清理角色动作持久化映射冗余

通用 JSON 解析辅助函数改用准确命名并与 active mapper 保持一致。

持久化序列帧时直接消费输入字段,避免深拷贝完整帧数组。
This commit is contained in:
2026-08-04 11:41:21 +08:00
parent 325b3fc967
commit ab4868d432
2 changed files with 11 additions and 11 deletions
@@ -6708,14 +6708,14 @@ fn fill_missing_media_identity_field(
pub(crate) async fn persist_editor_generated_asset(
state: &AppState,
input: PersistEditorGeneratedAssetInput,
mut input: PersistEditorGeneratedAssetInput,
) -> Result<EditorGeneratedAssetRecord, AppError> {
let generation_inputs_json = serialize_editor_generation_inputs(
input.asset_kind.as_deref(),
input.generation_inputs.clone(),
)?;
let image_sequence_frames_json =
serialize_editor_image_sequence_frames(input.image_sequence_frames.clone())?;
serialize_editor_image_sequence_frames(input.image_sequence_frames.take())?;
let object_key = normalize_editor_object_key(input.object_key);
let asset_object_id = normalize_optional_string(input.asset_object_id);
let image_src = normalize_editor_persisted_media_src(input.image_src, object_key.as_deref())?;