Fix/动作 前端展示下载+后端数据结构+精选 的问题 (#117)
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原问题

```
历史角色动作是一个兼容例外:
后端允许它没有 editor_project_resource 资源行,只要布局自身保存了完整图片序列帧。
```

- 把生成动作的原视频asstetkind改为 video, 只把图片序列作为action
- db asset新增字段image_sequence_frames_json image_seq_duration_ms等, (原来动作的这些数据存在generation-input中,并不合适)
修改了externaljob,把这部分数据正确填写到数据库中。
- 为避免到处fallback,做了数据库迁移, 脚本: `scripts/spacetime-normalize-editor-character-actions.mjs`   手动进行过画布+素材库中动作序列帧+原始视频 迁移的测试

- 移除preview_video_path字段,  reason:
>preview video
    → separate resource/asset with assetKind="video"
  final transparent action
    → assetKind="character-animation"
    → source_resource_id points to the preview-video resource
    → image_sequence_frames_json contains the actual playable result
>
> So preview_video_path on the final action duplicates the source video resource’s image_src.
- 移除每个frame的index字段 原因: 这个只用于后端内部处理时有一个并发请求, 每个赋一个index方便收集, 后续没有再用到,且与数组本身重复

- 清除副产品preview video的generation_input_json,  因为会影响改造功能, 迁移后预览视频不提供改造(参数), 只有序列帧动作有改造

仍存在的共性问题: #134

- 导出:
下载改为完整序列帧, 封面不再作为fallback, 部分帧读取失败时行为:仍生成 ZIP,并记录失败帧, 不变

画布放置:
before:
![shotmd-1785207959-compressed.webp](/attachments/e56454f0-49a3-4a8a-951f-c21960975f99)
after:
![shotmd-1785231365-compressed.webp](/attachments/886f07df-c25b-4ecc-acc9-160e1795a991)
精选模块: 主页展示, 审核部分UI:
![shotmd-1785500046-compressed.webp](/attachments/9ec3b679-0045-494a-9f20-134f7e73fecf)
![shotmd-1785499780-compressed.webp](/attachments/42396e63-5f26-4853-a367-0f3c15111add)
这两处序列帧们的加载设计为惰式的, 只有hover和单独preview才会全部加载

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/117
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
This commit was merged in pull request #117.
This commit is contained in:
2026-08-06 16:57:38 +08:00
committed by 段舒康
parent b63923eb04
commit a03f13d0a5
111 changed files with 10825 additions and 1262 deletions
+224 -15
View File
@@ -2051,6 +2051,47 @@
},
"ExternalEditorAssetCreateRequest": {
"type": "object",
"allOf": [
{
"if": {
"properties": {
"assetKind": {
"const": "character-animation"
}
},
"required": [
"assetKind"
]
},
"then": {
"required": [
"imageSequenceFrames",
"imageSequenceDurationMs"
],
"properties": {
"generationInputs": {
"$ref": "#/components/schemas/ExternalCharacterAnimationGenerationInputs"
}
}
},
"else": {
"not": {
"anyOf": [
{
"required": [
"imageSequenceFrames"
]
},
{
"required": [
"imageSequenceDurationMs"
]
}
]
}
}
}
],
"required": [
"folderId",
"label",
@@ -2132,16 +2173,71 @@
"type": [
"string",
"null"
]
],
"description": "权威媒体类别。character-animation 渲染为序列帧,video 渲染为视频,audio/sound-effect/background-music 渲染为音频,其余渲染为图片。"
},
"imageSequenceFrames": {
"type": "array",
"minItems": 2,
"items": {
"$ref": "#/components/schemas/EditorImageSequenceFrame"
}
},
"imageSequenceDurationMs": {
"type": "integer",
"minimum": 1,
"description": "assetKind=character-animation 时完整图片序列播放一次的毫秒时长;与音频、视频生成参数 durationSeconds 无关。"
},
"generationInputs": {
"$ref": "#/components/schemas/JsonValue"
"$ref": "#/components/schemas/JsonValue",
"description": "可重放的生成输入。assetKind=character-animation 时不得包含 characterAnimation、frames、previewVideoPath、frameCount、fps 或 durationSeconds 等旧运行字段;正式媒体数据必须写入 imageSequenceFrames 和 imageSequenceDurationMs。服务端会移除 screenColorHex、mattingProvider、mattingModel 等内部处理审计字段。"
}
},
"additionalProperties": false
},
"ExternalEditorProjectResourceCreateRequest": {
"type": "object",
"allOf": [
{
"if": {
"properties": {
"assetKind": {
"const": "character-animation"
}
},
"required": [
"assetKind"
]
},
"then": {
"required": [
"imageSequenceFrames",
"imageSequenceDurationMs"
],
"properties": {
"generationInputs": {
"$ref": "#/components/schemas/ExternalCharacterAnimationGenerationInputs"
}
}
},
"else": {
"not": {
"anyOf": [
{
"required": [
"imageSequenceFrames"
]
},
{
"required": [
"imageSequenceDurationMs"
]
}
]
}
}
}
],
"required": [
"imageSrc",
"width",
@@ -2215,14 +2311,71 @@
"type": [
"string",
"null"
]
],
"description": "权威媒体类别。character-animation 渲染为序列帧,video 渲染为视频,audio/sound-effect/background-music 渲染为音频,其余渲染为图片。"
},
"imageSequenceFrames": {
"type": "array",
"minItems": 2,
"items": {
"$ref": "#/components/schemas/EditorImageSequenceFrame"
}
},
"imageSequenceDurationMs": {
"type": "integer",
"minimum": 1,
"description": "assetKind=character-animation 时完整图片序列播放一次的毫秒时长;与音频、视频生成参数 durationSeconds 无关。"
},
"generationInputs": {
"$ref": "#/components/schemas/JsonValue"
"$ref": "#/components/schemas/JsonValue",
"description": "可重放的生成输入。assetKind=character-animation 时不得包含 characterAnimation、frames、previewVideoPath、frameCount、fps 或 durationSeconds 等旧运行字段;正式媒体数据必须写入 imageSequenceFrames 和 imageSequenceDurationMs。服务端会移除 screenColorHex、mattingProvider、mattingModel 等内部处理审计字段。"
}
},
"additionalProperties": false
},
"ExternalCharacterAnimationGenerationInputs": {
"not": {
"anyOf": [
{
"type": "object",
"required": [
"characterAnimation"
]
},
{
"type": "object",
"required": [
"frames"
]
},
{
"type": "object",
"required": [
"previewVideoPath"
]
},
{
"type": "object",
"required": [
"frameCount"
]
},
{
"type": "object",
"required": [
"fps"
]
},
{
"type": "object",
"required": [
"durationSeconds"
]
}
]
},
"description": "assetKind=character-animation 时 generationInputs 不得包含旧运行字段;正式媒体数据使用 imageSequenceFrames 和 imageSequenceDurationMs。"
},
"ExternalEditorAssetUpdateRequest": {
"type": "object",
"properties": {
@@ -2545,7 +2698,19 @@
"type": [
"string",
"null"
]
],
"description": "权威媒体类别。character-animation 渲染为序列帧,video 渲染为视频,audio/sound-effect/background-music 渲染为音频,其余渲染为图片。"
},
"imageSequenceFrames": {
"type": "array",
"items": {
"$ref": "#/components/schemas/EditorImageSequenceFrame"
}
},
"imageSequenceDurationMs": {
"type": "integer",
"minimum": 1,
"description": "assetKind=character-animation 时完整图片序列播放一次的毫秒时长;与音频、视频生成参数 durationSeconds 无关。"
},
"generationInputs": {
"$ref": "#/components/schemas/JsonValue"
@@ -2688,6 +2853,18 @@
"sourceType": {
"type": "string"
},
"imageSequenceFrames": {
"type": "array",
"items": {
"$ref": "#/components/schemas/EditorImageSequenceFrame"
},
"description": "assetKind=character-animation 时的完整可播放帧集合。"
},
"imageSequenceDurationMs": {
"type": "integer",
"minimum": 1,
"description": "assetKind=character-animation 时完整图片序列播放一次的毫秒时长;与音频、视频生成参数 durationSeconds 无关。"
},
"prompt": {
"type": [
"string",
@@ -2716,7 +2893,8 @@
"type": [
"string",
"null"
]
],
"description": "权威媒体类别。character-animation 渲染为序列帧,video 渲染为视频,audio/sound-effect/background-music 渲染为音频,其余渲染为图片。"
},
"generationInputs": {
"$ref": "#/components/schemas/JsonValue"
@@ -3852,7 +4030,7 @@
"string",
"null"
],
"description": "角色动作绿幕预览视频写入账号素材库的文件夹;省略时写入默认项目素材文件夹。"
"description": "角色动作预览视频和最终透明序列帧素材写入账号素材库的文件夹;省略时写入默认项目素材文件夹。"
},
"assetLabel": {
"type": [
@@ -3865,22 +4043,29 @@
},
"additionalProperties": false
},
"EditorCharacterAnimationFrame": {
"EditorImageSequenceFrame": {
"type": "object",
"required": [
"frameIndex",
"imageSrc",
"objectKey",
"assetObjectId",
"width",
"height"
],
"properties": {
"frameIndex": {
"type": "integer",
"minimum": 0
},
"imageSrc": {
"type": "string"
},
"objectKey": {
"type": "string",
"minLength": 1,
"description": "帧对应的稳定 OSS Object Key;服务端据此重建持久 imageSrc,不能只提交临时签名 URL。"
},
"assetObjectId": {
"type": "string",
"minLength": 1,
"description": "帧对应的稳定资产对象 ID。"
},
"width": {
"type": "integer",
"minimum": 1
@@ -3889,7 +4074,9 @@
"type": "integer",
"minimum": 1
}
}
},
"additionalProperties": false,
"description": "图片序列帧。数组位置是唯一播放顺序,不携带额外序号字段;每帧必须同时携带 objectKey 与 assetObjectId,imageSrc 按 objectKey 规范化为持久站内路径。"
},
"EditorCharacterAnimationGenerationResponse": {
"type": "object",
@@ -3926,7 +4113,7 @@
"frames": {
"type": "array",
"items": {
"$ref": "#/components/schemas/EditorCharacterAnimationFrame"
"$ref": "#/components/schemas/EditorImageSequenceFrame"
}
},
"frameCount": {
@@ -3964,6 +4151,28 @@
],
"description": "当请求携带 canvasCompletion 且服务端成功写入画布布局时返回最新项目快照。"
},
"resource": {
"anyOf": [
{
"$ref": "#/components/schemas/EditorProjectResource"
},
{
"type": "null"
}
],
"description": "最终透明角色动作对应的项目资源。携带 projectId 时,画布图层必须直接引用其 resourceId,不得再次创建重复资源。"
},
"asset": {
"anyOf": [
{
"$ref": "#/components/schemas/EditorAsset"
},
{
"type": "null"
}
],
"description": "最终透明角色动作素材。assetKind 为 character-animation,并直接包含序列帧字段。"
},
"queueState": {
"anyOf": [
{