修复 Godot 原生插件的 MSVC 编译兼容性
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 17s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 16s
Project CI / Native shell tests (pull_request) Failing after 15s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / Frontend tests (pull_request) Failing after 6s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust crates (push) Failing after 20s
Project CI / AI game creator shell Rust smoke (push) Failing after 20s
Project CI / Backend tests (push) Failing after 20s
Project CI / Native shell tests (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 6s
Project CI / AI game creator shell web tests (push) Failing after 12s
Project CI / Repository checks (push) Failing after 12s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 17s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 16s
Project CI / Native shell tests (pull_request) Failing after 15s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / Frontend tests (pull_request) Failing after 6s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust crates (push) Failing after 20s
Project CI / AI game creator shell Rust smoke (push) Failing after 20s
Project CI / Backend tests (push) Failing after 20s
Project CI / Native shell tests (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 6s
Project CI / AI game creator shell web tests (push) Failing after 12s
Project CI / Repository checks (push) Failing after 12s
将 ABI 存储改为 C11 显式 16 字节对齐并保留 128 字节容量 补充 Windows 编译环境要求与 MSVC 对齐问题排障说明
This commit was merged in pull request #435.
This commit is contained in:
@@ -1,5 +1,10 @@
|
||||
# 踩坑与排障记录
|
||||
|
||||
## Godot 原生插件在 MSVC C 模式下的对齐声明
|
||||
|
||||
- `native.c` 若首先报 `max_align_t` 语法错误,后面的 `Storage`、`retained_script` 等未声明通常是连带错误。MSVC C 模式不提供该类型;ABI 存储使用 C11 `_Alignas(16)` 显式对齐并保持 128 字节容量,通过实际 MSVC DLL 构建验证,不逐条修补连带错误。
|
||||
- `No C compiler found` 则属于开发环境问题:先初始化 Visual Studio x64 开发环境,同时设置 PATH、INCLUDE 与 LIB,再运行构建。只把 `cl.exe` 所在目录加到 PATH 不足以提供头文件和链接库。
|
||||
|
||||
## Rust 同步回调的测试记录按线程隔离
|
||||
|
||||
- `shared-contracts` 的资源 kind reporter 是进程级回调。仅给注册和断言加锁,无法阻止其他并行 manifest 测试触发该回调,导致日志数量和内容断言偶发混入其他测试记录。
|
||||
|
||||
Reference in New Issue
Block a user