游玩页改成固定画布,移动端不再整页可滚
- PlatformEntryActiveFlowShell 在 game-play 舞台给页签容器加 platform-tab-panel--game-play,不再挂 overflow-auto,也不再叠加双份内边距 - index.css 新增 .platform-tab-panel--game-play,面板 overflow:hidden 并去掉右侧留白 - gameDistribution.css 让 .game-play-page 改 height:100%/min-height:0、播放器 flex:1 1 auto/min-height:0,删除移动端把页面撑高的 calc(100dvh - 8rem) - 矮视口(max-height:26rem,横屏手机)压扁启动面板并隐藏封面,保证「开始游戏」可达,页面与面板本身仍不滚动 - PlatformEntryActiveFlowShell.test.tsx 双向锁定游玩舞台页签容器不滚动、游戏广场等舞台仍保持滚动 - check-game-distribution-web-e2e.mjs 移动端段新增「移动端游玩页不可滚动(面板与整页都不溢出)」断言 - 里程碑文档补上该修复的根因、口径与验证记录
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@@ -494,7 +494,9 @@
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display: flex;
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flex-direction: column;
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gap: 0.9rem;
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min-height: 100%;
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/* 游玩页是固定画布:撑满面板而不是撑高面板,页面本身永不滚动。 */
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height: 100%;
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min-height: 0;
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padding: clamp(0.7rem, 1.8vw, 1.5rem);
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}
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.game-play-toolbar {
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@@ -536,8 +538,8 @@
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}
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.game-player-shell {
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position: relative;
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flex: 1;
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min-height: min(72vh, 48rem);
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flex: 1 1 auto;
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min-height: 0;
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overflow: hidden;
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border: 1px solid rgba(199, 101, 61, 0.24);
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border-radius: 1.5rem;
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@@ -581,7 +583,7 @@
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display: block;
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width: 100%;
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height: 100%;
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min-height: min(72vh, 48rem);
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min-height: 0;
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border: 0;
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opacity: 0;
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transition: opacity 220ms ease;
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@@ -716,9 +718,34 @@
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.game-play-toolbar__actions .game-play-device-hint {
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display: none;
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}
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.game-player-shell,
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.game-player-frame {
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min-height: calc(100dvh - 8rem);
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}
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/*
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* 矮视口(横屏手机)里播放器只剩很小的高度,压扁启动面板保证
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* 「开始游戏」可达;页面依旧不滚动,只有这一块在极端情况下内部兜底。
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*/
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@media (max-height: 26rem) {
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.game-player-launch {
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grid-template-columns: minmax(0, 1fr);
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align-content: center;
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gap: 0.5rem;
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padding: 0.75rem 1rem;
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text-align: center;
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overflow-y: auto;
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}
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.game-player-launch .game-cover {
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display: none;
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}
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.game-player-launch__copy p {
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display: -webkit-box;
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margin: 0.25rem 0 0.6rem;
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overflow: hidden;
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-webkit-box-orient: vertical;
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-webkit-line-clamp: 2;
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}
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.game-player-loading,
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.game-player-timeout {
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font-size: 0.8rem;
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}
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}
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@@ -898,6 +898,35 @@ describe('游戏发布灰度入口', () => {
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);
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});
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it('游玩舞台的页签容器不滚动', async () => {
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gameDistributionMock.getGame.mockResolvedValue(null);
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const { container } = render(
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<StatefulPlatformEntryFlowShell initialStage="game-play" />,
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);
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const panel = container.querySelector('.platform-tab-panel');
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expect(panel?.classList.contains('platform-tab-panel--game-play')).toBe(
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true,
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);
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expect(panel?.className).not.toContain('overflow-auto');
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});
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it('游戏广场等舞台仍保持页签容器滚动', async () => {
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gameDistributionMock.listGames.mockResolvedValue([]);
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const { container } = render(
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<StatefulPlatformEntryFlowShell initialStage="games" />,
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);
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expect(await screen.findByText('游戏广场')).toBeTruthy();
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const panel = container.querySelector('.platform-tab-panel');
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expect(panel?.classList.contains('platform-tab-panel--game-play')).toBe(
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false,
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);
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expect(panel?.className).toContain('overflow-auto');
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});
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it('灰度命中时广场展示发布入口', async () => {
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loginAsAuthor();
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gameDistributionMock.listGames.mockResolvedValue([]);
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@@ -540,6 +540,11 @@ export function PlatformEntryFlowShellImpl({
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selectionStage === 'game-play' ||
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selectionStage === 'game-mine' ||
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selectionStage === 'game-publish';
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/**
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* 游玩页自己撑满剩余高度,面板不能再滚动,否则移动端会出现整页可滚的
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* 半屏播放器;其余舞台继续沿用面板滚动。
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*/
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const isGamePlayStage = selectionStage === 'game-play';
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const gameSearchParams = new URLSearchParams(
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typeof window === 'undefined' ? '' : window.location.search,
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);
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@@ -717,7 +722,7 @@ export function PlatformEntryFlowShellImpl({
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<main
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id={isCreationStage ? 'platform-tab-panel-create' : undefined}
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className={`platform-tab-panel min-h-0 min-w-0 flex-1 overflow-auto ${isCreationStage || isProfileStage ? '' : 'px-3 py-4 sm:px-6 sm:py-6'}`}
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className={`platform-tab-panel min-h-0 min-w-0 flex-1 ${isGamePlayStage ? 'platform-tab-panel--game-play' : 'overflow-auto'} ${isCreationStage || isProfileStage || isGamePlayStage ? '' : 'px-3 py-4 sm:px-6 sm:py-6'}`}
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>
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{isProfileStage ? (
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<PlatformActiveProfileView
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