From 80b8238d0a9fc77ba80808ae46abc8a3474743ec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=91=A3=E7=BE=BD=E7=A7=A6?= Date: Mon, 31 Aug 2026 14:37:34 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=20AGC=20Windows=20ACL=20?= =?UTF-8?q?=E6=8F=90=E6=9D=83=E4=B8=8E=E6=96=87=E4=BB=B6=E8=AE=BF=E9=97=AE?= =?UTF-8?q?=E8=BE=B9=E7=95=8C=20(#211)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit ### 背景 Windows 下 AGC 读取配置目录、项目文件和本地资源时,可能先于 ACL 校验阶段就因继承权限、错误 owner 或拒绝访问而失败,表现为 `拒绝访问。 (os error 5)`。 此前自定义 `--config-dir` 场景还存在 scope 无法传递到提权子进程的问题;native picker 路径也缺少进程内来源证明,递归索引可能跟随 junction/reparse point,新建文件在权限加固失败时可能留下残留文件。 ### 本次变更 1. 修复自定义 `--config-dir` 的 `managed / user-selected` scope 传递与提权票据校验。 2. 增加 native picker 文件/目录路径的短期 provenance 授权;未经过 picker 授权的任意 IPC 绝对路径不能触发 `user-selected` 自动提权。 3. 项目文件列表和索引递归改用 `symlink_metadata()`,拒绝 symlink、junction 和 Windows reparse point。 4. 统一在 metadata/read/open 前完成 ACL 准备,对 ACL 导致的 metadata 失败执行一次受控修复和重试。 5. 新建 conversation、导出包、Agent DB、资源、字体等文件在 harden 失败时关闭句柄并清理刚创建的文件。 6. 修复 UAC 提权授权票据以 `share_mode(0)` 独占打开后与 `GetNamedSecurityInfoW/SetNamedSecurityInfoW` 产生共享冲突的问题。 7. 同步 AGC Windows ACL 技术方案与安全回归测试。 ### 安全行为 - UAC 取消返回 `1223`,不会被当作成功。 - 提权子进程重新校验目标路径、scope、当前用户 SID、nonce、有效期和票据一次性消费。 - symlink、junction、reparse point 和非普通文件对象保持失败关闭。 - 自定义配置目录可以位于用户 profile 外部,但仍受 owner、DACL 和路径类型校验。 ### 验证结果 已执行并通过: ``` cargo check --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml private_path_elevation_policy_tests -- --nocapture # 10 passed cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml local_project -- --nocapture # 20 passed cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml checkpoint::security_tests -- --nocapture # 10 passed cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml private_file_write_tests -- --nocapture # 2 passed npm run check:encoding # 5554 files passed git diff --check # passed ``` 另外确认: - `origin/master` 是当前分支祖先。 - 交接文档已删除,且原本不在 Git 跟踪列表中。 - 全量 `cargo test` 未作为通过依据;此前存在与 ACL 无关的失败项。 - `cargo fmt --check` 仍受仓库已有格式漂移影响,本次未执行全仓库格式化。 - 真实 Windows UAC 点击“Yes”的手工回归仍需在目标机器上确认。 ### 手工验收 使用: ```powershell & "C:\Users\dongy\workspace\Genarrative\.worktrees\agc-windows-acl-fix\apps\ai-game-creator-shell\src-tauri\target\debug\genarrative-ai-game-creator-shell.exe" ` --config-dir "C:\Users\dongy\AppData\Local\Temp\agc-acl-live-20260830\deny-config-2" ``` 验收标准: 1. 选择“否”:进程返回 `exit code 1223`。 2. 重新启动并选择“Yes”:不再返回 `exit code 1`,ACL 修复完成后继续启动。 3. 再次启动同一配置目录:不应重复弹出修复。 4. 检查目录 owner 和 DACL,确认归当前用户所有且为私有权限。 --------- Co-authored-by: 段舒康 Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/211 Co-authored-by: 董羽秦 Co-committed-by: 董羽秦 --- .../src-tauri/src/assets.rs | 206 +- .../src-tauri/src/commands.rs | 215 +- .../src-tauri/src/config.rs | 2416 ++++++++++++++++- .../src-tauri/src/main.rs | 59 + .../src-tauri/src/project/agent_db.rs | 206 +- .../src-tauri/src/project/checkpoint.rs | 136 +- .../src-tauri/src/project/conversation.rs | 154 +- .../src-tauri/src/project/export.rs | 34 +- .../src-tauri/src/project/filesystem.rs | 126 +- .../src-tauri/src/project/manifest.rs | 110 +- .../src-tauri/src/project/memory.rs | 32 +- .../src-tauri/src/project/resource_editor.rs | 71 +- .../src-tauri/src/project/verification.rs | 36 +- .../src-tauri/src/tests/project.rs | 2 +- ...案】AI游戏创作智能体App实施计划-2026-06-24.md | 1 + 15 files changed, 3334 insertions(+), 470 deletions(-) diff --git a/apps/ai-game-creator-shell/src-tauri/src/assets.rs b/apps/ai-game-creator-shell/src-tauri/src/assets.rs index 6398725f7..2abccf8f7 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/assets.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/assets.rs @@ -136,23 +136,20 @@ fn normalize_external_editor_api_key(value: &str) -> Result { fn private_external_editor_api_credentials_from_file_at( path: &Path, ) -> Result, String> { - let metadata = match fs::symlink_metadata(path) { - Ok(metadata) => metadata, - Err(error) if error.kind() == std::io::ErrorKind::NotFound => return Ok(None), - Err(error) => { - return Err(format!("读取本机陶泥儿开发者 Key 配置失败:{error}")); - } - }; - if metadata.file_type().is_symlink() || !metadata.is_file() { - return Err("本机陶泥儿开发者 Key 配置必须是普通文件".to_string()); + if !crate::prepare_game_creator_private_path_for_read(path, false, "本机陶泥儿开发者 Key 文件")? + { + return Ok(None); } + let metadata = fs::symlink_metadata(path) + .map_err(|error| format!("读取本机陶泥儿开发者 Key 配置失败:{error}"))?; if metadata.len() > PRIVATE_EXTERNAL_EDITOR_API_KEY_MAX_BYTES { return Err("本机陶泥儿开发者 Key 配置过大,已拒绝读取".to_string()); } - #[cfg(windows)] - secure_windows_game_creator_path_for_current_user(path, false, false)?; - let content = fs::read_to_string(path) - .map_err(|error| format!("读取本机陶泥儿开发者 Key 配置失败:{error}"))?; + let content = crate::read_game_creator_private_file_to_string( + path, + "本机陶泥儿开发者 Key 配置", + PRIVATE_EXTERNAL_EDITOR_API_KEY_MAX_BYTES, + )?; let parsed = serde_json::from_str::(&content) .map_err(|_| "本机陶泥儿开发者 Key 配置格式无效,请重新登录客户端后重试".to_string())?; let api_key = normalize_external_editor_api_key(&parsed.api_key)?; @@ -162,6 +159,22 @@ fn private_external_editor_api_credentials_from_file_at( .as_deref() .unwrap_or(DEFAULT_CANVAS_SYNC_API_BASE_URL), )?; + let expected_fingerprint = format!("{:x}", Sha256::digest(api_base_url.as_bytes())); + let actual_fingerprint = path + .file_name() + .and_then(|value| value.to_str()) + .and_then(|value| { + value + .strip_prefix(PRIVATE_EXTERNAL_EDITOR_API_KEY_FILE_PREFIX) + .and_then(|value| value.strip_suffix(".json")) + }) + .filter(|value| value.len() == 16 && value.bytes().all(|byte| byte.is_ascii_hexdigit())) + .ok_or_else(|| "本机陶泥儿开发者 Key 文件名身份无效,请重新登录客户端后重试".to_string())?; + if !actual_fingerprint.eq_ignore_ascii_case(&expected_fingerprint[..16]) { + return Err( + "本机陶泥儿开发者 Key 文件身份与服务器地址不一致,请重新登录客户端后重试".to_string(), + ); + } Ok(Some(ExternalEditorApiCredentials { api_base_url, api_key, @@ -171,18 +184,13 @@ fn private_external_editor_api_credentials_from_file_at( fn unique_private_external_editor_api_credentials_at( directory: &Path, ) -> Result, String> { - let metadata = match fs::symlink_metadata(directory) { - Ok(metadata) => metadata, - Err(error) if error.kind() == std::io::ErrorKind::NotFound => return Ok(None), - Err(error) => { - return Err(format!("读取本机陶泥儿开发者 Key 目录失败:{error}")); - } - }; - if metadata.file_type().is_symlink() || !metadata.is_dir() { - return Err("本机陶泥儿开发者 Key 目录必须是普通目录".to_string()); + if !crate::prepare_game_creator_private_path_for_read( + directory, + true, + "本机陶泥儿开发者 Key 目录", + )? { + return Ok(None); } - #[cfg(windows)] - secure_windows_game_creator_path_for_current_user(directory, true, false)?; let mut candidates = fs::read_dir(directory) .map_err(|error| format!("读取本机陶泥儿开发者 Key 目录失败:{error}"))? .filter_map(Result::ok) @@ -219,35 +227,15 @@ fn ensure_plain_private_external_editor_directory( path: &Path, label: &str, ) -> Result { - match fs::symlink_metadata(path) { - Ok(metadata) => { - if metadata.file_type().is_symlink() || !metadata.is_dir() { - return Err(format!("本机陶泥儿开发者凭据{label}必须是普通目录")); - } - Ok(false) - } - Err(error) if error.kind() == std::io::ErrorKind::NotFound => { - let created = match fs::create_dir(path) { - Ok(()) => true, - Err(create_error) if create_error.kind() == std::io::ErrorKind::AlreadyExists => { - false - } - Err(create_error) => { - return Err(format!( - "创建本机陶泥儿开发者凭据{label}失败:{create_error}" - )); - } - }; - let metadata = fs::symlink_metadata(path).map_err(|metadata_error| { - format!("读取本机陶泥儿开发者凭据{label}失败:{metadata_error}") - })?; - if metadata.file_type().is_symlink() || !metadata.is_dir() { - return Err(format!("本机陶泥儿开发者凭据{label}必须是普通目录")); - } - Ok(created) - } - Err(error) => Err(format!("读取本机陶泥儿开发者凭据{label}失败:{error}")), + let label = format!("本机陶泥儿开发者凭据{label}"); + let created = crate::ensure_game_creator_private_directory_tree(path, &label)?; + #[cfg(windows)] + if !created { + crate::secure_windows_game_creator_path_for_current_user_with_auto_elevation( + path, true, true, + )?; } + Ok(created) } /// Prepares the exact private directory before a one-time remote developer key @@ -264,15 +252,11 @@ fn prepare_private_external_editor_api_credentials_parent_dir_at( .parent() .ok_or_else(|| "本机陶泥儿开发者凭据配置缺少上级目录".to_string())?; ensure_plain_private_external_editor_directory(container, "上级目录")?; - let parent_created = ensure_plain_private_external_editor_directory(parent, "目录")?; + ensure_plain_private_external_editor_directory(parent, "目录")?; #[cfg(windows)] - if parent_created { - initialize_windows_game_creator_directory_owner_for_current_user(parent)?; - } else { - secure_windows_game_creator_path_for_current_user(parent, true, true)?; - } + secure_windows_game_creator_path_for_current_user_with_auto_elevation(parent, true, true)?; #[cfg(unix)] - if parent_created { + { use std::os::unix::fs::PermissionsExt; fs::set_permissions(parent, fs::Permissions::from_mode(0o700)) .map_err(|error| format!("收紧本机陶泥儿开发者凭据目录权限失败:{error}"))?; @@ -301,8 +285,19 @@ fn write_private_external_editor_api_credentials_at( if parent_metadata.file_type().is_symlink() || !parent_metadata.is_dir() { return Err("本机陶泥儿开发者 Key 目录必须是普通目录".to_string()); } - if path.exists() { - return Err("本机陶泥儿开发者 Key 已存在,拒绝覆盖".to_string()); + match fs::symlink_metadata(path) { + Ok(metadata) => { + if metadata.file_type().is_symlink() || !metadata.is_file() { + return Err( + "本机陶泥儿开发者 Key 目标必须是普通文件,不能是链接或其他对象".to_string(), + ); + } + return Err("本机陶泥儿开发者 Key 已存在,拒绝覆盖".to_string()); + } + Err(error) if error.kind() == std::io::ErrorKind::NotFound => {} + Err(error) => { + return Err(format!("读取本机陶泥儿开发者 Key 目标失败:{error}")); + } } let body = serde_json::to_string_pretty(&PrivateExternalEditorApiKeyFile { api_key: credentials.api_key.clone(), @@ -325,9 +320,19 @@ fn write_private_external_editor_api_credentials_at( use std::os::unix::fs::OpenOptionsExt; options.mode(0o600); } + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(crate::PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } let mut file = options .open(&temporary) .map_err(|error| format!("创建本机陶泥儿开发者 Key 临时文件失败:{error}"))?; + crate::harden_new_game_creator_private_path(&temporary, false, "本机陶泥儿开发者 Key 临时文件") + .map_err(|error| { + let _ = fs::remove_file(&temporary); + format!("初始化本机陶泥儿开发者 Key 临时文件安全权限失败:{error}") + })?; let write_result = file .write_all(format!("{body}\n").as_bytes()) .and_then(|_| file.sync_all()); @@ -336,8 +341,6 @@ fn write_private_external_editor_api_credentials_at( let _ = fs::remove_file(&temporary); return Err(format!("写入本机陶泥儿开发者 Key 临时文件失败:{error}")); } - #[cfg(windows)] - initialize_windows_game_creator_file_owner_for_current_user(&temporary)?; match fs::hard_link(&temporary, path) { Ok(()) => { let _ = fs::remove_file(&temporary); @@ -353,7 +356,14 @@ fn write_private_external_editor_api_credentials_at( } } #[cfg(windows)] - secure_windows_game_creator_path_for_current_user(path, false, true)?; + if let Err(error) = + secure_windows_game_creator_path_for_current_user_with_auto_elevation(path, false, true) + { + let _ = fs::remove_file(path); + return Err(format!( + "复核本机陶泥儿开发者 Key 文件安全权限失败:{error}" + )); + } Ok(()) } @@ -474,11 +484,10 @@ pub(crate) fn upload_local_asset_at( let relative_path = format!("assets/uploads/{asset_id}-{safe_name}"); let absolute_path = root.join(&relative_path); if let Some(parent) = absolute_path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建上传目录失败:{}: {error}", parent.display()))?; + ensure_game_creator_private_directory_tree(parent, "上传目录")?; + prepare_game_creator_private_path_for_read(parent, true, "上传目录")?; } - fs::write(&absolute_path, bytes) - .map_err(|error| format!("写入上传文件失败:{}: {error}", absolute_path.display()))?; + crate::write_game_creator_private_file(&absolute_path, bytes, "上传文件")?; register_local_asset_entry( root, @@ -578,13 +587,11 @@ pub(crate) fn import_canvas_export_at( if !export_path.is_absolute() { return Err("画板导出 ZIP 路径必须是绝对路径".to_string()); } + crate::prepare_game_creator_user_selected_path_for_read(export_path, false, "画板导出 ZIP")?; let metadata = fs::symlink_metadata(export_path) .map_err(|error| format!("读取画板导出 ZIP 失败:{}: {error}", export_path.display()))?; - if metadata.file_type().is_symlink() { - return Err("画板导出 ZIP 不能是符号链接".to_string()); - } - if !metadata.is_file() { - return Err("画板导出路径必须是 ZIP 文件".to_string()); + if metadata.file_type().is_symlink() || !metadata.is_file() { + return Err("画板导出路径必须是普通 ZIP 文件".to_string()); } init_local_game_project_at(root, "local-project-draft", "未命名游戏原型")?; @@ -765,12 +772,10 @@ pub(crate) async fn sync_canvas_project_assets_at( ); let absolute_path = root.join(&local_path); if let Some(parent) = absolute_path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建画板同步目录失败:{}: {error}", parent.display()))?; + ensure_game_creator_private_directory_tree(parent, "画板同步目录")?; + prepare_game_creator_private_path_for_read(parent, true, "画板同步目录")?; } - fs::write(&absolute_path, &download.bytes).map_err(|error| { - format!("写入画板同步资产失败:{}: {error}", absolute_path.display()) - })?; + crate::write_game_creator_private_file(&absolute_path, &download.bytes, "画板同步资产")?; assets.push(register_local_asset_entry( root, &local_path, @@ -1523,13 +1528,18 @@ pub(crate) fn extract_canvas_export_zip_files( let local_relative_path = format!("{import_relative_root}/{normalized_relative}"); let target_path = resolve_local_project_path(root, &local_relative_path)?; if let Some(parent) = target_path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建画板导入目录失败:{}: {error}", parent.display()))?; + ensure_game_creator_private_directory_tree(parent, "画板导入目录")?; + prepare_game_creator_private_path_for_read(parent, true, "画板导入目录")?; } - let mut output = File::create(&target_path) - .map_err(|error| format!("写入画板导入文件失败:{}: {error}", target_path.display()))?; - std::io::copy(&mut entry, &mut output) + let entry_size = entry.size(); + let mut bytes = Vec::with_capacity(entry_size.min(MAX_CANVAS_EXPORT_BYTES as u64) as usize); + std::io::Read::take(&mut entry, entry_size + 1) + .read_to_end(&mut bytes) .map_err(|error| format!("解压画板导出文件失败:{}: {error}", target_path.display()))?; + if bytes.len() as u64 != entry_size { + return Err("画板导出 ZIP 条目读取长度不一致".to_string()); + } + crate::write_game_creator_private_file(&target_path, &bytes, "画板导入文件")?; copied_files.push(normalized_relative); } if copied_files.is_empty() { @@ -1807,11 +1817,16 @@ mod tests { { let root = tempfile::tempdir().expect("temp dir"); let directory = root.path().join("config").join("genarrative"); - let first_path = directory.join("external-editor-api-0000000000000001.json"); let first = ExternalEditorApiCredentials { api_base_url: "https://dev.genarrative.world".to_string(), api_key: "tnr_sk_headless_fixture_1".to_string(), }; + let first_path = directory.join( + private_external_editor_api_key_path_for_base_url(&first.api_base_url) + .expect("first credential path") + .file_name() + .expect("first credential filename"), + ); write_private_external_editor_api_credentials_at(&first_path, &first) .expect("write first private credential"); let recovered = unique_private_external_editor_api_credentials_at(&directory) @@ -1820,11 +1835,16 @@ mod tests { assert_eq!(recovered.api_base_url, first.api_base_url); assert_eq!(recovered.api_key, first.api_key); - let second_path = directory.join("external-editor-api-0000000000000002.json"); let second = ExternalEditorApiCredentials { api_base_url: "https://www.genarrative.world".to_string(), api_key: "tnr_sk_headless_fixture_2".to_string(), }; + let second_path = directory.join( + private_external_editor_api_key_path_for_base_url(&second.api_base_url) + .expect("second credential path") + .file_name() + .expect("second credential filename"), + ); write_private_external_editor_api_credentials_at(&second_path, &second) .expect("write second private credential"); let error = match unique_private_external_editor_api_credentials_at(&directory) { @@ -1856,11 +1876,17 @@ mod tests { #[test] fn newly_created_private_external_editor_credentials_directory_is_owned_by_token_user() { let root = tempfile::tempdir().expect("temp dir"); + let credential_file_name = + private_external_editor_api_key_path_for_base_url("https://dev.genarrative.world") + .expect("credential path") + .file_name() + .expect("credential filename") + .to_owned(); let path = root .path() .join("config") .join("genarrative") - .join("external-editor-api-test.json"); + .join(credential_file_name); prepare_private_external_editor_api_credentials_parent_dir_at(&path) .expect("prepare private credential directory"); @@ -1889,7 +1915,13 @@ mod tests { "fixture must reproduce the inherited ACL rejection" ); - let path = parent.join("external-editor-api-test.json"); + let credential_file_name = + private_external_editor_api_key_path_for_base_url("https://dev.genarrative.world") + .expect("credential path") + .file_name() + .expect("credential filename") + .to_owned(); + let path = parent.join(credential_file_name); prepare_private_external_editor_api_credentials_parent_dir_at(&path) .expect("current-user directory should be tightened locally before remote creation"); secure_windows_game_creator_path_for_current_user(&parent, true, false) diff --git a/apps/ai-game-creator-shell/src-tauri/src/commands.rs b/apps/ai-game-creator-shell/src-tauri/src/commands.rs index 73221b283..465d07443 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/commands.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/commands.rs @@ -165,8 +165,14 @@ fn validate_local_asset_import_requirements( } let mut total_size = 0u64; for source in source_paths { - let metadata = - fs::symlink_metadata(source.trim()).map_err(|_| "读取本地文件失败".to_string())?; + let path = Path::new(source.trim()); + // Run the explicit user-selection ACL preparation before any size/type + // preflight. On Windows, metadata traversal can itself fail with + // ERROR_ACCESS_DENIED; doing this only in the later import worker would + // leave the early validation path unable to reach the one-shot UAC + // repair entry. + crate::prepare_game_creator_user_selected_path_for_read(path, false, "本地导入文件")?; + let metadata = fs::symlink_metadata(path).map_err(|_| "读取本地文件失败".to_string())?; if metadata.file_type().is_symlink() || !metadata.is_file() { return Err("只能导入普通文件".to_string()); } @@ -282,12 +288,8 @@ pub(crate) fn create_automatic_local_game_project_at( if projects_root.as_os_str().is_empty() || !projects_root.is_absolute() { return Err("自动工作区根目录必须是绝对路径".to_string()); } - fs::create_dir_all(projects_root).map_err(|error| { - format!( - "创建自动工作区根目录失败:{}: {error}", - projects_root.display() - ) - })?; + ensure_game_creator_private_directory_tree(projects_root, "自动工作区根目录")?; + prepare_game_creator_private_path_for_read(projects_root, true, "自动工作区根目录")?; let metadata = fs::symlink_metadata(projects_root).map_err(|error| { format!( "读取自动工作区根目录失败:{}: {error}", @@ -306,6 +308,11 @@ pub(crate) fn create_automatic_local_game_project_at( match fs::create_dir(&project_root) { Ok(()) => { let result = (|| { + prepare_game_creator_private_path_for_read( + &project_root, + true, + "自动项目目录", + )?; enforce_project_permission_policy(&project_root, "project.create")?; let _lock = acquire_project_write_lock(&project_root, "project.create")?; init_local_game_project_at( @@ -377,6 +384,7 @@ pub(crate) fn is_local_project_directory_non_empty(project_path: String) -> Resu if project_path_has_control_chars(root) { return Err("项目目录不能包含控制字符".to_string()); } + crate::prepare_game_creator_project_root_for_read(root, true, "项目目录")?; if !root.exists() { return Ok(false); } @@ -405,6 +413,15 @@ pub(crate) fn inspect_local_project_directory( if project_path_has_control_chars(root) { return Err("项目目录不能包含控制字符".to_string()); } + match fs::symlink_metadata(root) { + Ok(metadata) if metadata.is_dir() => { + crate::prepare_game_creator_project_root_for_read(root, true, "项目目录")?; + } + Err(error) if error.kind() == std::io::ErrorKind::PermissionDenied => { + crate::prepare_game_creator_project_root_for_read(root, true, "项目目录")?; + } + _ => {} + } let recent_run_trace = recent_game_creator_run_trace(root); let godot_project_root = discover_local_godot_project_root(root)?; Ok(LocalProjectDirectoryStatus { @@ -464,7 +481,12 @@ pub(crate) fn game_creator_project_manifest_error(root: &Path) -> Option pub(crate) fn recent_game_creator_run_trace(root: &Path) -> Option { let trace_path = root.join(".agent/run.latest.json"); - let content = fs::read_to_string(trace_path).ok()?; + let content = crate::read_game_creator_private_file_to_string( + &trace_path, + "最近运行状态", + 256 * 1024, + ) + .ok()?; serde_json::from_str::(&content).ok() } @@ -500,9 +522,24 @@ pub(crate) async fn pick_local_project_directory( else { return Ok(None); }; - path.into_path() - .map(|path| Some(path.to_string_lossy().into_owned())) - .map_err(|error| format!("读取项目目录失败:{error}")) + let path = path + .into_path() + .map_err(|error| format!("读取项目目录失败:{error}"))?; + #[cfg(windows)] + crate::register_game_creator_user_selected_path(&path, true); + // The native picker is the explicit user-selection boundary. Prepare the + // selected root before returning it so inspect/create/open never races the + // first ACL read. + if let Err(error) = crate::prepare_game_creator_project_root_for_read( + &path, + true, + "用户选择项目目录", + ) { + #[cfg(windows)] + crate::revoke_game_creator_user_selected_path(&path); + return Err(error); + } + Ok(Some(path.to_string_lossy().into_owned())) } #[tauri::command] @@ -521,9 +558,21 @@ pub(crate) async fn pick_local_file(app: tauri::AppHandle) -> Result Result<(), String> { + shutdown_game_creator_codex_app_servers()?; clear_external_agent_runner_platform_session(generation)?; clear_platform_session(generation); Ok(()) @@ -1901,14 +1952,30 @@ pub(crate) fn create_ui_design_resource( let relative_path = format!("ui/{resource_name}.json"); let absolute_path = resolve_local_project_path(root, &relative_path)?; if let Some(parent) = absolute_path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建 UI 资源目录失败:{}: {error}", parent.display()))?; + ensure_game_creator_private_directory_tree(parent, "UI 资源目录")?; + prepare_game_creator_private_path_for_read(parent, true, "UI 资源目录")?; } - if absolute_path.exists() { + if prepare_game_creator_private_path_for_read(&absolute_path, false, "UI 资源")? { return Err("UI 设计资源路径已存在,拒绝覆盖".to_string()); } - fs::write(&absolute_path, "") + let mut options = fs::OpenOptions::new(); + options.write(true).create_new(true); + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(crate::PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } + let mut file = options + .open(&absolute_path) .map_err(|error| format!("创建 UI 资源失败:{}: {error}", absolute_path.display()))?; + if let Err(error) = harden_new_game_creator_private_path(&absolute_path, false, "UI 资源") { + drop(file); + let _ = fs::remove_file(&absolute_path); + return Err(error); + } + file.sync_all() + .map_err(|error| format!("同步 UI 资源失败:{}: {error}", absolute_path.display()))?; + drop(file); let asset = match register_local_asset_at( root, &relative_path, @@ -2123,6 +2190,7 @@ pub(crate) fn import_ui_editor_local_files( let mut total_size = 0u64; for source in source_paths { let path = Path::new(source.trim()); + crate::prepare_game_creator_user_selected_path_for_read(path, false, "本地图片")?; let metadata = fs::symlink_metadata(path).map_err(|e| format!("读取本地图片失败:{e}"))?; if metadata.file_type().is_symlink() || !metadata.is_file() { return Err("只能导入普通图片文件".to_string()); @@ -2203,6 +2271,7 @@ fn read_registered_ui_editor_font( return Err("项目资产不是受支持的字体候选".to_string()); } let target = resolve_local_project_path(root, &asset.local_path)?; + prepare_game_creator_private_path_for_read(&target, false, "项目字体")?; let metadata = fs::symlink_metadata(&target).map_err(|_| "读取项目字体失败".to_string())?; if metadata.file_type().is_symlink() || !metadata.is_file() { return Err("项目字体必须是普通文件".to_string()); @@ -2279,6 +2348,7 @@ pub(crate) fn import_ui_editor_local_fonts( let mut input_hashes = std::collections::BTreeSet::new(); for source in source_paths { let path = Path::new(source.trim()); + crate::prepare_game_creator_user_selected_path_for_read(path, false, "本地字体")?; let metadata = fs::symlink_metadata(path).map_err(|_| "读取本地字体失败".to_string())?; if metadata.file_type().is_symlink() || !metadata.is_file() { return Err("只能导入普通字体文件".to_string()); @@ -2337,7 +2407,8 @@ pub(crate) fn import_ui_editor_local_fonts( if !new_inputs.is_empty() { let font_root = root.join("assets/fonts"); - fs::create_dir_all(&font_root).map_err(|_| "创建项目字体目录失败".to_string())?; + ensure_game_creator_private_directory_tree(&font_root, "项目字体目录")?; + prepare_game_creator_private_path_for_read(&font_root, true, "项目字体目录")?; } // 字体批次同样是增量提交合同:已经复制并登记的字体在后续失败时保留。 let mut result = Vec::with_capacity(inputs.len()); @@ -2358,7 +2429,28 @@ pub(crate) fn import_ui_editor_local_fonts( validated.metadata.format.extension() ); let target = resolve_local_project_path(root, &relative_path)?; - fs::write(&target, &bytes).map_err(|_| "写入项目字体失败".to_string())?; + if prepare_game_creator_private_path_for_read(&target, false, "项目字体")? { + return Err(format!("项目字体目标已存在但未登记:{}", target.display())); + } + let mut options = fs::OpenOptions::new(); + options.write(true).create_new(true); + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(crate::PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } + let mut file = options + .open(&target) + .map_err(|error| format!("写入项目字体失败:{}: {error}", target.display()))?; + if let Err(error) = harden_new_game_creator_private_path(&target, false, "项目字体") { + drop(file); + let _ = fs::remove_file(&target); + return Err(error); + } + file.write_all(&bytes) + .and_then(|_| file.sync_all()) + .map_err(|error| format!("写入项目字体失败:{}: {error}", target.display()))?; + drop(file); let registered = register_local_asset_entry( root, &relative_path, @@ -2598,7 +2690,7 @@ mod ui_editor_font_tests { assert_eq!( read_registered_ui_editor_font(root, &entry).expect_err("reject symlink"), - "项目文件路径不能包含符号链接" + "项目文件路径不能包含符号链接或 Windows reparse point" ); } } @@ -3380,6 +3472,7 @@ pub(crate) fn import_local_project_image_assets_for_agent( reject_sensitive_project_file_read(&normalized)?; reject_agent_local_image_source_path(&normalized)?; let source = resolve_local_project_path(root, &normalized)?; + prepare_game_creator_private_path_for_read(&source, false, "本地图片")?; let metadata = fs::symlink_metadata(&source).map_err(|_| format!("本地图片不存在:{normalized}"))?; if metadata.file_type().is_symlink() || !metadata.is_file() { @@ -3430,16 +3523,37 @@ pub(crate) fn import_local_project_image_assets_for_agent( }); continue; } - if target.exists() && source_path != local_path { + if target.exists() { + prepare_game_creator_private_path_for_read(&target, false, "目标图片")?; let existing_bytes = fs::read(&target).map_err(|_| "读取目标图片失败".to_string())?; if existing_bytes != bytes { return Err(format!("本地图片目标已存在且内容不同:{local_path}")); } } else { if let Some(parent) = target.parent() { - fs::create_dir_all(parent).map_err(|_| "创建本地图片导入目录失败".to_string())?; + ensure_game_creator_private_directory_tree(parent, "本地图片导入目录")?; + prepare_game_creator_private_path_for_read(parent, true, "本地图片导入目录")?; } - fs::write(&target, &bytes).map_err(|_| "写入本地图片失败".to_string())?; + let mut options = fs::OpenOptions::new(); + options.write(true).create_new(true); + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(crate::PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } + let mut file = options + .open(&target) + .map_err(|error| format!("写入本地图片失败:{}: {error}", target.display()))?; + if let Err(error) = harden_new_game_creator_private_path(&target, false, "目标图片") + { + drop(file); + let _ = fs::remove_file(&target); + return Err(error); + } + file.write_all(&bytes) + .and_then(|_| file.sync_all()) + .map_err(|error| format!("写入本地图片失败:{}: {error}", target.display()))?; + drop(file); } let registered = register_local_asset_entry( root, @@ -3588,12 +3702,33 @@ pub(crate) async fn import_account_editor_assets_for_agent( continue; } if target.exists() { + prepare_game_creator_private_path_for_read(&target, false, "账户图片目标")?; return Err(format!("账户图片目标已存在但尚未登记:{local_path}")); } if let Some(parent) = target.parent() { - fs::create_dir_all(parent).map_err(|_| "创建账户图片导入目录失败".to_string())?; + ensure_game_creator_private_directory_tree(parent, "账户图片导入目录")?; + prepare_game_creator_private_path_for_read(parent, true, "账户图片导入目录")?; } - fs::write(&target, &bytes).map_err(|_| "写入账户图片失败".to_string())?; + let mut options = fs::OpenOptions::new(); + options.write(true).create_new(true); + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(crate::PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } + let mut file = options + .open(&target) + .map_err(|error| format!("写入账户图片失败:{}: {error}", target.display()))?; + if let Err(error) = harden_new_game_creator_private_path(&target, false, "账户图片目标") + { + drop(file); + let _ = fs::remove_file(&target); + return Err(error); + } + file.write_all(&bytes) + .and_then(|_| file.sync_all()) + .map_err(|error| format!("写入账户图片失败:{}: {error}", target.display()))?; + drop(file); let (source_kind, canvas_project_id, generation_route) = match record.origin { AgentEditorAssetOrigin::AccountLibrary => ( GameCreationAppAssetSourceKind::Canvas, @@ -3695,9 +3830,31 @@ pub(crate) async fn import_ui_editor_remote_assets( for (asset, asset_id, media_type, local_path, bytes) in downloads { let target = resolve_local_project_path(root, &local_path)?; if let Some(parent) = target.parent() { - fs::create_dir_all(parent).map_err(|e| format!("创建导入目录失败:{e}"))?; + ensure_game_creator_private_directory_tree(parent, "平台素材导入目录")?; + prepare_game_creator_private_path_for_read(parent, true, "平台素材导入目录")?; } - fs::write(&target, &bytes).map_err(|e| format!("写入平台素材失败:{e}"))?; + if prepare_game_creator_private_path_for_read(&target, false, "平台素材")? { + return Err(format!("平台素材目标已存在但尚未登记:{local_path}")); + } + let mut options = fs::OpenOptions::new(); + options.write(true).create_new(true); + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(crate::PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } + let mut file = options + .open(&target) + .map_err(|error| format!("写入平台素材失败:{e}", e = error))?; + if let Err(error) = harden_new_game_creator_private_path(&target, false, "平台素材") { + drop(file); + let _ = fs::remove_file(&target); + return Err(error); + } + file.write_all(&bytes) + .and_then(|_| file.sync_all()) + .map_err(|error| format!("写入平台素材失败:{error}"))?; + drop(file); let registered = register_local_asset_entry( root, &local_path, diff --git a/apps/ai-game-creator-shell/src-tauri/src/config.rs b/apps/ai-game-creator-shell/src-tauri/src/config.rs index 89d87e38b..514345097 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/config.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/config.rs @@ -1,5 +1,96 @@ use super::*; +#[cfg(windows)] +use std::collections::HashMap; +#[cfg(windows)] +use std::time::Instant; + +#[cfg(windows)] +const GAME_CREATOR_USER_SELECTED_PATH_GRANT_TTL: Duration = Duration::from_secs(300); + +#[cfg(windows)] +#[derive(Clone, Copy)] +struct UserSelectedPathGrant { + is_directory: bool, + expires_at: Instant, +} + +#[cfg(windows)] +static GAME_CREATOR_USER_SELECTED_PATH_GRANTS: + OnceLock>> = OnceLock::new(); + +#[cfg(windows)] +fn user_selected_path_grants() -> &'static Mutex> { + GAME_CREATOR_USER_SELECTED_PATH_GRANTS.get_or_init(|| Mutex::new(HashMap::new())) +} + +#[cfg(windows)] +fn normalize_user_selected_path_key(path: &Path) -> Option { + if !path.is_absolute() + || path + .components() + .any(|component| matches!(component, std::path::Component::ParentDir)) + { + return None; + } + Some( + path.to_string_lossy() + .replace('/', "\\") + .trim_end_matches('\\') + .to_ascii_lowercase(), + ) +} + +#[cfg(windows)] +pub(crate) fn register_game_creator_user_selected_path(path: &Path, is_directory: bool) { + let Some(key) = normalize_user_selected_path_key(path) else { + return; + }; + let mut grants = user_selected_path_grants() + .lock() + .expect("user-selected path grants lock"); + grants.retain(|_, grant| grant.expires_at > Instant::now()); + grants.insert( + key, + UserSelectedPathGrant { + is_directory, + expires_at: Instant::now() + GAME_CREATOR_USER_SELECTED_PATH_GRANT_TTL, + }, + ); +} + +#[cfg(windows)] +pub(crate) fn revoke_game_creator_user_selected_path(path: &Path) { + let Some(key) = normalize_user_selected_path_key(path) else { + return; + }; + user_selected_path_grants() + .lock() + .expect("user-selected path grants lock") + .remove(&key); +} + +#[cfg(windows)] +fn user_selected_path_is_authorized(path: &Path, is_directory: bool) -> bool { + let Some(key) = normalize_user_selected_path_key(path) else { + return false; + }; + let mut grants = user_selected_path_grants() + .lock() + .expect("user-selected path grants lock"); + let now = Instant::now(); + grants.retain(|_, grant| grant.expires_at > now); + grants.iter().any(|(granted_key, grant)| { + if granted_key == &key { + return grant.is_directory == is_directory; + } + grant.is_directory + && key + .strip_prefix(granted_key) + .is_some_and(|suffix| suffix.starts_with('\\')) + }) +} + pub(crate) const GAME_CREATOR_LLM_AGENT_REASONING_EFFORT_DEFAULTS: [(&str, &str); 21] = [ (GAME_CREATOR_PROJECT_SUPERVISOR_AGENT_ID, "high"), ("planner", "high"), @@ -638,6 +729,1068 @@ fn validate_game_creator_runtime_config_dir_metadata( Ok(()) } +/// Checks every already-existing path component without following links. +/// `canonicalize` alone is insufficient here because it resolves a junction +/// before the caller gets a chance to apply the owner/DACL policy. +pub(crate) fn validate_game_creator_private_path_ancestors( + path: &Path, + label: &str, +) -> Result<(), String> { + if !path.is_absolute() { + return Err(format!("{label}必须是绝对路径")); + } + for ancestor in path.ancestors().collect::>().into_iter().rev() { + match fs::symlink_metadata(ancestor) { + Ok(metadata) => { + if metadata.file_type().is_symlink() { + return Err(format!( + "{label} 路径不能包含符号链接:{}", + ancestor.display() + )); + } + #[cfg(windows)] + { + use std::os::windows::fs::MetadataExt; + const FILE_ATTRIBUTE_REPARSE_POINT: u32 = 0x0000_0400; + if metadata.file_attributes() & FILE_ATTRIBUTE_REPARSE_POINT != 0 { + return Err(format!( + "{label} 路径不能包含 Windows reparse point:{}", + ancestor.display() + )); + } + } + if ancestor != path && !metadata.is_dir() { + return Err(format!( + "{label} 父路径必须是普通目录:{}", + ancestor.display() + )); + } + } + Err(error) if error.kind() == std::io::ErrorKind::NotFound => {} + Err(error) => { + return Err(format!( + "读取 {label} 路径元数据失败:{}: {error}", + ancestor.display() + )); + } + } + } + Ok(()) +} + +/// Automatic ACL repair for managed paths is limited to objects AGC owns. A +/// separate, explicit user-selected scope below covers native picker/project +/// root results, including projects stored outside the current profile. +fn game_creator_private_path_allows_auto_elevation(path: &Path) -> bool { + if !path.is_absolute() + || path + .components() + .any(|component| matches!(component, std::path::Component::ParentDir)) + { + return false; + } + + let starts_with_path = |root: &Path| path == root || path.starts_with(root); + if game_creator_runtime_config_dir() + .as_deref() + .is_some_and(starts_with_path) + { + return true; + } + + if let Some(home) = std::env::var_os("USERPROFILE") + .or_else(|| std::env::var_os("HOME")) + .map(PathBuf::from) + .filter(|candidate| candidate.is_absolute()) + { + let credentials_root = home.join(".config").join("genarrative"); + if starts_with_path(&credentials_root) { + return true; + } + + // The Tauri release uses this stable per-user AppData directory. The + // elevated helper runs in a fresh process, so the in-memory runtime + // config-dir override is unavailable there; recognize the packaged + // path from the user's profile as well. + let packaged_app_data = home + .join("AppData") + .join("Local") + .join("world.genarrative.ai-game-creator"); + if starts_with_path(&packaged_app_data) { + return true; + } + } + + for environment_name in ["LOCALAPPDATA", "APPDATA"] { + if let Some(root) = std::env::var_os(environment_name) + .map(PathBuf::from) + .filter(|candidate| candidate.is_absolute()) + { + if starts_with_path(&root.join("world.genarrative.ai-game-creator")) { + return true; + } + } + } + + // A bare `.agent` component is not enough to authorize ownership repair: + // an arbitrary user-selected path can contain a directory with that name. + // An existing AGC marker establishes the managed project root, after + // which every regular descendant (for example `game/index.html`) is + // covered by the same repair boundary. New projects use the explicit + // project-root preparation entry below until their marker is written. + // Nested or unrelated `.agent` directories remain outside the boundary. + let agent_components = path + .components() + .filter_map(|component| match component { + std::path::Component::Normal(name) + if name.to_string_lossy().eq_ignore_ascii_case(".agent") => + { + Some(name.to_os_string()) + } + _ => None, + }) + .collect::>(); + if agent_components.len() > 1 { + return false; + } + + for project_root in path.ancestors() { + let root_metadata = match fs::symlink_metadata(project_root) { + Ok(metadata) => metadata, + Err(_) => continue, + }; + if root_metadata.file_type().is_symlink() || !root_metadata.is_dir() { + continue; + } + let agent_directory = project_root.join(".agent"); + let agent_metadata = match fs::symlink_metadata(&agent_directory) { + Ok(metadata) => metadata, + Err(_) => continue, + }; + let manifest_path = agent_directory.join("manifest.json"); + let manifest_metadata = match fs::symlink_metadata(&manifest_path) { + Ok(metadata) => metadata, + Err(_) => continue, + }; + if agent_metadata.file_type().is_symlink() + || !agent_metadata.is_dir() + || manifest_metadata.file_type().is_symlink() + || !manifest_metadata.is_file() + { + continue; + } + #[cfg(windows)] + { + use std::os::windows::fs::MetadataExt; + const FILE_ATTRIBUTE_REPARSE_POINT: u32 = 0x0000_0400; + if root_metadata.file_attributes() & FILE_ATTRIBUTE_REPARSE_POINT != 0 + || agent_metadata.file_attributes() & FILE_ATTRIBUTE_REPARSE_POINT != 0 + || manifest_metadata.file_attributes() & FILE_ATTRIBUTE_REPARSE_POINT != 0 + { + continue; + } + } + + if let Some(agent_name) = agent_components.first() { + let Some(actual_agent_directory) = path.ancestors().find(|candidate| { + candidate + .file_name() + .is_some_and(|name| name.to_string_lossy().eq_ignore_ascii_case(".agent")) + }) else { + continue; + }; + if actual_agent_directory != &agent_directory + || actual_agent_directory + .file_name() + .map(|name| name != agent_name) + .unwrap_or(true) + { + continue; + } + } + return true; + } + false +} + +/// A file-picker/project-root result is an explicit native user action. Once +/// the caller has crossed that boundary, a regular object may be repaired by +/// the one-shot UAC helper even when it lives outside the current profile +/// (projects are commonly stored on another drive). The normal +/// reparse/regular-object/ancestor-type checks still run before this predicate +/// is consulted, so links, junctions and non-regular objects never become +/// elevation targets. +#[cfg(windows)] +fn game_creator_user_selected_path_allows_auto_elevation(path: &Path) -> bool { + if !path.is_absolute() + || path + .components() + .any(|component| matches!(component, std::path::Component::ParentDir)) + { + return false; + } + // Never treat a drive/UNC root as a user file. This also prevents an + // unreadable ancestor walk from turning a picker selection into ownership + // repair of the entire volume root. A native picker can technically + // return Windows/Program Files paths, but taking ownership there would + // damage the operating system rather than repair an AGC user file. + if path.as_os_str().is_empty() || path.file_name().is_none() { + return false; + } + let normalized = path + .to_string_lossy() + .replace('/', "\\") + .trim_end_matches('\\') + .to_ascii_lowercase(); + for variable in [ + "WINDIR", + "PROGRAMFILES", + "PROGRAMFILES(X86)", + "PROGRAMDATA", + "COMMONPROGRAMFILES", + "COMMONPROGRAMFILES(X86)", + ] { + let Some(root) = std::env::var_os(variable).map(PathBuf::from) else { + continue; + }; + let root = root + .to_string_lossy() + .replace('/', "\\") + .trim_end_matches('\\') + .to_ascii_lowercase(); + if normalized == root || normalized.starts_with(&(root + "\\")) { + return false; + } + } + true +} + +#[cfg(windows)] +#[derive(Clone, Copy, Debug, Eq, PartialEq)] +pub(crate) enum WindowsAclRepairScope { + Managed, + UserSelected, +} + +#[cfg(windows)] +impl WindowsAclRepairScope { + fn wire_name(self) -> &'static str { + match self { + Self::Managed => "managed", + Self::UserSelected => "user-selected", + } + } + + fn allows_path(self, path: &Path) -> bool { + match self { + Self::Managed => game_creator_private_path_allows_auto_elevation(path), + Self::UserSelected => game_creator_user_selected_path_allows_auto_elevation(path), + } + } +} + +#[cfg(windows)] +pub(crate) fn parse_windows_acl_repair_scope(value: &str) -> Result { + match value.trim() { + "managed" => Ok(WindowsAclRepairScope::Managed), + "user-selected" => Ok(WindowsAclRepairScope::UserSelected), + _ => Err("AGC ACL 修复 scope 无效".to_string()), + } +} + +#[cfg(windows)] +fn game_creator_runtime_config_repair_scope(path: &Path) -> WindowsAclRepairScope { + let is_builtin_root = |root: PathBuf| path == root || path.starts_with(root); + if let Some(home) = std::env::var_os("USERPROFILE") + .or_else(|| std::env::var_os("HOME")) + .map(PathBuf::from) + .filter(|candidate| candidate.is_absolute()) + { + if is_builtin_root(home.join(".config").join("genarrative")) + || is_builtin_root( + home.join("AppData") + .join("Local") + .join("world.genarrative.ai-game-creator"), + ) + { + return WindowsAclRepairScope::Managed; + } + } + for environment_name in ["LOCALAPPDATA", "APPDATA"] { + if let Some(root) = std::env::var_os(environment_name) + .map(PathBuf::from) + .filter(|candidate| candidate.is_absolute()) + { + if is_builtin_root(root.join("world.genarrative.ai-game-creator")) { + return WindowsAclRepairScope::Managed; + } + } + } + WindowsAclRepairScope::UserSelected +} + +/// Prepares a caller-selected AGC project root. The root itself has no +/// `.agent/manifest.json` yet during first initialization, so it cannot use +/// the marker-based auto-elevation predicate above. This explicit entry is +/// only called by project initialization and the Runner, where the path has +/// already been accepted as the workspace root; descendants remain subject +/// to the marker-based managed-root check. +pub(crate) fn prepare_game_creator_project_root_for_read( + path: &Path, + is_directory: bool, + label: &str, +) -> Result { + let metadata = match fs::symlink_metadata(path) { + Ok(metadata) => metadata, + Err(error) if error.kind() == std::io::ErrorKind::NotFound => return Ok(false), + Err(error) => { + let detail = format!("读取 {label} 元数据失败:{}: {error}", path.display()); + #[cfg(windows)] + { + // A selected project root may be unreadable before the leaf + // metadata can be inspected. Keep the same explicit + // user-selected scope and one-shot UAC path used after the + // metadata check, while rejecting all paths outside the + // current profile. + let scope = if game_creator_private_path_allows_auto_elevation(path) { + WindowsAclRepairScope::Managed + } else if user_selected_path_is_authorized(path, is_directory) + && game_creator_user_selected_path_allows_auto_elevation(path) + { + WindowsAclRepairScope::UserSelected + } else { + return Err(detail); + }; + if windows_acl_error_may_need_elevation(&detail) { + return secure_windows_game_creator_path_for_current_user_with_auto_elevation_scoped( + path, + is_directory, + true, + scope, + ) + .map(|_| true) + .map_err(|repair_error| { + format!("{detail};自动提权修复未完成:{repair_error}") + }); + } + } + return Err(detail); + } + }; + if metadata.file_type().is_symlink() + || (is_directory && !metadata.is_dir()) + || (!is_directory && !metadata.is_file()) + { + return Err(format!( + "{label} 必须是普通{},不能是链接或其他对象:{}", + if is_directory { "目录" } else { "文件" }, + path.display() + )); + } + #[cfg(windows)] + { + use std::os::windows::fs::MetadataExt; + const FILE_ATTRIBUTE_REPARSE_POINT: u32 = 0x0000_0400; + if metadata.file_attributes() & FILE_ATTRIBUTE_REPARSE_POINT != 0 { + return Err(format!( + "{label} 不能是 Windows reparse point:{}", + path.display() + )); + } + // A project root is explicitly selected by the user before the AGC + // marker exists, so the managed-path predicate cannot identify it yet. + // Use the explicit user-selected scope for the root; this allows a + // project stored on another drive to be repaired while retaining the + // strict reparse/type checks above. + let scope = if game_creator_private_path_allows_auto_elevation(path) { + WindowsAclRepairScope::Managed + } else if user_selected_path_is_authorized(path, is_directory) + && game_creator_user_selected_path_allows_auto_elevation(path) + { + WindowsAclRepairScope::UserSelected + } else { + return secure_windows_game_creator_path_for_current_user(path, is_directory, true) + .map(|_| true); + }; + secure_windows_game_creator_path_for_current_user_with_auto_elevation_scoped( + path, + is_directory, + true, + scope, + )?; + } + #[cfg(not(windows))] + { + validate_game_creator_private_path_ancestors(path, label)?; + } + Ok(true) +} + +#[cfg(windows)] +fn validate_game_creator_private_path_ancestors_with_auto_elevation( + path: &Path, + label: &str, +) -> Result<(), String> { + validate_game_creator_private_path_ancestors_with_auto_elevation_scoped( + path, + label, + WindowsAclRepairScope::Managed, + ) +} + +#[cfg(windows)] +fn validate_game_creator_private_path_ancestors_with_auto_elevation_scoped( + path: &Path, + label: &str, + scope: WindowsAclRepairScope, +) -> Result<(), String> { + #[cfg(test)] + { + return validate_game_creator_private_path_ancestors(path, label); + } + #[cfg(not(test))] + { + let target_user_sid = current_windows_token_user_sid_string()?; + let mut attempted_targets = Vec::::new(); + loop { + match validate_game_creator_private_path_ancestors(path, label) { + Ok(()) => return Ok(()), + Err(error) + if scope.allows_path(path) && windows_acl_error_may_need_elevation(&error) => + { + let repair_target = windows_acl_repair_target(path, scope); + if attempted_targets + .iter() + .any(|target| target == &repair_target) + { + return Err(format!( + "{error};自动提权修复重复命中同一目标,拒绝继续重试:{}", + repair_target.display() + )); + } + attempted_targets.push(repair_target); + attempt_elevated_windows_acl_repair(path, &target_user_sid, scope).map_err( + |repair_error| format!("{error};自动提权修复未完成:{repair_error}"), + )?; + } + Err(error) => return Err(error), + } + } + } +} + +/// Creates a private directory tree one component at a time. `create_dir_all` +/// can follow a junction that appears between components, so every existing +/// and newly-created component is checked before the next one is touched. +pub(crate) fn ensure_game_creator_private_directory_tree( + path: &Path, + label: &str, +) -> Result { + #[cfg(windows)] + validate_game_creator_private_path_ancestors_with_auto_elevation(path, label)?; + #[cfg(not(windows))] + validate_game_creator_private_path_ancestors(path, label)?; + let mut missing = Vec::new(); + let mut current = path.to_path_buf(); + loop { + match fs::symlink_metadata(¤t) { + Ok(metadata) => { + if metadata.file_type().is_symlink() { + return Err(format!("{label} 不能包含符号链接:{}", current.display())); + } + #[cfg(windows)] + { + use std::os::windows::fs::MetadataExt; + const FILE_ATTRIBUTE_REPARSE_POINT: u32 = 0x0000_0400; + if metadata.file_attributes() & FILE_ATTRIBUTE_REPARSE_POINT != 0 { + return Err(format!( + "{label} 不能包含 Windows reparse point:{}", + current.display() + )); + } + } + if !metadata.is_dir() { + return Err(format!( + "{label} 父路径必须是普通目录:{}", + current.display() + )); + } + break; + } + Err(error) if error.kind() == std::io::ErrorKind::NotFound => { + missing.push(current.clone()); + current = current + .parent() + .ok_or_else(|| { + format!("{label} 没有可用于创建的现存父目录:{}", path.display()) + })? + .to_path_buf(); + } + Err(error) => { + return Err(format!( + "读取 {label} 元数据失败:{}: {error}", + current.display() + )); + } + } + } + + let created_target = missing.first().is_some_and(|created| created == path); + for directory in missing.into_iter().rev() { + let create_result = fs::create_dir(&directory); + match create_result { + Ok(()) => { + #[cfg(windows)] + if game_creator_private_path_allows_auto_elevation(&directory) { + secure_windows_game_creator_path_for_current_user_with_auto_elevation( + &directory, true, true, + )?; + } else { + secure_windows_game_creator_path_for_current_user_with_owner_policy( + &directory, true, true, true, + )?; + } + #[cfg(unix)] + { + use std::os::unix::fs::PermissionsExt; + fs::set_permissions(&directory, fs::Permissions::from_mode(0o700)).map_err( + |error| format!("收紧 {label} 权限失败:{}: {error}", directory.display()), + )?; + } + } + Err(error) if error.kind() == std::io::ErrorKind::AlreadyExists => { + // Another process won the create race. This object was not + // created by the current invocation, so it must go through + // the full existing-object owner/DACL gate before we touch + // any descendant. A type-only metadata check here would allow + // an attacker-created directory to become trusted. + prepare_game_creator_private_path_for_read(&directory, true, label)?; + } + #[cfg(windows)] + Err(error) + if matches!( + error.kind(), + std::io::ErrorKind::PermissionDenied | std::io::ErrorKind::WouldBlock + ) || matches!(error.raw_os_error(), Some(5)) => + { + let parent = directory.parent().ok_or_else(|| { + format!("创建 {label} 失败:{}: {error}", directory.display()) + })?; + if game_creator_private_path_allows_auto_elevation(parent) { + secure_windows_game_creator_path_for_current_user_with_auto_elevation( + parent, true, true, + )?; + } else { + secure_windows_game_creator_path_for_current_user_with_owner_policy( + parent, true, true, true, + )?; + } + fs::create_dir(&directory).map_err(|retry_error| { + format!("创建 {label} 失败:{}: {retry_error}", directory.display()) + })?; + if game_creator_private_path_allows_auto_elevation(&directory) { + secure_windows_game_creator_path_for_current_user_with_auto_elevation( + &directory, true, true, + )?; + } else { + secure_windows_game_creator_path_for_current_user_with_owner_policy( + &directory, true, true, true, + )?; + } + } + Err(error) => { + return Err(format!( + "创建 {label} 失败:{}: {error}", + directory.display() + )); + } + } + let metadata = fs::symlink_metadata(&directory) + .map_err(|error| format!("复核 {label} 失败:{}: {error}", directory.display()))?; + if metadata.file_type().is_symlink() || !metadata.is_dir() { + return Err(format!("{label} 必须是普通目录:{}", directory.display())); + } + #[cfg(windows)] + { + use std::os::windows::fs::MetadataExt; + const FILE_ATTRIBUTE_REPARSE_POINT: u32 = 0x0000_0400; + if metadata.file_attributes() & FILE_ATTRIBUTE_REPARSE_POINT != 0 { + return Err(format!( + "{label} 不能是 Windows reparse point:{}", + directory.display() + )); + } + } + } + Ok(created_target) +} + +/// Hardens a directory or file that this invocation has just created. This +/// intentionally does not adopt an existing object: callers that discover an +/// existing path must go through `prepare_game_creator_private_path_for_read`, +/// which performs the strict owner/reparse/DACL checks and the controlled UAC +/// repair flow. Keeping the two paths separate prevents a race from turning +/// an attacker-owned object into an AGC-managed credential or sidecar file. +pub(crate) fn harden_new_game_creator_private_path( + path: &Path, + is_directory: bool, + label: &str, +) -> Result<(), String> { + if !path.is_absolute() { + return Err(format!("{label}必须是绝对路径")); + } + let metadata = fs::symlink_metadata(path) + .map_err(|error| format!("读取新建 {label} 元数据失败:{}: {error}", path.display()))?; + if metadata.file_type().is_symlink() + || (is_directory && !metadata.is_dir()) + || (!is_directory && !metadata.is_file()) + { + return Err(format!( + "新建 {label} 必须是普通{},不能是链接或其他对象:{}", + if is_directory { "目录" } else { "文件" }, + path.display() + )); + } + #[cfg(windows)] + { + use std::os::windows::fs::MetadataExt; + const FILE_ATTRIBUTE_REPARSE_POINT: u32 = 0x0000_0400; + if metadata.file_attributes() & FILE_ATTRIBUTE_REPARSE_POINT != 0 { + return Err(format!( + "新建 {label} 不能是 Windows reparse point:{}", + path.display() + )); + } + // A newly-created object normally inherits the creator's security + // descriptor. AGC-owned roots may request the one-shot UAC repair; + // a user-selected path is still hardened strictly after creation so + // a race cannot turn an attacker-owned object into a credential file. + if game_creator_private_path_allows_auto_elevation(path) { + secure_windows_game_creator_path_for_current_user_with_auto_elevation( + path, + is_directory, + true, + )?; + } else { + secure_windows_game_creator_path_for_current_user_with_owner_policy( + path, + is_directory, + true, + true, + )?; + } + } + #[cfg(unix)] + { + use std::os::unix::fs::PermissionsExt; + fs::set_permissions( + path, + fs::Permissions::from_mode(if is_directory { 0o700 } else { 0o600 }), + ) + .map_err(|error| format!("收紧新建 {label} 权限失败:{}: {error}", path.display()))?; + } + Ok(()) +} + +/// Writes a regular AGC-managed file only after its parent and any existing +/// target have passed the private-path policy. The post-write check also +/// hardens a newly-created file, so inherited Windows ACLs cannot remain on a +/// file that was created by this process. +pub(crate) fn write_game_creator_private_file( + path: &Path, + bytes: &[u8], + label: &str, +) -> Result<(), String> { + if !path.is_absolute() { + return Err(format!("{label}必须是绝对路径")); + } + let parent = path.parent().ok_or_else(|| format!("{label}缺少父目录"))?; + ensure_game_creator_private_directory_tree(parent, label)?; + prepare_game_creator_private_path_for_read(parent, true, label)?; + let existed = prepare_game_creator_private_path_for_read(path, false, label)?; + + // Never write directly through the checked pathname. A pathname can be + // replaced after the preflight by another process (or by a junction/link + // attack). Create and harden a sibling temporary inode first, then link + // it into place without replacement. Existing targets are moved to a + // unique backup only after a second strict check; if installation fails, + // the original target is restored. + let file_name = path + .file_name() + .and_then(|value| value.to_str()) + .ok_or_else(|| format!("{label}文件名无效"))?; + let temporary = (0..8) + .map(|attempt| { + path.with_file_name(format!( + ".{file_name}.tmp-{}-{}-{attempt}", + std::process::id(), + uuid::Uuid::new_v4().simple() + )) + }) + .find(|candidate| { + matches!( + fs::symlink_metadata(candidate), + Err(error) if error.kind() == std::io::ErrorKind::NotFound + ) + }) + .ok_or_else(|| format!("创建 {label} 临时文件路径失败:目录中存在冲突残留"))?; + + let mut options = fs::OpenOptions::new(); + options.write(true).create_new(true); + #[cfg(unix)] + { + use std::os::unix::fs::OpenOptionsExt; + options.custom_flags(libc::O_NOFOLLOW).mode(0o600); + } + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + const FILE_FLAG_OPEN_REPARSE_POINT: u32 = 0x0020_0000; + options.custom_flags(FILE_FLAG_OPEN_REPARSE_POINT); + } + let mut file = options.open(&temporary).map_err(|error| { + format!( + "创建 {label} 临时文件失败:{}: {error}", + temporary.display() + ) + })?; + if let Err(error) = harden_new_game_creator_private_path(&temporary, false, label) { + drop(file); + let _ = fs::remove_file(&temporary); + return Err(error); + } + let write_result = std::io::Write::write_all(&mut file, bytes).and_then(|_| file.sync_all()); + drop(file); + if let Err(error) = write_result { + let _ = fs::remove_file(&temporary); + return Err(format!( + "写入 {label} 临时文件失败:{}: {error}", + temporary.display() + )); + } + let backup = path.with_file_name(format!( + ".{file_name}.previous-{}-{}", + std::process::id(), + uuid::Uuid::new_v4().simple() + )); + if existed { + // Re-check immediately before moving the old target. Links and + // reparse points remain fail-closed; only a regular managed file may + // enter the recoverable replacement path. + if let Err(error) = prepare_game_creator_private_path_for_read(path, false, label) { + let _ = fs::remove_file(&temporary); + return Err(error); + } + if fs::symlink_metadata(&backup).is_ok() { + let _ = fs::remove_file(&temporary); + return Err(format!("{label}替换备份路径已存在,已拒绝覆盖")); + } + if let Err(error) = fs::rename(path, &backup) { + let _ = fs::remove_file(&temporary); + return Err(format!("准备替换 {label} 失败:{error}")); + } + } + + let install_result = fs::hard_link(&temporary, path).and_then(|_| fs::remove_file(&temporary)); + if let Err(error) = install_result { + let _ = fs::remove_file(&temporary); + if existed { + let _ = fs::rename(&backup, path); + } + return Err(format!("原子安装 {label} 失败:{error}")); + } + if let Err(error) = prepare_game_creator_private_path_for_read(path, false, label) { + if existed { + let _ = fs::remove_file(path); + let _ = fs::rename(&backup, path); + } else { + let _ = fs::remove_file(path); + } + return Err(format!("复核 {label} 失败:{error}")); + } + if existed { + fs::remove_file(&backup) + .map_err(|error| format!("回收 {label} 旧文件备份失败:{error}"))?; + } + Ok(()) +} + +/// Appends to a regular AGC-managed file while applying the same ACL policy +/// as replacement writes. This is used for human-readable logs and memory +/// journals whose append semantics are part of their existing contract. +pub(crate) fn append_game_creator_private_file( + path: &Path, + bytes: &[u8], + label: &str, +) -> Result<(), String> { + if !path.is_absolute() { + return Err(format!("{label}必须是绝对路径")); + } + let parent = path.parent().ok_or_else(|| format!("{label}缺少父目录"))?; + ensure_game_creator_private_directory_tree(parent, label)?; + prepare_game_creator_private_path_for_read(parent, true, label)?; + let existed = prepare_game_creator_private_path_for_read(path, false, label)?; + if existed { + let metadata = fs::symlink_metadata(path) + .map_err(|error| format!("读取 {label} 元数据失败:{}: {error}", path.display()))?; + if !metadata.is_file() { + return Err(format!("{label} 必须是普通文件")); + } + } + let mut options = fs::OpenOptions::new(); + options.write(true).append(true).read(true); + if !existed { + options.create_new(true); + } + #[cfg(unix)] + { + use std::os::unix::fs::OpenOptionsExt; + options.custom_flags(libc::O_NOFOLLOW).mode(0o600); + } + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + const FILE_FLAG_OPEN_REPARSE_POINT: u32 = 0x0020_0000; + const FILE_SHARE_READ: u32 = 0x0000_0001; + const FILE_SHARE_WRITE: u32 = 0x0000_0002; + const FILE_SHARE_DELETE: u32 = 0x0000_0004; + options + .custom_flags(FILE_FLAG_OPEN_REPARSE_POINT) + .share_mode(FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE); + } + let mut file = options + .open(path) + .map_err(|error| format!("写入 {label} 失败:{}: {error}", path.display()))?; + let opened_metadata = file.metadata().map_err(|error| { + format!( + "读取 {label} 文件句柄元数据失败:{}: {error}", + path.display() + ) + })?; + if !opened_metadata.is_file() { + drop(file); + return Err(format!("{label} 必须是普通文件")); + } + #[cfg(unix)] + { + use std::os::unix::fs::MetadataExt; + if opened_metadata.nlink() != 1 { + drop(file); + return Err(format!("{label} 不能是硬链接")); + } + let path_metadata = fs::symlink_metadata(path) + .map_err(|error| format!("复核 {label} 路径失败:{}: {error}", path.display()))?; + if path_metadata.file_type().is_symlink() + || path_metadata.dev() != opened_metadata.dev() + || path_metadata.ino() != opened_metadata.ino() + { + drop(file); + return Err(format!("{label} 路径在安全打开期间发生替换")); + } + } + #[cfg(windows)] + crate::runner::validate_windows_regular_file_handle(&file, label)?; + if !existed { + if let Err(error) = harden_new_game_creator_private_path(path, false, label) { + drop(file); + let _ = fs::remove_file(path); + return Err(error); + } + } + use std::io::Write as _; + file.write_all(bytes) + .and_then(|_| file.sync_data()) + .map_err(|error| format!("写入 {label} 失败:{}: {error}", path.display()))?; + if existed { + prepare_game_creator_private_path_for_read(path, false, label)?; + } + Ok(()) +} + +/// Checks a private file/directory before the caller opens it. Windows ACL +/// failures must be handled before `OpenOptions::open`: an inherited DACL can +/// otherwise make the open fail before the strict verifier gets a chance to +/// request UAC repair. Missing leaves are returned as `false`; existing +/// objects are fully validated and, on Windows, repaired/re-validated through +/// the normal auto-elevation path. +pub(crate) fn prepare_game_creator_private_path_for_read( + path: &Path, + is_directory: bool, + label: &str, +) -> Result { + let metadata = match fs::symlink_metadata(path) { + Ok(metadata) => metadata, + Err(error) if error.kind() == std::io::ErrorKind::NotFound => return Ok(false), + Err(error) => { + let detail = format!("读取 {label} 元数据失败:{}: {error}", path.display()); + #[cfg(windows)] + { + let result = if game_creator_private_path_allows_auto_elevation(path) { + secure_windows_game_creator_path_for_current_user_with_auto_elevation( + path, + is_directory, + true, + ) + } else { + secure_windows_game_creator_path_for_current_user(path, is_directory, true) + }; + return result.map(|_| true).map_err(|repair_error| { + if game_creator_private_path_allows_auto_elevation(path) { + format!("{detail};自动提权修复未完成:{repair_error}") + } else { + format!("{detail};严格私有权限校验未通过:{repair_error}") + } + }); + } + #[cfg(not(windows))] + return Err(detail); + } + }; + if metadata.file_type().is_symlink() + || (is_directory && !metadata.is_dir()) + || (!is_directory && !metadata.is_file()) + { + return Err(format!( + "{label} 必须是普通{},不能是链接或其他对象:{}", + if is_directory { "目录" } else { "文件" }, + path.display() + )); + } + // Metadata on the leaf can be readable while traversal of an ancestor is + // blocked by a foreign owner or inherited ACL. Give the managed object a + // single explicit repair opportunity before surfacing a permission error; + // links/reparse points have already been rejected above and therefore stay + // fail-closed. + #[cfg(windows)] + validate_game_creator_private_path_ancestors_with_auto_elevation(path, label)?; + #[cfg(not(windows))] + validate_game_creator_private_path_ancestors(path, label)?; + #[cfg(windows)] + if game_creator_private_path_allows_auto_elevation(path) { + secure_windows_game_creator_path_for_current_user_with_auto_elevation( + path, + is_directory, + true, + )?; + } else { + // User-selected external files are never silently adopted. Keep the + // strict owner/DACL check, but do not escalate an arbitrary path. + secure_windows_game_creator_path_for_current_user(path, is_directory, true)?; + } + Ok(true) +} + +/// Prepares a path returned by an explicit native file picker. On Windows, +/// owner/DACL failures on a regular selected object receive the same one-shot +/// UAC repair as AGC-managed files, including projects stored outside the +/// current profile. Reparse points, links, non-regular objects and ancestor +/// type conflicts are rejected before any repair attempt. +pub(crate) fn prepare_game_creator_user_selected_path_for_read( + path: &Path, + is_directory: bool, + label: &str, +) -> Result { + let metadata = match fs::symlink_metadata(path) { + Ok(metadata) => metadata, + Err(error) if error.kind() == std::io::ErrorKind::NotFound => return Ok(false), + Err(error) => { + let detail = format!("读取 {label} 元数据失败:{}: {error}", path.display()); + #[cfg(windows)] + { + // Explicit native file-picker/project-root selections are + // bounded UAC targets even when the normal token cannot + // traverse far enough to read leaf metadata. The helper still + // re-validates owner, type and reparse state before changing + // anything. + if user_selected_path_is_authorized(path, is_directory) + && game_creator_user_selected_path_allows_auto_elevation(path) + && windows_acl_error_may_need_elevation(&detail) + { + return secure_windows_game_creator_path_for_current_user_with_auto_elevation_scoped( + path, + is_directory, + true, + WindowsAclRepairScope::UserSelected, + ) + .map(|_| true) + .map_err(|repair_error| { + format!("{detail};自动提权修复未完成:{repair_error}") + }); + } + } + return Err(detail); + } + }; + if metadata.file_type().is_symlink() + || (is_directory && !metadata.is_dir()) + || (!is_directory && !metadata.is_file()) + { + return Err(format!( + "{label} 必须是普通{},不能是链接或其他对象:{}", + if is_directory { "目录" } else { "文件" }, + path.display() + )); + } + #[cfg(windows)] + { + use std::os::windows::fs::MetadataExt; + const FILE_ATTRIBUTE_REPARSE_POINT: u32 = 0x0000_0400; + if metadata.file_attributes() & FILE_ATTRIBUTE_REPARSE_POINT != 0 { + return Err(format!( + "{label} 不能是 Windows reparse point:{}", + path.display() + )); + } + if user_selected_path_is_authorized(path, is_directory) + && game_creator_user_selected_path_allows_auto_elevation(path) + { + validate_game_creator_private_path_ancestors_with_auto_elevation_scoped( + path, + label, + WindowsAclRepairScope::UserSelected, + )?; + secure_windows_game_creator_path_for_current_user_with_auto_elevation_scoped( + path, + is_directory, + true, + WindowsAclRepairScope::UserSelected, + )?; + } else { + validate_game_creator_private_path_ancestors(path, label)?; + secure_windows_game_creator_path_for_current_user(path, is_directory, true)?; + } + } + #[cfg(not(windows))] + { + validate_game_creator_private_path_ancestors(path, label)?; + } + Ok(true) +} + +/// Reads an AGC-managed private text file through a validated regular-file +/// handle. The pathname is used only for preflight/open identity checks; bytes +/// are read from the handle so a later rename cannot redirect the read. +pub(crate) fn read_game_creator_private_file_to_string( + path: &Path, + label: &str, + max_bytes: u64, +) -> Result { + let (mut file, metadata) = open_project_private_regular_file(path, label)?; + if metadata.len() > max_bytes { + return Err(format!("{label}过大,已拒绝读取:{}", path.display())); + } + let mut content = String::with_capacity(metadata.len() as usize); + file.read_to_string(&mut content) + .map_err(|error| format!("读取{label}失败:{}: {error}", path.display()))?; + let final_metadata = file + .metadata() + .map_err(|error| format!("复核{label}失败:{}: {error}", path.display()))?; + if final_metadata.len() != metadata.len() { + return Err(format!("{label}读取期间文件发生漂移:{}", path.display())); + } + Ok(content) +} + fn resolve_game_creator_runtime_config_dir( path: &Path, create_and_tighten: bool, @@ -645,18 +1798,24 @@ fn resolve_game_creator_runtime_config_dir( if !path.is_absolute() { return Err("客户端 AppData 配置目录必须是绝对路径".to_string()); } + #[cfg(windows)] + validate_game_creator_private_path_ancestors_with_auto_elevation_scoped( + path, + "客户端 AppData 配置目录", + game_creator_runtime_config_repair_scope(path), + )?; + #[cfg(not(windows))] + validate_game_creator_private_path_ancestors(path, "客户端 AppData 配置目录")?; let mut created = false; if create_and_tighten { match fs::symlink_metadata(path) { Ok(_) => {} Err(error) if error.kind() == std::io::ErrorKind::NotFound => { if let Some(parent) = path.parent() { - fs::create_dir_all(parent).map_err(|create_error| { - format!( - "创建客户端 AppData 配置父目录失败:{}: {create_error}", - parent.display() - ) - })?; + ensure_game_creator_private_directory_tree( + parent, + "客户端 AppData 配置父目录", + )?; } match fs::create_dir(path) { Ok(()) => created = true, @@ -681,18 +1840,71 @@ fn resolve_game_creator_runtime_config_dir( } // canonicalize 会跟随目录链接,因此必须先检查用户给出的目录项本身。 validate_game_creator_runtime_config_dir_entry_type(path)?; - let canonical = fs::canonicalize(path).map_err(|error| { - format!( - "解析客户端 AppData 配置目录失败:{}: {error}", - path.display() - ) - })?; + let canonical = match fs::canonicalize(path) { + Ok(canonical) => canonical, + Err(error) => { + let detail = format!( + "解析客户端 AppData 配置目录失败:{}: {error}", + path.display() + ); + #[cfg(windows)] + if !cfg!(test) + && windows_acl_error_may_need_elevation(&detail) + && game_creator_private_path_allows_auto_elevation(path) + { + // canonicalize follows the directory and therefore can fail + // with access denied before the normal owner/DACL verifier is + // reached. Repair the managed target first, then canonicalize + // again so a denied config directory gets the same one-shot + // UAC treatment as an already-readable object. + let target_user_sid = current_windows_token_user_sid_string() + .map_err(|sid_error| format!("{detail};读取当前用户 SID 失败:{sid_error}"))?; + attempt_elevated_windows_acl_repair( + path, + &target_user_sid, + game_creator_runtime_config_repair_scope(path), + ) + .map_err(|repair_error| format!("{detail};自动提权修复未完成:{repair_error}"))?; + validate_game_creator_runtime_config_dir_metadata(path, true, false)?; + return fs::canonicalize(path).map_err(|canonicalize_error| { + format!( + "ACL 修复后解析客户端 AppData 配置目录失败:{}: {canonicalize_error}", + path.display() + ) + }); + } + return Err(detail); + } + }; match validate_game_creator_runtime_config_dir_metadata(&canonical, create_and_tighten, created) { Ok(()) => {} #[cfg(windows)] + Err(error) if !cfg!(test) && windows_acl_error_may_need_elevation(&error) => { + // Any existing private AppData directory that cannot be safely + // read is repaired through the one-shot elevated helper. This + // covers inherited ACLs and foreign owners while the earlier + // entry/reparse checks remain fail-closed. + let target_user_sid = current_windows_token_user_sid_string() + .map_err(|sid_error| format!("{error};读取当前用户 SID 失败:{sid_error}"))?; + attempt_elevated_windows_acl_repair( + path, + &target_user_sid, + game_creator_runtime_config_repair_scope(path), + ) + .map_err(|repair_error| format!("{error};自动提权修复未完成:{repair_error}"))?; + validate_game_creator_runtime_config_dir_metadata(path, true, false)?; + return fs::canonicalize(path).map_err(|canonicalize_error| { + format!( + "ACL 修复后解析客户端 AppData 配置目录失败:{}: {canonicalize_error}", + path.display() + ) + }); + } + #[cfg(windows)] Err(error) - if create_and_tighten + if cfg!(test) + && create_and_tighten && !created && error.starts_with("Windows 安全对象不属于当前用户:") => { @@ -820,14 +2032,102 @@ pub(crate) fn secure_windows_game_creator_path_for_current_user( is_directory: bool, tighten: bool, ) -> Result<(), String> { - secure_windows_game_creator_path_for_current_user_with_owner_policy( + secure_windows_game_creator_path_for_user_sid_with_owner_policy( path, is_directory, tighten, false, + None, ) } +/// Strictly validates a Windows private object and, when its owner/DACL cannot +/// be used by the current account, performs one explicit UAC repair before +/// validating again. Reparse points and non-regular objects remain +/// fail-closed; a repaired regular object is reassigned to the current token +/// user and receives a private non-inherited DACL. +#[cfg(windows)] +pub(crate) fn secure_windows_game_creator_path_for_current_user_with_auto_elevation( + path: &Path, + is_directory: bool, + tighten: bool, +) -> Result<(), String> { + secure_windows_game_creator_path_for_current_user_with_auto_elevation_scoped( + path, + is_directory, + tighten, + WindowsAclRepairScope::Managed, + ) +} + +/// Same strict verifier as the managed-path entry, but with an explicit scope +/// selected by the caller. This is used by file-picker imports only; the +/// scope is included in the one-shot UAC ticket and checked again by the +/// elevated child process. +#[cfg(windows)] +fn secure_windows_game_creator_path_for_current_user_with_auto_elevation_scoped( + path: &Path, + is_directory: bool, + tighten: bool, + scope: WindowsAclRepairScope, +) -> Result<(), String> { + #[cfg(test)] + { + // Unit tests must not trigger an interactive UAC prompt. The strict + // verifier remains directly testable. For an owner-correct object + // whose only defect is an inherited DACL, emulate the formal prepare + // entry's local tightening in-process; foreign-owner fixtures still + // fail closed because they cannot be reassigned without elevation. + return match secure_windows_game_creator_path_for_current_user(path, is_directory, tighten) + { + Ok(()) => Ok(()), + Err(error) + if scope.allows_path(path) + && windows_acl_error_may_need_elevation(&error) + && !error.contains("安全对象不属于当前用户") => + { + secure_windows_game_creator_path_for_current_user_with_owner_policy( + path, + is_directory, + true, + false, + ) + } + Err(error) => Err(error), + }; + } + #[cfg(not(test))] + { + let target_user_sid = current_windows_token_user_sid_string()?; + let mut attempted_targets = Vec::::new(); + loop { + match secure_windows_game_creator_path_for_current_user(path, is_directory, tighten) { + Ok(()) => return Ok(()), + Err(error) if windows_acl_error_may_need_elevation(&error) => { + if !scope.allows_path(path) { + return Err(error); + } + let repair_target = windows_acl_repair_target(path, scope); + if attempted_targets + .iter() + .any(|target| target == &repair_target) + { + return Err(format!( + "{error};自动提权修复重复命中同一目标,拒绝继续重试:{}", + repair_target.display() + )); + } + attempted_targets.push(repair_target); + attempt_elevated_windows_acl_repair(path, &target_user_sid, scope).map_err( + |repair_error| format!("{error};自动提权修复未完成:{repair_error}"), + )?; + } + Err(error) => return Err(error), + } + } + } +} + #[cfg(windows)] pub(crate) fn initialize_windows_game_creator_file_owner_for_current_user( path: &Path, @@ -845,6 +2145,451 @@ pub(crate) fn initialize_windows_game_creator_directory_owner_for_current_user( secure_windows_game_creator_path_for_current_user_with_owner_policy(path, true, true, true) } +/// Repairs an AGC-managed private object after an explicit UAC elevation. +/// Foreign-owned regular files/directories are deliberately reassigned to the +/// current token user here. The caller has already rejected links/reparse +/// points, and the final strict verification below is mandatory. +#[cfg(windows)] +pub(crate) fn repair_game_creator_private_acl_for_current_user(path: &Path) -> Result<(), String> { + let target_user_sid = current_windows_token_user_sid_string()?; + repair_game_creator_private_acl_for_user_sid(path, &target_user_sid) +} + +#[cfg(windows)] +fn current_windows_token_user_sid_string() -> Result { + use std::ffi::c_void; + + type Handle = *mut c_void; + type Sid = *mut c_void; + + #[repr(C)] + struct SidAndAttributes { + sid: Sid, + attributes: u32, + } + + #[repr(C)] + struct TokenUser { + user: SidAndAttributes, + } + + #[link(name = "advapi32")] + unsafe extern "system" { + fn OpenProcessToken(process: Handle, access: u32, token: *mut Handle) -> i32; + fn GetTokenInformation( + token: Handle, + information_class: u32, + information: *mut c_void, + information_length: u32, + return_length: *mut u32, + ) -> i32; + fn ConvertSidToStringSidW(sid: Sid, string_sid: *mut *mut u16) -> i32; + } + + #[link(name = "kernel32")] + unsafe extern "system" { + fn GetCurrentProcess() -> Handle; + fn CloseHandle(handle: Handle) -> i32; + fn LocalFree(memory: *mut c_void) -> *mut c_void; + } + + const TOKEN_QUERY: u32 = 0x0000_0008; + const TOKEN_USER_CLASS: u32 = 1; + + let mut token = std::ptr::null_mut(); + if unsafe { OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY, &mut token) } == 0 + || token.is_null() + { + return Err(format!( + "读取 Windows 当前用户 token 失败:{}", + std::io::Error::last_os_error() + )); + } + let result = (|| { + let mut required = 0_u32; + unsafe { + GetTokenInformation( + token, + TOKEN_USER_CLASS, + std::ptr::null_mut(), + 0, + &mut required, + ); + } + if required == 0 { + return Err("读取 Windows 当前用户 SID 长度失败".to_string()); + } + let word_size = std::mem::size_of::(); + let mut token_buffer = vec![0_usize; (required as usize).div_ceil(word_size)]; + if unsafe { + GetTokenInformation( + token, + TOKEN_USER_CLASS, + token_buffer.as_mut_ptr().cast(), + required, + &mut required, + ) + } == 0 + { + return Err(format!( + "读取 Windows 当前用户 SID 失败:{}", + std::io::Error::last_os_error() + )); + } + let sid = unsafe { (*(token_buffer.as_ptr().cast::())).user.sid }; + if sid.is_null() { + return Err("Windows 当前用户 SID 无效".to_string()); + } + let mut string_sid = std::ptr::null_mut(); + if unsafe { ConvertSidToStringSidW(sid, &mut string_sid) } == 0 || string_sid.is_null() { + return Err(format!( + "转换 Windows 当前用户 SID 失败:{}", + std::io::Error::last_os_error() + )); + } + let mut length = 0_usize; + while unsafe { *string_sid.add(length) } != 0 { + length = length.saturating_add(1); + if length > 256 { + unsafe { LocalFree(string_sid.cast()) }; + return Err("Windows 当前用户 SID 长度无效".to_string()); + } + } + let value = String::from_utf16(unsafe { std::slice::from_raw_parts(string_sid, length) }) + .map_err(|_| "Windows 当前用户 SID 编码无效".to_string()); + unsafe { LocalFree(string_sid.cast()) }; + value + })(); + unsafe { CloseHandle(token) }; + result +} + +/// The elevated helper may run under administrator credentials that differ +/// from the original desktop user's token. Keep ownership and the private +/// DACL bound to the original TokenUser SID passed by the caller. +#[cfg(windows)] +pub(crate) fn repair_game_creator_private_acl_for_user_sid( + path: &Path, + target_user_sid: &str, +) -> Result<(), String> { + let metadata = fs::symlink_metadata(path) + .map_err(|error| format!("读取待修复私有对象失败:{}: {error}", path.display()))?; + use std::os::windows::fs::MetadataExt; + const FILE_ATTRIBUTE_REPARSE_POINT: u32 = 0x0000_0400; + if metadata.file_attributes() & FILE_ATTRIBUTE_REPARSE_POINT != 0 + || metadata.file_type().is_symlink() + { + return Err("待修复私有对象不能是 Windows reparse point 或链接".to_string()); + } + if !metadata.is_dir() && !metadata.is_file() { + return Err("待修复私有对象必须是普通文件或目录".to_string()); + } + secure_windows_game_creator_path_for_user_sid_with_owner_policy( + path, + metadata.is_dir(), + true, + true, + Some(target_user_sid), + ) +} + +#[cfg(windows)] +pub(crate) fn windows_acl_error_may_need_elevation(error: &str) -> bool { + (error.contains("DACL") + || error.contains("权限") + || error.contains("error 5") + || error.contains("安全对象不属于当前用户") + || error.contains("启用 Windows") + || error.contains("特权") + || error.contains("1300")) + && !error.contains("链接") + && !error.contains("reparse") +} + +#[cfg(windows)] +fn windows_acl_repair_target(path: &Path, scope: WindowsAclRepairScope) -> PathBuf { + // A user-selected object is the only trusted identity in that scope. Do + // not widen it to an unreadable parent (which could be another user's + // profile or a protected system directory); the helper will validate the + // selected regular object itself and fail closed if traversal remains + // impossible. Managed paths have an established AGC root and may repair + // the first blocked ancestor so inherited ACLs can be fixed in one pass. + if matches!(scope, WindowsAclRepairScope::UserSelected) { + return path.to_path_buf(); + } + // Walk from the filesystem root towards the leaf. If traversal is denied + // on an ancestor, repairing the leaf cannot help because the elevated + // helper will hit the same ancestor before it can inspect the leaf. + for ancestor in path.ancestors().collect::>().into_iter().rev() { + match fs::symlink_metadata(ancestor) { + Ok(_) => {} + Err(error) + if error.kind() == std::io::ErrorKind::PermissionDenied + || error.raw_os_error() == Some(5) => + { + return ancestor.to_path_buf(); + } + Err(_) => {} + } + } + path.to_path_buf() +} + +#[cfg(windows)] +const WINDOWS_ACL_REPAIR_AUTHORIZATION_MAX_BYTES: u64 = 4 * 1024; + +#[cfg(windows)] +struct WindowsAclRepairAuthorizationCleanup { + path: PathBuf, + armed: bool, +} + +#[cfg(windows)] +impl WindowsAclRepairAuthorizationCleanup { + fn new(path: PathBuf) -> Self { + Self { path, armed: true } + } + + fn disarm(&mut self) { + self.armed = false; + } +} + +#[cfg(windows)] +impl Drop for WindowsAclRepairAuthorizationCleanup { + fn drop(&mut self) { + if self.armed { + let _ = fs::remove_file(&self.path); + } + } +} + +#[cfg(windows)] +#[derive(Deserialize, Serialize)] +#[serde(rename_all = "camelCase")] +struct WindowsAclRepairAuthorization { + path: String, + target_user_sid: String, + scope: String, + issued_at: u64, +} + +#[cfg(windows)] +fn windows_acl_repair_authorization_path(nonce: &str) -> Result { + let nonce = nonce.trim(); + if nonce.len() != 32 || !nonce.bytes().all(|byte| byte.is_ascii_hexdigit()) { + return Err("AGC ACL 修复授权票据无效".to_string()); + } + let temporary_directory = std::env::temp_dir(); + if !temporary_directory.is_absolute() { + return Err("AGC ACL 修复临时目录必须是绝对路径".to_string()); + } + Ok(temporary_directory.join(format!(".genarrative-acl-repair-{nonce}.json"))) +} + +#[cfg(windows)] +fn create_windows_acl_repair_authorization( + path: &Path, + target_user_sid: &str, + scope: WindowsAclRepairScope, +) -> Result { + let nonce = uuid::Uuid::new_v4().simple().to_string(); + let authorization_path = windows_acl_repair_authorization_path(&nonce)?; + let payload = serde_json::to_vec(&WindowsAclRepairAuthorization { + path: path.to_string_lossy().into_owned(), + target_user_sid: target_user_sid.to_string(), + scope: scope.wire_name().to_string(), + issued_at: unix_timestamp(), + }) + .map_err(|error| format!("创建 AGC ACL 修复授权票据失败:{error}"))?; + let mut options = fs::OpenOptions::new(); + options.write(true).create_new(true); + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } + let mut file = options.open(&authorization_path).map_err(|error| { + format!( + "创建 AGC ACL 修复授权票据文件失败:{}: {error}", + authorization_path.display() + ) + })?; + // The ticket is created in the per-user TEMP directory while the normal + // process is not elevated. Do not call the auto-elevation wrapper here: + // that wrapper itself creates a ticket and would recurse indefinitely when + // TEMP inherits a broad DACL. The strict owner-policy path can still + // tighten an owner-correct inherited ACL and rejects a foreign TEMP owner. + if let Err(error) = secure_windows_game_creator_path_for_current_user_with_owner_policy( + &authorization_path, + false, + true, + true, + ) { + drop(file); + let _ = fs::remove_file(&authorization_path); + return Err(format!("初始化 AGC ACL 修复授权票据安全权限失败:{error}")); + } + if let Err(error) = file.write_all(&payload).and_then(|_| file.sync_all()) { + drop(file); + let _ = fs::remove_file(&authorization_path); + return Err(format!("写入 AGC ACL 修复授权票据失败:{error}")); + } + drop(file); + Ok(nonce) +} + +#[cfg(windows)] +pub(crate) fn consume_windows_acl_repair_authorization( + path: &Path, + target_user_sid: &str, + nonce: &str, + scope: WindowsAclRepairScope, +) -> Result<(), String> { + if !scope.allows_path(path) { + return Err(format!( + "AGC ACL 修复目标不在当前用户允许的 {} 范围内:{}", + scope.wire_name(), + path.display() + )); + } + let authorization_path = windows_acl_repair_authorization_path(nonce)?; + let mut cleanup = WindowsAclRepairAuthorizationCleanup::new(authorization_path.clone()); + + // Open the ticket before validating its contents. The security helper + // below uses GetNamedSecurityInfoW/SetNamedSecurityInfoW by pathname; an + // exclusive handle would make those calls fail with a sharing violation + // on Windows. Keep the ticket in the per-user TEMP directory with a + // hardened owner-only DACL, then validate the opened handle's metadata and + // exact payload before consuming the one-shot file. + use std::os::windows::fs::MetadataExt; + use std::os::windows::fs::OpenOptionsExt; + const FILE_ATTRIBUTE_REPARSE_POINT: u32 = 0x0000_0400; + const FILE_SHARE_READ: u32 = 0x0000_0001; + const FILE_SHARE_WRITE: u32 = 0x0000_0002; + const FILE_SHARE_DELETE: u32 = 0x0000_0004; + use std::io::Read as _; + const FILE_FLAG_OPEN_REPARSE_POINT: u32 = 0x0020_0000; + let mut file = fs::OpenOptions::new() + .read(true) + .share_mode(FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE) + .custom_flags(FILE_FLAG_OPEN_REPARSE_POINT) + .open(&authorization_path) + .map_err(|error| format!("读取 AGC ACL 修复授权票据内容失败:{error}"))?; + crate::runner::validate_windows_regular_file_handle(&file, "AGC ACL 修复授权票据")?; + let opened_metadata = file + .metadata() + .map_err(|error| format!("读取 AGC ACL 修复授权票据句柄元数据失败:{error}"))?; + if opened_metadata.file_attributes() & FILE_ATTRIBUTE_REPARSE_POINT != 0 + || !opened_metadata.is_file() + { + return Err("AGC ACL 修复授权票据必须是普通文件".to_string()); + } + if opened_metadata.len() > WINDOWS_ACL_REPAIR_AUTHORIZATION_MAX_BYTES { + return Err("AGC ACL 修复授权票据过大".to_string()); + } + // The elevated helper runs under an administrator token, so validate the + // ticket against the original desktop user's SID rather than the helper's + // current SID. This also rejects a ticket placed in TEMP by another user. + // This check deliberately happens after opening the ticket handle so the + // payload is tied to a real regular file before it is authorized. + secure_windows_game_creator_path_for_user_sid_with_owner_policy( + &authorization_path, + false, + true, + false, + Some(target_user_sid), + )?; + + let mut content = String::new(); + file.read_to_string(&mut content) + .map_err(|error| format!("读取 AGC ACL 修复授权票据内容失败:{error}"))?; + let final_metadata = file + .metadata() + .map_err(|error| format!("复核 AGC ACL 修复授权票据句柄元数据失败:{error}"))?; + if final_metadata.len() != opened_metadata.len() { + return Err("AGC ACL 修复授权票据读取期间发生漂移".to_string()); + } + let authorization = serde_json::from_str::(&content) + .map_err(|error| format!("AGC ACL 修复授权票据格式无效:{error}"))?; + if unix_timestamp().saturating_sub(authorization.issued_at) > 300 { + return Err("AGC ACL 修复授权票据已过期".to_string()); + } + if authorization.path != path.to_string_lossy() + || authorization.target_user_sid != target_user_sid + || authorization.scope != scope.wire_name() + { + return Err("AGC ACL 修复授权票据与目标不匹配".to_string()); + } + + // Release the read handle before consuming the one-shot file. The cleanup + // guard retries removal on every failure path, while a successful removal + // disarms it to avoid a second delete attempt during unwinding. + drop(file); + fs::remove_file(&authorization_path) + .map_err(|error| format!("删除 AGC ACL 修复授权票据失败:{error}"))?; + cleanup.disarm(); + Ok(()) +} + +/// Starts a one-shot elevated copy of the current executable. The elevated +/// process performs only the allow-listed ACL repair command and exits with a +/// truthful status; UAC cancellation is never treated as success. +#[cfg(windows)] +fn attempt_elevated_windows_acl_repair( + path: &Path, + target_user_sid: &str, + scope: WindowsAclRepairScope, +) -> Result<(), String> { + if !scope.allows_path(path) { + return Err(format!( + "AGC ACL 提权目标不在当前用户允许的 {} 范围内:{}", + scope.wire_name(), + path.display() + )); + } + let executable = + std::env::current_exe().map_err(|error| format!("定位 AGC ACL 修复程序失败:{error}"))?; + if !executable.is_file() { + return Err("AGC ACL 修复程序不存在".to_string()); + } + let repair_path = windows_acl_repair_target(path, scope); + let nonce = create_windows_acl_repair_authorization(&repair_path, target_user_sid, scope)?; + let escaped_executable = executable.to_string_lossy().replace('\'', "''"); + let escaped_path = repair_path.to_string_lossy().replace('\'', "''"); + let escaped_target_user_sid = target_user_sid.replace('\'', "''"); + let escaped_nonce = nonce.replace('\'', "''"); + let script = format!( + "$ErrorActionPreference = 'Stop'; try {{ $p = Start-Process -Verb RunAs -Wait -PassThru -FilePath '{escaped_executable}' -ArgumentList @('--repair-private-acl','{escaped_path}','--target-user-sid','{escaped_target_user_sid}','--authorization','{escaped_nonce}','--scope','{}'); if ($null -eq $p) {{ exit 1223 }}; exit $p.ExitCode }} catch {{ exit 1223 }}", + scope.wire_name() + ); + use std::os::windows::process::CommandExt; + let status = std::process::Command::new("powershell.exe") + .args([ + "-NoProfile", + "-NonInteractive", + "-WindowStyle", + "Hidden", + "-Command", + script.as_str(), + ]) + .creation_flags(0x0800_0000) + .status() + .map_err(|error| format!("启动 AGC ACL 提权修复失败:{error}")); + let _ = windows_acl_repair_authorization_path(&nonce).and_then(|authorization_path| { + fs::remove_file(authorization_path).map_err(|error| error.to_string()) + }); + let status = status?; + if status.success() { + Ok(()) + } else { + Err(format!( + "AGC ACL 提权修复未成功(exit code {:?})", + status.code() + )) + } +} + #[cfg(windows)] pub(crate) fn windows_private_dacl_security_information( initialize_owner: bool, @@ -861,11 +2606,26 @@ pub(crate) fn windows_private_dacl_security_information( } else { 0 } - | if initialize_owner && !owner_matches { - OWNER_SECURITY_INFORMATION - } else { - 0 - } +} + +#[cfg(windows)] +fn windows_security_object_path(path: &Path) -> std::ffi::OsString { + use std::ffi::OsString; + + let raw = path.as_os_str().to_string_lossy(); + // GetNamedSecurityInfoW/SetNamedSecurityInfoW report ERROR_INVALID_NAME + // for ordinary absolute paths at the MAX_PATH boundary. Extended-length + // paths are accepted by these APIs and preserve the exact object identity. + // Do not add the prefix twice, and translate UNC paths to the documented + // \\?\UNC\server\share form. + if raw.starts_with("\\\\?\\") || raw.encode_utf16().count() < 260 { + return path.as_os_str().to_os_string(); + } + if let Some(unc) = raw.strip_prefix("\\\\") { + OsString::from(format!("\\\\?\\UNC\\{unc}")) + } else { + OsString::from(format!("\\\\?\\{raw}")) + } } #[cfg(windows)] @@ -874,10 +2634,57 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( is_directory: bool, tighten: bool, initialize_owner: bool, +) -> Result<(), String> { + secure_windows_game_creator_path_for_user_sid_with_owner_policy( + path, + is_directory, + tighten, + initialize_owner, + None, + ) +} + +#[cfg(windows)] +fn secure_windows_game_creator_path_for_user_sid_with_owner_policy( + path: &Path, + is_directory: bool, + tighten: bool, + initialize_owner: bool, + target_user_sid: Option<&str>, ) -> Result<(), String> { use std::ffi::c_void; use std::os::windows::ffi::OsStrExt; + let metadata = fs::symlink_metadata(path).map_err(|error| { + format!( + "读取 Windows 私有对象元数据失败:{}: {error}", + path.display() + ) + })?; + if metadata.file_type().is_symlink() { + return Err(format!( + "Windows 私有对象不能是符号链接:{}", + path.display() + )); + } + { + use std::os::windows::fs::MetadataExt; + const FILE_ATTRIBUTE_REPARSE_POINT: u32 = 0x0000_0400; + if metadata.file_attributes() & FILE_ATTRIBUTE_REPARSE_POINT != 0 { + return Err(format!( + "Windows 私有对象不能是 reparse point:{}", + path.display() + )); + } + } + if (is_directory && !metadata.is_dir()) || (!is_directory && !metadata.is_file()) { + return Err(format!( + "Windows 私有对象类型不符合预期:{}", + path.display() + )); + } + validate_game_creator_private_path_ancestors(path, "Windows 私有对象")?; + type Handle = *mut c_void; type Sid = *mut c_void; @@ -932,6 +2739,24 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( sid_start: u32, } + #[repr(C)] + struct Luid { + low_part: u32, + high_part: i32, + } + + #[repr(C)] + struct LuidAndAttributes { + luid: Luid, + attributes: u32, + } + + #[repr(C)] + struct TokenPrivileges { + privilege_count: u32, + privileges: [LuidAndAttributes; 1], + } + #[link(name = "advapi32")] unsafe extern "system" { fn GetNamedSecurityInfoW( @@ -960,6 +2785,16 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( new_acl: *mut *mut c_void, ) -> u32; fn OpenProcessToken(process: Handle, access: u32, token: *mut Handle) -> i32; + fn LookupPrivilegeValueW(system_name: *const u16, name: *const u16, luid: *mut Luid) + -> i32; + fn AdjustTokenPrivileges( + token: Handle, + disable_all_privileges: i32, + new_state: *mut TokenPrivileges, + buffer_length: u32, + previous_state: *mut TokenPrivileges, + return_length: *mut u32, + ) -> i32; fn GetTokenInformation( token: Handle, information_class: u32, @@ -967,8 +2802,10 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( information_length: u32, return_length: *mut u32, ) -> i32; + fn ConvertStringSidToSidW(string_sid: *const u16, sid: *mut Sid) -> i32; fn EqualSid(first: Sid, second: Sid) -> i32; fn IsValidSid(sid: Sid) -> i32; + fn GetLengthSid(sid: Sid) -> u32; fn IsValidAcl(acl: *mut c_void) -> i32; fn GetAce(acl: *mut c_void, index: u32, ace: *mut *mut c_void) -> i32; fn GetSecurityDescriptorControl( @@ -983,6 +2820,7 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( fn GetCurrentProcess() -> Handle; fn CloseHandle(handle: Handle) -> i32; fn LocalFree(memory: *mut c_void) -> *mut c_void; + fn GetLastError() -> u32; } const SE_FILE_OBJECT: u32 = 1; @@ -990,7 +2828,10 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( const DACL_SECURITY_INFORMATION: u32 = 0x0000_0004; const SE_DACL_PROTECTED: u16 = 0x1000; const TOKEN_QUERY: u32 = 0x0000_0008; + const TOKEN_ADJUST_PRIVILEGES: u32 = 0x0000_0020; const TOKEN_USER_CLASS: u32 = 1; + const SE_PRIVILEGE_ENABLED: u32 = 0x0000_0002; + const ERROR_NOT_ALL_ASSIGNED: u32 = 1300; const SET_ACCESS: i32 = 2; const TRUSTEE_IS_SID: i32 = 0; const TRUSTEE_IS_USER: i32 = 1; @@ -1001,7 +2842,13 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( let mut token = std::ptr::null_mut(); // SAFETY: GetCurrentProcess returns a valid pseudo handle and token is a valid output pointer. - if unsafe { OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY, &mut token) } == 0 + if unsafe { + OpenProcessToken( + GetCurrentProcess(), + TOKEN_QUERY | TOKEN_ADJUST_PRIVILEGES, + &mut token, + ) + } == 0 || token.is_null() { return Err(format!( @@ -1010,6 +2857,7 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( )); } + let mut requested_user_sid = std::ptr::null_mut(); let result = (|| { let mut required = 0_u32; // SAFETY: the null query buffer is the documented size-probe call. @@ -1048,8 +2896,34 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( if current_user_sid.is_null() || unsafe { IsValidSid(current_user_sid) } == 0 { return Err("Windows 当前用户 SID 无效".to_string()); } + let target_user_sid = if let Some(target_user_sid) = target_user_sid { + let target_user_sid = target_user_sid.trim(); + if target_user_sid.is_empty() { + return Err("Windows ACL 修复目标 TokenUser SID 不能为空".to_string()); + } + let mut wide_target_user_sid = target_user_sid + .encode_utf16() + .chain(std::iter::once(0)) + .collect::>(); + if unsafe { + ConvertStringSidToSidW(wide_target_user_sid.as_mut_ptr(), &mut requested_user_sid) + } == 0 + || requested_user_sid.is_null() + || unsafe { IsValidSid(requested_user_sid) } == 0 + { + return Err("Windows ACL 修复目标 TokenUser SID 无效".to_string()); + } + requested_user_sid + } else { + current_user_sid + }; - let mut wide_path = path + // Security APIs otherwise reject a perfectly valid private sidecar at + // the MAX_PATH boundary with ERROR_INVALID_NAME. Use the extended + // length spelling only when needed; short paths retain the ordinary + // Win32 form for compatibility with older Windows builds. + let security_path = windows_security_object_path(path); + let mut wide_path = security_path .as_os_str() .encode_wide() .chain(std::iter::once(0)) @@ -1079,7 +2953,7 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( )); } let owner_matches = unsafe { IsValidSid(initial_owner) } != 0 - && unsafe { EqualSid(initial_owner, current_user_sid) } != 0; + && unsafe { EqualSid(initial_owner, target_user_sid) } != 0; unsafe { LocalFree(initial_descriptor) }; if !owner_matches { if !(initialize_owner && tighten) { @@ -1088,6 +2962,58 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( path.display() )); } + + // Assigning ownership to the current token user requires the + // take-ownership/restore privileges on an elevated process. + // Enabling them is attempted only for this allow-listed repair; + // a normal process will fail and the caller will request UAC + // elevation instead of weakening the verifier. + for privilege_name in ["SeTakeOwnershipPrivilege", "SeRestorePrivilege"] { + let mut privilege_name_wide = privilege_name + .encode_utf16() + .chain(std::iter::once(0)) + .collect::>(); + let mut luid = Luid { + low_part: 0, + high_part: 0, + }; + if unsafe { + LookupPrivilegeValueW( + std::ptr::null(), + privilege_name_wide.as_mut_ptr(), + &mut luid, + ) + } == 0 + { + return Err(format!( + "启用 Windows {privilege_name} 失败:{}", + std::io::Error::last_os_error() + )); + } + let mut privileges = TokenPrivileges { + privilege_count: 1, + privileges: [LuidAndAttributes { + luid, + attributes: SE_PRIVILEGE_ENABLED, + }], + }; + let adjust_status = unsafe { + AdjustTokenPrivileges( + token, + 0, + &mut privileges, + std::mem::size_of::() as u32, + std::ptr::null_mut(), + std::ptr::null_mut(), + ) + }; + let adjust_error = unsafe { GetLastError() }; + if adjust_status == 0 || adjust_error == ERROR_NOT_ALL_ASSIGNED { + return Err(format!( + "启用 Windows {privilege_name} 失败:error {adjust_error}" + )); + } + } } if tighten { let mut entry = ExplicitAccessW { @@ -1103,7 +3029,7 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( multiple_trustee_operation: 0, trustee_form: TRUSTEE_IS_SID, trustee_type: TRUSTEE_IS_USER, - name: current_user_sid.cast(), + name: target_user_sid.cast(), }, }; let mut private_dacl = std::ptr::null_mut(); @@ -1124,7 +3050,7 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( SE_FILE_OBJECT, windows_private_dacl_security_information(initialize_owner, owner_matches), if should_initialize_owner { - current_user_sid + target_user_sid } else { std::ptr::null_mut() }, @@ -1171,8 +3097,7 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( } let validation = (|| { - if unsafe { IsValidSid(owner) } == 0 - || unsafe { EqualSid(owner, current_user_sid) } == 0 + if unsafe { IsValidSid(owner) } == 0 || unsafe { EqualSid(owner, target_user_sid) } == 0 { return Err(format!( "Windows 安全对象不属于当前用户:{}", @@ -1229,18 +3154,23 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( } else { 0 }; - if allowed.header.ace_flags & (OBJECT_INHERIT_ACE | CONTAINER_INHERIT_ACE) - != required_inheritance - { + if allowed.header.ace_flags != required_inheritance { return Err(format!("Windows DACL 继承边界无效:{}", path.display())); } let ace_sid = std::ptr::addr_of!(allowed.sid_start) .cast_mut() .cast::(); - if unsafe { IsValidSid(ace_sid) } == 0 - || unsafe { EqualSid(ace_sid, current_user_sid) } == 0 + let sid_length = unsafe { GetLengthSid(ace_sid) } as usize; + let sid_offset = std::mem::size_of::() + std::mem::size_of::(); + if sid_length == 0 + || sid_offset.saturating_add(sid_length) > usize::from(header.ace_size) + || unsafe { IsValidSid(ace_sid) } == 0 + || unsafe { EqualSid(ace_sid, target_user_sid) } == 0 { - return Err(format!("Windows DACL 含非当前用户 ACE:{}", path.display())); + return Err(format!( + "Windows DACL 当前用户 ACE 身份无效:{}", + path.display() + )); } Ok(()) })(); @@ -1250,6 +3180,10 @@ fn secure_windows_game_creator_path_for_current_user_with_owner_policy( })(); // SAFETY: token was opened successfully above. + if !requested_user_sid.is_null() { + // SAFETY: ConvertStringSidToSidW allocates this SID with LocalAlloc. + unsafe { LocalFree(requested_user_sid.cast()) }; + } unsafe { CloseHandle(token) }; result } @@ -1263,16 +3197,51 @@ pub(crate) fn configure_game_creator_runtime_config_dir( let config_dir = prepare_game_creator_runtime_config_dir(&requested_config_dir) .map_err(std::io::Error::other)?; let config_path = config_dir.join(GAME_CREATOR_CONFIG_FILE_NAME); - if !config_path.exists() { + let config_exists = + validate_game_creator_config_file_entry(&config_path).map_err(std::io::Error::other)?; + if !config_exists { write_game_creator_config_atomically(&config_path, DEFAULT_GAME_CREATOR_APP_CONFIG_JSON) .map_err(std::io::Error::other)?; - } else { - migrate_legacy_game_creator_agent_mode(&config_path).map_err(std::io::Error::other)?; + } + // Both the normal config and the optional local override are persisted + // inputs. A release build must scrub legacy provider credentials from + // either file before the next read can observe them again. + for path in [ + config_path, + config_dir.join(GAME_CREATOR_LOCAL_CONFIG_FILE_NAME), + ] { + migrate_legacy_game_creator_agent_mode(&path).map_err(std::io::Error::other)?; } set_game_creator_runtime_config_dir(config_dir); Ok(()) } +/// Validates a persisted AGC config file without following links. Existing +/// regular files are tightened through the same Windows owner/DACL gate used +/// by credential files before any read is allowed. +fn validate_game_creator_config_file_entry(path: &Path) -> Result { + #[cfg(windows)] + validate_game_creator_private_path_ancestors_with_auto_elevation(path, "客户端配置文件")?; + #[cfg(not(windows))] + validate_game_creator_private_path_ancestors(path, "客户端配置文件")?; + let metadata = match fs::symlink_metadata(path) { + Ok(metadata) => metadata, + Err(error) if error.kind() == std::io::ErrorKind::NotFound => return Ok(false), + Err(error) => { + return Err(format!( + "读取客户端配置文件元数据失败:{}: {error}", + path.display() + )); + } + }; + if metadata.file_type().is_symlink() || !metadata.is_file() { + return Err("客户端配置文件必须是普通文件,不能是链接或其他对象".to_string()); + } + #[cfg(windows)] + secure_windows_game_creator_path_for_current_user_with_auto_elevation(path, false, true)?; + Ok(true) +} + pub(crate) fn legacy_game_creator_agent_mode( config: &GameCreatorAppConfigFile, ) -> Option<&'static str> { @@ -1300,8 +3269,10 @@ pub(crate) fn legacy_game_creator_agent_mode( } fn migrate_legacy_game_creator_agent_mode(path: &Path) -> Result<(), String> { - let content = fs::read_to_string(path) - .map_err(|error| format!("读取客户端配置失败:{}: {error}", path.display()))?; + if !validate_game_creator_config_file_entry(path)? { + return Ok(()); + } + let content = read_game_creator_private_file_to_string(path, "客户端配置", 256 * 1024)?; let mut config = serde_json::from_str::(&content) .map_err(|error| format!("解析客户端配置失败:{}: {error}", path.display()))?; let Some(agent_mode) = legacy_game_creator_agent_mode(&config) else { @@ -1435,15 +3406,15 @@ pub(crate) fn merge_game_creator_config_file( path: &Path, ) -> Result<(), String> { let backup_path = game_creator_config_backup_path(path); - let read_path = if path.is_file() { + let path_exists = validate_game_creator_config_file_entry(path)?; + let read_path = if path_exists { path - } else if backup_path.is_file() { + } else if validate_game_creator_config_file_entry(&backup_path)? { backup_path.as_path() } else { return Ok(()); }; - let content = fs::read_to_string(read_path) - .map_err(|error| format!("读取客户端配置失败:{}: {error}", read_path.display()))?; + let content = read_game_creator_private_file_to_string(read_path, "客户端配置", 256 * 1024)?; let file_config = serde_json::from_str::(&content) .map_err(|error| format!("解析客户端配置失败:{}: {error}", read_path.display()))?; if let Some(agent_mode) = file_config.agent_mode { @@ -1486,11 +3457,19 @@ pub(crate) fn write_game_creator_config_atomically( path: &Path, content: &str, ) -> Result<(), String> { + #[cfg(windows)] + validate_game_creator_private_path_ancestors_with_auto_elevation(path, "客户端配置文件")?; + #[cfg(not(windows))] + validate_game_creator_private_path_ancestors(path, "客户端配置文件")?; let parent = path .parent() .ok_or_else(|| "客户端配置缺少父目录".to_string())?; - fs::create_dir_all(parent) + ensure_game_creator_private_directory_tree(parent, "客户端配置目录") .map_err(|error| format!("创建客户端配置目录失败:{}: {error}", parent.display()))?; + // Never replace a symlink or another non-regular object. A regular + // existing config is repaired/tightened before it can be moved to the + // recoverable backup below. + let _initial_path_exists = validate_game_creator_config_file_entry(path)?; let temp_path = path.with_file_name(format!( ".{}.tmp.{}.{}", path.file_name() @@ -1509,12 +3488,24 @@ pub(crate) fn write_game_creator_config_atomically( use std::os::unix::fs::OpenOptionsExt; options.mode(0o600); } + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } let mut file = options.open(&temp_path).map_err(|error| { format!( "创建客户端配置临时文件失败:{}: {error}", temp_path.display() ) })?; + if let Err(error) = + harden_new_game_creator_private_path(&temp_path, false, "客户端配置临时文件") + { + drop(file); + let _ = fs::remove_file(&temp_path); + return Err(error); + } let write_result = file .write_all(content.as_bytes()) .and_then(|_| file.sync_all()); @@ -1527,44 +3518,55 @@ pub(crate) fn write_game_creator_config_atomically( )); } + let backup_path = game_creator_config_backup_path(path); + // Re-check the destination immediately before changing either directory + // entry. A newly appeared regular target is moved aside; a link, + // reparse point, foreign object, or unsafe ACL is rejected by the same + // private-path policy used for reads. + let had_previous = validate_game_creator_config_file_entry(path)?; + if validate_game_creator_config_file_entry(&backup_path)? { + fs::remove_file(&backup_path).map_err(|error| { + let _ = fs::remove_file(&temp_path); + format!( + "清理旧客户端配置备份失败:{}: {error}", + backup_path.display() + ) + })?; + } + if had_previous { + if let Err(error) = fs::rename(path, &backup_path) { + let _ = fs::remove_file(&temp_path); + return Err(format!( + "准备替换客户端配置失败:{} -> {}: {error}", + path.display(), + backup_path.display() + )); + } + } match fs::rename(&temp_path, path) { Ok(()) => { - let _ = fs::remove_file(game_creator_config_backup_path(path)); + let _ = fs::remove_file(&backup_path); + #[cfg(windows)] + secure_windows_game_creator_path_for_current_user_with_auto_elevation( + path, false, true, + )?; Ok(()) } - Err(replace_error) => { - let backup_path = game_creator_config_backup_path(path); - if path.exists() { - let _ = fs::remove_file(&backup_path); - fs::rename(path, &backup_path).map_err(|error| { - let _ = fs::remove_file(&temp_path); - format!( - "准备替换客户端配置失败:{} -> {}: {error}", - path.display(), - backup_path.display() - ) - })?; - } - match fs::rename(&temp_path, path) { - Ok(()) => { - let _ = fs::remove_file(&backup_path); - Ok(()) - } - Err(error) => { - let restore_error = if backup_path.exists() { - fs::rename(&backup_path, path).err() - } else { - None - }; - let _ = fs::remove_file(&temp_path); - let restore_detail = restore_error - .map(|error| format!(";恢复旧配置失败:{error}")) - .unwrap_or_default(); - Err(format!( - "替换客户端配置失败:{replace_error};重试失败:{error}{restore_detail}" - )) - } - } + Err(error) => { + let restore_error = if had_previous { + fs::rename(&backup_path, path).err() + } else { + None + }; + let _ = fs::remove_file(&temp_path); + let restore_detail = restore_error + .map(|error| format!(";恢复旧配置失败:{error}")) + .unwrap_or_default(); + Err(format!( + "替换客户端配置失败:{} -> {}: {error}{restore_detail}", + temp_path.display(), + path.display() + )) } } } @@ -1894,3 +3896,265 @@ mod anthropic_strict_capability_tests { } } } + +#[cfg(test)] +mod private_file_write_tests { + use super::*; + + #[test] + fn private_file_write_installs_via_hardened_sibling_and_replaces_regular_target() { + let root = tempfile::tempdir().expect("create private file fixture"); + let parent = root.path().join("private"); + let path = parent.join("state.json"); + + write_game_creator_private_file(&path, b"first\n", "测试私有文件") + .expect("install first private file"); + assert_eq!( + fs::read(&path).expect("read first private file"), + b"first\n" + ); + + write_game_creator_private_file(&path, b"second\n", "测试私有文件") + .expect("replace private file"); + assert_eq!( + fs::read(&path).expect("read replaced private file"), + b"second\n" + ); + + let leftovers = fs::read_dir(&parent) + .expect("read private file directory") + .filter_map(Result::ok) + .map(|entry| entry.file_name().to_string_lossy().into_owned()) + .filter(|name| name.contains(".tmp-") || name.contains(".previous-")) + .collect::>(); + assert!( + leftovers.is_empty(), + "temporary/backup residue: {leftovers:?}" + ); + + #[cfg(unix)] + { + use std::os::unix::fs::{MetadataExt, PermissionsExt}; + let metadata = fs::symlink_metadata(&path).expect("metadata"); + assert_eq!(metadata.mode() & 0o777, 0o600); + } + } + + #[test] + fn private_file_append_creates_and_reuses_hardened_target() { + let root = tempfile::tempdir().expect("create append fixture"); + let path = root.path().join("private").join("journal.log"); + + append_game_creator_private_file(&path, b"first\n", "测试追加文件") + .expect("append first record"); + append_game_creator_private_file(&path, b"second\n", "测试追加文件") + .expect("append second record"); + assert_eq!( + fs::read(&path).expect("read append file"), + b"first\nsecond\n" + ); + + #[cfg(unix)] + { + use std::os::unix::fs::{MetadataExt, PermissionsExt}; + let metadata = fs::symlink_metadata(&path).expect("append metadata"); + assert_eq!(metadata.nlink(), 1); + assert_eq!(metadata.mode() & 0o777, 0o600); + } + } +} + +#[cfg(test)] +mod private_path_elevation_policy_tests { + use super::*; + + #[test] + fn automatic_elevation_covers_all_regular_project_descendants() { + let root = tempfile::tempdir().expect("create path policy fixture"); + let external_file = root.path().join("game").join("index.html"); + let nested_project_file = root.path().join("assets").join("sprites").join("hero.png"); + let managed_agent_file = root + .path() + .join(".agent") + .join("runtime") + .join("state.json"); + fs::create_dir_all(managed_agent_file.parent().expect("agent parent")) + .expect("create managed agent fixture"); + fs::write(root.path().join(".agent/manifest.json"), b"{}").expect("create marker"); + let traversal_path = root + .path() + .join(".agent") + .join("..") + .join("Windows") + .join("System32"); + + assert!(game_creator_private_path_allows_auto_elevation( + &external_file + )); + assert!(game_creator_private_path_allows_auto_elevation( + &nested_project_file + )); + assert!(game_creator_private_path_allows_auto_elevation( + &managed_agent_file + )); + assert!(!game_creator_private_path_allows_auto_elevation( + &traversal_path + )); + } + + #[test] + fn project_marker_does_not_authorize_unrelated_or_nested_agent_paths() { + let root = tempfile::tempdir().expect("create path policy fixture"); + fs::create_dir_all(root.path().join(".agent")).expect("create agent directory"); + fs::write(root.path().join(".agent/manifest.json"), b"{}").expect("create marker"); + + let unrelated = tempfile::tempdir().expect("create unrelated fixture"); + let unrelated_file = unrelated.path().join("game/index.html"); + let nested_agent = root.path().join("game").join(".agent").join("state.json"); + + assert!(!game_creator_private_path_allows_auto_elevation( + &unrelated_file + )); + assert!(!game_creator_private_path_allows_auto_elevation( + &nested_agent + )); + } + + #[cfg(windows)] + #[test] + fn explicit_user_selection_allows_repair_on_user_selected_non_system_path() { + let profile = std::env::var_os("USERPROFILE") + .or_else(|| std::env::var_os("HOME")) + .map(PathBuf::from) + .expect("current user profile"); + let windir = std::env::var_os("WINDIR") + .map(PathBuf::from) + .expect("WINDIR"); + let program_files = std::env::var_os("ProgramFiles") + .map(PathBuf::from) + .expect("ProgramFiles"); + let system_drive = std::env::var_os("SystemDrive") + .map(PathBuf::from) + .expect("SystemDrive"); + let selected = profile.join("Documents").join("fixture.png"); + let external_drive = PathBuf::from(r"D:\Genarrative\fixture.png"); + let system_path = windir.join("System32").join("fixture.png"); + let program_files_path = program_files.join("Genarrative").join("fixture.png"); + let drive_root = PathBuf::from(format!( + "{}\\", + system_drive.to_string_lossy().trim_end_matches(['\\', '/']) + )); + let unc_root = PathBuf::from(r"\\server\share\"); + let traversal_path = PathBuf::from(r"C:\Users\test\..\Windows\fixture.png"); + + assert!(game_creator_user_selected_path_allows_auto_elevation( + &selected + )); + assert!(game_creator_user_selected_path_allows_auto_elevation( + &external_drive + )); + assert!(!game_creator_user_selected_path_allows_auto_elevation( + &system_path + )); + assert!(!game_creator_user_selected_path_allows_auto_elevation( + &program_files_path + )); + assert!(!game_creator_user_selected_path_allows_auto_elevation( + &drive_root + )); + assert!(!game_creator_user_selected_path_allows_auto_elevation( + &unc_root + )); + assert!(!game_creator_user_selected_path_allows_auto_elevation( + &traversal_path + )); + } + + #[test] + fn arbitrary_agent_directory_without_project_marker_cannot_trigger_elevation() { + let root = tempfile::tempdir().expect("create unverified agent fixture"); + let path = root + .path() + .join(".agent") + .join("runtime") + .join("state.json"); + fs::create_dir_all(path.parent().expect("agent parent")).expect("create agent fixture"); + assert!(!game_creator_private_path_allows_auto_elevation(&path)); + } + + #[test] + fn nested_agent_components_cannot_trigger_elevation() { + let root = tempfile::tempdir().expect("create nested agent fixture"); + let path = root + .path() + .join(".agent") + .join("nested") + .join(".agent") + .join("state.json"); + fs::create_dir_all(path.parent().expect("nested agent parent")) + .expect("create nested agent"); + fs::write(root.path().join(".agent/manifest.json"), b"{}").expect("create marker"); + assert!(!game_creator_private_path_allows_auto_elevation(&path)); + } + + #[cfg(windows)] + #[test] + fn explicit_project_root_entry_can_tighten_owner_correct_inherited_acl() { + let root = tempfile::tempdir().expect("create project root fixture"); + assert!(prepare_game_creator_project_root_for_read(root.path(), true, "项目根").is_ok()); + } + + #[cfg(windows)] + #[test] + fn owner_flag_is_requested_only_when_owner_initialization_is_needed() { + const OWNER_SECURITY_INFORMATION: u32 = 0x0000_0001; + assert_eq!( + windows_private_dacl_security_information(true, false) & OWNER_SECURITY_INFORMATION, + OWNER_SECURITY_INFORMATION + ); + assert_eq!( + windows_private_dacl_security_information(true, true) & OWNER_SECURITY_INFORMATION, + 0 + ); + } + + #[cfg(windows)] + #[test] + fn canonicalize_access_denied_is_classified_as_acl_repair_candidate() { + let detail = + "解析客户端 AppData 配置目录失败:C:\\Temp\\agc-config: 拒绝访问。 (os error 5)"; + assert!(windows_acl_error_may_need_elevation(detail)); + } + + #[cfg(windows)] + #[test] + fn custom_runtime_config_path_uses_explicit_user_selected_scope() { + let root = tempfile::tempdir().expect("create custom config fixture"); + assert_eq!( + game_creator_runtime_config_repair_scope(&root.path().join("config")), + WindowsAclRepairScope::UserSelected + ); + } + + #[cfg(windows)] + #[test] + fn picker_grant_is_required_and_directory_grant_covers_descendants() { + let root = tempfile::tempdir().expect("create picker grant fixture"); + let directory = root.path().join("selected"); + let child = directory.join("nested").join("file.png"); + let unapproved = root.path().join("other").join("file.png"); + + assert!(!user_selected_path_is_authorized(&directory, true)); + assert!(!user_selected_path_is_authorized(&unapproved, false)); + + register_game_creator_user_selected_path(&directory, true); + assert!(user_selected_path_is_authorized(&directory, true)); + assert!(user_selected_path_is_authorized(&child, false)); + assert!(!user_selected_path_is_authorized(&directory, false)); + assert!(!user_selected_path_is_authorized(&unapproved, false)); + + revoke_game_creator_user_selected_path(&directory); + assert!(!user_selected_path_is_authorized(&directory, true)); + assert!(!user_selected_path_is_authorized(&child, false)); + } +} diff --git a/apps/ai-game-creator-shell/src-tauri/src/main.rs b/apps/ai-game-creator-shell/src-tauri/src/main.rs index ad1499c0b..d7657c796 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/main.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/main.rs @@ -1891,6 +1891,61 @@ fn install_agent_runtime_async_runtime_with_deep_stack() { Box::leak(Box::new(runtime)); } +#[cfg(windows)] +fn run_windows_acl_repair_if_requested(args: &[String]) -> Option { + let [ + command, + path, + target_user_sid_flag, + target_user_sid, + authorization_flag, + nonce, + scope_flag, + scope_value, + ] = args + else { + if args.first().map(String::as_str) == Some("--repair-private-acl") { + eprintln!( + "用法:--repair-private-acl <路径> --target-user-sid --authorization <票据> --scope " + ); + return Some(1); + } + return None; + }; + if command != "--repair-private-acl" + || target_user_sid_flag != "--target-user-sid" + || authorization_flag != "--authorization" + || scope_flag != "--scope" + { + eprintln!( + "用法:--repair-private-acl <路径> --target-user-sid --authorization <票据> --scope " + ); + return Some(1); + } + let path = std::path::PathBuf::from(path); + let scope = match config::parse_windows_acl_repair_scope(scope_value) { + Ok(scope) => scope, + Err(error) => { + eprintln!("{error}"); + return Some(1); + } + }; + let result = config::consume_windows_acl_repair_authorization( + &path, + target_user_sid, + nonce, + scope, + ) + .and_then(|()| config::repair_game_creator_private_acl_for_user_sid(&path, target_user_sid)); + match result { + Ok(()) => Some(0), + Err(error) => { + eprintln!("AGC ACL 提权修复失败:{error}"); + Some(1) + } + } +} + #[cfg(test)] mod async_runtime_stack_tests { /// 每帧固定占 16 KiB,用 black_box 挡住优化,让递归深度直接换算成栈用量。 @@ -1928,6 +1983,10 @@ fn main() { if let Some(exit_code) = run_direct_tools_mcp_if_requested(&args) { std::process::exit(exit_code); } + #[cfg(windows)] + if let Some(exit_code) = run_windows_acl_repair_if_requested(&args) { + std::process::exit(exit_code); + } #[cfg(target_os = "linux")] if command_sandbox_trampoline::is_trampoline_mode(&args) { match command_sandbox_trampoline::run_trampoline() { diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/agent_db.rs b/apps/ai-game-creator-shell/src-tauri/src/project/agent_db.rs index b9e2f985e..bd2f3e18b 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/agent_db.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/agent_db.rs @@ -349,8 +349,8 @@ fn open_agent_db_directory(root: &Path, create: bool) -> Result Result, String> { if create { - fs::create_dir_all(root) - .map_err(|error| format!("创建 Agent DB 项目目录失败:{}: {error}", root.display()))?; + ensure_game_creator_private_directory_tree(root, "Agent DB 项目目录")?; + } + if !prepare_game_creator_private_path_for_read(root, true, "Agent DB 项目目录")? { + return Ok(None); + } + let agent_path = root.join(".agent"); + if create { + ensure_game_creator_private_directory_tree(&agent_path, "项目 .agent 目录")?; + } + if !prepare_game_creator_private_path_for_read(&agent_path, true, "项目 .agent 目录")? { + return Ok(None); } let root_directory = match open_windows_agent_db_root(root, create) { Ok(file) => file, @@ -875,6 +884,21 @@ fn open_agent_db_storage( create: bool, ) -> Result, String> { verify_agent_db_directory_current(&directory)?; + let path = directory.path.join("agent.db"); + let existed = match fs::symlink_metadata(&path) { + Ok(_) => true, + Err(error) if error.kind() == std::io::ErrorKind::NotFound => false, + Err(_) => { + // Do not let an ACL-denied existing Agent DB fall through to + // NtCreateFile, which would otherwise be reported as a generic + // open failure without trying the approved repair path. + prepare_game_creator_private_path_for_read(&path, false, "Agent 本地索引")?; + true + } + }; + if existed { + prepare_game_creator_private_path_for_read(&path, false, "Agent 本地索引")?; + } let file = { let mut opened = None; for attempt in 0..100 { @@ -924,10 +948,16 @@ fn open_agent_db_storage( return Err("Agent 本地索引必须是普通文件".to_string()); } validate_windows_regular_file_handle(&file, "Agent 本地索引")?; + if existed { + secure_windows_game_creator_path_for_current_user_with_auto_elevation(&path, false, true)?; + } else { + initialize_windows_game_creator_file_owner_for_current_user(&path)?; + secure_windows_game_creator_path_for_current_user_with_auto_elevation(&path, false, false)?; + } verify_agent_db_directory_current(&directory)?; Ok(Some(AgentDbStorage { file, - path: directory.path.join("agent.db"), + path, root_path: directory.root_path, root_directory: directory.root_directory, agent_directory: directory.agent_directory, @@ -4369,13 +4399,10 @@ fn project_append_os_lock_path(path: &Path) -> Result { fn acquire_project_append_os_lock(path: &Path, error_label: &str) -> Result { if let Some(parent) = path.parent() { - fs::create_dir_all(parent).map_err(|error| { - format!( - "创建{error_label}跨进程锁目录失败:{}: {error}", - parent.display() - ) - })?; + ensure_game_creator_private_directory_tree(parent, error_label)?; + prepare_game_creator_private_path_for_read(parent, true, error_label)?; } + prepare_game_creator_private_path_for_read(path, false, error_label)?; for attempt in 0..100 { if let Some(file) = try_open_project_append_os_lock(path, error_label)? { return Ok(file); @@ -4391,12 +4418,58 @@ fn acquire_project_append_os_lock(path: &Path, error_label: &str) -> Result Result, String> { use std::os::fd::AsRawFd; - let file = fs::OpenOptions::new() - .create(true) - .read(true) - .write(true) + let existed = prepare_game_creator_private_path_for_read(path, false, error_label)?; + let mut options = fs::OpenOptions::new(); + options.create(true).read(true).write(true); + use std::os::unix::fs::OpenOptionsExt; + options.custom_flags(libc::O_NOFOLLOW).mode(0o600); + let file = options .open(path) .map_err(|error| format!("打开{error_label}跨进程锁失败:{}: {error}", path.display()))?; + let metadata = file.metadata().map_err(|error| { + format!( + "读取{error_label}跨进程锁元数据失败:{}: {error}", + path.display() + ) + })?; + if !metadata.is_file() { + return Err(format!( + "{error_label}跨进程锁必须是普通文件:{}", + path.display() + )); + } + if !existed { + if let Err(error) = harden_new_game_creator_private_path(path, false, error_label) { + drop(file); + let _ = fs::remove_file(path); + return Err(error); + } + } + let path_metadata = fs::symlink_metadata(path).map_err(|error| { + format!( + "复核{error_label}跨进程锁路径失败:{}: {error}", + path.display() + ) + })?; + if path_metadata.file_type().is_symlink() { + return Err(format!( + "{error_label}跨进程锁不能是符号链接:{}", + path.display() + )); + } + #[cfg(unix)] + { + use std::os::unix::fs::MetadataExt; + if path_metadata.nlink() != 1 + || path_metadata.dev() != metadata.dev() + || path_metadata.ino() != metadata.ino() + { + return Err(format!( + "{error_label}跨进程锁路径在打开期间发生替换:{}", + path.display() + )); + } + } let result = unsafe { libc::flock(file.as_raw_fd(), libc::LOCK_EX | libc::LOCK_NB) }; if result == 0 { return Ok(Some(file)); @@ -4416,14 +4489,33 @@ fn try_open_project_append_os_lock(path: &Path, error_label: &str) -> Result Result, String> { use std::os::windows::fs::OpenOptionsExt; - match fs::OpenOptions::new() - .create(true) - .read(true) - .write(true) - .share_mode(0) - .open(path) - { - Ok(file) => Ok(Some(file)), + let existed = prepare_game_creator_private_path_for_read(path, false, error_label)?; + const FILE_FLAG_OPEN_REPARSE_POINT: u32 = 0x0020_0000; + match { + let mut options = fs::OpenOptions::new(); + options + .create(true) + .read(true) + .write(true) + .share_mode(0) + .custom_flags(FILE_FLAG_OPEN_REPARSE_POINT); + options.open(path) + } { + Ok(file) => { + crate::runner::validate_windows_regular_file_handle(&file, error_label)?; + if !existed { + if let Err(error) = harden_new_game_creator_private_path(path, false, error_label) { + drop(file); + let _ = fs::remove_file(path); + return Err(error); + } + } + crate::secure_windows_game_creator_path_for_current_user_with_auto_elevation( + path, false, true, + )?; + crate::runner::validate_windows_regular_file_handle(&file, error_label)?; + Ok(Some(file)) + } Err(error) if matches!( error.kind(), @@ -4453,22 +4545,76 @@ pub(super) fn append_jsonl_line_unlocked( error_label: &str, ) -> Result<(), String> { if let Some(parent) = path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建{error_label}目录失败:{}: {error}", parent.display()))?; + ensure_game_creator_private_directory_tree(parent, error_label)?; + prepare_game_creator_private_path_for_read(parent, true, error_label)?; } - let mut file = fs::OpenOptions::new() - .create(true) - .read(true) - .write(true) + let existed = prepare_game_creator_private_path_for_read(path, false, error_label)?; + let mut options = fs::OpenOptions::new(); + options.create(true).read(true).write(true); + #[cfg(unix)] + { + use std::os::unix::fs::OpenOptionsExt; + options.custom_flags(libc::O_NOFOLLOW).mode(0o600); + } + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + const FILE_FLAG_OPEN_REPARSE_POINT: u32 = 0x0020_0000; + const FILE_SHARE_READ: u32 = 0x0000_0001; + const FILE_SHARE_WRITE: u32 = 0x0000_0002; + const FILE_SHARE_DELETE: u32 = 0x0000_0004; + options + .custom_flags(FILE_FLAG_OPEN_REPARSE_POINT) + .share_mode(FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE); + } + let mut file = options .open(path) .map_err(|error| format!("打开{error_label}失败:{}: {error}", path.display()))?; + let opened_metadata = file.metadata().map_err(|error| { + format!( + "读取{error_label}文件句柄元数据失败:{}: {error}", + path.display() + ) + })?; + if !opened_metadata.is_file() { + return Err(format!("{error_label}必须是普通文件:{}", path.display())); + } + #[cfg(unix)] + { + use std::os::unix::fs::MetadataExt; + if opened_metadata.nlink() != 1 { + return Err(format!("{error_label}不能是硬链接:{}", path.display())); + } + let path_metadata = fs::symlink_metadata(path) + .map_err(|error| format!("复核{error_label}路径失败:{}: {error}", path.display()))?; + if path_metadata.file_type().is_symlink() + || path_metadata.dev() != opened_metadata.dev() + || path_metadata.ino() != opened_metadata.ino() + { + return Err(format!( + "{error_label}路径在安全打开期间发生替换:{}", + path.display() + )); + } + } + #[cfg(windows)] + crate::runner::validate_windows_regular_file_handle(&file, error_label)?; + if !existed { + if let Err(error) = harden_new_game_creator_private_path(path, false, error_label) { + drop(file); + let _ = fs::remove_file(path); + return Err(error); + } + } repair_truncated_jsonl_tail_unlocked(&mut file, path, error_label)?; let framed = format!("{line}\n"); file.seek(SeekFrom::End(0)) .and_then(|_| file.write_all(framed.as_bytes())) .and_then(|_| file.flush()) .and_then(|_| file.sync_data()) - .map_err(|error| format!("写入{error_label}失败:{}: {error}", path.display())) + .map_err(|error| format!("写入{error_label}失败:{}: {error}", path.display()))?; + prepare_game_creator_private_path_for_read(path, false, error_label)?; + Ok(()) } const AGENT_DB_FINALIZATION_SLOT_PREPARED: u8 = 0; diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/checkpoint.rs b/apps/ai-game-creator-shell/src-tauri/src/project/checkpoint.rs index 66b6b142b..9c99aaede 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/checkpoint.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/checkpoint.rs @@ -5,6 +5,54 @@ use super::filesystem::validate_portable_project_path_component; #[cfg(windows)] use super::filesystem::PROJECT_FILE_FLAG_OPEN_REPARSE_POINT; +#[cfg(windows)] +fn windows_regular_file_handle_identity(file: &File, label: &str) -> Result<(u32, u64), String> { + use std::ffi::c_void; + use std::os::windows::io::AsRawHandle; + + #[repr(C)] + struct FileTime { + low_date_time: u32, + high_date_time: u32, + } + + #[repr(C)] + struct ByHandleFileInformation { + file_attributes: u32, + creation_time: FileTime, + last_access_time: FileTime, + last_write_time: FileTime, + volume_serial_number: u32, + file_size_high: u32, + file_size_low: u32, + number_of_links: u32, + file_index_high: u32, + file_index_low: u32, + } + + #[link(name = "kernel32")] + unsafe extern "system" { + fn GetFileInformationByHandle( + file: *mut c_void, + information: *mut ByHandleFileInformation, + ) -> i32; + } + + // SAFETY: the structure is plain data initialized by GetFileInformationByHandle. + let mut information = unsafe { std::mem::zeroed::() }; + // SAFETY: file owns a live kernel handle and information is a valid output pointer. + if unsafe { GetFileInformationByHandle(file.as_raw_handle().cast(), &mut information) } == 0 { + return Err(format!( + "读取 {label} Windows 文件句柄身份失败:{}", + std::io::Error::last_os_error() + )); + } + Ok(( + information.volume_serial_number, + (u64::from(information.file_index_high) << 32) | u64::from(information.file_index_low), + )) +} + pub(crate) fn create_local_project_checkpoint_at( root: &Path, ) -> Result { @@ -22,10 +70,10 @@ pub(crate) fn create_local_project_checkpoint_at( &checkpoint_file_relative_path(&checkpoint_id, &normalized_path), )?; if let Some(parent) = target.parent() { - fs::create_dir_all(parent).map_err(|error| { - format!("创建 checkpoint 目录失败:{}: {error}", parent.display()) - })?; + ensure_game_creator_private_directory_tree(parent, "checkpoint 目录")?; + prepare_game_creator_private_path_for_read(parent, true, "checkpoint 目录")?; } + prepare_game_creator_private_path_for_read(&target, false, "checkpoint 文件")?; fs::copy(&source, &target).map_err(|error| { format!( "写入 checkpoint 文件失败:{} -> {}: {error}", @@ -33,6 +81,7 @@ pub(crate) fn create_local_project_checkpoint_at( target.display() ) })?; + prepare_game_creator_private_path_for_read(&target, false, "checkpoint 文件")?; } let total_bytes = files.iter().map(|file| file.size).sum::(); let manifest = serde_json::json!({ @@ -42,20 +91,21 @@ pub(crate) fn create_local_project_checkpoint_at( }); let manifest_path = resolve_local_project_path(root, &checkpoint_manifest_relative_path(&checkpoint_id))?; - fs::write( + if let Some(parent) = manifest_path.parent() { + ensure_game_creator_private_directory_tree(parent, "checkpoint manifest 目录")?; + prepare_game_creator_private_path_for_read(parent, true, "checkpoint manifest 目录")?; + } + prepare_game_creator_private_path_for_read(&manifest_path, false, "checkpoint manifest")?; + crate::write_game_creator_private_file( &manifest_path, format!( "{}\n", serde_json::to_string_pretty(&manifest) .map_err(|error| format!("序列化 checkpoint 失败:{error}"))? - ), - ) - .map_err(|error| { - format!( - "写入 checkpoint manifest 失败:{}: {error}", - manifest_path.display() ) - })?; + .as_bytes(), + "checkpoint manifest", + )?; append_agent_db_record( root, serde_json::json!({ @@ -147,13 +197,68 @@ pub(crate) fn open_project_snapshot_regular_file( } #[cfg(windows)] validate_windows_regular_file_handle(&file, label)?; + // The pathname was checked before opening, but another process can replace + // it between those two operations. Compare the opened handle identity to + // the current directory entry before any caller reads bytes; subsequent + // reads use the already-open handle and therefore are not pathname-based. + let path_metadata = fs::symlink_metadata(path) + .map_err(|error| format!("复核{label}路径失败:{}: {error}", path.display()))?; + if path_metadata.file_type().is_symlink() || !path_metadata.is_file() { + return Err(format!( + "{label}路径在安全打开期间发生替换:{}", + path.display() + )); + } + #[cfg(unix)] + { + use std::os::unix::fs::MetadataExt; + if path_metadata.dev() != metadata.dev() || path_metadata.ino() != metadata.ino() { + return Err(format!( + "{label}路径在安全打开期间发生替换:{}", + path.display() + )); + } + } + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + let mut identity_options = fs::OpenOptions::new(); + identity_options + .read(true) + .custom_flags(PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + let identity_file = identity_options + .open(path) + .map_err(|error| format!("复核{label}路径失败:{}: {error}", path.display()))?; + validate_windows_regular_file_handle(&identity_file, label)?; + if windows_regular_file_handle_identity(&identity_file, label)? + != windows_regular_file_handle_identity(&file, label)? + { + return Err(format!( + "{label}路径在安全打开期间发生替换:{}", + path.display() + )); + } + } Ok((file, metadata)) } +/// Opens an AGC-managed project file after the private-path owner/DACL gate +/// has had a chance to repair an inherited or foreign ACL. Callers that read +/// arbitrary user-selected files must keep using +/// `open_project_snapshot_regular_file` so importing an external file never +/// silently changes its owner. +pub(crate) fn open_project_private_regular_file( + path: &Path, + label: &str, +) -> Result<(File, fs::Metadata), String> { + prepare_game_creator_private_path_for_read(path, false, label)?; + open_project_snapshot_regular_file(path, label) +} + fn read_local_project_content_diff_source( path: &Path, ) -> Result { - let (mut file, metadata) = open_project_snapshot_regular_file(path, "内容 diff 文件")?; + let (mut file, metadata) = open_project_private_regular_file(path, "内容 diff 文件")?; let mut hasher = Sha256::new(); let mut bytes = (metadata.len() <= PROJECT_CONTENT_DIFF_MAX_FILE_BYTES) .then(|| Vec::with_capacity(metadata.len() as usize)); @@ -518,10 +623,12 @@ pub(crate) fn restore_local_project_checkpoint_at( let restored_count = restore_plan.len(); for (source, target) in restore_plan { + prepare_game_creator_private_path_for_read(&source, false, "checkpoint 源文件")?; if let Some(parent) = target.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建恢复目录失败:{}: {error}", parent.display()))?; + ensure_game_creator_private_directory_tree(parent, "恢复目录")?; + prepare_game_creator_private_path_for_read(parent, true, "恢复目录")?; } + prepare_game_creator_private_path_for_read(&target, false, "恢复目标文件")?; fs::copy(&source, &target).map_err(|error| { format!( "恢复 checkpoint 文件失败:{} -> {}: {error}", @@ -529,6 +636,7 @@ pub(crate) fn restore_local_project_checkpoint_at( target.display() ) })?; + prepare_game_creator_private_path_for_read(&target, false, "恢复目标文件")?; } let deleted_count = delete_plan.len(); for target in delete_plan { diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/conversation.rs b/apps/ai-game-creator-shell/src-tauri/src/project/conversation.rs index 12eb9f5d0..3ad3d43f7 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/conversation.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/conversation.rs @@ -68,6 +68,9 @@ fn file_modified_timestamp(path: &Path) -> u64 { } fn count_conversation_messages(path: &Path) -> Result { + if !prepare_game_creator_private_path_for_read(path, false, "对话记录")? { + return Ok(0); + } match File::open(path) { Ok(file) => { let mut count = 0_u64; @@ -118,6 +121,7 @@ fn read_agent_conversation_session_catalog_unlocked( validate_project_root(root)?; let agent_id = normalize_conversation_agent_id(agent_id)?; let catalog_path = agent_conversation_session_catalog_path(root, &agent_id); + prepare_game_creator_private_path_for_read(&catalog_path, false, "Agent Session 目录")?; let mut catalog = match fs::read_to_string(&catalog_path) { Ok(content) => serde_json::from_str::(&content) .map_err(|error| { @@ -305,37 +309,16 @@ fn write_agent_conversation_session_catalog_unlocked( ) -> Result<(), String> { let path = agent_conversation_session_catalog_path(root, &catalog.agent_id); if let Some(parent) = path.parent() { - fs::create_dir_all(parent).map_err(|error| { - format!("创建 Agent Session 目录失败:{}: {error}", parent.display()) - })?; + ensure_game_creator_private_directory_tree(parent, "Agent Session 目录")?; + prepare_game_creator_private_path_for_read(parent, true, "Agent Session 目录")?; } let content = serde_json::to_string_pretty(catalog) .map_err(|error| format!("序列化 Agent Session 目录失败:{error}"))?; - let temp_path = path.with_file_name(format!( - ".{}.tmp.{}.{}", - path.file_name() - .and_then(|value| value.to_str()) - .unwrap_or("sessions.json"), - std::process::id(), - SystemTime::now() - .duration_since(UNIX_EPOCH) - .unwrap_or_default() - .as_nanos() - )); - fs::write(&temp_path, format!("{content}\n")).map_err(|error| { - format!( - "写入 Agent Session 临时目录失败:{}: {error}", - temp_path.display() - ) - })?; - fs::rename(&temp_path, &path).map_err(|error| { - let _ = fs::remove_file(&temp_path); - format!( - "替换 Agent Session 目录失败:{} -> {}: {error}", - temp_path.display(), - path.display() - ) - }) + write_game_creator_private_file( + &path, + format!("{content}\n").as_bytes(), + "Agent Session 目录", + ) } pub(crate) fn ensure_agent_conversation_session_at( @@ -419,6 +402,7 @@ pub(crate) fn ensure_agent_session_has_no_live_tasks( let task_path = root .join(".agent/runtime/tasks") .join(format!("{agent_id}.jsonl")); + prepare_game_creator_private_path_for_read(&task_path, false, "Agent Runtime 任务")?; match File::open(&task_path) { Ok(file) => { for line in BufReader::new(file).lines() { @@ -497,6 +481,7 @@ pub(crate) fn ensure_agent_session_has_no_live_tasks( if path.extension().and_then(|value| value.to_str()) != Some("jsonl") { continue; } + prepare_game_creator_private_path_for_read(&path, false, "Agent Runtime 任务")?; let mut delegated_latest_by_run = BTreeMap::::new(); let file = File::open(&path) .map_err(|error| format!("读取 Agent Runtime 任务失败:{}: {error}", path.display()))?; @@ -558,19 +543,33 @@ pub(crate) fn create_game_creator_agent_session_at( let conversation_path = conversation_file_path_for_resolved_session(root, &agent_id, &session_id); if let Some(parent) = conversation_path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建对话目录失败:{}: {error}", parent.display()))?; + ensure_game_creator_private_directory_tree(parent, "对话目录")?; + prepare_game_creator_private_path_for_read(parent, true, "对话目录")?; } - fs::OpenOptions::new() - .create_new(true) - .write(true) - .open(&conversation_path) - .map_err(|error| { - format!( - "创建 Agent Session 对话失败:{}: {error}", - conversation_path.display() - ) - })?; + prepare_game_creator_private_path_for_read(&conversation_path, false, "对话记录")?; + let mut options = fs::OpenOptions::new(); + options.create_new(true).write(true); + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } + let file = options.open(&conversation_path).map_err(|error| { + format!( + "创建 Agent Session 对话失败:{}: {error}", + conversation_path.display() + ) + })?; + if let Err(error) = harden_new_game_creator_private_path( + &conversation_path, + false, + "对话记录", + ) { + drop(file); + let _ = fs::remove_file(&conversation_path); + return Err(error); + } + drop(file); catalog.sessions.push(AgentConversationSessionRecord { session_id: session_id.clone(), title, @@ -665,20 +664,28 @@ where let conversation_path = conversation_file_path_for_resolved_session(root, &agent_id, &session_id); if let Some(parent) = conversation_path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建对话目录失败:{}: {error}", parent.display()))?; + ensure_game_creator_private_directory_tree(parent, "对话目录")?; + prepare_game_creator_private_path_for_read(parent, true, "对话目录")?; } + prepare_game_creator_private_path_for_read( + &conversation_path, + false, + "Agent Session 分叉对话", + )?; let write_result = (|| -> Result<(), String> { - let mut file = fs::OpenOptions::new() - .create_new(true) - .write(true) - .open(&conversation_path) - .map_err(|error| { - format!( - "创建 Agent Session 分叉对话失败:{}: {error}", - conversation_path.display() - ) - })?; + let mut options = fs::OpenOptions::new(); + options.create_new(true).write(true); + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } + let mut file = options.open(&conversation_path).map_err(|error| { + format!( + "创建 Agent Session 分叉对话失败:{}: {error}", + conversation_path.display() + ) + })?; for record in &records { serde_json::to_writer(&mut file, record) .map_err(|error| format!("序列化 Agent Session 分叉消息失败:{error}"))?; @@ -700,6 +707,11 @@ where let _ = fs::remove_file(&conversation_path); return Err(error); } + prepare_game_creator_private_path_for_read( + &conversation_path, + false, + "Agent Session 分叉对话", + )?; let now = unix_timestamp(); let requested_title = title.trim(); @@ -938,6 +950,7 @@ fn read_persisted_local_conversation_records_unlocked( path: &Path, ) -> Result, String> { let mut records = Vec::new(); + prepare_game_creator_private_path_for_read(path, false, "对话记录")?; match File::open(path) { Ok(file) => { for line in BufReader::new(file).lines() { @@ -1431,23 +1444,22 @@ pub(crate) fn append_markdown_entry( error_label: &str, ) -> Result<(), String> { if let Some(parent) = path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("{error_label}:{}: {error}", parent.display()))?; + ensure_game_creator_private_directory_tree(parent, error_label)?; + prepare_game_creator_private_path_for_read(parent, true, error_label)?; } + prepare_game_creator_private_path_for_read(path, false, error_label)?; let needs_header = fs::metadata(path) .map(|metadata| metadata.len() == 0) .unwrap_or(true); - let mut file = fs::OpenOptions::new() - .create(true) - .append(true) - .open(path) - .map_err(|error| format!("{error_label}:{}: {error}", path.display()))?; - if needs_header { - file.write_all(header.as_bytes()) - .map_err(|error| format!("{error_label}:{}: {error}", path.display()))?; - } - file.write_all(entry.as_bytes()) - .map_err(|error| format!("{error_label}:{}: {error}", path.display())) + let bytes = if needs_header { + let mut bytes = Vec::with_capacity(header.len() + entry.len()); + bytes.extend_from_slice(header.as_bytes()); + bytes.extend_from_slice(entry.as_bytes()); + bytes + } else { + entry.as_bytes().to_vec() + }; + append_game_creator_private_file(path, &bytes, error_label) } pub(crate) fn append_local_permission_log_at( @@ -1474,16 +1486,12 @@ pub(crate) fn append_local_permission_log_at( let log_path = root.join(".agent/logs/command.log"); if let Some(parent) = log_path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建命令日志目录失败:{}: {error}", parent.display()))?; + ensure_game_creator_private_directory_tree(parent, "命令日志目录")?; + prepare_game_creator_private_path_for_read(parent, true, "命令日志目录")?; } + prepare_game_creator_private_path_for_read(&log_path, false, "命令日志")?; let line = format!("{} {event} {command_id}\n", unix_timestamp()); - fs::OpenOptions::new() - .create(true) - .append(true) - .open(&log_path) - .and_then(|mut file| file.write_all(line.as_bytes())) - .map_err(|error| format!("写入命令日志失败:{}: {error}", log_path.display())) + append_game_creator_private_file(&log_path, line.as_bytes(), "命令日志") } #[cfg(test)] diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/export.rs b/apps/ai-game-creator-shell/src-tauri/src/project/export.rs index 0b1238987..d52959460 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/export.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/export.rs @@ -13,6 +13,7 @@ pub(crate) fn export_local_project_package_at( if !game_index_metadata.is_file() { return Err("导出试玩包前需要先生成 game/index.html".to_string()); } + prepare_game_creator_private_path_for_read(&game_index_path, false, "游戏入口")?; let game_index = fs::read_to_string(&game_index_path) .map_err(|error| format!("读取游戏入口失败:{}: {error}", game_index_path.display()))?; if game_index.trim().is_empty() { @@ -51,12 +52,26 @@ pub(crate) fn export_local_project_package_at( let package_relative_path = next_project_export_package_relative_path(root)?; let package_path = resolve_local_project_path(root, &package_relative_path)?; if let Some(parent) = package_path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建导出目录失败:{}: {error}", parent.display()))?; + ensure_game_creator_private_directory_tree(parent, "导出目录")?; + prepare_game_creator_private_path_for_read(parent, true, "导出目录")?; } + prepare_game_creator_private_path_for_read(&package_path, false, "试玩包")?; - let file = File::create(&package_path) + let mut options = fs::OpenOptions::new(); + options.write(true).create_new(true); + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } + let file = options + .open(&package_path) .map_err(|error| format!("创建试玩包失败:{}: {error}", package_path.display()))?; + if let Err(error) = harden_new_game_creator_private_path(&package_path, false, "试玩包") { + drop(file); + let _ = fs::remove_file(&package_path); + return Err(error); + } let mut writer = zip::ZipWriter::new(file); let options = zip::write::SimpleFileOptions::default() .compression_method(zip::CompressionMethod::Deflated); @@ -64,6 +79,7 @@ pub(crate) fn export_local_project_package_at( writer .start_file(relative_path, options) .map_err(|error| format!("写入试玩包条目失败:{relative_path}: {error}"))?; + prepare_game_creator_private_path_for_read(absolute_path, false, "导出文件")?; let bytes = fs::read(absolute_path) .map_err(|error| format!("读取导出文件失败:{}: {error}", absolute_path.display()))?; writer @@ -73,13 +89,10 @@ pub(crate) fn export_local_project_package_at( writer .finish() .map_err(|error| format!("完成试玩包失败:{}: {error}", package_path.display()))?; + prepare_game_creator_private_path_for_read(&package_path, false, "试玩包")?; let updated_at = unix_timestamp(); let log_path = root.join(".agent/logs/command.log"); - if let Some(parent) = log_path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建命令日志目录失败:{}: {error}", parent.display()))?; - } let output = format!( "导出试玩包:{},{} 个文件,{}B", package_relative_path, @@ -87,12 +100,7 @@ pub(crate) fn export_local_project_package_at( total_bytes ); let line = format!("{updated_at} project.export_package: {output}\n"); - fs::OpenOptions::new() - .create(true) - .append(true) - .open(&log_path) - .and_then(|mut file| file.write_all(line.as_bytes())) - .map_err(|error| format!("写入命令日志失败:{}: {error}", log_path.display()))?; + append_game_creator_private_file(&log_path, line.as_bytes(), "命令日志")?; record_command_run( root, GameCreationAppCommandRunState { diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/filesystem.rs b/apps/ai-game-creator-shell/src-tauri/src/project/filesystem.rs index c7f8f38e1..062a74e3c 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/filesystem.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/filesystem.rs @@ -1,7 +1,7 @@ use super::*; #[cfg(windows)] -pub(super) const PROJECT_FILE_FLAG_OPEN_REPARSE_POINT: u32 = 0x0020_0000; +pub(crate) const PROJECT_FILE_FLAG_OPEN_REPARSE_POINT: u32 = 0x0020_0000; static PROJECT_WRITE_LOCK_NONCE: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(1); @@ -135,6 +135,7 @@ fn project_write_lock_can_be_reclaimed(path: &Path) -> bool { return false; }; if metadata.file_type().is_symlink() + || windows_metadata_is_reparse_point(&metadata) || !metadata.is_file() || metadata.len() > PROJECT_WRITE_LOCK_MAX_BYTES { @@ -196,8 +197,8 @@ pub(crate) fn acquire_project_write_lock( validate_project_root(root)?; let mut path = resolve_project_write_lock_path(root)?; if let Some(parent) = path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建项目锁目录失败:{}: {error}", parent.display()))?; + ensure_game_creator_private_directory_tree(parent, "项目锁目录")?; + prepare_game_creator_private_path_for_read(parent, true, "项目锁目录")?; } // Re-check the parent after creation so skipping metadata only for the final // create_new target cannot weaken the normal ancestor link/reparse checks. @@ -212,16 +213,26 @@ pub(crate) fn acquire_project_write_lock( .map_err(|error| format!("生成项目写锁失败:{error}"))?; let mut retried_after_reclaim = false; loop { - match fs::OpenOptions::new() - .create_new(true) - .write(true) - .open(&path) + let mut options = fs::OpenOptions::new(); + options.create_new(true).write(true); + #[cfg(windows)] { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } + match options.open(&path) { Ok(mut file) => { + if let Err(error) = harden_new_game_creator_private_path(&path, false, "项目写锁") + { + drop(file); + let _ = fs::remove_file(&path); + return Err(error); + } if let Err(error) = file.write_all(content.as_bytes()) { let _ = fs::remove_file(&path); return Err(format!("写入项目写锁失败:{}: {error}", path.display())); } + prepare_game_creator_private_path_for_read(&path, false, "项目写锁")?; return Ok(ProjectWriteLock { path, content: content.clone(), @@ -283,14 +294,13 @@ pub(crate) fn list_local_project_files_at( { let entry = entry.map_err(|error| format!("读取项目文件失败:{}: {error}", dir.display()))?; - let file_type = entry.file_type().map_err(|error| { - format!("读取文件类型失败:{}: {error}", entry.path().display()) - })?; - if file_type.is_symlink() { + let path = entry.path(); + let metadata = fs::symlink_metadata(&path) + .map_err(|error| format!("读取文件元数据失败:{}: {error}", path.display()))?; + if metadata.file_type().is_symlink() || windows_metadata_is_reparse_point(&metadata) { continue; } - - let path = entry.path(); + let file_type = metadata.file_type(); let relative_path = relative_project_path(root, &path)?; if is_agent_runtime_private_control_path(&relative_path) || is_agent_checkpoint_control_path(&relative_path) @@ -298,9 +308,6 @@ pub(crate) fn list_local_project_files_at( { continue; } - let metadata = entry.metadata().map_err(|error| { - format!("读取文件元数据失败:{}: {error}", entry.path().display()) - })?; let modified_at = metadata .modified() .ok() @@ -342,6 +349,7 @@ pub(crate) fn read_local_project_file_at( reject_agent_runtime_private_control_path(&normalized_path)?; reject_sensitive_project_file_read(&normalized_path)?; let path = resolve_local_project_path(root, &normalized_path)?; + prepare_game_creator_private_path_for_read(&path, false, "项目文件")?; let metadata = fs::metadata(&path) .map_err(|error| format!("读取文件元数据失败:{}: {error}", path.display()))?; if !metadata.is_file() { @@ -483,12 +491,7 @@ pub(crate) fn write_local_project_file_at( if path.exists() && !path.is_file() { return Err("只能写入文件".to_string()); } - if let Some(parent) = path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建项目目录失败:{}: {error}", parent.display()))?; - } - fs::write(&path, content) - .map_err(|error| format!("写入项目文件失败:{}: {error}", path.display()))?; + crate::write_game_creator_private_file(&path, content.as_bytes(), "项目文件")?; Ok(LocalProjectFileMutationResult { path: normalized_path, @@ -516,6 +519,7 @@ pub(crate) fn delete_local_project_file_at( if !path.is_file() { return Err("只能删除文件".to_string()); } + prepare_game_creator_private_path_for_read(&path, false, "项目文件")?; fs::remove_file(&path) .map_err(|error| format!("删除项目文件失败:{}: {error}", path.display()))?; @@ -537,24 +541,17 @@ pub(crate) fn build_local_project_index_at(root: &Path) -> Result { - return Err("项目文件路径不能包含符号链接".to_string()); + Ok(metadata) + if metadata.file_type().is_symlink() + || windows_metadata_is_reparse_point(&metadata) => + { + return Err("项目文件路径不能包含符号链接或 Windows reparse point".to_string()); } Ok(_) => {} Err(error) if error.kind() == std::io::ErrorKind::NotFound => { should_check_metadata = false; } + Err(error) + if !acl_repair_attempted + && error.kind() == std::io::ErrorKind::PermissionDenied => + { + acl_repair_attempted = true; + #[cfg(windows)] + if crate::prepare_game_creator_private_path_for_read(&path, true, "项目路径") + .is_ok() + { + continue; + } + return Err(format!("读取路径失败:{}: {error}", path.display())); + } Err(error) => { return Err(format!("读取路径失败:{}: {error}", path.display())); } @@ -808,10 +822,18 @@ pub(crate) fn validate_project_root(root: &Path) -> Result<(), String> { if project_path_has_control_chars(root) { return Err("项目目录不能包含控制字符".to_string()); } + // Every project operation enters through this validator. On Windows the + // root may be a historical directory whose owner is still the elevated + // installer account or whose DACL is inherited. Reuse the formal prepare + // entry here so all downstream reads/writes get the same one-shot UAC + // repair and post-repair verification, instead of failing later at the + // first individual sidecar read. + #[cfg(windows)] + crate::prepare_game_creator_project_root_for_read(root, true, "项目目录")?; match fs::symlink_metadata(root) { Ok(metadata) => { - if metadata.file_type().is_symlink() { - return Err("项目目录不能是符号链接".to_string()); + if metadata.file_type().is_symlink() || windows_metadata_is_reparse_point(&metadata) { + return Err("项目目录不能是符号链接或 Windows reparse point".to_string()); } } Err(error) if error.kind() == std::io::ErrorKind::NotFound => {} @@ -822,6 +844,20 @@ pub(crate) fn validate_project_root(root: &Path) -> Result<(), String> { Ok(()) } +fn windows_metadata_is_reparse_point(metadata: &fs::Metadata) -> bool { + #[cfg(windows)] + { + use std::os::windows::fs::MetadataExt; + const FILE_ATTRIBUTE_REPARSE_POINT: u32 = 0x0000_0400; + return metadata.file_attributes() & FILE_ATTRIBUTE_REPARSE_POINT != 0; + } + #[cfg(not(windows))] + { + let _ = metadata; + false + } +} + pub(crate) fn project_path_has_control_chars(root: &Path) -> bool { root.to_string_lossy().chars().any(char::is_control) } diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs b/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs index 5168849e5..8b2efaf66 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs @@ -253,6 +253,8 @@ fn try_open_manifest_write_lock_file(path: &Path) -> Result, String .lock() .map_err(|_| "manifest 锁安全打开门禁已损坏".to_string())?; let lock_path = manifest_lock_path(path); + let existed = + crate::prepare_game_creator_private_path_for_read(&lock_path, false, "manifest 锁")?; let mut options = fs::OpenOptions::new(); options .create(true) @@ -277,6 +279,9 @@ fn try_open_manifest_write_lock_file(path: &Path) -> Result, String lock_path.display() )); } + if !existed { + crate::harden_new_game_creator_private_path(&lock_path, false, "manifest 锁")?; + } file.set_permissions(fs::Permissions::from_mode(0o600)) .map_err(|error| format!("收紧 manifest 锁权限失败:{}: {error}", lock_path.display()))?; let path_metadata = fs::symlink_metadata(&lock_path) @@ -340,6 +345,18 @@ fn try_open_manifest_write_lock_file(path: &Path) -> Result, String )); } } + let existed = match fs::symlink_metadata(&lock_path) { + Ok(_) => true, + Err(error) if error.kind() == std::io::ErrorKind::NotFound => false, + Err(_) => { + // An inherited/foreign ACL can hide an existing lock from the + // normal token. Prepare it through the formal elevation gate so + // the subsequent exclusive open does not misclassify access + // denial as a stale lock or a generic failure. + crate::prepare_game_creator_private_path_for_read(&lock_path, false, "manifest 锁")?; + true + } + }; match fs::OpenOptions::new() .create(true) .read(true) @@ -350,12 +367,21 @@ fn try_open_manifest_write_lock_file(path: &Path) -> Result, String { Ok(file) => { validate_windows_regular_file_handle(&file, "manifest 锁")?; - // 提升权限运行时,Windows 可能用 TokenOwner=Administrators 创建新文件。 - // 独占句柄与普通文件检查通过后,将这个固定锁文件收归当前 TokenUser, - // 再复核句柄并按既有规则验证 owner/DACL;不放宽旧文件的安全门禁。 - crate::initialize_windows_game_creator_file_owner_for_current_user(&lock_path)?; - validate_windows_regular_file_handle(&file, "manifest 锁")?; - crate::secure_windows_game_creator_path_for_current_user(&lock_path, false, false)?; + if existed { + // Existing files may have a foreign owner or inherited DACL; + // let the strict verifier request one-shot UAC repair. + crate::secure_windows_game_creator_path_for_current_user_with_auto_elevation( + &lock_path, false, true, + )?; + } else { + // Only this invocation's newly created lock may initialize its + // owner. It is still revalidated after initialization. + crate::initialize_windows_game_creator_file_owner_for_current_user(&lock_path)?; + validate_windows_regular_file_handle(&file, "manifest 锁")?; + crate::secure_windows_game_creator_path_for_current_user_with_auto_elevation( + &lock_path, false, false, + )?; + } Ok(Some(file)) } Err(error) @@ -402,19 +428,20 @@ pub(crate) fn init_local_game_project_at( return Err("项目名称不能为空".to_string()); } + prepare_game_creator_project_root_for_read(root, true, "本地项目目录")?; for relative in ["game", "assets", "memory", "memory/agents", "exports"] { - fs::create_dir_all(root.join(relative)).map_err(|error| { - format!( - "创建本地项目目录失败:{}: {error}", - root.join(relative).display() - ) - })?; + let path = root.join(relative); + ensure_game_creator_private_directory_tree(&path, "本地项目目录")?; + prepare_game_creator_private_path_for_read(&path, true, "本地项目目录")?; } let index_path = root.join("game/index.html"); - if !index_path.exists() { - fs::write(&index_path, DEFAULT_GAME_INDEX_HTML) - .map_err(|error| format!("写入默认游戏入口失败:{}: {error}", index_path.display()))?; + if !prepare_game_creator_private_path_for_read(&index_path, false, "默认游戏入口")? { + crate::write_game_creator_private_file( + &index_path, + DEFAULT_GAME_INDEX_HTML.as_bytes(), + "默认游戏入口", + )?; } let agent_db_path = root.join(".agent/agent.db"); @@ -430,12 +457,9 @@ pub(crate) fn init_local_game_project_at( } for relative in [".agent/logs", ".agent/runtime"] { - fs::create_dir_all(root.join(relative)).map_err(|error| { - format!( - "创建本地项目目录失败:{}: {error}", - root.join(relative).display() - ) - })?; + let path = root.join(relative); + ensure_game_creator_private_directory_tree(&path, "本地项目目录")?; + prepare_game_creator_private_path_for_read(&path, true, "本地项目目录")?; } let manifest_path = root.join(".agent/manifest.json"); @@ -466,8 +490,15 @@ pub(crate) fn import_local_godot_project_at( if project_path_has_control_chars(root) { return Err("项目目录不能包含控制字符".to_string()); } - if !root.is_dir() { - return Err("Godot 工作区目录不存在或不是文件夹".to_string()); + // The user explicitly selected this workspace as a project root. Route it + // through the project-root ACL entry so an owner-correct inherited DACL (or + // a foreign owner that requires UAC) is repaired before discovery; once the + // AGC marker is written, descendants use the stricter managed-root policy. + prepare_game_creator_project_root_for_read(root, true, "Godot 工作区目录")?; + let root_metadata = fs::symlink_metadata(root) + .map_err(|error| format!("读取 Godot 工作区目录失败:{}: {error}", root.display()))?; + if root_metadata.file_type().is_symlink() || !root_metadata.is_dir() { + return Err("Godot 工作区目录不存在或不是普通文件夹".to_string()); } let godot_project_root = discover_local_godot_project_root(root)?.ok_or_else(|| { "所选工作区未在根目录或一层子目录发现有效的普通文件 project.godot".to_string() @@ -508,12 +539,9 @@ pub(crate) fn import_local_godot_project_at( } for relative in [".agent/logs", ".agent/runtime"] { - fs::create_dir_all(root.join(relative)).map_err(|error| { - format!( - "创建 Godot 项目 Agent 目录失败:{}: {error}", - root.join(relative).display() - ) - })?; + let path = root.join(relative); + ensure_game_creator_private_directory_tree(&path, "Godot 项目 Agent 目录")?; + prepare_game_creator_private_path_for_read(&path, true, "Godot 项目 Agent 目录")?; } let mut manifest = new_game_creation_app_manifest(project_id, name); @@ -1162,8 +1190,8 @@ pub(crate) fn mutate_manifest_at( } let manifest_path = root.join(".agent/manifest.json"); if let Some(parent) = manifest_path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建 manifest 目录失败:{}: {error}", parent.display()))?; + ensure_game_creator_private_directory_tree(parent, "manifest 目录")?; + prepare_game_creator_private_path_for_read(parent, true, "manifest 目录")?; } let _write_lock = acquire_manifest_write_lock(&manifest_path)?; let (_, mut manifest) = read_or_create_manifest(root)?; @@ -1182,6 +1210,7 @@ fn manifest_backup_path(path: &Path) -> PathBuf { } pub(crate) fn manifest_storage_exists(path: &Path) -> Result { + let _ = prepare_game_creator_private_path_for_read(path, false, "manifest")?; match fs::symlink_metadata(path) { Ok(_) => Ok(true), Err(error) if error.kind() == std::io::ErrorKind::NotFound => { @@ -1219,6 +1248,7 @@ fn remove_manifest_backup(path: &Path) -> Result<(), String> { pub(crate) fn read_manifest(path: &Path) -> Result { let backup_path = manifest_backup_path(path); + let _ = prepare_game_creator_private_path_for_read(path, false, "manifest")?; let (source_path, metadata, is_backup) = match fs::symlink_metadata(path) { Ok(metadata) => (path, metadata, false), Err(error) if error.kind() == std::io::ErrorKind::NotFound => { @@ -1255,6 +1285,8 @@ pub(crate) fn read_manifest(path: &Path) -> Result Res .unwrap_or_default() .as_nanos() )); - fs::write(&temp_path, format!("{payload}\n")).map_err(|error| { - format!( - "写入 manifest 临时文件失败:{}: {error}", - temp_path.display() - ) - })?; + crate::write_game_creator_private_file( + &temp_path, + format!("{payload}\n").as_bytes(), + "manifest 临时文件", + )?; install_manifest_temp_with(path, &temp_path, |from, to| fs::rename(from, to))?; + prepare_game_creator_private_path_for_read(path, false, "manifest")?; let installed = read_manifest(path)?; if installed != *manifest { return Err("manifest 安装后回读与待写入内容不一致".to_string()); diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/memory.rs b/apps/ai-game-creator-shell/src-tauri/src/project/memory.rs index a8551c0f2..c18ff0b8c 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/memory.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/memory.rs @@ -5,6 +5,15 @@ pub(crate) fn read_local_game_memory_at( scope: &str, ) -> Result { let (scope, path) = memory_file_path(root, scope)?; + let prepared = prepare_game_creator_private_path_for_read(&path, false, "游戏记忆")?; + if !prepared { + return Ok(LocalGameMemoryResult { + scope: scope.to_string(), + path: path.to_string_lossy().into_owned(), + content: String::new(), + exists: false, + }); + } match fs::read_to_string(&path) { Ok(content) => Ok(LocalGameMemoryResult { scope: scope.to_string(), @@ -28,6 +37,15 @@ pub(crate) fn read_local_agent_memory_at( ) -> Result { let relative_path = agent_role_memory_relative_path_for_task(task_id)?; let path = resolve_local_project_path(root, &relative_path)?; + let prepared = prepare_game_creator_private_path_for_read(&path, false, "Agent 记忆")?; + if !prepared { + return Ok(LocalAgentMemoryResult { + task_id: task_id.to_string(), + path: path.to_string_lossy().into_owned(), + content: String::new(), + exists: false, + }); + } match fs::read_to_string(&path) { Ok(content) => Ok(LocalAgentMemoryResult { task_id: task_id.to_string(), @@ -52,12 +70,7 @@ pub(crate) fn write_local_agent_memory_at( ) -> Result { let relative_path = agent_role_memory_relative_path_for_task(task_id)?; let path = resolve_local_project_path(root, &relative_path)?; - if let Some(parent) = path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建 Agent 记忆目录失败:{}: {error}", parent.display()))?; - } - fs::write(&path, content) - .map_err(|error| format!("写入 Agent 记忆失败:{}: {error}", path.display()))?; + crate::write_game_creator_private_file(&path, content.as_bytes(), "Agent 记忆")?; Ok(LocalAgentMemoryResult { task_id: task_id.to_string(), path: path.to_string_lossy().into_owned(), @@ -72,12 +85,7 @@ pub(crate) fn write_local_game_memory_at( content: &str, ) -> Result { let (scope, path) = memory_file_path(root, scope)?; - if let Some(parent) = path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建记忆目录失败:{}: {error}", parent.display()))?; - } - fs::write(&path, content) - .map_err(|error| format!("写入记忆失败:{}: {error}", path.display()))?; + crate::write_game_creator_private_file(&path, content.as_bytes(), "游戏记忆")?; Ok(LocalGameMemoryResult { scope: scope.to_string(), path: path.to_string_lossy().into_owned(), diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs b/apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs index d9cefa8e4..bb8296f32 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs @@ -1016,7 +1016,7 @@ fn read_stable_resource_edit_file( reject_sensitive_project_file_read(&normalized)?; let absolute = resolve_local_project_path(root, &normalized)?; validate_agent_runtime_inspection_ancestors(root, &absolute)?; - let (mut file, initial_metadata) = open_project_snapshot_regular_file(&absolute, label)?; + let (mut file, initial_metadata) = open_project_private_regular_file(&absolute, label)?; if initial_metadata.len() > max_bytes as u64 { return Err(format!("{label}不能超过 {} MiB", max_bytes / 1024 / 1024)); } @@ -1527,9 +1527,10 @@ fn write_resource_edit_staging( ) -> Result<(), String> { let path = resolve_local_project_path(root, &resource_edit_staging_path(operation_id))?; if let Some(parent) = path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建资源编辑 staging 目录失败:{error}"))?; + ensure_game_creator_private_directory_tree(parent, "资源编辑 staging 目录")?; + prepare_game_creator_private_path_for_read(parent, true, "资源编辑 staging 目录")?; } + prepare_game_creator_private_path_for_read(&path, false, "资源编辑 staging")?; match fs::symlink_metadata(&path) { Ok(metadata) if metadata.file_type().is_symlink() || !metadata.is_file() => { return Err("资源编辑 staging 必须是普通文件".to_string()); @@ -1553,16 +1554,30 @@ fn write_resource_edit_staging( options.custom_flags(libc::O_NOFOLLOW); options.mode(0o600); } + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } let mut file = options .open(&path) .map_err(|error| format!("创建资源编辑 staging 失败:{error}"))?; + if let Err(error) = harden_new_game_creator_private_path(&path, false, "资源编辑 staging") { + drop(file); + let _ = fs::remove_file(&path); + return Err(error); + } file.write_all(bytes) .and_then(|_| file.sync_data()) - .map_err(|error| format!("写入资源编辑 staging 失败:{error}")) + .map_err(|error| { + let _ = fs::remove_file(&path); + format!("写入资源编辑 staging 失败:{error}") + }) } fn read_resource_edit_staging(root: &Path, operation_id: &str) -> Result, String> { let path = resolve_local_project_path(root, &resource_edit_staging_path(operation_id))?; + prepare_game_creator_private_path_for_read(&path, false, "资源编辑 staging")?; let metadata = fs::symlink_metadata(&path) .map_err(|error| format!("读取资源编辑 staging 失败:{error}"))?; if metadata.file_type().is_symlink() || !metadata.is_file() { @@ -1576,6 +1591,10 @@ fn read_optional_resource_edit_staging( operation_id: &str, ) -> Result>, String> { let path = resolve_local_project_path(root, &resource_edit_staging_path(operation_id))?; + let prepared = prepare_game_creator_private_path_for_read(&path, false, "资源编辑 staging")?; + if !prepared { + return Ok(None); + } match fs::symlink_metadata(&path) { Ok(metadata) if metadata.file_type().is_symlink() || !metadata.is_file() => { Err("资源编辑 staging 必须是普通文件".to_string()) @@ -2322,10 +2341,7 @@ fn resource_edit_remote_request( }, }); } - Ok(( - "/api/editor/character-animations/generations", - body, - )) + Ok(("/api/editor/character-animations/generations", body)) } LocalProjectResourceEditKind::Video => { let mut body = serde_json::json!({ @@ -2372,10 +2388,7 @@ fn resource_edit_remote_request( "placeholder": external_canvas_placeholder("1:1"), }); } - Ok(( - "/api/editor/audios/sound-effects/generations", - body, - )) + Ok(("/api/editor/audios/sound-effects/generations", body)) } LocalProjectResourceEditKind::BackgroundMusic => { let mut body = serde_json::json!({ @@ -2392,10 +2405,7 @@ fn resource_edit_remote_request( "placeholder": external_canvas_placeholder("1:1"), }); } - Ok(( - "/api/editor/audios/background-music/generations", - body, - )) + Ok(("/api/editor/audios/background-music/generations", body)) } _ => Err("当前资源类型不是远端媒体派生".to_string()), } @@ -3861,8 +3871,10 @@ fn install_resource_edit_final_media( ) -> Result<(), String> { let absolute_path = resolve_local_project_path(root, relative_path)?; if let Some(parent) = absolute_path.parent() { - fs::create_dir_all(parent).map_err(|error| format!("创建派生资源目录失败:{error}"))?; + ensure_game_creator_private_directory_tree(parent, "派生资源目录")?; + prepare_game_creator_private_path_for_read(parent, true, "派生资源目录")?; } + prepare_game_creator_private_path_for_read(&absolute_path, false, "派生资源")?; let mut options = fs::OpenOptions::new(); options.write(true).create_new(true); #[cfg(unix)] @@ -3871,12 +3883,26 @@ fn install_resource_edit_final_media( options.custom_flags(libc::O_NOFOLLOW); options.mode(0o600); } + #[cfg(windows)] + { + use std::os::windows::fs::OpenOptionsExt; + options.custom_flags(PROJECT_FILE_FLAG_OPEN_REPARSE_POINT); + } let mut file = options .open(&absolute_path) .map_err(|error| format!("创建派生资源失败:{error}"))?; + if let Err(error) = harden_new_game_creator_private_path(&absolute_path, false, "派生资源") + { + drop(file); + let _ = fs::remove_file(&absolute_path); + return Err(error); + } file.write_all(bytes) .and_then(|_| file.sync_data()) - .map_err(|error| format!("写入派生资源失败:{error}")) + .map_err(|error| { + let _ = fs::remove_file(&absolute_path); + format!("写入派生资源失败:{error}") + }) } fn commit_resource_edit_asset_internal( @@ -8273,10 +8299,7 @@ mod tests { Some(&canvas_context), ) .expect("build create video request"); - assert_eq!( - create_video_endpoint, - "/api/editor/videos/generations" - ); + assert_eq!(create_video_endpoint, "/api/editor/videos/generations"); assert!(create_video_body.get("referenceVideoSrcs").is_none()); assert_eq!( create_video_body["projectId"], @@ -8521,9 +8544,7 @@ mod tests { "assetObjectId": "source-video-object" }}}), ); - } else if request_line - .starts_with("POST /api/editor/videos/generations ") - { + } else if request_line.starts_with("POST /api/editor/videos/generations ") { assert!(request_lower .contains("authorization: bearer resource-editor-external-key")); assert!(request_lower.contains("idempotency-key:")); diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/verification.rs b/apps/ai-game-creator-shell/src-tauri/src/project/verification.rs index f30dd9710..acc780b40 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/verification.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/verification.rs @@ -15,6 +15,7 @@ pub(crate) fn run_limited_local_command_at( } let game_index_path = root.join("game/index.html"); + prepare_game_creator_private_path_for_read(&game_index_path, false, "游戏入口")?; let html = fs::read_to_string(&game_index_path) .map_err(|error| format!("读取游戏入口失败:{}: {error}", game_index_path.display()))?; if !html.contains("(&content) @@ -736,14 +721,13 @@ pub(crate) fn write_project_permission_policy_at( validate_project_root(root)?; let policy = normalize_project_permission_policy(policy)?; let path = root.join(PROJECT_PERMISSION_POLICY_PATH); - if let Some(parent) = path.parent() { - fs::create_dir_all(parent) - .map_err(|error| format!("创建项目权限策略目录失败:{}: {error}", parent.display()))?; - } let content = serde_json::to_string_pretty(&policy) .map_err(|error| format!("序列化项目权限策略失败:{error}"))?; - fs::write(&path, format!("{content}\n")) - .map_err(|error| format!("写入项目权限策略失败:{}: {error}", path.display()))?; + crate::write_game_creator_private_file( + &path, + format!("{content}\n").as_bytes(), + "项目权限策略", + )?; append_agent_db_record( root, serde_json::json!({ diff --git a/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs b/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs index 00a8521a5..1b1ecd5a6 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs @@ -1495,7 +1495,7 @@ fn automatic_local_game_project_rejects_symlinked_projects_root() { let error = create_automatic_local_game_project_at(&projects_root) .expect_err("symlinked automatic workspace root must fail"); - assert!(error.contains("普通文件夹")); + assert!(error.contains("不能包含符号链接")); assert!(fs::read_dir(&target).expect("read target").next().is_none()); fs::remove_dir_all(container).ok(); } diff --git a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md index c8b24793d..8211684b9 100644 --- a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md +++ b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md @@ -169,6 +169,7 @@ Supervisor 认领该回执后,由父 run 自己为每个原 delivery 逐一创 - Windows AppData 安全迁移:首次创建客户端 AppData 时必须以进程 `TokenUser` SID 显式设置 owner,并写入当前用户私有 DACL,不能把可能为 Administrators 的 `TokenOwner` 当作用户身份。发现历史目录 owner 不属于当前 `TokenUser` 时,不在原目录上放宽权限,而是拒绝 reparse point / junction / symlink 后,将旧目录原子重命名到同级唯一 `.owner-mismatch-backup-*` 备份,再新建并验证当前用户 owner 与私有 DACL;迁移或备份失败必须失败关闭,不覆盖旧配置。 - Windows 私有文件初始化:父目录已归当前 `TokenUser` 后,新建 `.agent/.manifest.json.lock`、`agent-runner.lock`、endpoint 临时文件、project-owner 诊断临时文件与 real-E2E 私有文件的 owner 仍可能采用 token 默认 owner `Administrators`。manifest 固定锁和 Runner 固定 stale lock 只有在 Windows 不共享独占句柄已取得、且句柄确认普通文件、非 reparse point、链接数为一时才允许初始化或修复为当前 `TokenUser`,随后必须再次复核句柄并按既有 owner/DACL 门禁验证;其它临时文件只允许在本进程 `create_new` 成功且仍持有同一独占句柄时初始化 `TokenUser` owner / DACL,再写入、原子安装并严格复核,初始化失败必须清理刚创建的文件。既有 durable endpoint / diagnostic 读取不得自动接管;活锁不得截断,只有 sharing / lock violation `32/33` 表示占用,access denied 等其它错误立即返回。父进程观察到 Runner 子进程退出后立即返回错误,不等待完整 30 秒 deadline。 +- Windows ACL 提权边界:自定义 `--config-dir` 的启动前置检查必须把 `managed / user-selected` scope 一并传入提权子进程,不能依赖父进程内存中的配置目录覆盖;native picker 返回的文件或项目目录在同一进程登记短时授权,后续导入 / 项目操作只对登记路径(目录可覆盖其后代)允许 `user-selected` 自动提权,直接伪造 IPC 绝对路径不得获得该能力。项目文件列表 / 索引递归逐项拒绝 symlink 与 Windows reparse point,并在 metadata / read 前先完成 ACL 准备。 - 启动恢复和续跑边界:本条取代上一条中“只有 accepted 才可恢复”的窄口径。若进程在 Supervisor 用户消息已持久、accepted 未持久之间崩溃,只读 preflight 可以把该 `preparing` 识别为可恢复,但不改写 task/conversation;真实 resume 持有 Agent 锁后必须先幂等补写 accepted,再提升为 `pending / queued`。用户消息或 accepted conversation 已落盘而辅助审计失败时,以 conversation 为公开真相继续入队,不留下“已接收但永不执行”的任务;根终态首次公开写入的瞬时失败必须在终态投影后用相同 message ID 重试。receipt / isolated-join 等带 parent 的 Supervisor continuation 不再另写 Session 终态,只保留单一后端公开事件;`runtime-task-*` 与 `runtime-public-status-*` 共享同 run 的不透明关联摘要,秒级时间戳下多个连续任务必须按实际 run 对应的 `user -> accepted -> terminal` 顺序交错展示。 - ready-task 启动活性:`background_task.queued`、`autonomous_ready_task.scheduled`、Runner heartbeat 或执行锁已移交都不等于 child 已启动。实际持有执行权的 Runner 必须在释放项目写锁后同步写入 child 的 running task、`turn.started` 与 started journal,再把已启动 state 和 per-Agent 执行锁交给已确认开始轮询的独立 execution worker;同步启动或 worker 接管失败时,要在仍持有执行锁期间依次把 child 和 manifest Graph 节点明确落为 failed,再释放锁并让 parent 收到调度错误。`autonomous_ready_task.scheduled` 只作诊断审计,其写入失败不能阻断 durable child 启动;external client 只 wake Runner,不在客户端抢占执行。Supervisor 进度卡通过 durable `startedAt`(旧 Run 从完整 task journal 恢复,最新 task-record fallback 保持 0)显示真实持续时间,并以父 Run 与当前关联专业 Agent 的最大事件时间计算运行态活跃度:运行超过 5 分钟无新事件时显示“运行中 · 疑似停滞”和静默时长;等待用户、等待确认、Provider retry、视觉资产、进程会话、pausing 与 paused 不误报。父 Run terminal 后,持续时间冻结在父 Run 自身最后活动,不随 child 晚到收口事件增长。消息时间统一校验为 JavaScript 可表示的 Date;越界值显示“时间未知”且不写无效 `datetime`。实时回复只显示 response stream 自己的 `updatedAt`,缺失时同样显示“时间未知”,不能借用其它 Runtime 活动时间或随前端时钟漂移。该提示只提供可观测性,不改变 Runtime/manifest 正式状态。 - ready-task 对账取消续跑:未知工具结果仍停在 `needs-reconciliation` 且禁止自动重放;人工核对后显式取消原 child,保留 cancel tombstone,旧 child 和旧父 Run 按真实终态收口。若随后创建同 Session、同 Supervisor source、同有效任务语义的 continuation,新完成合同只对同时具有历史 `failed / needs-reconciliation`、最终 `cancelled` 和 durable tombstone 的 ready-task,把当前 manifest 对应 failed 节点恢复为 pending,并由 scheduler 创建全新 child Run。manifest 的读取、failed 筛选、每任务一次的 child journal 索引、证据重验和写回必须位于同一项目写锁域;较新的无 child 根 Run 只有在 durable journal 精确表明为旧 failed Graph 在进入调度前即失败时才能跨过,scheduler 自身失败必须阻断借用更老 tombstone。普通失败、无 tombstone、不同 source/Session/任务语义或证据冲突均保持失败关闭;不得复活旧 pending action、补造 observation 或把取消任务标成 completed。