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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m46s
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同步远端 master 的最新改动,保留 CI 缓存自动维护实现。
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@@ -5455,7 +5455,7 @@ Cocos Creator 根目录由 `package.json.creator.version` 与普通 `assets/`
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- 原因:tauri-bundler 的 `download_and_verify` 现场从 GitHub 取 NSIS 工具链,只有一次机会、没有重试;响应体被截断即报 `io: unexpected end of file`,看起来像打包错误其实是网络问题。Checkout 阶段的 `git clean -fdx` 每次都会清掉 `target/.tauri`,所以每个构建都要重新下载,在受限网络下必然反复失败。
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- 处理:新增 `apps/ai-game-creator-shell/scripts/nsis-toolset.mjs` 与 `ensure-nsis-toolset.mjs`,在 `buildRelease`(Windows 目标且需要打包时)与 Jenkins `Tauri NSIS toolchain` 阶段按固定 SHA1 预置 `target/.tauri/NSIS`:原始归档带 4 次重试,缓存在工作区外的 `%ProgramData%\genarrative\tauri-nsis-cache`(可用 `AGC_TAURI_NSIS_CACHE_DIR` 覆盖),镜像开关沿用 bundler 的 `TAURI_BUNDLER_TOOLS_GITHUB_MIRROR_TEMPLATE` / `TAURI_BUNDLER_TOOLS_GITHUB_MIRROR`。该阶段同时执行 `makensis.exe -VERSION`,把 2026-09-02 记录的缓存目录不可执行问题也提前到编译之前暴露。Checkout 阶段改为 `git clean -fdx -e apps/ai-game-creator-shell/src-tauri/target/.tauri`:Tauri 的工具缓存位于工作区内,裸 `git clean -fdx` 会连它一起删,排除后同一节点的稳态构建不再需要联网,只有冷缓存(新节点、工作区重建)才下载。
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- 验证:`node --test apps/ai-game-creator-shell/scripts/nsis-toolset.test.mjs`(已就绪零下载复用、缓存离线还原、失败重试、哈希不符与归档越界失败关闭)与 `node --test apps/ai-game-creator-shell/scripts/build-release.test.mjs`;真实节点上该阶段必须早于 Rust 编译失败关闭。
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- 注意:不要改回 `bundle.useLocalToolsDir: false` 去用 `%LOCALAPPDATA%`,也不要依赖 PATH 里预装的 `makensis`;升级 `@tauri-apps/cli` 时同步核对归档 URL、SHA1 与必需文件清单。
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- 注意:不要改回 `bundle.useLocalToolsDir: false` 去用 `%LOCALAPPDATA%`,也不要依赖 PATH 里预装的 `makensis`;升级 `@tauri-apps/cli` 时同步核对归档 URL、SHA1 与必需文件清单。回归测试自身也必须跨平台:仓库根目录用 `fileURLToPath(new URL(...))` / `defaultAppRoot()` 解析,不能用 `URL.pathname` 得到 `/C:/...` 后再 `path.resolve`;模拟 Windows 与 POSIX 缓存路径时要分别使用 `path.win32` 与 `path.posix`,不要用当前节点的原生分隔符断言另一平台。
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## AGC 登录态续期必须同步本地运行时
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