合并 origin/master(51cb05f41,22 个提交)到 feat/game-purchase
- 逐块合并 server-rs/crates/api-server/src/modules/game_distribution.rs:以 master 的 ReleaseAssetResponseInput / 5 参 release_asset_response_with_cache / ETag / 304 / gzip 结构为准,并在其上保留本分支的付费 404 守卫(price_mud_points > 0 仍在 release_package_bytes 读包之前返回);播放会话资源响应改用同一结构(etag None、cache_control no-store、沿用 accept-encoding 协商)。 - 合并 src/components/game-distribution/GamePlayPage.tsx:接入 master 的共享 PlatformGameLoadingSurface 与 PLATFORM_GAME_LOADING_TIMEOUT_MS,删除本地重复常量 GAME_PLAY_STARTUP_TIMEOUT_MS 与裸 div,买断制播放会话准备态改由共享加载面承载。 - 合并 src/components/game-distribution/GameDetailPage.tsx:同时保留 master 的 onOpenCreator 作者插槽与本分支的买断制购买弹窗、onOpenRecharge 充值入口。 - 合并 vite.config.ts:保留 master 的 /api/creators 代理,并保留 play-sessions 前缀清 Cookie 规则(顺序仍在通用 /api/game-distribution 之前)。 - 合并 deploy/nginx/README.md:保留 master 的 SPA allowlist 门禁口径(含 /creators、/creators/connections)与本分支的播放会话前缀章节;三份 nginx 模板的 ^~ play-sessions location 与清 Cookie 原样保留。 - 合并 apps/admin-web/src/pages/AdminGameDistributionReviewPage.test.tsx:保留 master 的加载面/超时用例与本分支的审核价格(冻结价优先、历史按 0)用例。 - 合并 src/components/game-distribution/GameDistributionPages.test.tsx:保留双方 mock,并新增「付费作品在会话签发期间显示共享加载面」用例。 - 合并 docs/【玩法创作】平台入口与玩法链路-2026-05-15.md(保留买断制合同并回填 master 的创作者主页与关注粉丝合同)、decision-log.md、pitfalls.md:追加双方条目,不改写任一侧正文。 - 保留 master 侧新增能力:release_asset_etag / if_none_match_matches / accepts_gzip_encoding / gzip_release_asset / release_asset_not_modified_response、SPA 加载面、创作者主页与关注粉丝(user_follow 表、creator 查询与 author_id 过滤)。
This commit is contained in:
@@ -6,6 +6,7 @@ import {
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Palette,
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Search,
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UserRound,
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UsersRound,
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} from 'lucide-react';
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import {
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type ComponentType,
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@@ -27,6 +28,11 @@ import {
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pushAppHistoryPath,
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replaceAppHistoryPath,
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} from '../../routing/activeAppPageRoutes';
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import {
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connectionsPath,
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type CreatorConnectionKind,
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creatorPath,
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} from '../../services/creatorProfileClient';
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import { loadFrontendRuntimeConfig } from '../../services/frontendRuntimeConfigService';
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import { getPlatformProfileDashboard } from '../../services/platform-entry/platformProfileClient';
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import { usePlatformWalletStore } from '../../stores/usePlatformWalletStore';
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@@ -35,6 +41,7 @@ import { FLOATING_FEEDBACK_FORM_URL } from '../common/floatingFeedbackEntryModel
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import { PlatformActionButton } from '../common/PlatformActionButton';
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import { PlatformSubpanel } from '../common/PlatformSubpanel';
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import { ClientDownloadEntry } from '../creation-home/ClientDownloadEntry';
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import { setCreatorViewer } from '../creator/creatorRelationshipState';
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import { PaymentCheckoutView } from './PaymentCheckoutView';
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import {
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PlatformActiveMobileWelcomeDialog,
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@@ -80,6 +87,14 @@ const GameGalleryPage = lazy(async () => {
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return { default: module.GameGalleryPage };
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});
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const CreatorPage = lazy(async () => {
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const module = await import('../creator/CreatorPage');
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return { default: module.CreatorPage };
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});
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const CreatorConnectionsPage = lazy(async () => {
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const module = await import('../creator/CreatorConnectionsPage');
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return { default: module.CreatorConnectionsPage };
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});
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const GameDetailPage = lazy(async () => {
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const module = await import('../game-distribution/GameDetailPage');
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return { default: module.GameDetailPage };
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@@ -181,16 +196,20 @@ function MobileProfileDock({
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onOpenProfile,
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gameActive,
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onOpenGames,
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creatorActive,
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onOpenCreator,
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}: {
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active: boolean;
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onOpenProfile: () => void;
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gameActive: boolean;
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onOpenGames: () => void;
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creatorActive: boolean;
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onOpenCreator: () => void;
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}) {
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return (
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<div className="platform-mobile-bottom-dock min-w-0 shrink-0 lg:hidden">
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<nav
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className="platform-bottom-nav grid grid-cols-2"
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className="platform-bottom-nav grid grid-cols-3"
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aria-label="移动平台导航"
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>
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<ActiveBottomNavButton
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@@ -199,6 +218,12 @@ function MobileProfileDock({
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label="游戏"
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onClick={onOpenGames}
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/>
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<ActiveBottomNavButton
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active={creatorActive}
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icon={UsersRound}
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label="创作者主页"
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onClick={onOpenCreator}
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/>
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<ActiveBottomNavButton
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active={active}
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icon={UserRound}
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@@ -410,6 +435,42 @@ export function PlatformEntryFlowShellImpl({
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setSelectionStage('profile-payment', { path: '/profile/payment' });
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}, [setSelectionStage]);
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const creatorViewer = authUi?.canAccessProtectedData
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? (authUi.user?.id ?? null)
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: null;
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useEffect(() => {
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setCreatorViewer(creatorViewer);
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}, [creatorViewer]);
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const openCreator = useCallback(
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(id?: string) => {
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const path = id ? creatorPath(id) : '/creators';
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pushAppHistoryPath(path);
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setSelectionStage('creator-home', { path });
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},
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[setSelectionStage],
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);
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const openCreatorConnections = useCallback(
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(id: string, tab: CreatorConnectionKind) => {
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const path = connectionsPath(id, tab);
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pushAppHistoryPath(path);
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setSelectionStage('creator-connections', { path });
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},
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[setSelectionStage],
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);
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const backFromCreator = useCallback(() => {
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if (hasAppHistoryBackEntry()) {
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window.history.back();
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return;
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}
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const owner =
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selectionStage === 'creator-connections'
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? new URLSearchParams(window.location.search).get('id')
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: null;
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// 兜底返回替换当前条目,避免主页深链与本人主页互相新增历史。
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const path = owner ? creatorPath(owner) : '/games';
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replaceAppHistoryPath(path);
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setSelectionStage(owner ? 'creator-home' : 'games', { path });
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}, [selectionStage, setSelectionStage]);
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const openGames = useCallback(() => {
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setSelectionStage('games', { path: '/games' });
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}, [setSelectionStage]);
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@@ -561,6 +622,8 @@ export function PlatformEntryFlowShellImpl({
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<MobileProfileDock
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active={false}
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gameActive={false}
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creatorActive={false}
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onOpenCreator={() => openCreator()}
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onOpenProfile={openProfile}
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onOpenGames={openGames}
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/>
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@@ -599,6 +662,9 @@ export function PlatformEntryFlowShellImpl({
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const isCreationStage =
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!isProfileStage &&
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(selectionStage === 'platform' || selectionStage === 'creation-home');
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const isCreatorStage =
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selectionStage === 'creator-home' ||
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selectionStage === 'creator-connections';
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const isGamesStage =
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selectionStage === 'games' ||
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selectionStage === 'game-detail' ||
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@@ -614,6 +680,7 @@ export function PlatformEntryFlowShellImpl({
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typeof window === 'undefined' ? '' : window.location.search,
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);
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const gameId = gameSearchParams.get('id');
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const creatorConnectionTab = gameSearchParams.get('tab');
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const publishGameId = gameSearchParams.get('game');
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const avatarUrl = authUi?.user?.avatarUrl?.trim() || null;
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const avatarLabel = resolveActiveUserAvatarLabel(authUi?.user);
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@@ -677,6 +744,13 @@ export function PlatformEntryFlowShellImpl({
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label="游戏"
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onClick={openGames}
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/>
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<ActiveRailButton
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active={isCreatorStage}
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icon={UsersRound}
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iconSrc="/creation-home/nav-profile.png"
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label="创作者主页"
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onClick={() => openCreator()}
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/>
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<ActiveRailButton
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active={isProfileStage}
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icon={UserRound}
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@@ -829,6 +903,32 @@ export function PlatformEntryFlowShellImpl({
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searchKeyword={activeSearchKeyword}
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/>
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</Suspense>
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) : isCreatorStage ? (
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<Suspense
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fallback={<LoadingPanel label="正在加载创作者主页…" />}
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>
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{selectionStage === 'creator-connections' ? (
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<CreatorConnectionsPage
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id={gameId}
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tab={
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creatorConnectionTab === 'following' ||
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creatorConnectionTab === 'followers'
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? creatorConnectionTab
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: null
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}
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onOpenCreator={openCreator}
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onOpenConnections={openCreatorConnections}
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onBack={backFromCreator}
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/>
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) : (
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<CreatorPage
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id={gameId}
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onOpenConnections={openCreatorConnections}
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onOpenGame={openGameDetail}
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onBack={backFromCreator}
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/>
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)}
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</Suspense>
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) : isGamesStage ? (
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<Suspense
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fallback={<LoadingPanel label="正在加载游戏广场..." />}
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@@ -867,6 +967,7 @@ export function PlatformEntryFlowShellImpl({
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) : selectionStage === 'game-detail' ? (
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<GameDetailPage
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gameId={gameId}
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onOpenCreator={openCreator}
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ownerView={gameSearchParams.get('owner') === '1'}
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onBack={backFromGameDetail}
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onPlay={openGamePlay}
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@@ -890,6 +991,8 @@ export function PlatformEntryFlowShellImpl({
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<MobileProfileDock
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active={isProfileStage}
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gameActive={isGamesStage}
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creatorActive={isCreatorStage}
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onOpenCreator={() => openCreator()}
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onOpenProfile={openProfile}
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onOpenGames={openGames}
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/>
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