作品管理与Phaser4客户端发布闭环
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补齐 Phaser4 客户端发布前校验、阶段进度与原生幂等账本

增加 Web 作者私有作品管理、资料编辑、版本历史与软删除

增加后台作品筛选、游标分页与删除治理

同步 SpacetimeDB schema、bindings、DTO、文档与定向测试
This commit is contained in:
2026-10-01 16:30:40 +08:00
parent 1f055e9902
commit a2b70d92b8
80 changed files with 5836 additions and 676 deletions
+27 -1
View File
@@ -568,7 +568,7 @@ test('游戏管理列表与恢复动作使用约定的 URL、方法和幂等键'
);
expect(fetchMock.mock.calls[0]?.[0]).toBe(
'/admin/api/game-distribution/games?limit=50',
'/admin/api/game-distribution/games?limit=80',
);
expect(fetchMock.mock.calls[0]?.[1]).toEqual(
expect.objectContaining({
@@ -606,6 +606,32 @@ test('游戏管理列表与恢复动作使用约定的 URL、方法和幂等键'
expect(fetchMock).toHaveBeenCalledTimes(2);
});
test('游戏管理列表把筛选与游标编码进查询串', async () => {
const fetchMock = vi
.fn()
.mockImplementation(() =>
Promise.resolve(
new Response(
JSON.stringify({ ok: true, data: { games: [], nextCursor: null } }),
{ status: 200 },
),
),
);
vi.stubGlobal('fetch', fetchMock);
await listAdminGameDistributionGames('admin-token', {
limit: 20,
keyword: ' 拼图 ',
owner: 'user_9',
status: 'suspended',
cursor: '1710000000000:game_1',
});
expect(fetchMock.mock.calls[0]?.[0]).toBe(
'/admin/api/game-distribution/games?limit=20&keyword=%E6%8B%BC%E5%9B%BE&owner=user_9&status=suspended&cursor=1710000000000%3Agame_1',
);
});
test('安全下架请求携带公开修订号、原因与幂等键', async () => {
const fetchMock = vi.fn().mockImplementation(() =>
Promise.resolve(
+23 -3
View File
@@ -33,6 +33,7 @@ import type {
AdminExternalApiKeyListResponse,
AdminFeatureGateConfigResponse,
AdminGameDistributionGameListResponse,
AdminGameDistributionGameStatus,
AdminGameDistributionRestoreRequest,
AdminGameDistributionRestoreResponse,
AdminGameDistributionReviewListResponse,
@@ -1243,17 +1244,36 @@ export function listAdminGameDistributionReviews(token: string, limit = 48) {
);
}
/**
* 后台作品管理列表。
*
* 关键词、作者与状态过滤以及游标分页都由服务端执行:前端只透传查询参数,
* 不本地过滤,否则分页边界会与 `nextCursor` 的语义打架。
*/
export function listAdminGameDistributionGames(
token: string,
options: { limit?: number } = {},
options: {
limit?: number;
keyword?: string;
owner?: string;
status?: AdminGameDistributionGameStatus | '';
cursor?: string | null;
} = {},
signal?: AbortSignal,
) {
const requestedLimit = options.limit ?? 50;
const normalizedLimit = Number.isFinite(requestedLimit)
? Math.min(Math.max(Math.trunc(requestedLimit), 1), 50)
? Math.min(Math.max(Math.trunc(requestedLimit), 1), 200)
: 50;
const params = new URLSearchParams({ limit: String(normalizedLimit) });
const keyword = options.keyword?.trim();
if (keyword) params.set('keyword', keyword);
const owner = options.owner?.trim();
if (owner) params.set('owner', owner);
if (options.status) params.set('status', options.status);
if (options.cursor) params.set('cursor', options.cursor);
return request<AdminGameDistributionGameListResponse>(
`/admin/api/game-distribution/games?limit=${normalizedLimit}`,
`/admin/api/game-distribution/games?${params.toString()}`,
{ token, signal },
);
}
+12 -1
View File
@@ -1158,18 +1158,29 @@ export interface AdminGameDistributionGameEntry {
name: string;
avatarUrl: string | null;
};
status: string;
status: AdminGameDistributionGameStatus;
versionCount: number;
playCount: number;
activeVersionId: string | null;
publicationRevision: number;
createdAt: string;
updatedAt: string;
/** 作者软删除时间;为空表示未删除。 */
deletedAt: string | null;
versions: AdminGameDistributionGameVersionEntry[];
}
/** 后台作品列表的状态:游戏可见性 + 作者软删除。 */
export type AdminGameDistributionGameStatus =
| 'published'
| 'unpublished'
| 'suspended'
| 'deleted';
export interface AdminGameDistributionGameListResponse {
games: AdminGameDistributionGameEntry[];
/** 还有下一页时为下一页游标;旧响应没有该字段,按空值处理。 */
nextCursor?: string | null;
}
export interface AdminGameDistributionRestoreRequest {
@@ -68,6 +68,7 @@ const publishedGame: AdminGameDistributionGameEntry = {
publicationRevision: 4,
createdAt: '2026-09-18T08:00:00Z',
updatedAt: '2026-09-20T10:00:00Z',
deletedAt: null,
versions: [version],
};
@@ -86,6 +87,26 @@ const suspendedGame: AdminGameDistributionGameEntry = {
publicationRevision: 7,
createdAt: '2026-09-19T08:00:00Z',
updatedAt: '2026-09-21T08:00:00Z',
deletedAt: null,
versions: [],
};
const deletedGame: AdminGameDistributionGameEntry = {
gameId: 'game_3',
title: '已删除作品',
author: {
id: 'user_3',
name: '作者丙',
avatarUrl: null,
},
status: 'deleted',
versionCount: 1,
playCount: 3,
activeVersionId: null,
publicationRevision: 2,
createdAt: '2026-09-17T08:00:00Z',
updatedAt: '2026-09-22T08:00:00Z',
deletedAt: '2026-09-22T08:00:00Z',
versions: [],
};
@@ -263,3 +284,92 @@ test('401 交给 onUnauthorized 处理', async () => {
);
expect(screen.queryByRole('alert')).toBeNull();
});
test('筛选条件按服务端口径透传,重置回到无条件第一页', async () => {
render(
<AdminGameManagementPage token="admin-token" onUnauthorized={vi.fn()} />,
);
await screen.findByText('测试游戏');
fireEvent.change(screen.getByPlaceholderText('标题、gameId 或作者 ID'), {
target: { value: ' 拼图 ' },
});
fireEvent.change(screen.getByPlaceholderText('作者 user ID'), {
target: { value: 'user_9' },
});
fireEvent.change(screen.getByRole('combobox', { name: '状态' }), {
target: { value: 'suspended' },
});
fireEvent.click(screen.getByRole('button', { name: '查询' }));
await waitFor(() =>
expect(listAdminGameDistributionGames).toHaveBeenCalledTimes(2),
);
const [, applied] = vi.mocked(listAdminGameDistributionGames).mock.calls[1]!;
expect(applied).toEqual({
limit: 50,
cursor: null,
keyword: '拼图',
owner: 'user_9',
status: 'suspended',
});
fireEvent.click(screen.getByRole('button', { name: '重置' }));
await waitFor(() =>
expect(listAdminGameDistributionGames).toHaveBeenCalledTimes(3),
);
const [, reset] = vi.mocked(listAdminGameDistributionGames).mock.calls[2]!;
expect(reset).toEqual({
limit: 50,
cursor: null,
keyword: '',
owner: '',
status: '',
});
expect(
(screen.getByPlaceholderText('标题、gameId 或作者 ID') as HTMLInputElement)
.value,
).toBe('');
});
test('游标分页把上一页返回的 nextCursor 传给下一页', async () => {
vi.mocked(listAdminGameDistributionGames)
.mockResolvedValueOnce({ games: [publishedGame], nextCursor: 'cursor-1' })
.mockResolvedValueOnce({ games: [suspendedGame], nextCursor: null });
render(
<AdminGameManagementPage token="admin-token" onUnauthorized={vi.fn()} />,
);
await screen.findByText('测试游戏');
const nextButton = screen.getByRole('button', { name: '下一页' });
expect((nextButton as HTMLButtonElement).disabled).toBe(false);
fireEvent.click(nextButton);
await screen.findByText('下架游戏');
expect(screen.queryByText('测试游戏')).toBeNull();
const [, secondPage] = vi.mocked(listAdminGameDistributionGames).mock
.calls[1]!;
expect(secondPage?.cursor).toBe('cursor-1');
expect(
(screen.getByRole('button', { name: '下一页' }) as HTMLButtonElement)
.disabled,
).toBe(true);
});
test('已删除作品显示删除时间且不再提供下架与恢复', async () => {
vi.mocked(listAdminGameDistributionGames).mockResolvedValue({
games: [deletedGame],
});
render(
<AdminGameManagementPage token="admin-token" onUnauthorized={vi.fn()} />,
);
const row = (await screen.findByText('已删除作品')).closest('tr')!;
expect(within(row).getByText('已删除')).toBeTruthy();
expect(within(row).getByText(/删除于/)).toBeTruthy();
expect(within(row).queryByRole('button', { name: '下架' })).toBeNull();
expect(within(row).queryByRole('button', { name: '恢复' })).toBeNull();
expect(within(row).getByRole('button', { name: '版本历史' })).toBeTruthy();
});
@@ -4,15 +4,17 @@ import {
AdminAlert,
AdminButton,
AdminDialog,
AdminField,
AdminFieldGroup,
AdminListPanel,
AdminPage,
AdminPageHeading,
AdminPagination,
AdminStatusPill,
formatAdminDateTime,
} from '@genarrative/shared/components';
import { RefreshCcw } from 'lucide-react';
import { useCallback, useEffect, useState } from 'react';
import { RefreshCcw, Search, X } from 'lucide-react';
import { useCallback, useEffect, useRef, useState } from 'react';
import {
listAdminGameDistributionGames,
@@ -21,6 +23,7 @@ import {
} from '../api/adminApiClient';
import type {
AdminGameDistributionGameEntry,
AdminGameDistributionGameStatus,
AdminGameDistributionGameVersionEntry,
} from '../api/adminApiTypes';
import { useAdminWriteConfirm } from '../components/useAdminWriteConfirm';
@@ -38,8 +41,32 @@ const GAME_STATUS_META: Record<
published: { label: '已公开', tone: 'ok' },
suspended: { label: '已下架', tone: 'error' },
unpublished: { label: '未公开', tone: 'pending' },
// 作者软删除:保留在后台可见(默认视图之外),但不再公开可玩。
deleted: { label: '已删除', tone: 'error' },
};
const STATUS_FILTER_OPTIONS: {
value: AdminGameDistributionGameStatus | '';
label: string;
}[] = [
{ value: '', label: '全部状态' },
{ value: 'published', label: '已公开' },
{ value: 'unpublished', label: '未公开' },
{ value: 'suspended', label: '已下架' },
{ value: 'deleted', label: '已删除' },
];
const DEFAULT_PAGE_SIZE = 50;
const PAGE_SIZE_OPTIONS = [20, 50, 100];
interface GameFilters {
keyword: string;
owner: string;
status: AdminGameDistributionGameStatus | '';
}
const EMPTY_FILTERS: GameFilters = { keyword: '', owner: '', status: '' };
function gameStatusMeta(status: string) {
return (
GAME_STATUS_META[status] ?? {
@@ -89,7 +116,13 @@ export function AdminGameManagementPage({
onUnauthorized,
}: AdminGameManagementPageProps) {
const [games, setGames] = useState<AdminGameDistributionGameEntry[]>([]);
const [nextCursor, setNextCursor] = useState<string | null>(null);
const [pageIndex, setPageIndex] = useState(1);
const [pageSize, setPageSize] = useState(DEFAULT_PAGE_SIZE);
const [draftFilters, setDraftFilters] = useState<GameFilters>(EMPTY_FILTERS);
const [filters, setFilters] = useState<GameFilters>(EMPTY_FILTERS);
const [isLoading, setIsLoading] = useState(false);
const [hasLoaded, setHasLoaded] = useState(false);
const [busyGameId, setBusyGameId] = useState('');
const [errorMessage, setErrorMessage] = useState('');
const [statusMessage, setStatusMessage] = useState('');
@@ -99,26 +132,109 @@ export function AdminGameManagementPage({
const [versionGame, setVersionGame] =
useState<AdminGameDistributionGameEntry | null>(null);
const writeConfirm = useAdminWriteConfirm();
const listController = useRef<AbortController | null>(null);
// 远端按游标分页且不给总数:第 N 页的起始游标只能由前 N-1 页依次返回,
// 因此按页记录已取得的游标,翻页只在这些游标之间移动。
const pageCursors = useRef<(string | null)[]>([null]);
const loadGames = useCallback(async () => {
setIsLoading(true);
setErrorMessage('');
try {
const response = await listAdminGameDistributionGames(token, {
limit: 50,
});
setGames(response.games);
} catch (error) {
handlePageError(error, onUnauthorized, setErrorMessage);
} finally {
setIsLoading(false);
}
}, [token, onUnauthorized]);
const loadGames = useCallback(
async (cursor: string | null, page: number) => {
listController.current?.abort();
const controller = new AbortController();
listController.current = controller;
setIsLoading(true);
setErrorMessage('');
try {
const response = await listAdminGameDistributionGames(
token,
{
limit: pageSize,
cursor,
keyword: filters.keyword,
owner: filters.owner,
status: filters.status,
},
controller.signal,
);
if (controller.signal.aborted) return;
setGames(response.games);
setNextCursor(response.nextCursor ?? null);
setPageIndex(page);
setHasLoaded(true);
} catch (error: unknown) {
// 翻页或刷新失败时保留当前页,不把已看到的列表换成空表。
if (!controller.signal.aborted)
handlePageError(error, onUnauthorized, setErrorMessage);
} finally {
if (listController.current === controller) {
listController.current = null;
setIsLoading(false);
}
}
},
[
token,
onUnauthorized,
pageSize,
filters.keyword,
filters.owner,
filters.status,
],
);
// 条件或每页条数变化时回到第一页;这里是唯一的"重置游标"入口。
useEffect(() => {
void loadGames();
pageCursors.current = [null];
setPageIndex(1);
void loadGames(null, 1);
}, [loadGames]);
useEffect(
() => () => {
listController.current?.abort();
},
[],
);
function applyFilters() {
setFilters({
keyword: draftFilters.keyword.trim(),
owner: draftFilters.owner.trim(),
status: draftFilters.status,
});
}
function resetFilters() {
setDraftFilters(EMPTY_FILTERS);
setFilters(EMPTY_FILTERS);
}
function refreshCurrentPage() {
void loadGames(pageCursors.current[pageIndex - 1] ?? null, pageIndex);
}
function goToNextPage() {
if (!nextCursor) return;
const nextPage = pageIndex + 1;
pageCursors.current[nextPage - 1] = nextCursor;
void loadGames(nextCursor, nextPage);
}
function goToPreviousPage() {
if (pageIndex <= 1) return;
const previousPage = pageIndex - 1;
void loadGames(pageCursors.current[previousPage - 1] ?? null, previousPage);
}
function changePageSize(size: number) {
pageCursors.current = [null];
setPageSize(size);
}
const filtersActive = Boolean(
filters.keyword || filters.owner || filters.status,
);
async function suspendGame(entry: AdminGameDistributionGameEntry) {
const reason = (suspendReasonByGame[entry.gameId] ?? '').trim();
if (!reason) {
@@ -151,7 +267,7 @@ export function AdminGameManagementPage({
...current,
[entry.gameId]: '',
}));
await loadGames();
refreshCurrentPage();
} catch (error) {
handlePageError(error, onUnauthorized, setErrorMessage);
} finally {
@@ -177,7 +293,7 @@ export function AdminGameManagementPage({
{ expectedPublicationRevision: entry.publicationRevision },
);
setStatusMessage(`游戏《${entry.title || entry.gameId}》已恢复`);
await loadGames();
refreshCurrentPage();
} catch (error) {
handlePageError(error, onUnauthorized, setErrorMessage);
} finally {
@@ -193,7 +309,7 @@ export function AdminGameManagementPage({
<AdminButton
variant="secondary"
type="button"
onClick={() => void loadGames()}
onClick={refreshCurrentPage}
disabled={isLoading}
>
<RefreshCcw aria-hidden="true" />
@@ -211,14 +327,93 @@ export function AdminGameManagementPage({
<AdminAlert tone="success">{statusMessage}</AdminAlert>
) : null}
<form
className="admin-stack"
onSubmit={(event) => {
event.preventDefault();
applyFilters();
}}
>
<AdminActionRow>
<AdminField label="关键词" compact>
<input
aria-label="关键词"
placeholder="标题、gameId 或作者 ID"
value={draftFilters.keyword}
onChange={(event) =>
setDraftFilters((current) => ({
...current,
keyword: event.target.value,
}))
}
disabled={isLoading}
/>
</AdminField>
<AdminField label="作者" compact>
<input
aria-label="作者"
placeholder="作者 user ID"
value={draftFilters.owner}
onChange={(event) =>
setDraftFilters((current) => ({
...current,
owner: event.target.value,
}))
}
disabled={isLoading}
/>
</AdminField>
<AdminField label="状态" compact>
<select
aria-label="状态"
value={draftFilters.status}
onChange={(event) =>
setDraftFilters((current) => ({
...current,
status: event.target.value as
| AdminGameDistributionGameStatus
| '',
}))
}
disabled={isLoading}
>
{STATUS_FILTER_OPTIONS.map((option) => (
<option key={option.value || 'all'} value={option.value}>
{option.label}
</option>
))}
</select>
</AdminField>
<AdminButton variant="primary" type="submit" disabled={isLoading}>
<Search aria-hidden="true" />
查询
</AdminButton>
<AdminButton
variant="secondary"
type="button"
onClick={resetFilters}
disabled={isLoading && !filtersActive}
>
<X aria-hidden="true" />
重置
</AdminButton>
</AdminActionRow>
</form>
<AdminListPanel
ariaLabel="游戏列表"
busy={isLoading}
busyText="正在加载游戏列表…"
busyVariant="line"
emptyText="暂无游戏。"
emptyText={filtersActive ? '没有匹配的作品。' : '暂无游戏。'}
emptyVariant="text"
showEmpty={hasLoaded && games.length === 0 && !errorMessage}
title="游戏列表"
extra={<span className="admin-muted-text">共 {games.length} 条</span>}
extra={
<span className="admin-muted-text">
第 {pageIndex} 页{games.length ? `,本页 ${games.length} 条` : ''}
</span>
}
rows={games}
size="wide"
columns={[
@@ -230,8 +425,31 @@ export function AdminGameManagementPage({
{ key: 'playCount', label: '游玩数' },
{ key: 'actions', label: '操作' },
]}
pagination={
hasLoaded ? (
<AdminPagination
ariaLabel="游戏列表分页"
info={
<>
第 {pageIndex} 页
{games.length ? `,本页 ${games.length} 条` : ''}
</>
}
pageSize={{
value: pageSize,
options: PAGE_SIZE_OPTIONS,
ariaLabel: '每页条数',
onChange: changePageSize,
}}
busy={isLoading}
previous={{ disabled: pageIndex <= 1, onClick: goToPreviousPage }}
next={{ disabled: !nextCursor, onClick: goToNextPage }}
/>
) : null
}
renderRow={(entry) => {
const status = gameStatusMeta(entry.status);
const isDeleted = entry.status === 'deleted';
const isSuspended = entry.status === 'suspended';
const busy = busyGameId === entry.gameId;
return (
@@ -277,12 +495,26 @@ export function AdminGameManagementPage({
<AdminStatusPill tone={status.tone}>
{status.label}
</AdminStatusPill>
{entry.deletedAt ? (
<small className="admin-muted-text">
删除于 {formatOptionalTime(entry.deletedAt)}
</small>
) : null}
</td>
<td>{entry.versionCount}</td>
<td>{entry.playCount}</td>
<td>
<AdminActionRow>
{!isSuspended ? (
{isDeleted ? null : isSuspended ? (
<AdminButton
variant="primary"
type="button"
disabled={busy}
onClick={() => void restoreGame(entry)}
>
{busy ? '处理中…' : '恢复'}
</AdminButton>
) : (
<>
<AdminFieldGroup
label="下架原因"
@@ -309,15 +541,6 @@ export function AdminGameManagementPage({
{busy ? '处理中…' : '下架'}
</AdminButton>
</>
) : (
<AdminButton
variant="primary"
type="button"
disabled={busy}
onClick={() => void restoreGame(entry)}
>
{busy ? '处理中…' : '恢复'}
</AdminButton>
)}
<AdminButton
variant="secondary"