修复客户端图标素材生成丢失用户描述
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled

删除图标生成的固定提示词包装、默认美术说明和两次截断
按服务端单条描述语义校验非空及200个Unicode字符,超限拒绝并保留原文
保留内部换行,直接以单条iconDescriptions提交用户描述
更新前端、原生入口和实际HTTP请求回归测试
同步工具说明、生成契约及项目排障文档
This commit is contained in:
2026-09-21 17:57:49 +08:00
parent c5afc02e94
commit 2ea7f8283b
13 changed files with 212 additions and 123 deletions
@@ -1,5 +1,12 @@
# 踩坑与排障记录
## 客户端图标素材描述不能先包装再截断
- 现象:资源画布填写了具体图标需求,平台实际收到的 `iconDescriptions` 却只包含泛化的小游戏美术指令,生成结果不遵循输入。
- 原因:客户端先给用户描述套“Web 小游戏首版原型、核心美术素材”和默认 brief 模板,再把包装后的文本压入单项 `200` 字符;固定前缀已占满额度,用户描述在发给 API Server 之前就被丢弃。服务端校验只能看到被截短的文本,无法恢复原需求。
- 处理:客户端画布图标生成只 trim 描述并以单项 `iconDescriptions` 原样提交,保留内部换行;面板与原生入口按 `200` 个 Unicode 码点校验并拒绝空白或超限输入,不静默截断、不机械拆条。服务端共用的提示词流程负责规范图、背景与排布要求;其它图片生成的 `32000` 字符上限保持不变。
- 验证:检查实际请求体与 trim 后的原文一致,并覆盖 `200/201` 码点、补充平面字符、换行和空白输入;不能只断言“请求长度未超限”。完整合同见 [画板图标素材生成入口设计](../../【编辑器】画板图标素材生成入口设计-2026-06-15.md)。
## 发布器守卫拒绝时不要把 process.exit 用在 fetch 句柄未关闭处
- 现象:`agc-template-library-publish.mjs --dry-run` 撞上「同一 `templateVersion` 的 ZIP 不得变」门禁时,终端只剩一句 `Assertion failed: !(handle->flags & UV_HANDLE_CLOSING), file src\win\async.c`,看不到任何拒绝原因,看起来像脚本崩溃而不是被拒绝。