修复审核版本 revision 冲突
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审核队列与版本快照使用所属游戏当前 publication_revision,避免新游戏审核通过时误携带 0。 详情审核动作使用最新详情 revision,并补充后台回归测试。
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@@ -68,7 +68,7 @@ const detailResponse: AdminGameDistributionVersionDetailResponse = {
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inputModes: ['keyboard'],
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orientation: 'landscape',
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status: 'unpublished',
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publicationRevision: 4,
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publicationRevision: 7,
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playCount: 0,
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createdAt: '2026-09-20T08:00:00Z',
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},
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@@ -293,4 +293,16 @@ test('详情展示发布者和冻结资料,并试玩当前待审版本', async
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'http://127.0.0.1:8082/api/game-distribution/admin-previews/preview-1/',
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);
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expect(frame.getAttribute('sandbox')).toBe('allow-scripts');
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fireEvent.click(screen.getByRole('button', { name: '通过' }));
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await waitFor(() =>
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expect(reviewAdminGameDistributionVersion).toHaveBeenCalledWith(
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'admin-token',
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'version-1',
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expect.any(String),
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expect.objectContaining({
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decision: 'approve',
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expectedPublicationRevision: 7,
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}),
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),
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);
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});
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@@ -348,12 +348,24 @@ export function AdminGameDistributionReviewPage({
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onBack={closeDetails}
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onPreview={() => void startPreview()}
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onReject={() => {
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const expectedEntry = detail
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? {
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...selectedEntry,
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publicationRevision: detail.game.publicationRevision,
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}
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: selectedEntry;
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closeDetails();
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openReasonPrompt(selectedEntry, 'reject');
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openReasonPrompt(expectedEntry, 'reject');
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}}
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onApprove={() => {
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const expectedEntry = detail
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? {
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...selectedEntry,
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publicationRevision: detail.game.publicationRevision,
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}
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: selectedEntry;
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closeDetails();
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void submitReview(selectedEntry, 'approve');
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void submitReview(expectedEntry, 'approve');
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}}
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/>
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);
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