统一跳一跳三维地块与落点判定
修正跳一跳长按起跳预测为真实脚点指向下一块顶面中心 统一前端指示器飞行动画与后端顶面 footprint 判定 调整 Three.js 方块贴图与角色顶面投影表现 补充跳一跳 UV 图集切片与运行态规则文档
This commit is contained in:
@@ -11,9 +11,22 @@ import { useResolvedAssetReadUrl } from '../../hooks/useResolvedAssetReadUrl';
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import { useJumpHopLeaderboard } from '../../services/jump-hop/useJumpHopLeaderboard';
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import {
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JUMP_HOP_THREE_CAMERA_UP_Y,
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JUMP_HOP_THREE_CHARACTER_RENDER_ORDER,
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JUMP_HOP_THREE_PLATFORM_MATERIAL_TRANSPARENT,
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JUMP_HOP_THREE_PLATFORM_MESH_RENDER_ORDER_BASE,
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JUMP_HOP_THREE_PLATFORM_YAW_RAD,
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JUMP_HOP_THREE_MATERIAL_FACE_ORDER,
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JUMP_HOP_THREE_CHARACTER_TOP_FACE_Z_OFFSET,
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JUMP_HOP_THREE_PLATFORM_CUBE_SIZE_MULTIPLIER,
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JUMP_HOP_THREE_TEXTURE_TRANSFORMS,
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JumpHopRuntimeShell,
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getJumpHopThreeCharacterFootZ,
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getJumpHopThreeCubeSide,
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getJumpHopThreeProjectedY,
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getJumpHopThreeWorldYForScreenY,
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getJumpHopTileTextureSignature,
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hasCompleteJumpHopTileFaceAssets,
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resolveJumpHopThreeCharacterFrame,
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} from './JumpHopRuntimeShell';
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vi.mock('../../hooks/useResolvedAssetReadUrl', () => ({
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@@ -91,16 +104,14 @@ test('跳一跳运行态松手时提交长按蓄力值和后端方向向量', as
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expect(onJump).toHaveBeenCalledTimes(1);
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const jumpPayload = onJump.mock.calls[0]?.[0];
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expect(typeof jumpPayload?.dragVectorX).toBe('number');
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expect(typeof jumpPayload?.dragVectorY).toBe('number');
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expect(Number.isFinite(jumpPayload?.dragVectorX)).toBe(true);
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expect(Number.isFinite(jumpPayload?.dragVectorY)).toBe(true);
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expect(jumpPayload).not.toHaveProperty('dragVectorX');
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expect(jumpPayload).not.toHaveProperty('dragVectorY');
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expect(jumpPayload?.dragDistance).toBeGreaterThanOrEqual(360);
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expect(jumpPayload?.dragDistance).toBeLessThanOrEqual(380);
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vi.useRealTimers();
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});
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test('跳一跳运行态手指移动不改变蓄力时长但仍提交方向向量', async () => {
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test('跳一跳运行态手指移动不改变蓄力时长且不提交方向向量', async () => {
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vi.useFakeTimers();
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const onJump = vi.fn().mockResolvedValue(undefined);
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const run = buildRun();
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@@ -141,10 +152,8 @@ test('跳一跳运行态手指移动不改变蓄力时长但仍提交方向向
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});
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const jumpPayload = onJump.mock.calls[0]?.[0];
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expect(typeof jumpPayload?.dragVectorX).toBe('number');
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expect(typeof jumpPayload?.dragVectorY).toBe('number');
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expect(Number.isFinite(jumpPayload?.dragVectorX)).toBe(true);
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expect(Number.isFinite(jumpPayload?.dragVectorY)).toBe(true);
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expect(jumpPayload).not.toHaveProperty('dragVectorX');
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expect(jumpPayload).not.toHaveProperty('dragVectorY');
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expect(jumpPayload?.dragDistance).toBeGreaterThanOrEqual(240);
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expect(jumpPayload?.dragDistance).toBeLessThanOrEqual(260);
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vi.useRealTimers();
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@@ -448,49 +457,133 @@ test('跳一跳 Three.js 平台层和 DOM 角色层保持同向屏幕坐标', ()
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expect(getJumpHopThreeProjectedY(200, 568)).toBeGreaterThan(284);
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});
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test('跳一跳蓄力时隐藏落点辅助标识但保留蓄力引导', async () => {
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const onJump = vi.fn().mockResolvedValue(undefined);
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test('跳一跳 Three.js 顶面脚点投影会扣除立方体高度偏移', () => {
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const projectedTopY = getJumpHopThreeProjectedY(360, 568);
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const cubeTopWorldY = getJumpHopThreeWorldYForScreenY(360, 568, 48);
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render(
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<JumpHopRuntimeShell
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profile={buildProfile({ tileAssets: buildTileAssets() })}
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run={buildRun()}
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onJump={onJump}
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onRestart={() => {}}
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/>,
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expect(cubeTopWorldY).toBeLessThan(projectedTopY);
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expect(getJumpHopThreeWorldYForScreenY(360, 568, 0)).toBe(projectedTopY);
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});
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test('跳一跳 Three.js 方块只放大模型尺寸不改变屏幕间距规则', () => {
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const run = buildRun();
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const platform = run.path.platforms[0]!;
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expect(JUMP_HOP_THREE_PLATFORM_CUBE_SIZE_MULTIPLIER).toBe(2);
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expect(getJumpHopThreeCubeSide(platform, 1)).toBeCloseTo(165.12, 2);
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expect(run.path.platforms[1]!.x - run.path.platforms[0]!.x).toBeCloseTo(
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1.78,
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);
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expect(run.path.platforms[1]!.y - run.path.platforms[0]!.y).toBeCloseTo(
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1.78,
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);
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});
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const stage = screen.getByTestId('jump-hop-stage');
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await act(async () => {
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dispatchPointerEvent(stage, 'pointerdown', {
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pointerId: 1,
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clientX: 180,
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clientY: 420,
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});
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test('跳一跳 Three.js 角色帧沿真实预测落点插值并保留飞行弧线', () => {
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const from = {
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screenX: 50,
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screenY: 64,
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sceneX: 0,
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sceneY: 0.84,
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sceneZ: 0,
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isMiss: false,
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};
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const to = {
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screenX: 64,
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screenY: 47,
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sceneX: 1.1,
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sceneY: 0.84,
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sceneZ: 3.4,
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isMiss: true,
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};
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const midFrame = resolveJumpHopThreeCharacterFrame({
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characterPosition: null,
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visualJump: { from, to },
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jumpAnimationProgress: 0.5,
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isJumpAnimating: true,
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});
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await act(async () => {
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dispatchPointerEvent(stage, 'pointermove', {
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pointerId: 1,
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clientX: 148,
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clientY: 454,
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});
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expect(midFrame?.progress).toBe(0.5);
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expect(midFrame?.position.screenX).toBeGreaterThan(from.screenX);
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expect(midFrame?.position.screenX).toBeLessThan(to.screenX);
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expect(midFrame?.position.screenY).toBeLessThan(to.screenY);
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expect(midFrame?.position.sceneZ).toBeGreaterThan(from.sceneZ);
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expect(midFrame?.position.sceneZ).toBeLessThan(to.sceneZ);
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expect(midFrame?.position.isMiss).toBe(true);
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const landedFrame = resolveJumpHopThreeCharacterFrame({
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characterPosition: from,
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visualJump: { from, to },
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jumpAnimationProgress: 2,
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isJumpAnimating: true,
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});
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expect(landedFrame?.progress).toBe(1);
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expect(landedFrame?.position).toMatchObject(to);
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expect(screen.queryByTestId('jump-hop-landing-assist')).toBeNull();
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expect(stage.querySelector('.jump-hop-runtime__charge-guide')).toBeTruthy();
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await act(async () => {
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dispatchPointerEvent(stage, 'pointermove', {
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pointerId: 1,
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clientX: 112,
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clientY: 492,
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});
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expect(
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resolveJumpHopThreeCharacterFrame({
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characterPosition: from,
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visualJump: { from, to },
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jumpAnimationProgress: 0.5,
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isJumpAnimating: false,
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}),
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).toEqual({
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position: from,
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progress: 1,
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});
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});
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expect(screen.queryByTestId('jump-hop-landing-assist')).toBeNull();
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expect(stage.querySelector('.jump-hop-runtime__charge-guide')).toBeTruthy();
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expect(stage.querySelector('.jump-hop-runtime__slingshot-guide')).toBeNull();
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test('跳一跳蓄力时实时显示松手后的预测落点', async () => {
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vi.useFakeTimers();
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try {
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const onJump = vi.fn().mockResolvedValue(undefined);
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render(
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<JumpHopRuntimeShell
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profile={buildProfile({ tileAssets: buildTileAssets() })}
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run={buildRun()}
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onJump={onJump}
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onRestart={() => {}}
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/>,
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);
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const stage = screen.getByTestId('jump-hop-stage');
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await act(async () => {
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dispatchPointerEvent(stage, 'pointerdown', {
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pointerId: 1,
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clientX: 180,
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clientY: 420,
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});
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});
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await act(async () => {
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vi.advanceTimersByTime(240);
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});
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const firstAssist = screen.getByTestId('jump-hop-landing-assist');
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expect(firstAssist).toBeTruthy();
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expect(firstAssist.getAttribute('data-on-target')).toMatch(/^(true|false)$/);
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expect(stage.querySelector('.jump-hop-runtime__charge-guide')).toBeTruthy();
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const firstLeft = firstAssist.style.getPropertyValue('--jump-hop-landing-x');
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const firstTop = firstAssist.style.getPropertyValue('--jump-hop-landing-y');
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await act(async () => {
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vi.advanceTimersByTime(260);
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});
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const secondAssist = screen.getByTestId('jump-hop-landing-assist');
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expect(secondAssist.style.getPropertyValue('--jump-hop-landing-x')).not.toBe(
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firstLeft,
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);
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expect(secondAssist.style.getPropertyValue('--jump-hop-landing-y')).not.toBe(
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firstTop,
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);
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expect(stage.querySelector('.jump-hop-runtime__charge-guide')).toBeTruthy();
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expect(stage.querySelector('.jump-hop-runtime__slingshot-guide')).toBeNull();
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} finally {
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vi.useRealTimers();
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}
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});
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test('跳一跳运行态直接渲染生成的地板贴图切片图片', () => {
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@@ -504,14 +597,14 @@ test('跳一跳运行态直接渲染生成的地板贴图切片图片', () => {
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);
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const tileImages = screen.getAllByTestId('jump-hop-tile-image');
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expect(tileImages).toHaveLength(3);
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expect(tileImages).toHaveLength(2);
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expect(document.querySelector('.jump-hop-runtime__fallback-tile')).toBeNull();
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const generatedReadUrlCalls = vi
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.mocked(useResolvedAssetReadUrl)
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.mock.calls.filter(([source]) =>
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source?.includes('/generated-jump-hop-assets/'),
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);
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expect(generatedReadUrlCalls.length).toBeGreaterThanOrEqual(3);
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expect(generatedReadUrlCalls.length).toBeGreaterThanOrEqual(2);
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for (const [, options] of generatedReadUrlCalls) {
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expect(options).toEqual(
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expect.objectContaining({
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@@ -539,7 +632,7 @@ test('跳一跳运行态提前预加载下一屏地块且不在真实图片加
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/>,
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);
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expect(screen.getAllByTestId('jump-hop-tile-image')).toHaveLength(3);
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expect(screen.getAllByTestId('jump-hop-tile-image')).toHaveLength(2);
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expect(document.querySelector('.jump-hop-runtime__fallback-tile')).toBeNull();
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const preloadImages = screen.getAllByTestId('jump-hop-tile-preload-image');
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expect(preloadImages.length).toBeGreaterThan(0);
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@@ -613,7 +706,63 @@ test('跳一跳 Three.js 地板贴图签名包含六面贴图 URL', () => {
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expect(signature).toContain('bottom-url');
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});
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test('跳一跳运行态首块地块落在中下方并且后续两块向中央和上方展开', () => {
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test('跳一跳 Three 立方体按玩法 Z 轴顶面映射 UV 六面贴图', () => {
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expect(JUMP_HOP_THREE_PLATFORM_YAW_RAD).toBeCloseTo(Math.PI / 4);
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expect(JUMP_HOP_THREE_MATERIAL_FACE_ORDER).toEqual([
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'right',
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'left',
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'back',
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'front',
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'top',
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'bottom',
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]);
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expect(JUMP_HOP_THREE_TEXTURE_TRANSFORMS).toMatchObject({
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top: { flipX: true, flipY: false },
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front: { flipX: true, flipY: true },
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right: { flipX: false, flipY: true },
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back: { flipX: false, flipY: true },
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left: { flipX: true, flipY: true },
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bottom: { flipX: true, flipY: true },
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});
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});
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test('跳一跳 Three 角色绘制层级高于地块并且脚点落在顶面中心高度', () => {
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expect(JUMP_HOP_THREE_PLATFORM_MATERIAL_TRANSPARENT).toBe(false);
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expect(JUMP_HOP_THREE_CHARACTER_RENDER_ORDER).toBeGreaterThan(
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JUMP_HOP_THREE_PLATFORM_MESH_RENDER_ORDER_BASE + 18,
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);
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expect(JUMP_HOP_THREE_CHARACTER_TOP_FACE_Z_OFFSET).toBe(0);
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expect(getJumpHopThreeCharacterFootZ(96, false)).toBe(48);
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expect(getJumpHopThreeCharacterFootZ(96, true)).toBeLessThan(
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getJumpHopThreeCharacterFootZ(96, false),
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);
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expect(getJumpHopThreeCharacterFootZ(40, false)).toBe(20);
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});
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test('跳一跳旧单图地块资源不启用 Three UV 贴面层', () => {
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const oldAssets = buildTileAssets();
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const uvAssets = buildTileAssets({ withFaceAssets: true });
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expect(hasCompleteJumpHopTileFaceAssets(oldAssets[0])).toBe(false);
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expect(hasCompleteJumpHopTileFaceAssets(uvAssets[0])).toBe(true);
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render(
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<JumpHopRuntimeShell
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profile={buildProfile({ tileAssets: oldAssets })}
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run={buildRun()}
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onJump={vi.fn().mockResolvedValue(undefined)}
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onRestart={() => {}}
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/>,
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);
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expect(
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screen
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.getByTestId('jump-hop-camera-layer')
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.getAttribute('data-three-platform-ready'),
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).toBe('false');
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expect(screen.getAllByTestId('jump-hop-tile-image')).toHaveLength(2);
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});
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test('跳一跳运行态只展示当前块和下一块并给下一块留出视野空间', () => {
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render(
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<JumpHopRuntimeShell
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profile={buildProfile({ tileAssets: buildTileAssets() })}
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@@ -624,16 +773,16 @@ test('跳一跳运行态首块地块落在中下方并且后续两块向中央
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);
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const tileImages = screen.getAllByTestId('jump-hop-tile-image');
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expect(tileImages).toHaveLength(3);
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expect(tileImages).toHaveLength(2);
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const first = tileImages[0]?.parentElement?.parentElement as HTMLElement | undefined;
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const second = tileImages[1]?.parentElement?.parentElement as HTMLElement | undefined;
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const third = tileImages[2]?.parentElement?.parentElement as HTMLElement | undefined;
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expect(first?.style.top).toBe('64%');
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expect(second?.style.top).toBe('47%');
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expect(third?.style.top).toBe('30%');
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expect(Number.parseFloat(first?.style.left ?? '0')).toBeLessThan(50);
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expect(Number.parseFloat(second?.style.left ?? '0')).toBeGreaterThan(50);
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});
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test('跳一跳运行态用固定基准宽高和深度 scale 表达地块尺寸', () => {
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test('跳一跳运行态地块从出现开始保持真实尺寸', () => {
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render(
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<JumpHopRuntimeShell
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profile={buildProfile({ tileAssets: buildTileAssets() })}
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@@ -649,7 +798,7 @@ test('跳一跳运行态用固定基准宽高和深度 scale 表达地块尺寸'
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expect(firstTile?.style.width).toBe('116px');
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expect(firstTile?.style.height).toBe('96px');
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expect(firstTile?.style.getPropertyValue('--jump-hop-platform-scale')).toBe(
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'1.08',
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'',
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);
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});
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@@ -722,8 +871,8 @@ test('跳一跳后端回包较慢时角色停在目标点等待推进', async ()
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chargeMs: 420,
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jumpDistance: 1.68,
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targetPlatformIndex: 1,
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landedX: 0.93,
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landedY: 1.4,
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landedX: 1.7,
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landedY: 1.74,
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result: 'hit',
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},
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};
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@@ -787,6 +936,17 @@ test('跳一跳后端回包较慢时角色停在目标点等待推进', async ()
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/>,
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);
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expect(screen.getByTestId('jump-hop-stage').getAttribute('data-jump-animating')).toBe(
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'true',
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);
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expect(screen.getByTestId('jump-hop-stage').getAttribute('data-platform-advancing')).toBe(
|
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'false',
|
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);
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await act(async () => {
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await vi.advanceTimersByTimeAsync(300);
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});
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expect(screen.getByTestId('jump-hop-stage').getAttribute('data-jump-animating')).toBe(
|
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'false',
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);
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@@ -808,8 +968,8 @@ test('跳一跳成功落点偏移后下一跳视觉仍朝下一块地块方向',
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chargeMs: 300,
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jumpDistance: 1.0,
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targetPlatformIndex: 1,
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landedX: 0,
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landedY: 1.2,
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landedX: 1.7,
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landedY: 1.74,
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result: 'hit',
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},
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};
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@@ -866,8 +1026,8 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
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chargeMs: 420,
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||||
jumpDistance: 1.68,
|
||||
targetPlatformIndex: 1,
|
||||
landedX: 0.93,
|
||||
landedY: 1.4,
|
||||
landedX: 1.7,
|
||||
landedY: 1.74,
|
||||
result: 'hit',
|
||||
},
|
||||
};
|
||||
@@ -880,8 +1040,8 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
chargeMs: 360,
|
||||
jumpDistance: 1.44,
|
||||
targetPlatformIndex: 2,
|
||||
landedX: -0.2,
|
||||
landedY: 2.4,
|
||||
landedX: 0,
|
||||
landedY: 3.56,
|
||||
result: 'hit',
|
||||
},
|
||||
};
|
||||
@@ -958,6 +1118,17 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
await vi.advanceTimersByTimeAsync(580);
|
||||
});
|
||||
|
||||
expect(screen.getByTestId('jump-hop-stage').getAttribute('data-jump-animating')).toBe(
|
||||
'true',
|
||||
);
|
||||
expect(screen.getByTestId('jump-hop-stage').getAttribute('data-platform-advancing')).toBe(
|
||||
'false',
|
||||
);
|
||||
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(300);
|
||||
});
|
||||
|
||||
expect(screen.getByTestId('jump-hop-stage').getAttribute('data-jump-animating')).toBe(
|
||||
'false',
|
||||
);
|
||||
@@ -978,16 +1149,19 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
const cameraLayer = screen.getByTestId('jump-hop-camera-layer');
|
||||
expect(cameraLayer.getAttribute('data-platform-advancing')).toBe('true');
|
||||
expect(cameraLayer.style.getPropertyValue('--jump-hop-camera-zoom')).toBe(
|
||||
'1.3',
|
||||
'1.69',
|
||||
);
|
||||
expect(cameraLayer.style.getPropertyValue('--jump-hop-camera-shift-y')).toBe(
|
||||
'-17%',
|
||||
);
|
||||
// 下一块在反向时,当前块会切换到场地反侧锚点,横向镜头推进应被侧边视野校正抵消。
|
||||
expect(
|
||||
Number.parseFloat(
|
||||
cameraLayer.style.getPropertyValue('--jump-hop-camera-shift-x'),
|
||||
Math.abs(
|
||||
Number.parseFloat(
|
||||
cameraLayer.style.getPropertyValue('--jump-hop-camera-shift-x'),
|
||||
),
|
||||
),
|
||||
).toBeCloseTo(8.96, 2);
|
||||
).toBeLessThan(1);
|
||||
const styleText = Array.from(document.querySelectorAll('style'))
|
||||
.map((style) => style.textContent ?? '')
|
||||
.join('\n');
|
||||
@@ -1028,7 +1202,7 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
'64%',
|
||||
);
|
||||
expect(screen.getAllByTestId('jump-hop-tile-image')[1]?.parentElement?.parentElement?.style.getPropertyValue('--jump-hop-platform-scale')).toBe(
|
||||
'1.08',
|
||||
'',
|
||||
);
|
||||
expect(screen.getAllByTestId('jump-hop-tile-image')[2]?.parentElement?.parentElement?.getAttribute('data-platform-id')).toBe(
|
||||
'p2',
|
||||
@@ -1127,6 +1301,14 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
await vi.advanceTimersByTimeAsync(580);
|
||||
});
|
||||
|
||||
expect(screen.getByTestId('jump-hop-stage').getAttribute('data-platform-advancing')).toBe(
|
||||
'false',
|
||||
);
|
||||
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(300);
|
||||
});
|
||||
|
||||
const movedOldPlatform = screen
|
||||
.getByTestId('jump-hop-stage')
|
||||
.querySelector("[data-platform-id='p0']") as HTMLElement | null;
|
||||
@@ -1181,8 +1363,8 @@ function buildRun(): JumpHopRuntimeRunSnapshotResponse {
|
||||
{
|
||||
platformId: 'p1',
|
||||
tileType: 'normal',
|
||||
x: 0.8,
|
||||
y: 1.2,
|
||||
x: 1.78,
|
||||
y: 1.78,
|
||||
width: 1,
|
||||
height: 1,
|
||||
landingRadius: 0.5,
|
||||
@@ -1192,8 +1374,8 @@ function buildRun(): JumpHopRuntimeRunSnapshotResponse {
|
||||
{
|
||||
platformId: 'p2',
|
||||
tileType: 'target',
|
||||
x: -0.2,
|
||||
y: 2.4,
|
||||
x: 0,
|
||||
y: 3.56,
|
||||
width: 1,
|
||||
height: 1,
|
||||
landingRadius: 0.5,
|
||||
@@ -1239,8 +1421,8 @@ function buildRunWithExtraPreviewPlatform(): JumpHopRuntimeRunSnapshotResponse {
|
||||
{
|
||||
platformId: 'p3',
|
||||
tileType: 'normal',
|
||||
x: 0.5,
|
||||
y: 3.6,
|
||||
x: 1.78,
|
||||
y: 5.34,
|
||||
width: 1,
|
||||
height: 1,
|
||||
landingRadius: 0.5,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -53,6 +53,25 @@ describe('jumpHopClient runtime requests', () => {
|
||||
);
|
||||
});
|
||||
|
||||
it('passes draft runtime mode in the start run request body', async () => {
|
||||
await startJumpHopRuntimeRun('profile/1', {
|
||||
runtimeMode: 'draft',
|
||||
});
|
||||
|
||||
expect(apiClientMocks.requestJson).toHaveBeenCalledWith(
|
||||
'/api/runtime/jump-hop/runs',
|
||||
expect.objectContaining({
|
||||
method: 'POST',
|
||||
body: JSON.stringify({
|
||||
profileId: 'profile/1',
|
||||
runtimeMode: 'draft',
|
||||
}),
|
||||
}),
|
||||
'启动跳一跳运行态失败',
|
||||
expect.anything(),
|
||||
);
|
||||
});
|
||||
|
||||
it('submits jump input with a generated client event id', async () => {
|
||||
await submitJumpHopJump(
|
||||
'run/1',
|
||||
|
||||
@@ -8,6 +8,7 @@ import type {
|
||||
JumpHopJumpRequest,
|
||||
JumpHopLeaderboardResponse,
|
||||
JumpHopRunResponse,
|
||||
JumpHopStartRunRequest,
|
||||
JumpHopRuntimeRunSnapshotResponse,
|
||||
JumpHopSessionResponse,
|
||||
JumpHopSessionSnapshotResponse,
|
||||
@@ -47,7 +48,7 @@ type JumpHopStartRunOptions = JumpHopRuntimeRequestOptions & {
|
||||
};
|
||||
type JumpHopJumpPayload = Pick<
|
||||
JumpHopJumpRequest,
|
||||
'dragDistance' | 'dragVectorX' | 'dragVectorY'
|
||||
'dragDistance'
|
||||
>;
|
||||
|
||||
export type {
|
||||
@@ -263,10 +264,14 @@ export async function startJumpHopRuntimeRun(
|
||||
profileId: string,
|
||||
options: JumpHopStartRunOptions = {},
|
||||
) {
|
||||
const requestBody: JumpHopStartRunRequest = {
|
||||
profileId,
|
||||
...(options.runtimeMode ? { runtimeMode: options.runtimeMode } : {}),
|
||||
};
|
||||
return requestRuntimeJson<JumpHopRunResponse>({
|
||||
url: buildRuntimeApiPath(JUMP_HOP_RUNTIME_API_BASE, 'runs'),
|
||||
method: 'POST',
|
||||
jsonBody: { profileId },
|
||||
jsonBody: requestBody,
|
||||
fallbackMessage: '启动跳一跳运行态失败',
|
||||
requestOptions: options,
|
||||
});
|
||||
@@ -279,8 +284,6 @@ export async function submitJumpHopJump(
|
||||
) {
|
||||
const requestPayload = {
|
||||
dragDistance: payload.dragDistance,
|
||||
dragVectorX: payload.dragVectorX,
|
||||
dragVectorY: payload.dragVectorY,
|
||||
clientEventId: `jump-${runId}-${Date.now()}`,
|
||||
};
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ import type {
|
||||
} from '../../../packages/shared/src/contracts/jumpHop';
|
||||
import {
|
||||
buildJumpHopVisiblePlatforms,
|
||||
getJumpHopCharacterTopFaceVisualPosition,
|
||||
getJumpHopCharacterVisualPosition,
|
||||
getJumpHopJumpFeedbackLabel,
|
||||
getJumpHopLandingAssistVisualPosition,
|
||||
@@ -40,7 +41,7 @@ test('跳一跳地块池按平台编号从 18 个素材中抽取而不是按类
|
||||
expect(second?.imageSrc).toMatch(/^asset-/);
|
||||
});
|
||||
|
||||
test('跳一跳可见平台窗口固定为 3 个并携带选中的地块素材', () => {
|
||||
test('跳一跳可见平台窗口固定为当前块和下一个块并携带选中的地块素材', () => {
|
||||
const path: JumpHopPath = {
|
||||
seed: 'forest-tea',
|
||||
difficulty: 'standard',
|
||||
@@ -76,13 +77,12 @@ test('跳一跳可见平台窗口固定为 3 个并携带选中的地块素材',
|
||||
|
||||
const visible = buildJumpHopVisiblePlatforms(path, 1, tileAssets);
|
||||
|
||||
expect(visible).toHaveLength(3);
|
||||
expect(visible).toHaveLength(2);
|
||||
expect(visible[0]?.asset?.imageSrc).toMatch(/^asset-/);
|
||||
expect(visible[1]?.asset?.imageSrc).toMatch(/^asset-/);
|
||||
expect(visible[2]?.asset?.imageSrc).toMatch(/^asset-/);
|
||||
});
|
||||
|
||||
test('跳一跳三块可见地块按下方中部上方展开且角色落在当前地块上', () => {
|
||||
test('跳一跳当前块按目标方向偏向场地侧边且角色落在当前地块上', () => {
|
||||
const path: JumpHopPath = {
|
||||
seed: 'forest-tea',
|
||||
difficulty: 'standard',
|
||||
@@ -125,15 +125,103 @@ test('跳一跳三块可见地块按下方中部上方展开且角色落在当
|
||||
expect(visible[0]?.screenY).toBeLessThanOrEqual(66);
|
||||
expect(visible[1]?.screenY).toBeGreaterThanOrEqual(40);
|
||||
expect(visible[1]?.screenY).toBeLessThan(visible[0]?.screenY ?? 0);
|
||||
expect(visible[2]?.screenY).toBeLessThan(visible[1]?.screenY ?? 0);
|
||||
expect(visible[2]?.screenY).toBeLessThanOrEqual(32);
|
||||
expect(visible).toHaveLength(2);
|
||||
expect(visible[0]?.screenX).toBeLessThan(50);
|
||||
expect(visible[1]?.screenX).toBeGreaterThan(50);
|
||||
expect(Math.abs((visible[1]?.screenX ?? 0) - (visible[0]?.screenX ?? 0))).toBeGreaterThan(5);
|
||||
expect(Math.abs((visible[2]?.screenX ?? 0) - (visible[1]?.screenX ?? 0))).toBeGreaterThan(5);
|
||||
expect(character?.screenX).toBeCloseTo(visible[0]?.screenX ?? 0, 1);
|
||||
expect(character?.screenY).toBeCloseTo((visible[0]?.screenY ?? 0) - 3, 1);
|
||||
expect(character?.screenY).toBeCloseTo(visible[0]?.screenY ?? 0, 1);
|
||||
});
|
||||
|
||||
test('跳一跳可见地块按深度保留不同视觉尺寸', () => {
|
||||
test('跳一跳目标地块始终显示在当前脚下块的正负 45 度方向', () => {
|
||||
const path: JumpHopPath = {
|
||||
seed: 'forest-tea',
|
||||
difficulty: 'standard',
|
||||
finishIndex: 999,
|
||||
cameraPreset: 'portrait-isometric-9x16',
|
||||
scoring: {
|
||||
chargeToDistanceRatio: 0.004,
|
||||
maxChargeMs: 900,
|
||||
hitBonus: 20,
|
||||
perfectBonus: 60,
|
||||
},
|
||||
platforms: [
|
||||
platform(0, 0, 'start'),
|
||||
platform(1.78, 1.78, 'normal'),
|
||||
platform(0, 3.56, 'target'),
|
||||
],
|
||||
};
|
||||
const stageSize = { width: 320, height: (320 * 16) / 9 };
|
||||
|
||||
const firstVisible = buildJumpHopVisiblePlatforms(path, 0, []);
|
||||
const firstDx = Math.abs(
|
||||
((firstVisible[1]!.screenX - firstVisible[0]!.screenX) / 100) *
|
||||
stageSize.width,
|
||||
);
|
||||
const firstDy = Math.abs(
|
||||
((firstVisible[1]!.screenY - firstVisible[0]!.screenY) / 100) *
|
||||
stageSize.height,
|
||||
);
|
||||
|
||||
expect(firstVisible[1]!.screenX).toBeGreaterThan(firstVisible[0]!.screenX);
|
||||
expect(firstVisible[0]!.screenX).toBeLessThan(50);
|
||||
expect(firstVisible[1]!.screenX).toBeGreaterThan(50);
|
||||
expect(firstDx).toBeCloseTo(firstDy, 5);
|
||||
|
||||
const secondVisible = buildJumpHopVisiblePlatforms(path, 1, []);
|
||||
const secondDx = Math.abs(
|
||||
((secondVisible[1]!.screenX - secondVisible[0]!.screenX) / 100) *
|
||||
stageSize.width,
|
||||
);
|
||||
const secondDy = Math.abs(
|
||||
((secondVisible[1]!.screenY - secondVisible[0]!.screenY) / 100) *
|
||||
stageSize.height,
|
||||
);
|
||||
|
||||
expect(secondVisible[1]!.screenX).toBeLessThan(secondVisible[0]!.screenX);
|
||||
expect(secondVisible[0]!.screenX).toBeGreaterThan(50);
|
||||
expect(secondVisible[1]!.screenX).toBeLessThan(50);
|
||||
expect(secondDx).toBeCloseTo(secondDy, 5);
|
||||
});
|
||||
|
||||
test('跳一跳目标地块按真实距离在最小和当前最大间距之间投影', () => {
|
||||
const path: JumpHopPath = {
|
||||
seed: 'forest-tea',
|
||||
difficulty: 'standard',
|
||||
finishIndex: 999,
|
||||
cameraPreset: 'portrait-isometric-9x16',
|
||||
scoring: {
|
||||
chargeToDistanceRatio: 0.004,
|
||||
maxChargeMs: 900,
|
||||
hitBonus: 20,
|
||||
perfectBonus: 60,
|
||||
},
|
||||
platforms: [
|
||||
platform(0, 0, 'start'),
|
||||
platform(0.979, 0.979, 'normal'),
|
||||
],
|
||||
};
|
||||
const stageSize = { width: 320, height: (320 * 16) / 9 };
|
||||
|
||||
const visible = buildJumpHopVisiblePlatforms(path, 0, []);
|
||||
const dx = Math.abs(
|
||||
((visible[1]!.screenX - visible[0]!.screenX) / 100) *
|
||||
stageSize.width,
|
||||
);
|
||||
const dy = Math.abs(
|
||||
((visible[1]!.screenY - visible[0]!.screenY) / 100) *
|
||||
stageSize.height,
|
||||
);
|
||||
|
||||
expect(visible[1]!.screenY).toBeGreaterThan(47);
|
||||
expect(visible[1]!.screenY).toBeLessThan(64);
|
||||
expect(Math.abs(visible[1]!.screenX - visible[0]!.screenX)).toBeLessThan(
|
||||
30.3,
|
||||
);
|
||||
expect(dx).toBeCloseTo(dy, 5);
|
||||
});
|
||||
|
||||
test('跳一跳可见地块不再按深度做倍率缩放', () => {
|
||||
const path: JumpHopPath = {
|
||||
seed: 'forest-tea',
|
||||
difficulty: 'standard',
|
||||
@@ -161,18 +249,14 @@ test('跳一跳可见地块按深度保留不同视觉尺寸', () => {
|
||||
visible[1]!.platform,
|
||||
visible[1]!.scale,
|
||||
);
|
||||
const previewSize = getJumpHopPlatformVisualSize(
|
||||
visible[2]!.platform,
|
||||
visible[2]!.scale,
|
||||
);
|
||||
|
||||
expect(currentSize.width).toBeGreaterThan(targetSize.width);
|
||||
expect(targetSize.width).toBeGreaterThan(previewSize.width);
|
||||
expect(currentSize.height).toBeGreaterThan(targetSize.height);
|
||||
expect(targetSize.height).toBeGreaterThan(previewSize.height);
|
||||
expect(visible[0]?.scale).toBe(1);
|
||||
expect(visible[1]?.scale).toBe(1);
|
||||
expect(currentSize.width).toBe(targetSize.width);
|
||||
expect(currentSize.height).toBe(targetSize.height);
|
||||
});
|
||||
|
||||
test('跳一跳三维角色画布坐标与屏幕坐标同向映射到下方起始地块', () => {
|
||||
test('跳一跳三维角色画布坐标按下一块方向偏向场地侧边', () => {
|
||||
const path: JumpHopPath = {
|
||||
seed: 'forest-tea',
|
||||
difficulty: 'standard',
|
||||
@@ -216,17 +300,17 @@ test('跳一跳三维角色画布坐标与屏幕坐标同向映射到下方起
|
||||
height: 568,
|
||||
});
|
||||
|
||||
expect(canvasPosition?.x).toBeGreaterThan(140);
|
||||
expect(canvasPosition?.x).toBeLessThan(180);
|
||||
expect(canvasPosition?.x).toBeGreaterThan(100);
|
||||
expect(canvasPosition?.x).toBeLessThan(125);
|
||||
expect(canvasPosition?.y).toBeGreaterThan(330);
|
||||
expect(canvasPosition?.y).toBeLessThan(370);
|
||||
});
|
||||
|
||||
test('跳一跳运行态当前地块视觉尺寸按原调参结果放大一倍', () => {
|
||||
const size = getJumpHopPlatformVisualSize(platform(0, 0, 'start'), 1.08);
|
||||
test('跳一跳运行态当前地块视觉尺寸使用真实规格', () => {
|
||||
const size = getJumpHopPlatformVisualSize(platform(0, 0, 'start'), 1);
|
||||
|
||||
expect(size.width).toBeCloseTo(125.28, 2);
|
||||
expect(size.height).toBeCloseTo(103.68, 2);
|
||||
expect(size.width).toBeCloseTo(116, 2);
|
||||
expect(size.height).toBeCloseTo(96, 2);
|
||||
});
|
||||
|
||||
test('跳一跳落点预测按蓄力值沿下一地块中心方向投影', () => {
|
||||
@@ -290,13 +374,13 @@ test('跳一跳落点预测按蓄力值沿下一地块中心方向投影', () =>
|
||||
);
|
||||
|
||||
expect(fullAssist?.screenX).toBeCloseTo(target.screenX, 1);
|
||||
expect(fullAssist?.screenY).toBeCloseTo(target.screenY - 3, 1);
|
||||
expect(fullAssist?.screenY).toBeCloseTo(target.screenY, 1);
|
||||
expect(halfAssist?.screenX).toBeCloseTo(
|
||||
current.screenX + (target.screenX - current.screenX) / 2,
|
||||
1,
|
||||
);
|
||||
expect(halfAssist?.screenY).toBeCloseTo(
|
||||
current.screenY + (target.screenY - current.screenY) / 2 - 3,
|
||||
current.screenY + (target.screenY - current.screenY) / 2,
|
||||
1,
|
||||
);
|
||||
});
|
||||
@@ -352,26 +436,144 @@ test('跳一跳落点预测忽略旧客户端拖拽方向', () => {
|
||||
character,
|
||||
stageSize,
|
||||
fullDragDistance,
|
||||
-999,
|
||||
-999,
|
||||
);
|
||||
|
||||
expect(assist?.screenX).toBeCloseTo(target.screenX, 1);
|
||||
expect(assist?.screenY).toBeCloseTo(target.screenY - 3, 1);
|
||||
expect(assist?.screenY).toBeCloseTo(target.screenY, 1);
|
||||
expect(assist?.isOnTargetPlatform).toBe(true);
|
||||
});
|
||||
|
||||
test('跳一跳落点预测用收缩后的视觉顶面 footprint 判断命中', () => {
|
||||
test('跳一跳落点预测从角色真实脚点指向下一地块顶面中心', () => {
|
||||
const path: JumpHopPath = {
|
||||
seed: 'forest-tea',
|
||||
difficulty: 'standard',
|
||||
finishIndex: 999,
|
||||
cameraPreset: 'portrait-isometric-9x16',
|
||||
scoring: {
|
||||
chargeToDistanceRatio: 0.004,
|
||||
maxChargeMs: 900,
|
||||
hitBonus: 20,
|
||||
perfectBonus: 60,
|
||||
},
|
||||
platforms: [
|
||||
platform(0, 0, 'start'),
|
||||
platform(0.8, 1.2, 'normal'),
|
||||
platform(-0.2, 2.4, 'target'),
|
||||
],
|
||||
};
|
||||
const run = {
|
||||
runId: 'run-1',
|
||||
profileId: 'profile-1',
|
||||
ownerUserId: 'user-1',
|
||||
status: 'playing',
|
||||
currentPlatformIndex: 1,
|
||||
successfulJumpCount: 1,
|
||||
durationMs: 0,
|
||||
score: 1,
|
||||
combo: 0,
|
||||
path,
|
||||
lastJump: {
|
||||
chargeMs: 300,
|
||||
jumpDistance: 1.0,
|
||||
targetPlatformIndex: 1,
|
||||
landedX: 0.72,
|
||||
landedY: 1.16,
|
||||
result: 'hit',
|
||||
},
|
||||
startedAtMs: 1000,
|
||||
finishedAtMs: null,
|
||||
} as const;
|
||||
const visible = buildJumpHopVisiblePlatforms(path, 1, []);
|
||||
const character = getJumpHopCharacterVisualPosition(run, visible);
|
||||
const current = visible[0]!;
|
||||
const target = visible[1]!;
|
||||
const targetPosition = getJumpHopCharacterTopFaceVisualPosition(target);
|
||||
const stageSize = { width: 320, height: 568 };
|
||||
const targetWorldDistance = Math.hypot(
|
||||
target.platform.x - run.lastJump.landedX,
|
||||
target.platform.y - run.lastJump.landedY,
|
||||
);
|
||||
const fullDragDistance =
|
||||
targetWorldDistance / path.scoring.chargeToDistanceRatio;
|
||||
|
||||
const fullAssist = getJumpHopLandingAssistVisualPosition(
|
||||
run,
|
||||
visible,
|
||||
character,
|
||||
stageSize,
|
||||
fullDragDistance,
|
||||
);
|
||||
const halfAssist = getJumpHopLandingAssistVisualPosition(
|
||||
run,
|
||||
visible,
|
||||
character,
|
||||
stageSize,
|
||||
fullDragDistance / 2,
|
||||
);
|
||||
|
||||
expect(character?.screenX).not.toBeCloseTo(current.screenX, 1);
|
||||
expect(fullAssist?.landedWorldX).toBeCloseTo(target.platform.x, 5);
|
||||
expect(fullAssist?.landedWorldY).toBeCloseTo(target.platform.y, 5);
|
||||
expect(fullAssist?.screenX).toBeCloseTo(targetPosition.screenX, 1);
|
||||
expect(fullAssist?.screenY).toBeCloseTo(targetPosition.screenY, 1);
|
||||
expect(fullAssist?.isOnTargetPlatform).toBe(true);
|
||||
expect(halfAssist?.landedWorldX).toBeCloseTo(
|
||||
(run.lastJump.landedX + target.platform.x) / 2,
|
||||
5,
|
||||
);
|
||||
expect(halfAssist?.landedWorldY).toBeCloseTo(
|
||||
(run.lastJump.landedY + target.platform.y) / 2,
|
||||
5,
|
||||
);
|
||||
expect(halfAssist?.screenX).toBeCloseTo(
|
||||
(character!.screenX + targetPosition.screenX) / 2,
|
||||
1,
|
||||
);
|
||||
expect(halfAssist?.screenY).toBeCloseTo(
|
||||
(character!.screenY + targetPosition.screenY) / 2,
|
||||
1,
|
||||
);
|
||||
expect(halfAssist?.screenX).not.toBeCloseTo(
|
||||
current.screenX + (target.screenX - current.screenX) / 2,
|
||||
1,
|
||||
);
|
||||
});
|
||||
|
||||
test('跳一跳落点预测用完整视觉顶面 footprint 判断命中', () => {
|
||||
const target = {
|
||||
...platform(1, 0, 'normal'),
|
||||
width: 2,
|
||||
height: 0.6,
|
||||
landingRadius: 0.2,
|
||||
landingRadius: 10,
|
||||
};
|
||||
|
||||
expect(isJumpHopLandingInsidePlatformFootprint(target, 1.6, 0)).toBe(true);
|
||||
expect(isJumpHopLandingInsidePlatformFootprint(target, 1.8, 0)).toBe(false);
|
||||
expect(isJumpHopLandingInsidePlatformFootprint(target, 1, 0.18)).toBe(false);
|
||||
expect(isJumpHopLandingInsidePlatformFootprint(target, 1.99, 0)).toBe(true);
|
||||
expect(isJumpHopLandingInsidePlatformFootprint(target, 2.01, 0)).toBe(false);
|
||||
expect(isJumpHopLandingInsidePlatformFootprint(target, 1, 0.29)).toBe(true);
|
||||
expect(isJumpHopLandingInsidePlatformFootprint(target, 1, 0.31)).toBe(false);
|
||||
expect(isJumpHopLandingInsidePlatformFootprint(target, 1.6, 0.12)).toBe(true);
|
||||
expect(isJumpHopLandingInsidePlatformFootprint(target, 1.7, 0.12)).toBe(false);
|
||||
expect(
|
||||
isJumpHopLandingInsidePlatformFootprint(
|
||||
{ ...platform(0.8, 1.2, 'normal'), width: 2, height: 2 },
|
||||
1.3,
|
||||
1.6,
|
||||
),
|
||||
).toBe(true);
|
||||
expect(
|
||||
isJumpHopLandingInsidePlatformFootprint(
|
||||
{ ...platform(0.8, 1.2, 'normal'), width: 2, height: 2 },
|
||||
1.4,
|
||||
1.8,
|
||||
),
|
||||
).toBe(false);
|
||||
expect(
|
||||
isJumpHopLandingInsidePlatformFootprint(
|
||||
{ ...platform(0.8, 1.2, 'normal'), width: 2, height: 2 },
|
||||
-0.19,
|
||||
1.2,
|
||||
),
|
||||
).toBe(true);
|
||||
});
|
||||
|
||||
test('跳一跳成功落地后保留真实落点偏移而不是吸附到地块中心', () => {
|
||||
@@ -407,8 +609,8 @@ test('跳一跳成功落地后保留真实落点偏移而不是吸附到地块
|
||||
chargeMs: 300,
|
||||
jumpDistance: 1.0,
|
||||
targetPlatformIndex: 1,
|
||||
landedX: 0.52,
|
||||
landedY: 0.78,
|
||||
landedX: 0.72,
|
||||
landedY: 1.16,
|
||||
result: 'hit',
|
||||
},
|
||||
startedAtMs: 1000,
|
||||
@@ -422,9 +624,9 @@ test('跳一跳成功落地后保留真实落点偏移而不是吸附到地块
|
||||
const currentCenter = visible[0]!;
|
||||
|
||||
expect(character?.screenX).not.toBeCloseTo(currentCenter.screenX, 1);
|
||||
expect(character?.screenY).not.toBeCloseTo(currentCenter.screenY - 3, 1);
|
||||
expect(character?.screenY).not.toBeCloseTo(currentCenter.screenY, 1);
|
||||
expect(character?.screenX).toBeLessThan(currentCenter.screenX);
|
||||
expect(character?.screenY).toBeGreaterThan(currentCenter.screenY - 3);
|
||||
expect(character?.screenY).toBeGreaterThan(currentCenter.screenY);
|
||||
});
|
||||
|
||||
test('跳一跳运行态公开反馈不再展示旧 perfect 和通关语义', () => {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user