From 6001b87215be0581d3876e166c21ec4d05ee7f99 Mon Sep 17 00:00:00 2001 From: Suzumiya Date: Thu, 17 Sep 2026 18:52:06 +0800 Subject: [PATCH] =?UTF-8?q?=E7=94=BB=E5=B8=83=E7=94=9F=E6=88=90=E6=8C=89?= =?UTF-8?q?=E5=85=A5=E5=8F=A3=E6=A0=8F=E7=9B=AE=E8=90=BD=E7=9B=98=E7=9B=AE?= =?UTF-8?q?=E6=A0=87=E5=88=86=E7=B1=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit GUI 生成命令新增可选 targetCategory:generate_local_project_asset 与 start_local_project_asset_generation 经 options 传入完成登记 PlatformArtAssetGenerationOptions 增加 target_category,Agent 与 Direct 路径保持 None,仍按 kind 派生默认分类 新建条目与同 kind 重登记都按显式目标分类写入 manifest 既有 category 字段,不新增字段、不改数据结构 目标分类只接受 GameCreationAppAssetCategory 的六个合法值,version 与 all 等栏目伪值在提交前失败关闭 target_category 刻意不进 standalone 指纹与 durable 请求快照,分类只影响本地 manifest 落点,避免在途账本换槽重复 POST,同任务幂等恢复由调用方继续用同一栏目提交 补用例:kind=image 带 targetCategory=character 落到 character 而不是 unclassified、非法栏目值不产生生成请求、登记入口的显式分类与不传时的原 kind 派生行为 --- .../src-tauri/src/agent/direct_runtime/mod.rs | 1 + .../src-tauri/src/agent/direct_tool_bridge.rs | 1 + .../src-tauri/src/agent/generation.rs | 4 +- .../src/agent/generation/canvas_generation.rs | 46 ++++- .../src/agent/runtime_tools/media.rs | 3 + .../src-tauri/src/asset_generation_tasks.rs | 4 + .../src-tauri/src/assets.rs | 182 +++++++++++++++++- .../src-tauri/src/commands.rs | 80 +++++++- .../src-tauri/src/tests/project.rs | 99 ++++++++++ 9 files changed, 408 insertions(+), 12 deletions(-) diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_runtime/mod.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_runtime/mod.rs index 7a0b84b13..f18c6c724 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_runtime/mod.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_runtime/mod.rs @@ -3396,6 +3396,7 @@ async fn generate_direct_taonier_art_asset_at( grid_x: None, grid_y: None, reference_asset_ids: Vec::new(), + target_category: None, }; let runtime_context = direct_taonier_art_generation_runtime_context(root, output_path, asset_kind)?; diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_bridge.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_bridge.rs index 19858c852..39f75b62e 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_bridge.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_bridge.rs @@ -2263,6 +2263,7 @@ async fn bridge_generate_image(state: &DirectToolBridgeState, arguments: &Value) grid_x, grid_y, reference_asset_ids: Vec::new(), + target_category: None, }; let _generation_guard = state.image_generation_gate.lock().await; let generated = with_direct_editor_api_credentials( diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/generation.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/generation.rs index 1e1600dbe..4bad4708e 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/generation.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/generation.rs @@ -67,8 +67,8 @@ pub(crate) use canvas_generation::{ generate_platform_art_asset_with_options_at, generate_platform_art_asset_with_required_slices_at, maybe_generate_platform_art_asset_step, needs_platform_art_asset_generation, normalize_platform_art_asset_generation_kind, - normalize_platform_art_reference_asset_ids, platform_art_asset_art_spec, - platform_art_asset_output_extension_matches, + normalize_platform_art_reference_asset_ids, normalize_platform_art_target_category, + platform_art_asset_art_spec, platform_art_asset_output_extension_matches, platform_art_runtime_references_match_request_contract, prepare_platform_art_asset_output_path, project_canvas_asset_media_types, role_has_canvas_assets, suggested_canvas_tool_call, PlatformArtAssetGenerationOptions, PLATFORM_ART_ASSET_GENERATION_KINDS, diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/generation/canvas_generation.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/generation/canvas_generation.rs index b298c0829..36409b5e9 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/generation/canvas_generation.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/generation/canvas_generation.rs @@ -430,6 +430,18 @@ pub(crate) struct PlatformArtAssetGenerationOptions { /// 指纹只用来在同一项目里定位 durable 输出槽,改动会让已在途的计费账本换槽而重复 POST。 /// 参考集合的身份由账本请求正文里的 `referenceImageSrcs` 快照承担,恢复时必须与本次请求逐项相符。 pub(crate) reference_asset_ids: Vec, + /// GUI 生成完成时要落盘的**正式功能分类**(前端 `targetCategory`,取值与 + /// [`update_local_project_resource_classification_at`] 同一套词汇)。 + /// + /// 只有 GUI 侧 `start_local_project_asset_generation` / `generate_local_project_asset` 会传值: + /// 入口栏目生成的是 `kind=image` / `icon-spec`,按 kind 派生只会落到 `unclassified` / + /// `document`,与入口栏目不一致,占位无法被原位接管。Agent / Direct 路径保持 `None`, + /// 继续按 kind 派生默认分类。 + /// + /// 它**刻意不进** standalone 动作指纹与 durable 请求快照:指纹只用来定位同一个计费输出槽, + /// 改材料会让升级时在途的账本换槽并重复 POST;分类只影响本地 manifest 落盘,不影响远端 + /// 请求正文。同任务的幂等恢复由调用方继续用同一个栏目提交(与 `reference_asset_ids` 同口径)。 + pub(crate) target_category: Option, } impl Default for PlatformArtAssetGenerationOptions { @@ -446,10 +458,35 @@ impl Default for PlatformArtAssetGenerationOptions { grid_x: None, grid_y: None, reference_asset_ids: Vec::new(), + target_category: None, } } } +/// 收口 GUI 完成登记层的目标分类:只接受 [`GameCreationAppAssetCategory`] 的合法取值 +/// (`ui-interaction` / `character` / `scene` / `audio` / `document` / `unclassified`), +/// 归一成落盘字符串。`version` / `all` 等栏目侧伪值不在枚举里,一律拒绝。 +pub(crate) fn normalize_platform_art_target_category( + target_category: Option<&str>, +) -> Result, String> { + let Some(target_category) = target_category else { + return Ok(None); + }; + let target_category = target_category.trim(); + if target_category.is_empty() { + return Ok(None); + } + let category = game_creation_app_asset_category_from_str(target_category) + .ok_or_else(|| format!("目标分类不是合法素材分类:{target_category}"))?; + // 落盘字符串直接取枚举自己的 kebab-case 序列化,避免再抄一份 vocabulary 出来漂移。 + let value = + serde_json::to_value(category).map_err(|error| format!("目标分类无法序列化:{error}"))?; + let value = value + .as_str() + .ok_or_else(|| "目标分类不是字符串枚举".to_string())?; + Ok(Some(value.to_string())) +} + /// 普通图片生成合并规范图与用户参考后的**总参考上限**,沿用图片生成 API 已有上限。 pub(crate) const PLATFORM_ART_MAX_REFERENCE_IMAGES: usize = 5; /// 有规范图前置时允许的用户参考上限:规范图本身占 1 张,总量仍不超过 @@ -7928,7 +7965,7 @@ fn commit_prepared_platform_art_asset_with_before_replace_hook( return Err(error); } } - let registered = match register_local_asset_entry( + let registered = match register_local_asset_entry_with_category( root, &local_path, &options.asset_kind, @@ -7946,6 +7983,8 @@ fn commit_prepared_platform_art_asset_with_before_replace_hook( generation_kind: Some(generation_kind.clone()), reference_resource_ids: reference_resource_ids.clone(), }, + // GUI 完成登记层的目标栏目;Agent / Direct 路径为 `None`,仍按 kind 派生。 + options.target_category.as_deref(), ) { Ok(registered) => registered, Err(error) => { @@ -8658,6 +8697,7 @@ mod canvas_generation_tests { grid_x: None, grid_y: None, reference_asset_ids: Vec::new(), + target_category: None, }; let ordinary = standalone_platform_art_generation_runtime_context("完整生成提示词", &options, false) @@ -10706,6 +10746,7 @@ mod canvas_generation_tests { grid_x: None, grid_y: None, reference_asset_ids: Vec::new(), + target_category: None, }; let prompt = "生成同一套整包美术"; let generation_prompt = build_platform_art_asset_prompt(prompt, &[], &options); @@ -11611,6 +11652,7 @@ mod canvas_generation_tests { grid_x: None, grid_y: None, reference_asset_ids: Vec::new(), + target_category: None, }; let prompt = "保持同一个生成提示词"; let generation_prompt = build_platform_art_asset_prompt(prompt, &[], &options); @@ -12076,6 +12118,7 @@ mod canvas_generation_tests { grid_x: None, grid_y: None, reference_asset_ids: Vec::new(), + target_category: None, }; let prompt = "恢复已受理视觉规范图"; let generation_prompt = build_platform_art_asset_prompt(prompt, &[], &options); @@ -13004,6 +13047,7 @@ mod canvas_generation_tests { grid_x: None, grid_y: None, reference_asset_ids: Vec::new(), + target_category: None, } } diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_tools/media.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_tools/media.rs index 34c4b3e21..1928a439c 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_tools/media.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_tools/media.rs @@ -578,6 +578,7 @@ pub(in crate::agent) async fn observe_agent_runtime_platform_art_asset_generatio grid_x, grid_y, reference_asset_ids: Vec::new(), + target_category: None, }; if let Some(pending) = pending_action { match recover_persisted_visual_generation_options( @@ -630,6 +631,8 @@ pub(in crate::agent) async fn observe_agent_runtime_platform_art_asset_generatio grid_x, grid_y, reference_asset_ids: requested_options.reference_asset_ids, + // Agent 运行时不会指定完成登记的目标栏目,保持调用方给的值(默认 `None`)。 + target_category: requested_options.target_category, } }; options.replace_existing = replace_existing; diff --git a/apps/ai-game-creator-shell/src-tauri/src/asset_generation_tasks.rs b/apps/ai-game-creator-shell/src-tauri/src/asset_generation_tasks.rs index 6807a6e28..f228420f6 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/asset_generation_tasks.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/asset_generation_tasks.rs @@ -393,6 +393,9 @@ pub(crate) async fn start_local_project_asset_generation( // 前端 IPC 字段 `referenceAssetIds`:当前项目 manifest 里的图片素材 id,只做参考输入, // 不进任务账本(重试由调用方继续用同一份引用提交,账本本身不新增字段)。 reference_asset_ids: Option>, + // 前端 IPC 字段 `targetCategory`:完成登记时要落盘的正式栏目分类。同样不进任务账本: + // 它与引用一样属于「同一次提交的本地落点」,重试由调用方继续用同一个栏目提交。 + target_category: Option, ) -> Result { let task_id = asset_generation_task_id(&task_id)?; let request = prepare_local_project_asset_generation( @@ -404,6 +407,7 @@ pub(crate) async fn start_local_project_asset_generation( asset_name.as_deref(), output_path.as_deref(), reference_asset_ids.as_deref().unwrap_or_default(), + target_category.as_deref(), )?; enforce_project_permission_policy(&request.root, "canvas.asset_generate")?; enforce_project_permission_policy(&request.root, "asset.register")?; diff --git a/apps/ai-game-creator-shell/src-tauri/src/assets.rs b/apps/ai-game-creator-shell/src-tauri/src/assets.rs index 110e35161..2a053191c 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/assets.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/assets.rs @@ -1,5 +1,6 @@ use super::*; use sha2::{Digest as _, Sha256}; +use shared_contracts::game_creation_app::GameCreationAppAssetCategory; use std::future::Future; const PRIVATE_EXTERNAL_EDITOR_API_KEY_FILE_PREFIX: &str = "external-editor-api-"; @@ -662,6 +663,7 @@ pub(crate) fn register_design_artifacts_at(root: &Path) -> Result generation_kind: None, reference_resource_ids: Vec::new(), }, + None, )?; changed |= asset_changed; } @@ -1876,8 +1878,56 @@ pub(crate) fn register_local_asset_entry( id_prefix: &str, source: GameCreationAppAssetSource, ) -> Result { - register_local_asset_entry_with_change(root, local_path, kind, media_type, id_prefix, source) - .map(|(result, _)| result) + register_local_asset_entry_with_change( + root, local_path, kind, media_type, id_prefix, source, None, + ) + .map(|(result, _)| result) +} + +/// 带**显式目标分类**的登记入口:只给 GUI 生成完成路径用(前端 `targetCategory`)。 +/// +/// 入口栏目与生成 kind 不是同一套词汇(栏目 `character` / `scene` / `ui-interaction`, +/// 生成 kind 的派生分类会把图片落到 `unclassified`、规范图落到 `document`),所以要落回 +/// 入口栏目只能由调用方把目标分类显式交进来。取值必须先过 +/// [`shared_contracts::game_creation_app::game_creation_app_asset_category_from_str`], +/// 非法值失败关闭,绝不回退到 kind 派生;其它调用方继续走 +/// [`register_local_asset_entry`],行为不变。 +pub(crate) fn register_local_asset_entry_with_category( + root: &Path, + local_path: &str, + kind: &str, + media_type: &str, + id_prefix: &str, + source: GameCreationAppAssetSource, + target_category: Option<&str>, +) -> Result { + let target_category = normalize_asset_category_override(target_category)?; + register_local_asset_entry_with_change( + root, + local_path, + kind, + media_type, + id_prefix, + source, + target_category, + ) + .map(|(result, _)| result) +} + +/// 归一显式目标分类:只接受合法枚举值,返回落盘字符串。 +fn normalize_asset_category_override( + target_category: Option<&str>, +) -> Result, String> { + let Some(target_category) = target_category else { + return Ok(None); + }; + let target_category = target_category.trim(); + if target_category.is_empty() { + return Ok(None); + } + game_creation_app_asset_category_from_str(target_category) + .map(Some) + .ok_or_else(|| format!("非法资源分类:{target_category}")) } fn register_local_asset_entry_with_change( @@ -1887,6 +1937,7 @@ fn register_local_asset_entry_with_change( media_type: &str, id_prefix: &str, source: GameCreationAppAssetSource, + target_category: Option, ) -> Result<(UploadLocalAssetResult, bool), String> { let normalized_path = normalize_relative_path(local_path)?; let absolute_path = resolve_local_project_path(root, &normalized_path)?; @@ -1912,11 +1963,17 @@ fn register_local_asset_entry_with_change( // kind 没变时刻意不动 category——落盘分类是权威值,同 kind 重登记不得抹掉它。 let changed = existing.kind != kind || existing.media_type != media_type - || existing.source != source; + || existing.source != source + || target_category.is_some_and(|category| existing.category != category); if existing.kind != kind { existing.kind = kind.to_string(); existing.category = game_creation_app_asset_category_for_kind(kind); } + // 调用方显式给出目标分类时它就是权威值:GUI 完成登记必须能落回入口栏目, + // 这也是同路径重新生成时把资产从旧栏目(或 unclassified)原位接管过来的唯一入口。 + if let Some(category) = target_category { + existing.category = category; + } existing.media_type = media_type.to_string(); existing.source = source; Ok((existing.id.clone(), "asset.update", changed)) @@ -1933,7 +1990,8 @@ fn register_local_asset_entry_with_change( local_path: normalized_path.clone(), image_sequence_frames: None, image_sequence_duration_ms: None, - category: game_creation_app_asset_category_for_kind(kind), + category: target_category + .unwrap_or_else(|| game_creation_app_asset_category_for_kind(kind)), tags: Vec::new(), source, }); @@ -2153,6 +2211,7 @@ pub(crate) fn delete_manifest_asset_at( #[cfg(test)] mod tests { use super::*; + use shared_contracts::game_creation_app::GameCreationAppAssetCategory; use std::io::{Read, Write}; #[test] @@ -2176,6 +2235,121 @@ mod tests { assert!(!register_design_artifacts_at(root).expect("register idempotently")); } + /// GUI 完成登记可以显式指定目标栏目:新建条目与已登记条目都按显式值落盘。 + /// + /// 入口栏目(character / scene / ui-interaction)与生成 kind 不是同一套词汇,按 kind 派生 + /// 会把图片落到 unclassified,占位拿不回原位;非法值必须失败关闭,不传时保持 kind 派生。 + #[test] + fn explicit_target_category_overrides_the_kind_derived_category() { + fn canvas_source() -> GameCreationAppAssetSource { + GameCreationAppAssetSource { + kind: GameCreationAppAssetSourceKind::Canvas, + canvas_project_id: None, + resource_id: None, + asset_object_id: None, + task_id: None, + prompt: None, + model: None, + generation_route: None, + generation_kind: None, + reference_resource_ids: Vec::new(), + } + } + fn category_of(root: &Path, asset_id: &str) -> GameCreationAppAssetCategory { + read_existing_manifest_for_project(root) + .expect("read manifest") + .assets + .into_iter() + .find(|asset| asset.id == asset_id) + .expect("registered asset is present") + .category + } + + let temporary = tempfile::tempdir().expect("tempdir"); + let root = temporary.path(); + crate::project::init_local_game_project_at(root, "target-category-test", "目标栏目登记") + .expect("init project"); + fs::create_dir_all(root.join("assets")).expect("create assets dir"); + fs::write(root.join("assets/hero.png"), b"png-bytes").expect("write asset"); + + let registered = register_local_asset_entry_with_category( + root, + "assets/hero.png", + "image", + "image/png", + "platform-art", + canvas_source(), + Some("character"), + ) + .expect("register with a target category"); + assert_eq!( + category_of(root, ®istered.id), + GameCreationAppAssetCategory::Character + ); + + // 同 kind 重新生成时显式目标分类仍是权威值:资产要能换栏目原位接管。 + register_local_asset_entry_with_category( + root, + "assets/hero.png", + "image", + "image/png", + "platform-art", + canvas_source(), + Some("ui-interaction"), + ) + .expect("re-register with another target category"); + assert_eq!( + category_of(root, ®istered.id), + GameCreationAppAssetCategory::UiInteraction + ); + + // 非法值失败关闭,且不动已落盘的分类。 + assert!(register_local_asset_entry_with_category( + root, + "assets/hero.png", + "image", + "image/png", + "platform-art", + canvas_source(), + Some("version"), + ) + .is_err()); + assert_eq!( + category_of(root, ®istered.id), + GameCreationAppAssetCategory::UiInteraction + ); + + // 不传目标分类时保持原有行为:新条目按 kind 派生(image → unclassified)。 + fs::write(root.join("assets/plain.png"), b"png-bytes").expect("write plain asset"); + let plain = register_local_asset_entry( + root, + "assets/plain.png", + "image", + "image/png", + "platform-art", + canvas_source(), + ) + .expect("register without a target category"); + assert_eq!( + category_of(root, &plain.id), + GameCreationAppAssetCategory::Unclassified + ); + // 已落盘的显式分类在 kind 未变时仍然是权威值:同 kind 重登记不得把它抹掉。 + register_local_asset_entry( + root, + "assets/hero.png", + "image", + "image/png", + "platform-art", + canvas_source(), + ) + .expect("re-register without a target category"); + assert_eq!( + category_of(root, ®istered.id), + GameCreationAppAssetCategory::UiInteraction + ); + } + /// 画板导出推断出的 kind 必须已经是 canonical 值。 /// /// 这个值会被原样写进 manifest 并据以派生落盘 `category`;一旦写出非 canonical 值 diff --git a/apps/ai-game-creator-shell/src-tauri/src/commands.rs b/apps/ai-game-creator-shell/src-tauri/src/commands.rs index 832517ff6..c5ceba53a 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/commands.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/commands.rs @@ -4611,6 +4611,7 @@ pub(crate) fn prepare_local_project_asset_generation( asset_name: Option<&str>, output_path: Option<&str>, reference_asset_ids: &[String], + target_category: Option<&str>, ) -> Result { let project_path = project_path.trim(); if project_path.is_empty() { @@ -4622,6 +4623,9 @@ pub(crate) fn prepare_local_project_asset_generation( // 不把校验推迟到远端(远端只该收到当前账号绑定下的 resource ID)。 let reference_asset_ids = normalize_platform_art_reference_asset_ids(asset_kind, reference_asset_ids)?; + // GUI 完成登记层参数:入口栏目与生成 kind 不是同一套词汇,只有调用方显式给出目标分类 + // 才能把产物原位落回入口栏目。非法值(含 `version` / `all` 这类栏目伪值)直接失败关闭。 + let target_category = normalize_platform_art_target_category(target_category)?; Ok(LocalProjectAssetGenerationRequest { root: PathBuf::from(project_path), prompt: local_project_asset_prompt(prompt)?, @@ -4656,6 +4660,7 @@ pub(crate) fn prepare_local_project_asset_generation( grid_x: None, grid_y: None, reference_asset_ids, + target_category, }, }) } @@ -4678,6 +4683,9 @@ pub(crate) async fn generate_local_project_asset( asset_name: Option, output_path: Option, reference_asset_ids: Option>, + // 前端 IPC 字段 `targetCategory`:本次生成完成登记时要落盘的正式栏目分类, + // 只走 GUI 命令,取值必须是合法素材分类,Agent / Direct 路径不传。 + target_category: Option, ) -> Result { let request = prepare_local_project_asset_generation( &project_path, @@ -4688,6 +4696,7 @@ pub(crate) async fn generate_local_project_asset( asset_name.as_deref(), output_path.as_deref(), reference_asset_ids.as_deref().unwrap_or_default(), + target_category.as_deref(), )?; enforce_project_permission_policy(&request.root, "canvas.asset_generate")?; enforce_project_permission_policy(&request.root, "asset.register")?; @@ -4715,6 +4724,7 @@ mod local_project_asset_generation_tests { None, None, &[], + None, ) } @@ -4756,6 +4766,7 @@ mod local_project_asset_generation_tests { Some(" 主角图集 "), Some(" assets/hero.png "), &[], + None, ) .expect("explicit options"); assert_eq!(explicit.root, PathBuf::from("/tmp/project")); @@ -4791,7 +4802,8 @@ mod local_project_asset_generation_tests { None, None, None, - &[] + &[], + None, ) .expect_err("empty project path"), "项目路径不能为空" @@ -4804,6 +4816,60 @@ mod local_project_asset_generation_tests { prepare("game-art", "要求").expect_err("unverified kind"), "素材类型不受支持:game-art" ); + // 目标分类只接受合法素材分类枚举:栏目侧伪值 `version` / `all` 与任意其它值都失败关闭。 + for rejected in ["version", "all", "bogus", "UI"] { + assert_eq!( + prepare_local_project_asset_generation( + "/tmp/project", + "image", + "要求", + None, + None, + None, + None, + &[], + Some(rejected), + ) + .expect_err("illegal target category"), + format!("目标分类不是合法素材分类:{rejected}") + ); + } + // 合法值归一成落盘字符串(trim + kebab-case),供 manifest `category` 直接使用。 + assert_eq!( + prepare_local_project_asset_generation( + "/tmp/project", + "image", + "要求", + None, + None, + None, + None, + &[], + Some(" ui-interaction "), + ) + .expect("legal target category") + .options + .target_category + .as_deref(), + Some("ui-interaction") + ); + assert_eq!( + prepare_local_project_asset_generation( + "/tmp/project", + "image", + "要求", + None, + None, + None, + None, + &[], + None, + ) + .expect("omitted target category") + .options + .target_category, + None + ); assert_eq!( prepare( "spec", @@ -4821,7 +4887,8 @@ mod local_project_asset_generation_tests { None, None, None, - &[] + &[], + None, ) .expect_err("unsupported ratio"), "图片比例不受支持:4:3" @@ -4835,7 +4902,8 @@ mod local_project_asset_generation_tests { Some("4K"), None, None, - &[] + &[], + None, ) .expect_err("unsupported size"), "图片尺寸不受支持:4K" @@ -4849,7 +4917,8 @@ mod local_project_asset_generation_tests { None, Some("坏\u{7}名字"), None, - &[] + &[], + None, ) .expect_err("control character in asset name"), "素材名称超出安全边界" @@ -4863,7 +4932,8 @@ mod local_project_asset_generation_tests { None, None, Some(&"a".repeat(LOCAL_PROJECT_ASSET_MAX_OUTPUT_PATH_CHARS + 1)), - &[] + &[], + None, ) .expect_err("oversized output path"), "输出路径超出安全边界" diff --git a/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs b/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs index a5a201fbd..135f67701 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs @@ -1159,6 +1159,7 @@ async fn canonical_art_spec_and_ui_requests_use_the_shared_reference_chain() { grid_x: None, grid_y: None, reference_asset_ids: Vec::new(), + target_category: None, }, ) .await; @@ -3113,6 +3114,7 @@ async fn generate_local_project_asset_command_registers_the_requested_toolbar_ki Some("工具栏图片".to_string()), None, None, + None, ) .await .expect("toolbar asset generation"); @@ -3145,6 +3147,99 @@ async fn generate_local_project_asset_command_registers_the_requested_toolbar_ki fs::remove_dir_all(config_dir).ok(); } +#[tokio::test] +async fn generate_local_project_asset_command_lands_the_requested_target_category() { + // 入口栏目与生成 kind 不是同一套词汇:kind=image 按 kind 派生只会落到 unclassified, + // 必须靠 targetCategory 才能落回入口栏目,否则生成完成后占位无法被原位接管。 + let root = unique_project_path(); + let config_dir = unique_project_path(); + let (request_sender, request_receiver) = mpsc::channel(); + let canvas_base_url = spawn_mock_external_canvas_generation_api_server(Some(request_sender)); + let _platform_session = crate::platform_session::install_test_platform_session( + "toolbar-category-user", + "editor-toolbar-category-key", + &canvas_base_url, + ); + fs::create_dir_all(&config_dir).expect("create runtime config dir"); + fs::write( + config_dir.join(GAME_CREATOR_CONFIG_FILE_NAME), + serde_json::json!({ + "editorApi": { "baseUrl": canvas_base_url, "apiKey": "editor-toolbar-category-key" } + }) + .to_string(), + ) + .expect("write runtime config"); + let _guard = use_test_runtime_config_dir(config_dir.clone()); + init_local_game_project_at(&root, "project-toolbar-category", "未命名游戏原型") + .expect("init project"); + write_project_permission_policy_at( + &root, + ProjectPermissionPolicy { + denied_commands: Vec::new(), + confirm_commands: Vec::new(), + agent_policies: BTreeMap::new(), + }, + ) + .expect("allow generation"); + + let asset = generate_local_project_asset( + root.to_string_lossy().into_owned(), + "image".to_string(), + "像素月光厨房主角".to_string(), + Some("1:1".to_string()), + Some("1K".to_string()), + Some("主角图".to_string()), + None, + None, + Some("character".to_string()), + ) + .await + .expect("target category generation"); + let manifest: Value = + serde_json::from_str(&fs::read_to_string(root.join(".agent/manifest.json")).unwrap()) + .expect("manifest json"); + let entry = manifest["assets"] + .as_array() + .expect("manifest assets") + .iter() + .find(|entry| entry["id"].as_str() == Some(asset.id.as_str())) + .expect("registered asset with target category"); + // kind 仍是请求的生成 kind,栏目取显式目标分类,而不是 kind 派生的 unclassified。 + assert_eq!(entry["kind"], "image"); + assert_eq!(entry["category"], "character"); + + // 先排掉这一次生成自己的请求,再验证非法栏目值不会带来任何新的生成请求。 + while request_receiver + .recv_timeout(Duration::from_millis(200)) + .is_ok() + {} + for rejected in ["version", "all", "bogus"] { + let error = generate_local_project_asset( + root.to_string_lossy().into_owned(), + "image".to_string(), + "像素月光厨房主角".to_string(), + None, + None, + None, + None, + None, + Some(rejected.to_string()), + ) + .await + .expect_err("illegal target category must fail closed"); + assert!( + error.contains("目标分类不是合法素材分类"), + "{rejected}: {error}" + ); + } + while let Ok(request) = request_receiver.recv_timeout(Duration::from_millis(200)) { + assert!(!is_image_generation_request(&request), "{request}"); + } + + fs::remove_dir_all(root).ok(); + fs::remove_dir_all(config_dir).ok(); +} + #[tokio::test] async fn generate_local_project_asset_command_maps_spec_onto_the_verified_icon_spec_channel() { let root = unique_project_path(); @@ -3180,6 +3275,7 @@ async fn generate_local_project_asset_command_maps_spec_onto_the_verified_icon_s Some("视觉规范图".to_string()), None, None, + None, ) .await .expect("toolbar spec generation"); @@ -3247,6 +3343,7 @@ async fn generate_local_project_asset_command_generates_art_spritesheet_from_the None, None, None, + None, ) .await .expect_err("art-spritesheet requires a registered icon-spec"); @@ -3271,6 +3368,7 @@ async fn generate_local_project_asset_command_generates_art_spritesheet_from_the Some("游戏首版图集".to_string()), None, None, + None, ) .await .expect("toolbar spritesheet generation"); @@ -5960,6 +6058,7 @@ fn ui_prototype_generation_uses_dedicated_prompt_and_art_spec() { grid_x: None, grid_y: None, reference_asset_ids: Vec::new(), + target_category: None, }; let prompt = build_platform_art_asset_prompt( "原创网格贪吃蛇:分数与状态 HUD、四类不同分值食物、开始、方向键/WASD、触控方向键、失败与重开",