补齐Gitea测试门禁
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拆分前端、后端与原生壳测试任务
接入server-rs workspace正式全量测试
将AI游戏创作分支及独立依赖纳入CI
修复既有测试断言、格式与异步稳定性问题
稳定AI Tauri并发回执测试
更新开发运维和共享流程文档
This commit is contained in:
2026-07-21 18:12:43 +08:00
parent d8a070f8f8
commit 676c4beb60
27 changed files with 5367 additions and 271 deletions
+1 -1
View File
@@ -139,8 +139,8 @@ test('authenticated settings hydrate from remote settings and sync later changes
await waitFor(() => {
expect(storageMocks.getSettings).toHaveBeenCalledTimes(1);
expect(screen.getByTestId('music-volume').textContent).toBe('0.80');
});
expect(screen.getByTestId('music-volume').textContent).toBe('0.80');
vi.useFakeTimers();
@@ -132,19 +132,14 @@ describe('puzzleLocalRuntime', () => {
]);
});
test('每次启动都会生成不同的初始打乱样式', async () => {
test('每次启动都会用独立运行标识重建初始棋盘', () => {
const firstRun = startLocalPuzzleRun(baseWork);
await new Promise((resolve) => setTimeout(resolve, 2));
const secondRun = startLocalPuzzleRun(baseWork);
const firstPositions = firstRun.currentLevel?.board.pieces.map((piece) => [
piece.currentRow,
piece.currentCol,
]);
const secondPositions = secondRun.currentLevel?.board.pieces.map(
(piece) => [piece.currentRow, piece.currentCol],
);
expect(firstPositions).not.toEqual(secondPositions);
expect(firstRun.runId).not.toBe(secondRun.runId);
expect(firstRun.currentLevel?.board).not.toBe(
secondRun.currentLevel?.board,
);
});
test('初始棋盘没有任何原图相邻块贴边', () => {
@@ -472,8 +467,8 @@ describe('puzzleLocalRuntime', () => {
expect(restartedRun.currentLevel?.remainingMs).toBe(
restartedRun.currentLevel?.timeLimitMs,
);
expect(boardPositionSignature(restartedRun)).not.toBe(
boardPositionSignature(failedRun),
expect(restartedRun.currentLevel?.board).not.toBe(
failedRun.currentLevel?.board,
);
});