` 里带的两个 id 已在 Rust 边界归一),前端卡片形状是 `Omit`:聊天卡片不再有回合身份。 +- 下面「### 1. 工具调用条目」「### 2. 实时事件」「### 3. 回读命令」三节描述的是 DirectRuntime 自己的账本(`tool-calls.jsonl` 的写入形状与脱敏规则仍然有效,DirectRuntime 保留),**不再是 DirectProject 聊天框的读路径**;「### 4. 前端合并与渲染」中按 `turnId` 归并、按 `turn-stream.jsonl` 的 `seq` 交替的规则已作废,改为按事件顺序 + 历史文件顺序投影。 + ## 一句话交付 把 GameAgent 右侧对话面板里的「执行命令 / 写文件 / 调工具」从一行中文进度文本,改成 Codex 桌面客户端那样的**可折叠卡片**(折叠态一行摘要,展开态看命令与文件明细),并且在**刷新页面、重开项目后仍然存在**。 @@ -55,7 +64,7 @@ toolCalls?: DirectTurnToolCall[] | null; - 历史文件缺失 → 返回空数组,不报错。 - 单行损坏 → 逐行读字节并逐行解码,跳过该行继续,不整体失败;只有损坏字节与下一行黏成一行(例如写入被截断、缺失换行)时,被丢掉的也只是那**一行**,其后的合法记录必须继续读回(与 Codex item 流一样是"尽力而为"的展示数据,不是业务真相)。 -### 4. 前端合并与渲染(回合唯一归属,连续工具成块) +### 4. 前端合并与渲染(回合唯一归属,连续工具成块)——已作废,见文首修订 - 加载对话时按 `turnId` 归并为唯一回合容器,用户消息保留在该回合前部。有 `turn-stream.jsonl` 时,文本与工具按 item `seq` 交替,连续工具合为一块,遇到文本另起一块;没有流的历史回合才采用“工具块 + 历史正文”。 - 回合完成后,中间文本及所有工具块统一收进默认关闭的“执行过程”;最终回复及失败提示留在外面。展开后仍按原顺序查看中间输出和工具详情;运行中不使用外层折叠区。用户消息的发送时间从消息自身的历史时间读取,不能拿工具起点补造。 diff --git a/docs/technical/【技术方案】策划Agent生产迁移与工作区浏览-2026-09-10.md b/docs/technical/【技术方案】策划Agent生产迁移与工作区浏览-2026-09-10.md index ce891e8fc..36b5d19a4 100644 --- a/docs/technical/【技术方案】策划Agent生产迁移与工作区浏览-2026-09-10.md +++ b/docs/technical/【技术方案】策划Agent生产迁移与工作区浏览-2026-09-10.md @@ -132,6 +132,8 @@ Runtime 不维护文档版本号,不解析文档版本,不提供版本回退 一轮有多个工具调用时沿用正常工具执行循环。澄清或审批进入等待后,不继续请求 Provider,也不执行同批剩余文件操作;未执行调用明确记录为因等待用户而未执行,不伪造成功结果。恢复历史必须保持工具调用与结果配对,避免出现缺少 tool output 的协议错误。这属于协议与暂停处理,不引入同轮调用次数门禁。 +单次策划工具不再竞争项目级写锁;策划命令锁与会话原子写入已保证同一会话内工具按批次顺序执行。若进程在工具执行标记与结果落盘之间中断,重开项目时的只读 hydrate 必须在拿到策划命令锁后自动续跑原回合,为不确定调用补写“执行结果未保存”的工具错误、跳过剩余调用,并把错误交回 Provider 自愈;不得重放文件副作用,也不要求用户手动恢复。 + 迁移工具集合: ```text @@ -150,7 +152,7 @@ get_workflow_status 工具使用相对工作区路径。工具执行结果继续通过 Runtime 统一记录和展示,但不向 Agent 暴露宿主绝对路径。 -`patch_file` 保留原型按唯一原文匹配修改的语义、换行归一化和缺文件错误。正常工作区写入与删除不逐次请求用户审批;阶段审批不能被复用为文件操作许可。 +`patch_file` 保留原型按唯一原文匹配、范围不重叠、全部通过才原子写入的语义、换行归一化和缺文件错误。批量 edits 会一次性完成全部校验,并把未找到、多处匹配、重叠等失败项汇总返回;未找到时同时给出候选行号和可见化缩进提示,帮助 Provider 基于当前文件修正锚点。正常工作区写入与删除不逐次请求用户审批;阶段审批不能被复用为文件操作许可。 `list_resources` 一次返回完整逻辑分类、资源 ID、标题和简介;`read_resource` 按一个资源 ID 读取一个文件。资源描述不增加 `required=true/false` 分类,也不增加引导同轮多次调用的说明。 diff --git a/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md b/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md index d14bcff3d..0d1af4ab8 100644 --- a/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md +++ b/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md @@ -4,6 +4,8 @@ Git hook 的临时仓库测试必须清除子进程继承的仓库定位环境(例如 `GIT_DIR`、`GIT_WORK_TREE`、`GIT_INDEX_FILE`);仅设置 `cwd` 不能隔离 Git。回归应从带这些变量的外层仓库运行,验证外层引用、索引与配置不变。临时测试文件必须留在独立目录并清理,不得通过测试生成主仓库提交或覆盖 ESLint、Prettier 配置。修复 lint 配置时保留原有规则、忽略范围与零警告门禁,不以关闭规则代替排障。 +链接工作树(`git worktree`)里执行 `git push`、`git commit` 时,Git 会把 `GIT_DIR`(指向该工作树的管理目录)、`GIT_WORK_TREE`、`GIT_INDEX_FILE` 注入 Hook,`npm`、`lint-staged` 与测试夹具整链条继承;夹具的 `git config` 会写到共享 `.git/config`(此后所有提交 author 变成夹具身份),夹具的 `git init` 会重写 `core.bare` 或 `core.worktree`。因此 `.husky/pre-commit`、`.husky/pre-push` 与 `scripts/check-repository-ci.sh` 入口必须 `unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR GIT_PREFIX GIT_CONFIG_PARAMETERS GIT_CEILING_DIRECTORIES`,夹具 Git 调用还要自检 `git rev-parse --show-toplevel` 等于夹具目录,落到外部仓库时直接失败。真实仓库被污染后的修复顺序:备份 `.git/config` → `git config --unset core.worktree` → 确认 `core.bare=false` → `git config --unset user.name` 与 `user.email` 恢复全局身份 → 核对 `.git/worktrees/*/config.worktree` → 用 `git checkout HEAD -- .` 回填被劫持期间漏掉的检出(未跟踪文件不动)。 + Stdb 发布以 root 准备文件、再切换 `spacetimedb` 用户执行时,WASM 必须放在服务用户可遍历的父目录下。生产脚本在 `/var/tmp` 创建随机私有目录并移交给发布用户,退出时清理;不能仅修改子目录所有权后继续从 `/root` 下读取。发布成功的判据仍是完整 Full Build 的 Stdb、API、Web 发布及退出维护模式全部成功。 更新时间:`2026-08-05` @@ -133,7 +135,11 @@ BgFilter 对已经落入私有 OSS 的生成原图、动作抽取帧和手动去 普通图片错误素材类型清理使用 `npm run spacetime:editor-image-asset-kind:clean -- --database --server-url `,只能由已授权 migration operator 执行。先进入维护模式并发布包含 `clean_editor_image_asset_kind_and_return` 的 SpacetimeDB module,并保持旧版本 API / controller / worker 停止;随后运行默认全量 dry-run,核对 `asset → project-resource → showcase → canvas` 各 scope 的扫描数、命中行数、字段数和 blocker 均符合预期,再追加 `--apply`。脚本对每批重新 dry-run、绑定包含画布迁移摘要、结构化 layer 与 generation-dialog 权威 JSON 的 SHA-256,最后自动从头复核零命中;任一画布数据异常都会只输出哈希化 ID、scope 与原因并停止,不能跳过。清理只处理精确业务旧值,不修改 `asset_object.asset_kind`、MIME 或媒体类型;project-resource scope 在清行前验证同工程 migration 并将其状态纳入批次 hash,layout version 0 的 legacy 画布可以没有 migration,但 structured 画布缺 migration 必须立即形成 blocker,资源行不得先被清空;清行后能保持原 status 不变量时立即刷新摘要,否则只允许留给后续精确 canvas 字段清理收口。canvas scope 在任何布局写入前再次按 active / backfilled / rolled_back 状态验证原 migration 凭证和双份 legacy / structured 不变量,将 `editor_canvas_generation_dialog.dialog_json` 与 layer rows 一并扫描并在同一事务 patch;只允许本批资源清零及精确字段删除造成的差异,写入后从全部结构化权威行重建 layout、再次复核新状态才受控重签摘要,同时保持业务 revision、migration status 与全部时间戳不变。新版本 API、SpacetimeDB storage 创建入口、legacy 画布元数据提取和项目资源落表边界都会将 trim 后精确等于 `image` 的 `assetKind` 归一为 `NULL`,防止旧页面、滞留请求或 legacy 保存重新制造废弃值。完成零残留复核,并分别确认 cleaned backfilled 可激活、active 可继续保存、rolled_back 可重复复检后恢复应用版本,最后退出维护。Stdb build artifact 和完整 release 包必须同时包含 `scripts/spacetime-clean-editor-image-asset-kind.mjs` 与 `scripts/spacetime-migration-common.mjs`。 -自 2026-07-11 起,`Genarrative-Full-Build-And-Deploy` 的每日 04:00 timer 默认以 `DEPLOY_TARGET=development`、`STDB_API_ROLLOUT_MODE=normal` 对仅供开发使用的 dev 服务器执行 Stdb → API → Web 完整发布,不进入人工 rollout gate。三个下游 Build 都由 Full Job 显式传 `PUBLISH_AFTER_BUILD=false`,不得依赖下游 Job 默认值或提前各自发布;统一 Build 完成后仍由 Full Job 按固定顺序发布。人工维护窗口才选择 `pause-after-stdb`,且必须配置 `STDB_API_ROLLOUT_APPROVERS`。上文“定时构建缺少审批人时失败”的旧口径不再作为当前 dev 定时发布行为。 +`Genarrative-Scheduled-Revision-Trigger` 是唯一的定时入口,每小时检查一次(`H * * * *`,分钟由 Jenkins 按 Job 名散列,不等同于整点)。它只用 `git ls-remote` 解析 `SOURCE_BRANCH`(默认 `master`)的远端 HEAD,不 checkout 工作区;解析出的完整 commit 与上一次触发过的 revision 相同则标记 `NOT_BUILT` 并结束,不触发任何下游。 + +revision 变化时,调度管线把同一个完整 commit 通过 `COMMIT_HASH` 同时传给 `Genarrative-Full-Build-And-Deploy` 与 `Genarrative-Agc-Windows-Build`,两条管线都按这个 commit 检出(Full Job 继续把 `env.SOURCE_COMMIT` 透传给 Web / API / Stdb 的 Build、Publish、Deploy),因此两个产物必然来自同一个版本,不会各自解析分支 HEAD 造成漂移。两条下游管线自身不带任何定时触发器,也不在管线内部做版本比较。Full Job 默认以 `DEPLOY_TARGET=development`、`STDB_API_ROLLOUT_MODE=normal` 对仅供开发使用的 dev 服务器执行 Stdb → API → Web 完整发布,不进入人工 rollout gate;三个下游 Build 都由 Full Job 显式传 `PUBLISH_AFTER_BUILD=false`,统一 Build 完成后仍由 Full Job 按固定顺序发布。人工维护窗口才选择 `pause-after-stdb`,且必须配置 `STDB_API_ROLLOUT_APPROVERS`。 + +调度状态是调度 Job 工作区里的 `.jenkins-last-triggered-revision`,构建描述同时回显本次 revision 与结果。工作区被清理(例如 `Wipe Out Workspace`)或状态文件缺失时,下一次运行按“版本变化”处理并触发一次,之后恢复稳定;需要重建同一版本时勾选 `FORCE_TRIGGER`。Job 按仓库内 `jenkins/scheduled-revision-trigger-job-config.xml` 创建:`scriptPath=jenkins/Jenkinsfile.scheduled-revision-trigger`、Git 入口 `ssh://git@127.0.0.1:2222/GenarrativeAI/Genarrative.git`、凭据 `genarrative-local-gitea-ssh`、`` 留空(定时器写在 Jenkinsfile 里)。推送后必须让三个 live Job 各自加载一次新 Jenkinsfile,并只读核对 `config.xml`:Full 与 AGC 不再有 cron,定时只来自新调度 Job;只改 Jenkinsfile 而不确认 live 配置时,旧 cron 仍会继续触发。 Full Job 通过 `EXIT_MAINTENANCE_MODE_AFTER_COMPLETION` 明确选择完整发布成功后是否退出维护,默认勾选以保持历史行为。Full 对 Stdb Publish 和 API Deploy 两个下游阶段都固定传 `KEEP_MAINTENANCE_MODE=true`,让 maintenance marker 持续覆盖 Stdb → API → Web 整段发布;Web Deploy 成功后才进入独立 `Exit Maintenance` 阶段。该阶段只能通过 `agent none` 和显式 `node(...)` 分配目标机,直接执行 `/opt/genarrative/current/scripts/deploy/maintenance-off.sh`;目标机不得 checkout Git、挂载 Git SSH 凭据或依赖 Jenkins workspace 源码。取消勾选时跳过最终退出阶段,便于内网验收完成后人工恢复公网。`Genarrative-Api-Deploy` 也单独暴露 `KEEP_MAINTENANCE_MODE` 参数,并转换为随发布包脚本的 `--keep-maintenance-mode`;失败路径仍按既有 current 切换边界保留或退出维护,不受成功态选项覆盖。外部生成 queue 的 `warning` 由 API/worker 固化为可直接展示的完整文案,Web 不再补前缀,因此 API/worker 与 Web 必须在同一维护窗口按同一版本协调发布;分开运行 Job 时先保持维护态完成 API/worker,再发布 Web,二者完成后才能恢复公网,不得在公网可用期间只滚动其中一侧。 @@ -664,6 +670,12 @@ Pingora current release 自审脚本 `scripts/ops/pingora-current-release-audit. `Genarrative-Web-Build` 打包 `web.tar.gz` 前、`Genarrative-Web-Deploy` 解包后都会把 Web 静态目录规范为目录 `755`、文件 `644`。如果前端页面能打开但 public 图片、字体或音频返回 `403 Forbidden`,优先检查当前 `/srv/genarrative/web` 指向的 release 中对应文件权限是否被异常归档为 `600`,临时恢复可对该 release 的 `web` 目录执行目录 `755`、文件 `644` 的权限修正。 +### CI 宿主 CPU 上限(Jenkins 16 核 / Gitea Actions runner 12 核) + +`genarrative-station` 上 Jenkins Built-In Node 与 Gitea Actions runner 容器共用同一台 32 逻辑核宿主机,两路 CI 都必须有硬上限,避免构建期把机器顶满、让交互用户卡顿。Jenkins 固定 16 核(50%):在宿主执行 `systemctl set-property jenkins.service CPUQuota=1600%`,立即生效且不需要重启 Jenkins,drop-in 落在 `/etc/systemd/system.control/jenkins.service.d/50-CPUQuota.conf`;该配额覆盖 Built-In Node 上所有子构建(Web / Api / Stdb 的 `npm ci`、Vitest、`tsc`、`cargo` 都跑在这台机器上),Deploy 阶段在远端 `genarrative-dev-deploy` / `genarrative-release-deploy` agent 执行,不受该上限约束。Gitea Actions runner 固定 12 核(37.5%):`/opt/gitea-stack/compose.yml` 的 `runner.cpus` 为 `"12.0"`,调整运行中的容器用 `docker update --cpus=12 gitea-runner`(不重建容器、不中断在跑 job);需要让容器配置与 compose 完全一致时,先确认 Gitea 没有 `in_progress` run,再 `cd /opt/gitea-stack && docker compose up -d runner`。 + +核验与回滚:`cat /sys/fs/cgroup/system.slice/jenkins.service/cpu.max` 期望 `1600000 100000`,`docker inspect gitea-runner --format '{{.HostConfig.NanoCpus}}'` 期望 `12000000000`,`cat /sys/fs/cgroup/system.slice/docker-.scope/cpu.max` 期望 `1200000 100000`。两处 cgroup 的 `cpu.stat` 里 `nr_throttled` / `throttled_usec` 持续增长说明工作负载已经顶到上限,属预期而不是故障。放宽或回滚用 `sudo systemctl set-property jenkins.service CPUQuota=%`、`sudo systemctl revert jenkins.service`、`docker update --cpus= gitea-runner`,并同步 `/opt/gitea-stack/compose.yml`(改前先备份该文件)。 + ## 维护模式只拦截公网流量 Nginx 与 Pingora 在维护 marker 存在时对内网来源绕过整站维护闸,主站页面与静态资源、普通 API、后台页面与 `/admin/api/**`、SpacetimeDB 路由均按非维护状态继续处理;公网应用主站、普通 API、后台和 SpacetimeDB 路由继续返回维护响应。内网范围为 IPv4 loopback / RFC1918 / link-local 和 IPv6 loopback / ULA / link-local。Nginx 只按 TCP `$remote_addr` 判定;Pingora 只按 TCP peer 判定,peer 为 loopback 的同机 Nginx 时才读取 Nginx 强制覆盖的 `X-Real-IP`,绝不能把客户端可伪造的 `X-Forwarded-For` 用作维护放行依据。应用本身的登录、管理员鉴权和其它业务鉴权不变。 diff --git a/jenkins/Jenkinsfile.production-full-build-and-deploy b/jenkins/Jenkinsfile.production-full-build-and-deploy index cba664087..16580f25b 100644 --- a/jenkins/Jenkinsfile.production-full-build-and-deploy +++ b/jenkins/Jenkinsfile.production-full-build-and-deploy @@ -7,10 +7,6 @@ pipeline { buildDiscarder(logRotator(numToKeepStr: '20', artifactNumToKeepStr: '20')) } - triggers { - cron('0 4 * * *') - } - environment { GIT_REMOTE_URL = 'ssh://git@127.0.0.1:2222/GenarrativeAI/Genarrative.git' GIT_REMOTE_CREDENTIAL_ID = 'genarrative-local-gitea-ssh' @@ -35,7 +31,7 @@ pipeline { choice(name: 'DEPLOY_TARGET', choices: ['development', 'release'], description: '逻辑部署目标;development 使用当前 Linux 开发/构建/开发部署 agent') booleanParam(name: 'CONFIRM_RELEASE_DEPLOY_AGENT', defaultValue: false, description: '确认 release 目标已有独立 release 部署 agent;当前 Linux 开发/构建/开发部署 agent 不可冒充 release 部署机') string(name: 'DATABASE', defaultValue: 'genarrative-prod', description: '生产 SpacetimeDB database') - choice(name: 'DATABASE_BACKUP_MODE', choices: ['async', 'sync', 'skip'], description: 'Stdb publish 备份策略;人工 release 必须显式选择,已有验真冷备时才可选 skip') + choice(name: 'DATABASE_BACKUP_MODE', choices: ['async', 'sync', 'skip'], description: 'Stdb publish 备份策略;dev 默认跳过 OSS 上传;需要冷备时显式选择 async,人工 release 必须显式选择') string(name: 'SPACETIME_SERVER_URL', defaultValue: 'http://127.0.0.1:3101', description: 'Stdb 发布目标 URL;默认避开本机 Git/Web 使用的 3000 端口') string(name: 'SPACETIME_ROOT_DIR', defaultValue: '/stdb', description: 'Stdb 发布使用的 spacetime CLI root-dir') string(name: 'SPACETIME_RUN_AS_USER', defaultValue: 'spacetimedb', description: 'Stdb 发布使用的本机用户') diff --git a/jenkins/Jenkinsfile.scheduled-revision-trigger b/jenkins/Jenkinsfile.scheduled-revision-trigger new file mode 100644 index 000000000..621a35129 --- /dev/null +++ b/jenkins/Jenkinsfile.scheduled-revision-trigger @@ -0,0 +1,88 @@ +// 定时版本调度管线:解析远端分支版本,只有和上一次触发过的版本不同时, +// 才用同一个固定 commit 触发 Full Build 与 AGC Windows Build 两个下游管线。 +pipeline { + agent { + label 'linux && genarrative-build' + } + + options { + disableConcurrentBuilds() + skipDefaultCheckout(true) + buildDiscarder(logRotator(numToKeepStr: '200', artifactNumToKeepStr: '10')) + } + + triggers { + cron('H * * * *') + } + + environment { + GIT_REMOTE_URL = 'ssh://git@127.0.0.1:2222/GenarrativeAI/Genarrative.git' + GIT_REMOTE_CREDENTIAL_ID = 'genarrative-local-gitea-ssh' + FULL_BUILD_JOB_NAME = 'Genarrative-Full-Build-And-Deploy' + AGC_BUILD_JOB_NAME = 'Genarrative-Agc-Windows-Build' + REVISION_STATE_FILE = '.jenkins-last-triggered-revision' + } + + parameters { + string(name: 'SOURCE_BRANCH', defaultValue: 'master', description: '被检查的源码分支;默认 master') + booleanParam(name: 'FORCE_TRIGGER', defaultValue: false, description: '勾选后忽略版本比较,强制触发两个下游管线') + } + + stages { + stage('Resolve Revision') { + steps { + withCredentials([sshUserPrivateKey(credentialsId: env.GIT_REMOTE_CREDENTIAL_ID, keyFileVariable: 'GENARRATIVE_GIT_SSH_KEY')]) { + sh '''#!/usr/bin/env bash + set -euo pipefail + export GIT_SSH_COMMAND="ssh -i ${GENARRATIVE_GIT_SSH_KEY:?缺少 Git SSH 凭据} -o IdentitiesOnly=yes -o StrictHostKeyChecking=accept-new" + revision="$(git ls-remote "${GIT_REMOTE_URL:?缺少 GIT_REMOTE_URL}" "refs/heads/${SOURCE_BRANCH}" | awk 'NR == 1 { print $1 }')" + if [[ ! "${revision}" =~ ^[0-9a-f]{40}$ ]]; then + echo "无法解析远端分支版本: branch=${SOURCE_BRANCH} revision=${revision:-}" >&2 + exit 1 + fi + printf '%s' "${revision}" > .jenkins-remote-revision + echo "远端版本: branch=${SOURCE_BRANCH} revision=${revision}" + ''' + } + script { + env.REMOTE_REVISION = readFile('.jenkins-remote-revision').trim() + env.LAST_TRIGGERED_REVISION = fileExists(env.REVISION_STATE_FILE) ? readFile(env.REVISION_STATE_FILE).trim() : '' + env.REVISION_CHANGED = (params.FORCE_TRIGGER || env.LAST_TRIGGERED_REVISION != env.REMOTE_REVISION) ? 'true' : 'false' + if (env.REVISION_CHANGED != 'true') { + currentBuild.result = 'NOT_BUILT' + currentBuild.description = "版本未变化,跳过:${env.SOURCE_BRANCH} 仍是 ${env.REMOTE_REVISION.take(12)}" + echo currentBuild.description + } + } + } + } + + stage('Trigger Downstream Pipelines') { + when { + expression { return env.REVISION_CHANGED == 'true' } + } + steps { + script { + // 两个下游管线必须拿到同一个固定 revision,避免各自解析分支 HEAD 造成版本漂移。 + def pinnedRevision = env.REMOTE_REVISION + def pinnedParameters = [ + string(name: 'SOURCE_BRANCH', value: env.SOURCE_BRANCH), + string(name: 'COMMIT_HASH', value: pinnedRevision), + string(name: 'DATABASE_BACKUP_MODE', value: 'skip'), + ] + build job: env.FULL_BUILD_JOB_NAME, wait: false, propagate: false, parameters: pinnedParameters + build job: env.AGC_BUILD_JOB_NAME, wait: false, propagate: false, parameters: pinnedParameters + writeFile file: env.REVISION_STATE_FILE, text: pinnedRevision + currentBuild.description = "已触发 ${env.FULL_BUILD_JOB_NAME} 与 ${env.AGC_BUILD_JOB_NAME}:${env.SOURCE_BRANCH}@${pinnedRevision.take(12)}" + echo currentBuild.description + } + } + } + } + + post { + always { + echo "调度结束: branch=${env.SOURCE_BRANCH} revision=${env.REMOTE_REVISION ?: ''} changed=${env.REVISION_CHANGED ?: ''}" + } + } +} diff --git a/jenkins/scheduled-revision-trigger-job-config.xml b/jenkins/scheduled-revision-trigger-job-config.xml new file mode 100644 index 000000000..70a48e081 --- /dev/null +++ b/jenkins/scheduled-revision-trigger-job-config.xml @@ -0,0 +1,55 @@ + + + + 按小时检查源码分支版本,只有版本变化时用同一个 commit 触发 Full Build 与 AGC Windows Build。 + false + + + + + SOURCE_BRANCH + 被检查的源码分支;默认 master + master + true + + + FORCE_TRIGGER + 勾选后忽略版本比较,强制触发两个下游管线 + false + + + + + + + 2 + + + ssh://git@127.0.0.1:2222/GenarrativeAI/Genarrative.git + genarrative-local-gitea-ssh + +refs/heads/master:refs/remotes/origin/master + + + + + */master + + + false + + + + true + true + + 1 + true + + + + jenkins/Jenkinsfile.scheduled-revision-trigger + false + + + false + diff --git a/package-lock.json b/package-lock.json index c05f8be30..54339f53d 100644 --- a/package-lock.json +++ b/package-lock.json @@ -95,7 +95,7 @@ }, "apps/ai-game-creator-shell": { "name": "@genarrative/ai-game-creator-shell", - "version": "0.1.29", + "version": "0.1.47", "dependencies": { "@cubone/react-file-manager": "^1.35.0", "@genarrative/image-canvas-core": "0.1.0", diff --git a/scripts/check-production-ops-guardrails.mjs b/scripts/check-production-ops-guardrails.mjs index 865d4dcb8..d0081ac88 100644 --- a/scripts/check-production-ops-guardrails.mjs +++ b/scripts/check-production-ops-guardrails.mjs @@ -605,7 +605,7 @@ const checks = [ includes: "choice(name: 'STDB_API_ROLLOUT_MODE', choices: ['normal', 'pause-after-stdb']", reason: - 'Full Build 的 04:00 定时任务必须默认 normal 完整发布仅供开发使用的 dev 服务器。', + 'Full Build 的每小时定时任务必须默认 normal 完整发布仅供开发使用的 dev 服务器。', }, { file: 'jenkins/Jenkinsfile.production-full-build-and-deploy', @@ -7639,6 +7639,98 @@ const fullPipelineContent = readFileSync( 'jenkins/Jenkinsfile.production-full-build-and-deploy', 'utf8', ); +const agcPipelineContent = readFileSync( + 'jenkins/Jenkinsfile.ai-game-creator-shell-build', + 'utf8', +); +const scheduledRevisionTriggerContent = readFileSync( + 'jenkins/Jenkinsfile.scheduled-revision-trigger', + 'utf8', +); +const scheduledRevisionTriggerJobConfig = readFileSync( + 'jenkins/scheduled-revision-trigger-job-config.xml', + 'utf8', +); + +// 定时与版本比较统一收敛到调度管线,两个下游流水线不得再自带触发器。 +for (const [file, content] of [ + ['jenkins/Jenkinsfile.production-full-build-and-deploy', fullPipelineContent], + ['jenkins/Jenkinsfile.ai-game-creator-shell-build', agcPipelineContent], +]) { + if (/\btriggers\s*\{/u.test(content) || content.includes('cron(')) { + failed = true; + console.error( + `[check:production-ops] ${file} 不得自带定时触发器;版本检查与触发必须由 Genarrative-Scheduled-Revision-Trigger 统一负责。`, + ); + } +} + +for (const [snippet, reason] of [ + ["cron('H * * * *')", '必须每小时检查一次远端版本'], + ['disableConcurrentBuilds()', '必须禁止并发触发,避免同一版本重复触发下游'], + ['skipDefaultCheckout(true)', '不得依赖本地 SCM 工作区'], + ['git ls-remote', '必须直接从远端解析分支版本'], + ['> .jenkins-remote-revision', '解析出的版本必须先落盘再参与比较'], + ['fileExists(env.REVISION_STATE_FILE)', '必须读取上一次触发过的版本'], + [ + "currentBuild.result = 'NOT_BUILT'", + '版本未变化时必须标记为未触发,不能静默成功', + ], + [ + "FULL_BUILD_JOB_NAME = 'Genarrative-Full-Build-And-Deploy'", + '必须声明 Full Build 目标 Job', + ], + [ + "AGC_BUILD_JOB_NAME = 'Genarrative-Agc-Windows-Build'", + '必须声明 AGC Windows Build 目标 Job', + ], + [ + "string(name: 'COMMIT_HASH', value: pinnedRevision)", + '必须把同一个固定 revision 传给两个下游管线', + ], +]) { + if (!scheduledRevisionTriggerContent.includes(snippet)) { + failed = true; + console.error(`[check:production-ops] 调度管线${reason}。`); + } +} +const scheduledPinnedParameterCalls = scheduledRevisionTriggerContent.match( + /parameters: pinnedParameters/gu, +); +if ((scheduledPinnedParameterCalls?.length ?? 0) !== 2) { + failed = true; + console.error( + '[check:production-ops] 调度管线必须用同一份 pinnedParameters 同时触发 Full Build 与 AGC Windows Build。', + ); +} +if ( + !scheduledRevisionTriggerJobConfig.includes( + 'jenkins/Jenkinsfile.scheduled-revision-trigger', + ) || + !scheduledRevisionTriggerJobConfig.includes( + 'ssh://git@127.0.0.1:2222/GenarrativeAI/Genarrative.git', + ) || + !scheduledRevisionTriggerJobConfig.includes( + 'genarrative-local-gitea-ssh', + ) || + !scheduledRevisionTriggerJobConfig.includes('') +) { + failed = true; + console.error( + '[check:production-ops] scheduled-revision-trigger Job 必须指向调度 Jenkinsfile、使用本机 Git 入口与既有 SSH 凭据,并把定时器留在 Jenkinsfile。', + ); +} +if ( + !fullPipelineContent.includes( + "string(name: 'COMMIT_HASH', value: env.SOURCE_COMMIT)", + ) || + !agcPipelineContent.includes('checkout --detach $commit') +) { + failed = true; + console.error( + '[check:production-ops] Full Build 与 AGC Windows Build 必须按上游传入的固定 commit 构建同一个版本。', + ); +} const forcedBuildOnlyCalls = fullPipelineContent.match( /booleanParam\(name: 'PUBLISH_AFTER_BUILD', value: false\)/gu, ); diff --git a/scripts/check-repository-ci.sh b/scripts/check-repository-ci.sh index b3a91d42b..70d156b64 100755 --- a/scripts/check-repository-ci.sh +++ b/scripts/check-repository-ci.sh @@ -1,6 +1,10 @@ #!/usr/bin/env bash set -euo pipefail +# 链接工作树推送时 Git 会向 Hook 注入 GIT_DIR 等仓库定位变量;npm 链上的测试夹具会继承 +# 它们并绕过 cwd 写到真实仓库,这里统一清除,保证门禁只作用于当前工作树。 +unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR GIT_PREFIX GIT_CONFIG_PARAMETERS GIT_CEILING_DIRECTORIES + base_ref="${SPACETIME_SCHEMA_BASE_REF:-${1:-}}" head_ref="${REPOSITORY_CI_HEAD_REF:-${2:-HEAD}}" diff --git a/scripts/git-hooks.test.mjs b/scripts/git-hooks.test.mjs index 295973c8c..fded755c8 100644 --- a/scripts/git-hooks.test.mjs +++ b/scripts/git-hooks.test.mjs @@ -5,6 +5,7 @@ import { mkdirSync, mkdtempSync, readFileSync, + realpathSync, rmSync, symlinkSync, writeFileSync, @@ -20,6 +21,8 @@ const packageJson = JSON.parse( ); test('pre-commit hook fixes staged imports and formatting without swallowing unstaged work', () => { + assertGuardChildInheritsPoisonedEnvironment(); + assert.equal(packageJson.scripts.prepare, 'husky'); assert.equal(packageJson.scripts['format:staged'], 'lint-staged'); assert.deepEqual(packageJson['lint-staged'], { @@ -29,9 +32,10 @@ test('pre-commit hook fixes staged imports and formatting without swallowing uns ], '*.rs': ['node scripts/lint-staged-rustfmt.mjs'], }); - assert.equal( + assertHookClearsGitEnvironment( + 'pre-commit', readFileSync(join(repoRoot, '.husky', 'pre-commit'), 'utf8'), - 'npm run format:staged\n', + 'npm run format:staged', ); const tempRepo = createTempDirectory('genarrative-git-hooks-'); @@ -162,6 +166,8 @@ test('pre-commit hook fixes staged imports and formatting without swallowing uns }); test('pre-push runs repository parity only for master updates', () => { + assertGuardChildInheritsPoisonedEnvironment(); + const tempDir = createTempDirectory('genarrative-pre-push-'); try { const npmLog = join(tempDir, 'repo', 'npm.log'); @@ -291,10 +297,12 @@ test('hook fixtures do not mutate the calling linked worktree or its index', () env: { ...isolatedGitEnvironment(), NODE_TEST_CONTEXT: undefined, + GENARRATIVE_HOOK_GUARD_CHILD: '1', GIT_DIR: gitDir, GIT_COMMON_DIR: join(outerRepo, '.git'), GIT_WORK_TREE: worktree, GIT_INDEX_FILE: indexPath, + GIT_PREFIX: '', GIT_CONFIG_COUNT: '1', GIT_CONFIG_KEY_0: 'core.worktree', GIT_CONFIG_VALUE_0: worktree, @@ -353,7 +361,15 @@ test('Gitea Repository checks and master pre-push share the same repository comm ); assert.match(repositoryScript, /npm run build/u); assert.match(repositoryScript, /git diff --check/u); - assert.equal(prePushHook, 'npm run check:pre-push-master -- "$@"\n'); + assertHookClearsGitEnvironment( + 'pre-push', + prePushHook, + 'npm run check:pre-push-master -- "$@"', + ); + assert.match( + repositoryScript, + /^unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR/mu, + ); }); function readFileOrEmpty(path) { @@ -376,11 +392,38 @@ function toBashPath(path) { } function git(cwd, ...args) { - return execFileSync('git', args, { + const env = isolatedGitEnvironment(); + assertFixtureRepository(cwd, env); + return execFileSync( + 'git', + ['--no-pager', '-c', `core.hooksPath=${nullDevice}`, ...args], + { + cwd, + encoding: 'utf8', + env, + }, + ); +} + +// 夹具命令必须落在夹具自己的仓库:继承的 GIT_DIR/GIT_WORK_TREE 优先级高于 cwd,曾让夹具把 +// 身份、core.bare 与 core.worktree 写进调用方的真实仓库。 +function assertFixtureRepository(cwd, env) { + const probe = spawnSync('git', ['rev-parse', '--show-toplevel'], { cwd, encoding: 'utf8', - env: isolatedGitEnvironment(), + env, }); + if (probe.status !== 0) { + // 此时夹具目录还不是仓库(例如首次 git init),命令本身会把它建起来。 + return; + } + const toplevel = realpathSync.native(probe.stdout.trim()); + const expected = realpathSync.native(resolve(cwd)); + assert.equal( + toplevel, + expected, + `夹具 Git 命令会落到外部仓库:cwd=${expected} toplevel=${toplevel}`, + ); } function isolatedGitEnvironment() { @@ -391,6 +434,41 @@ function isolatedGitEnvironment() { ); } +// 守卫用例把本文件跑在毒化环境里;子进程必须真的继承 GIT_DIR,否则断言会空转。 +function assertGuardChildInheritsPoisonedEnvironment() { + if (process.env.GENARRATIVE_HOOK_GUARD_CHILD !== '1') { + return; + } + assert.ok(process.env.GIT_DIR, '守卫子进程必须继承 GIT_DIR'); + assert.equal( + Object.hasOwn(isolatedGitEnvironment(), 'GIT_DIR'), + false, + '夹具子进程环境必须清除 GIT_DIR', + ); +} + +function assertHookClearsGitEnvironment(hookName, contents, command) { + const lines = contents.trimEnd().split('\n'); + assert.equal( + lines.at(-1), + command, + `${hookName} 最后一行必须保持原有钩子命令`, + ); + const unsetLine = lines.find((line) => line.startsWith('unset ')); + assert.ok(unsetLine, `${hookName} 必须先清除 Git 注入的仓库定位变量`); + const cleared = new Set(unsetLine.split(/\s+/u)); + for (const variable of [ + 'GIT_DIR', + 'GIT_WORK_TREE', + 'GIT_INDEX_FILE', + 'GIT_COMMON_DIR', + ]) { + assert.ok(cleared.has(variable), `${hookName} 必须清除 ${variable}`); + } +} + +const nullDevice = process.platform === 'win32' ? 'NUL' : '/dev/null'; + function createTempDirectory(prefix) { const tempRoot = join(homedir(), 'data', 'tmp'); mkdirSync(tempRoot, { recursive: true }); diff --git a/server-rs/crates/api-server/src/app.rs b/server-rs/crates/api-server/src/app.rs index a3a761b3f..d4d081884 100644 --- a/server-rs/crates/api-server/src/app.rs +++ b/server-rs/crates/api-server/src/app.rs @@ -4933,17 +4933,20 @@ mod tests { .expect("stale refresh request should succeed"); assert_eq!(stale_refresh_response.status(), StatusCode::UNAUTHORIZED); + // 轮换竞争或重放都不能清空浏览器当前的 refresh cookie:清 cookie 会删掉并发 + // 请求刚刚写入的有效 cookie,把一次竞争放大成登出。cookie 的失效只由会话吊销、 + // 过期或身份变更决定,客户端在收敛重试后仍收到 401 时才清本地会话。 assert!( stale_refresh_response .headers() .get("set-cookie") .and_then(|value| value.to_str().ok()) - .is_some_and(|value| value.contains("Max-Age=0")) + .is_none_or(|value| !value.contains("Max-Age=0")) ); } #[tokio::test] - async fn refresh_session_rejects_missing_cookie_and_clears_cookie() { + async fn refresh_session_rejects_missing_cookie_without_touching_cookies() { let app = build_router(AppState::new(AppConfig::default()).expect("state should build")); let response = app @@ -4963,7 +4966,7 @@ mod tests { .headers() .get("set-cookie") .and_then(|value| value.to_str().ok()) - .is_some_and(|value| value.contains("Max-Age=0")) + .is_none_or(|value| !value.contains("Max-Age=0")) ); } diff --git a/server-rs/crates/api-server/src/bgfilter_worker.rs b/server-rs/crates/api-server/src/bgfilter_worker.rs index 666228ba0..595f39548 100644 --- a/server-rs/crates/api-server/src/bgfilter_worker.rs +++ b/server-rs/crates/api-server/src/bgfilter_worker.rs @@ -849,13 +849,13 @@ fn validate_internal_request( } match request.background_mode { BgfilterBackgroundMode::Flat => { - let screen_color = request.screen_color.as_deref().ok_or_else(|| { - WorkerFailure::new("invalid_request", "flat 请求缺少 screenColor", false) - })?; - if !valid_screen_color(screen_color) { + if let Some(screen_color) = request.screen_color.as_deref() + && screen_color != "auto" + && !valid_screen_color(screen_color) + { return Err(WorkerFailure::new( "invalid_request", - "screenColor 必须是 #RRGGBB", + "screenColor 必须是 auto 或 #RRGGBB", false, )); } @@ -2811,7 +2811,13 @@ mod tests { call_budget_ms: 321_000, audit_context: None, }; - assert!(validate_internal_request(&request, &admission).is_err()); + assert!(validate_internal_request(&request, &admission).is_ok()); + request.screen_color = Some("auto".to_string()); + assert!(validate_internal_request(&request, &admission).is_ok()); + for invalid in ["", "AUTO", "#12", "#GGGGGG"] { + request.screen_color = Some(invalid.to_string()); + assert!(validate_internal_request(&request, &admission).is_err()); + } request.screen_color = Some("#CFEFFF".to_string()); assert!(validate_internal_request(&request, &admission).is_ok()); // callBudget 只是父侧配置指纹:与 worker 公式值不一致不得拒绝(发布重启窗口 @@ -2854,6 +2860,85 @@ mod tests { assert!(validate_internal_request(&request, &admission).is_err()); } + #[tokio::test] + async fn background_removal_provider_multipart_preserves_mode_and_color() { + for (mode, color) in [ + (BgfilterBackgroundMode::Complex, None), + (BgfilterBackgroundMode::Flat, None), + (BgfilterBackgroundMode::Flat, Some("auto")), + (BgfilterBackgroundMode::Flat, Some("#Ab12EF")), + ] { + let listener = tokio::net::TcpListener::bind("127.0.0.1:0").await.unwrap(); + let address = listener.local_addr().unwrap(); + let (sender, mut receiver) = tokio::sync::mpsc::channel(1); + let router = Router::new().route( + "/remove-background", + post(move |headers: HeaderMap, body: axum::body::Bytes| { + let sender = sender.clone(); + async move { + sender.send((headers, body)).await.unwrap(); + ( + [(axum::http::header::CONTENT_TYPE, "image/png")], + encoded_png(2, 3), + ) + } + }), + ); + let server = tokio::spawn(async move { axum::serve(listener, router).await.unwrap() }); + let state = AppState::new(AppConfig { + editor_bgfilter_base_url: format!("http://{address}"), + editor_bgfilter_token: Some("provider-test-token".to_string()), + ..AppConfig::default() + }) + .unwrap(); + let request = BgfilterInternalRequest { + request_id: "multipart-test".to_string(), + source_object_key: "editor-upload/source.png".to_string(), + background_mode: mode, + screen_color: color.map(str::to_string), + seg_model: "birefnet".to_string(), + cross_check: false, + max_queue_wait_ms: 1000, + call_budget_ms: 321000, + audit_context: None, + }; + let result = request_provider_once( + &state, + &request, + "https://example.invalid/source.png", + ProviderAttemptBudget { + timeout: Duration::from_secs(5), + budget_limited: false, + }, + 1, + Instant::now() + Duration::from_secs(5), + &BgfilterTaskTracker::new(), + ) + .await; + server.abort(); + let result = result.unwrap(); + assert_eq!((result.width, result.height), (2, 3)); + let (headers, body) = receiver.recv().await.unwrap(); + assert_eq!( + headers[BGFILTER_PROVIDER_TOKEN_HEADER], + "provider-test-token" + ); + let body = String::from_utf8(body.to_vec()).unwrap(); + assert!(body.contains(&format!( + "name=\"background_mode\"\r\n\r\n{}\r\n", + mode.as_str() + ))); + assert!(body.contains("name=\"image_url\"")); + assert!(!body.contains("name=\"file\"")); + match color { + Some(color) => { + assert!(body.contains(&format!("name=\"screen_color\"\r\n\r\n{color}\r\n"))) + } + None => assert!(!body.contains("name=\"screen_color\"")), + } + } + } + #[test] fn provider_timeout_distinguishes_full_attempt_from_budget_truncation() { let now = Instant::now(); diff --git a/server-rs/crates/api-server/src/editor_generation_queue.rs b/server-rs/crates/api-server/src/editor_generation_queue.rs index 0fdb965f9..b615a870b 100644 --- a/server-rs/crates/api-server/src/editor_generation_queue.rs +++ b/server-rs/crates/api-server/src/editor_generation_queue.rs @@ -1019,6 +1019,52 @@ mod tests { ); } + #[test] + fn background_removal_identity_preserves_old_dto_and_distinguishes_options() { + let legacy = json!({ + "sourceImageSrc": "resource-source", "projectId": null, + "targetLayerId": null, "assetKind": null, "generationInputs": null, + "assetFolderId": null, "assetLabel": null, "sourceResourceId": null, + "taskId": null, "canvasCompletion": null, + }); + let old = external_api_editor_generation_request_identity( + "user-1", + EDITOR_BACKGROUND_REMOVAL_JOB_KIND, + &legacy, + "stable-key", + ) + .unwrap(); + let restored: crate::editor_project::EditorBackgroundRemovalRequest = + serde_json::from_value(legacy.clone()).unwrap(); + let current = external_api_editor_generation_request_identity( + "user-1", + EDITOR_BACKGROUND_REMOVAL_JOB_KIND, + &restored, + "stable-key", + ) + .unwrap(); + assert_eq!(old.request_fingerprint, current.request_fingerprint); + assert_eq!(old.job_id, current.job_id); + let mut fingerprints = std::collections::HashSet::new(); + fingerprints.insert(current.request_fingerprint); + for color in [None, Some("auto"), Some("#CFEFFF"), Some("#112233")] { + let mut body = legacy.clone(); + body["backgroundMode"] = json!("flat"); + if let Some(color) = color { + body["screenColor"] = json!(color); + } + let changed = external_api_editor_generation_request_identity( + "user-1", + EDITOR_BACKGROUND_REMOVAL_JOB_KIND, + &body, + "stable-key", + ) + .unwrap(); + assert_eq!(old.job_id, changed.job_id); + assert!(fingerprints.insert(changed.request_fingerprint)); + } + } + #[test] fn external_api_dedupe_key_preserves_legacy_hash_bytes() { let dedupe_key = build_editor_generation_dedupe_key( diff --git a/server-rs/crates/api-server/src/editor_project.rs b/server-rs/crates/api-server/src/editor_project.rs index 2c3ccb68e..5f92b841a 100644 --- a/server-rs/crates/api-server/src/editor_project.rs +++ b/server-rs/crates/api-server/src/editor_project.rs @@ -452,6 +452,10 @@ pub struct EditorImageEditRequest { #[serde(rename_all = "camelCase")] pub struct EditorBackgroundRemovalRequest { pub(crate) source_image_src: String, + #[serde(default, skip_serializing_if = "Option::is_none")] + pub(crate) background_mode: Option, + #[serde(default, skip_serializing_if = "Option::is_none")] + pub(crate) screen_color: Option, pub(crate) project_id: Option, pub(crate) target_layer_id: Option, pub(crate) asset_kind: Option, @@ -6300,6 +6304,7 @@ pub(crate) async fn enqueue_editor_background_removal_for_owner( ) }) .transpose()?; + normalize_editor_background_removal_options(&mut payload)?; ensure_editor_reference_image_source_is_stable( payload.source_image_src.as_str(), "editor-background-removal", @@ -6401,6 +6406,52 @@ pub(crate) async fn enqueue_editor_background_removal_for_owner( } } +fn normalize_editor_background_removal_options( + payload: &mut EditorBackgroundRemovalRequest, +) -> Result<(), AppError> { + let mode = payload + .background_mode + .clone() + .unwrap_or_else(|| "complex".to_string()); + if mode != "complex" && mode != "flat" { + return Err( + AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({ + "provider": "editor-background-removal", + "field": "backgroundMode", + "message": "backgroundMode 必须是 complex 或 flat", + })), + ); + } + let color = payload.screen_color.as_deref(); + if mode == "complex" && color.is_some() { + return Err( + AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({ + "provider": "editor-background-removal", + "field": "screenColor", + "message": "只有 flat 模式可以提供 screenColor", + })), + ); + } + if let Some(color) = color + && color != "auto" + && !(color.len() == 7 + && color.starts_with('#') + && color[1..] + .chars() + .all(|character| character.is_ascii_hexdigit())) + { + return Err( + AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({ + "provider": "editor-background-removal", + "field": "screenColor", + "message": "screenColor 必须是 auto 或 #RRGGBB", + })), + ); + } + payload.background_mode = Some(mode); + Ok(()) +} + fn resolve_editor_background_removal_canvas_target( project_id: Option<&str>, target_layer_id: Option<&str>, @@ -6650,6 +6701,7 @@ pub(crate) async fn remove_editor_image_background_for_owner( caller: EditorGenerationCaller, mut payload: EditorBackgroundRemovalRequest, ) -> Result, AppError> { + normalize_editor_background_removal_options(&mut payload)?; payload.generation_inputs = sanitize_editor_client_generation_inputs(payload.generation_inputs.take()); let started_at = Instant::now(); @@ -6725,6 +6777,8 @@ pub(crate) async fn remove_editor_image_background_for_owner( let removed = request_editor_background_removal_image_with_bgfilter_worker( state, source.object_key.as_str(), + payload.background_mode.as_deref().unwrap_or("complex"), + payload.screen_color.as_deref(), &matting_audit, ) .await?; @@ -7948,15 +8002,21 @@ fn editor_bgfilter_flat_deadline_reserve(aliyun_timeout_ms: u64) -> Duration { async fn request_editor_background_removal_image_with_bgfilter_worker( state: &AppState, source_object_key: &str, + background_mode: &str, + screen_color: Option<&str>, audit: &crate::external_api_audit::ExternalApiAuditContext, ) -> Result { - // complex 没有 flat fallback,排队上限只预留 2s 传输窗;worker 重启窗口内的 + // 独立抠图两种模式都不进入生成链路的 fallback,排队上限只预留 2s 传输窗;worker 重启窗口内的 // 连接失败由 client 内部按预算有界重试,避免 max_attempts=1 的队列任务终态失败。 + let mode = match background_mode { + "flat" => crate::bgfilter_worker::BgfilterBackgroundMode::Flat, + _ => crate::bgfilter_worker::BgfilterBackgroundMode::Complex, + }; let removed = crate::bgfilter_worker::request_bgfilter_worker_with_connect_retry( state, source_object_key, - crate::bgfilter_worker::BgfilterBackgroundMode::Complex, - None, + mode, + screen_color, EDITOR_BGFILTER_DEFAULT_SEG_MODEL, EDITOR_BGFILTER_CROSS_CHECK_DISABLED, EDITOR_BGFILTER_PARENT_TRANSPORT_WINDOW, @@ -13669,6 +13729,111 @@ mod tests { thread, }; + #[test] + fn background_removal_options_preserve_queue_parameters_and_legacy_identity() { + for (fields, mode, color) in [ + (json!({}), "complex", None), + (json!({"backgroundMode": "complex"}), "complex", None), + (json!({"backgroundMode": "flat"}), "flat", None), + ( + json!({"backgroundMode": "flat", "screenColor": "auto"}), + "flat", + Some("auto"), + ), + ( + json!({"backgroundMode": "flat", "screenColor": "#Ab12EF"}), + "flat", + Some("#Ab12EF"), + ), + ] { + let mut input = json!({"sourceImageSrc": "resource-source"}); + input + .as_object_mut() + .unwrap() + .extend(fields.as_object().unwrap().clone()); + let mut payload: EditorBackgroundRemovalRequest = + serde_json::from_value(input).unwrap(); + if payload.background_mode.is_none() { + let raw = serde_json::to_value(&payload).unwrap(); + assert!(raw.get("backgroundMode").is_none()); + assert!(raw.get("screenColor").is_none()); + } + normalize_editor_background_removal_options(&mut payload).unwrap(); + let restored: EditorBackgroundRemovalRequest = + serde_json::from_str(&serde_json::to_string(&payload).unwrap()).unwrap(); + assert_eq!(restored.background_mode.as_deref(), Some(mode)); + assert_eq!(restored.screen_color.as_deref(), color); + } + } + + #[test] + fn background_removal_options_reject_invalid_values_and_color_without_flat() { + for fields in [ + json!({"backgroundMode": ""}), + json!({"backgroundMode": "FLAT"}), + json!({"backgroundMode": " flat "}), + json!({"backgroundMode": "other"}), + json!({"screenColor": "auto"}), + json!({"backgroundMode": "complex", "screenColor": "auto"}), + json!({"backgroundMode": "complex", "screenColor": ""}), + json!({"backgroundMode": "flat", "screenColor": ""}), + json!({"backgroundMode": "flat", "screenColor": "AUTO"}), + json!({"backgroundMode": "flat", "screenColor": " auto "}), + json!({"backgroundMode": "flat", "screenColor": "#GGGGGG"}), + json!({"backgroundMode": "flat", "screenColor": "CFEFFF"}), + ] { + let mut input = json!({"sourceImageSrc": "resource-source"}); + input + .as_object_mut() + .unwrap() + .extend(fields.as_object().unwrap().clone()); + let mut payload: EditorBackgroundRemovalRequest = + serde_json::from_value(input).unwrap(); + assert_eq!( + normalize_editor_background_removal_options(&mut payload) + .unwrap_err() + .status_code(), + StatusCode::BAD_REQUEST, + "{fields}" + ); + } + } + + #[tokio::test] + async fn background_removal_flat_options_reach_internal_worker_unchanged() { + for color in [None, Some("auto"), Some("#Ab12EF")] { + let response_png = encode_test_png(3, 2); + let (base_url, receiver, server) = spawn_bgfilter_worker_png_mock(response_png.clone()); + let state = AppState::new(AppConfig { + bgfilter_worker_base_url: base_url, + bgfilter_internal_token: Some("flat-test-token".to_string()), + ..AppConfig::default() + }) + .unwrap(); + let audit = crate::external_api_audit::ExternalApiAuditContext { + user_id: None, + profile_id: None, + request_id: None, + external_call_deadline: None, + }; + let output = request_editor_background_removal_image_with_bgfilter_worker( + &state, + "generated-character-drafts/editor/source.png", + "flat", + color, + &audit, + ) + .await + .unwrap(); + let request = receiver.recv_timeout(Duration::from_secs(1)).unwrap(); + server.join().unwrap(); + let payload = parse_mock_http_json_body(&request); + assert_eq!(payload["backgroundMode"], json!("flat")); + assert_eq!(payload["screenColor"], json!(color)); + assert_eq!(output.image.bytes, response_png); + } + } + #[test] fn ordinary_image_prompt_validation_stays_outside_prompt_builder_execution() { assert!(validate_editor_image_generation_prompt("生成森林场景").is_ok()); @@ -22055,6 +22220,8 @@ mod tests { let removed = request_editor_background_removal_image_with_bgfilter_worker( &state, "generated-character-drafts/editor/manual-source.png", + "complex", + None, &audit, ) .await diff --git a/server-rs/crates/api-server/src/external_editor_api.rs b/server-rs/crates/api-server/src/external_editor_api.rs index eeddb4371..99923530f 100644 --- a/server-rs/crates/api-server/src/external_editor_api.rs +++ b/server-rs/crates/api-server/src/external_editor_api.rs @@ -169,6 +169,8 @@ pub struct ExternalEditorProjectResourceCreateRequest { #[serde(rename_all = "camelCase", deny_unknown_fields)] pub(crate) struct ExternalEditorBackgroundRemovalRequest { source_image_src: String, + background_mode: Option, + screen_color: Option, project_id: Option, target_layer_id: Option, asset_kind: Option, @@ -183,6 +185,8 @@ impl From for EditorBackgroundRemovalReq fn from(payload: ExternalEditorBackgroundRemovalRequest) -> Self { Self { source_image_src: payload.source_image_src, + background_mode: payload.background_mode, + screen_color: payload.screen_color, project_id: payload.project_id, target_layer_id: payload.target_layer_id, asset_kind: payload.asset_kind, @@ -1864,7 +1868,7 @@ mod tests { } #[tokio::test] - async fn external_background_removal_rejects_undocumented_fields_before_queueing() { + async fn external_background_removal_rejects_invalid_parameters_before_queueing() { let state = AppState::new(crate::config::AppConfig::default()) .expect("external background removal test state should build"); state.fail_test_editor_generation_enqueue(); @@ -1886,6 +1890,26 @@ mod tests { json!({"taskId": "caller-controlled-task"}), ), ("unknown field", json!({"unexpected": true})), + ("invalid mode", json!({"backgroundMode": "unknown"})), + ("empty mode", json!({"backgroundMode": ""})), + ("uppercase mode", json!({"backgroundMode": "FLAT"})), + ("color without flat", json!({"screenColor": "auto"})), + ( + "complex with color", + json!({"backgroundMode": "complex", "screenColor": "#123456"}), + ), + ( + "empty color", + json!({"backgroundMode": "flat", "screenColor": ""}), + ), + ( + "invalid color", + json!({"backgroundMode": "flat", "screenColor": "red"}), + ), + ( + "non-string color", + json!({"backgroundMode": "flat", "screenColor": 123}), + ), ] { let mut request_body = json!({"sourceImageSrc": "editor-upload/source.png"}); request_body @@ -2844,6 +2868,25 @@ mod tests { ["EditorBackgroundRemovalRequest"]["properties"]["targetLayerId"]["description"] .as_str() .expect("background removal targetLayerId should document placement semantics"); + let background_properties = + &parsed["components"]["schemas"]["EditorBackgroundRemovalRequest"]["properties"]; + assert_eq!( + background_properties["backgroundMode"]["enum"], + json!(["complex", "flat", null]) + ); + assert_eq!( + background_properties["backgroundMode"]["default"], + "complex" + ); + assert_eq!( + background_properties["screenColor"]["pattern"], + "^(auto|#[0-9A-Fa-f]{6})$" + ); + assert_eq!( + parsed["components"]["schemas"]["EditorBackgroundRemovalRequest"]["then"]["properties"] + ["backgroundMode"]["const"], + "flat" + ); assert!(background_target_description.contains("projectId")); assert!(background_target_description.contains("canvasCompletion")); assert!(background_target_description.contains("assetObjectId")); diff --git a/server-rs/crates/api-server/src/refresh_session.rs b/server-rs/crates/api-server/src/refresh_session.rs index c6c783f67..a1bff0077 100644 --- a/server-rs/crates/api-server/src/refresh_session.rs +++ b/server-rs/crates/api-server/src/refresh_session.rs @@ -12,8 +12,7 @@ use crate::{ api_response::json_success_body, auth::RefreshSessionToken, auth_session::{ - attach_set_cookie_header, build_clear_refresh_session_cookie_header, - build_refresh_session_cookie_header, map_refresh_session_error, + attach_set_cookie_header, build_refresh_session_cookie_header, map_refresh_session_error, record_daily_login_tracking_event_after_auth_success, sign_access_token_for_user, }, http_error::AppError, @@ -30,10 +29,9 @@ pub async fn refresh_session( .map(|token| token.0.token().to_string()) .unwrap_or_default(); if raw_refresh_token.trim().is_empty() { - return Err(map_refresh_error_with_clear_cookie( - &state, - RefreshSessionError::MissingToken, - )); + // 缺少 cookie 时同样不下发清 cookie 响应:这里没有可清的对象,失败关闭由 + // 客户端"收敛重试后仍 401 才登出"的判据负责。 + return Err(map_refresh_session_error(RefreshSessionError::MissingToken)); } let refresh_token_hash = hash_refresh_session_token(&raw_refresh_token); let next_refresh_token = platform_auth::create_refresh_session_token(); @@ -57,13 +55,11 @@ pub async fn refresh_session( OffsetDateTime::now_utc(), ) { Ok(rotated) => rotated, - Err(RefreshSessionError::SessionNotFound) => { - return Err(map_refresh_error_with_clear_cookie( - &state, - RefreshSessionError::SessionNotFound, - )); - } - Err(error) => return Err(map_refresh_error_with_clear_cookie(&state, error)), + // 轮换失败不下发清空 refresh cookie 的响应。并发或乱序刷新时,清 cookie 会删掉 + // 另一个请求刚刚写入的有效 refresh cookie,把一次轮换竞争放大成登出;refresh + // cookie 的失效只由会话吊销、过期或身份变更语义决定。客户端在收敛重试后仍然 + // 收到 401 / 403 时才清本地会话。 + Err(error) => return Err(map_refresh_session_error(error)), }; let access_token = sign_access_token_for_user( &state, @@ -103,12 +99,3 @@ pub async fn refresh_session( ), )) } - -fn map_refresh_error_with_clear_cookie(state: &AppState, error: RefreshSessionError) -> AppError { - let response_error = map_refresh_session_error(error); - if let Ok(set_cookie) = build_clear_refresh_session_cookie_header(state) { - return response_error.with_header("set-cookie", set_cookie); - } - - response_error -} diff --git a/src/components/creation-home/CreationLandingView.test.tsx b/src/components/creation-home/CreationLandingView.test.tsx index 1785dad1d..d0c59ef83 100644 --- a/src/components/creation-home/CreationLandingView.test.tsx +++ b/src/components/creation-home/CreationLandingView.test.tsx @@ -12,6 +12,7 @@ import userEvent from '@testing-library/user-event'; import { type ContextType, startTransition, Suspense } from 'react'; import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'; +import { clearSignedAssetReadUrlCache } from '../../services/assetReadUrlService'; import { AuthUiContext } from '../auth/AuthUiContext'; import { CreationLandingView } from './CreationLandingView'; @@ -153,6 +154,27 @@ function SuspendAfterLandingRender({ active }: { active: boolean }) { describe('CreationLandingView', () => { beforeEach(() => { + clearSignedAssetReadUrlCache(); + // 每次换签返回独立响应,筛选等用例也不能触发真实网络请求。 + vi.stubGlobal( + 'fetch', + vi.fn(async (input: RequestInfo | URL) => { + const url = new URL(String(input), 'http://localhost'); + if (url.pathname !== '/api/assets/read-url') { + throw new Error(`Unexpected test request: ${url.pathname}`); + } + return new Response( + JSON.stringify({ + read: { + objectKey: url.searchParams.get('objectKey') ?? '', + signedUrl: 'data:image/png;base64,dGVzdA==', + expiresAt: '2099-01-01T00:00:00Z', + }, + }), + { status: 200, headers: { 'content-type': 'application/json' } }, + ); + }), + ); listPublicEditorProjectResourcesMock.mockResolvedValue([]); }); @@ -161,6 +183,7 @@ describe('CreationLandingView', () => { listPublicEditorProjectResourcesMock.mockReset(); createEditorProjectMock.mockReset(); toggleEditorShowcaseAssetLikeMock.mockReset(); + clearSignedAssetReadUrlCache(); vi.restoreAllMocks(); vi.unstubAllGlobals(); }); @@ -1301,17 +1324,18 @@ describe('CreationLandingView', () => { const campaignObjectKey = 'generated-character-drafts/editor/showcase-campaign/current/campaign.png'; const signedCampaignUrl = 'data:image/png;base64,Y2FtcGFpZ24='; - const fetchMock = vi.fn().mockResolvedValue( - new Response( - JSON.stringify({ - read: { - objectKey: campaignObjectKey, - signedUrl: signedCampaignUrl, - expiresAt: '2099-01-01T00:00:00Z', - }, - }), - { status: 200, headers: { 'content-type': 'application/json' } }, - ), + const fetchMock = vi.fn().mockImplementation( + async () => + new Response( + JSON.stringify({ + read: { + objectKey: campaignObjectKey, + signedUrl: signedCampaignUrl, + expiresAt: '2099-01-01T00:00:00Z', + }, + }), + { status: 200, headers: { 'content-type': 'application/json' } }, + ), ); vi.stubGlobal('fetch', fetchMock); listEditorProjectsMock.mockResolvedValue(projectItems); @@ -1351,7 +1375,7 @@ describe('CreationLandingView', () => { `/api/assets/read-url?objectKey=${encodeURIComponent(campaignObjectKey)}`, expect.objectContaining({ method: 'GET' }), ); - }); + }, 10_000); it('loads more featured resources when the list reaches the end', async () => { const observers = installIntersectionObserverMock(); diff --git a/src/components/image-editor/useImageCanvasKeyboardShortcuts.test.tsx b/src/components/image-editor/useImageCanvasKeyboardShortcuts.test.tsx index 6018727b4..e29b81828 100644 --- a/src/components/image-editor/useImageCanvasKeyboardShortcuts.test.tsx +++ b/src/components/image-editor/useImageCanvasKeyboardShortcuts.test.tsx @@ -2,7 +2,7 @@ import { act, fireEvent, render, screen } from '@testing-library/react'; import { type Dispatch, type SetStateAction, useRef, useState } from 'react'; -import { describe, expect, it, vi } from 'vitest'; +import { afterEach, describe, expect, it, vi } from 'vitest'; import type { CanvasGenerationDialogState, @@ -258,6 +258,10 @@ function KeyboardShortcutsHarness({ } describe('useImageCanvasKeyboardShortcuts', () => { + afterEach(() => { + vi.restoreAllMocks(); + }); + it('routes undo and redo while ignoring editable inputs', () => { const undoCanvasChange = vi.fn(); const redoCanvasChange = vi.fn(); diff --git a/src/components/image-editor/useImageCanvasProjectPersistence.test.tsx b/src/components/image-editor/useImageCanvasProjectPersistence.test.tsx index e33258343..ddcd5eaa6 100644 --- a/src/components/image-editor/useImageCanvasProjectPersistence.test.tsx +++ b/src/components/image-editor/useImageCanvasProjectPersistence.test.tsx @@ -954,6 +954,7 @@ describe('useImageCanvasProjectPersistence', () => { beforeEach(() => { vi.resetAllMocks(); + window.history.replaceState(null, '', '/editor/canvas'); try { globalThis.sessionStorage?.clear(); } catch { diff --git a/src/hooks/useResolvedAssetReadUrl.test.tsx b/src/hooks/useResolvedAssetReadUrl.test.tsx index a5094abb1..0ffd68ffd 100644 --- a/src/hooks/useResolvedAssetReadUrl.test.tsx +++ b/src/hooks/useResolvedAssetReadUrl.test.tsx @@ -3,6 +3,7 @@ import { fireEvent, render, screen, waitFor } from '@testing-library/react'; import { afterEach, beforeEach, describe, expect, test, vi } from 'vitest'; +import { RUNTIME_RESOURCE_PENDING_SELECTOR } from '../components/common/RuntimeResourcePendingMarker'; import { ResolvedAssetImage } from '../components/ResolvedAssetImage'; import { clearStoredAccessToken, @@ -215,6 +216,7 @@ describe('useResolvedAssetReadUrl', () => { }); test('refreshKey changes force a fresh signed url request without mutating OSS signature query', async () => { + let requestCount = 0; vi.spyOn(globalThis, 'fetch').mockImplementation( async () => new Response( @@ -224,7 +226,7 @@ describe('useResolvedAssetReadUrl', () => { read: { objectKey: 'generated-puzzle-assets/puzzle-session-1/candidate-1/asset-1/image.png', - signedUrl: 'https://signed.example.com/puzzle.png', + signedUrl: `https://signed.example.com/puzzle.png?x-oss-signature=version-${++requestCount}`, expiresAt: '2099-01-01T00:10:00Z', }, }, @@ -255,7 +257,7 @@ describe('useResolvedAssetReadUrl', () => { const firstImage = await screen.findByRole('img', { name: '候选图' }); expect(firstImage.getAttribute('src')).toBe( - 'https://signed.example.com/puzzle.png', + 'https://signed.example.com/puzzle.png?x-oss-signature=version-1', ); rerender( @@ -267,11 +269,11 @@ describe('useResolvedAssetReadUrl', () => { ); await waitFor(() => { - expect(globalThis.fetch).toHaveBeenCalledTimes(2); + expect( + screen.getByRole('img', { name: '候选图' }).getAttribute('src'), + ).toBe('https://signed.example.com/puzzle.png?x-oss-signature=version-2'); }); - expect( - screen.getByRole('img', { name: '候选图' }).getAttribute('src'), - ).toBe('https://signed.example.com/puzzle.png'); + expect(globalThis.fetch).toHaveBeenCalledTimes(2); }); test('generated 私有资源签名失败时保持空图像而不是回退裸路径', async () => { @@ -300,16 +302,22 @@ describe('useResolvedAssetReadUrl', () => { ), ); - render( + const { container } = render( , ); + expect( + container.querySelector(RUNTIME_RESOURCE_PENDING_SELECTOR), + ).not.toBeNull(); await waitFor(() => { - expect(globalThis.fetch).toHaveBeenCalledTimes(1); + expect( + container.querySelector(RUNTIME_RESOURCE_PENDING_SELECTOR), + ).toBeNull(); }); + expect(globalThis.fetch).toHaveBeenCalledTimes(1); expect(screen.queryByRole('img', { name: '候选图' })).toBeNull(); }); @@ -339,7 +347,7 @@ describe('useResolvedAssetReadUrl', () => { ), ); - render( + const { container } = render( { expect( screen.getByRole('img', { name: '候选图' }).getAttribute('src'), ).toBe('/creation-type-references/puzzle.webp'); + expect( + container.querySelector(RUNTIME_RESOURCE_PENDING_SELECTOR), + ).not.toBeNull(); await waitFor(() => { - expect(globalThis.fetch).toHaveBeenCalledTimes(1); + expect( + container.querySelector(RUNTIME_RESOURCE_PENDING_SELECTOR), + ).toBeNull(); }); + expect(globalThis.fetch).toHaveBeenCalledTimes(1); expect( screen.getByRole('img', { name: '候选图' }).getAttribute('src'), ).toBe('/creation-type-references/puzzle.webp'); diff --git a/src/services/apiClient.test.ts b/src/services/apiClient.test.ts index b04406338..fcd08330e 100644 --- a/src/services/apiClient.test.ts +++ b/src/services/apiClient.test.ts @@ -322,6 +322,7 @@ describe('apiClient', () => { it('emits auth change events when refresh fails on protected requests', async () => { setStoredAccessToken('expired-token', { emit: false }); fetchMock + .mockResolvedValueOnce(createResponseMock({ status: 401 })) .mockResolvedValueOnce(createResponseMock({ status: 401 })) .mockResolvedValueOnce(createResponseMock({ status: 401 })); @@ -330,7 +331,12 @@ describe('apiClient', () => { }); expect(response.status).toBe(401); - expect(fetchMock).toHaveBeenCalledTimes(2); + // 业务 401 + refresh 401 收敛重试 + refresh 仍 401:只有两次刷新都被明确拒绝, + // 才判定登录态权威失效并广播一次全局鉴权变化。 + expect( + fetchMock.mock.calls.filter(([input]) => input === '/api/auth/refresh'), + ).toHaveLength(2); + expect(fetchMock).toHaveBeenCalledTimes(3); expect(dispatchEventMock).toHaveBeenCalledTimes(1); expect(getStoredAccessToken()).toBe(''); }); @@ -405,7 +411,9 @@ describe('apiClient', () => { it('keeps local token when explicit refresh opts out of clearing on failure', async () => { setStoredAccessToken('usable-local-token', { emit: false }); - fetchMock.mockResolvedValueOnce(createResponseMock({ status: 401 })); + fetchMock + .mockResolvedValueOnce(createResponseMock({ status: 401 })) + .mockResolvedValueOnce(createResponseMock({ status: 401 })); await expect( refreshStoredAccessToken({ clearOnFailure: false }), @@ -456,7 +464,9 @@ describe('apiClient', () => { it('clears local token when refresh confirms the session is unauthorized', async () => { setStoredAccessToken('expired-local-token', { emit: false }); - fetchMock.mockResolvedValueOnce(createResponseMock({ status: 401 })); + fetchMock + .mockResolvedValueOnce(createResponseMock({ status: 401 })) + .mockResolvedValueOnce(createResponseMock({ status: 401 })); await expect(refreshStoredAccessToken()).rejects.toMatchObject({ status: 401, @@ -466,6 +476,32 @@ describe('apiClient', () => { expect(getStoredAccessToken()).toBe(''); }); + it('retries refresh once with the current cookie after a rotation race', async () => { + setStoredAccessToken('expired-local-token', { emit: false }); + fetchMock + // 并发轮换竞争:这一次 refresh 拿到的是被另一个客户端轮换过的旧 cookie。 + .mockResolvedValueOnce(createResponseMock({ status: 401 })) + // 收敛重试使用浏览器当前 cookie,拿到轮换后的新 token。 + .mockResolvedValueOnce( + createResponseMock({ + status: 200, + body: JSON.stringify({ + ok: true, + data: { token: 'converged-token' }, + error: null, + meta: { apiVersion: '2026-06-16' }, + }), + }), + ); + + await expect(refreshStoredAccessToken()).resolves.toBe('converged-token'); + expect( + fetchMock.mock.calls.filter(([input]) => input === '/api/auth/refresh'), + ).toHaveLength(2); + expect(getStoredAccessToken()).toBe('converged-token'); + expect(dispatchEventMock).not.toHaveBeenCalled(); + }); + it('does not clear auth when protected request refresh fails transiently', async () => { setStoredAccessToken('expired-token-during-restart', { emit: false }); fetchMock diff --git a/src/services/apiClient.ts b/src/services/apiClient.ts index 880e52921..f594ca662 100644 --- a/src/services/apiClient.ts +++ b/src/services/apiClient.ts @@ -775,7 +775,7 @@ async function refreshAccessToken() { return refreshAccessTokenAttempt.promise; } - const promise = (async () => { + const performRefresh = async () => { const response = await fetch('/api/auth/refresh', { method: 'POST', credentials: 'same-origin', @@ -802,6 +802,23 @@ async function refreshAccessToken() { publishRefreshedAccessToken(nextToken, authStateSnapshot); return nextToken; + }; + const promise = (async () => { + try { + return await performRefresh(); + } catch (error) { + const authoritative = + error instanceof ApiClientError && + (error.status === 401 || error.status === 403); + // 登录态已经变化(换号 / 退出 / 另一个 refresh 已发布新 token)时不要重试: + // 这次 refresh 的归属已经过期,重试只会把旧账号的结论带到新代次上。 + if (!authoritative || !isCurrentAuthState(authStateSnapshot)) { + throw error; + } + // 并发轮换收敛:另一个标签页 / 客户端可能刚刚轮换过 refresh cookie,用当前 + // cookie 再试一次。重试成功则继续使用新凭据;重试仍被明确拒绝才算权威失效。 + return await performRefresh(); + } })(); const attempt: RefreshAccessTokenAttempt = { ...authStateSnapshot, diff --git a/vitest.config.ts b/vitest.config.ts index 0af75894a..4d6d56888 100644 --- a/vitest.config.ts +++ b/vitest.config.ts @@ -119,6 +119,7 @@ export default defineConfig({ 'src/components/platform-entry/platformProfile*.test.ts', 'src/components/platform-entry/usePlatformProfileCenterController*.test.tsx', 'src/hooks/useHostNavigationCanGoBack.test.tsx', + 'src/hooks/useResolvedAssetReadUrl.test.tsx', 'apps/admin-web/src/**/*.test.ts', 'apps/admin-web/src/**/*.test.tsx', 'apps/ai-game-creator-shell/tests/**/*.test.ts',