From ac002098f78f900f192b5a256d02d2eee76ab419 Mon Sep 17 00:00:00 2001 From: kdletters Date: Tue, 4 Aug 2026 14:44:07 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E8=A7=86=E8=A7=89=E8=84=9A?= =?UTF-8?q?=E6=9C=AC=E4=B8=8E=E6=A8=A1=E5=9D=97=E6=B1=82=E5=80=BC=E9=A1=BA?= =?UTF-8?q?=E5=BA=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 保留 raw-text JavaScript 原文并屏蔽 HTML 注释诱饵 按 HTML 标签顺序组合 classic inline 与 external 脚本 按依赖先于 importer 的顺序组合 ESM 投影 补充视觉、脚本顺序与模块初始化回归 同步静态视觉门技术方案与项目决策 --- .../runtime_protocol/autonomous_completion.rs | 242 +++++++++++++++--- .../shared-memory/decision-log.md | 6 + ...案】AI游戏创作智能体App实施计划-2026-06-24.md | 2 + 3 files changed, 208 insertions(+), 42 deletions(-) diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_protocol/autonomous_completion.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_protocol/autonomous_completion.rs index 66146eace..fb12e8785 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_protocol/autonomous_completion.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_protocol/autonomous_completion.rs @@ -523,33 +523,44 @@ fn game_index_missing_visible_art_slice( } fn strip_art_reference_comments(content: &str) -> String { - let bytes = content.as_bytes(); - let mut output = Vec::with_capacity(bytes.len()); - let mut cursor = 0; - while cursor < bytes.len() { - if bytes[cursor..].starts_with(b"") { - cursor += 1; - } - cursor = (cursor + 3).min(bytes.len()); - } else if bytes[cursor..].starts_with(b"/*") { - cursor += 2; - while cursor < bytes.len() && !bytes[cursor..].starts_with(b"*/") { - cursor += 1; - } - cursor = (cursor + 2).min(bytes.len()); - } else if bytes[cursor..].starts_with(b"//") { - cursor += 2; - while cursor < bytes.len() && !matches!(bytes[cursor], b'\r' | b'\n') { - cursor += 1; + let lower = content.to_ascii_lowercase(); + let mut output = String::with_capacity(content.len()); + let mut cursor = 0usize; + while let Some(offset) = lower[cursor..].find('<') { + let tag_start = cursor + offset; + output.push_str(&content[cursor..tag_start]); + if lower[tag_start..].starts_with("") + .map(|end| tag_start + 4 + end + 3) + .unwrap_or(lower.len()); + for character in content[tag_start..comment_end].chars() { + output.push(if matches!(character, '\r' | '\n') { + character + } else { + ' ' + }); } + cursor = comment_end; + continue; + } + let Some(tag_after) = html_tag_end(&lower, tag_start) else { + output.push_str(&content[tag_start..]); + return output; + }; + let tag_end = tag_after - 1; + let tag = &lower[tag_start..=tag_end]; + if let Some(raw_text_name) = html_raw_text_element_name(tag) { + let raw_text_end = raw_text_html_element_end(&lower, tag_after, raw_text_name); + output.push_str(&content[tag_start..raw_text_end]); + cursor = raw_text_end; } else { - output.push(bytes[cursor]); - cursor += 1; + output.push_str(&content[tag_start..tag_after]); + cursor = tag_after; } } - String::from_utf8(output).unwrap_or_default() + output.push_str(&content[cursor..]); + output } fn strip_script_blocks(content: &str) -> String { @@ -3263,8 +3274,7 @@ fn game_index_visibly_uses_visual_asset( else { return false; }; - let mut classic_global = executable_javascript_from_html(&original_content); - classic_global.push_str(&external_javascript.classic_global); + let mut classic_global = external_javascript.classic_unit(&original_content); if !javascript_is_syntactically_valid(&classic_global, false) { classic_global.clear(); } @@ -4534,8 +4544,30 @@ fn html_non_executable_container_end(content: &str, tag: &str, tag_end: usize) - } fn executable_javascript_from_html(content: &str) -> String { + executable_classic_script_sources_from_html(content) + .into_iter() + .filter_map(|source| match source { + ExecutableClassicScriptSource::Inline(body) => Some(body), + ExecutableClassicScriptSource::External(_) => None, + }) + .fold(String::new(), |mut executable, body| { + executable.push_str(&body); + executable.push('\n'); + executable + }) +} + +#[derive(Clone, Debug, Eq, PartialEq)] +enum ExecutableClassicScriptSource { + Inline(String), + External(String), +} + +fn executable_classic_script_sources_from_html( + content: &str, +) -> Vec { let lower = content.to_ascii_lowercase(); - let mut executable = String::new(); + let mut executable = Vec::new(); let mut cursor = 0usize; while let Some(offset) = lower[cursor..].find('<') { let tag_start = cursor + offset; @@ -4568,14 +4600,20 @@ fn executable_javascript_from_html(content: &str) -> String { else { break; }; - if html_script_executes_in_modern_browser(tag) - && !html_script_is_module(tag) - && !html_has_attribute(tag, "src") - { - let body = &content[body_start..close_start]; - if javascript_is_syntactically_valid(body, false) { - executable.push_str(body); - executable.push('\n'); + if html_script_executes_in_modern_browser(tag) && !html_script_is_module(tag) { + if html_has_attribute(tag, "src") { + if let Some(source) = html_attribute_value(tag, "src") { + let value_offset = source.as_ptr() as usize - tag.as_ptr() as usize; + let original_tag = &content[tag_start..=tag_end]; + executable.push(ExecutableClassicScriptSource::External( + original_tag[value_offset..value_offset + source.len()].to_string(), + )); + } + } else { + let body = &content[body_start..close_start]; + if javascript_is_syntactically_valid(body, false) { + executable.push(ExecutableClassicScriptSource::Inline(body.to_string())); + } } } cursor = close_end; @@ -7701,10 +7739,19 @@ pub(in crate::agent) fn rename_javascript_root_binding( #[derive(Clone, Debug, Default, Eq, PartialEq)] pub(in crate::agent) struct ExternalGameplayJavascript { classic_global: String, + classic_ordered_unit: Option, module_units: Vec, } impl ExternalGameplayJavascript { + fn classic_unit(&self, html: &str) -> String { + self.classic_ordered_unit.clone().unwrap_or_else(|| { + let mut classic = executable_javascript_from_html(html); + classic.push_str(&self.classic_global); + classic + }) + } + fn contains(&self, marker: &str) -> bool { self.classic_global .to_ascii_lowercase() @@ -7930,6 +7977,8 @@ pub(in crate::agent) fn read_external_gameplay_javascript_at( let mut output = ExternalGameplayJavascript::default(); let mut total_bytes = 0_u64; let mut pending = std::collections::VecDeque::new(); + let classic_script_sources = executable_classic_script_sources_from_html(html); + let mut classic_external_contents = BTreeMap::::new(); let mut module_contents = std::collections::BTreeMap::::new(); let mut module_analyses = BTreeMap::::new(); let mut module_bindings = @@ -8059,8 +8108,7 @@ pub(in crate::agent) fn read_external_gameplay_javascript_at( if is_module { module_contents.insert(local_path.clone(), script); } else { - output.classic_global.push_str(&script); - output.classic_global.push('\n'); + classic_external_contents.insert(local_path, script); } } @@ -8286,6 +8334,25 @@ pub(in crate::agent) fn read_external_gameplay_javascript_at( break; } } + let mut classic_ordered_unit = String::new(); + for source in classic_script_sources { + let script = match source { + ExecutableClassicScriptSource::Inline(script) => script, + ExecutableClassicScriptSource::External(source) => { + let local_path = local_gameplay_script_path_from(None, &source) + .ok_or_else(|| format!("自主构建外部脚本路径不受支持:{source}"))?; + let Some(script) = classic_external_contents.get(&local_path) else { + continue; + }; + output.classic_global.push_str(script); + output.classic_global.push('\n'); + script.clone() + } + }; + classic_ordered_unit.push_str(&script); + classic_ordered_unit.push('\n'); + } + output.classic_ordered_unit = Some(classic_ordered_unit); validate_javascript_module_links(&module_analyses)?; output .module_units @@ -8328,6 +8395,7 @@ pub(in crate::agent) fn read_external_gameplay_javascript_at( } let mut unit = String::from_utf8(unit_bytes) .expect("masking parsed JavaScript imports preserves UTF-8"); + let mut unit_prefix = String::new(); let mut unit_replacements = Vec::<(std::ops::Range, String)>::new(); let mut added_projection = false; let mut origins = BTreeMap::< @@ -8496,9 +8564,10 @@ pub(in crate::agent) fn read_external_gameplay_javascript_at( .ok_or_else(|| { "自主构建模块投影累计处理超过 32 MiB,已拒绝继续展开".to_string() })?; - if unit + if unit_prefix .len() - .checked_add(1) + .checked_add(unit.len()) + .and_then(|bytes| bytes.checked_add(1)) .and_then(|bytes| bytes.checked_add(projection.len())) .is_none_or(|bytes| { u64::try_from(bytes).unwrap_or(u64::MAX) @@ -8674,8 +8743,8 @@ pub(in crate::agent) fn read_external_gameplay_javascript_at( } } if !projection.trim().is_empty() { - unit.push('\n'); - unit.push_str(&projection); + unit_prefix.push_str(&projection); + unit_prefix.push('\n'); added_projection = true; } if !unit_replacements.is_empty() { @@ -8686,6 +8755,8 @@ pub(in crate::agent) fn read_external_gameplay_javascript_at( if !apply_javascript_span_replacements(&mut unit, &mut unit_replacements) { return Err(format!("自主构建模块投影引用范围冲突:{importer}")); } + unit_prefix.push_str(&unit); + unit = unit_prefix; if u64::try_from(unit.len()).unwrap_or(u64::MAX) > MAX_EXTERNAL_GAMEPLAY_JAVASCRIPT_BYTES { @@ -9843,8 +9914,7 @@ fn tetris_executable_semantics_gap( content: &str, external_javascript: &ExternalGameplayJavascript, ) -> Option<&'static str> { - let mut classic_global = executable_javascript_from_html(content); - classic_global.push_str(&external_javascript.classic_global); + let mut classic_global = external_javascript.classic_unit(content); if !javascript_is_syntactically_valid(&classic_global, false) { classic_global.clear(); } @@ -10691,6 +10761,94 @@ mod visible_destination_tests { )); } + #[test] + fn visual_asset_reachability_preserves_javascript_comment_markers_inside_strings() { + let root = tempfile::tempdir().expect("create visual string fixture"); + let html = br#" + + + + "#; + assert!(game_index_visibly_uses_visual_asset( + root.path(), + html, + "assets/art-spec.png", + (64, 64), + VisualAssetUsageRequirement::CanvasDraw, + )); + + let comment_only = br#" + + + "#; + assert!(!game_index_visibly_uses_visual_asset( + root.path(), + comment_only, + "assets/art-spec.png", + (64, 64), + VisualAssetUsageRequirement::CanvasDraw, + )); + } + + #[test] + fn classic_inline_and_external_scripts_follow_html_evaluation_order() { + let root = tempfile::tempdir().expect("create classic script order fixture"); + fs::create_dir_all(root.path().join("game")).expect("create game directory"); + fs::write( + root.path().join("game/render.js"), + "const context=document.querySelector('canvas').getContext('2d');const art=new Image();art.src='../assets/art-spec.png';renderFrame=()=>context.drawImage(art,0,0,64,64);", + ) + .expect("write classic external script"); + let html = br#" + + + + + "#; + assert!(game_index_visibly_uses_visual_asset( + root.path(), + html, + "assets/art-spec.png", + (64, 64), + VisualAssetUsageRequirement::CanvasDraw, + )); + } + + #[test] + fn esm_dependency_initialization_precedes_importer_evaluation() { + let root = tempfile::tempdir().expect("create ESM evaluation order fixture"); + fs::create_dir_all(root.path().join("game")).expect("create game directory"); + fs::write( + root.path().join("game/render.mjs"), + "const context=document.querySelector('canvas').getContext('2d');const art=new Image();art.src='../assets/art-spec.png';export let renderFrame;renderFrame=()=>context.drawImage(art,0,0,64,64);", + ) + .expect("write ESM dependency"); + fs::write( + root.path().join("game/main.mjs"), + "import {renderFrame} from './render.mjs';renderFrame();", + ) + .expect("write ESM importer"); + let html = br#" + + + "#; + assert!(game_index_visibly_uses_visual_asset( + root.path(), + html, + "assets/art-spec.png", + (64, 64), + VisualAssetUsageRequirement::CanvasDraw, + )); + } + #[test] fn canvas_draw_destination_rejects_offscreen_and_unbounded_dynamic_coordinates() { let canvas = (320.0, 180.0); diff --git a/docs/project-memory/shared-memory/decision-log.md b/docs/project-memory/shared-memory/decision-log.md index 22f431e8f..a4c4b562d 100644 --- a/docs/project-memory/shared-memory/decision-log.md +++ b/docs/project-memory/shared-memory/decision-log.md @@ -5994,3 +5994,9 @@ - JavaScript callable 分支与参数快照补充:conditional expression 必须在 test 求值完成后,分别于 consequent / alternate 自身起点冻结 callable identity;受控 callback 参数按该参数自身起点解析,前置参数产生的 alias 副作用先于后续 callback identity 生效,callback 的执行边仍保留在注册调用完成位置。 - JavaScript / ESM live binding 投影补充:被选 export root 的直接顶层 assignment 及其 RHS 依赖必须与原声明共同投影,覆盖 `export let x; x = impl`、导出对象成员安装和 class prototype 安装;assignment target 以 semantic root symbol 归属,函数体写入、嵌套控制流和无关 root 写入不得因同名文本进入投影。共享 declaration 的写入按原始源码位置合并,继续参与 canonical 重命名、循环去重和既有 `2 MiB / 32 MiB` 门禁;全部依赖声明必须先于延后的初始化写入输出,不能因 projection traversal 产生 TDZ。 - JavaScript callback 时序、内建覆盖与 class expression owner 补充:受控异步 callback 的注册位置只建立可达调用边,闭包读取的外层 alias 状态选取注册所在同步作用域收尾点,不能冻结在注册点;函数体写副作用仍不得同步提交到注册调用末尾。数组字面量上的已知迭代 callback 继续按同步执行传播外层 alias 变化。函数对象自有 `.call / .apply / .bind` assignment 按函数对象身份形成成员 callable 状态,普通函数别名共享同一对象覆盖,`.bind()` 结果保持独立对象身份;存在覆盖时禁止回退到 Function.prototype 语义。`new (class { ... })` 赋给局部变量时冻结 class expression 的 instance owner,使后续实例方法调用保持可达。 + +## 2026-08-04 静态视觉门脚本与 ESM 求值顺序 + +- HTML 输入只在非 raw-text 区域屏蔽真正的 `` 注释;`script / style` 等 raw-text 原文保持逐字不变,再交给各自 parser / semantic 处理。禁止在整份 HTML 上按文本删除 `//` 或 `/* */`,否则字符串中的 `https://`、路径和注释形状会被破坏;HTML 注释内的标签、脚本和素材路径仍不得形成视觉证据。 +- classic script 分析单元按 `game/index.html` 的真实标签顺序交错组合 inline 与本地 external 正文;带 `src` 标签的 inline body 继续忽略。外部文件仍执行可信普通文件、`game/` 边界、文件数与累计体积门禁,重复标签按浏览器出现次数保留求值位置。 +- ESM 组合单元按 dependency 初始化先于 importer 顶层求值排列。import reference 的 span replacement 仍基于原 importer 完成,随后把已闭包的 dependency projection 放在 importer 前并对最终单元重跑 parser、semantic、单元 `2 MiB` 与累计投影 `32 MiB` 门禁;循环模块继续按 `(origin module, original root binding)` canonical identity 去重并要求有界固定点收敛。 diff --git a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md index 0548f2826..a6914126b 100644 --- a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md +++ b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md @@ -842,6 +842,8 @@ game-project/ - tool-plan 成功响应落账前,对内置 Runtime 原生函数与 legacy wrapper 的合法、无重复 key JSON arguments 按工具 schema 的精确位置做项目路径 canonicalization:`file.*.path`、`project.patchset.changes[*].path`、`project.git_commit.paths[*]`、`command.*.cwd`、`image.inspect.paths[*]` 与 `canvas.asset_generate.outputPath` 若是当前项目根目录内的完整绝对路径,转换为 `/` 分隔的项目相对路径后再校验、持久化并执行;源码/叙述字段、任务产物描述、动态 MCP arguments 和项目外绝对路径不得改写,后两者继续由绝对路径门禁失败关闭。项目根只允许搜索/列举范围与命令 cwd 规范化为 `.`,不能成为文件目标。当前进程与重启恢复都必须从同一份规范化 handoff 重放,禁止分别执行原响应和持久响应。 - 循环 ESM 的投影身份固定为 `(origin module, original root binding)`;canonical 重命名只改变组合单元中的展示名,身份随投影闭包传播。删除已存在的回流声明后仍必须把 import 引用改接到 importer 中同一身份的既有 canonical;固定点未在“模块数 + 1”轮内收敛时失败关闭,不能返回最后一轮仍变化的部分结果。inline module 必须先提取原文并计入与外部脚本共享的累计源码 `2 MiB` 上限,再执行语法和语义校验;超限源码不能因无效语法被过滤,小型无效模块也必须明确失败关闭。 +- HTML 静态门只屏蔽 raw-text 容器之外的真正 HTML 注释,`script / style` 原文必须逐字交给对应 parser;禁止对整份 HTML 做非词法 `//`、`/* */` 删除,字符串中的 `https://`、路径和注释形状不能被截断,HTML 注释诱饵仍不得进入标签或脚本证据。classic inline 与 external 脚本按 HTML 标签出现顺序组成同一个 global 分析单元,带 `src` 的标签忽略 inline body,不能把所有 inline 提前到 external 之前。 +- ESM 投影的最终组合顺序必须反映 dependency 先初始化、importer 后求值:先在原 importer 坐标上完成 import reference span replacement,再把依赖闭包投影放到 importer 顶层正文之前,使 dependency 在声明后安装的 function-valued export 能被 importer 调用看见。最终单元继续重跑 parser / semantic 和单元 `2 MiB`、累计投影 `32 MiB` 门禁;canonical identity、循环回接去重与有界固定点规则不因顺序调整而放宽。 ## 2026-07-31 长耗时与恢复收口