合并 master 最新更新
合入 master 的 BgFilter、CI、运维与现役平台改造。 保留 AI 游戏创作 Runtime、独立锁文件与原生壳验证链路。 修复共享充值账单组件、LLM 网关与退役 Agent 兼容边界。 同步冲突文档、锁文件和开发脚本。
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@@ -9,9 +9,9 @@ import {
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} from '../persistence/gameSettingsStorage';
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import { isAbortError } from '../services/apiClient';
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import {
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getRpgProfileSettings,
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putRpgProfileSettings,
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} from '../services/rpg-entry';
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getPlatformRuntimeSettings,
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putPlatformRuntimeSettings,
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} from '../services/platform-entry/platformSettingsClient';
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const SETTINGS_SYNC_DELAY_MS = 180;
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@@ -68,7 +68,7 @@ export function useGameSettings(authenticatedUserId: string | null = null) {
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setHasHydratedSettings(false);
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setIsHydratingSettings(true);
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void getRpgProfileSettings({ signal: controller.signal })
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void getPlatformRuntimeSettings({ signal: controller.signal })
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.then((settings) => {
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const nextVolume = clampVolume(settings.musicVolume);
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const nextPlatformTheme = normalizePlatformTheme(settings.platformTheme);
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@@ -133,7 +133,7 @@ export function useGameSettings(authenticatedUserId: string | null = null) {
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setIsPersistingSettings(true);
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setSettingsError(null);
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void putRpgProfileSettings(
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void putPlatformRuntimeSettings(
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{
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musicVolume,
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platformTheme,
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