From 31aa169a0c905da78af3cc91314c3a46ade98781 Mon Sep 17 00:00:00 2001 From: Linghong Date: Wed, 16 Sep 2026 15:29:35 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E7=AD=96=E5=88=92=E5=AF=B9?= =?UTF-8?q?=E8=AF=9D=E6=A0=87=E9=A2=98=E4=BD=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 策划工作台恢复标题与内容的两行布局 仅将策划对话面板固定到第二行,避免影响 GameAgent 共用布局 已通过 git diff --check --- apps/ai-game-creator-shell/src/styles.css | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/apps/ai-game-creator-shell/src/styles.css b/apps/ai-game-creator-shell/src/styles.css index 0f8ee6817..419f899af 100644 --- a/apps/ai-game-creator-shell/src/styles.css +++ b/apps/ai-game-creator-shell/src/styles.css @@ -10271,6 +10271,15 @@ button.design-workspace-tree__entry:hover, /* 策划聊天区包含阶段控制卡、消息、Runtime 状态和输入框。GameAgent 资源工作台的 消息列表默认占满整个聊天区,策划模式需要单独恢复五行布局,避免输入框被推到视口外。 */ +/* 策划工作台保留标题行,避免共用跨行规则将标题挤到底部。 */ +.game-workbench-layout--design .game-workbench-chat { + grid-template-rows: auto minmax(0, 1fr); +} + +.game-workbench-layout--design .game-workbench-chat .project-supervisor-surface { + grid-row: 2; +} + .game-workbench-layout--design .project-supervisor-surface { display: block; height: 100%;