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2026-09-17 14:58:08 +08:00
10 changed files with 904 additions and 54 deletions
@@ -154,6 +154,7 @@ npm 游戏的可预览产物固定为对应 package 目录下的 `dist/index.htm
## 2026-08-24 Direct Codex 已登记资源查询与媒体生成语义工具
- `agc_tools` 新增 `agc_list_registered_assets` 与 `agc_create_or_derive_resource`。前者按 `kind / assetId / offset / limit` 有界查询客户端权威 manifest,并可显式返回角色动画正式序列帧的稳定 objectKey、assetObjectId 和尺寸;结果不包含完整 manifest、prompt、model、provider route、签名 URL、宿主路径或凭据。后者只接受 `kind / mode / sourceLocalAssetId / prompt / assetName`,`create` 仅允许无源视频、音效和背景音乐,`derive` 必须引用当前项目已登记的 localAssetId,角色动画固定为 derive。
- `prompt` 上限按 `kind` 分别生效,且工具 schema、MCP 校验、客户端工具桥与提交校验共用同一权威口径(`resource_edit_prompt_max_chars`):背景音乐 140、音效 1900、视频与角色动画 4000、图片编辑 32000。schema 逐 kind 声明 `maxLength` 并在 `prompt` 描述里写明数字,超限必须在发起任何桥请求与付费提交之前失败并回报真实上限;`sourceLocalAssetId` 不是当前项目已登记资源时,错误文案必须直接给出 `agc_list_registered_assets` 与 `agc_list_project_files` → `agc_import_account_assets.localPaths` 两步后续动作。
- 项目路径、projectId、当前 revision、源文件路径与媒体类型、operationId、Idempotency-Key、登录态、项目锁、付费提交、轮询恢复、下载校验与 manifest 事务全部由客户端持有。模型不能提交或覆盖这些字段。同一 Direct `clientTurnId + 规范语义参数` 生成稳定 UUID v4 身份;单回合同参重试复用原 operation,不同请求串行且最多四项。跨回合存在完全匹配的 pending 账本时优先恢复原 operation,不能换键重发。
- 资源查询同时投影未完成 operation 的安全状态。媒体工具成功只返回 operation、本地相对路径、资源类型、Canvas/resource/asset/task 身份、正式序列帧以及脱敏后的 `warnings / sliceWarnings`;错误继续使用统一脱敏边界。客户端资源账本持久化 completed 结果的两类告警,committed replay 不能把历史告警伪装成空集合。
- 角色动画、视频、音效和背景音乐在构造新的远端请求前统一准备当前项目同名画布与素材目录上下文,并在端点支持时携带 `projectId / assetFolderId / canvasCompletion`。角色动画 placeholder 使用源图片真实宽高,避免非方形角色进入画布时失真;正式 resource/asset 与序列帧继续直接复用 External 返回身份,不从首帧伪造重复资源。已有冻结 request body 或已受理 operation 保持不变,不因本次升级重建请求或重复扣费。