统一 Rust 与 TypeScript 格式化门禁

纳入 AGC Cargo workspace 的统一 rustfmt 检查与格式化入口

完成项目 TypeScript/Prettier 与 Rust 全量格式化

修复 Pingora expected executable 门禁的空白敏感误报

同步开发运维文档与 AGC skill pack 格式化忽略规则
This commit is contained in:
2026-09-01 16:26:20 +08:00
parent ae79d50b14
commit 071faa482c
1051 changed files with 28412 additions and 19834 deletions
+101 -48
View File
@@ -10,9 +10,15 @@ import type {
RuntimeItemPlan,
TimedBuildBuff,
} from '../types';
import {normalizeBuildRole, normalizeBuildTags} from './buildTags';
import { normalizeBuildRole, normalizeBuildTags } from './buildTags';
const RARITY_ORDER: ItemRarity[] = ['common', 'uncommon', 'rare', 'epic', 'legendary'];
const RARITY_ORDER: ItemRarity[] = [
'common',
'uncommon',
'rare',
'epic',
'legendary',
];
function clampIndex(index: number) {
return Math.max(0, Math.min(RARITY_ORDER.length - 1, index));
@@ -21,7 +27,7 @@ function clampIndex(index: number) {
function hashText(value: string) {
let hash = 0;
for (let index = 0; index < value.length; index += 1) {
hash = ((hash << 5) - hash) + value.charCodeAt(index);
hash = (hash << 5) - hash + value.charCodeAt(index);
hash |= 0;
}
return Math.abs(hash);
@@ -46,7 +52,10 @@ function buildStructuralTags(plan: RuntimeItemPlan) {
function resolveEquipmentSlotId(plan: RuntimeItemPlan) {
if (plan.itemKind === 'equipment') {
if (plan.targetBuildDirection.includes('守御') || plan.targetBuildDirection.includes('护体')) {
if (
plan.targetBuildDirection.includes('守御') ||
plan.targetBuildDirection.includes('护体')
) {
return 'armor' as const;
}
return 'weapon' as const;
@@ -79,23 +88,38 @@ function buildRuntimeBudget(
plan: RuntimeItemPlan,
seedKey: string,
): RuntimeItemCompileBudget {
const seed = hashText(`${context.generationChannel}:${seedKey}:${plan.slot}:${plan.itemKind}`);
const channelBaseIndex = context.generationChannel === 'quest_reward'
? 2
: context.generationChannel === 'treasure'
? 1
: context.generationChannel === 'monster_drop'
? 0
: 1;
const seed = hashText(
`${context.generationChannel}:${seedKey}:${plan.slot}:${plan.itemKind}`,
);
const channelBaseIndex =
context.generationChannel === 'quest_reward'
? 2
: context.generationChannel === 'treasure'
? 1
: context.generationChannel === 'monster_drop'
? 0
: 1;
const slotBonus = plan.slot === 'primary' ? 1 : 0;
const permanenceBonus = plan.permanence === 'permanent' ? 1 : 0;
const rarityIndex = clampIndex(channelBaseIndex + slotBonus + permanenceBonus + (seed % 2));
const rarityIndex = clampIndex(
channelBaseIndex + slotBonus + permanenceBonus + (seed % 2),
);
const rarity = RARITY_ORDER[rarityIndex] ?? 'common';
return {
rarity,
buildTagLimit: rarity === 'legendary' ? 2 : rarity === 'epic' || rarity === 'rare' ? 2 : 1,
timedBuffTagLimit: rarity === 'legendary' ? 3 : rarity === 'epic' || rarity === 'rare' ? 2 : 1,
buildTagLimit:
rarity === 'legendary'
? 2
: rarity === 'epic' || rarity === 'rare'
? 2
: 1,
timedBuffTagLimit:
rarity === 'legendary'
? 3
: rarity === 'epic' || rarity === 'rare'
? 2
: 1,
timedBuffDuration: rarity === 'legendary' ? 3 : rarity === 'epic' ? 3 : 2,
statBudgetTier: rarityIndex + 1,
};
@@ -106,17 +130,22 @@ function buildTimedBuffs(
intent: RuntimeItemAiIntent,
budget: RuntimeItemCompileBudget,
): TimedBuildBuff[] {
const tags = normalizeBuildTags(intent.desiredBuildTags, budget.timedBuffTagLimit);
const tags = normalizeBuildTags(
intent.desiredBuildTags,
budget.timedBuffTagLimit,
);
if (tags.length <= 0) return [];
return [{
id: `${itemId}:buff`,
sourceType: 'item',
sourceId: itemId,
name: `${tags[0]}增益`,
tags,
durationTurns: budget.timedBuffDuration,
}];
return [
{
id: `${itemId}:buff`,
sourceType: 'item',
sourceId: itemId,
name: `${tags[0]}增益`,
tags,
durationTurns: budget.timedBuffDuration,
},
];
}
function buildUseProfile(
@@ -125,7 +154,8 @@ function buildUseProfile(
budget: RuntimeItemCompileBudget,
itemId: string,
): ItemUseProfile | null {
if (plan.itemKind !== 'consumable' && plan.permanence === 'permanent') return null;
if (plan.itemKind !== 'consumable' && plan.permanence === 'permanent')
return null;
const useProfile: ItemUseProfile = {};
@@ -136,17 +166,18 @@ function buildUseProfile(
useProfile.manaRestore = 14 + budget.statBudgetTier * 8;
}
if (intent.desiredFunctionalBias.includes('cooldown')) {
useProfile.cooldownReduction = budget.rarity === 'legendary' || budget.rarity === 'epic' ? 1 : 0;
useProfile.cooldownReduction =
budget.rarity === 'legendary' || budget.rarity === 'epic' ? 1 : 0;
}
if (plan.permanence === 'timed' || plan.itemKind === 'consumable') {
useProfile.buildBuffs = buildTimedBuffs(itemId, intent, budget);
}
if (
(useProfile.hpRestore ?? 0) <= 0
&& (useProfile.manaRestore ?? 0) <= 0
&& (useProfile.cooldownReduction ?? 0) <= 0
&& (useProfile.buildBuffs?.length ?? 0) <= 0
(useProfile.hpRestore ?? 0) <= 0 &&
(useProfile.manaRestore ?? 0) <= 0 &&
(useProfile.cooldownReduction ?? 0) <= 0 &&
(useProfile.buildBuffs?.length ?? 0) <= 0
) {
return null;
}
@@ -164,15 +195,32 @@ function buildStatProfile(
const statProfile: ItemStatProfile = {};
const tier = budget.statBudgetTier;
if (plan.itemKind === 'equipment' || plan.itemKind === 'relic' || plan.itemKind === 'quest') {
if (intent.desiredFunctionalBias.includes('guard') || plan.targetBuildDirection.includes('守御')) {
statProfile.maxHpBonus = 6 * tier + (plan.itemKind === 'equipment' ? 10 : 4);
statProfile.incomingDamageMultiplier = Number(Math.max(0.84, 1 - tier * 0.03).toFixed(2));
if (
plan.itemKind === 'equipment' ||
plan.itemKind === 'relic' ||
plan.itemKind === 'quest'
) {
if (
intent.desiredFunctionalBias.includes('guard') ||
plan.targetBuildDirection.includes('守御')
) {
statProfile.maxHpBonus =
6 * tier + (plan.itemKind === 'equipment' ? 10 : 4);
statProfile.incomingDamageMultiplier = Number(
Math.max(0.84, 1 - tier * 0.03).toFixed(2),
);
}
if (intent.desiredFunctionalBias.includes('mana') || plan.targetBuildDirection.includes('法力')) {
statProfile.maxManaBonus = 8 * tier + (plan.itemKind === 'relic' ? 10 : 0);
if (
intent.desiredFunctionalBias.includes('mana') ||
plan.targetBuildDirection.includes('法力')
) {
statProfile.maxManaBonus =
8 * tier + (plan.itemKind === 'relic' ? 10 : 0);
}
if (intent.desiredFunctionalBias.includes('damage') || plan.targetBuildDirection.length > 0) {
if (
intent.desiredFunctionalBias.includes('damage') ||
plan.targetBuildDirection.length > 0
) {
statProfile.outgoingDamageBonus = Number((0.03 * tier).toFixed(2));
}
}
@@ -186,29 +234,34 @@ function buildProfile(
intent: RuntimeItemAiIntent,
budget: RuntimeItemCompileBudget,
): ItemBuildProfile | null {
if (plan.permanence !== 'permanent' || (plan.itemKind !== 'equipment' && plan.itemKind !== 'relic' && plan.itemKind !== 'quest')) {
if (
plan.permanence !== 'permanent' ||
(plan.itemKind !== 'equipment' &&
plan.itemKind !== 'relic' &&
plan.itemKind !== 'quest')
) {
return null;
}
const tags = normalizeBuildTags(intent.desiredBuildTags, budget.buildTagLimit);
const tags = normalizeBuildTags(
intent.desiredBuildTags,
budget.buildTagLimit,
);
if (tags.length <= 0) return null;
return {
role: normalizeBuildRole(tags[0]),
tags,
synergy: normalizeBuildTags([
...plan.targetBuildDirection,
...intent.desiredBuildTags,
], 3),
synergy: normalizeBuildTags(
[...plan.targetBuildDirection, ...intent.desiredBuildTags],
3,
),
craftTags: tags,
forgeRank: 0,
};
}
function buildValue(
budget: RuntimeItemCompileBudget,
plan: RuntimeItemPlan,
) {
function buildValue(budget: RuntimeItemCompileBudget, plan: RuntimeItemPlan) {
const baseValue = {
common: 18,
uncommon: 32,
@@ -248,7 +301,7 @@ export function compileRuntimeItem(params: {
plan: RuntimeItemPlan;
intent: RuntimeItemAiIntent;
}) {
const {seedKey, context, plan, intent} = params;
const { seedKey, context, plan, intent } = params;
const budget = buildRuntimeBudget(context, plan, seedKey);
const itemId = `runtime:${context.generationChannel}:${hashText(seedKey).toString(36)}`;
const runtimeMetadata = {