Merge branch 'codex/editor-asset-metadata-migration' into codex/editor-asset-library

# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
#	server-rs/crates/api-server/src/editor_project.rs
#	src/components/image-editor/ImageCanvasEditorModel.ts
#	src/components/image-editor/ImageCanvasEditorView.test-utils.ts
#	src/components/image-editor/ImageCanvasEditorView.tsx
#	src/components/image-editor/useImageCanvasGenerationSubmissionWorkflow.ts
#	src/services/image-editor/editorProjectClient.test.ts
This commit is contained in:
2026-06-19 16:55:41 +08:00
31 changed files with 1586 additions and 224 deletions
@@ -24,6 +24,14 @@
- 验证方式:`cargo test -p api-server external_api --manifest-path server-rs/Cargo.toml``cargo test -p api-server external_editor_api --manifest-path server-rs/Cargo.toml``cargo check -p api-server --manifest-path server-rs/Cargo.toml``npm run check:spacetime-schema``npm run check:encoding``git diff --check`
- 关联文档:`docs/【后端架构】外部OpenAPI与APIKey接入方案-2026-06-19.md`
## 2026-06-19 图片画布素材生成元数据上移到资源和素材
- 背景:角色、图标、UI 设计图、视频和音频等生成结果会在图片信息页展示用户可见输入快照;此前这些 `assetKind/generationInputs` 主要保存在画布 layer JSON 中,素材进入账号级素材库后跨项目复用和刷新恢复都依赖画布布局,不符合素材库作为账号级事实源的边界。
- 决策:普通图层的新保存不再把 `assetKind/generationInputs` 写入 `editor_canvas.layers_json``editor_project_resource` 保存项目画布资源快照的 `asset_kind/generation_inputs_json``editor_asset` 保存账号级素材的同名元数据;图片 / 图标 / UI 提取等生成 BFF 在请求携带 `projectId` / `assetFolderId` 时由后端创建新 resource / asset 并把快照回传前端,前端只用回包更新画布图层和素材栏,不再把同一生成结果二次调用保存接口。前端加载时优先从 resource / asset 恢复素材类别和生成输入快照,旧 layout 中的同名字段只作为历史兼容兜底。生成器对象本身仍作为 `itemType="generation-dialog"` 保存在画布布局中。
- 影响范围:`server-rs/crates/spacetime-module/src/editor_project_storage.rs``server-rs/crates/spacetime-client/src/mapper/editor_project.rs``server-rs/crates/api-server/src/editor_project.rs``src/services/image-editor/editorProjectClient.ts`、图片画布 hydrate / serialize / project persistence / asset library 代码和后端数据契约文档。
- 验证方式:运行 `npm run spacetime:generate``npm run check:spacetime-schema``npm run test -- src/components/image-editor/ImageCanvasEditorModel.test.ts src/components/image-editor/useImageCanvasProjectPersistence.test.tsx src/services/image-editor/editorProjectClient.test.ts``npm run typecheck``npm run check:encoding``git diff --check`,并按需补充 `cargo check -p spacetime-client -p api-server --manifest-path server-rs/Cargo.toml`
- 关联文档:`docs/technical/【前端架构】图片画布编辑器MVP接入方案-2026-06-11.md``docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md`
## 2026-06-19 图片画布生成按钮价格统一绑定模型定价配置
- 背景:图片画布的生成图片、生成视频、生成规范、生成角色、生成素材、生成 UI、宣发素材、快速编辑、重绘和音频生成入口都在按钮内显示泥点;如果按钮文案、前端提交和后端校验各自写固定数值,后续调整模型价格会出现展示价、提交价和扣费价不一致。