1
This commit is contained in:
@@ -5,7 +5,8 @@ import type { FunctionDocumentationEntry } from '../types';
|
||||
* camp_travel_home_scene
|
||||
*
|
||||
* 从营地与同伴对话结束后,正式前往角色主线场景的控制 function。
|
||||
* 这里除了元信息,也直接收口了它的按钮构造与判定 helper。
|
||||
* 中文注释:前端只保留按钮构造、判定 helper 和视觉元信息;
|
||||
* 正式场景迁移、遭遇预览与快照写入统一由后端 resolver 承接。
|
||||
*/
|
||||
export const CAMP_TRAVEL_HOME_OPTION_VISUALS: StoryOption['visuals'] = {
|
||||
playerAnimation: AnimationState.RUN,
|
||||
@@ -41,10 +42,10 @@ export const CAMP_TRAVEL_HOME_FUNCTION: FunctionDocumentationEntry = {
|
||||
source: 'src/data/functionCatalog/flow/campTravelHomeScene.ts',
|
||||
summary: '营地开场后的专用旅行控制项。',
|
||||
detailedDescription:
|
||||
'它负责把开局同伴营地流程平稳切到角色真正的起始场景,并清理当前营地 encounter、战斗态和镜头残留状态。',
|
||||
'它负责把开局同伴营地流程平稳切到角色真正的起始场景;正式目标场景、encounter 清理、战斗态清理和镜头残留状态由后端 resolver 写入。',
|
||||
trigger: '常见于开局同伴营地对话后的跟进选项。',
|
||||
execution:
|
||||
'点击后不会走普通 state function 结算,而是执行一次定制的场景迁移和历史写入。',
|
||||
'点击后作为服务端 runtime function id 提交到 /api/runtime/story/actions/resolve,由后端执行定制场景迁移和历史写入。',
|
||||
result: '玩家会离开营地进入角色主场景,正式开始该角色的冒险线。',
|
||||
active: true,
|
||||
runtime: {
|
||||
@@ -52,11 +53,11 @@ export const CAMP_TRAVEL_HOME_FUNCTION: FunctionDocumentationEntry = {
|
||||
uiMode: 'none',
|
||||
visuals: CAMP_TRAVEL_HOME_OPTION_VISUALS,
|
||||
executor:
|
||||
'src/hooks/rpg-runtime-story/choiceActions.ts -> handleCampTravelHome',
|
||||
'server-rs/crates/api-server/src/runtime_story/compat.rs -> resolve_camp_travel_home_scene_action',
|
||||
animationNote:
|
||||
'先播放营地离场的 run 演出,再切到正式场景并生成 encounter preview。',
|
||||
'前端保留 run 视觉元信息;正式状态以服务端 hydrated snapshot 为准。',
|
||||
storyNote:
|
||||
'通过 commitGeneratedStateWithEncounterEntry 写入离营结果,并在新场景继续后续剧情。',
|
||||
'后端写入离营结果、生成 encounter preview,并在新场景继续后续剧情。',
|
||||
uiNote: '这是专用旅行流程,不会打开 modal。',
|
||||
},
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user