配置:CI 测试成功静默改用 cargo/node 原生 quiet
- .gitea/workflows/project-ci.yml:全局加 CARGO_TERM_QUIET=true,cargo test 成功只打点号、失败才列用例名。 - scripts/build-gitea-rust-cache.sh:预热脚本同步 CARGO_TERM_QUIET=true,与 workflow 的 Cargo 环境一致。 - package.json:agc:plugins:test 改用 node --test --test-reporter=dot。 - apps/ai-game-creator-shell/package.json:bundled-resources:test 改用 node --test --test-reporter=dot。 - scripts/check-native-shells.mjs:去掉每个 step 的成功进度标签,失败时才打印标签。 - scripts/project-ci-workflow.test.ts:移除 silent: true 守护用例。 - docs/project-memory/shared-memory/decision-log.md:移除本次静默决策条目。 - docs/project-memory/shared-memory/development-workflow.md:移除本次静默说明段落。
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"agc:bundled-resources:sync": "npm --prefix apps/ai-game-creator-shell run bundled-resources:sync",
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"agc:bundled-resources:prepare": "npm --prefix apps/ai-game-creator-shell run bundled-resources:prepare --",
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"agc:bundled-resources:test": "npm --prefix apps/ai-game-creator-shell run bundled-resources:test --",
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"agc:plugins:test": "node --test plugins/agc-cocos-editor/src/entry.test.mjs plugins/agc-unity-editor/src/entry.test.mjs plugins/agc-godot-editor/src/entry.test.mjs",
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"agc:plugins:test": "node --test --test-reporter=dot plugins/agc-cocos-editor/src/entry.test.mjs plugins/agc-unity-editor/src/entry.test.mjs plugins/agc-godot-editor/src/entry.test.mjs",
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"agc:plugins:native-test": "cargo test --manifest-path plugins/agc-cocos-editor/native/cocos-editor-bridge/Cargo.toml && cargo test --locked --manifest-path plugins/agc-unity-editor/native/unity-editor-bridge/Cargo.toml && cargo test --locked --manifest-path plugins/agc-godot-editor/native/godot-editor-bridge/Cargo.toml",
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"agc:plugins:check": "npm run agc:plugins:test && npm run agc:plugins:native-test",
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"agc:check": "npm run ai-game-creator-shell:check",
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