补充创作者主页与关注粉丝工程文档 (#638)
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本 PR 补齐创作者主页与关注粉丝功能的产品合同和工程设计,供后续按里程碑实施;本次只修改文档。 桌面导航第四项进入自己的创作者主页,“我的”移到第五项。游戏详情可进入作者主页并关注/取消关注;自己或他人的关注、粉丝列表均公开可查看,点击用户头像或昵称可进入其主页。本人支持取消/重新关注、回关和移除粉丝,并明确两个关注方向独立。 工程设计包含关系表与 DTO、认证和事务边界、跨页状态同步、共享组件、深链及验收要求,拆分关系查询和页面交互两个里程碑。按用户要求,游戏列表沿用最多 48 项的现有限制,不增加游戏目录分页改造。 验证: - 已合入最新 origin/master(21c79f54a);共享决策记录冲突保留双方新增内容。 - npm run check:encoding 通过。 - npm run check:doc-index 通过。 - git diff --check 与暂存差异检查通过。 - 相对 master 仅六份文档发生变化;没有业务代码或 schema 修改,未执行业务测试或部署。 Reviewed-on: #638 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me>
This commit was merged in pull request #638.
This commit is contained in:
@@ -0,0 +1,62 @@
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/* @vitest-environment jsdom */
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import { cleanup, fireEvent, render, screen } from '@testing-library/react';
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import { afterEach, expect, it, vi } from 'vitest';
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import { CreatorFollowButton, CreatorUserRow } from './index';
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afterEach(cleanup);
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it('无链接的资料行正常展示资料和独立操作,不产生导航焦点', () => {
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const follow = vi.fn();
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render(
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<CreatorUserRow
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name="当前作者"
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subtitle="ID 10001"
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actions={<CreatorFollowButton followed={false} onClick={follow} />}
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/>,
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);
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expect(
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screen.getByText('当前作者').closest('a, button, [tabindex]'),
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).toBeNull();
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expect(screen.getByText('ID 10001')).toBeTruthy();
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fireEvent.click(screen.getByRole('button', { name: '关注' }));
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expect(follow).toHaveBeenCalledTimes(1);
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});
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it('用户链接与关注按钮互相独立,长昵称完整且不嵌套交互元素', () => {
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const navigate = vi.fn(),
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follow = vi.fn();
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const name = '很长的创作者名字'.repeat(10);
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render(
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<CreatorUserRow
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name={name}
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href="/creators?id=b"
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onClick={(event) => {
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event.preventDefault();
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navigate();
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}}
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actions={<CreatorFollowButton followed={false} onClick={follow} />}
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/>,
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);
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const link = screen.getByRole('link', { name });
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expect(link.querySelector('button')).toBeNull();
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fireEvent.click(screen.getByRole('button', { name: '关注' }));
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expect(follow).toHaveBeenCalledTimes(1);
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expect(navigate).not.toHaveBeenCalled();
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fireEvent.click(link);
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expect(navigate).toHaveBeenCalledTimes(1);
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});
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it('写入过程中按钮不可重复触发', () => {
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const click = vi.fn();
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render(<CreatorFollowButton followed={false} pending onClick={click} />);
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fireEvent.click(screen.getByRole('button'));
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expect(click).not.toHaveBeenCalled();
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});
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it('已关注状态文案仍明确提供取消关注的可访问名称', () => {
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const click = vi.fn();
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render(
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<CreatorFollowButton followed followedLabel="已关注" onClick={click} />,
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);
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const button = screen.getByRole('button', { name: '取消关注' });
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expect(button.textContent).toBe('已关注');
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fireEvent.click(button);
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expect(click).toHaveBeenCalledTimes(1);
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});
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@@ -0,0 +1,80 @@
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import './style.css';
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import type { MouseEventHandler, ReactNode } from 'react';
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export function CreatorFollowButton({
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followed,
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pending = false,
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disabled = false,
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followLabel = '关注',
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followedLabel = '取消关注',
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onClick,
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}: {
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followed: boolean;
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pending?: boolean;
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disabled?: boolean;
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followLabel?: string;
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followedLabel?: string;
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onClick: () => void;
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}) {
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return (
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<button
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type="button"
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className={`creator-follow ${followed ? 'creator-follow--active' : ''}`}
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disabled={disabled || pending}
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aria-busy={pending}
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aria-label={followed && !pending ? '取消关注' : undefined}
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onClick={onClick}
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>
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{pending ? '处理中…' : followed ? followedLabel : followLabel}
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</button>
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);
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}
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export function CreatorUserRow({
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name,
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avatarUrl,
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subtitle,
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href,
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onClick,
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actions,
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}: {
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name: string;
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avatarUrl?: string | null;
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subtitle?: string;
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href?: string;
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onClick?: MouseEventHandler<HTMLAnchorElement>;
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actions?: ReactNode;
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}) {
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const content = (
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<>
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<span className="creator-avatar" aria-hidden="true">
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{avatarUrl ? (
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<img src={avatarUrl} alt="" />
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) : (
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Array.from(name)[0] || '创'
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)}
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</span>
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<span className="creator-user-copy">
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<strong>{name}</strong>
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{subtitle && <small>{subtitle}</small>}
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</span>
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</>
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);
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return (
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<div className="creator-user-row">
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{href ? (
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<a
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className="creator-user-link"
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href={href}
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onClick={onClick}
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aria-label={name ? undefined : '查看创作者主页'}
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>
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{content}
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</a>
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) : (
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<div className="creator-user-link">{content}</div>
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)}
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{actions && <div className="creator-user-actions">{actions}</div>}
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</div>
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);
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}
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@@ -0,0 +1,77 @@
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.creator-user-row {
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display: flex;
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align-items: center;
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gap: 1rem;
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flex-wrap: wrap;
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min-width: 0;
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}
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.creator-user-link {
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display: flex;
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align-items: center;
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gap: 0.75rem;
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color: inherit;
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text-decoration: none;
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min-width: 0;
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flex: 1;
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min-height: 44px;
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}
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.creator-avatar {
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display: grid;
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place-items: center;
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flex: none;
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width: 48px;
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height: 48px;
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border-radius: 50%;
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overflow: hidden;
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background: var(--platform-panel-fill, #eee);
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border: 1px solid var(--platform-surface-border, #ccc);
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}
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.creator-avatar img {
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width: 100%;
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height: 100%;
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object-fit: cover;
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}
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.creator-user-copy {
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display: grid;
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min-width: 0;
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gap: 0.25rem;
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overflow-wrap: anywhere;
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}
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.creator-user-copy small {
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color: var(--platform-text-soft);
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}
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.creator-user-actions {
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display: flex;
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gap: 0.5rem;
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flex-wrap: wrap;
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}
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.creator-follow {
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min-height: 44px;
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padding: 0.5rem 1rem;
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border: 1px solid var(--platform-surface-border, #ccc);
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border-radius: 999px;
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background: var(--platform-panel-fill, #fff);
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color: inherit;
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cursor: pointer;
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white-space: nowrap;
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}
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.creator-follow:disabled {
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opacity: 0.55;
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cursor: default;
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}
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.creator-follow:focus-visible,
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.creator-user-link:focus-visible {
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outline: 2px solid #b85d3d;
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outline-offset: 3px;
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}
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.creator-follow--active {
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color: var(--platform-text-soft);
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}
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@media (max-width: 480px) {
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.creator-user-row > .creator-user-link {
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flex-basis: 100%;
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}
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.creator-user-row > .creator-user-actions {
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margin-left: 60px;
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}
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}
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@@ -0,0 +1,38 @@
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import './style.css';
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import type { ReactNode } from 'react';
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import type { GameDistributionGame } from '../../contracts/gameDistribution';
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import { GameRatingSummaryText } from '../GameRatingSummaryText';
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export function GameCard({
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game,
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cover,
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onOpen,
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}: {
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game: GameDistributionGame;
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cover: ReactNode;
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onOpen: () => void;
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}) {
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return (
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<button type="button" className="game-card" onClick={onOpen}>
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{cover}
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<span className="game-card__body">
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<span className="game-card__title-row">
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<strong>{game.title}</strong>
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<span className="game-card__play-count">
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{game.playCount.toLocaleString()} 次游玩
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</span>
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</span>
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<span className="game-card__summary">{game.summary}</span>
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<span className="game-card__rating">
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<GameRatingSummaryText summary={game.ratingSummary} />
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</span>
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<span className="game-card__meta">
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<span>{game.category}</span>
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<span>·</span>
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<span>{game.author.name}</span>
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</span>
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</span>
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</button>
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);
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}
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@@ -0,0 +1,65 @@
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.game-card {
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display: block;
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min-width: 0;
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overflow: hidden;
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border: 1px solid var(--platform-surface-border);
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border-radius: 1.45rem;
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padding: 0;
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background: var(--platform-panel-fill);
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color: inherit;
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cursor: pointer;
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text-align: left;
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box-shadow: var(--platform-panel-shadow);
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transition: 180ms ease;
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}
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.game-card:hover {
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border-color: rgba(199, 101, 61, 0.38);
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box-shadow: 0 1rem 2.4rem rgba(104, 54, 36, 0.14);
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transform: translateY(-3px);
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}
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.game-card__body {
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display: block;
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padding: 0.95rem 1rem 1.1rem;
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}
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.game-card__title-row {
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display: flex;
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align-items: baseline;
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justify-content: space-between;
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gap: 0.5rem;
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}
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.game-card__title-row strong {
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overflow: hidden;
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font-size: 1rem;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.game-card__play-count {
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flex: none;
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color: var(--platform-text-soft);
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font-size: 0.66rem;
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}
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.game-card__summary {
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display: block;
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overflow: hidden;
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margin-top: 0.42rem;
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color: var(--platform-text-base);
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font-size: 0.78rem;
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line-height: 1.55;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.game-card__rating {
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display: block;
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margin-top: 0.42rem;
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color: var(--platform-text-base);
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font-size: 0.78rem;
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line-height: 1.55;
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overflow-wrap: anywhere;
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}
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.game-card__meta {
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display: flex;
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gap: 0.38rem;
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margin-top: 0.85rem;
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color: var(--platform-text-soft);
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font-size: 0.7rem;
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}
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@@ -56,6 +56,8 @@ export interface GameDetailDisplayProps extends GameDetailShowcaseProps {
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/** 缺省时不显示游玩次数。 */
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playCount?: number;
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};
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/** 替换默认作者行;缺省时按 game.author.name 展示。 */
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authorContent?: ReactNode;
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/** 「游玩方式」文案;缺省「未标注操作方式」。 */
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controlsLabel?: string;
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/** 「当前版本」文案;缺省 —。 */
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@@ -199,6 +201,7 @@ export function GameDetailDisplay({
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icon,
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assetUrls,
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renderAsset,
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authorContent,
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controlsLabel,
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versionLabel,
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infoCards,
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@@ -234,14 +237,15 @@ export function GameDetailDisplay({
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{rating ? (
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<div className="game-detail-hero__rating">{rating}</div>
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) : null}
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{authorName ? (
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<div className="game-detail-hero__author">
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<span className="game-detail-avatar" aria-hidden="true">
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{Array.from(authorName)[0]}
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</span>
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<span title={authorName}>由 {authorName} 制作</span>
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</div>
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) : null}
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{authorContent ??
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(authorName ? (
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<div className="game-detail-hero__author">
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<span className="game-detail-avatar" aria-hidden="true">
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{Array.from(authorName)[0]}
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</span>
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<span title={authorName}>由 {authorName} 制作</span>
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</div>
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) : null)}
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<div className="game-detail-hero__actions">
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{actions}
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{typeof game.playCount === 'number' ? (
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@@ -259,3 +259,5 @@ export {
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// 后台管理端 chrome:页面壳、面板、按钮、提示、表格与表单外壳。
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// 只承载表现与交互,路由、鉴权和后台接口仍留在 apps/admin-web。
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export * from './admin';
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export { CreatorFollowButton, CreatorUserRow } from './CreatorControls';
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export { GameCard } from './GameCard';
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@@ -0,0 +1,37 @@
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export interface CreatorUser {
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id: string;
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publicUserCode: string;
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displayName: string;
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avatarUrl: string | null;
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}
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export interface CreatorRelationship {
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isSelf: boolean;
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isFollowing: boolean;
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isFollowedBy: boolean;
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}
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export interface CreatorProfile {
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user: CreatorUser;
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followingCount: number;
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followerCount: number;
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}
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export interface CreatorConnection {
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user: CreatorUser;
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/** 列表方向的关系建立时间,RFC 3339。 */
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followedAt: string;
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/** 仅本人访问自己的列表时返回关系。 */
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relationship: CreatorRelationship | null;
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}
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export interface CreatorConnections {
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items: CreatorConnection[];
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nextCursor: string | null;
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total: number;
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}
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export interface CreatorRelationshipResponse {
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userId: string;
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relationship: CreatorRelationship;
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}
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@@ -1,3 +1,4 @@
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export type * from './creator';
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export * from './editorAgent';
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export type * from './editorAudio';
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export * from './gameCreationApp';
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|
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Reference in New Issue
Block a user