Merge pull request '修复 AGC 项目写锁残留无法回收与启动失败无诊断' (#313) from fix/agc-stale-lock into master
Project CI / Backend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled

Reviewed-on: #313
Reviewed-by: 孔令弘 <ink29535@proton.me>
This commit was merged in pull request #313.
This commit is contained in:
2026-09-09 20:07:37 +08:00
8 changed files with 867 additions and 137 deletions
@@ -1705,10 +1705,16 @@ if (
runtimeConfigSetupStart === -1 ||
runtimeConfigSetupEnd === -1 ||
!runtimeConfigSetupSource.includes('sanitize_diagnostic_message(') ||
!runtimeConfigSetupSource.includes('append_bounded_diagnostic_line(') ||
!runtimeConfigSetupSource.includes('setup_log.fail(') ||
!runtimeConfigSetupSource.includes(
'startup.appdata.configure.failed details={details}',
)
) ||
!tauriHandlerSource.includes('impl StartupLogSlot {') ||
!tauriHandlerSource.includes('append_bounded_diagnostic_line(&path, line)') ||
!tauriHandlerSource.includes(
'self.append(line);\n show_startup_error_dialog(self.path().as_deref());',
) ||
!tauriHandlerSource.includes('early_startup_log_path(')
) {
throw new Error(
'AI game creator setup must configure the runtime AppData directory and log sanitized setup failures',
+219 -78
View File
@@ -1998,8 +1998,136 @@ pub(crate) fn sanitize_diagnostic_message(value: &str, private_root: Option<&Pat
sanitized.chars().take(2_048).collect()
}
fn show_startup_error_dialog(log_path: &Path) {
app_log!("Genarrative startup failed; see {}", log_path.display());
/// 启动阶段的致命失败必须让用户看得见:release 双击启动时 stderr 不可见,只写日志
/// 等于什么都没发生。Windows 用系统消息框,其它平台退化为 stderr。日志路径尚未
/// 确定时仍然要提示,只是不给路径。
#[cfg(windows)]
fn show_startup_error_dialog(log_path: Option<&Path>) {
use std::os::windows::ffi::OsStrExt;
use windows_sys::Win32::UI::WindowsAndMessaging::{
MessageBoxW, MB_ICONERROR, MB_OK, MB_SETFOREGROUND,
};
if STARTUP_ERROR_DIALOG_SHOWN.swap(true, std::sync::atomic::Ordering::AcqRel) {
return;
}
let title = std::ffi::OsStr::new("Genarrative AI Game Creator")
.encode_wide()
.chain(Some(0))
.collect::<Vec<_>>();
let message_text = match log_path {
Some(log_path) => format!(
"应用启动失败,请把下面的诊断日志发给开发人员:\n{}",
log_path.display()
),
None => {
"应用启动失败,诊断日志路径尚未确定;请把这条提示和复现步骤发给开发人员。".to_string()
}
};
let message = std::ffi::OsStr::new(&message_text)
.encode_wide()
.chain(Some(0))
.collect::<Vec<_>>();
// SAFETY: both UTF-16 buffers are NUL-terminated and live for the duration of the call.
unsafe {
MessageBoxW(
std::ptr::null_mut(),
message.as_ptr(),
title.as_ptr(),
MB_OK | MB_ICONERROR | MB_SETFOREGROUND,
);
}
}
#[cfg(not(windows))]
fn show_startup_error_dialog(log_path: Option<&Path>) {
if STARTUP_ERROR_DIALOG_SHOWN.swap(true, std::sync::atomic::Ordering::AcqRel) {
return;
}
match log_path {
Some(log_path) => eprintln!(
"Genarrative AI Game Creator startup failed; see {}",
log_path.display()
),
None => eprintln!(
"Genarrative AI Game Creator startup failed before the diagnostics log path was known"
),
}
}
/// 配置目录就绪前的启动日志路径:优先用已经生效的配置目录(例如 `--config-dir`
/// 已经设置好的目录),否则退到平台配置根。两者都不可用时返回 `None`,此时
/// `StartupLogSlot::fail` 仍然必须给出用户可见提示。
fn early_startup_log_path(identifier: &str) -> Option<PathBuf> {
let configured_dir = game_creator_runtime_config_dir();
resolve_early_startup_log_path(configured_dir.as_deref(), identifier)
}
fn resolve_early_startup_log_path(
configured_dir: Option<&Path>,
identifier: &str,
) -> Option<PathBuf> {
match configured_dir {
Some(directory) => Some(directory.join("diagnostics/startup.log")),
None => {
platform_config_root().map(|root| root.join(identifier).join("diagnostics/startup.log"))
}
}
}
#[cfg(windows)]
fn platform_config_root() -> Option<PathBuf> {
std::env::var_os("APPDATA").map(PathBuf::from)
}
#[cfg(target_os = "macos")]
fn platform_config_root() -> Option<PathBuf> {
std::env::var_os("HOME").map(|home| PathBuf::from(home).join("Library/Application Support"))
}
#[cfg(not(any(windows, target_os = "macos")))]
fn platform_config_root() -> Option<PathBuf> {
std::env::var_os("XDG_CONFIG_HOME")
.map(PathBuf::from)
.or_else(|| std::env::var_os("HOME").map(|home| PathBuf::from(home).join(".config")))
}
/// 启动诊断日志槽位。`configure_game_creator_runtime_config_dir` 之前只能退回按
/// 标识符推导的 APPDATA 路径,成功后再切换到真实配置目录,保证早期失败也有落点。
#[derive(Debug, Default)]
struct StartupLogSlot(Mutex<Option<PathBuf>>);
impl StartupLogSlot {
fn new(path: Option<PathBuf>) -> Self {
Self(Mutex::new(path))
}
fn set(&self, path: PathBuf) {
match self.0.lock() {
Ok(mut guard) => *guard = Some(path),
Err(poisoned) => *poisoned.into_inner() = Some(path),
}
}
fn path(&self) -> Option<PathBuf> {
match self.0.lock() {
Ok(guard) => guard.clone(),
Err(poisoned) => poisoned.into_inner().clone(),
}
}
fn append(&self, line: &str) {
if let Some(path) = self.path() {
let _ = append_bounded_diagnostic_line(&path, line);
}
}
/// 启动阶段的致命失败:先落盘,再给出用户可见提示。日志路径未知时仍然要
/// 提示,否则早期失败依旧表现为“双击没反应”。
fn fail(&self, line: &str) {
self.append(line);
show_startup_error_dialog(self.path().as_deref());
}
}
#[derive(Clone, Debug)]
@@ -2326,8 +2454,13 @@ fn main() {
}
let mut tauri_context = tauri::generate_context!();
let startup_log: Option<PathBuf> = None;
let setup_log = startup_log.clone();
// 配置目录确定之前先推导启动日志路径:优先用已经生效的配置目录(例如
// `--config-dir`),否则退到平台配置根,保证
// `configure_game_creator_runtime_config_dir` 自身失败也有落点。
let startup_log = Arc::new(StartupLogSlot::new(early_startup_log_path(
tauri_context.config().identifier.as_str(),
)));
let setup_log = Arc::clone(&startup_log);
let app = tauri::Builder::default()
.plugin(tauri_plugin_opener::init())
.plugin(tauri_plugin_dialog::init())
@@ -2338,37 +2471,27 @@ fn main() {
.manage(ProjectResourcePreviewReadManager::default())
.setup(move |app| {
error_report::initialize_notifications(app.handle());
if let Some(path) = setup_log.as_deref() {
let _ = append_bounded_diagnostic_line(path, "startup.setup.begin");
let _ = append_bounded_diagnostic_line(path, "startup.appdata.configure.begin");
}
setup_log.append("startup.setup.begin");
setup_log.append("startup.appdata.configure.begin");
configure_game_creator_runtime_config_dir(app.handle()).inspect_err(|error| {
if let Some(path) = setup_log.as_deref() {
let details = sanitize_diagnostic_message(&error.to_string(), path.parent());
let _ = append_bounded_diagnostic_line(
path,
&format!("startup.appdata.configure.failed details={details}"),
);
show_startup_error_dialog(path);
}
// 日志路径未知也必须记录并提示:不能因为拿不到路径就静默失败。
let config_dir = game_creator_runtime_config_dir();
let details =
sanitize_diagnostic_message(&error.to_string(), config_dir.as_deref());
setup_log.fail(&format!(
"startup.appdata.configure.failed details={details}"
));
})?;
let startup_log = game_creator_runtime_config_dir()
.map(|directory| directory.join("diagnostics/startup.log"));
if let Some(path) = startup_log.as_deref() {
let _ = append_bounded_diagnostic_line(path, "startup.appdata.configure.complete");
if let Some(directory) = game_creator_runtime_config_dir() {
setup_log.set(directory.join("diagnostics/startup.log"));
}
setup_log.append("startup.appdata.configure.complete");
let config_dir = game_creator_runtime_config_dir().ok_or_else(|| {
let error = std::io::Error::new(
std::io::ErrorKind::NotFound,
"客户端 AppData 配置目录未初始化",
);
if let Some(path) = setup_log.as_deref() {
let _ = append_bounded_diagnostic_line(
path,
"startup.appdata.resolve.failed details=config-dir-uninitialized",
);
show_startup_error_dialog(path);
}
setup_log.fail("startup.appdata.resolve.failed details=config-dir-uninitialized");
error
})?;
load_platform_session_fixture_from_env(&config_dir).map_err(|error| {
@@ -2377,20 +2500,13 @@ fn main() {
format!("加载平台登录态测试 fixture 失败:{error}"),
)
})?;
if let Some(path) = setup_log.as_deref() {
let _ = append_bounded_diagnostic_line(path, "startup.runner.configure.begin");
}
setup_log.append("startup.runner.configure.begin");
configure_external_agent_runner(&config_dir)
.inspect_err(|error| {
if let Some(path) = setup_log.as_deref() {
let details =
sanitize_diagnostic_message(error, Some(config_dir.as_path()));
let _ = append_bounded_diagnostic_line(
path,
&format!("startup.runner.configure.failed details={details}"),
);
show_startup_error_dialog(path);
}
let details = sanitize_diagnostic_message(error, Some(config_dir.as_path()));
setup_log.fail(&format!(
"startup.runner.configure.failed details={details}"
));
})
.map_err(|error| {
std::io::Error::new(
@@ -2398,20 +2514,13 @@ fn main() {
format!("配置 Agent Runner 失败:{error}"),
)
})?;
if let Some(path) = setup_log.as_deref() {
let _ = append_bounded_diagnostic_line(path, "startup.runner.configure.complete");
}
setup_log.append("startup.runner.configure.complete");
let gui_owner_lock = acquire_external_agent_runner_gui_owner_lock(&config_dir)
.inspect_err(|error| {
if let Some(path) = setup_log.as_deref() {
let details =
sanitize_diagnostic_message(error, Some(config_dir.as_path()));
let _ = append_bounded_diagnostic_line(
path,
&format!("startup.runner.owner-lock.failed details={details}"),
);
show_startup_error_dialog(path);
}
let details = sanitize_diagnostic_message(error, Some(config_dir.as_path()));
setup_log.fail(&format!(
"startup.runner.owner-lock.failed details={details}"
));
})
.map_err(|error| {
std::io::Error::new(
@@ -2421,23 +2530,16 @@ fn main() {
})?;
let gui_owner_epoch = gui_owner_lock.owner_epoch().to_string();
app.manage(gui_owner_lock);
if let Some(path) = setup_log.as_deref() {
let _ = append_bounded_diagnostic_line(path, "startup.runner.start.begin");
}
setup_log.append("startup.runner.start.begin");
set_game_creator_agent_runtime_update_app_handle(app.handle().clone());
let manifest_event_sink =
start_game_creator_manifest_invalidation_event_sink(app.handle().clone())?;
attach_external_agent_runner_gui_owner(&manifest_event_sink, &gui_owner_epoch)
.inspect_err(|error| {
if let Some(path) = setup_log.as_deref() {
let details =
sanitize_diagnostic_message(error, Some(config_dir.as_path()));
let _ = append_bounded_diagnostic_line(
path,
&format!("startup.runner.attach-owner.failed details={details}"),
);
show_startup_error_dialog(path);
}
let details = sanitize_diagnostic_message(error, Some(config_dir.as_path()));
setup_log.fail(&format!(
"startup.runner.attach-owner.failed details={details}"
));
})
.map_err(|error| {
std::io::Error::new(
@@ -2445,12 +2547,8 @@ fn main() {
format!("绑定 Agent Runner GUI owner 失败:{error}"),
)
})?;
if let Some(path) = setup_log.as_deref() {
let _ = append_bounded_diagnostic_line(path, "startup.runner.start.complete");
}
if let Some(path) = setup_log.as_deref() {
let _ = append_bounded_diagnostic_line(path, "startup.setup.complete");
}
setup_log.append("startup.runner.start.complete");
setup_log.append("startup.setup.complete");
Ok(())
})
.invoke_handler(tauri::generate_handler![
@@ -2615,19 +2713,13 @@ fn main() {
.build(tauri_context);
let app = match app {
Ok(app) => {
if let Some(path) = startup_log.as_deref() {
let _ = append_bounded_diagnostic_line(path, "startup.build.complete");
}
startup_log.append("startup.build.complete");
app
}
Err(error) => {
if let Some(path) = startup_log.as_deref() {
if let Some(path) = startup_log.path() {
let details = sanitize_diagnostic_message(&error.to_string(), path.parent());
let _ = append_bounded_diagnostic_line(
path,
&format!("startup.build.failed details={details}"),
);
show_startup_error_dialog(path);
startup_log.fail(&format!("startup.build.failed details={details}"));
}
app_log!("failed to build Genarrative AI Game Creator shell: {error}");
std::process::exit(1);
@@ -2657,6 +2749,55 @@ mod diagnostic_log_tests {
assert!(previous.contains(&"x".repeat(32)));
}
#[test]
fn startup_log_slot_keeps_early_failures_after_the_real_config_dir_is_known() {
let directory = tempfile::tempdir().expect("create diagnostics directory");
let path = directory.path().join("startup.log");
let slot = StartupLogSlot::new(None);
// 配置目录未知时不能凭空造出日志文件。
slot.append("startup.setup.begin");
assert!(!path.exists());
slot.set(path.clone());
slot.append("startup.setup.begin");
slot.append("startup.appdata.configure.complete");
let content = fs::read_to_string(&path).expect("read startup log");
assert!(content.contains("startup.setup.begin"));
assert!(content.contains("startup.appdata.configure.complete"));
}
#[test]
fn early_startup_log_path_prefers_the_already_applied_config_dir() {
let directory = tempfile::tempdir().expect("create config directory");
assert_eq!(
resolve_early_startup_log_path(Some(directory.path()), "world.genarrative.test"),
Some(directory.path().join("diagnostics/startup.log"))
);
// 配置目录尚未生效时才退到平台配置根,且仍要按标识符分层。
if let Some(fallback) = resolve_early_startup_log_path(None, "world.genarrative.test") {
assert!(fallback.ends_with("world.genarrative.test/diagnostics/startup.log"));
}
}
#[test]
fn startup_log_slot_fail_without_path_still_reports_instead_of_going_silent() {
let directory = tempfile::tempdir().expect("create diagnostics directory");
let slot = StartupLogSlot::new(None);
// 路径未知时 fail 不能静默:它必须仍然走到用户可见提示,同时不造日志文件。
slot.fail("startup.runner.owner-lock.failed details=test");
assert_eq!(fs::read_dir(directory.path()).expect("read dir").count(), 0);
let path = directory.path().join("startup.log");
let slot = StartupLogSlot::new(Some(path.clone()));
slot.fail("startup.runner.owner-lock.failed details=test");
let content = fs::read_to_string(&path).expect("read startup log");
assert!(content.contains("startup.runner.owner-lock.failed details=test"));
}
#[test]
fn diagnostic_message_redacts_sensitive_values_and_absolute_paths() {
assert_eq!(
@@ -6,6 +6,12 @@ pub(crate) const PROJECT_FILE_FLAG_OPEN_REPARSE_POINT: u32 = 0x0020_0000;
static PROJECT_WRITE_LOCK_NONCE: std::sync::atomic::AtomicU64 =
std::sync::atomic::AtomicU64::new(1);
const PROJECT_WRITE_LOCK_STALE_AFTER_SECONDS: u64 = 600;
/// 崩溃可能停在 `create_new` 成功、payload 落盘之前,此时锁文件没有任何持有者
/// 信息。写入方正常情况下在毫秒级完成落盘,所以只需要很短的宽限期就能确认它
/// 已经放弃,而不是让项目在整整 10 分钟里都不可写。
const PROJECT_WRITE_LOCK_UNWRITTEN_GRACE_SECONDS: u64 = 30;
/// 进程启动时间与锁 `createdAt` 之间的允许偏差(秒),用来抵消时间戳精度差异。
const PROJECT_WRITE_LOCK_PID_REUSE_TOLERANCE_SECONDS: u64 = 5;
const PROJECT_WRITE_LOCK_MAX_BYTES: u64 = 4 * 1024;
#[derive(Debug)]
@@ -49,7 +55,11 @@ impl Drop for ProjectWriteLock {
#[cfg(unix)]
fn project_write_lock_process_is_alive(process_id: u64) -> Option<bool> {
let process_id = i32::try_from(process_id).ok().filter(|value| *value > 0)?;
// Unix 的 pid_t 是有符号 32 位且恒大于 0,超出该范围的取值不可能是本机
// 任何进程,说明锁文件里的 PID 已经损坏,可以直接判定持有者不存在。
let Some(process_id) = i32::try_from(process_id).ok().filter(|value| *value > 0) else {
return Some(false);
};
let result = unsafe { libc::kill(process_id, 0) };
if result == 0 {
return Some(true);
@@ -72,7 +82,11 @@ fn project_write_lock_process_is_alive(process_id: u64) -> Option<bool> {
fn CloseHandle(handle: *mut c_void) -> i32;
}
let process_id = u32::try_from(process_id).ok().filter(|value| *value > 0)?;
// Windows 进程号是 32 位且恒大于 0,超出该范围的取值不可能是本机任何
// 进程,说明锁文件里的 PID 已经损坏,可以直接判定持有者不存在。
let Some(process_id) = u32::try_from(process_id).ok().filter(|value| *value > 0) else {
return Some(false);
};
const PROCESS_QUERY_LIMITED_INFORMATION: u32 = 0x1000;
const STILL_ACTIVE: u32 = 259;
// SAFETY: OpenProcess returns an owned kernel handle or null; it is
@@ -103,53 +117,231 @@ fn project_write_lock_process_is_alive(_process_id: u64) -> Option<bool> {
None
}
fn project_write_lock_owner_pid(path: &Path) -> Option<u64> {
fs::read_to_string(path)
.ok()
.and_then(|content| serde_json::from_str::<serde_json::Value>(&content).ok())
.and_then(|payload| payload.get("pid").and_then(serde_json::Value::as_u64))
/// 读取进程的启动时间(Unix 秒)。用来区分“锁记录里的 PID 仍然属于原来的持有
/// 者”和“PID 已经被系统复用给另一个进程”。无法判定的平台返回 `None`,此时
/// 保持原有的保守回收策略。
#[cfg(windows)]
pub(crate) fn project_write_lock_process_start_time_seconds(process_id: u64) -> Option<u64> {
use std::ffi::c_void;
#[repr(C)]
struct FileTime {
low_date_time: u32,
high_date_time: u32,
}
#[link(name = "kernel32")]
unsafe extern "system" {
fn OpenProcess(access: u32, inherit_handle: i32, process_id: u32) -> *mut c_void;
fn GetProcessTimes(
process: *mut c_void,
creation_time: *mut FileTime,
exit_time: *mut FileTime,
kernel_time: *mut FileTime,
user_time: *mut FileTime,
) -> i32;
fn CloseHandle(handle: *mut c_void) -> i32;
}
const PROCESS_QUERY_LIMITED_INFORMATION: u32 = 0x1000;
/// Windows FILETIME 起点(1601-01-01)到 Unix 纪元之间的 100 纳秒数。
const FILETIME_UNIX_EPOCH_OFFSET: u64 = 116_444_736_000_000_000;
let process_id = u32::try_from(process_id).ok().filter(|value| *value > 0)?;
// SAFETY: OpenProcess returns an owned kernel handle or null; it is closed below.
let process = unsafe { OpenProcess(PROCESS_QUERY_LIMITED_INFORMATION, 0, process_id) };
if process.is_null() {
return None;
}
// SAFETY: every FileTime is plain data filled by GetProcessTimes.
let mut creation = unsafe { std::mem::zeroed::<FileTime>() };
let mut exit = unsafe { std::mem::zeroed::<FileTime>() };
let mut kernel = unsafe { std::mem::zeroed::<FileTime>() };
let mut user = unsafe { std::mem::zeroed::<FileTime>() };
// SAFETY: `process` is a live handle and all four pointers are writable scalars.
let result =
unsafe { GetProcessTimes(process, &mut creation, &mut exit, &mut kernel, &mut user) };
// SAFETY: `process` is an owned handle returned by OpenProcess.
unsafe { CloseHandle(process) };
if result == 0 {
return None;
}
let file_time = (u64::from(creation.high_date_time) << 32) | u64::from(creation.low_date_time);
file_time
.checked_sub(FILETIME_UNIX_EPOCH_OFFSET)
.map(|unix_100ns| unix_100ns / 10_000_000)
}
#[cfg(target_os = "linux")]
pub(crate) fn project_write_lock_process_start_time_seconds(process_id: u64) -> Option<u64> {
let process_id = u32::try_from(process_id).ok().filter(|value| *value > 0)?;
// SAFETY: sysconf has no memory safety preconditions and returns -1 on failure.
let clock_ticks = unsafe { libc::sysconf(libc::_SC_CLK_TCK) };
if clock_ticks <= 0 {
return None;
}
let stat = fs::read_to_string(format!("/proc/{process_id}/stat")).ok()?;
let start_ticks = stat
.rsplit_once(") ")?
.1
.split_whitespace()
.nth(19)?
.parse::<u64>()
.ok()?;
let boot_time = fs::read_to_string("/proc/stat")
.ok()?
.lines()
.find_map(|line| line.strip_prefix("btime "))?
.trim()
.parse::<u64>()
.ok()?;
Some(boot_time + start_ticks / clock_ticks as u64)
}
#[cfg(not(any(windows, target_os = "linux")))]
pub(crate) fn project_write_lock_process_start_time_seconds(_process_id: u64) -> Option<u64> {
None
}
/// 一次读到的锁文件字节与解析结果。回收判据和随后的删除必须基于同一份快照:
/// 分别重读 `pid` / `createdAt` / `processStartedAt` 会把旧 inode 的持有者信息
/// 和新 inode 的启动身份拼在一起,也会让判定与删除命中不同的文件。
#[derive(Debug, Clone)]
pub(crate) struct ProjectWriteLockSnapshot {
content: Vec<u8>,
pid: Option<u64>,
created_at: Option<u64>,
process_started_at: Option<u64>,
}
impl ProjectWriteLockSnapshot {
pub(crate) fn read(path: &Path) -> Option<Self> {
let content = fs::read(path).ok()?;
let payload = serde_json::from_slice::<serde_json::Value>(&content).ok();
let number = |key: &str| {
payload
.as_ref()
.and_then(|payload| payload.get(key))
.and_then(serde_json::Value::as_u64)
};
Some(Self {
pid: number("pid"),
created_at: number("createdAt"),
process_started_at: number("processStartedAt"),
content,
})
}
}
fn project_write_lock_is_owned_by_current_process(path: &Path) -> bool {
project_write_lock_owner_pid(path) == Some(u64::from(std::process::id()))
ProjectWriteLockSnapshot::read(path).and_then(|snapshot| snapshot.pid)
== Some(u64::from(std::process::id()))
}
fn project_write_lock_age_seconds(path: &Path, metadata: &fs::Metadata) -> u64 {
let created_at = fs::read_to_string(path)
.ok()
.and_then(|content| serde_json::from_str::<serde_json::Value>(&content).ok())
.and_then(|payload| payload.get("createdAt").and_then(serde_json::Value::as_u64));
if let Some(created_at) = created_at {
return unix_timestamp().saturating_sub(created_at);
}
/// 读取锁文件 mtime 的 Unix 秒数;读不到时返回 `None`。调用方必须把“mtime 未知”
/// 和“mtime 等于纪元 0”区分开:后者会被算成极大的年龄,反而把保守判定反转成
/// “立刻回收”,甚至把活持有者的锁当成 PID 复用抢走。
fn project_write_lock_file_modified_seconds(metadata: &fs::Metadata) -> Option<u64> {
metadata
.modified()
.ok()
.and_then(|modified| modified.elapsed().ok())
.map(|elapsed| elapsed.as_secs())
.unwrap_or_default()
.and_then(|modified| modified.duration_since(UNIX_EPOCH).ok())
.map(|duration| duration.as_secs())
}
fn project_write_lock_can_be_reclaimed(path: &Path) -> bool {
let Ok(metadata) = fs::symlink_metadata(path) else {
return false;
/// 锁文件年龄(秒)。`createdAt` 与 mtime 都无法确定时返回 `None`:未知年龄只能
/// 按“不回收”处理,不能退化成 0 或极大值。
fn project_write_lock_age_seconds(
snapshot: &ProjectWriteLockSnapshot,
modified_at: Option<u64>,
now: u64,
) -> Option<u64> {
if let Some(created_at) = snapshot.created_at {
return Some(now.saturating_sub(created_at));
}
modified_at.map(|modified_at| now.saturating_sub(modified_at))
}
/// 回收判据。进程存活与启动时间查询作为参数传入,便于用确定性用例覆盖真实进程
/// 难以构造的分支(存活状态无法判定、mtime 不可读)。
pub(crate) fn project_write_lock_reclaim_decision(
snapshot: &ProjectWriteLockSnapshot,
modified_at: Option<u64>,
now: u64,
process_is_alive: impl Fn(u64) -> Option<bool>,
process_started_at: impl Fn(u64) -> Option<u64>,
) -> bool {
let Some(owner_pid) = snapshot.pid else {
// 没有可用的持有者信息(空锁、坏锁、无数字 pid 的锁):只按短宽限期回收。
return project_write_lock_age_seconds(snapshot, modified_at, now)
.is_some_and(|age| age > PROJECT_WRITE_LOCK_UNWRITTEN_GRACE_SECONDS);
};
match process_is_alive(owner_pid) {
Some(false) => true,
Some(true) => {
// PID 会被系统复用,必须确认当前同名进程就是当时的持有者。
match (snapshot.process_started_at, process_started_at(owner_pid)) {
// 新锁自带启动身份:同一进程的身份恒定,不一致即为 PID 复用。
(Some(stored), Some(actual)) => stored != actual,
// 旧锁没有启动身份,只能用“启动时间晚于锁创建时间”推断 PID 复用;
// 锁创建时间未知时不做推断,避免把“未知”当成“复用”抢走活持有者。
(None, Some(actual)) => {
let Some(lock_created_at) = snapshot.created_at.or(modified_at) else {
return false;
};
actual
> lock_created_at
.saturating_add(PROJECT_WRITE_LOCK_PID_REUSE_TOLERANCE_SECONDS)
}
_ => false,
}
}
// 无法判定持有者是否存活时保持保守策略:只有明显过期才回收。
None => project_write_lock_age_seconds(snapshot, modified_at, now)
.is_some_and(|age| age > PROJECT_WRITE_LOCK_STALE_AFTER_SECONDS),
}
}
/// 判定残留锁可回收时返回判定所依据的快照,否则返回 `None`。
fn project_write_lock_reclaimable_snapshot(path: &Path) -> Option<ProjectWriteLockSnapshot> {
let metadata = fs::symlink_metadata(path).ok()?;
if metadata.file_type().is_symlink()
|| windows_metadata_is_reparse_point(&metadata)
|| !metadata.is_file()
|| metadata.len() > PROJECT_WRITE_LOCK_MAX_BYTES
{
return false;
return None;
}
let content = fs::read_to_string(path).ok();
let owner_pid = content
.as_deref()
.and_then(|content| serde_json::from_str::<serde_json::Value>(content).ok())
.and_then(|payload| payload.get("pid").and_then(serde_json::Value::as_u64));
if let Some(owner_alive) = owner_pid.and_then(project_write_lock_process_is_alive) {
return !owner_alive;
let snapshot = ProjectWriteLockSnapshot::read(path)?;
project_write_lock_reclaim_decision(
&snapshot,
project_write_lock_file_modified_seconds(&metadata),
unix_timestamp(),
project_write_lock_process_is_alive,
project_write_lock_process_start_time_seconds,
)
.then_some(snapshot)
}
/// 删除判定为残留的锁文件。判定只是快照观察,删除前必须重新核对字节,确认删掉的
/// 仍是判定时的那个文件:并发方可能已经回收并装上了自己的活锁。文件已经消失或
/// 已被替换时返回 `false`,让调用方重试 `create_new` 重新竞争,而不是报错。
pub(crate) fn project_write_lock_reclaim(
path: &Path,
snapshot: &ProjectWriteLockSnapshot,
) -> Result<bool, String> {
match fs::read(path) {
Ok(content) if content == snapshot.content => {}
Ok(_) => return Ok(false),
Err(error) if error.kind() == std::io::ErrorKind::NotFound => return Ok(false),
Err(error) => {
return Err(format!("读取失效项目写锁失败:{}: {error}", path.display()));
}
}
match fs::remove_file(path) {
Ok(()) => Ok(true),
Err(error) if error.kind() == std::io::ErrorKind::NotFound => Ok(false),
Err(error) => Err(format!("清理失效项目写锁失败:{}: {error}", path.display())),
}
project_write_lock_age_seconds(path, &metadata) > PROJECT_WRITE_LOCK_STALE_AFTER_SECONDS
}
fn project_write_lock_open_error_is_contention(error: &std::io::Error) -> bool {
@@ -228,6 +420,10 @@ pub(crate) fn acquire_project_write_lock(
let payload = serde_json::json!({
"commandId": command_id,
"pid": std::process::id(),
// 进程启动身份:崩溃残留锁要靠它区分“PID 被复用”和“持有者仍然活着”。
"processStartedAt": project_write_lock_process_start_time_seconds(u64::from(
std::process::id()
)),
"createdAt": unix_timestamp(),
"nonce": PROJECT_WRITE_LOCK_NONCE.fetch_add(1, std::sync::atomic::Ordering::Relaxed),
});
@@ -277,33 +473,29 @@ pub(crate) fn acquire_project_write_lock(
bypassed_same_process: false,
});
}
Err(error)
if project_write_lock_open_error_is_contention(&error)
&& !retried_after_reclaim
&& project_write_lock_can_be_reclaimed(&path) =>
{
fs::remove_file(&path).map_err(|error| {
format!("清理失效项目写锁失败:{}: {error}", path.display())
})?;
retried_after_reclaim = true;
}
Err(error)
if project_write_lock_open_error_is_contention(&error)
&& crate::agent::autonomous_game_build_root_run_active_at(root)
&& project_write_lock_is_owned_by_current_process(&path) =>
{
// The autonomous game-build lane intentionally permits
// parallel specialist actions. If the durable lock belongs
// to this very process, contention is an in-process overlap,
// not another application editing the project. Return an
// advisory guard and leave the real lock untouched.
return Ok(ProjectWriteLock {
path,
content: String::new(),
bypassed_same_process: true,
});
}
Err(error) if project_write_lock_open_error_is_contention(&error) => {
if !retried_after_reclaim {
if let Some(snapshot) = project_write_lock_reclaimable_snapshot(&path) {
if project_write_lock_reclaim(&path, &snapshot)? {
retried_after_reclaim = true;
continue;
}
}
}
if crate::agent::autonomous_game_build_root_run_active_at(root)
&& project_write_lock_is_owned_by_current_process(&path)
{
// The autonomous game-build lane intentionally permits
// parallel specialist actions. If the durable lock belongs
// to this very process, contention is an in-process overlap,
// not another application editing the project. Return an
// advisory guard and leave the real lock untouched.
return Ok(ProjectWriteLock {
path,
content: String::new(),
bypassed_same_process: true,
});
}
return Err(format!("项目正在被其他写操作占用:{}", path.display()));
}
Err(error) => {
@@ -6069,6 +6069,7 @@ mod command_runtime;
pub(crate) mod configuration;
mod goal;
mod project;
mod project_lock_recovery;
mod project_tools;
mod provider;
mod response_stream;
@@ -0,0 +1,358 @@
use super::*;
use std::process::Stdio;
// Issue #310 复现:异常退出后在项目里残留 `.agent/project.lock`,下一次打开
// 项目时所有写操作都被拒绝。
//
// 下面的用例是回归护栏:持有者确实不存在时残留锁必须被安全回收,同时不能抢走
// 仍然活着持有者的锁。
const PROJECT_LOCK_RELATIVE_PATH: &str = ".agent/project.lock";
/// 一个确定不会被占用的进程号:高于两个平台实际分配的进程号上限,因此 Windows
/// 的 OpenProcess 对它返回 ERROR_INVALID_PARAMETERUnix 的 kill(pid, 0) 返回
/// ESRCH。取值必须落在 Unix 有符号 32 位 pid 范围内,否则在 Unix 上会先命中
/// “进程号不可表示”分支,而不是这条“死进程”分支。
const DEAD_OWNER_PID: u64 = i32::MAX as u64 - 1;
fn write_project_lock_fixture(root: &Path, content: &[u8]) {
fs::write(root.join(PROJECT_LOCK_RELATIVE_PATH), content).expect("写入项目写锁 fixture");
}
fn project_lock_fixture_payload(pid: u64, created_at: u64) -> Vec<u8> {
serde_json::to_vec_pretty(&serde_json::json!({
"commandId": "repro.crashed-writer",
"pid": pid,
"createdAt": created_at,
"nonce": 1,
}))
.expect("序列化项目写锁 fixture")
}
fn backdate_project_lock_fixture(root: &Path, seconds: u64) {
let file = fs::OpenOptions::new()
.write(true)
.open(root.join(PROJECT_LOCK_RELATIVE_PATH))
.expect("打开项目写锁 fixture");
file.set_modified(SystemTime::now() - Duration::from_secs(seconds))
.expect("回拨项目写锁 fixture mtime");
}
/// 写入锁 fixture 并读回同一份快照,供纯判据用例使用。
fn project_lock_snapshot(root: &Path, content: &[u8]) -> ProjectWriteLockSnapshot {
write_project_lock_fixture(root, content);
ProjectWriteLockSnapshot::read(&root.join(PROJECT_LOCK_RELATIVE_PATH))
.expect("读取项目写锁快照")
}
#[cfg(windows)]
fn spawn_unrelated_live_process() -> std::process::Child {
std::process::Command::new("ping")
.args(["-n", "30", "127.0.0.1"])
.stdout(Stdio::null())
.stderr(Stdio::null())
.spawn()
.expect("启动无关的活进程")
}
#[cfg(target_os = "linux")]
fn spawn_unrelated_live_process() -> std::process::Child {
std::process::Command::new("sleep")
.arg("30")
.stdout(Stdio::null())
.stderr(Stdio::null())
.spawn()
.expect("启动无关的活进程")
}
fn stop_unrelated_live_process(mut child: std::process::Child) {
let _ = child.kill();
let _ = child.wait();
}
/// 基线:记录着已死进程号的残留锁本来就应该被回收。
#[test]
fn project_write_lock_reclaims_dead_owner_pid() {
let root = unique_project_path();
init_local_game_project_at(&root, "lock-dead-owner", "锁回收-死进程").expect("初始化项目");
write_project_lock_fixture(
&root,
&project_lock_fixture_payload(DEAD_OWNER_PID, unix_timestamp()),
);
let acquired = acquire_project_write_lock(&root, "repro.acquire-after-crash");
assert!(
acquired.is_ok(),
"死进程残留锁未被回收,实际错误:{:?}",
acquired.err()
);
drop(acquired);
fs::remove_dir_all(root).ok();
}
/// 锁文件被外部改写或截断损坏、PID 超出平台进程号空间(例如 u64::MAX)时,它不
/// 可能属于任何活进程,必须直接回收而不是再等满 600 秒;Unix 的 pid_t 只有有符号
/// 32 位,越界取值尤其容易在这里被漏掉。
#[test]
fn project_write_lock_reclaims_unrepresentable_owner_pid() {
let root = unique_project_path();
init_local_game_project_at(&root, "lock-invalid-pid", "锁回收-非法进程号").expect("初始化项目");
write_project_lock_fixture(
&root,
&project_lock_fixture_payload(u64::MAX, unix_timestamp()),
);
let acquired = acquire_project_write_lock(&root, "repro.acquire-after-crash");
assert!(
acquired.is_ok(),
"非法进程号的残留锁未被回收,实际错误:{:?}",
acquired.err()
);
drop(acquired);
fs::remove_dir_all(root).ok();
}
/// 空锁超过 30 秒宽限期即回收:崩溃停在 `create_new` 与落盘 payload 之间时写入方
/// 已经放弃,不能继续阻塞项目。
#[test]
fn project_write_lock_reclaims_empty_body_after_short_grace() {
let root = unique_project_path();
init_local_game_project_at(&root, "lock-empty-body", "锁回收-空锁").expect("初始化项目");
write_project_lock_fixture(&root, b"");
backdate_project_lock_fixture(&root, 120);
let acquired = acquire_project_write_lock(&root, "repro.acquire-after-crash");
assert!(
acquired.is_ok(),
"空残留锁超过宽限期仍未被回收,实际错误:{:?}",
acquired.err()
);
drop(acquired);
fs::remove_dir_all(root).ok();
}
/// 旧格式锁(无 `processStartedAt`)记录的 PID 已被复用给另一个活进程时,按“进程
/// 启动时间晚于锁创建时间”推断原持有者已退出并回收。
#[cfg(any(windows, target_os = "linux"))]
#[test]
fn project_write_lock_reclaims_pid_reused_by_other_live_process() {
let root = unique_project_path();
init_local_game_project_at(&root, "lock-pid-reuse", "锁回收-PID复用").expect("初始化项目");
let unrelated = spawn_unrelated_live_process();
// 锁是在一小时前被写下的,而记录里的 PID 现在属于刚刚才启动的另一个进程:
// 这只能是 PID 复用,原持有者早已退出。
write_project_lock_fixture(
&root,
&project_lock_fixture_payload(u64::from(unrelated.id()), unix_timestamp() - 3_600),
);
let acquired = acquire_project_write_lock(&root, "repro.acquire-after-crash");
stop_unrelated_live_process(unrelated);
assert!(
acquired.is_ok(),
"PID 复用后的残留锁未被回收,实际错误:{:?}",
acquired.err()
);
drop(acquired);
fs::remove_dir_all(root).ok();
}
/// 新格式锁自带进程启动身份:即使时间戳看起来“刚刚写过”,只要身份对不上就判定
/// PID 复用并回收;这条路径不依赖系统时钟是否发生跳变。
#[cfg(any(windows, target_os = "linux"))]
#[test]
fn project_write_lock_reclaims_pid_reused_identity_mismatch() {
let root = unique_project_path();
init_local_game_project_at(&root, "lock-pid-identity", "锁回收-身份不一致")
.expect("初始化项目");
let unrelated = spawn_unrelated_live_process();
let started_at = project_write_lock_process_start_time_seconds(u64::from(unrelated.id()))
.expect("读取活进程启动时间");
write_project_lock_fixture(
&root,
&serde_json::to_vec_pretty(&serde_json::json!({
"commandId": "repro.crashed-writer",
"pid": u64::from(unrelated.id()),
"processStartedAt": started_at + 1,
"createdAt": unix_timestamp(),
"nonce": 1,
}))
.expect("序列化项目写锁 fixture"),
);
let acquired = acquire_project_write_lock(&root, "repro.acquire-after-crash");
stop_unrelated_live_process(unrelated);
assert!(
acquired.is_ok(),
"启动身份不一致的残留锁未被回收,实际错误:{:?}",
acquired.err()
);
drop(acquired);
fs::remove_dir_all(root).ok();
}
/// 护栏:PID 与启动身份都吻合说明持有者真的活着,绝不能抢锁。
#[cfg(any(windows, target_os = "linux"))]
#[test]
fn project_write_lock_keeps_matching_process_identity() {
let root = unique_project_path();
init_local_game_project_at(&root, "lock-live-identity", "锁回收-身份一致").expect("初始化项目");
let unrelated = spawn_unrelated_live_process();
let started_at = project_write_lock_process_start_time_seconds(u64::from(unrelated.id()))
.expect("读取活进程启动时间");
write_project_lock_fixture(
&root,
&serde_json::to_vec_pretty(&serde_json::json!({
"commandId": "repro.live-writer",
"pid": u64::from(unrelated.id()),
"processStartedAt": started_at,
"createdAt": unix_timestamp(),
"nonce": 1,
}))
.expect("序列化项目写锁 fixture"),
);
let error = acquire_project_write_lock(&root, "repro.acquire-concurrent")
.expect_err("持有者仍然活着时不能回收");
stop_unrelated_live_process(unrelated);
assert!(
error.contains("项目正在被其他写操作占用"),
"活持有者必须进入占用分支,实际错误:{error}"
);
fs::remove_dir_all(root).ok();
}
/// 护栏:刚创建的空锁可能只是写入方还没落盘,绝不能被别人抢走。
#[test]
fn project_write_lock_keeps_fresh_empty_body() {
let root = unique_project_path();
init_local_game_project_at(&root, "lock-fresh-empty", "锁回收-新鲜空锁").expect("初始化项目");
write_project_lock_fixture(&root, b"");
let error = acquire_project_write_lock(&root, "repro.acquire-concurrent")
.expect_err("刚创建的空锁必须保持占用");
assert!(
error.contains("项目正在被其他写操作占用"),
"并发写必须进入占用分支,实际错误:{error}"
);
fs::remove_dir_all(root).ok();
}
/// 护栏:旧格式锁(有 `pid` 和 `createdAt`、没有 `processStartedAt`)的持有者确实
/// 活着,且进程启动时间早于锁创建时间时,不能被当成 PID 复用抢走。
#[cfg(any(windows, target_os = "linux"))]
#[test]
fn project_write_lock_keeps_live_old_format_holder_started_before_created_at() {
let root = unique_project_path();
init_local_game_project_at(&root, "lock-old-format-live", "锁回收-旧格式活持有者")
.expect("初始化项目");
let unrelated = spawn_unrelated_live_process();
let started_at = project_write_lock_process_start_time_seconds(u64::from(unrelated.id()))
.expect("读取活进程启动时间");
// 锁是在持有者启动之后才写下的,所以进程启动时间自然早于 createdAt。
write_project_lock_fixture(
&root,
&project_lock_fixture_payload(u64::from(unrelated.id()), started_at + 60),
);
let error = acquire_project_write_lock(&root, "repro.acquire-concurrent");
stop_unrelated_live_process(unrelated);
assert!(
matches!(&error, Err(message) if message.contains("项目正在被其他写操作占用")),
"旧格式活持有者不能被当成 PID 复用,实际结果:{error:?}"
);
fs::remove_dir_all(root).ok();
}
/// 护栏:回收判定只是快照观察,删除前必须重新核对内容。判定之后被并发方替换成
/// 自己的活锁时不能删除它;文件已经消失时也不算失败。
#[test]
fn project_write_lock_reclaim_skips_replaced_or_removed_lock_file() {
let root = unique_project_path();
init_local_game_project_at(&root, "lock-reclaim-race", "锁回收-并发替换").expect("初始化项目");
let lock_path = root.join(PROJECT_LOCK_RELATIVE_PATH);
write_project_lock_fixture(
&root,
&project_lock_fixture_payload(4_242, unix_timestamp()),
);
let stale_snapshot = ProjectWriteLockSnapshot::read(&lock_path).expect("读取残留锁快照");
// 并发方回收了残留锁并装上了自己的活锁。
write_project_lock_fixture(
&root,
&project_lock_fixture_payload(u64::from(std::process::id()), unix_timestamp()),
);
assert!(
!project_write_lock_reclaim(&lock_path, &stale_snapshot).expect("核对被替换的锁文件"),
"内容已经变化时必须放弃删除"
);
assert!(lock_path.exists(), "并发方新装的活锁不能被删掉");
fs::remove_file(&lock_path).expect("删除锁文件");
assert!(
!project_write_lock_reclaim(&lock_path, &stale_snapshot).expect("核对已消失的锁文件"),
"锁文件已经消失时不算失败"
);
fs::remove_dir_all(root).ok();
}
/// 护栏:存活状态无法判定(`None`)时保持保守——年轻锁必须保留,明显过期才回收。
#[test]
fn project_write_lock_decision_keeps_young_lock_when_liveness_is_unknown() {
let root = unique_project_path();
init_local_game_project_at(&root, "lock-unknown-liveness", "锁回收-存活未知")
.expect("初始化项目");
let now = unix_timestamp();
let snapshot = project_lock_snapshot(&root, &project_lock_fixture_payload(4_242, now));
assert!(
!project_write_lock_reclaim_decision(&snapshot, Some(now), now, |_| None, |_| None),
"存活状态无法判定时,新鲜锁必须保持占用"
);
assert!(
project_write_lock_reclaim_decision(&snapshot, Some(now), now + 601, |_| None, |_| None),
"存活状态无法判定且明显过期时必须回收"
);
fs::remove_dir_all(root).ok();
}
/// 护栏:mtime 不可读(未知)时不能退化成“年龄极大”。未知年龄按不回收处理,
/// 未知创建时间也不能满足“启动时间晚于创建时间”的 PID 复用推断。
#[test]
fn project_write_lock_decision_keeps_lock_when_mtime_is_unknown() {
let root = unique_project_path();
init_local_game_project_at(&root, "lock-unknown-mtime", "锁回收-mtime未知")
.expect("初始化项目");
let now = unix_timestamp();
let empty = project_lock_snapshot(&root, b"");
assert!(
!project_write_lock_reclaim_decision(&empty, None, now + 601, |_| None, |_| None),
"mtime 未知时空锁必须保持占用"
);
assert!(
project_write_lock_reclaim_decision(&empty, Some(now - 120), now, |_| None, |_| None),
"mtime 已知且超过宽限期的空锁必须回收"
);
let live_old_format = project_lock_snapshot(
&root,
&serde_json::to_vec_pretty(&serde_json::json!({
"commandId": "repro.live-writer",
"pid": 4_242,
"nonce": 1,
}))
.expect("序列化项目写锁 fixture"),
);
assert!(
!project_write_lock_reclaim_decision(
&live_old_format,
None,
now + 601,
|_| Some(true),
|_| Some(now + 3_600)
),
"创建时间未知时不能按 PID 复用抢走活持有者"
);
fs::remove_dir_all(root).ok();
}
@@ -8188,3 +8188,12 @@ CI 上 `background_agent_runtime_recovers_stale_running_before_pending_task` 在
- 问题回答携带被回答卡片的 questionId,在已有回合锁内核对 Session 和当前问题;自由文本回答同样绑定问题,已完成回合保留幂等重放。此身份匹配服务于用户提交,不增加恢复门禁或模型输出要求。
- hydrate 结果(包括空结果)写入前端状态前同时核对请求序列和当前项目路径;过期结果直接丢弃,不重试、不阻塞正常 run。
## 2026-09-09 项目写锁残留回收与启动诊断
- 决策:`.agent/project.lock` 记录 `processStartedAt`;PID 存活时用启动身份区分“原持有者仍在”与“PID 被复用”,身份不一致才回收。旧锁无该字段时用“进程启动时间晚于锁 `createdAt` + 5 秒容差”推断,锁创建时间未知时不做该推断。空锁 / 坏锁(崩溃停在 `create_new` 与落盘之间)宽限期 30 秒,无法判定存活时保持 600 秒,mtime 不可读时按未知年龄不回收。活持有者始终不回收。
- 决策:回收判据与删除基于同一次读到的锁文件快照——payload 只解析一次,删除前重新核对字节,只有内容仍是判定时的内容才 unlink;文件已消失或被替换时重试 `create_new`,不把并发回收当成错误。
- 决策:启动诊断日志用 `StartupLogSlot`,优先用已生效的配置目录(含 `--config-dir`),否则退到平台配置根(Windows APPDATA、macOS Application Support、其它平台 `XDG_CONFIG_HOME` / `~/.config`),配置目录就绪后再切换;`startup.*.failed``show_startup_error_dialog` 必须可达,日志路径未知时也必须给出用户可见提示;Windows 启动失败弹系统消息框,其它平台写 stderr。
- 边界:`agent-runner.lock` / `agent-runner.gui-owner.lock` 是 OS 独占句柄锁,进程退出即释放,残留文件不阻塞下次启动;不要把它们当成项目写锁的同类残留处理。
- 边界:锁文件里的 PID 若超出平台进程号空间(Unix `pid_t` 是有符号 32 位、Windows 是 32 位,均恒大于 0),它不可能属于任何活进程,按“持有者不存在”直接回收,不再落回 600 秒保守分支。
- 验证:`project_lock_recovery` 11 条与 `diagnostic_log` 7 条定向测试通过,真实二进制双实例复现“第二个实例写 `startup.runner.owner-lock.failed` 并弹出可见提示”。
@@ -5031,3 +5031,19 @@
- 处理:框选命中判断使用 `Element.closest('.genarrative-image-canvas__world')`,并保留 viewport 自身命中路径;回归测试通过真实 `CanvasWorld` DOM 的 `pointerdown` 冒泡覆盖内层 world content。
- 验证:`src/components/image-editor/useImageCanvasStageInteractions.test.tsx` 覆盖内层 world content 命中,定向交互测试通过。
- 关联:`packages/image-canvas-react/src/useImageCanvasStageInteractions.ts``packages/image-canvas-react/src/CanvasWorld.tsx`
## 跨平台“死进程 PID” fixture 必须落在 Unix 有符号 32 位范围内(2026-09-09
- 现象:`project_lock_recovery::project_write_lock_reclaims_dead_owner_pid` 在 Windows 本地通过,在 Linux CI 报“死进程残留锁未被回收,实际错误:项目正在被其他写操作占用”。
- 原因:fixture 用 `0xFFFF_FFF0` 当死 PIDUnix 的 `pid_t` 是有符号 32 位,`i32::try_from` 直接失败,存活判定返回 `None`(无法判定)而不是 `Some(false)`,于是落回 600 秒保守分支,残留锁不再被回收。
- 处理:实现层把“平台不可能分配出的进程号”(0 或超出平台 pid 宽度)判为持有者不存在并直接回收;fixture 改用 `i32::MAX as u64 - 1`,另加 `u64::MAX` 非法进程号用例。
- 验证:WSL Ubuntu 上 `cargo test --bin genarrative-ai-game-creator-shell project_lock_recovery` 7 条全过;Windows 上把可表示性判据临时回退到 HEAD 后,只有 `project_write_lock_reclaims_unrepresentable_owner_pid` 失败,说明该用例确实覆盖这条分支;Linux CI 的原始失败记录覆盖越界 PID 分支。
- 关联:`apps/ai-game-creator-shell/src-tauri/src/project/filesystem.rs``apps/ai-game-creator-shell/src-tauri/src/tests/project_lock_recovery.rs`
## 锁文件回收的判定与删除必须基于同一份快照(2026-09-09)
- 现象:两个实例同时恢复同一个崩溃项目时,后判定的一方可能删掉另一方刚装上的活锁;`remove_file``NotFound` 还会被当成硬失败,直接报“清理失效项目写锁失败”。
- 原因:`project_write_lock_can_be_reclaimed` 只是快照观察,调用方拿到 true 后无条件 unlinkhelper 还分别重读 `createdAt` / `pid` / `processStartedAt`,并发替换会拼出“旧 inode 的死 PID + 新 inode 的启动身份”。
- 处理:payload 只解析一次并连同字节一起快照;删除前重新核对字节,只有内容仍是判定时的内容才 unlink;文件已消失或被替换时返回 false 并重试 `create_new`,不报错。
- 补充:`project_write_lock_file_modified_seconds` 读不到 mtime 时不要返回 `0`——纪元 0 会被算成极大年龄,把保守判定反转成“立刻回收”,甚至把活持有者当 PID 复用抢走;要用 `Option` 区分“mtime 未知”和“mtime 等于纪元 0”。
- 关联:`apps/ai-game-creator-shell/src-tauri/src/project/filesystem.rs`
@@ -1330,3 +1330,10 @@ DirectProject 使用 `approvalPolicy=never`,避免每次原生调用再经过
- `/api/llm/responses``/api/llm/chat/completions` 的正式请求体上限为 `32 MiB`。两个路由必须显式配置 Axum `DefaultBodyLimit::max(LLM_REQUEST_MAX_BODY_BYTES)`;不能依赖 handler 内的 `Bytes / Json` 后置检查,否则 Axum 默认 `2 MiB` 会先拒绝 Direct Codex 携带图片工具结果的大上下文请求。超过 `32 MiB` 仍返回 `413 PAYLOAD_TOO_LARGE`
- Codex app-server 的 failed turn 需要把上游 / 连接层 HTTP 413、`PAYLOAD_TOO_LARGE` 和 provider proxy 的 `provider request too large` 映射为稳定分类 `codex-app-server-error:request-too-large`;用户可见文案固定为“模型请求体过大,请减少参考图或上下文后重试”,不得落入 `other` 或泛化成权限 / 安全策略错误。
## 2026-09-09 项目写锁残留回收与启动诊断
- `.agent/project.lock` 新增 `processStartedAt`(持有进程启动时间,Unix 秒)。PID 仍存活时必须先核对启动身份:身份不一致即判定 PID 复用,可直接回收;旧锁没有该字段时退回“进程启动时间晚于锁 `createdAt` 加 5 秒容差”的推断,锁创建时间未知时不做该推断。崩溃停在 `create_new` 与落盘 payload 之间的空锁 / 坏锁宽限期从 600 秒收紧到 30 秒;无法判定持有者是否存活、或 mtime 不可读时保持保守(前者 600 秒、后者不回收),活持有者仍然不回收。
- 回收判据与删除必须基于同一次读到的锁文件快照:payload 只解析一次,删除前重新核对字节,只有内容仍是判定时的内容才 unlink;文件已消失或被替换时重试 `create_new`,不把并发回收当成错误。
- 启动诊断日志改为 `StartupLogSlot`:优先用已经生效的配置目录(含 `--config-dir`),否则退到平台配置根(Windows APPDATA、macOS Application Support、其它平台 `XDG_CONFIG_HOME` / `~/.config`),成功后再切换到真实配置目录。`startup.*.failed``show_startup_error_dialog` 不再是死分支;日志路径未知时同样给出用户可见提示。Windows 启动失败恢复系统消息框并附诊断日志路径,其它平台写 stderr,同一进程只提示一次。
- 边界与验证:残留的 `agent-runner.lock` / `agent-runner.gui-owner.lock` 是 OS 独占句柄锁,进程退出即释放,文件本身不阻塞下次启动;真正阻塞启动的是仍有活进程持锁。验证覆盖 `project_lock_recovery` 11 条(死 PID、非法进程号、空锁宽限、PID 复用时间推断、PID 复用身份不一致、身份一致不抢锁、旧格式活持有者不抢锁、新鲜空锁不抢锁、存活未知保守回收、mtime 未知保守回收、并发替换或已消失时不删除)、`diagnostic_log` 7 条,以及真实二进制双实例:第二个实例写入 `startup.runner.owner-lock.failed` 并弹出可见提示。