diff --git a/apps/ai-game-creator-shell/scripts/build-release.mjs b/apps/ai-game-creator-shell/scripts/build-release.mjs index 2bfce8d02..579220319 100644 --- a/apps/ai-game-creator-shell/scripts/build-release.mjs +++ b/apps/ai-game-creator-shell/scripts/build-release.mjs @@ -143,27 +143,57 @@ export function resolveManifestPlatformKeys(target = releaseTarget) { throw new Error(`不支持的发布目标:${target}`); } -async function readRemoteVersion(channel = resolveReleaseChannel()) { - const manifestUrl = updateManifestUrl(channel); +/** 旧协议迁移指针:只在迁移窗口内存在,是历史版本高水位的来源。 */ +function legacyBridgeManifestUrl() { + return `${ossBaseUrl()}/latest.json`; +} + +async function readManifestVersion(manifestUrl, label) { let response; try { response = await fetch(manifestUrl, { headers: { Accept: 'application/json' }, }); } catch (error) { - throw new Error(`读取 OSS 渠道清单失败:${error.message}`); + throw new Error(`读取 ${label} 失败:${error.message}`); } if (response.status === 404) return null; if (!response.ok) { - throw new Error(`读取 OSS 渠道清单失败:HTTP ${response.status}`); + throw new Error(`读取 ${label} 失败:HTTP ${response.status}`); } let manifest; try { manifest = await response.json(); } catch (error) { - throw new Error(`OSS 渠道清单不是有效 JSON:${error.message}`); + throw new Error(`${label} 不是有效 JSON:${error.message}`); } - return parseVersion(manifest?.version, 'OSS渠道清单 version'); + return parseVersion(manifest?.version, `${label} version`); +} + +/** + * 版本高水位:渠道清单与旧协议迁移指针取较大值。 + * + * 只看渠道清单会在「渠道刚启用、旧指针还停在更高版本」时把版本链改小 —— + * 2026-09-17 首次渠道发布就是这样把 0.1.57 退回 0.1.48 的。旧指针只服务 + * Windows 渠道,其它渠道不参与比较;旧指针 404(迁移窗口结束)后自动只剩渠道清单。 + */ +export async function resolveRemoteHighWaterVersion( + channel = resolveReleaseChannel(), +) { + const channelVersion = await readManifestVersion( + updateManifestUrl(channel), + 'OSS 渠道清单', + ); + if (channel !== 'dev-win') return channelVersion; + const legacyVersion = await readManifestVersion( + legacyBridgeManifestUrl(), + 'OSS 迁移指针', + ); + if (channelVersion == null) return legacyVersion; + if (legacyVersion == null) return channelVersion; + return compareVersions(channelVersion, legacyVersion) >= 0 + ? channelVersion + : legacyVersion; } function replaceVersionLine(source, version, pattern, label) { @@ -174,7 +204,7 @@ function replaceVersionLine(source, version, pattern, label) { export async function prepareReleaseVersion() { const channel = resolveReleaseChannel(); const localVersion = parseVersion(readPackageJson().version, '本地版本'); - const remoteVersion = await readRemoteVersion(channel); + const remoteVersion = await resolveRemoteHighWaterVersion(channel); const requestedVersion = process.env.AGC_RELEASE_VERSION?.trim(); const nextVersion = requestedVersion ? parseVersion(requestedVersion, '指定版本') diff --git a/apps/ai-game-creator-shell/scripts/build-release.test.mjs b/apps/ai-game-creator-shell/scripts/build-release.test.mjs index 904bb079f..f085a10d0 100644 --- a/apps/ai-game-creator-shell/scripts/build-release.test.mjs +++ b/apps/ai-game-creator-shell/scripts/build-release.test.mjs @@ -13,6 +13,7 @@ import { nextPatchVersion, resolveManifestPlatformKeys, resolveReleaseChannel, + resolveRemoteHighWaterVersion, selectReleaseArtifact, updateManifestUrl, } from './build-release.mjs'; @@ -49,6 +50,22 @@ function withSignedArtifact(fileName, run) { } } +function jsonResponse(body, status = 200) { + return { + status, + ok: status >= 200 && status < 300, + json: async () => body, + }; +} + +function withStubbedFetch(handler, run) { + const originalFetch = globalThis.fetch; + globalThis.fetch = async (url) => handler(String(url)); + return Promise.resolve(run()).finally(() => { + globalThis.fetch = originalFetch; + }); +} + test('selects an explicit release artifact when configured', () => { const artifactPath = fileURLToPath( new URL('../package.json', import.meta.url), @@ -173,6 +190,47 @@ test('next release version follows the higher local or channel version', () => { assert.equal(nextPatchVersion('0.1.12', null), '0.1.13'); }); +test('version high water keeps the legacy pointer during the migration window', async () => { + await withStubbedFetch( + (url) => + url.endsWith('/agc/dev-win/latest.json') + ? jsonResponse({}, 404) + : jsonResponse({ version: '0.1.57' }), + async () => { + assert.equal(await resolveRemoteHighWaterVersion('dev-win'), '0.1.57'); + // 旧指针 0.1.57 已是高水位,下一次发布必须是 0.1.58,不能退回渠道本地版本。 + assert.equal(nextPatchVersion('0.1.47', '0.1.57'), '0.1.58'); + }, + ); +}); + +test('version high water takes the higher of channel and legacy pointer', async () => { + await withStubbedFetch( + (url) => + url.endsWith('/agc/dev-win/latest.json') + ? jsonResponse({ version: '0.1.60' }) + : jsonResponse({ version: '0.1.57' }), + async () => { + assert.equal(await resolveRemoteHighWaterVersion('dev-win'), '0.1.60'); + }, + ); +}); + +test('version high water ignores the windows migration pointer for other channels', async () => { + await withStubbedFetch( + (url) => { + assert.ok( + !url.endsWith('/agc/latest.json'), + 'non-windows channel must not read the windows migration pointer', + ); + return jsonResponse({ version: '0.1.12' }); + }, + async () => { + assert.equal(await resolveRemoteHighWaterVersion('dev-mac'), '0.1.12'); + }, + ); +}); + test('release upload forces overwrite for artifact, signature and channel pointers', () => { const source = readFileSync( new URL('./release-upload.mjs', import.meta.url), diff --git a/docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md b/docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md index 61a738e77..ec42456a8 100644 --- a/docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md +++ b/docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md @@ -82,6 +82,7 @@ - 上一条的两个键不能合成单一 `darwin-universal` 键:更新插件按运行时实际架构解析清单键(Apple Silicon 命中 `darwin-aarch64`,Intel 命中 `darwin-x86_64`),不存在自动命中 `darwin-universal` 的情形。将来真要单独发该键,必须在客户端同时设置自定义 target,否则清单里这一项永远不会被读取。 - 构建期要求:打开 `bundle.createUpdaterArtifacts` 以生成 `.sig`;构建环境提供签名私钥与密码(私钥内容不得入库);公钥写入客户端配置。公钥在首个带更新能力的版本发布后不可更换,更换等于放弃自动更新(只能手动重装)。 - 版本递增按渠道独立进行:发布脚本读取该渠道远端 `latest.json` 的 `version`,与本地版本取较高者递增 patch;两个渠道的版本号互不影响。 +- 版本高水位:发布脚本取「渠道清单版本」与「旧协议迁移指针版本」(迁移窗口内)中的较大值再递增。只看渠道清单会在渠道启用初期把版本链改小 —— 2026-09-17 首次渠道发布即把旧指针的 0.1.57 退回 0.1.48,随后以显式 0.1.60 纠偏;迁移窗口结束(旧指针 404)后自动只剩渠道清单,`dev-mac` 不参与旧指针比较。 - 迁移(旧协议 → 渠道清单): - 迁移起点:已发布客户端(含当前线上版本)内置自研清单地址 `agc/latest.json`(sha256 格式),下载与安装由自研 Rust 命令完成。 - 迁移策略见「未决问题与决策」。迁移完成后,自研清单解析、下载命令、下载进度事件以及为此放行的 CSP / HTTP 白名单条目按「四不写」整条删除,不留兼容分支与墓碑说明。 @@ -90,6 +91,7 @@ - 发布入口:`npm run ai-game-creator-shell:release:upload`(构建 + 按渠道上传);仅构建不发布的 smoke 使用 `--no-bundle` 分支,不读远端版本、不改版本、不生成清单。 - 渠道由构建参数显式指定,并按目标平台校验:Windows 目标只允许 `dev-win`,macOS 目标只允许 `dev-mac`;未显式指定时按目标平台取默认渠道。 +- 定时调度只在本轮到达的提交包含 AGC 相关路径(客户端、共享包、`server-rs/crates`、AGC 插件、桌面壳图标、根依赖清单)时才触发渠道发布;纯文档或流水线自身的提交只跑 Full Build,不推高客户端版本号。判定失败或勾选强制触发时按"需要发布"处理。 - 上传:安装包与 `.sig` 上传到 `agc///`,清单以 `--force` 覆盖上传到 `agc//latest.json`,保证 latest 指针与清单内 URL 指向已存在的对象。 - Jenkins 流水线需要新增渠道参数与签名凭据;签名私钥与密码只以受保护凭据注入当前进程,不写入 workspace、日志或归档产物。 - 归档证据:安装包、`.sig`、渠道清单与源码 commit。 diff --git a/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md b/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md index d13920f03..5784a9a5c 100644 --- a/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md +++ b/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md @@ -137,7 +137,7 @@ BgFilter 对已经落入私有 OSS 的生成原图、动作抽取帧和手动去 `Genarrative-Scheduled-Revision-Trigger` 是唯一的定时入口,每小时检查一次(`H * * * *`,分钟由 Jenkins 按 Job 名散列,不等同于整点)。它只用 `git ls-remote` 解析 `SOURCE_BRANCH`(默认 `master`)的远端 HEAD,不 checkout 工作区;解析出的完整 commit 与上一次触发过的 revision 相同则标记 `NOT_BUILT` 并结束,不触发任何下游。 -revision 变化时,调度管线把同一个完整 commit 通过 `COMMIT_HASH` 同时传给 `Genarrative-Full-Build-And-Deploy` 与 `Genarrative-Agc-Windows-Build`,两条管线都按这个 commit 检出(Full Job 继续把 `env.SOURCE_COMMIT` 透传给 Web / API / Stdb 的 Build、Publish、Deploy),因此两个产物必然来自同一个版本,不会各自解析分支 HEAD 造成漂移。两条下游管线自身不带任何定时触发器,也不在管线内部做版本比较。Full Job 默认以 `DEPLOY_TARGET=development`、`STDB_API_ROLLOUT_MODE=normal` 对仅供开发使用的 dev 服务器执行 Stdb → API → Web 完整发布,不进入人工 rollout gate;三个下游 Build 都由 Full Job 显式传 `PUBLISH_AFTER_BUILD=false`,统一 Build 完成后仍由 Full Job 按固定顺序发布。人工维护窗口才选择 `pause-after-stdb`,且必须配置 `STDB_API_ROLLOUT_APPROVERS`。 +revision 变化时,调度管线把同一个完整 commit 通过 `COMMIT_HASH` 同时传给 `Genarrative-Full-Build-And-Deploy` 与 `Genarrative-Agc-Windows-Build`,两条管线都按这个 commit 检出(Full Job 继续把 `env.SOURCE_COMMIT` 透传给 Web / API / Stdb 的 Build、Publish、Deploy),因此两个产物必然来自同一个版本,不会各自解析分支 HEAD 造成漂移。两条下游管线自身不带任何定时触发器,也不在管线内部做版本比较。Windows 客户端发布额外按路径过滤:调度管线比较「上一轮已触发的 revision」与本次 revision 之间的变更路径,只有出现 `apps/ai-game-creator-shell/`、`packages/`、`server-rs/crates/`、`plugins/agc-cocos-editor/`、`apps/desktop-shell/src-tauri/icons/`、`package.json` 或 `package-lock.json` 时才触发 `Genarrative-Agc-Windows-Build`,纯文档或流水线自身的提交只触发 Full Build、不推高客户端版本号;判定取消或失败一律按「需要发布」处理,勾选 `FORCE_TRIGGER` 可强制两条都触发。Full Job 默认以 `DEPLOY_TARGET=development`、`STDB_API_ROLLOUT_MODE=normal` 对仅供开发使用的 dev 服务器执行 Stdb → API → Web 完整发布,不进入人工 rollout gate;三个下游 Build 都由 Full Job 显式传 `PUBLISH_AFTER_BUILD=false`,统一 Build 完成后仍由 Full Job 按固定顺序发布。人工维护窗口才选择 `pause-after-stdb`,且必须配置 `STDB_API_ROLLOUT_APPROVERS`。 调度状态是调度 Job 工作区里的 `.jenkins-last-triggered-revision`,构建描述同时回显本次 revision 与结果。工作区被清理(例如 `Wipe Out Workspace`)或状态文件缺失时,下一次运行按“版本变化”处理并触发一次,之后恢复稳定;需要重建同一版本时勾选 `FORCE_TRIGGER`。Job 按仓库内 `jenkins/scheduled-revision-trigger-job-config.xml` 创建:`scriptPath=jenkins/Jenkinsfile.scheduled-revision-trigger`、Git 入口 `ssh://git@127.0.0.1:2222/GenarrativeAI/Genarrative.git`、凭据 `genarrative-local-gitea-ssh`、`` 留空(定时器写在 Jenkinsfile 里)。推送后必须让三个 live Job 各自加载一次新 Jenkinsfile,并只读核对 `config.xml`:Full 与 AGC 不再有 cron,定时只来自新调度 Job;只改 Jenkinsfile 而不确认 live 配置时,旧 cron 仍会继续触发。 diff --git a/jenkins/Jenkinsfile.scheduled-revision-trigger b/jenkins/Jenkinsfile.scheduled-revision-trigger index 621a35129..e403d407a 100644 --- a/jenkins/Jenkinsfile.scheduled-revision-trigger +++ b/jenkins/Jenkinsfile.scheduled-revision-trigger @@ -21,6 +21,7 @@ pipeline { FULL_BUILD_JOB_NAME = 'Genarrative-Full-Build-And-Deploy' AGC_BUILD_JOB_NAME = 'Genarrative-Agc-Windows-Build' REVISION_STATE_FILE = '.jenkins-last-triggered-revision' + AGC_SCOPE_CACHE_DIR = '.agc-release-scope-cache' } parameters { @@ -57,6 +58,63 @@ pipeline { } } + // 只有在「本轮到达的提交」里出现 AGC 相关路径时,Windows 客户端才发布新版本; + // 纯文档或流水线自身的提交仍然触发 Full Build,但不再推高客户端版本号。 + stage('Resolve AGC Release Scope') { + when { + expression { return env.REVISION_CHANGED == 'true' } + } + steps { + withCredentials([sshUserPrivateKey(credentialsId: env.GIT_REMOTE_CREDENTIAL_ID, keyFileVariable: 'GENARRATIVE_GIT_SSH_KEY')]) { + script { + // 判定失败一律按「需要发布」处理,避免这段逻辑影响其它下游管线。 + def scope = 'changed' + try { + scope = sh(script: '''#!/usr/bin/env bash + set -uo pipefail + export GIT_SSH_COMMAND="ssh -i ${GENARRATIVE_GIT_SSH_KEY:?缺少 Git SSH 凭据} -o IdentitiesOnly=yes -o StrictHostKeyChecking=accept-new" + previous="$(cat "${REVISION_STATE_FILE}" 2>/dev/null || true)" + if [[ -z "${previous}" ]]; then + echo changed + exit 0 + fi + mkdir -p "${AGC_SCOPE_CACHE_DIR}" + if [[ ! -d "${AGC_SCOPE_CACHE_DIR}/.git" ]]; then + git -C "${AGC_SCOPE_CACHE_DIR}" init --quiet + git -C "${AGC_SCOPE_CACHE_DIR}" remote add origin "${GIT_REMOTE_URL}" 2>/dev/null || true + fi + refspec="+refs/heads/${SOURCE_BRANCH}:refs/remotes/origin/${SOURCE_BRANCH}" + if ! git -C "${AGC_SCOPE_CACHE_DIR}" fetch --quiet --depth=200 --no-tags --filter=blob:none origin "${refspec}"; then + git -C "${AGC_SCOPE_CACHE_DIR}" fetch --quiet --depth=200 --no-tags origin "${refspec}" || { echo changed; exit 0; } + fi + if ! git -C "${AGC_SCOPE_CACHE_DIR}" cat-file -e "${previous}^{commit}" 2>/dev/null; then + echo "浅取窗口内没有 ${previous},按需要发布处理" >&2 + echo changed + exit 0 + fi + changed_paths="$(git -C "${AGC_SCOPE_CACHE_DIR}" diff --name-only "${previous}" "${REMOTE_REVISION}" 2>/dev/null || true)" + while IFS= read -r changed_path; do + [[ -z "${changed_path}" ]] && continue + case "${changed_path}" in + apps/ai-game-creator-shell/*|packages/*|server-rs/crates/*|plugins/agc-cocos-editor/*|apps/desktop-shell/src-tauri/icons/*|package.json|package-lock.json) + echo changed + exit 0 + ;; + esac + done <<< "${changed_paths}" + echo unchanged + ''', returnStdout: true).trim() + } catch (error) { + echo "AGC 发布范围判定失败,按需要发布处理:${error}" + scope = 'changed' + } + env.AGC_RELEASE_SCOPE = (scope == 'unchanged') ? 'unchanged' : 'changed' + echo "AGC 发布范围:${env.AGC_RELEASE_SCOPE}(上一轮已触发 revision=${env.LAST_TRIGGERED_REVISION ?: '无'})" + } + } + } + } + stage('Trigger Downstream Pipelines') { when { expression { return env.REVISION_CHANGED == 'true' } @@ -71,9 +129,17 @@ pipeline { string(name: 'DATABASE_BACKUP_MODE', value: 'skip'), ] build job: env.FULL_BUILD_JOB_NAME, wait: false, propagate: false, parameters: pinnedParameters - build job: env.AGC_BUILD_JOB_NAME, wait: false, propagate: false, parameters: pinnedParameters + def agcTriggered = false + if (params.FORCE_TRIGGER || env.AGC_RELEASE_SCOPE != 'unchanged') { + build job: env.AGC_BUILD_JOB_NAME, wait: false, propagate: false, parameters: pinnedParameters + agcTriggered = true + } else { + echo "本轮提交不含 AGC 相关路径,跳过 ${env.AGC_BUILD_JOB_NAME};需要强制发布时勾选 FORCE_TRIGGER" + } writeFile file: env.REVISION_STATE_FILE, text: pinnedRevision - currentBuild.description = "已触发 ${env.FULL_BUILD_JOB_NAME} 与 ${env.AGC_BUILD_JOB_NAME}:${env.SOURCE_BRANCH}@${pinnedRevision.take(12)}" + currentBuild.description = agcTriggered + ? "已触发 ${env.FULL_BUILD_JOB_NAME} 与 ${env.AGC_BUILD_JOB_NAME}:${env.SOURCE_BRANCH}@${pinnedRevision.take(12)}" + : "已触发 ${env.FULL_BUILD_JOB_NAME}(AGC 渠道未发布:本次提交不含 AGC 相关路径):${env.SOURCE_BRANCH}@${pinnedRevision.take(12)}" echo currentBuild.description } } diff --git a/jenkins/scheduled-revision-trigger-job-config.xml b/jenkins/scheduled-revision-trigger-job-config.xml index 70a48e081..5b9e25f3a 100644 --- a/jenkins/scheduled-revision-trigger-job-config.xml +++ b/jenkins/scheduled-revision-trigger-job-config.xml @@ -1,7 +1,7 @@ - 按小时检查源码分支版本,只有版本变化时用同一个 commit 触发 Full Build 与 AGC Windows Build。 + 按小时检查源码分支版本,只有版本变化时用同一个 commit 触发 Full Build;AGC Windows Build 额外按变更路径过滤,只有本轮提交触及客户端相关路径时才触发。 false