From 48424382cea81a336c10db54b166cb228e20fdb5 Mon Sep 17 00:00:00 2001 From: Linghong Date: Fri, 26 Jun 2026 21:27:44 +0800 Subject: [PATCH] fix save function entrance --- .../src-tauri/src/main.rs | 186 +++++++++--------- 1 file changed, 94 insertions(+), 92 deletions(-) diff --git a/apps/ai-game-creator-shell/src-tauri/src/main.rs b/apps/ai-game-creator-shell/src-tauri/src/main.rs index 23164d942..6b0efb188 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/main.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/main.rs @@ -1831,8 +1831,9 @@ async fn request_generator_game_draft_with_client( continue; } Err(error) => { - // 调用失败(含空返回重试耗尽)时,把本次输入连同错误一并落盘,便于复现定位。 - persist_llm_game_draft_error_input( + // 调用失败(含空返回重试耗尽)时,把本次输入连同错误一并落盘,便于复现定位(仅 debug 构建)。 + #[cfg(all(debug_assertions, not(test)))] + debug_drafts::persist_error_input( system_prompt, user_prompt.as_str(), &error.to_string(), @@ -1841,8 +1842,9 @@ async fn request_generator_game_draft_with_client( } } }; - // 先把原始返回落盘,再解析;解析失败(如输出截断)时仍能从仓库里拿到完整原文。 - persist_llm_game_draft_snapshot(response.content.as_str()); + // 先把原始返回落盘,再解析;解析失败(如输出截断)时仍能从仓库里拿到完整原文(仅 debug 构建)。 + #[cfg(all(debug_assertions, not(test)))] + debug_drafts::persist_snapshot(response.content.as_str()); let content = strip_llm_thinking_blocks(response.content.as_str()); parse_llm_game_draft_response(content.as_str()) } @@ -3747,103 +3749,103 @@ fn parse_llm_game_draft_response(content: &str) -> Result .map_err(|error| format!("解析 LLM 游戏草案失败:{error}")) } -// 找到仓库根(包含 apps/ai-game-creator-shell/src-tauri/Cargo.toml 的目录), -// 复用本地 env 那套向上查找逻辑,以便把原始 LLM 草案落到仓库内而非 tmp 项目目录。 -fn game_creator_repo_root() -> Option { - let mut roots = Vec::new(); - if let Ok(cwd) = std::env::current_dir() { - roots.push(cwd); - } - if let Ok(exe) = std::env::current_exe() { - if let Some(parent) = exe.parent() { - roots.push(parent.to_path_buf()); +// 调试落盘:保存 LLM 原始输出 / 失败输入,便于排查截断、空返回等问题。 +// 整个模块用 #[cfg] 编译期门控——仅在开发(debug)且非测试构建中编入二进制; +// 生产 release 与 cargo test 下模块与调用处一并被剔除,不会往仓库写任何文件。 +#[cfg(all(debug_assertions, not(test)))] +mod debug_drafts { + use super::*; + + // 找到仓库根(包含 apps/ai-game-creator-shell/src-tauri/Cargo.toml 的目录), + // 以便把草案落到仓库内而非 tmp 项目目录。 + fn repo_root() -> Option { + let mut roots = Vec::new(); + if let Ok(cwd) = std::env::current_dir() { + roots.push(cwd); } - } - for root in roots { - for directory in root.ancestors().take(8) { - let marker = directory - .join("apps") - .join("ai-game-creator-shell") - .join("src-tauri") - .join("Cargo.toml"); - if marker.is_file() { - return Some(directory.to_path_buf()); + if let Ok(exe) = std::env::current_exe() { + if let Some(parent) = exe.parent() { + roots.push(parent.to_path_buf()); } } + for root in roots { + for directory in root.ancestors().take(8) { + let marker = directory + .join("apps") + .join("ai-game-creator-shell") + .join("src-tauri") + .join("Cargo.toml"); + if marker.is_file() { + return Some(directory.to_path_buf()); + } + } + } + None } - None -} -// 把生成器原始返回(含被截断、解析失败的内容)保存到仓库 apps/ai-game-creator-shell/.llm-drafts/, -// 便于排查 “EOF while parsing a string” 这类输出截断问题。尽力而为,不阻断生成主流程。 -fn persist_llm_game_draft_snapshot(raw_content: &str) { - // 仅在开发/调试构建落盘排查;生产(release)构建与单元测试一律跳过,不往仓库写快照文件。 - if cfg!(test) || !cfg!(debug_assertions) { - return; + // 把生成器原始返回(含被截断、解析失败的内容)保存到仓库 .llm-drafts/, + // 便于排查 “EOF while parsing a string” 这类输出截断问题。尽力而为,不阻断主流程。 + pub(super) fn persist_snapshot(raw_content: &str) { + let Some(repo_root) = repo_root() else { + eprintln!("llm.draft.snapshot.skip: 未能定位仓库根目录"); + return; + }; + let dir = repo_root + .join("apps") + .join("ai-game-creator-shell") + .join(".llm-drafts"); + if let Err(error) = fs::create_dir_all(&dir) { + eprintln!("llm.draft.snapshot.dir.failed: {}: {error}", dir.display()); + return; + } + let path = dir.join(format!("draft-{}.txt", unix_millis())); + if let Err(error) = fs::write(&path, raw_content) { + eprintln!( + "llm.draft.snapshot.write.failed: {}: {error}", + path.display() + ); + return; + } + // 同步更新 latest.txt,方便直接打开最近一次草案。 + let latest = dir.join("latest.txt"); + let _ = fs::write(&latest, raw_content); + eprintln!("llm.draft.snapshot.saved: {}", path.display()); } - let Some(repo_root) = game_creator_repo_root() else { - eprintln!("llm.draft.snapshot.skip: 未能定位仓库根目录"); - return; - }; - let dir = repo_root - .join("apps") - .join("ai-game-creator-shell") - .join(".llm-drafts"); - if let Err(error) = fs::create_dir_all(&dir) { - eprintln!("llm.draft.snapshot.dir.failed: {}: {error}", dir.display()); - return; - } - let path = dir.join(format!("draft-{}.txt", unix_millis())); - if let Err(error) = fs::write(&path, raw_content) { - eprintln!( - "llm.draft.snapshot.write.failed: {}: {error}", - path.display() - ); - return; - } - // 同步更新 latest.txt,方便直接打开最近一次草案。 - let latest = dir.join("latest.txt"); - let _ = fs::write(&latest, raw_content); - eprintln!("llm.draft.snapshot.saved: {}", path.display()); -} -// LLM 调用失败(例如返回内容为空)时,把本次发送给模型的输入(system + 完整 user prompt) -// 连同错误信息一起落盘到仓库 .llm-drafts/,便于按同样输入复现与定位。尽力而为,不阻断主流程。 -fn persist_llm_game_draft_error_input(system_prompt: &str, user_prompt: &str, error: &str) { - // 仅在开发/调试构建落盘排查;生产(release)构建与单元测试一律跳过,不往仓库写文件。 - if cfg!(test) || !cfg!(debug_assertions) { - return; - } - let Some(repo_root) = game_creator_repo_root() else { - eprintln!("llm.draft.error-input.skip: 未能定位仓库根目录"); - return; - }; - let dir = repo_root - .join("apps") - .join("ai-game-creator-shell") - .join(".llm-drafts"); - if let Err(io_error) = fs::create_dir_all(&dir) { - eprintln!( - "llm.draft.error-input.dir.failed: {}: {io_error}", - dir.display() + // LLM 调用失败(例如返回内容为空)时,把本次发送给模型的输入(system + 完整 user prompt) + // 连同错误信息一起落盘到 .llm-drafts/,便于按同样输入复现与定位。尽力而为,不阻断主流程。 + pub(super) fn persist_error_input(system_prompt: &str, user_prompt: &str, error: &str) { + let Some(repo_root) = repo_root() else { + eprintln!("llm.draft.error-input.skip: 未能定位仓库根目录"); + return; + }; + let dir = repo_root + .join("apps") + .join("ai-game-creator-shell") + .join(".llm-drafts"); + if let Err(io_error) = fs::create_dir_all(&dir) { + eprintln!( + "llm.draft.error-input.dir.failed: {}: {io_error}", + dir.display() + ); + return; + } + let body = format!( + "# LLM 生成失败输入快照\n\n## 错误\n{error}\n\n## System Prompt\n{system_prompt}\n\n## User Prompt(含用户需求/短长期记忆/spec/agenda/组 brief/findings)\n{user_prompt}\n", ); - return; + let path = dir.join(format!("error-input-{}.txt", unix_millis())); + if let Err(io_error) = fs::write(&path, &body) { + eprintln!( + "llm.draft.error-input.write.failed: {}: {io_error}", + path.display() + ); + return; + } + // 同步更新 latest-error-input.txt,方便直接打开最近一次失败输入。 + let latest = dir.join("latest-error-input.txt"); + let _ = fs::write(&latest, &body); + eprintln!("llm.draft.error-input.saved: {}", path.display()); } - let body = format!( - "# LLM 生成失败输入快照\n\n## 错误\n{error}\n\n## System Prompt\n{system_prompt}\n\n## User Prompt(含用户需求/短长期记忆/spec/agenda/组 brief/findings)\n{user_prompt}\n", - ); - let path = dir.join(format!("error-input-{}.txt", unix_millis())); - if let Err(io_error) = fs::write(&path, &body) { - eprintln!( - "llm.draft.error-input.write.failed: {}: {io_error}", - path.display() - ); - return; - } - // 同步更新 latest-error-input.txt,方便直接打开最近一次失败输入。 - let latest = dir.join("latest-error-input.txt"); - let _ = fs::write(&latest, &body); - eprintln!("llm.draft.error-input.saved: {}", path.display()); } fn strip_llm_thinking_blocks(content: &str) -> String {