将正式 Full Build 纳入 release 每日调度
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按服务端与客户端 scope 分别触发 release Full Build 和 AGC 双平台 等待并汇总三类下游结果,按成功 lane 推进 revision 同步 release 参数、生产门禁与运维文档
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# 决策记录
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## 2026-09-22 release 每日调度纳入正式 Full Build 并收集结果
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- 背景:原 `Genarrative-Scheduled-Release-Trigger` 只处理 AGC Windows/macOS,且对下游使用 `wait: false` 后立即推进 revision;正式服务端 release 仍只能人工触发,客户端构建失败也不会回传调度器。
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- 决策:release 调度同时计算 `AGC` 与 `FullBuild` 两条 scope。服务端相关路径变化时以 `DEPLOY_TARGET=release`、`CONFIRM_RELEASE_DEPLOY_AGENT=true` 触发 `Genarrative-Full-Build-And-Deploy`;客户端相关路径变化时保持统一发号并触发 Windows/macOS release。Full Build、Windows、macOS 三路均等待结果并汇总,只有成功的 lane 才推进对应 `.jenkins-last-release-full-revision` / `.jenkins-last-release-agc-revision`,失败 lane 在下一轮单独补发,避免重复部署已成功的服务端版本。`DATABASE_BACKUP_MODE` 默认 `async`,并显式提供 `STDB_API_ROLLOUT_MODE` / approvers 以保留正式维护门禁。
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- 原因:正式 release 需要与 dev 小时调度隔离,同时不能继续依赖人工触发服务端;lane-level 成功状态可区分“已成功但另一 lane 失败”的部分发布,避免下一次调度重复发布 Full Build。
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- 影响范围:`jenkins/Jenkinsfile.scheduled-release-trigger`、`jenkins/scheduled-release-trigger-job-config.xml`、`scripts/check-production-ops-guardrails.mjs`、开发运维文档与共享开发工作流。
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- 验证方式:生产运维门禁检查 Full Build release 参数、双 scope、`wait: true` 结果聚合、三路分支和成功后才写 lane revision;并用 Jenkins 具体构建验证 Full Build/AGC 的 build number 与结果能回传到调度 Job。
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## 2026-09-22 AGC release 增加每日调度,dev 调度保持双平台
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> 已被上一条决策取代:release 调度现已纳入正式服务端 Full Build。
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- 背景:原有 `Genarrative-Scheduled-Revision-Trigger` 每小时跟随 revision 发布 dev 客户端,但没有对应的 release 渠道自动入口;Mac 节点此前已纳入小时 dev 调度,需要避免新增 release 调度时再退回 Windows-only。
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- 决策:新增 `Genarrative-Scheduled-Release-Trigger`,每天 04:00 检查 `SOURCE_BRANCH`,使用独立的 `.jenkins-last-release-revision` 与客户端相关路径白名单;上一轮 release 调度后有客户端变更时,先经 `Genarrative-Agc-Global-Version-Issue` 发统一总号,再以同一固定 `COMMIT_HASH` 触发 `Genarrative-Agc-Windows-Build` 与 `Genarrative-Agc-MacOS-Build` 的 `AGC_UPDATE_CHANNEL=release` 分区,Mac 继续带 `SKIP_IF_SUPERSEDED=true`。小时 dev 调度保持同时触发 Windows 与 macOS dev。
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- 原因:release 与 dev 是不同渠道和发布节奏,不能靠同一个小时 Job 隐式切换;独立 Job 能分别去重、记录状态和审计发号。release 调度不触发 Full Build,避免把桌面客户端发布与线上全栈部署绑定。
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@@ -92,7 +92,7 @@ SpacetimeDB 任务统一先读取 `.codex/skills/genarrative-spacetimedb/SKILL.m
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## Jenkins 定时版本调度
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定时与版本比较收口到两条调度器:`Genarrative-Scheduled-Revision-Trigger` 每小时处理 dev 渠道,变化时触发 Full Build、AGC Windows/macOS dev,并让两个客户端平台共用同一个总版本号;`Genarrative-Scheduled-Release-Trigger` 每天 04:00 处理 AGC release 渠道,只在上一轮 release 调度后出现客户端相关路径变化时,经 `Genarrative-Agc-Global-Version-Issue` 发同一个总号并触发 AGC Windows/macOS release。各下游 Job 都不得自带 `triggers` / `cron`,也不得在管线内再做一套版本去重;`npm run check:production-ops` 会拦住回退。macOS 节点是日常办公机,两条调度触发它时都置 `SKIP_IF_SUPERSEDED=true`:节点离线期间排队的旧构建在恢复后会自行让位,不发布过期版本。调度状态与生效步骤见 `docs/【开发运维】本地开发验证与生产运维-2026-05-15.md`。
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定时与版本比较收口到两条调度器:`Genarrative-Scheduled-Revision-Trigger` 每小时处理 dev 渠道,变化时触发 Full Build、AGC Windows/macOS dev,并让两个客户端平台共用同一个总版本号;`Genarrative-Scheduled-Release-Trigger` 每天 04:00 按服务端与客户端两条独立 scope 处理 release,服务端变化时用 `DEPLOY_TARGET=release` 触发正式 Full Build,客户端变化时经 `Genarrative-Agc-Global-Version-Issue` 发同一个总号并触发 AGC Windows/macOS release。两条调度都等待并汇总下游,按成功 lane 推进 revision;失败 lane 下一轮单独补发。各下游 Job 都不得自带 `triggers` / `cron`,也不得在管线内再做一套版本去重;`npm run check:production-ops` 会拦住回退。macOS 节点是日常办公机,两条调度触发它时都置 `SKIP_IF_SUPERSEDED=true`:节点离线期间排队的旧构建在恢复后会自行让位,不发布过期版本。调度状态与生效步骤见 `docs/【开发运维】本地开发验证与生产运维-2026-05-15.md`。
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## Gitea CI 依赖闭合
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