Merge branch 'master' into opt/win-ssache
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This commit is contained in:
@@ -87,16 +87,22 @@ const aiGameCreatorViteConfigSource = fs.readFileSync(
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// - agc-web:AI 游戏创作壳的前端门禁(typecheck 与壳内测试,不触碰 Cargo)。
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// - agc-rust-crates:AGC 壳依赖的共享 / 平台 crate 测试(server-rs workspace 加两个
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// 无锁独立 crate),只需 server-rs 侧的依赖预热。
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// - agc-rust-shell:AGC 壳自身的 Rust 门禁(bin target 单测按名单分片并行、片内保持
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// `--test-threads=1`)与会用 `src-tauri/Cargo.toml` spawn `cargo run` 的 agent-run
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// smoke,只需 AGC 壳自己的依赖预热。
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// - agc-rust-shard-1..4:AGC 壳自身的 Rust bin target 单测,按名单切成 4 片,一片一个
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// 分组(CI 里就是一个 job),片内仍保持 `--test-threads=1`;每个分片分组都会做一次
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// 「片并集等于全集且互斥」的自校验。
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// - agc-rust-smoke:会用 `src-tauri/Cargo.toml` spawn `cargo run` 的 agent-run smoke。
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// 与分片分开,免得把已经压到 4 分钟级的片 job 拖长。
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// - release:发布构建 smoke 和依赖发布产物的落盘断言。
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const nativeShellGateGroups = [
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'contract',
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'shells',
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'agc-web',
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'agc-rust-crates',
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'agc-rust-shell',
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'agc-rust-shard-1',
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'agc-rust-shard-2',
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'agc-rust-shard-3',
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'agc-rust-shard-4',
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'agc-rust-smoke',
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'release',
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];
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const requestedNativeShellGroups = readRequestedNativeShellGroups(
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@@ -2314,9 +2320,9 @@ const steps = [
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},
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// AI 游戏创作壳原先一步串完 typecheck、壳内测试、共享 / 平台 crate 测试和
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// 串行壳测试,CI 因此只有一条 10 分钟以上的长尾。这里按同一组命令切成
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// web、rust-crates、rust-shell 三段,顺序与 `npm run ai-game-creator-shell:check`
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// 完全一致,但允许 CI 把三段放进不同的 job 并行执行;本地全量运行仍然是
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// web -> rust(crates -> shell) -> smoke 原顺序。
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// web、rust-crates、rust 分片、smoke 四段,整体顺序与 `npm run ai-game-creator-shell:check`
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// 完全一致;CI 把每段(以及每个 rust 分片)放进不同 job 并行执行,本地全量运行仍然是
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// web -> rust(crates -> shards) -> smoke 原顺序。
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{
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group: 'agc-web',
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label: 'ai-game-creator-shell-check-web',
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@@ -2330,15 +2336,53 @@ const steps = [
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args: ['run', 'ai-game-creator-shell:check:rust:crates'],
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},
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{
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group: 'agc-rust-shell',
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label: 'ai-game-creator-shell-check-rust-shell',
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group: 'agc-rust-shard-1',
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label: 'ai-game-creator-shell-check-rust-shard-1',
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command: npmCommand,
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args: ['run', 'ai-game-creator-shell:check:rust:shell'],
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args: [
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'run',
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'ai-game-creator-shell:check:rust:shell',
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'--',
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'--shard-index=1',
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],
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},
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// agent-run smoke 会用 `src-tauri/Cargo.toml` spawn `cargo run`,因此与壳测试同组,
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// 保证它落在已经预热 AGC 壳 Cargo 依赖的 job 里。
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{
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group: 'agc-rust-shell',
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group: 'agc-rust-shard-2',
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label: 'ai-game-creator-shell-check-rust-shard-2',
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command: npmCommand,
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args: [
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'run',
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'ai-game-creator-shell:check:rust:shell',
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'--',
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'--shard-index=2',
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],
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},
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{
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group: 'agc-rust-shard-3',
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label: 'ai-game-creator-shell-check-rust-shard-3',
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command: npmCommand,
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args: [
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'run',
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'ai-game-creator-shell:check:rust:shell',
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'--',
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'--shard-index=3',
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],
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},
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{
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group: 'agc-rust-shard-4',
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label: 'ai-game-creator-shell-check-rust-shard-4',
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command: npmCommand,
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args: [
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'run',
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'ai-game-creator-shell:check:rust:shell',
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'--',
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'--shard-index=4',
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],
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},
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// agent-run smoke 会用 `src-tauri/Cargo.toml` spawn `cargo run`,因此单独一个分组,
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// 落在同样预热了 AGC 壳 Cargo 依赖的 job 里。
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{
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group: 'agc-rust-smoke',
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label: 'ai-game-creator-shell-agent-run-smoke',
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command: npmCommand,
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args: ['run', 'ai-game-creator-shell:agent-run:smoke'],
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@@ -41,16 +41,24 @@ const jobNames = [
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'backend-tests',
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'native-shell-tests',
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'ai-game-creator-shell-web-tests',
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'ai-game-creator-shell-rust-tests',
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'ai-game-creator-shell-rust-shard-1',
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'ai-game-creator-shell-rust-shard-2',
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'ai-game-creator-shell-rust-shard-3',
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'ai-game-creator-shell-rust-shard-4',
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'ai-game-creator-shell-rust-smoke',
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'ai-game-creator-shell-rust-crates',
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] as const;
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// 这两个 job 是纯 cargo 门禁:AGC 壳的 Rust 套件与 agent-run smoke 只用 cargo 与
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// 这几个 job 是纯 cargo 门禁:AGC 壳的 Rust 分片与 agent-run smoke 只用 cargo 与
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// node 内建模块(smoke 脚本只 import `node:*`),crate 级测试只跑 cargo 命令,
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// 都不需要 node_modules。省掉两份 `npm ci`(各 1~3 分钟)是把客户端 Rust 关键路径
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// 都不需要 node_modules。省掉这些 `npm ci`(各 1~3 分钟)是把客户端 Rust 关键路径
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// 压到 7 分钟以内的前提,因此这里显式允许它们不装 npm 依赖。
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const jobsWithoutNpmInstall: readonly string[] = [
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'ai-game-creator-shell-rust-tests',
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'ai-game-creator-shell-rust-shard-1',
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'ai-game-creator-shell-rust-shard-2',
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'ai-game-creator-shell-rust-shard-3',
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'ai-game-creator-shell-rust-shard-4',
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'ai-game-creator-shell-rust-smoke',
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'ai-game-creator-shell-rust-crates',
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];
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@@ -69,7 +77,11 @@ const nativeShellGateGroupScripts = {
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shells: 'npm run check:native-shells:shells',
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'agc-web': 'npm run check:native-shells:agc-web',
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'agc-rust-crates': 'npm run check:native-shells:agc-rust-crates',
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'agc-rust-shell': 'npm run check:native-shells:agc-rust-shell',
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'agc-rust-shard-1': 'npm run check:native-shells:agc-rust-shard-1',
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'agc-rust-shard-2': 'npm run check:native-shells:agc-rust-shard-2',
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'agc-rust-shard-3': 'npm run check:native-shells:agc-rust-shard-3',
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'agc-rust-shard-4': 'npm run check:native-shells:agc-rust-shard-4',
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'agc-rust-smoke': 'npm run check:native-shells:agc-rust-smoke',
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release: 'npm run check:native-shells:release',
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} as const;
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@@ -391,7 +403,7 @@ describe('project CI workflow', () => {
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nativeShellGateScript.indexOf('const nativeShellGateGroups = ['),
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),
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)
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.matchAll(/'([a-z-]+)'/gu),
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.matchAll(/'([a-z0-9-]+)'/gu),
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].map((match) => match[1]);
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expect(declaredGroups).toEqual(Object.keys(nativeShellGateGroupScripts));
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@@ -405,16 +417,40 @@ describe('project CI workflow', () => {
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expect(webJob).toContain('run: npm run check:native-shells:agc-web');
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expect(webJob).not.toContain('cargo fetch');
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const rustJob = jobSection('ai-game-creator-shell-rust-tests');
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expect(rustJob).toContain(
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'run: npm run check:native-shells:agc-rust-shell',
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// 壳 bin 单测按名单分 4 片,一片一个 job:每个片 job 只跑自己那片,且只预热 AGC 壳
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// 自己那份锁定依赖(server-rs 那份归 crate 级 job)。
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for (const [index, jobName] of [
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[1, 'ai-game-creator-shell-rust-shard-1'],
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[2, 'ai-game-creator-shell-rust-shard-2'],
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[3, 'ai-game-creator-shell-rust-shard-3'],
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[4, 'ai-game-creator-shell-rust-shard-4'],
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] as const) {
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const shardJob = jobSection(jobName);
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expect(shardJob).toContain(
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`run: npm run check:native-shells:agc-rust-shard-${index}`,
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);
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expect(shardJob).toContain(
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'apps/ai-game-creator-shell/src-tauri/Cargo.toml',
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);
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expect(shardJob).toContain('cargo fetch --locked');
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expect(shardJob).not.toContain('server-rs/Cargo.toml');
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}
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// 整套用例不能再作为一条命令串行跑完:每个片 job 都必须落到分片运行器的
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// `--shard-index` 上,4 个 index 各一次。
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for (const index of [1, 2, 3, 4]) {
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expect(nativeShellGateScript).toContain(`'--shard-index=${index}'`);
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}
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expect(
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nativeShellGateScript.match(/ai-game-creator-shell:check:rust:shell/gu),
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).toHaveLength(4);
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const smokeJob = jobSection('ai-game-creator-shell-rust-smoke');
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expect(smokeJob).toContain(
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'run: npm run check:native-shells:agc-rust-smoke',
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);
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expect(rustJob).toContain(
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'apps/ai-game-creator-shell/src-tauri/Cargo.toml',
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);
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expect(rustJob).toContain('cargo fetch --locked');
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// 壳 job 只预热 AGC 壳自己那份锁定依赖:server-rs 那份归 crate 级 job。
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expect(rustJob).not.toContain('server-rs/Cargo.toml');
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expect(smokeJob).toContain('cargo fetch --locked');
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expect(smokeJob).not.toContain('server-rs/Cargo.toml');
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const cratesJob = jobSection('ai-game-creator-shell-rust-crates');
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expect(cratesJob).toContain(
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@@ -445,8 +481,9 @@ describe('project CI workflow', () => {
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'node apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs --shards=4',
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);
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// 整套用例不再作为一条 `cargo test -- --test-threads=1` 命令串行跑:CI 与本地都走
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// 分片运行器,片内串行、片间并行。
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// 分片运行器,片内串行,片与片之间靠 job 级并发摊开。
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expect(workflow).not.toContain('-- --test-threads=1');
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expect(workflow).not.toMatch(/^ {8}run: .*--test-threads/mu);
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});
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it('keeps the shell shard runner exhaustive over discovered tests', () => {
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@@ -464,6 +501,10 @@ describe('project CI workflow', () => {
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expect(shardRunner).toContain("'--test-threads=1'");
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expect(shardRunner).toContain('TMPDIR: shardTmpDirectory');
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expect(shardRunner).toContain("'--exact'");
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// `--shard-index` 是 CI 的「一个 job 一片」入口:只跑指定片,但覆盖自校验照旧
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// 针对 `--list` 全集执行,所以改分片规则仍然会在每个 job 上暴露。
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expect(shardRunner).toContain("case 'shard-index':");
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expect(shardRunner).toContain('must be within --shards');
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});
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it('prefetches the excluded standalone Rust crates before the shared crate gates', () => {
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