From 6284c3d3fade0530331eda7482b7cf437aed03b8 Mon Sep 17 00:00:00 2001 From: Linghong Date: Thu, 24 Sep 2026 04:42:00 +0000 Subject: [PATCH] =?UTF-8?q?=E6=B8=85=E7=90=86=E6=97=A7=E7=AD=96=E5=88=92?= =?UTF-8?q?=E5=89=8D=E7=AB=AF=E6=B5=8B=E8=AF=95=E5=B7=A5=E5=8E=82=E6=AE=8B?= =?UTF-8?q?=E7=95=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 删除无消费者的 planningResponseStream、createPlanGddStateView 工厂及导出 移除失效的 PlanGddStateViewV1 类型引用 同步现役文档中的旧策划测试退役边界 --- .../tests/appSurface/harness.ts | 185 ------------------ ...¹案】AI游戏创作智能体App实施计划-2026-06-24.md | 2 + 2 files changed, 2 insertions(+), 185 deletions(-) diff --git a/apps/ai-game-creator-shell/tests/appSurface/harness.ts b/apps/ai-game-creator-shell/tests/appSurface/harness.ts index 9322d1f5f..fe17aacdf 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/harness.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/harness.ts @@ -375,45 +375,6 @@ function mockRoleAgentReply() { return roleAgentMockReply; } -function planningResponseStream({ - runId, - sequence, - accumulatedText, - status = 'streaming', - appliedSteerCursor = 0, - responseRevision = 0, - loopIteration = 1, - overrides = {}, -}: { - runId: string; - sequence: number; - accumulatedText: string; - status?: 'streaming' | 'ready' | 'committed' | 'discarded' | 'failed'; - appliedSteerCursor?: number; - responseRevision?: number; - loopIteration?: number; - overrides?: Record; -}) { - return { - schemaVersion: 'game-creator-runtime-response-stream.v1', - agentId: 'planning-agent-v2', - taskId: 'planning-agent-v2', - sessionId: 'planning-session-active', - runId, - requestKind: 'final-reply', - requestSlot: `final-reply-loop-${loopIteration}-revision-${responseRevision}`, - appliedSteerCursor, - responseRevision, - sequence, - status, - accumulatedText, - finishReason: status === 'ready' || status === 'committed' ? 'stop' : null, - startedAt: 6000, - updatedAt: 6000 + sequence, - ...overrides, - }; -} - function agentRuntimeUserInputRequest({ agentId, sessionId, @@ -464,150 +425,6 @@ function agentRuntimeUserInputRequest({ }; } -function createPlanGddStateView( - overrides: Partial = {}, -): PlanGddStateViewV1 { - const gddRef = { - gddId: 'gdd-plan-0001', - version: 1, - fingerprint: 'sha256-serde-json-v2:1111111111111111', - }; - return { - schemaVersion: 'plan-gdd-state-view.v1', - projectId: 'local-project-draft', - gddId: gddRef.gddId, - state: 'ready_for_approval', - session: { - sessionId: 'plan-session-0001', - sessionRevision: 3, - sessionFingerprint: 'sha256-serde-json-v2:2222222222222222', - phase: 'awaiting_gdd_approval', - clarificationRound: 2, - repairDepth: 0, - accumulatedAgentMillis: 42_000, - activeRunId: null, - awaitingAnswerFor: null, - decisionStateCounts: { - confirmed: 2, - defaultPending: 1, - prototypePending: 0, - }, - }, - versions: [ - { - gddRef, - status: 'ready_for_approval', - approvalRequestId: 'gdd-approval-0001', - createdAtUtc: '2026-08-18T00:00:00Z', - decision: null, - }, - ], - displayGdd: { - schemaVersion: 'plan-gdd.v1', - projectId: 'local-project-draft', - gddId: gddRef.gddId, - version: gddRef.version, - submissionId: 'action-0123456789abcdef01234567', - approvalRequestId: 'gdd-approval-0001', - actionFingerprint: 'a'.repeat(64), - agentId: 'project-planning', - source: 'agent-delegate', - runProfile: 'standard', - runProfileBindingFingerprint: 'b'.repeat(64), - rootAgentId: 'planning-agent-v2', - rootRunId: 'run-plan-root-0001', - delegationId: 'delegation-0001', - sessionId: 'plan-session-0001', - sourceSessionRevision: 2, - sourceSessionFingerprint: 'sha256-serde-json-v2:3333333333333333', - createdByRunId: 'run-plan-child-0001', - createdAtUtc: '2026-08-18T00:00:00Z', - fingerprint: gddRef.fingerprint, - game: { - title: '灯塔守夜人', - oneLiner: '在潮汐涨落之间调度光束,护送迷航的船只回港。', - genre: { primary: '策略', fusion: null }, - artStyle: { - visualType: '像素', - keywords: ['夜色', '海雾'], - moodAndColor: '冷蓝为主,暖黄光束作为唯一高光。', - mvpArtBoundary: '只做灯塔与三类船只的静帧。', - }, - pillars: [ - { - name: '光束调度', - playerFeel: '在有限视野里做取舍。', - mechanism: '每回合只能照亮一个扇区。', - decisionState: 'confirmed', - basis: null, - }, - ], - coreLoop: ['观察潮汐', '分配光束', '结算返港'], - targetUsers: { - coreUsers: '喜欢短局策略的玩家', - preferences: '偏好可预测的规则', - sessionLength: '单局 5 分钟', - referenceGames: ['灯塔物语'], - }, - platformFacts: { - runtime: 'web', - viewports: ['desktop', 'mobile'], - inputs: ['pointer'], - preview: '本地预览', - }, - mvpSystems: [ - { - system: '潮汐时钟', - minimalFunction: '固定三段潮汐循环。', - whyRequired: '没有它就没有节奏压力。', - verifyMethod: '观察一局内三段是否各触发一次。', - decisionState: 'confirmed', - basis: null, - }, - ], - outOfScope: ['多人对战'], - creatorTips: { - doFirst: '先做潮汐时钟。', - deferForNow: '暂缓天气系统。', - howToVerify: '单局跑满三段潮汐。', - expandWhen: '核心循环稳定后再加船种。', - }, - }, - decisions: [ - { - id: 'decision-0001', - topic: '光束是否可分裂', - state: 'confirmed', - answerSource: 'user_option', - round: 1, - answerSummary: '不可分裂,保持取舍压力。', - basis: null, - }, - ], - prototypeValidationItems: [ - { - id: 'proto-0001', - question: '单扇区照明是否足够做出取舍?', - microPrototype: '纸面推演三回合。', - observation: '玩家是否出现犹豫。', - passCriterion: '三回合内至少一次改变计划。', - }, - ], - }, - pendingApproval: { - gddRef, - pendingActionId: 'action-0123456789abcdef01234567', - actionFingerprint: 'a'.repeat(64), - approvalRequestId: 'gdd-approval-0001', - sessionId: 'plan-session-0001', - runId: 'run-plan-root-0001', - }, - approvedGddRef: null, - recoveryPending: false, - ...overrides, - }; -} - /** * 运行态事件里的条目身份:只有 `item.started` / `item.completed` 带条目。 * @@ -1525,7 +1342,6 @@ export { composerValue, createGameCreationAppManifest, createGameCreationAppSeedTasks, - createPlanGddStateView, createProjectChatRuntimeHarness, deriveAgentStatusCards, describe, @@ -1540,7 +1356,6 @@ export { nativeClipboardMock, openResourceFilterPanel, pickProjectFromLauncher, - planningResponseStream, ProjectDevelopmentView, queryResourceSelectButton, React, diff --git a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md index 4d8df1440..c5634f793 100644 --- a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md +++ b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md @@ -4,6 +4,8 @@ 策划 V1、策划会话 Runtime V2 均已删除,当前“做方案”只使用独立 Design Agent,现行合同见[策划 Agent 生产迁移与工作区浏览](./【技术方案】策划Agent生产迁移与工作区浏览-2026-09-10.md)。旧 V1/V2 Runtime、命令、会话、审批卡、身份白名单和专属测试不作为兼容或恢复目标;历史方案中的 lifecycle v3、planning binding 等要求不能作为孤立代码的保留依据。共享能力按现役调用判断,不因名称相似删除当前 Design Agent 或通用 Runtime。 +前端测试遵循相同退役边界:`appSurface` harness 不保留无消费者的旧策划响应流、GDD 状态工厂及其导出,不再引用已删除的旧 PlanGdd 类型;现役 Design Agent 测试使用当前会话与工作区契约。 + ## 固定视觉门禁与任务身份的现行边界 图片产物按项目需求选择,不恢复按固定 Agent 身份要求视觉资源的旧完成门禁。已停用门禁的空调用、不可达检查和无消费者包装直接清理;现役 `validate_manifest_required_visual_asset`、图片检查、内部切片提交及各完成合同继续按各自调用场景执行,不因清理旧门禁而一并删除。