Merge remote-tracking branch 'origin/master' into feat/game-works-management
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
#	docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
#	server-rs/crates/api-server/src/modules/game_distribution.rs
#	server-rs/crates/spacetime-client/src/active.rs
#	server-rs/crates/spacetime-module/src/game_distribution.rs
#	src/components/game-distribution/GameDistributionPages.test.tsx
This commit is contained in:
2026-10-04 15:00:23 +08:00
46 changed files with 1806 additions and 130 deletions
@@ -26,6 +26,7 @@ const listGamesMock = vi.hoisted(() => vi.fn());
const getGameMock = vi.hoisted(() => vi.fn());
const getMyGameMock = vi.hoisted(() => vi.fn());
const loadVersionRecoveryActionsMock = vi.hoisted(() => vi.fn());
const recordGamePlayMock = vi.hoisted(() => vi.fn());
const resolvedAssetUrlMock = vi.hoisted(() => vi.fn());
const listGameReviewsMock = vi.hoisted(() => vi.fn());
const getMyGameReviewMock = vi.hoisted(() => vi.fn());
@@ -35,6 +36,7 @@ vi.mock('../../services/gameDistributionClient', () => ({
getGame: getGameMock,
getMyGame: getMyGameMock,
loadVersionRecoveryActions: loadVersionRecoveryActionsMock,
recordGamePlay: recordGamePlayMock,
listGameReviews: listGameReviewsMock,
getMyGameReview: getMyGameReviewMock,
}));
@@ -140,6 +142,7 @@ beforeEach(() => {
ratingSummary: { averageScore: null, ratingCount: 0 },
});
getMyGameReviewMock.mockResolvedValue({ review: null });
recordGamePlayMock.mockResolvedValue(undefined);
resolvedAssetUrlMock.mockImplementation((objectKey: string) =>
objectKey ? `https://assets.example.test/${objectKey}` : '',
);
@@ -458,6 +461,7 @@ describe('GamePlayPage', () => {
fireEvent.click(screen.getByRole('button', { name: /开始游戏/u }));
const iframe = await screen.findByTitle('星轨防线 在线游玩');
expect(iframe.getAttribute('sandbox')).toBe('allow-scripts');
expect(recordGamePlayMock).toHaveBeenCalledWith('game-1');
});
it('rejects an unsafe release entry URL before rendering an iframe', async () => {
@@ -12,6 +12,7 @@ import { useCallback, useEffect, useRef, useState } from 'react';
import {
type GameDistributionGame,
getGame,
recordGamePlay,
} from '../../services/gameDistributionClient';
import { PlatformActionButton } from '../common/PlatformActionButton';
import { PlatformStatusMessage } from '../common/PlatformStatusMessage';
@@ -105,6 +106,11 @@ export function GamePlayPage({ gameId, onBack }: GamePlayPageProps) {
Boolean(game) && game?.orientation === 'landscape' && isPortraitViewport;
const startGame = () => {
if (mobilePlaybackBlocked) return;
// 计数是 fire-and-forget:点击即视为一次游玩,上报失败也不阻断进入游戏。
const playGameId = game?.id ?? normalizeGameId(gameId);
if (playGameId) {
void recordGamePlay(playGameId).catch(() => {});
}
setHasStarted(true);
setStartupState('loading');
setFrameRunId((runId) => runId + 1);