From 4a03e7bdb84d63f65e0ed222f323288f82d0ec07 Mon Sep 17 00:00:00 2001 From: suzmii Date: Wed, 2 Sep 2026 15:58:00 +0800 Subject: [PATCH] =?UTF-8?q?=E5=AE=9E=E7=8E=B0=E9=A1=B9=E7=9B=AE=E5=90=8D?= =?UTF-8?q?=E7=A7=B0=E4=BF=AE=E6=94=B9=E4=B8=8E=E8=87=AA=E5=8A=A8=E6=8F=90?= =?UTF-8?q?=E7=82=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 新增项目重命名 Tauri 命令、名称校验和 manifest 写入边界 - 项目页支持行内重命名并同步当前上下文、窗口标题和最近项目 - 首页自动建项前增加单次 LLM 命名提炼和失败回退 - 补充共享命令契约与 Rust、前端回归测试 --- .../src-tauri/src/commands.rs | 172 +++++++++++++- .../src-tauri/src/main.rs | 2 + .../src-tauri/src/project/manifest.rs | 26 ++- .../src-tauri/src/tests/project.rs | 142 +++++++++++- apps/ai-game-creator-shell/src/app/types.ts | 5 + .../features/app-shell/ProjectCreation.tsx | 219 ++++++++++++++---- .../features/app-shell/WorkspaceLauncher.tsx | 6 +- .../app-shell/useHomeProjectCreation.ts | 66 +++++- .../features/app-shell/useRecentProjects.ts | 42 +++- apps/ai-game-creator-shell/src/styles.css | 74 +++++- .../tests/appSurface/home.suite.ts | 123 ++++++++++ .../src/contracts/gameCreationApp.test.ts | 7 +- .../shared/src/contracts/gameCreationApp.ts | 1 + .../shared-contracts/src/game_creation_app.rs | 14 +- 14 files changed, 830 insertions(+), 69 deletions(-) diff --git a/apps/ai-game-creator-shell/src-tauri/src/commands.rs b/apps/ai-game-creator-shell/src-tauri/src/commands.rs index 55f86012f..cbfb9024a 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/commands.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/commands.rs @@ -13,6 +13,117 @@ const UI_EDITOR_IMAGE_MAX_COUNT: usize = 100; // imageSrc 与签名地址只在本文件的客户端下载阶段存在,绝不进入 Agent observation。 const AGENT_EDITOR_ASSET_LIBRARY_MAX_ITEMS: usize = 500; const AGENT_EDITOR_ASSET_ID_MAX_CHARS: usize = 512; +const AUTOMATIC_PROJECT_NAME_MAX_PROMPT_CHARS: usize = 8_000; +const AUTOMATIC_PROJECT_NAME_MAX_ATTACHMENTS: usize = 20; +const AUTOMATIC_PROJECT_NAME_MAX_OUTPUT_TOKENS: u32 = 64; + +#[derive(Clone, Debug, Deserialize, Eq, PartialEq)] +#[serde(rename_all = "camelCase", deny_unknown_fields)] +pub(crate) struct AutomaticProjectNameAttachment { + pub(crate) name: String, + pub(crate) media_type: Option, +} + +pub(crate) fn normalize_suggested_project_name(value: &str) -> Option { + let value = value.trim(); + let mut lines = value.lines(); + let first_line = lines.next()?.trim(); + if first_line.is_empty() || lines.next().is_some() { + return None; + } + let first_line = first_line + .strip_prefix("项目名称:") + .or_else(|| first_line.strip_prefix("项目名称:")) + .or_else(|| first_line.strip_prefix("项目名:")) + .or_else(|| first_line.strip_prefix("项目名:")) + .unwrap_or(first_line) + .trim(); + let bytes = first_line.as_bytes(); + let stripped = if bytes.len() >= 2 { + let first = first_line.chars().next()?; + let last = first_line.chars().last()?; + if (first == '"' && last == '"') + || (first == '“' && last == '”') + || (first == '\'' && last == '\'') + || (first == '`' && last == '`') + { + first_line[first.len_utf8()..first_line.len() - last.len_utf8()].trim() + } else { + first_line + } + } else { + first_line + }; + if stripped.chars().count() < 2 { + return None; + } + normalize_game_creation_project_name(stripped).ok() +} + +pub(crate) fn build_automatic_project_name_prompt( + prompt: &str, + attachments: &[AutomaticProjectNameAttachment], +) -> Result { + let prompt = prompt.trim(); + let mut attachment_lines = Vec::new(); + for attachment in attachments + .iter() + .take(AUTOMATIC_PROJECT_NAME_MAX_ATTACHMENTS) + { + let name = attachment.name.trim(); + if name.is_empty() || name.chars().any(char::is_control) { + continue; + } + let name: String = name.chars().take(160).collect(); + let media_type = attachment + .media_type + .as_deref() + .map(str::trim) + .filter(|value| !value.is_empty() && !value.chars().any(char::is_control)) + .map(|value| value.chars().take(80).collect::()); + attachment_lines.push(match media_type { + Some(media_type) => format!("- 附件:{name}({media_type})"), + None => format!("- 附件:{name}"), + }); + } + if prompt.is_empty() && attachment_lines.is_empty() { + return Err("首页创作需求为空,不能提炼项目名称".to_string()); + } + let bounded_prompt: String = prompt + .chars() + .take(AUTOMATIC_PROJECT_NAME_MAX_PROMPT_CHARS) + .collect(); + Ok(match attachment_lines.is_empty() { + true => bounded_prompt, + false if prompt.is_empty() => attachment_lines.join("\n"), + false => format!("{bounded_prompt}\n{}", attachment_lines.join("\n")), + }) +} + +async fn request_automatic_project_name( + prompt: &str, + attachments: &[AutomaticProjectNameAttachment], +) -> Result, String> { + let user_prompt = build_automatic_project_name_prompt(prompt, attachments)?; + let app_config = load_game_creator_app_config()?; + let mut llm = app_config.llm.clone(); + llm.max_retries = 0; + let client = build_game_creator_llm_client_from_llm_config(&llm, "llm")?; + let request = LlmRunRequest::single_turn( + "你是项目命名助手。只根据用户输入提炼一个原创、简短、中文的项目名称;不要使用知名作品名、路径、URL、凭据、Markdown、引号或解释。输出必须有且只有一行纯文本,长度为 2 到 16 个字符。信息不足时输出:未命名游戏原型", + user_prompt, + ) + .with_api_kind(parse_game_creator_llm_api_kind(&llm.api_kind)?) + .with_model(llm.model.clone()) + .with_request_timeout_ms(llm.request_timeout_ms) + .with_max_output_tokens(AUTOMATIC_PROJECT_NAME_MAX_OUTPUT_TOKENS) + .with_web_search(false); + let response = client + .run(request) + .await + .map_err(|error| format!("自动项目命名失败:{error}"))?; + Ok(normalize_suggested_project_name(response.text.trim())) +} #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] @@ -284,7 +395,11 @@ fn automatic_local_game_projects_root(app: &tauri::AppHandle) -> Result, ) -> Result { + let requested_name = requested_name + .map(normalize_game_creation_project_name) + .transpose()?; if projects_root.as_os_str().is_empty() || !projects_root.is_absolute() { return Err("自动工作区根目录必须是绝对路径".to_string()); } @@ -303,7 +418,9 @@ pub(crate) fn create_automatic_local_game_project_at( for _ in 0..16 { let workspace_id = uuid::Uuid::new_v4().simple().to_string(); let short_id = &workspace_id[..8]; - let project_name = format!("GameAgent 项目 {short_id}"); + let project_name = requested_name + .clone() + .unwrap_or_else(|| format!("GameAgent 项目 {short_id}")); let project_root = projects_root.join(format!("gameagent-{short_id}")); match fs::create_dir(&project_root) { Ok(()) => { @@ -341,8 +458,12 @@ pub(crate) fn create_automatic_local_game_project_at( #[tauri::command] pub(crate) fn create_automatic_local_game_project( app: tauri::AppHandle, + name: Option, ) -> Result { - create_automatic_local_game_project_at(&automatic_local_game_projects_root(&app)?) + create_automatic_local_game_project_at( + &automatic_local_game_projects_root(&app)?, + name.as_deref(), + ) } #[tauri::command] @@ -357,6 +478,40 @@ pub(crate) fn init_local_game_project( init_local_game_project_at(root, project_id.trim(), name.trim()) } +#[derive(Clone, Debug, Eq, PartialEq, Serialize)] +#[serde(rename_all = "camelCase")] +pub(crate) struct RenameLocalProjectResult { + pub(crate) manifest: GameCreationAppManifest, + pub(crate) revision: u64, +} + +#[tauri::command] +pub(crate) fn rename_local_game_project( + project_path: String, + name: String, +) -> Result { + let next_name = normalize_game_creation_project_name(name.trim())?; + let root = validated_local_project_directory_path(project_path.trim())?; + enforce_project_permission_policy(&root, "project.rename")?; + let _lock = acquire_project_write_lock(&root, "project.rename")?; + let current = read_existing_manifest_for_project(&root)?; + if current.name == next_name { + return Ok(RenameLocalProjectResult { + manifest: current, + revision: read_game_creator_agent_runtime_project_revision(&root)?.revision, + }); + } + + let manifest = mutate_manifest_at(&root, |manifest| { + manifest.name = next_name; + Ok(manifest.clone()) + })?; + Ok(RenameLocalProjectResult { + manifest, + revision: read_game_creator_agent_runtime_project_revision(&root)?.revision, + }) +} + #[tauri::command] pub(crate) fn import_local_godot_project( project_path: String, @@ -589,6 +744,9 @@ pub(crate) fn validated_local_project_directory_path( if !path.is_absolute() { return Err("项目目录必须是绝对路径".to_string()); } + if project_path_has_control_chars(path) { + return Err("项目目录不能包含控制字符".to_string()); + } if !path.exists() { return Err("项目目录不存在".to_string()); } @@ -1824,6 +1982,16 @@ pub(crate) fn check_game_creator_llm_config() -> GameCreatorLlmConfigStatus { check_game_creator_llm_config_from_config() } +#[tauri::command] +pub(crate) async fn suggest_automatic_project_name( + prompt: String, + attachments: Option>, +) -> Result, String> { + request_automatic_project_name(prompt.trim(), attachments.as_deref().unwrap_or_default()) + .await + .map_err(|error| redact_agent_runtime_error(Path::new("."), &error, 320)) +} + #[tauri::command] pub(crate) fn read_platform_account_session_generation() -> u64 { current_platform_session_generation() diff --git a/apps/ai-game-creator-shell/src-tauri/src/main.rs b/apps/ai-game-creator-shell/src-tauri/src/main.rs index a415b02a9..e19adaa4c 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/main.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/main.rs @@ -2401,6 +2401,8 @@ fn main() { is_local_project_directory_non_empty, inspect_local_project_directory, pick_local_project_directory, + rename_local_game_project, + suggest_automatic_project_name, pick_local_file, pick_client_extension_file, pick_client_extension_directory, diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs b/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs index 8b2efaf66..6059702a5 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs @@ -7,6 +7,24 @@ const MANIFEST_LOCK_WAIT_MILLIS: u64 = 10; static MANIFEST_LOCK_OPEN_GUARD: OnceLock> = OnceLock::new(); +pub(crate) const GAME_CREATION_PROJECT_NAME_MAX_CHARS: usize = 80; + +pub(crate) fn normalize_game_creation_project_name(value: &str) -> Result { + let name = value.trim(); + if name.is_empty() { + return Err("项目名称不能为空".to_string()); + } + if name.chars().any(char::is_control) { + return Err("项目名称不能包含控制字符".to_string()); + } + if name.chars().count() > GAME_CREATION_PROJECT_NAME_MAX_CHARS { + return Err(format!( + "项目名称最多支持 {GAME_CREATION_PROJECT_NAME_MAX_CHARS} 个字符" + )); + } + Ok(name.to_string()) +} + #[cfg(windows)] fn godot_metadata_is_reparse_point(metadata: &fs::Metadata) -> bool { use std::os::windows::fs::MetadataExt; @@ -424,9 +442,7 @@ pub(crate) fn init_local_game_project_at( if project_id.is_empty() { return Err("项目 ID 不能为空".to_string()); } - if name.is_empty() { - return Err("项目名称不能为空".to_string()); - } + let name = normalize_game_creation_project_name(name)?; prepare_game_creator_project_root_for_read(root, true, "本地项目目录")?; for relative in ["game", "assets", "memory", "memory/agents", "exports"] { @@ -506,9 +522,7 @@ pub(crate) fn import_local_godot_project_at( if project_id.is_empty() { return Err("项目 ID 不能为空".to_string()); } - if name.is_empty() { - return Err("项目名称不能为空".to_string()); - } + let name = normalize_game_creation_project_name(name)?; let manifest_path = root.join(".agent/manifest.json"); if manifest_storage_exists(&manifest_path)? { diff --git a/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs b/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs index 33759f02d..5a5dc0881 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs @@ -1499,12 +1499,14 @@ fn project_picker_uses_the_closest_existing_parent_for_a_suggested_new_path() { fn automatic_local_game_project_allocates_unique_initialized_workspaces() { let projects_root = unique_project_path(); - let first = create_automatic_local_game_project_at(&projects_root) + let first = create_automatic_local_game_project_at(&projects_root, None) .expect("create first automatic workspace"); - let second = create_automatic_local_game_project_at(&projects_root) + let second = create_automatic_local_game_project_at(&projects_root, Some("自定义项目名")) .expect("create second automatic workspace"); assert_ne!(first.project_path, second.project_path); + assert!(first.manifest.name.starts_with("GameAgent 项目 ")); + assert_eq!(second.manifest.name, "自定义项目名"); for result in [first, second] { let root = PathBuf::from(&result.project_path); assert_eq!(root.parent(), Some(projects_root.as_path())); @@ -1514,12 +1516,144 @@ fn automatic_local_game_project_allocates_unique_initialized_workspaces() { .is_some_and(|name| name.starts_with("gameagent-"))); assert!(root.join(".agent/manifest.json").is_file()); assert!(root.join("game/index.html").is_file()); - assert!(result.manifest.name.starts_with("GameAgent 项目 ")); } fs::remove_dir_all(projects_root).ok(); } +#[test] +fn automatic_local_game_project_accepts_only_a_safe_custom_name() { + let projects_root = unique_project_path(); + + let result = create_automatic_local_game_project_at(&projects_root, Some(" 星轨夜航 ")) + .expect("create named automatic workspace"); + assert_eq!(result.manifest.name, "星轨夜航"); + + for name in [ + " \n\t", + "名称\n包含控制字符", + &"长".repeat(GAME_CREATION_PROJECT_NAME_MAX_CHARS + 1), + ] { + assert!( + create_automatic_local_game_project_at(&projects_root, Some(name)).is_err(), + "unsafe name must fail: {name:?}" + ); + } + + fs::remove_dir_all(projects_root).ok(); +} + +#[test] +fn rename_local_game_project_updates_only_the_manifest_name() { + let root = unique_project_path(); + let before = + init_local_game_project_at(&root, "rename-project", "旧项目名").expect("project init"); + let revision = read_game_creator_agent_runtime_project_revision(&root).expect("read revision"); + let task_count = before.manifest.tasks.len(); + let asset_count = before.manifest.assets.len(); + + let renamed = rename_local_game_project( + root.to_string_lossy().into_owned(), + " 新项目名 ".to_string(), + ) + .expect("rename project"); + + assert_eq!(renamed.manifest.name, "新项目名"); + assert_eq!(renamed.manifest.project_id, before.manifest.project_id); + assert_eq!(renamed.manifest.tasks.len(), task_count); + assert_eq!(renamed.manifest.assets.len(), asset_count); + assert_eq!(renamed.revision, revision.revision); + assert_eq!( + renamed.manifest, + read_manifest_for_project(&root).expect("reread manifest") + ); + + fs::remove_dir_all(root).ok(); +} + +#[test] +fn rename_local_game_project_rejects_unsafe_names_and_uninitialized_projects() { + let root = unique_project_path(); + init_local_game_project_at(&root, "rename-invalid", "原项目名").expect("project init"); + + for name in [ + " \n\t".to_string(), + "名称\n包含控制字符".to_string(), + "长".repeat(GAME_CREATION_PROJECT_NAME_MAX_CHARS + 1), + ] { + let error = rename_local_game_project(root.to_string_lossy().into_owned(), name) + .expect_err("unsafe rename must fail"); + assert!(!error.is_empty()); + } + assert_eq!( + read_manifest_for_project(&root) + .expect("reread manifest") + .name, + "原项目名" + ); + + let empty_root = unique_project_path(); + fs::create_dir_all(&empty_root).expect("create empty root"); + assert!(rename_local_game_project( + empty_root.to_string_lossy().into_owned(), + "未初始化".to_string(), + ) + .is_err()); + + fs::remove_dir_all(root).ok(); + fs::remove_dir_all(empty_root).ok(); +} + +#[test] +fn automatic_project_name_suggestions_are_normalized_fail_closed() { + assert_eq!( + normalize_suggested_project_name(" 项目名称:《星轨夜航》 "), + Some("《星轨夜航》".to_string()) + ); + assert_eq!( + normalize_suggested_project_name("星轨夜航\n解释"), + None, + "multi-line suggestions must fail closed" + ); + for value in [ + "", + " \t\r\n", + "名", + "项目名:名", + "名称\n控制字符", + &"长".repeat(81), + ] { + assert!( + normalize_suggested_project_name(value).is_none(), + "invalid suggestion: {value:?}" + ); + } +} + +#[test] +fn automatic_project_name_prompt_is_bounded_and_uses_attachment_metadata_only() { + let prompt = build_automatic_project_name_prompt( + "做一个在月球邮局送信的解谜游戏", + &[ + AutomaticProjectNameAttachment { + name: " 月球邮局参考.png ".to_string(), + media_type: Some("image/png".to_string()), + }, + AutomaticProjectNameAttachment { + name: "bad\nname".to_string(), + media_type: Some("image/png".to_string()), + }, + ], + ) + .expect("build prompt"); + + assert!(prompt.contains("做一个在月球邮局送信的解谜游戏")); + assert!(prompt.contains("附件:月球邮局参考.png(image/png)")); + assert!(!prompt.contains("bad\nname")); + + assert!(build_automatic_project_name_prompt("", &[]).is_err()); +} + #[cfg(unix)] #[test] fn automatic_local_game_project_rejects_symlinked_projects_root() { @@ -1531,7 +1665,7 @@ fn automatic_local_game_project_rejects_symlinked_projects_root() { fs::create_dir_all(&target).expect("create automatic workspace target"); symlink(&target, &projects_root).expect("symlink automatic workspace root"); - let error = create_automatic_local_game_project_at(&projects_root) + let error = create_automatic_local_game_project_at(&projects_root, None) .expect_err("symlinked automatic workspace root must fail"); assert!(error.contains("不能包含符号链接")); diff --git a/apps/ai-game-creator-shell/src/app/types.ts b/apps/ai-game-creator-shell/src/app/types.ts index 12b177d3a..6ff949606 100644 --- a/apps/ai-game-creator-shell/src/app/types.ts +++ b/apps/ai-game-creator-shell/src/app/types.ts @@ -114,6 +114,11 @@ export interface InitLocalProjectResult { manifest: GameCreationAppManifest; } +export interface RenameLocalProjectResult { + manifest: GameCreationAppManifest; + revision: number; +} + export interface LocalProjectDirectoryStatus { projectPath: string; exists: boolean; diff --git a/apps/ai-game-creator-shell/src/features/app-shell/ProjectCreation.tsx b/apps/ai-game-creator-shell/src/features/app-shell/ProjectCreation.tsx index f783c2693..2aad6e5c3 100644 --- a/apps/ai-game-creator-shell/src/features/app-shell/ProjectCreation.tsx +++ b/apps/ai-game-creator-shell/src/features/app-shell/ProjectCreation.tsx @@ -1,14 +1,22 @@ import { + Check, CircleAlert, Ellipsis, FolderKanban, FolderOpen, FolderPlus, Gamepad2, + PenLine, Search, X, } from 'lucide-react'; -import { useEffect, useLayoutEffect, useRef, useState } from 'react'; +import { + type FormEvent, + useEffect, + useLayoutEffect, + useRef, + useState, +} from 'react'; import { closeDialogOnEscape } from '../../app/dialogs'; import type { RecentProjectRow } from './model'; @@ -40,9 +48,11 @@ function projectStatusTone(project: RecentProjectRow) { function ProjectMoreMenu({ project, recentProjects, + onRename, }: { project: RecentProjectRow; recentProjects: RecentProjectsController; + onRename: (project: RecentProjectRow) => void; }) { const [open, setOpen] = useState(false); const [dropUp, setDropUp] = useState(false); @@ -118,6 +128,18 @@ function ProjectMoreMenu({ className={`launcher-project-more-menu${dropUp ? ' launcher-project-more-menu-drop-up' : ''}`} role="menu" > + + )} + + {projectKindLabel(project)} - - {project.name} - {project.path} + + {projectStatusTone(project) === 'warning' ? ( + - - - {projectKindLabel(project)} - - - {projectStatusTone(project) === 'warning' ? ( - - - - )) + {renaming ? ( +
+ + +
+ ) : ( + + )} + + ); + }) ) : hasStoredProjects ? (