From 910862fd06f437cf377dbff204f048b44991792f Mon Sep 17 00:00:00 2001 From: suzmii Date: Wed, 16 Sep 2026 17:39:23 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8DAGC=E7=94=BB=E5=B8=83?= =?UTF-8?q?=E4=BA=A4=E4=BA=92=E5=B9=B6=E8=AF=86=E5=88=ABUI=E8=AE=BE?= =?UTF-8?q?=E8=AE=A1JSON?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 稳定工作台与窗口标题栏状态同步,消除重复更新循环 支持画布右键平移并保留左键框选及资源拖动,完善中断清理 解耦运行不可用提示与资源选中状态 复用原生UI状态校验区分UI设计JSON和普通JSON,接入现有编辑器与代码预览 补充前端和原生回归测试、规范及待验收记录,明确对话历史分页尚未修复 --- .../src-tauri/src/commands.rs | 16 +- .../src-tauri/src/resource_inspect.rs | 4 + .../src-tauri/src/ui_editor/persistence.rs | 214 +++++++++++- .../features/app-shell/WorkspaceLauncher.tsx | 21 +- .../resourceCanvasFocusModel.ts | 17 + .../resourceDocumentPreviewModel.ts | 10 +- .../ResourcePreviewMedia.tsx | 19 +- .../src/view/project-development/index.tsx | 136 ++++++-- .../resourceCardPreviewModel.ts | 31 +- .../useProjectResourceCardPreviews.ts | 1 + .../appSurface/project-development.suite.ts | 9 + .../resourceCanvasFloatingDismiss.test.tsx | 33 ++ .../tests/resourceCanvasManualLayout.test.tsx | 317 ++++++++++++++++++ .../resourceCardPreviewRealManifest.test.ts | 2 +- .../resourceDocumentPreviewModel.test.ts | 8 +- .../tests/resourceJsonCanvas.test.tsx | 205 +++++++++++ .../tests/resourceJsonPresentation.test.ts | 87 +++++ .../useProjectResourceCardPreviews.test.ts | 54 +++ .../tests/workspaceWindowSync.test.tsx | 111 ++++++ ...施计划】AGC画布交互稳定性修复-2026-09-16.md | 43 +++ ...实施计划】AGC资源JSON语义识别-2026-09-16.md | 27 ++ ...里程碑】AGC画布交互稳定性修复-2026-09-16.md | 26 ++ ...里程碑】AGC资源JSON语义识别-2026-09-16.md | 26 ++ docs/project-memory/shared-memory/pitfalls.md | 8 + ...案】AI游戏创作智能体App实施计划-2026-06-24.md | 13 + 25 files changed, 1386 insertions(+), 52 deletions(-) create mode 100644 apps/ai-game-creator-shell/tests/resourceJsonCanvas.test.tsx create mode 100644 apps/ai-game-creator-shell/tests/resourceJsonPresentation.test.ts create mode 100644 apps/ai-game-creator-shell/tests/workspaceWindowSync.test.tsx create mode 100644 docs/project-memory/plans/【实施计划】AGC画布交互稳定性修复-2026-09-16.md create mode 100644 docs/project-memory/plans/【实施计划】AGC资源JSON语义识别-2026-09-16.md create mode 100644 docs/project-memory/plans/【里程碑】AGC画布交互稳定性修复-2026-09-16.md create mode 100644 docs/project-memory/plans/【里程碑】AGC资源JSON语义识别-2026-09-16.md diff --git a/apps/ai-game-creator-shell/src-tauri/src/commands.rs b/apps/ai-game-creator-shell/src-tauri/src/commands.rs index ca97077f1..eee72252c 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/commands.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/commands.rs @@ -5008,7 +5008,21 @@ pub(crate) fn read_local_project_text_preview_at( return Err("只能读取当前项目已登记的文档资源".to_string()); } cancellation.check()?; - load_local_project_text_preview_with_cancellation(root, &normalized_path, cancellation) + let mut preview = + load_local_project_text_preview_with_cancellation(root, &normalized_path, cancellation)?; + if normalized_path.to_ascii_lowercase().ends_with(".json") { + preview.ui_design_asset_id = manifest.assets.iter().find_map(|asset| { + (asset.local_path == normalized_path + && ui_editor::persistence::is_valid_ui_design_json( + &preview.content, + &manifest.project_id, + &asset.id, + )) + .then(|| asset.id.clone()) + }); + } + cancellation.check()?; + Ok(preview) } #[tauri::command] diff --git a/apps/ai-game-creator-shell/src-tauri/src/resource_inspect.rs b/apps/ai-game-creator-shell/src-tauri/src/resource_inspect.rs index 690c95b45..d7ca4b4ba 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/resource_inspect.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/resource_inspect.rs @@ -24,6 +24,9 @@ pub(crate) struct LocalProjectTextPreview { pub(crate) media_type: String, pub(crate) byte_len: u64, pub(crate) content: String, + /// 仅由已登记资源的原生 UI State 校验设置;前端不根据正文猜测编辑能力。 + #[serde(skip_serializing_if = "Option::is_none")] + pub(crate) ui_design_asset_id: Option, } #[derive(Debug, Eq, PartialEq, Serialize)] @@ -163,6 +166,7 @@ pub(crate) fn load_local_project_text_preview_with_cancellation( media_type: media_type.to_string(), byte_len: content.len() as u64, content, + ui_design_asset_id: None, }) } diff --git a/apps/ai-game-creator-shell/src-tauri/src/ui_editor/persistence.rs b/apps/ai-game-creator-shell/src-tauri/src/ui_editor/persistence.rs index 73b55d9ce..a566a9225 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/ui_editor/persistence.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/ui_editor/persistence.rs @@ -158,7 +158,7 @@ pub(crate) fn load_ui_design_state_at( let root = Path::new(input.project_path.trim()); let expected_project_id = required_identifier(&input.expected_project_id, "expectedProjectId")?; let asset_id = required_identifier(&input.asset_id, "assetId")?; - let asset = ui_design_asset(root, &expected_project_id, &asset_id)?; + let asset = registered_json_asset(root, &expected_project_id, &asset_id)?; let document = read_ui_design_document(root, &asset.local_path, &expected_project_id, &asset_id)?; validate_document(&document, &expected_project_id, &asset_id)?; @@ -175,7 +175,7 @@ pub(crate) fn generate_ui_design_code_at( let expected_project_id = required_identifier(&input.expected_project_id, "expectedProjectId")?; let asset_id = required_identifier(&input.asset_id, "assetId")?; let _lock = acquire_project_write_lock(root, "ui_design.code_generate")?; - let asset = ui_design_asset(root, &expected_project_id, &asset_id)?; + let asset = registered_json_asset(root, &expected_project_id, &asset_id)?; let document = read_ui_design_document_locked(root, &asset.local_path, &expected_project_id, &asset_id)?; let (content, tree_exports, node_count) = render_ui_design_state_js(&document.state)?; @@ -225,9 +225,9 @@ pub(crate) fn save_ui_design_state_at( let expected_project_id = required_identifier(&input.expected_project_id, "expectedProjectId")?; let asset_id = required_identifier(&input.asset_id, "assetId")?; - let preflight_asset = ui_design_asset(root, &expected_project_id, &asset_id)?; + let preflight_asset = registered_json_asset(root, &expected_project_id, &asset_id)?; let _lock = acquire_project_write_lock(root, "ui_design.state_save")?; - let asset = ui_design_asset(root, &expected_project_id, &asset_id)?; + let asset = registered_json_asset(root, &expected_project_id, &asset_id)?; if asset.local_path != preflight_asset.local_path { return Err("UI 设计资源在保存锁获取期间发生变化,请重试".to_string()); } @@ -311,6 +311,19 @@ fn ui_design_asset( root: &Path, expected_project_id: &str, asset_id: &str, +) -> Result { + let asset = registered_json_asset(root, expected_project_id, asset_id)?; + // 新状态初始化仍是显式 UI 创建动作,不能因放开已有设计的登记标签而覆盖普通 JSON。 + if asset.kind != "UI" || asset.media_type != "application/json" { + return Err("目标资源不是 UI 设计 JSON 资产".to_string()); + } + Ok(asset) +} + +fn registered_json_asset( + root: &Path, + expected_project_id: &str, + asset_id: &str, ) -> Result { let manifest = read_existing_manifest_for_project(root)?; if manifest.project_id != expected_project_id { @@ -321,8 +334,10 @@ fn ui_design_asset( .into_iter() .find(|asset| asset.id == asset_id) .ok_or_else(|| "UI 设计资源不存在".to_string())?; - if asset.kind != "UI" || asset.media_type != "application/json" { - return Err("目标资源不是 UI 设计 JSON 资产".to_string()); + if !asset.local_path.to_ascii_lowercase().ends_with(".json") + || !is_supported_project_text_resource(&asset.local_path, &asset.media_type) + { + return Err("目标资源不是已登记的 JSON 资产".to_string()); } normalize_relative_path(&asset.local_path)?; Ok(asset) @@ -393,10 +408,27 @@ fn read_ui_design_document_path(path: &Path) -> Result bool { + parse_ui_design_document(content.as_bytes()) + .and_then(|document| validate_document(&document, project_id, asset_id)) + .is_ok() +} + +fn parse_ui_design_document(bytes: &[u8]) -> Result { + if bytes.len() > UI_DESIGN_STATE_MAX_BYTES { + return Err(format!( + "UI 设计 State 超过 {UI_DESIGN_STATE_MAX_BYTES} 字节上限" + )); + } + let value: serde_json::Value = serde_json::from_slice(bytes) + .map_err(|error| format!("解析 UI 设计 State 失败:{error}"))?; let document: PersistedUiDesignState = serde_json::from_value(value.clone()) - .map_err(|error| format!("解析 UI 设计 State 契约失败:{}: {error}", path.display()))?; + .map_err(|error| format!("解析 UI 设计 State 契约失败:{error}"))?; let canonical: serde_json::Value = serde_json::from_slice(&serialize_ui_design_document(&document)?) .map_err(|error| format!("序列化 UI 设计 State 契约失败:{error}"))?; @@ -847,6 +879,170 @@ mod tests { } } + #[test] + fn json_preview_recognition_requires_canonical_state_and_resource_identity() { + let document = serde_json::to_value(empty_document(PROJECT_ID, "design")).unwrap(); + let content = document.to_string(); + assert!(is_valid_ui_design_json(&content, PROJECT_ID, "design")); + assert!(!is_valid_ui_design_json( + &content, + "other-project", + "design" + )); + assert!(!is_valid_ui_design_json( + &content, + PROJECT_ID, + "other-asset" + )); + for content in ["{broken", "{}", "[]", r#"{"type":"UI"}"#] { + assert!(!is_valid_ui_design_json(content, PROJECT_ID, "design")); + } + for (pointer, value) in [ + ("/schemaVersion", serde_json::json!("unknown-schema")), + ("/revision", serde_json::json!(9_007_199_254_740_992u64)), + ("/state/ui_trees", serde_json::json!([{}])), + ] { + let mut invalid = document.clone(); + *invalid.pointer_mut(pointer).unwrap() = value; + assert!(!is_valid_ui_design_json( + &invalid.to_string(), + PROJECT_ID, + "design" + )); + } + let mut unknown = document.clone(); + unknown["state"]["unknown"] = serde_json::json!(true); + assert!(!is_valid_ui_design_json( + &unknown.to_string(), + PROJECT_ID, + "design" + )); + let invalid_state = PersistedUiDesignState { + state: state_with_unavailable_image("../outside.png"), + ..empty_document(PROJECT_ID, "design") + }; + assert!(!is_valid_ui_design_json( + &serde_json::to_string(&invalid_state).unwrap(), + PROJECT_ID, + "design", + )); + assert!(!is_valid_ui_design_json( + &" ".repeat(UI_DESIGN_STATE_MAX_BYTES + 1), + PROJECT_ID, + "design", + )); + } + + #[test] + fn json_preview_and_editor_accept_valid_state_without_rewriting_asset_kind() { + for kind in ["UI", "ui", "ui-design", "document"] { + let (directory, asset_id) = fixture(); + crate::project::mutate_manifest_at(directory.path(), |manifest| { + manifest + .assets + .iter_mut() + .find(|asset| asset.id == asset_id) + .unwrap() + .kind = kind.to_string(); + Ok(()) + }) + .unwrap(); + let path = directory.path().join("ui/design.json"); + let before = fs::read(&path).unwrap(); + let preview = read_local_project_text_preview_at( + directory.path().to_str().unwrap(), + "ui/design.json", + &crate::resource_preview_scheduler::ProjectResourcePreviewScopeCancellation::uncancelled(), + ).unwrap(); + assert_eq!( + preview.ui_design_asset_id.as_deref(), + Some(asset_id.as_str()) + ); + assert_eq!(fs::read(&path).unwrap(), before); + let loaded = load_ui_design_state_at(LoadUiDesignStateInput { + project_path: directory.path().to_string_lossy().into_owned(), + expected_project_id: PROJECT_ID.to_string(), + asset_id: asset_id.clone(), + }) + .unwrap(); + assert_eq!(loaded.revision, 0); + let saved = save_ui_design_state_at(input( + directory.path(), + &asset_id, + 0, + state_with_unavailable_image("assets/page.png"), + )) + .unwrap(); + assert!(matches!( + saved, + SaveUiDesignStateResult::Saved { revision: 1, .. } + )); + assert_eq!( + read_existing_manifest_for_project(directory.path()) + .unwrap() + .assets + .iter() + .find(|asset| asset.id == asset_id) + .unwrap() + .kind, + kind, + ); + } + } + + #[test] + fn ordinary_or_foreign_json_preview_never_grants_ui_editing_or_overwrites_content() { + let (directory, asset_id) = fixture(); + crate::project::mutate_manifest_at(directory.path(), |manifest| { + manifest + .assets + .iter_mut() + .find(|asset| asset.id == asset_id) + .unwrap() + .kind = "document".to_string(); + Ok(()) + }) + .unwrap(); + let path = directory.path().join("ui/design.json"); + let foreign = serde_json::to_string(&empty_document("other-project", &asset_id)).unwrap(); + for content in [r#"{"ordinary":true}"#, "{broken", foreign.as_str()] { + fs::write(&path, content).unwrap(); + let preview = read_local_project_text_preview_at( + directory.path().to_str().unwrap(), + "ui/design.json", + &crate::resource_preview_scheduler::ProjectResourcePreviewScopeCancellation::uncancelled(), + ).unwrap(); + assert_eq!(preview.ui_design_asset_id, None); + assert_eq!(preview.content, content); + assert!(load_ui_design_state_at(LoadUiDesignStateInput { + project_path: directory.path().to_string_lossy().into_owned(), + expected_project_id: PROJECT_ID.to_string(), + asset_id: asset_id.clone(), + }) + .is_err()); + assert!(save_ui_design_state_at(input( + directory.path(), + &asset_id, + 0, + empty_document(PROJECT_ID, &asset_id).state, + )) + .is_err()); + assert!( + initialize_ui_design_state_at(directory.path(), PROJECT_ID, &asset_id).is_err() + ); + assert_eq!(fs::read_to_string(&path).unwrap(), content); + } + fs::write( + directory.path().join("ui/unregistered.json"), + serde_json::to_string(&empty_document(PROJECT_ID, &asset_id)).unwrap(), + ) + .unwrap(); + assert!(read_local_project_text_preview_at( + directory.path().to_str().unwrap(), "ui/unregistered.json", + &crate::resource_preview_scheduler::ProjectResourcePreviewScopeCancellation::uncancelled(), + ).is_err()); + } + fn state_with_unavailable_image(path: &str) -> State { serde_json::from_value(serde_json::json!({ "ui_trees": [], diff --git a/apps/ai-game-creator-shell/src/features/app-shell/WorkspaceLauncher.tsx b/apps/ai-game-creator-shell/src/features/app-shell/WorkspaceLauncher.tsx index 4727bf323..9d2ac7aba 100644 --- a/apps/ai-game-creator-shell/src/features/app-shell/WorkspaceLauncher.tsx +++ b/apps/ai-game-creator-shell/src/features/app-shell/WorkspaceLauncher.tsx @@ -1,4 +1,11 @@ -import { Fragment, useCallback, useEffect, useRef, useState } from 'react'; +import { + Fragment, + useCallback, + useEffect, + useLayoutEffect, + useRef, + useState, +} from 'react'; import { createPortal } from 'react-dom'; import { launcherNotifications } from '../../app/constants'; @@ -198,12 +205,18 @@ export function WorkspaceLauncherShell({ */ const manifestMergeNoticeScopeRef = useRef(null); + // 打开项目由创建流程提供,其函数引用随渲染变化;标题栏只持有稳定的转发入口, + // 否则发布 Context 会再次触发工作台 effect,形成发布/清理循环。 + const openProjectRef = useRef(openProject); + useLayoutEffect(() => { + openProjectRef.current = openProject; + }, [openProject]); const openActiveProject = useCallback( (nextProjectPath: string) => { setProjectPath(nextProjectPath); - void openProject(nextProjectPath, 'open'); + void openProjectRef.current(nextProjectPath, 'open'); }, - [openProject, setProjectPath], + [setProjectPath], ); useEffect(() => { @@ -213,7 +226,6 @@ export function WorkspaceLauncherShell({ readFailed: snapshotReadFailed, onOpenProject: openActiveProject, }); - return () => setActiveProjectRuns(null); }, [ activeTurns, currentProjectContext?.projectPath, @@ -221,6 +233,7 @@ export function WorkspaceLauncherShell({ setActiveProjectRuns, snapshotReadFailed, ]); + useEffect(() => () => setActiveProjectRuns(null), [setActiveProjectRuns]); useEffect(() => { const projectPath = currentProjectContext?.projectPath ?? null; diff --git a/apps/ai-game-creator-shell/src/features/resource-canvas/resourceCanvasFocusModel.ts b/apps/ai-game-creator-shell/src/features/resource-canvas/resourceCanvasFocusModel.ts index a2c24def2..92ba12136 100644 --- a/apps/ai-game-creator-shell/src/features/resource-canvas/resourceCanvasFocusModel.ts +++ b/apps/ai-game-creator-shell/src/features/resource-canvas/resourceCanvasFocusModel.ts @@ -37,6 +37,23 @@ export function isResourceCanvasInteractionTarget( return Boolean(target?.closest(RESOURCE_CANVAS_INTERACTION_SELECTOR)); } +/** 抓手可从卡面发起,但不能抢走输入、媒体控件或画布浮层的交互。 */ +export function isResourceCanvasPanTarget( + target: Element | null | undefined, +): boolean { + if (!target) return false; + if (target.closest('[contenteditable="true"], .game-resource-filter-panel')) { + return false; + } + if (!isResourceCanvasInteractionTarget(target)) return true; + return Boolean( + target.closest('.game-resource-card') && + !target.closest( + 'button:not(.game-resource-card-select), input, textarea, select, a, audio, video', + ), + ); +} + /** * 画布浮层里有自己滚动区的那几个:落在它们里面的滚轮归浮层,画布不得消费。 * diff --git a/apps/ai-game-creator-shell/src/features/resource-canvas/resourceDocumentPreviewModel.ts b/apps/ai-game-creator-shell/src/features/resource-canvas/resourceDocumentPreviewModel.ts index c0bc85c78..390d08c15 100644 --- a/apps/ai-game-creator-shell/src/features/resource-canvas/resourceDocumentPreviewModel.ts +++ b/apps/ai-game-creator-shell/src/features/resource-canvas/resourceDocumentPreviewModel.ts @@ -1,4 +1,5 @@ import { + isProjectResourceJson, projectResourceCardPreviewKind, projectResourcePathExtension, } from '../../view/project-development/resourceCardPreviewModel'; @@ -65,11 +66,14 @@ export function resourceDocumentPreviewMarkdown( resource: ProjectResource, content: string, ) { - if (projectResourceCardPreviewKind(resource) !== 'code') { + const isJson = isProjectResourceJson(resource); + if (projectResourceCardPreviewKind(resource) !== 'code' && !isJson) { return content; } - const language = - CODE_LANGUAGES[projectResourcePathExtension(resource.path) ?? ''] ?? 'text'; + const language = isJson + ? 'json' + : (CODE_LANGUAGES[projectResourcePathExtension(resource.path) ?? ''] ?? + 'text'); // 围栏长于源码里的任意反引号串,代码生成模板中的 Markdown 不能提前闭合代码块。 const longestRun = (content.match(/`+/g) ?? []).reduce( (length, run) => Math.max(length, run.length), diff --git a/apps/ai-game-creator-shell/src/view/project-development/ResourcePreviewMedia.tsx b/apps/ai-game-creator-shell/src/view/project-development/ResourcePreviewMedia.tsx index 637ab9103..281ce517c 100644 --- a/apps/ai-game-creator-shell/src/view/project-development/ResourcePreviewMedia.tsx +++ b/apps/ai-game-creator-shell/src/view/project-development/ResourcePreviewMedia.tsx @@ -1,10 +1,17 @@ -import { FileCode2, Image as ImageIcon, Music2, Video } from 'lucide-react'; +import { + FileCode2, + Image as ImageIcon, + Music2, + SlidersHorizontal, + Video, +} from 'lucide-react'; import { useEffect, useRef } from 'react'; import { projectResourceCardPreviewKind, type ProjectResourceCardPreviewState, projectResourceCardPreviewVariant, + projectResourceJsonPresentation, } from './resourceCardPreviewModel'; import type { ProjectResource } from './resourceProjectionModel'; @@ -90,6 +97,16 @@ export function ResourcePreviewMedia({ const sourceUrl = preview.status === 'loaded' ? (preview.preview.sourceUrl ?? null) : null; const visual = (() => { + const jsonPresentation = resource + ? projectResourceJsonPresentation(resource, preview) + : null; + if (jsonPresentation) { + return jsonPresentation === 'ui-design' ? ( + + ) : ( + + ); + } if (sourceUrl && (kind === 'raster-image' || kind === 'media-image')) { return ( { + if (jsonPresentation) { + return ( + + {jsonPresentation === 'ui-design' ? ( + + ); + } if ((kind === 'raster-image' || kind === 'media-image') && sourceUrl) { return ( - {resourceCategoryLabel} + {cardTypeLabel} {lineage ? ( // 文字是给人看的关系,`data-resource-lineage` 是给端到端验收的稳定判据 @@ -1342,6 +1367,7 @@ function ResourceBookScene({ onPointerMove={onPointerMove} onPointerUp={onPointerUp} onPointerCancel={onPointerCancel} + onLostPointerCapture={onPointerCancel} >
>(new Set()); const resourceCanvasPanRef = useRef<{ pointerId: number; + captureTarget: HTMLElement; category: ResourceBookTarget; startClientX: number; startClientY: number; @@ -3363,15 +3391,14 @@ export default function ProjectDevelopmentView({ ); const cancelResourceCanvasPan = useCallback(() => { - const pan = resourceCanvasPanRef.current; - if (!pan) { - return; - } - const canvas = resourceCanvasRef.current; - if (canvas?.hasPointerCapture?.(pan.pointerId)) { - canvas.releasePointerCapture?.(pan.pointerId); - } + const pans = [resourceCanvasPanRef.current, resourceBookMainPanRef.current]; resourceCanvasPanRef.current = null; + resourceBookMainPanRef.current = null; + for (const pan of pans) { + if (pan?.captureTarget.hasPointerCapture?.(pan.pointerId)) { + pan.captureTarget.releasePointerCapture(pan.pointerId); + } + } }, []); const cancelResourceCardDrag = useCallback(() => { @@ -4749,6 +4776,8 @@ export default function ProjectDevelopmentView({ }; const handleBlur = () => { resourceCanvasSpacePanRef.current = false; + cancelResourceCanvasPan(); + setResourceCanvasMarquee(null); }; window.addEventListener('keydown', handleKeyDown); window.addEventListener('keyup', handleKeyUp); @@ -4758,7 +4787,7 @@ export default function ProjectDevelopmentView({ window.removeEventListener('keyup', handleKeyUp); window.removeEventListener('blur', handleBlur); }; - }, []); + }, [cancelResourceCanvasPan]); const handleResourceBookWheel = useCallback( (event: ReactWheelEvent | WheelEvent) => { @@ -4855,7 +4884,10 @@ export default function ProjectDevelopmentView({ const handleResourceBookMainPointerDown = useCallback( (event: ReactPointerEvent) => { - if (resourceBookView !== 'main' || event.button !== 0) { + if ( + resourceBookView !== 'main' || + (event.button !== 0 && event.button !== 2) + ) { return; } const target = event.target as HTMLElement; @@ -4871,6 +4903,7 @@ export default function ProjectDevelopmentView({ resourceBookTransitionControllerRef.current.settle(); resourceBookMainPanRef.current = { pointerId: event.pointerId, + captureTarget: event.currentTarget, startClientX: event.clientX, startClientY: event.clientY, startViewport: resourceBookMainViewportRef.current, @@ -5096,11 +5129,19 @@ export default function ProjectDevelopmentView({ const canvasTarget = resourceBookOpensAllResources ? RESOURCE_BOOK_ALL_TARGET : activePageCategory; - if (!canvasTarget || event.button > 1) { + if (!canvasTarget || event.button > 2) { return; } const target = event.target as HTMLElement; - if (isResourceCanvasInteractionTarget(target)) { + const isPan = + event.button === 2 || + event.button === 1 || + resourceCanvasSpacePanRef.current; + if ( + event.button === 2 + ? !isResourceCanvasPanTarget(target) + : isResourceCanvasInteractionTarget(target) + ) { return; } // 点选态下空白处的左键不起框选、也不清画布焦点/选中:点选只认资源卡, @@ -5114,12 +5155,13 @@ export default function ProjectDevelopmentView({ return; } resourceBookTransitionControllerRef.current.settle(); - // 与美术画布一致:中键或按住空格是平移,左键在空白处是框选。 - if (event.button === 1 || resourceCanvasSpacePanRef.current) { + // 右键平移,保留中键/空格抓手;空白处左键继续框选。 + if (isPan) { event.preventDefault(); event.currentTarget.setPointerCapture(event.pointerId); resourceCanvasPanRef.current = { pointerId: event.pointerId, + captureTarget: event.currentTarget, category: canvasTarget, startClientX: event.clientX, startClientY: event.clientY, @@ -5292,12 +5334,22 @@ export default function ProjectDevelopmentView({ const openResourceUiEditor = useCallback( (resource: ProjectResource) => { - if (resource.subtype === 'ui-prototype') { + const identity = resourceCardPreviews.identityByResourceId.get( + resource.id, + ); + const jsonPresentation = projectResourceJsonPresentation( + resource, + identity ? resourceCardPreviews.previews.get(identity) : null, + ); + if (resource.subtype === 'ui-prototype' && jsonPresentation === null) { void openUiDesignEditor(resource); return; } - if (resource.manifestAssetId === null) { - setResourceWorkbenchNotice('该 UI 资源缺少有效的正式资产身份'); + if ( + resource.manifestAssetId === null || + jsonPresentation !== 'ui-design' + ) { + setResourceWorkbenchNotice('该资源尚未通过 UI 设计 JSON 校验'); return; } canvasOpenEpochRef.current += 1; @@ -5318,7 +5370,13 @@ export default function ProjectDevelopmentView({ : {}), }); }, - [advanceFocusGeneration, manifest.assets, openUiDesignEditor], + [ + advanceFocusGeneration, + manifest.assets, + openUiDesignEditor, + resourceCardPreviews.identityByResourceId, + resourceCardPreviews.previews, + ], ); /** @@ -6202,8 +6260,7 @@ export default function ProjectDevelopmentView({ setMode('run'); } - const showRunUnavailableHint = - !runAvailable && selectedResourceIds.length === 0 && !uiEditorRoute; + const showRunUnavailableHint = !runAvailable && !uiEditorRoute; const renderResourceBookCard = useCallback( ( @@ -7457,9 +7514,16 @@ export default function ProjectDevelopmentView({ : null, [manifest, selectedResource], ); + const selectedResourceJsonPresentation = selectedResource + ? projectResourceJsonPresentation( + selectedResource, + selectedResourceCardPreview, + ) + : null; const selectedResourceOpensUiEditor = - selectedResource?.subtype === 'UI' || - selectedResource?.subtype === 'ui-prototype'; + selectedResourceJsonPresentation === 'ui-design' || + (selectedResourceJsonPresentation === null && + selectedResource?.subtype === 'ui-prototype'); const selectedToolbarStyle = selectedResourceLayer ? resolveSelectedToolbarStyle({ @@ -7847,10 +7911,24 @@ export default function ProjectDevelopmentView({ className={`game-resource-manager game-resource-book-manager game-resource-book-manager--${resourceBookState.view} game-resource-book-manager--${resourceBookState.phase}`} data-resource-book-view={resourceBookState.view} data-resource-book-transition={resourceBookState.phase} + onContextMenu={(event) => { + const target = event.target as Element; + if ( + event.button === 2 && + event.currentTarget.contains(target) && + target.closest( + '.game-resource-book-scene, .game-resource-canvas, .game-resource-book-main', + ) && + isResourceCanvasPanTarget(target) + ) { + event.preventDefault(); + } + }} onPointerDownCapture={(event) => { if ( event.currentTarget.dataset.resourceBookTransition !== 'idle' && + event.button === 0 && (event.target as Element).closest('.game-resource-card') ) { event.preventDefault(); @@ -7924,7 +8002,8 @@ export default function ProjectDevelopmentView({ 预览 ) : null} - {selectedResourceOpensUiEditor ? ( + {selectedResource && + selectedResourceOpensUiEditor ? ( {sortMode === 'dependency' && dependencyRelationshipDescriptions.length > 0 ? ( diff --git a/apps/ai-game-creator-shell/src/view/project-development/resourceCardPreviewModel.ts b/apps/ai-game-creator-shell/src/view/project-development/resourceCardPreviewModel.ts index c97057461..979015c52 100644 --- a/apps/ai-game-creator-shell/src/view/project-development/resourceCardPreviewModel.ts +++ b/apps/ai-game-creator-shell/src/view/project-development/resourceCardPreviewModel.ts @@ -58,6 +58,8 @@ export type ProjectResourceCardPreviewPayload = { hasAlpha?: boolean; sourceUrl?: string; content?: string; + /** 原生侧完整校验过的 UI State 资产身份,不由前端解析 JSON 推断。 */ + uiDesignAssetId?: string; }; export type ProjectResourceCardPreviewTransportPayload = Omit< @@ -219,7 +221,8 @@ const markdownExtension = /\.(md|markdown|mdx)$/iu; * 与 `resourceProjectionModel` 的 `gameCodeExtension` 是两份口径,刻意不复用: * 那份用于**筛选与归属**,改动会波及画布栏目与计数;这份只决定**卡面怎么画**。 * 这里按用户口径把 `.yaml` / `.toml` / `.xml` / `.html` / `.css` / `.sql` - * 一并算代码;JSON 规格属于文档预览。 + * 一并算代码。JSON 留在文本读取通道,由原生内容识别区分普通 JSON 和 UI 设计, + * 不能像源码卡一样跳过预取;卡面不显示 JSON 正文。 */ const cardCodeExtension = /\.(ts|tsx|mts|cts|js|jsx|mjs|cjs|rs|py|go|java|kt|kts|cs|cpp|cc|cxx|c|h|hpp|swift|php|rb|lua|sh|bash|zsh|ps1|psm1|ya?ml|toml|xml|html?|css|scss|less|sql|graphql|gql|vue|svelte)$/iu; @@ -236,6 +239,30 @@ export function projectResourcePathExtension(path: string): string | null { return matched ? matched[1]!.toLowerCase() : null; } +export function isProjectResourceJson( + resource: Pick, +): boolean { + return ( + projectResourcePathExtension(resource.path) === 'json' || + (projectResourcePathExtension(resource.path) === null && + resource.mediaType.toLowerCase().includes('json')) + ); +} + +/** 读取结果必须仍属于当前卡片;元数据中的 UI 标签本身不能授予编辑入口。 */ +export function projectResourceJsonPresentation( + resource: ProjectResource, + preview: ProjectResourceCardPreviewState | null | undefined, +): 'json' | 'ui-design' | null { + if (!isProjectResourceJson(resource)) return null; + return resource.manifestAssetId && + preview?.status === 'loaded' && + preview.preview.path === resource.path && + preview.preview.uiDesignAssetId === resource.manifestAssetId + ? 'ui-design' + : 'json'; +} + /** 代码文件的类型标签(如 `.ts` → `TS`);不是代码文件时返回 `null`。 */ export function projectResourceCodeTypeLabel(path: string): string | null { const trimmed = path.trim(); @@ -256,7 +283,7 @@ export function projectResourceCardPreviewKind( return 'document'; } // Markdown / 代码在扩展名这一层就分流,不再依赖上游登记类型: - // 上游把 JSON 规格登记成「文档」,卡面按文档预览;代码文件按扩展名分流。 + // JSON 使用文档读取通道完成原生语义识别;源码文件按扩展名分流。 if (markdownExtension.test(resource.path)) { return 'document'; } diff --git a/apps/ai-game-creator-shell/src/view/project-development/useProjectResourceCardPreviews.ts b/apps/ai-game-creator-shell/src/view/project-development/useProjectResourceCardPreviews.ts index f175264ba..729658ceb 100644 --- a/apps/ai-game-creator-shell/src/view/project-development/useProjectResourceCardPreviews.ts +++ b/apps/ai-game-creator-shell/src/view/project-development/useProjectResourceCardPreviews.ts @@ -167,6 +167,7 @@ function materializeProjectResourceCardPreview( pixelHeight: transport.pixelHeight, hasAlpha: transport.hasAlpha, content: transport.content, + uiDesignAssetId: transport.uiDesignAssetId, }, retainedBytes: transport.content === undefined diff --git a/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts b/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts index 2438d7657..f041845b6 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts @@ -6043,6 +6043,15 @@ export function registerProjectWorkbenchFoundationTests() { }, }; } + if (command === 'read_local_project_text_preview') { + return { + path: 'assets/ui-design.json', + mediaType: 'application/json', + byteLen: 2, + content: '{}', + uiDesignAssetId: 'ui-design-resource', + }; + } throw new Error(`unexpected invoke ${command}`); }, ); diff --git a/apps/ai-game-creator-shell/tests/resourceCanvasFloatingDismiss.test.tsx b/apps/ai-game-creator-shell/tests/resourceCanvasFloatingDismiss.test.tsx index f3a58a319..22018450b 100644 --- a/apps/ai-game-creator-shell/tests/resourceCanvasFloatingDismiss.test.tsx +++ b/apps/ai-game-creator-shell/tests/resourceCanvasFloatingDismiss.test.tsx @@ -14,6 +14,7 @@ import { canDismissResourceCanvasQuickEdit, isResourceCanvasHostOverlayOpen, isResourceCanvasInteractionTarget, + isResourceCanvasPanTarget, isResourceCanvasWheelOverlayTarget, resolveResourceCanvasFloatingPanelDismissOpen, resolveResourceCanvasFloatingPanelOpen, @@ -41,6 +42,38 @@ const RESOURCE_FOCUS_SOURCE_LAYER: CanvasLayer = { }; describe('resourceCanvasFocusModel', () => { + test('右键抓手允许卡面和选中按钮,不抢媒体控件、编辑器及浮层', () => { + document.body.innerHTML = ` +
+
+ + + +
+
+
筛选
+
操作
+
+ `; + for (const id of ['blank', 'card', 'select']) { + expect(isResourceCanvasPanTarget(document.getElementById(id))).toBe(true); + } + for (const id of [ + 'play', + 'video', + 'input', + 'editor', + 'filter', + 'toolbar', + 'title', + ]) { + expect(isResourceCanvasPanTarget(document.getElementById(id))).toBe( + false, + ); + } + expect(isResourceCanvasPanTarget(null)).toBe(false); + }); + test('点在资源卡、交互控件与画布浮层里时不清画布焦点', () => { document.body.innerHTML = `
diff --git a/apps/ai-game-creator-shell/tests/resourceCanvasManualLayout.test.tsx b/apps/ai-game-creator-shell/tests/resourceCanvasManualLayout.test.tsx index 49b9c3dfa..e1de7b91e 100644 --- a/apps/ai-game-creator-shell/tests/resourceCanvasManualLayout.test.tsx +++ b/apps/ai-game-creator-shell/tests/resourceCanvasManualLayout.test.tsx @@ -340,6 +340,323 @@ afterEach(() => { vi.restoreAllMocks(); }); +async function mountPointerWorkbench( + target: 'main' | 'character' | 'all' = 'character', +) { + const projectId = 'pointer-workbench'; + const projectPath = '/tmp/pointer-workbench'; + const tauri = installLayoutTauri({ + projectIdsByPath: { [projectPath]: projectId }, + }); + render( + , + ); + await settleFocusChain(); + const manager = document.querySelector( + '.game-resource-book-manager', + )!; + vi.spyOn(manager, 'getBoundingClientRect').mockReturnValue({ + x: 0, + y: 0, + left: 0, + top: 0, + right: 800, + bottom: 600, + width: 800, + height: 600, + toJSON: () => ({}), + } as DOMRect); + act(() => window.dispatchEvent(new Event('resize'))); + if (target !== 'main') { + fireEvent.click( + screen.getByRole('button', { + name: target === 'all' ? '打开所有资源' : '打开角色与对象', + }), + ); + } + await settleFocusChain(); + const surface = manager.querySelector( + target === 'main' + ? '.game-resource-book-main' + : '.game-resource-book-scene', + )!; + const capture = new Set(); + Object.defineProperties(surface, { + setPointerCapture: { + configurable: true, + value: vi.fn((id: number) => capture.add(id)), + }, + hasPointerCapture: { + configurable: true, + value: (id: number) => capture.has(id), + }, + releasePointerCapture: { + configurable: true, + value: vi.fn((id: number) => capture.delete(id)), + }, + }); + const world = manager.querySelector( + '.game-resource-book-scene-world', + )!; + const viewport = () => + Array.from(world.style.transform.matchAll(/-?\d+(?:\.\d+)?/g), (m) => + Number(m[0]), + ); + return { manager, surface, world, viewport, tauri }; +} + +describe('资源画布指针与运行提示', () => { + it('资源卡左键拖动仍提交手动坐标,不平移视口', async () => { + const { manager, viewport, tauri } = await mountPointerWorkbench(); + const card = manager.querySelector( + '.is-expanded .game-resource-card[data-resource-card-id="asset:pointer-a"]', + )!; + const before = viewport(); + const writes = tauri.layoutWrites.length; + fireEvent.pointerDown(card, { + pointerId: 30, + button: 0, + clientX: 100, + clientY: 100, + }); + fireEvent.pointerMove(card, { + pointerId: 30, + buttons: 1, + clientX: 180, + clientY: 140, + }); + fireEvent.pointerUp(card, { + pointerId: 30, + button: 0, + clientX: 180, + clientY: 140, + }); + await waitFor(() => + expect(tauri.layoutWrites.length).toBeGreaterThan(writes), + ); + expect(tauri.layoutWrites.at(-1)?.positions).toEqual( + expect.arrayContaining([ + expect.objectContaining({ + resourceId: 'asset:pointer-a', + manuallyPlaced: true, + }), + ]), + ); + expect(viewport()).toEqual(before); + expect( + document.querySelector('.genarrative-image-canvas__selection-overlay'), + ).toBeNull(); + }); + + it('资源选中不移除运行不可用提示或改变运行能力', async () => { + const { manager } = await mountPointerWorkbench(); + const hint = '首个可运行原型尚未完成,运行视图暂不可用'; + expect(screen.getByText(hint)).not.toBeNull(); + fireEvent.click( + manager.querySelector( + '.is-expanded [data-resource-id="asset:pointer-a"]', + )!, + ); + expect(screen.getByText(hint)).not.toBeNull(); + const run = screen.getByRole('tab', { name: '运行' }); + expect(run.getAttribute('data-unavailable')).toBe('true'); + expect(run.getAttribute('aria-describedby')).toBe('run-unavailable-hint'); + fireEvent.click(run); + expect(run.getAttribute('aria-selected')).toBe('false'); + }); + + it.each(['main', 'character', 'all'] as const)( + '%s 的空白处支持右键平移且不写资源布局', + async (target) => { + const { surface, viewport, tauri } = await mountPointerWorkbench(target); + const before = viewport(); + const writes = tauri.layoutWrites.length; + fireEvent.pointerDown(surface, { + pointerId: 31, + button: 2, + clientX: 100, + clientY: 100, + }); + fireEvent.pointerMove(surface, { + pointerId: 31, + buttons: 2, + clientX: 170, + clientY: 140, + }); + expect(viewport()).toEqual([before[0]! + 70, before[1]! + 40, before[2]]); + expect(fireEvent.contextMenu(surface, { button: 2 })).toBe(false); + fireEvent.pointerUp(surface, { + pointerId: 31, + button: 2, + clientX: 170, + clientY: 140, + }); + expect( + document.querySelector('.genarrative-image-canvas__selection-overlay'), + ).toBeNull(); + expect(tauri.layoutWrites).toHaveLength(writes); + }, + ); + + it('资源卡右键平移保留选中,左键空白拖动仍框选', async () => { + const { manager, surface, viewport, tauri } = await mountPointerWorkbench(); + const card = manager.querySelector( + '.is-expanded [data-resource-id="asset:pointer-a"]', + )!; + fireEvent.click(card); + const before = viewport(); + const writes = tauri.layoutWrites.length; + fireEvent.pointerDown(card, { + pointerId: 32, + button: 2, + clientX: 100, + clientY: 100, + }); + fireEvent.pointerMove(surface, { + pointerId: 32, + buttons: 2, + clientX: 150, + clientY: 160, + }); + fireEvent.pointerUp(surface, { + pointerId: 32, + button: 2, + clientX: 150, + clientY: 160, + }); + expect(viewport()).toEqual([before[0]! + 50, before[1]! + 60, before[2]]); + expect(card.getAttribute('aria-pressed')).toBe('true'); + expect(tauri.layoutWrites).toHaveLength(writes); + const panned = viewport(); + fireEvent.pointerDown(surface, { + pointerId: 33, + button: 0, + clientX: 10, + clientY: 10, + }); + fireEvent.pointerMove(surface, { + pointerId: 33, + buttons: 1, + clientX: 780, + clientY: 580, + }); + expect( + document.querySelector('.genarrative-image-canvas__selection-overlay'), + ).not.toBeNull(); + expect(selectedResourceIdsInDom()).toContain('asset:pointer-a'); + expect(viewport()).toEqual(panned); + fireEvent.pointerUp(surface, { pointerId: 33, button: 0 }); + expect( + document.querySelector('.genarrative-image-canvas__selection-overlay'), + ).toBeNull(); + }); + + it.each(['cancel', 'capture', 'blur'] as const)( + '%s 后右键平移不会继续跟随指针', + async (reason) => { + const { surface, viewport } = await mountPointerWorkbench(); + const before = viewport(); + fireEvent.pointerDown(surface, { + pointerId: 34, + button: 2, + clientX: 100, + clientY: 100, + }); + fireEvent.pointerMove(surface, { + pointerId: 34, + buttons: 2, + clientX: 110, + clientY: 120, + }); + const moved = viewport(); + expect(moved).toEqual([before[0]! + 10, before[1]! + 20, before[2]]); + if (reason === 'cancel') + fireEvent.pointerCancel(surface, { pointerId: 34 }); + else if (reason === 'capture') + fireEvent.lostPointerCapture(surface, { pointerId: 34 }); + else act(() => window.dispatchEvent(new Event('blur'))); + fireEvent.pointerMove(surface, { + pointerId: 34, + clientX: 300, + clientY: 300, + }); + expect(viewport()).toEqual(moved); + }, + ); + + it('总览失焦终止右键平移,子画布切换释放实际捕获节点', async () => { + const { surface, viewport } = await mountPointerWorkbench('main'); + const before = viewport(); + fireEvent.pointerDown(surface, { + pointerId: 36, + button: 2, + clientX: 10, + clientY: 10, + }); + fireEvent.pointerMove(surface, { + pointerId: 36, + buttons: 2, + clientX: 40, + clientY: 40, + }); + const moved = viewport(); + expect(moved).toEqual([before[0]! + 30, before[1]! + 30, before[2]]); + act(() => window.dispatchEvent(new Event('blur'))); + expect(surface.releasePointerCapture).toHaveBeenCalledWith(36); + fireEvent.pointerMove(surface, { + pointerId: 36, + clientX: 100, + clientY: 100, + }); + expect(viewport()).toEqual(moved); + fireEvent.pointerDown(surface, { + pointerId: 37, + button: 2, + clientX: 10, + clientY: 10, + }); + fireEvent.click(screen.getByRole('button', { name: '打开角色与对象' })); + expect(surface.releasePointerCapture).toHaveBeenCalledWith(37); + }); + + it('控件右键不被画布接管,初次打开不整理也能连续双指平移', async () => { + const { manager, surface, viewport } = await mountPointerWorkbench(); + const zoom = screen.getByRole('button', { name: '放大画布' }); + const before = viewport(); + fireEvent.pointerDown(zoom, { + pointerId: 35, + button: 2, + clientX: 100, + clientY: 100, + }); + fireEvent.pointerMove(surface, { + pointerId: 35, + buttons: 2, + clientX: 200, + clientY: 200, + }); + expect(viewport()).toEqual(before); + expect(fireEvent.contextMenu(zoom, { button: 2 })).toBe(true); + await act(async () => { + for (let i = 0; i < 100; i++) { + fireEvent.wheel(manager, { deltaX: 3, deltaY: 6 }); + } + }); + expect(viewport()).toEqual([before[0]! - 300, before[1]! - 600, before[2]]); + }); +}); + describe('资源画布手动重排口径', () => { it('hook:rederiveNow 按 rederive 策略重算自动坐标并写回一次', async () => { const projectId = 'manual-rederive-project'; diff --git a/apps/ai-game-creator-shell/tests/resourceCardPreviewRealManifest.test.ts b/apps/ai-game-creator-shell/tests/resourceCardPreviewRealManifest.test.ts index bd46086ea..127bcc9db 100644 --- a/apps/ai-game-creator-shell/tests/resourceCardPreviewRealManifest.test.ts +++ b/apps/ai-game-creator-shell/tests/resourceCardPreviewRealManifest.test.ts @@ -206,7 +206,7 @@ describe('真机 manifest 取证:占位卡片计数与栏目分布', () => { // `artKind`(其中含 `ui`)而被判成 art,于是角标显示「图片」,而预览调度按 art 走 // 图像分支、又因 mediaType 不是图像而兜底成 placeholder —— 卡片永不发起读取, // 表现为「标着图片却只有占位图标」。类型判定改为 mediaType/扩展名优先、kind 只做 - // 兜底后,它们正确落文档分支,卡面渲染 JSON 文本摘要。 + // 兜底后,它们进入文本读取通道;卡面再消费原生识别结果显示 UI 设计或 JSON。 expect(byPreviewKind).toEqual({ 'raster-image': 52, document: 8, diff --git a/apps/ai-game-creator-shell/tests/resourceDocumentPreviewModel.test.ts b/apps/ai-game-creator-shell/tests/resourceDocumentPreviewModel.test.ts index c89d79e99..00a6bd53e 100644 --- a/apps/ai-game-creator-shell/tests/resourceDocumentPreviewModel.test.ts +++ b/apps/ai-game-creator-shell/tests/resourceDocumentPreviewModel.test.ts @@ -40,19 +40,21 @@ describe('resourceDocumentPreviewMarkdown', () => { ['game/main.ts', 'typescript'], ['game/main.js', 'javascript'], ['game/main.py', 'python'], + ['assets/data.json', 'json'], + ['assets/DESIGN.JSON', 'json'], ])('%s 包为 %s 代码块', (path, language) => { expect( resourceDocumentPreviewMarkdown(resource(path), ' source\n\n\n'), ).toBe(`\`\`\`${language}\n source\n\n\n\`\`\``); }); - it('JSON 规格按文档原文预览,不包成代码块', () => { + it('JSON 规格按原文代码块预览,不把字段值当 Markdown', () => { expect( resourceDocumentPreviewMarkdown( resource('assets/data.json'), - ' source\n\n\n', + '{ "text": "# 不应成为标题" }\n', ), - ).toBe(' source\n\n\n'); + ).toBe('```json\n{ "text": "# 不应成为标题" }\n```'); }); it('正文包含 Markdown 围栏时不会逃出代码块', () => { diff --git a/apps/ai-game-creator-shell/tests/resourceJsonCanvas.test.tsx b/apps/ai-game-creator-shell/tests/resourceJsonCanvas.test.tsx new file mode 100644 index 000000000..7e04d094e --- /dev/null +++ b/apps/ai-game-creator-shell/tests/resourceJsonCanvas.test.tsx @@ -0,0 +1,205 @@ +/** @vitest-environment jsdom */ +import { afterEach, describe, expect, it, vi } from 'vitest'; + +import { + createGameCreationAppManifest, + fireEvent, + installResizeObserverStub, + ProjectDevelopmentView, + React, + render, + screen, + waitFor, + within, +} from './appSurface/harness'; + +vi.mock('@tauri-apps/api/core', async () => ({ + ...(await vi.importActual( + '@tauri-apps/api/core', + )), + invoke: (command: string, args?: Record) => + window.__TAURI__!.core.invoke(command, args), +})); + +const projectId = 'json-canvas'; +const projectPath = '/tmp/json-canvas'; +const emptyState = { + ui_trees: [], + ui_design_images: {}, + sprite_assets: {}, + font_assets: {}, +}; + +async function mountJsonCanvas(kind = 'ui', rejectPreview = false) { + installResizeObserverStub(); + const manifest = createGameCreationAppManifest(projectId, 'JSON 资源测试'); + manifest.assets = [ + { id: 'design', kind, localPath: 'ui/design.json' }, + { id: 'ordinary', kind: 'UI', localPath: 'assets/ordinary.json' }, + { id: 'spoof', kind: 'UI', localPath: 'ui/spoof.json' }, + ].map((asset) => ({ + ...asset, + mediaType: 'application/json', + category: 'document' as const, + source: { kind: 'generated' as const }, + })); + const invoke = vi.fn( + async (command: string, args?: Record) => { + if (command === 'read_local_project_resource_graph') { + const ids = (args?.resources as Array<{ resourceId: string }>).map( + (item) => item.resourceId, + ); + return { + resourceIds: ids, + referenceEdges: [], + taskFlows: [], + producerAssignments: [], + dependencyDepths: ids.map((resourceId) => ({ + resourceId, + dependencyDepth: 0, + })), + connectionIndex: ids.map((resourceId) => ({ + resourceId, + upstreamReferenceResourceIds: [], + downstreamReferenceResourceIds: [], + referenceEdgeIds: [], + taskFlowIds: [], + })), + unresolvedReferenceResourceIds: [], + cyclicResourceIds: [], + cyclicTaskIds: [], + producerMappingTruncated: false, + }; + } + if ( + command === 'read_local_project_resource_canvas_layout' || + command === 'update_local_project_resource_canvas_layout' + ) { + const layout = { + schemaVersion: 'game-creator-resource-layout.v1', + projectId, + mode: args?.mode, + revision: Number(args?.expectedRevision ?? 0) + 1, + positions: args?.positions ?? [], + updatedAt: 1, + }; + return command.startsWith('update_') + ? { status: 'updated', layout } + : layout; + } + if (command === 'read_local_project_text_preview') { + if (rejectPreview) throw new Error('文档读取失败'); + const path = args?.relativePath; + return { + path, + mediaType: 'application/json', + byteLen: 20, + content: + path === 'assets/ordinary.json' + ? '{"text":"# 不应当作标题"}' + : JSON.stringify({ + schemaVersion: 'game-creator-ui-design-state.v1', + state: emptyState, + }), + ...(path === 'ui/design.json' ? { uiDesignAssetId: 'design' } : {}), + }; + } + if (command === 'load_ui_design_state') + return { revision: 0, state: emptyState }; + if ( + command === 'list_pending_local_project_resource_edits' || + command === 'list_local_project_asset_generations' + ) + return []; + throw new Error(`unexpected command ${command}`); + }, + ); + window.__TAURI__ = { core: { invoke } } as unknown as typeof window.__TAURI__; + const onManifestChange = vi.fn(); + render( + 对话
} + onManifestChange={onManifestChange} + />, + ); + fireEvent.click(await screen.findByRole('button', { name: '打开文档' })); + const card = (id: string) => + document.querySelector( + `.game-resource-book-scene-card.is-expanded [data-resource-card-id="asset:${id}"]`, + )!; + await waitFor(() => + expect(card('design')?.getAttribute('data-preview-status')).toBe( + rejectPreview ? 'failed' : 'loaded', + ), + ); + return { card, invoke, onManifestChange }; +} + +afterEach(() => { + delete window.__TAURI__; +}); + +describe('JSON 画布卡片与入口', () => { + it.each(['ui', 'document'])( + '合法 State 的 %s 登记显示 UI 设计,进入现有编辑器且不修改 manifest', + async (kind) => { + const { card, invoke, onManifestChange } = await mountJsonCanvas(kind); + const design = card('design'); + expect(design.getAttribute('data-json-presentation')).toBe('ui-design'); + expect(within(design).getByText('UI 设计')).not.toBeNull(); + expect(within(design).getByText('UI 编辑器')).not.toBeNull(); + expect(design.textContent).not.toContain('schemaVersion'); + fireEvent.click(design.querySelector('button')!); + fireEvent.click(await screen.findByRole('button', { name: 'UI 编辑器' })); + await waitFor(() => + expect(invoke).toHaveBeenCalledWith('load_ui_design_state', { + input: { + projectPath, + expectedProjectId: projectId, + assetId: 'design', + }, + }), + ); + expect(onManifestChange).not.toHaveBeenCalled(); + }, + ); + + it('普通 JSON 和伪 UI 文本保持 JSON 展示,无编辑器入口,详情按代码渲染', async () => { + const { card } = await mountJsonCanvas(); + for (const id of ['ordinary', 'spoof']) { + const element = card(id); + expect(element.getAttribute('data-json-presentation')).toBe('json'); + expect( + element.querySelector('[data-resource-type="JSON"]'), + ).not.toBeNull(); + expect(element.textContent).not.toContain('schemaVersion'); + fireEvent.click(element.querySelector('button')!); + expect(screen.queryByRole('button', { name: 'UI 编辑器' })).toBeNull(); + } + fireEvent.click(card('ordinary').querySelector('button')!); + fireEvent.click(await screen.findByRole('button', { name: '预览' })); + const dialog = await screen.findByRole('dialog', { name: '文档预览' }); + await waitFor(() => + expect(dialog.querySelector('pre code')?.textContent).toContain( + '{"text":"# 不应当作标题"}', + ), + ); + expect( + within(dialog).queryByRole('heading', { name: '不应当作标题' }), + ).toBeNull(); + }); + + it('JSON 读取失败不授予编辑入口,仍可查看明确的读取错误', async () => { + const { card } = await mountJsonCanvas('UI', true); + fireEvent.click(card('design').querySelector('button')!); + expect(screen.queryByRole('button', { name: 'UI 编辑器' })).toBeNull(); + fireEvent.click(screen.getByRole('button', { name: '预览' })); + expect(await screen.findByRole('alert')).not.toBeNull(); + }); +}); diff --git a/apps/ai-game-creator-shell/tests/resourceJsonPresentation.test.ts b/apps/ai-game-creator-shell/tests/resourceJsonPresentation.test.ts new file mode 100644 index 000000000..ecc685ed7 --- /dev/null +++ b/apps/ai-game-creator-shell/tests/resourceJsonPresentation.test.ts @@ -0,0 +1,87 @@ +import { describe, expect, it } from 'vitest'; + +import { + type ProjectResourceCardPreviewState, + projectResourceJsonPresentation, +} from '../src/view/project-development/resourceCardPreviewModel'; +import type { ProjectResource } from '../src/view/project-development/resourceProjectionModel'; + +const resource: ProjectResource = { + id: 'asset:json', + manifestAssetId: 'json', + path: 'ui/design.json', + label: '设计', + mediaType: 'application/json', + subtype: 'UI', + category: 'document', + sourceLabel: '', + taskTitle: null, + producerTaskId: null, + externalResourceId: null, + referenceResourceIds: [], + dependencies: [], + dependencyDepth: 0, +}; +const verified: ProjectResourceCardPreviewState = { + status: 'loaded', + preview: { + path: resource.path, + mediaType: 'application/json', + byteLen: 2, + content: '{}', + uiDesignAssetId: 'json', + }, +}; + +describe('JSON 卡片呈现', () => { + it.each(['UI', 'ui', 'ui-design', 'document'])( + '合法识别不依赖 %s 标签', + (subtype) => { + expect( + projectResourceJsonPresentation({ ...resource, subtype }, verified), + ).toBe('ui-design'); + expect( + projectResourceJsonPresentation( + { ...resource, subtype }, + { + ...verified, + preview: { ...verified.preview, uiDesignAssetId: undefined }, + }, + ), + ).toBe('json'); + }, + ); + it('原生读取未完成、失败或身份不匹配时保持普通 JSON,不推断编辑能力', () => { + for (const preview of [ + null, + { status: 'loading' }, + { status: 'failed', error: '读取失败', retryable: true }, + ] as const) { + expect(projectResourceJsonPresentation(resource, preview)).toBe('json'); + } + expect( + projectResourceJsonPresentation( + { ...resource, manifestAssetId: 'other' }, + verified, + ), + ).toBe('json'); + expect( + projectResourceJsonPresentation( + { ...resource, path: 'other.json' }, + verified, + ), + ).toBe('json'); + expect( + projectResourceJsonPresentation( + { ...resource, manifestAssetId: null }, + verified, + ), + ).toBe('json'); + expect( + projectResourceJsonPresentation( + { ...resource, path: 'image.png', mediaType: 'image/png' }, + verified, + ), + ).toBeNull(); + }); +}); diff --git a/apps/ai-game-creator-shell/tests/useProjectResourceCardPreviews.test.ts b/apps/ai-game-creator-shell/tests/useProjectResourceCardPreviews.test.ts index 6e821454f..01876526e 100644 --- a/apps/ai-game-creator-shell/tests/useProjectResourceCardPreviews.test.ts +++ b/apps/ai-game-creator-shell/tests/useProjectResourceCardPreviews.test.ts @@ -141,6 +141,60 @@ afterEach(() => { }); describe('useProjectResourceCardPreviews', () => { + it('JSON 识别结果经过现有预取缓存保留,换项目后不复用旧编辑能力', async () => { + const json = resource('design', { + path: 'ui/design.json', + subtype: 'ui', + mediaType: 'application/json', + }); + const invoke = vi.fn( + async (_command: string, args?: Record) => ({ + path: json.path, + mediaType: json.mediaType, + byteLen: 2, + content: '{}', + ...(args?.projectPath === '/tmp/first-project' + ? { uiDesignAssetId: 'design' } + : {}), + }), + ); + window.__TAURI__ = { core: { invoke } }; + const resources = [json]; + const canvasRef = { current: document.createElement('div') }; + const { result, rerender } = renderHook( + ({ projectPath }) => + useProjectResourceCardPreviews({ + projectPath, + projectId: projectPath, + mode: 'dependency', + resources, + canvasRef, + eagerPreviewLimit: 12, + }), + { initialProps: { projectPath: '/tmp/first-project' } }, + ); + const identity = () => result.current.identityByResourceId.get(json.id)!; + await waitFor(() => + expect(result.current.previews.get(identity())).toMatchObject({ + status: 'loaded', + preview: { uiDesignAssetId: 'design' }, + }), + ); + rerender({ projectPath: '/tmp/second-project' }); + await waitFor(() => + expect(result.current.previews.get(identity())?.status).toBe('loaded'), + ); + const state = result.current.previews.get(identity()); + expect( + state?.status === 'loaded' && state.preview.uiDesignAssetId, + ).toBeUndefined(); + expect( + invoke.mock.calls.filter( + ([command]) => command === 'read_local_project_text_preview', + ), + ).toHaveLength(2); + }); + it('代码卡不预取正文,显式详情复用文本预览队列与缓存', async () => { const code = resource('code', { path: 'game/main.ts', diff --git a/apps/ai-game-creator-shell/tests/workspaceWindowSync.test.tsx b/apps/ai-game-creator-shell/tests/workspaceWindowSync.test.tsx new file mode 100644 index 000000000..457f61417 --- /dev/null +++ b/apps/ai-game-creator-shell/tests/workspaceWindowSync.test.tsx @@ -0,0 +1,111 @@ +/** @vitest-environment jsdom */ +import type { ReactNode } from 'react'; +import { useCallback } from 'react'; +import { vi } from 'vitest'; + +import { WindowChrome } from '../src/components/WindowChrome'; +import { + useWindowChrome, + type WindowChromeActiveProjectRuns, + WindowChromeContext, +} from '../src/components/windowChromeContext'; +import { WorkspaceLauncherShell } from '../src/features/app-shell/WorkspaceLauncher'; +import { + act, + expect, + it, + React, + render, + testAuthUser, +} from './appSurface/harness'; + +const homeProjectOverride = vi.hoisted(() => ({ + openProject: null as + | null + | ((path: string, mode: 'open' | 'create') => Promise), +})); + +vi.mock('../src/features/app-shell/useHomeProjectCreation', async () => { + const actual = await vi.importActual< + typeof import('../src/features/app-shell/useHomeProjectCreation') + >('../src/features/app-shell/useHomeProjectCreation'); + return { + ...actual, + useHomeProjectCreation( + ...args: Parameters + ) { + const result = actual.useHomeProjectCreation(...args); + return homeProjectOverride.openProject + ? { ...result, openProject: homeProjectOverride.openProject } + : result; + }, + }; +}); + +it('真实窗口与工作台状态同步收敛,回调读取最新处理器且卸载才清理', async () => { + const publications: WindowChromeActiveProjectRuns[] = []; + let cleanups = 0; + // 仍经过真实 WindowChrome 的 setState/Context;上限只防止回归时测试无限循环。 + function BoundedWindowBridge({ children }: { children: ReactNode }) { + const chrome = useWindowChrome(); + const { setActiveProjectRuns } = chrome; + const publish = useCallback( + (next: WindowChromeActiveProjectRuns | null) => { + if (next) publications.push(next); + else cleanups += 1; + if (publications.length < 12) setActiveProjectRuns(next); + }, + [setActiveProjectRuns], + ); + return ( + + {children} + + ); + } + const supervisor = () => null; + const view = (displayName = '测试用户') => ( + + + undefined} + initialView="projects" + ProjectSupervisor={supervisor} + /> + + + ); + delete window.__TAURI__; + const rendered = render(view()); + try { + await act(async () => { + await Promise.resolve(); + }); + // 无原生 invoke 时 active-turn Hook 会把初始快照归一为空数组一次。 + expect(publications).toHaveLength(2); + expect(cleanups).toBe(0); + expect(new Set(publications.map((item) => item.onOpenProject)).size).toBe( + 1, + ); + const openProject = publications[0]!.onOpenProject!; + const latestOpen = vi.fn(async () => undefined); + homeProjectOverride.openProject = latestOpen; + rendered.rerender(view('更改显示名')); + expect(publications).toHaveLength(2); + act(() => openProject('/tmp/window-latest-project')); + expect(latestOpen).toHaveBeenCalledWith( + '/tmp/window-latest-project', + 'open', + ); + expect(publications).toHaveLength(2); + expect(cleanups).toBe(0); + rendered.unmount(); + expect(cleanups).toBe(1); + } finally { + homeProjectOverride.openProject = null; + rendered.unmount(); + } +}); diff --git a/docs/project-memory/plans/【实施计划】AGC画布交互稳定性修复-2026-09-16.md b/docs/project-memory/plans/【实施计划】AGC画布交互稳定性修复-2026-09-16.md new file mode 100644 index 000000000..d45ed0575 --- /dev/null +++ b/docs/project-memory/plans/【实施计划】AGC画布交互稳定性修复-2026-09-16.md @@ -0,0 +1,43 @@ +# AGC 画布交互稳定性修复实施计划 + +- Date: 2026-09-16 +- Status: awaiting-runtime-acceptance +- Milestone: [画布交互稳定性修复](./【里程碑】AGC画布交互稳定性修复-2026-09-16.md) + +## 修改顺序与边界 + +1. 将临时诊断收敛成正式回归测试,覆盖窗口 Context 反馈、提示条件和鼠标/触摸板事件。 +2. 稳定工作台打开项目的转发回调,保持最新处理器语义,不改项目加载逻辑。 +3. 解耦运行提示与选择;在原有画布事件链加入右键平移、菜单边界和中断清理,不另建控制器。 +4. 执行定向验证并检查首次加载、平移和原有框选/卡片拖动回归。 + +## 验证 + +- 定向 Vitest:窗口工作台、画布交互、布局与原有导航用例。 +- AGC `tsc --noEmit`;`npm run check:encoding`、`npm run check:doc-index`、`git diff --check`。 +- 真实客户端首次进入和触摸板操作无法以 jsdom 代替;未实测时保持待验收。 + +## 风险与停止条件 + +窗口反馈测试必须有更新次数上限,避免未修复代码让测试失控。右键仅接管画布背景/卡片,不抢输入控件与浮层。新增问题只有影响本次验收才扩大范围;不根据猜测修改 B01/B02 的布局与动画。 + +回滚仅限本批局部补丁;不重置工作树,不覆盖其它修改。完成自动化验证后停在真实客户端验收,不推进额外功能。 + +## 问题状态 + +| 编号 | 问题 | 状态与证据 | +| --- | --- | --- | +| B01 | 刷新后首次进入画布元素抖动 | 已优化;用户在本轮反馈未再复现,按用户要求更新状态。不宣称所有布局/动画原因均已排除。 | +| B02 | 初次进入双指平移无效,整理后恢复 | 已优化;用户在本轮反馈未再复现,按用户要求更新状态。隔离组件连续平移通过。 | +| B03 | 快速平移触发更新深度错误 | 已修复已确认的窗口 Context 反馈循环,回归验证收敛;真实操作继续观察。 | +| B04 | 资源选中后运行不可用提示消失 | 已修复,提示与选择解耦,自动化验证通过。 | +| B05 | 对话记录偶发丢失 | 已定位历史分页卡点,尚未修改。只读复验用户提供的历史:558 条合法原始记录中有 44 条聊天消息;首屏原始 20 条只投影出一条助手消息,下一页原始 20 条没有聊天消息,按消息计算的游标不推进。已存用户提问和最终回答因此无法继续翻出;不能凭该文件排除其它未落盘记录。 | +| B06 | JSON 文档未正确识别展示 | 已按用户确认完成本地修复:合法 UI State 由原生完整校验,卡片显示 UI 设计并进入现有编辑器;普通 JSON 显示 JSON 并可代码预览。自动化验证通过,待重建原生客户端验收;详见 JSON 语义识别实施计划。 | +| C01 | 右键平移,保留左键框选 | 已实现,卡片左键拖动、框选、指针取消/失焦/捕获丢失及控件边界测试通过。 | + +## 已取得证据与剩余门禁 + +- 修复前新增回归测试能检出外壳重复发布、运行提示消失和右键无效;修复后窗口/画布定向测试通过,现有导航、框选、指针点击/取消、UI 编辑器返回平移和素材定位用例通过。 +- AGC TypeScript、修改文件 ESLint、编码、文档索引及差异空白检查通过。 +- 测试仍有既有 React 列表 key、旧用例 act/IPC 桩告警,未作为本批功能修复扩大范围。 +- 用户反馈 B01/B02 本轮未再复现,记为已优化;右键手感与其它真实客户端细节继续观察。对话历史分页尚未修复;JSON 双路径已本地修复并通过自动化验证,待真实客户端验收。本计划保持开放。 diff --git a/docs/project-memory/plans/【实施计划】AGC资源JSON语义识别-2026-09-16.md b/docs/project-memory/plans/【实施计划】AGC资源JSON语义识别-2026-09-16.md new file mode 100644 index 000000000..5c2947540 --- /dev/null +++ b/docs/project-memory/plans/【实施计划】AGC资源JSON语义识别-2026-09-16.md @@ -0,0 +1,27 @@ +# AGC 资源 JSON 语义识别实施计划 + +- Date: 2026-09-16 +- Status: awaiting-runtime-acceptance +- Milestone: [AGC 资源 JSON 语义识别](./【里程碑】AGC资源JSON语义识别-2026-09-16.md) + +## 实施边界 + +1. 原生 UI 持久化模块抽取可复用的内容解析与只读识别;文本预览返回可选的已验证 UI 资产身份。 +2. 保留新设计初始化的严格 UI 资产门禁;已有 State 的加载/保存/生成按登记资源和真实文档校验,不依赖标签精确大小写。 +3. 前端预览缓存透传识别结果;工作台卡片与编辑器入口消费同一结果,普通 JSON 详情使用代码块。 +4. 单元、组件与原生测试覆盖合法/普通/损坏/跨身份/未登记和保存边界;保持先前画布修复。 + +## 验证与停止条件 + +- 定向 Vitest、Tauri persistence/resource preview 定向 Rust 测试、AGC TypeScript、修改文件 ESLint、编码、文档索引及 `git diff --check`。 +- 不读取或修改用户项目原文件,不将日志或真实对话作为仓库测试夹具。 +- 原生构建/真实客户端受环境限制时记录实际证据,不能以 TS 测试代替原生验证。 +- 完成上述范围后停止;B05 已有分页卡点证据,本轮不顺带修改历史合同。 + +## 验证结果 + +- 92 个前端定向测试通过,覆盖原生结果驱动的卡片/编辑器路由、普通 JSON 代码预览、伪 UI 文本拒绝、读取失败、缓存切项目,以及原有画布导航与指针回归。 +- 14 个 UI 持久化原生测试通过,包含有效 State 对多种登记标签的识别/加载/保存、未知 schema/字段与坏结构拒绝、项目/资产身份、普通 JSON 防覆盖及原有恢复/CAS 边界。 +- 原生测试在 macOS 默认 `/var` 临时路径触发既有拒绝符号链接门禁;改用真实 `/private/tmp` 后通过,未放宽产品路径安全校验。 +- AGC TypeScript、修改文件 ESLint 已通过。测试仍有既有 React key/act 告警及 Rust 未使用代码警告,不影响本批断言。 +- 真实客户端的图片/UI State 体验仍待验收。本次包含 Rust 预览字段,必须重新构建并启动原生端,不能仅刷新前端就认为识别结果已更新。 diff --git a/docs/project-memory/plans/【里程碑】AGC画布交互稳定性修复-2026-09-16.md b/docs/project-memory/plans/【里程碑】AGC画布交互稳定性修复-2026-09-16.md new file mode 100644 index 000000000..de82fa9ef --- /dev/null +++ b/docs/project-memory/plans/【里程碑】AGC画布交互稳定性修复-2026-09-16.md @@ -0,0 +1,26 @@ +# AGC 画布交互稳定性修复 + +- Version: 1 +- Status: reviewed +- Date: 2026-09-16 +- Parent Spec: [AGC 实施计划:资源画布交互与工作台状态同步](../../technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md) + +## 目标与范围 + +完成工作台标题栏状态更新循环、运行提示随选择消失、右键平移三项本地修复,保持左键框选与卡片拖动。不修改布局算法、持久化和后端;不开远程 Issue/PR、不推送。 + +## 评审 + +依据已完成的源码追踪、客户端错误日志及有界复现自检:状态归属仍在窗口与工作台原有边界内;交互修改只影响画布手势;没有数据迁移、权限或 API 变化。用户已确认右键平移及保留左键框选,并授权先尝试本地修复。真实客户端首次进入抖动与触摸板平移仍需另行验收。 + +## 验收 + +1. 工作台发布窗口状态后收敛;重复渲染不持续更新或清理,打开项目回调使用最新处理器,卸载清理有效。 +2. 选中资源后运行不可用提示仍在,运行能力不变。 +3. 子画布空白处及卡片右键平移不改变选择或坐标;左键框选与卡片拖动保留;总览支持右键平移。 +4. 指针取消、失去捕获、窗口失焦终止平移;控件与浮层保留原有交互。 +5. 连续平移测试、定向测试、类型检查、编码与文档门禁完成并记录限制;B01/B02 仅在真实复测后决定关闭。 + +## 依赖 + +当前源码与已安装测试依赖;真实 AGC 客户端验收环境。没有外部写操作依赖。 diff --git a/docs/project-memory/plans/【里程碑】AGC资源JSON语义识别-2026-09-16.md b/docs/project-memory/plans/【里程碑】AGC资源JSON语义识别-2026-09-16.md new file mode 100644 index 000000000..119c04f27 --- /dev/null +++ b/docs/project-memory/plans/【里程碑】AGC资源JSON语义识别-2026-09-16.md @@ -0,0 +1,26 @@ +# AGC 资源 JSON 语义识别 + +- Version: 1 +- Status: reviewed +- Date: 2026-09-16 +- Parent Spec: [AGC 实施计划:文档与代码素材预览](../../technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md) + +## 目标与边界 + +按用户确认同时支持普通 JSON 与 UI 设计 JSON:前者显示 JSON 并可代码预览,后者显示 UI 设计并进入原有编辑器。原生侧复用现有文档校验,前端不推断正式状态。不修改 manifest 分类,不迁移用户文件,不改历史分页,不做远程写入。 + +## 评审 + +已核对原生受控文本预览、UI State 持久化合同和工作台卡片/编辑器路由。复用完整读取结果识别,未知 schema/坏结构/身份不符均不授予编辑入口;已有 UI 资产的大小写标签不应阻断真实合法 State。新增可选预览字段只承载原生识别结果;不引入新的状态文件或平行编辑器。 + +## 验收标准 + +1. 普通 JSON 显示 JSON,不渲染卡面原文,不出现 UI 编辑器入口,显式预览为 JSON 代码块。 +2. 完整合法且身份匹配的 UI State 显示 UI 设计并进入现有编辑器;大小写标签或文档标签不影响内容识别。 +3. 损坏 JSON、伪 schema、未知字段、坏 State、跨项目/资产、未登记文件不能获得 UI 编辑入口;原文查看或读取错误仍可见。 +4. 识别不产生写入;普通 JSON 不能通过编辑器保存或初始化被覆盖。有效已有设计仍支持原有 CAS 保存。 +5. 预览缓存能传递原生结果并随资源身份失效;原有卡片、框选/平移和图片预览回归通过。 + +## 依赖 + +本地前端与 Tauri 源码、现有测试依赖;真实客户端体验单独验收。 diff --git a/docs/project-memory/shared-memory/pitfalls.md b/docs/project-memory/shared-memory/pitfalls.md index e8d132d9f..41361097c 100644 --- a/docs/project-memory/shared-memory/pitfalls.md +++ b/docs/project-memory/shared-memory/pitfalls.md @@ -1,5 +1,13 @@ # 踩坑与排障记录 +## JSON 卡片显示与 UI 编辑能力必须同源 + +JSON 的文本读取分支不等于卡面应该展示原始 State 摘要。卡片、缩略图及编辑器入口共同消费受控文本预览的 `uiDesignAssetId`;只有原生复用 UI 持久化合同校验 schema、完整 State 和项目/资产身份后才设置它。普通 JSON 保留 JSON 代码预览,不按 `kind: UI/ui` 或 schema 字符串片段猜测编辑能力。已有合法 UI State 的加载/保存不依赖 kind 精确大小写,但新建初始化仍保留正式 UI 资产门禁;缓存与项目切换须保留现有身份隔离。 + +## 窗口 Context 发布不得依赖每次渲染新建的业务回调 + +工作台向窗口标题栏发布运行项目时,若 effect 依赖普通函数派生的回调,发布 Context 会重新渲染工作台,进而再次发布并清理,形成更新深度循环。转发入口须稳定,并在提交阶段更新实际处理器引用;发布数据变化与卸载清理分开。回归测试必须组合真实窗口 Provider 和工作台消费者,只有独立画布测试无法覆盖这条反馈链;回归时用有界发布次数阻止测试失控。画布快速操作时暴露的更新深度错误,也须检查外层状态同步,不能直接归因于滚轮频率。 + ## Windows 已登记生图资产未刷新 Direct 工具桥会 canonicalize 项目根,事件中的路径可能带 `\\?\` / `\\?\UNC\`,而前端项目路径仍是普通盘符或 UNC。失效监听不能直接比较原始字符串;识别为同一项目后,用当前项目路径重读 manifest,保留项目切换与 revision 门禁。普通 `agc_generate_image` 成功提交也必须发出失效通知,不能依赖整轮 Agent 结束。回归需覆盖两种 Windows 前缀、其它项目事件拒收,以及 Agent 尚未结束和后续失败时已登记图片卡片仍可见。 diff --git a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md index e861ab2f6..84214f5d2 100644 --- a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md +++ b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md @@ -1,5 +1,14 @@ # AI 游戏创作智能体 App 实施计划 +## 资源画布交互与工作台状态同步 + +- 工作台向窗口标题栏发布正在运行的项目时,输入未变化不得形成重复发布与清理的渲染循环;打开项目动作始终使用当前工作台处理逻辑,退出工作台后清除其标题栏状态。 +- 资源子画布(含「所有资源」)保留空白处左键框选、资源卡左键选中/拖动、触摸板双指平移及捏合缩放;右键按住空白处或资源卡拖动时平移画布,不改变资源选择与布局。中键和空格抓手继续可用。总览保留既有左键平移,并支持右键平移。 +- 画布接管的右键手势不弹出原生菜单;输入框、媒体操作、工具条和独立浮层不被画布抢占。指针取消、捕获丢失或窗口失焦后终止平移,不能继续跟随指针。 +- 运行不可用提示只取决于运行能力与 UI 编辑器状态,不因资源选中、取消选中或框选而消失,且不改变运行入口的真实可用性。 +- 本次边界不包含布局算法、持久化坐标、预览读取预算或后端契约调整。首次进入抖动与平移异常须在更新循环消除后单独实测,不能仅凭状态循环修复宣称已解决。 +- 验收包含真实窗口 Context 与工作台的状态同步回归、运行提示与选中并存、左右键分流、平移中断及连续滚轮事件;真实客户端首次进入与触摸板手感为独立人工验收项。 + ## 资源卡选中工具栏与导出 - 共享选中工具栏按实际显示的快速编辑、编辑动作、改造、导出与宿主动作组生成分隔线;空组不产生分隔线,不依赖宿主 CSS 隐藏重复线。 @@ -8,6 +17,10 @@ ## 文档与代码素材预览 +- JSON 资源的卡片按内容语义分流:普通 JSON 显示 JSON 图标/标签,详情按 JSON 代码块显示;UI 设计 JSON 显示 UI 设计标识并提供现有 UI 编辑器入口,不再把 State 原文铺在卡面上。功能分类、manifest kind 和资产身份不因识别而改写。 +- UI 识别由原生文本预览在已登记、受控、完整读取的同一份 UTF-8 内容上完成,复用编辑器的 `game-creator-ui-design-state.v1` 契约解析、canonical 校验、revision/State 校验及项目/资产身份校验。前端只消费识别结果,不按文件名、kind 大小写或正文片段自行认定 UI;普通、损坏、未知 schema、跨项目或跨资产 JSON 不获得 UI 编辑能力。 +- JSON 为完成内容识别继续走现有受限预取队列、并发/容量和 2 MiB 原生文本读取上限。识别失败不写文件、不生成空 State、不做格式迁移;能读取的原文仍可按 JSON 查看,读取失败仍展示原有错误。非 JSON 代码卡继续仅按用户详情请求读取。 +- 编辑器加载/保存/代码生成复核当前项目的已登记 JSON 资产及完整文档,不以 kind 必须精确等于 `UI` 阻断合法已有设计;创建新 UI 状态仍要求正式 UI 资源,不能借普通 JSON 预览初始化或覆盖文件。现有 State 保存锁、CAS、revision 与恢复边界不变。 - 文档与代码素材选中工具栏提供「预览」,打开独立、可滚动的只读弹窗;关闭、切换素材或项目后不残留旧内容。加载中、空文件与读取失败分别呈现,允许重试可重试的错误。 - 复用资源预览队列、身份缓存、项目 scope、失效与权限校验,继续调用 `read_local_project_text_preview`。代码卡不做可见性预取,仅用户显式打开详情时读取;不新增 IPC,不扩大可读取文件范围,不增加编辑/保存能力。 - 文档正文统一使用现有 Markdown 渲染器;代码文件以按扩展名标注语言的 Markdown 围栏代码块呈现。围栏必须长于正文内的反引号串,正文空行与缩进保持原样,不把源码当 Markdown 正文或 HTML 执行。