严格区分Seedance视频模型
将画板生成视频默认模型调整为 seedance2.0-fast 为 seedance2.0 与 seedance2.0-fast 分别映射独立上游模型 固定角色动画使用 seedance2.0-fast 并更新前后端契约测试 同步更新编辑器生成面板和项目记忆文档
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@@ -702,7 +702,7 @@ describe('editorProjectClient', () => {
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it('generates editor character animations through the backend BFF', async () => {
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requestJsonMock.mockResolvedValueOnce({
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taskId: 'character-animation-1',
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model: 'seedance2.0',
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model: 'seedance2.0-fast',
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prompt: '生成游戏角色动画\n动作描述:\n待机',
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previewVideoPath: '/generated-character-drafts/editor/preview.mp4',
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frames: [
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@@ -730,7 +730,7 @@ describe('editorProjectClient', () => {
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frameCount: 32,
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durationSeconds: 4,
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priceMudPoints: 40,
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model: 'seedance2.0',
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model: 'seedance2.0-fast',
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});
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expect(result.taskId).toBe('character-animation-1');
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@@ -750,7 +750,7 @@ describe('editorProjectClient', () => {
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frameCount: 32,
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durationSeconds: 4,
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priceMudPoints: 40,
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model: 'seedance2.0',
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model: 'seedance2.0-fast',
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}),
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}),
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'生成角色动画失败',
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@@ -164,7 +164,7 @@ export type EditorCharacterAnimationGenerationInput = {
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frameCount: EditorCharacterAnimationFrameCount;
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durationSeconds: EditorCharacterAnimationDurationSeconds;
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priceMudPoints: number;
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model: 'seedance2.0';
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model: 'seedance2.0-fast';
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};
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export type EditorCharacterAnimationFrameResult = {
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@@ -176,7 +176,7 @@ export type EditorCharacterAnimationFrameResult = {
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export type EditorCharacterAnimationGenerationResult = {
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taskId: string;
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model: 'seedance2.0';
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model: 'seedance2.0-fast';
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prompt: string;
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previewVideoPath: string;
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frames: EditorCharacterAnimationFrameResult[];
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