取消资源画本返回主画布的二次平移动画
新增 returning-main 阶段,区分返回主画布与进入子画布的 transform 过渡。 返回期间取消残留分页事件和进行中的子画布切换,避免返回流程被重新改写。 补充状态机与 appSurface 回归测试,并同步技术方案文档。
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@@ -5192,11 +5192,14 @@ iframe.preview-frame {
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transition: none;
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}
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.game-resource-book-scene--entering .game-resource-book-scene-world,
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.game-resource-book-scene--returning .game-resource-book-scene-world {
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.game-resource-book-scene--entering .game-resource-book-scene-world {
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transition: transform 420ms cubic-bezier(0.2, 0.78, 0.2, 1);
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}
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.game-resource-book-scene--returning-main .game-resource-book-scene-world {
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transition: none;
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}
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.game-resource-book-scene--child {
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pointer-events: auto;
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}
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@@ -5471,11 +5474,6 @@ iframe.preview-frame {
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linear-gradient(145deg, #fffdfa 0%, #fff8f2 100%);
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}
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.game-resource-book-manager--entering .game-resource-book-main,
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.game-resource-book-manager--returning .game-resource-book-main {
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transition: transform 420ms cubic-bezier(0.2, 0.78, 0.2, 1);
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}
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.game-resource-book-main-heading {
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display: flex;
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align-items: flex-end;
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@@ -2640,6 +2640,13 @@ export default function ProjectDevelopmentView({
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return;
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}
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if (resourceBookState.phase === 'returning') {
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if (!resourceBookState.pendingCategory) {
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// A return-to-main transition has no destination category. Ignore
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// any wheel step that was already queued before the collapse click;
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// otherwise it can resurrect a child-enter transition and append a
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// second viewport movement after the return leg.
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return;
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}
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// A wheel gesture can arrive while a click-driven book transition is
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// still in flight. Retarget the transition through the same tokenized
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// path so the old timer cannot restore a stale category.
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@@ -2661,6 +2668,7 @@ export default function ProjectDevelopmentView({
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cancelResourceCanvasPan,
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cancelResourceCardDrag,
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openResourceBookChild,
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resourceBookState.pendingCategory,
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resourceBookState.phase,
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resourcePageCategories,
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],
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@@ -1,7 +1,11 @@
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import type { ProjectResourceCategory } from './resourceProjectionModel';
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export type ResourceBookCategory = ProjectResourceCategory;
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export type ResourceBookPhase = 'idle' | 'entering' | 'returning';
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export type ResourceBookPhase =
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| 'idle'
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| 'entering'
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| 'returning'
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| 'returning-main';
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export type ResourceBookState = {
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view: 'main' | 'child';
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@@ -74,7 +78,7 @@ export function resourceBookReducer(
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case 'finish-transition':
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return state.token === action.token ? { ...state, phase: 'idle' } : state;
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case 'return-to-main':
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if (state.view !== 'child' || state.phase === 'returning') {
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if (state.view !== 'child') {
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return state;
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}
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return {
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@@ -97,11 +101,10 @@ export function resourceBookReducer(
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view: 'main',
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category: null,
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pendingCategory: null,
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// Keep the return leg in the animated phase while the scene
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// viewport transitions from the child viewport back to the
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// main viewport. The controller dispatches finish-transition
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// after the same animation window used by child entry.
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phase: 'entering',
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// Returning to the main canvas is already completed by the
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// shared-card shrink leg. Keep a distinct phase so the main
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// viewport does not receive a second transform transition.
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phase: 'returning-main',
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}
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: state;
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case 'reset':
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