diff --git a/apps/ai-game-creator-shell/src/components/ChatMarkdownMessage/index.tsx b/apps/ai-game-creator-shell/src/components/ChatMarkdownMessage/index.tsx new file mode 100644 index 000000000..3d79df338 --- /dev/null +++ b/apps/ai-game-creator-shell/src/components/ChatMarkdownMessage/index.tsx @@ -0,0 +1,281 @@ +import type { ErrorInfo, ReactNode } from 'react'; +import { + Children, + Component, + createContext, + isValidElement, + useContext, +} from 'react'; +import ReactMarkdown, { type Components } from 'react-markdown'; +import remarkGfm from 'remark-gfm'; + +export type ChatMarkdownMessageProps = { + text: string; + role: 'assistant' | 'user'; + streaming?: boolean; +}; + +type MarkdownErrorBoundaryProps = { + fallbackText: string; + children: ReactNode; +}; + +type MarkdownErrorBoundaryState = { + hasError: boolean; +}; + +export class MarkdownErrorBoundary extends Component< + MarkdownErrorBoundaryProps, + MarkdownErrorBoundaryState +> { + state: MarkdownErrorBoundaryState = { hasError: false }; + + static getDerivedStateFromError(): MarkdownErrorBoundaryState { + return { hasError: true }; + } + + componentDidCatch(error: unknown, errorInfo: ErrorInfo) { + // Keep the original message visible without logging its potentially sensitive content. + const errorName = + error instanceof Error && error.name ? error.name : 'UnknownError'; + console.error('[chat-markdown] render failed', { + errorName, + hasComponentStack: Boolean(errorInfo.componentStack?.trim()), + }); + } + + componentDidUpdate(prevProps: MarkdownErrorBoundaryProps) { + if ( + this.state.hasError && + prevProps.fallbackText !== this.props.fallbackText + ) { + this.setState({ hasError: false }); + } + } + + render() { + if (this.state.hasError) { + return ( + + {this.props.fallbackText} + + ); + } + return this.props.children; + } +} + +const ListDepthContext = createContext(0); +const ListKindContext = createContext<'unordered' | 'ordered' | null>(null); +type ListItemParagraphPosition = 'first' | 'continuation'; + +const ListItemContext = createContext(null); + +function MarkdownUnorderedList({ children }: { children?: ReactNode }) { + const depth = useContext(ListDepthContext); + return ( + + +
    0 ? 'pl-4' : 'pl-0' + }`} + > + {children} +
+
+
+ ); +} + +function MarkdownOrderedList({ + children, + start, +}: { + children?: ReactNode; + start?: number; +}) { + const depth = useContext(ListDepthContext); + return ( + + +
    + {children} +
+
+
+ ); +} + +function MarkdownParagraph({ children }: { children?: ReactNode }) { + const paragraphPosition = useContext(ListItemContext); + return ( +

+ {children} +

+ ); +} + +function StreamingMarkdownParagraph({ children }: { children?: ReactNode }) { + const paragraphPosition = useContext(ListItemContext); + return ( +

+ {children} +

+ ); +} + +function MarkdownListItem({ children }: { children?: ReactNode }) { + const listKind = useContext(ListKindContext); + let paragraphIndex = 0; + const childrenWithParagraphContext = Children.map( + children, + (child, index) => { + if ( + isValidElement(child) && + (child.type === MarkdownParagraph || + child.type === StreamingMarkdownParagraph) + ) { + const position: ListItemParagraphPosition = + paragraphIndex++ === 0 ? 'first' : 'continuation'; + return ( + + {child} + + ); + } + return child; + }, + ); + return ( +
  • + {listKind === 'unordered' ? '- ' : null} + {childrenWithParagraphContext} +
  • + ); +} + +const markdownComponents: Components = { + // TODO: 产品确认安全外链策略后,再将链接文本恢复为可点击元素。 + a: ({ children }) => children, + img: ({ alt }) => (alt?.trim() ? `图片:${alt}` : '图片已省略'), + h1: ({ children }) => ( +

    {children}

    + ), + h2: ({ children }) => ( +

    {children}

    + ), + h3: ({ children }) => ( +

    {children}

    + ), + h4: ({ children }) => ( +

    {children}

    + ), + h5: ({ children }) => ( +
    {children}
    + ), + h6: ({ children }) => ( +
    + {children} +
    + ), + p: MarkdownParagraph, + ul: MarkdownUnorderedList, + ol: MarkdownOrderedList, + li: MarkdownListItem, + blockquote: ({ children }) => ( +
    + {children} +
    + ), + pre: ({ children }) => ( +
    +      {children}
    +    
    + ), + code: ({ className, children, node: _node, ...props }) => { + const isBlock = + Boolean(className?.includes('language-')) || + String(children).includes('\n'); + return isBlock ? ( + + {children} + + ) : ( + + {children} + + ); + }, + table: ({ children }) => ( +
    + + {children} +
    +
    + ), + th: ({ children }) => ( + + {children} + + ), + td: ({ children }) => ( + + {children} + + ), + hr: () => ( +
    + ), +}; + +const streamingMarkdownComponents: Components = { + ...markdownComponents, + p: StreamingMarkdownParagraph, +}; + +export function ChatMarkdownMessage({ + text, + role, + streaming = false, +}: ChatMarkdownMessageProps) { + if (role === 'user') { + return {text}; + } + + return ( + + + {text} + + + ); +} diff --git a/apps/ai-game-creator-shell/src/features/agent-runtime/model.ts b/apps/ai-game-creator-shell/src/features/agent-runtime/model.ts index d8df6bc98..451316d2e 100644 --- a/apps/ai-game-creator-shell/src/features/agent-runtime/model.ts +++ b/apps/ai-game-creator-shell/src/features/agent-runtime/model.ts @@ -2140,6 +2140,14 @@ export function projectSupervisorVisibleConversationText( ); } +export function projectSupervisorChatMessageText( + message: Pick, +) { + return message.role === 'assistant' + ? projectSupervisorVisibleConversationText(message.text, message.role) + : message.text; +} + export function projectRuntimeVisibleToolSummary(summary: string) { return summary .split('·') diff --git a/apps/ai-game-creator-shell/src/features/project-summary/projectArtifactSummaries.ts b/apps/ai-game-creator-shell/src/features/project-summary/projectArtifactSummaries.ts index f256883f0..2181c5aac 100644 --- a/apps/ai-game-creator-shell/src/features/project-summary/projectArtifactSummaries.ts +++ b/apps/ai-game-creator-shell/src/features/project-summary/projectArtifactSummaries.ts @@ -272,7 +272,13 @@ export function summarizeProjectFileContent(result: LocalProjectFileResult) { } 字符` : result.content; - return `文件:${result.path}\n${content || '空文件'}`; + const visibleContent = content || '空文件'; + let longestBacktickRun = 0; + for (const match of visibleContent.matchAll(/`+/gu)) { + longestBacktickRun = Math.max(longestBacktickRun, match[0].length); + } + const fence = '`'.repeat(Math.max(3, longestBacktickRun + 1)); + return `文件:${result.path}\n\n${fence}text\n${visibleContent}\n${fence}`; } export function inferProjectFileAssetDraft( diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/ProjectSupervisorView.tsx b/apps/ai-game-creator-shell/src/features/project-workspace/ProjectSupervisorView.tsx index 2c04e0227..b0fde2c0e 100644 --- a/apps/ai-game-creator-shell/src/features/project-workspace/ProjectSupervisorView.tsx +++ b/apps/ai-game-creator-shell/src/features/project-workspace/ProjectSupervisorView.tsx @@ -18,11 +18,12 @@ import type { PlanGddDecisionAction, PlanGddStateViewV1, } from '../../app/types'; +import { ChatMarkdownMessage } from '../../components/ChatMarkdownMessage'; import { projectProfessionalAgentLabel, projectRuntimeVisibleError, + projectSupervisorChatMessageText, ProjectSupervisorRuntimePanel, - projectSupervisorVisibleConversationText, projectWorkspaceStatusForDisplay, } from '../agent-runtime'; import { formatAgentCardRuntimeStatus } from '../project-summary/agentPresentation'; @@ -178,15 +179,15 @@ export function ProjectSupervisorView({ ) : null} {visibleMessages.map((message, index) => ( -

    - {projectSupervisorVisibleConversationText( - message.text, - message.role, - )} -

    + + ))} {directCodex && (runtimePanelProps.controlBusy || Boolean(directProcessDetail)) ? ( @@ -206,6 +207,15 @@ export function ProjectSupervisorView({ : '陶泥儿正在处理'} + {transientReply ? ( +
    + +
    + ) : null} {directProcessDetail ? (

    ) : null} - {transientReply ? ( -

    - {transientReply} -

    + +
    ) : null} {directCodex ? null : isPlanningLaneRuntime( diff --git a/apps/ai-game-creator-shell/src/features/project-workspace/ProjectWorkspaceChatPane.tsx b/apps/ai-game-creator-shell/src/features/project-workspace/ProjectWorkspaceChatPane.tsx index f70d648c7..4d7b5c8ea 100644 --- a/apps/ai-game-creator-shell/src/features/project-workspace/ProjectWorkspaceChatPane.tsx +++ b/apps/ai-game-creator-shell/src/features/project-workspace/ProjectWorkspaceChatPane.tsx @@ -26,12 +26,13 @@ import type { PendingCommand, PendingUiConfirmation, } from '../../app/types'; +import { ChatMarkdownMessage } from '../../components/ChatMarkdownMessage'; import type { ProjectAgentResultSummary } from '../../view/project-development'; import { formatAgentRecentRuntimeTask, formatAgentRuntimeTaskQueue, + projectSupervisorChatMessageText, ProjectSupervisorRuntimePanel, - projectSupervisorVisibleConversationText, projectWorkspaceStatusForDisplay, } from '../agent-runtime'; import { @@ -804,12 +805,12 @@ export function ProjectWorkspaceChatPane({ ) : null} {visibleMessages.map((message, index) => ( -

    - {projectSupervisorVisibleConversationText( - message.text, - message.role, - )} -

    +
    + +
    {message.draftCommand ? ( ) : null} {visibleMessages.map((message, index) => ( -

    - {projectSupervisorVisibleConversationText( - message.text, - message.role, - )} -

    + + ))} {transientReply ? ( -

    - {transientReply} -

    + + ) : null} {running && !transientReply ? (
    markdown recovered; +} + +describe('ChatMarkdownMessage', () => { + it('渲染 assistant 的 GFM 内容与代码块', () => { + const { container } = render( + , + ); + + expect(container.querySelector('h2')?.textContent).toBe('标题'); + expect(container.querySelectorAll('li')).toHaveLength(2); + expect(container.querySelector('pre code')?.textContent).toContain( + 'const answer = 42;', + ); + }); + + it('为嵌套无序列表保留逐层缩进', () => { + const { container } = render( + , + ); + + const lists = container.querySelectorAll('ul'); + expect(lists).toHaveLength(3); + expect(lists[0]?.className).toContain('pl-0'); + expect(lists[1]?.className).toContain('pl-4'); + expect(lists[2]?.className).toContain('pl-4'); + }); + + it('为四到六级标题提供递进的字号与字重', () => { + const { container } = render( + , + ); + + expect(container.querySelector('h4')?.className).toContain('text-sm'); + expect(container.querySelector('h4')?.className).toContain('font-semibold'); + expect(container.querySelector('h5')?.className).toContain('font-medium'); + expect(container.querySelector('h6')?.className).toContain('text-xs'); + expect(container.querySelector('h6')?.className).toContain('tracking-wide'); + }); + + it('有序列表不添加无序列表短横线,列表项段落与文本同行', () => { + const { container } = render( + , + ); + + const items = container.querySelectorAll('ol > li'); + expect(items[0]?.textContent?.trim()).toBe('第一件事'); + expect(items[1]?.textContent?.trim()).toContain('第二件事'); + expect(items[0]?.querySelector('p')?.className ?? '').toContain('inline'); + expect(items[0]?.className).toContain('whitespace-normal'); + expect(items[0]?.textContent).not.toContain('-'); + }); + + it('保留 Markdown 有序列表的起始编号', () => { + const { container } = render( + , + ); + + expect(container.querySelector('ol')?.getAttribute('start')).toBe('3'); + expect(container.querySelectorAll('ol > li')).toHaveLength(2); + }); + + it('为列表项后续段落保留段落间距', () => { + const { container } = render( + , + ); + + const paragraphs = container.querySelectorAll('ul > li p'); + expect(paragraphs).toHaveLength(2); + expect(paragraphs[0]?.className).toContain('inline'); + expect(paragraphs[1]?.className).toContain('mt-2'); + expect(paragraphs[1]?.className).not.toContain('inline'); + }); + + it('不会把 react-markdown 的 node 元数据泄漏到代码节点', () => { + const { container } = render( + , + ); + + expect( + container.querySelector('pre code')?.getAttribute('node'), + ).toBeNull(); + }); + + it('无语言标记的多行围栏代码仍使用代码块样式', () => { + const { container } = render( + , + ); + + const code = container.querySelector('pre code'); + expect(code?.className).toContain('whitespace-pre'); + expect(code?.className).not.toContain('rounded'); + }); + + it('保留行内代码中的 HTML 字面量', () => { + const { container } = render( + `'} />, + ); + + expect(container.querySelector('code')?.textContent).toBe(''); + }); + + it('保留围栏代码中的 HTML 字面量而不双重转义', () => { + const { container } = render( +
    \n```'} + />, + ); + + expect(container.querySelector('pre code')?.textContent).toContain( + '
    ', + ); + expect(container.querySelector('pre code')?.textContent).not.toContain( + '<div', + ); + }); + + it('累计文本变化后可从 Markdown 错误回退中恢复', () => { + const consoleError = vi + .spyOn(console, 'error') + .mockImplementation(() => {}); + try { + const { container, rerender } = render( + + + , + ); + + expect(container.textContent).toBe('partial'); + + rerender( + + + , + ); + + expect(container.textContent).toBe('markdown recovered'); + } finally { + consoleError.mockRestore(); + } + }); + + it('保留流式 assistant 文本并标记 streaming 状态', () => { + const { container } = render( + , + ); + + expect(container.textContent).toContain('正在生成'); + expect(container.textContent).toContain('结果'); + }); + + it('用户消息保持纯文本,不解析 Markdown', () => { + const { container } = render( + , + ); + + expect(container.querySelector('strong')).toBeNull(); + expect(container.querySelector('code')).toBeNull(); + expect(container.textContent).toContain('**不要解析**'); + expect(container.textContent).toContain('`/read game`'); + }); + + it('不输出原始 HTML、可点击链接或图片节点', () => { + const { container } = render( + alert(1)\n\n[外链](https://example.com) ![示意图](x.png)' + } + />, + ); + + expect(container.querySelector('script')).toBeNull(); + expect(container.querySelector('a')).toBeNull(); + expect(container.querySelector('img')).toBeNull(); + expect(container.textContent).toContain('外链'); + expect(container.textContent).toContain('图片:示意图'); + }); + + it('支持表格并允许窄视口横向滚动', () => { + const { container } = render( + , + ); + + expect(container.querySelectorAll('table th')).toHaveLength(2); + expect(container.querySelector('div.overflow-x-auto')).toBeTruthy(); + }); +}); diff --git a/apps/ai-game-creator-shell/tests/appSurface/project-assets.suite.ts b/apps/ai-game-creator-shell/tests/appSurface/project-assets.suite.ts index 1df0e257a..ef3335a59 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/project-assets.suite.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/project-assets.suite.ts @@ -923,7 +923,9 @@ export function registerProjectAssetTests() { submitChat('/read game/index.html'); expect(await screen.findByText(/文件:game\/index\.html/)).not.toBeNull(); - expect(screen.getByText(/<\/canvas>/)).not.toBeNull(); + const fileContent = screen.getByText(''); + expect(fileContent.tagName).toBe('CODE'); + expect(fileContent.closest('pre')).not.toBeNull(); expect(invoke).toHaveBeenCalledWith('read_local_project_file', { projectPath: '/tmp/authorized-game', relativePath: 'game/index.html', @@ -992,7 +994,9 @@ export function registerProjectAssetTests() { fireEvent.click(screen.getByRole('button', { name: '确认' })); expect(await screen.findByText(/文件:game\/index\.html/)).not.toBeNull(); - expect(screen.getByText(/<\/canvas>/)).not.toBeNull(); + const fileContent = screen.getByText(''); + expect(fileContent.tagName).toBe('CODE'); + expect(fileContent.closest('pre')).not.toBeNull(); expect(invoke).toHaveBeenCalledWith('read_local_project_file', { projectPath: '/tmp/authorized-game', relativePath: 'game/index.html', diff --git a/apps/ai-game-creator-shell/tests/appSurface/project-commands.suite.ts b/apps/ai-game-creator-shell/tests/appSurface/project-commands.suite.ts index c4f51ff77..528710a1e 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/project-commands.suite.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/project-commands.suite.ts @@ -3805,7 +3805,13 @@ export function registerProjectCommandTests() { submitChat('/files'); expect(await screen.findByText(/本地项目文件:/)).not.toBeNull(); - expect(screen.getByText(/- game\//)).not.toBeNull(); + expect( + screen.getByText( + (_, element) => + element?.tagName === 'LI' && + element.textContent?.trim() === '- game/', + ), + ).not.toBeNull(); expect(screen.getByText(/- game\/index\.html/)).not.toBeNull(); expect(screen.getByText(/- assets\/uploads\/hero\.png/)).not.toBeNull(); expect(invoke).toHaveBeenCalledWith('list_local_project_files', { diff --git a/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-planning-and-status-shortcuts.ts b/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-planning-and-status-shortcuts.ts index cfb73e050..30d180a03 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-planning-and-status-shortcuts.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-planning-and-status-shortcuts.ts @@ -1,5 +1,6 @@ import { expect, fireEvent, screen, submitChat, within } from '../../harness'; import type { PreviewShortcutInvoke } from './invoke-mock'; +import { messageBubble } from './message-bubble'; export async function assertPlanningAndStatusShortcutFlow( invoke: PreviewShortcutInvoke, @@ -70,7 +71,9 @@ export async function assertPlanningAndStatusShortcutFlow( }; submitChat('/blockers'); const blockerMessages = await screen.findAllByText(/当前阻塞项:/); - const blockerMessage = blockerMessages[blockerMessages.length - 1]; + const blockerMessage = messageBubble( + blockerMessages[blockerMessages.length - 1], + ); expect(blockerMessage.textContent).toContain('项目:未命名游戏原型'); expect(blockerMessage.textContent).toContain( 'Run:run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed', @@ -170,7 +173,7 @@ export async function assertPlanningAndStatusShortcutFlow( }; submitChat('/ready'); const readyMessages = await screen.findAllByText(/试玩就绪度:/); - const readyMessage = readyMessages[readyMessages.length - 1]; + const readyMessage = messageBubble(readyMessages[readyMessages.length - 1]); expect(readyMessage.textContent).toContain('项目:未命名游戏原型'); expect(readyMessage.textContent).toContain( 'Run:run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed', @@ -270,7 +273,9 @@ export async function assertPlanningAndStatusShortcutFlow( }; submitChat('/evidence'); const evidenceMessages = await screen.findAllByText(/验证证据台账:/); - const evidenceMessage = evidenceMessages[evidenceMessages.length - 1]; + const evidenceMessage = messageBubble( + evidenceMessages[evidenceMessages.length - 1], + ); expect(evidenceMessage.textContent).toContain('项目:未命名游戏原型'); expect(evidenceMessage.textContent).toContain( 'Run trace:已有 run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed', @@ -377,7 +382,9 @@ export async function assertPlanningAndStatusShortcutFlow( }; submitChat('/deps'); const dependencyMessages = await screen.findAllByText(/任务依赖链:/); - const dependencyMessage = dependencyMessages[dependencyMessages.length - 1]; + const dependencyMessage = messageBubble( + dependencyMessages[dependencyMessages.length - 1], + ); expect(dependencyMessage.textContent).toContain( 'Run:run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed', ); @@ -479,7 +486,9 @@ export async function assertPlanningAndStatusShortcutFlow( }; submitChat('/revise'); const revisionMessages = await screen.findAllByText(/改版草稿:/); - const revisionMessage = revisionMessages[revisionMessages.length - 1]; + const revisionMessage = messageBubble( + revisionMessages[revisionMessages.length - 1], + ); expect(revisionMessage.textContent).toContain('项目:未命名游戏原型'); expect(revisionMessage.textContent).toContain( 'Run:run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed', @@ -604,7 +613,9 @@ export async function assertPlanningAndStatusShortcutFlow( }; submitChat('/privacy'); const privacyMessages = await screen.findAllByText(/隐私与导出边界:/); - const privacyMessage = privacyMessages[privacyMessages.length - 1]; + const privacyMessage = messageBubble( + privacyMessages[privacyMessages.length - 1], + ); expect(privacyMessage.textContent).toContain('项目:未命名游戏原型'); expect(privacyMessage.textContent).toContain( '本地目录:/tmp/authorized-game', @@ -616,10 +627,10 @@ export async function assertPlanningAndStatusShortcutFlow( '本地预览:未启动;仅限 127.0.0.1 本机访问', ); expect(privacyMessage.textContent).toContain( - '试玩包:尚未导出;只应包含 game/**、assets/** 和 exports/README.md', + '试玩包:尚未导出;只应包含 game/、assets/ 和 exports/README.md', ); expect(privacyMessage.textContent).toContain( - '内部文件:.agent/**、memory/**、日志、trace、配置和密钥不得进入试玩包', + '内部文件:.agent/、memory/、日志、trace、配置和密钥不得进入试玩包', ); expect(privacyMessage.textContent).toContain( '素材来源:2 个;上传 1 / 画板 1', @@ -697,7 +708,9 @@ export async function assertPlanningAndStatusShortcutFlow( submitChat('/criteria'); expect(await screen.findByText(/当前验收标准:/)).not.toBeNull(); const criteriaMessages = screen.getAllByText(/当前验收标准:/); - const criteriaMessage = criteriaMessages[criteriaMessages.length - 1]; + const criteriaMessage = messageBubble( + criteriaMessages[criteriaMessages.length - 1], + ); expect(criteriaMessage.textContent).toContain( 'ready:美术组 / Asset 生成首版美术素材(art-asset-plan)', ); @@ -740,7 +753,7 @@ export async function assertPlanningAndStatusShortcutFlow( submitChat('/groups'); expect(await screen.findByText(/专业组进度:/)).not.toBeNull(); const groupMessages = screen.getAllByText(/专业组进度:/); - const groupMessage = groupMessages[groupMessages.length - 1]; + const groupMessage = messageBubble(groupMessages[groupMessages.length - 1]); expect(groupMessage.textContent).toContain( '美术组:完成 0/3 · active 0 · carry 0 · ready 1', ); @@ -793,7 +806,9 @@ export async function assertPlanningAndStatusShortcutFlow( submitChat('/balance'); expect(await screen.findByText(/数值状态:/)).not.toBeNull(); const balanceMessages = screen.getAllByText(/数值状态:/); - const balanceMessage = balanceMessages[balanceMessages.length - 1]; + const balanceMessage = messageBubble( + balanceMessages[balanceMessages.length - 1], + ); expect(balanceMessage.textContent).toContain('项目:未命名游戏原型'); expect(balanceMessage.textContent).toContain( 'balance-director:Director 确定数值口径 · 待处理', @@ -874,7 +889,9 @@ export async function assertPlanningAndStatusShortcutFlow( submitChat('/budget'); expect(await screen.findByText(/运行预算:/)).not.toBeNull(); const budgetMessages = screen.getAllByText(/运行预算:/); - const budgetMessage = budgetMessages[budgetMessages.length - 1]; + const budgetMessage = messageBubble( + budgetMessages[budgetMessages.length - 1], + ); expect(budgetMessage.textContent).toContain( 'Run:run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed', ); @@ -923,7 +940,7 @@ export async function assertPlanningAndStatusShortcutFlow( submitChat('/qa'); expect(await screen.findByText(/质量检查:/)).not.toBeNull(); const qaMessages = screen.getAllByText(/质量检查:/); - const qaMessage = qaMessages[qaMessages.length - 1]; + const qaMessage = messageBubble(qaMessages[qaMessages.length - 1]); expect(qaMessage.textContent).toContain( 'Run:run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed', ); @@ -988,7 +1005,9 @@ export async function assertPlanningAndStatusShortcutFlow( submitChat('/changes'); expect(await screen.findByText(/最近变更:/)).not.toBeNull(); const changeMessages = screen.getAllByText(/最近变更:/); - const changeMessage = changeMessages[changeMessages.length - 1]; + const changeMessage = messageBubble( + changeMessages[changeMessages.length - 1], + ); expect(changeMessage.textContent).toContain( 'Run:run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed', ); @@ -1064,7 +1083,9 @@ export async function assertPlanningAndStatusShortcutFlow( submitChat('/review'); expect(await screen.findByText(/评审状态:/)).not.toBeNull(); const reviewMessages = screen.getAllByText(/评审状态:/); - const reviewMessage = reviewMessages[reviewMessages.length - 1]; + const reviewMessage = messageBubble( + reviewMessages[reviewMessages.length - 1], + ); expect(reviewMessage.textContent).toContain('Evaluator:通过'); expect(reviewMessage.textContent).toContain('返工焦点:暂无'); expect(reviewMessage.textContent).toContain( @@ -1150,7 +1171,9 @@ export async function assertPlanningAndStatusShortcutFlow( submitChat('/timeline'); expect(await screen.findByText(/项目时间线:/)).not.toBeNull(); const timelineMessages = screen.getAllByText(/项目时间线:/); - const timelineMessage = timelineMessages[timelineMessages.length - 1]; + const timelineMessage = messageBubble( + timelineMessages[timelineMessages.length - 1], + ); expect(timelineMessage.textContent).toContain( 'Run:run-main-shortcut-trace · passed / done', ); @@ -1209,7 +1232,9 @@ export async function assertPlanningAndStatusShortcutFlow( submitChat('/handoff'); expect(await screen.findByText(/项目交接:/)).not.toBeNull(); const handoffMessages = screen.getAllByText(/项目交接:/); - const handoffMessage = handoffMessages[handoffMessages.length - 1]; + const handoffMessage = messageBubble( + handoffMessages[handoffMessages.length - 1], + ); expect(handoffMessage.textContent).toContain( '- Run:run-main-shortcut-trace', ); @@ -1335,14 +1360,14 @@ export async function assertPlanningAndStatusShortcutFlow( }; submitChat('/todo'); const todoMessages = await screen.findAllByText(/下一轮小步:/); - const todoMessage = todoMessages[todoMessages.length - 1]; + const todoMessage = messageBubble(todoMessages[todoMessages.length - 1]); expect(todoMessage.textContent).toContain('项目:未命名游戏原型'); expect(todoMessage.textContent).toContain( 'Run:run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed', ); expect(todoMessage.textContent).toContain('编排下一步:preview'); expect(todoMessage.textContent).toContain( - '1. ready:美术组 / Asset 生成首版美术素材(art-asset-plan) · 待处理 · 验收:角色、场景、UI 和动画需求已映射到画板或本地资产,且至少一张首版核心素材图已生成并登记', + 'ready:美术组 / Asset 生成首版美术素材(art-asset-plan) · 待处理 · 验收:角色、场景、UI 和动画需求已映射到画板或本地资产,且至少一张首版核心素材图已生成并登记', ); expect(todoMessage.textContent).toContain( '边界:只整理下一步;不读取任务文件;不启动 run;不修改项目', @@ -1428,7 +1453,7 @@ export async function assertPlanningAndStatusShortcutFlow( }; submitChat('/plan'); const planMessages = await screen.findAllByText(/下一轮分工计划:/); - const planMessage = planMessages[planMessages.length - 1]; + const planMessage = messageBubble(planMessages[planMessages.length - 1]); expect(planMessage.textContent).toContain('项目:未命名游戏原型'); expect(planMessage.textContent).toContain( 'Run:run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed', @@ -1533,7 +1558,7 @@ export async function assertPlanningAndStatusShortcutFlow( }; submitChat('/guide'); const guideMessages = await screen.findAllByText(/使用导引:/); - const guideMessage = guideMessages[guideMessages.length - 1]; + const guideMessage = messageBubble(guideMessages[guideMessages.length - 1]); expect(guideMessage.textContent).toContain('项目:未命名游戏原型'); expect(guideMessage.textContent).toContain('当前阶段:可导出'); expect(guideMessage.textContent).toContain( @@ -1627,7 +1652,9 @@ export async function assertPlanningAndStatusShortcutFlow( }; submitChat('/progress'); const progressMessages = await screen.findAllByText(/项目进度:/); - const progressMessage = progressMessages[progressMessages.length - 1]; + const progressMessage = messageBubble( + progressMessages[progressMessages.length - 1], + ); expect(progressMessage.textContent).toContain('项目:未命名游戏原型'); expect(progressMessage.textContent).toContain('当前阶段:已生成'); expect(progressMessage.textContent).toMatch( diff --git a/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-playtest-and-release-shortcuts.ts b/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-playtest-and-release-shortcuts.ts index acb85a840..2e7cf976c 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-playtest-and-release-shortcuts.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-playtest-and-release-shortcuts.ts @@ -1,5 +1,6 @@ import { expect, fireEvent, screen, submitChat, within } from '../../harness'; import type { PreviewShortcutInvoke } from './invoke-mock'; +import { messageBubble } from './message-bubble'; export async function assertPlaytestAndReleaseShortcutFlow( invoke: PreviewShortcutInvoke, @@ -170,7 +171,9 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/listing'); const listingMessages = await screen.findAllByText(/作品页草稿:/); - const listingMessage = listingMessages[listingMessages.length - 1]; + const listingMessage = messageBubble( + listingMessages[listingMessages.length - 1], + ); expect(listingMessage.textContent).toContain('标题:未命名游戏原型'); expect(listingMessage.textContent).toContain( '一句话卖点:做一个厨房弹幕游戏', @@ -262,7 +265,9 @@ export async function assertPlaytestAndReleaseShortcutFlow( ).length; submitChat('/playtest'); const playtestMessages = await screen.findAllByText(/试玩状态:/); - const playtestMessage = playtestMessages[playtestMessages.length - 1]; + const playtestMessage = messageBubble( + playtestMessages[playtestMessages.length - 1], + ); expect(playtestMessage.textContent).toContain( '原型:最近 run 已通过 run-main-shortcut-trace', ); @@ -329,26 +334,26 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/test-plan'); const testPlanMessages = await screen.findAllByText(/手动测试计划:/); - const testPlanMessage = testPlanMessages[testPlanMessages.length - 1]; + const testPlanMessage = messageBubble( + testPlanMessages[testPlanMessages.length - 1], + ); expect(testPlanMessage.textContent).toContain('项目:未命名游戏原型'); expect(testPlanMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(testPlanMessage.textContent).toContain( '当前证据:最近 run 已通过 run-main-shortcut-trace;预览 未启动;入口 未见 trace 产物', ); expect(testPlanMessage.textContent).toContain( - '1. 启动预览:/run 后确认首屏不空白', + '启动预览:/run 后确认首屏不空白', ); expect(testPlanMessage.textContent).toContain( - '2. 30 秒理解:目标、操作、得分/失败和重开可见', + '30 秒理解:目标、操作、得分/失败和重开可见', ); expect(testPlanMessage.textContent).toContain( - '3. 输入验证:键盘/点击/触屏至少一种可完成核心动作', + '输入验证:键盘/点击/触屏至少一种可完成核心动作', ); + expect(testPlanMessage.textContent).toContain('结局验证:胜利或失败后可重开'); expect(testPlanMessage.textContent).toContain( - '4. 结局验证:胜利或失败后可重开', - ); - expect(testPlanMessage.textContent).toContain( - '5. 回归检查:/mobile;/accessibility;/performance;/audio', + '回归检查:/mobile;/accessibility;/performance;/audio', ); expect(testPlanMessage.textContent).toContain( 'preview-readiness:程序组 / Preview 执行静态自检 · 待处理', @@ -432,7 +437,9 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/audience'); const audienceMessages = await screen.findAllByText(/首批试玩对象:/); - const audienceMessage = audienceMessages[audienceMessages.length - 1]; + const audienceMessage = messageBubble( + audienceMessages[audienceMessages.length - 1], + ); expect(audienceMessage.textContent).toContain('项目:未命名游戏原型'); expect(audienceMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(audienceMessage.textContent).toContain( @@ -545,7 +552,9 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/invite'); const inviteMessages = await screen.findAllByText(/试玩邀请:/); - const inviteMessage = inviteMessages[inviteMessages.length - 1]; + const inviteMessage = messageBubble( + inviteMessages[inviteMessages.length - 1], + ); expect(inviteMessage.textContent).toContain('项目:未命名游戏原型'); expect(inviteMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(inviteMessage.textContent).toContain( @@ -723,7 +732,9 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/survey'); const surveyMessages = await screen.findAllByText(/试玩问卷:/); - const surveyMessage = surveyMessages[surveyMessages.length - 1]; + const surveyMessage = messageBubble( + surveyMessages[surveyMessages.length - 1], + ); expect(surveyMessage.textContent).toContain('项目:未命名游戏原型'); expect(surveyMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(surveyMessage.textContent).toContain( @@ -830,7 +841,7 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/cover'); const coverMessages = await screen.findAllByText(/封面与缩略图:/); - const coverMessage = coverMessages[coverMessages.length - 1]; + const coverMessage = messageBubble(coverMessages[coverMessages.length - 1]); expect(coverMessage.textContent).toContain('项目:未命名游戏原型'); expect(coverMessage.textContent).toContain( '当前状态:最近 run 已通过 run-main-shortcut-trace;预览 未启动', @@ -939,7 +950,9 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/screenshots'); const screenshotMessages = await screen.findAllByText(/宣传截图:/); - const screenshotMessage = screenshotMessages[screenshotMessages.length - 1]; + const screenshotMessage = messageBubble( + screenshotMessages[screenshotMessages.length - 1], + ); expect(screenshotMessage.textContent).toContain('项目:未命名游戏原型'); expect(screenshotMessage.textContent).toContain( '当前状态:最近 run 已通过 run-main-shortcut-trace;预览 未启动', @@ -1048,7 +1061,9 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/trailer'); const trailerMessages = await screen.findAllByText(/试玩短视频:/); - const trailerMessage = trailerMessages[trailerMessages.length - 1]; + const trailerMessage = messageBubble( + trailerMessages[trailerMessages.length - 1], + ); expect(trailerMessage.textContent).toContain('项目:未命名游戏原型'); expect(trailerMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(trailerMessage.textContent).toContain( @@ -1158,7 +1173,7 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/faq'); const faqMessages = await screen.findAllByText(/试玩 FAQ:/); - const faqMessage = faqMessages[faqMessages.length - 1]; + const faqMessage = messageBubble(faqMessages[faqMessages.length - 1]); expect(faqMessage.textContent).toContain('项目:未命名游戏原型'); expect(faqMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(faqMessage.textContent).toContain( @@ -1263,7 +1278,7 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/post'); const postMessages = await screen.findAllByText(/社区发布文案:/); - const postMessage = postMessages[postMessages.length - 1]; + const postMessage = messageBubble(postMessages[postMessages.length - 1]); expect(postMessage.textContent).toContain('项目:未命名游戏原型'); expect(postMessage.textContent).toContain('一句话:做一个厨房弹幕游戏'); expect(postMessage.textContent).toContain( @@ -1374,7 +1389,7 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/store'); const storeMessages = await screen.findAllByText(/上架资料:/); - const storeMessage = storeMessages[storeMessages.length - 1]; + const storeMessage = messageBubble(storeMessages[storeMessages.length - 1]); expect(storeMessage.textContent).toContain('项目:未命名游戏原型'); expect(storeMessage.textContent).toContain('一句话:做一个厨房弹幕游戏'); expect(storeMessage.textContent).toContain( @@ -1484,7 +1499,9 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/media-kit'); const mediaKitMessages = await screen.findAllByText(/媒体资料包:/); - const mediaKitMessage = mediaKitMessages[mediaKitMessages.length - 1]; + const mediaKitMessage = messageBubble( + mediaKitMessages[mediaKitMessages.length - 1], + ); expect(mediaKitMessage.textContent).toContain('项目:未命名游戏原型'); expect(mediaKitMessage.textContent).toContain('一句话:做一个厨房弹幕游戏'); expect(mediaKitMessage.textContent).toContain( @@ -1591,8 +1608,9 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/release-notes'); const releaseNotesMessages = await screen.findAllByText(/试玩更新说明:/); - const releaseNotesMessage = - releaseNotesMessages[releaseNotesMessages.length - 1]; + const releaseNotesMessage = messageBubble( + releaseNotesMessages[releaseNotesMessages.length - 1], + ); expect(releaseNotesMessage.textContent).toContain('项目:未命名游戏原型'); expect(releaseNotesMessage.textContent).toContain( '一句话:做一个厨房弹幕游戏', @@ -1709,7 +1727,9 @@ export async function assertPlaytestAndReleaseShortcutFlow( }; submitChat('/known-issues'); const knownIssueMessages = await screen.findAllByText(/已知问题清单:/); - const knownIssueMessage = knownIssueMessages[knownIssueMessages.length - 1]; + const knownIssueMessage = messageBubble( + knownIssueMessages[knownIssueMessages.length - 1], + ); expect(knownIssueMessage.textContent).toContain('项目:未命名游戏原型'); expect(knownIssueMessage.textContent).toContain( '当前状态:run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed;预览 未启动', diff --git a/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-project-and-design-shortcuts.ts b/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-project-and-design-shortcuts.ts index 6da7eacc0..4d0019dff 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-project-and-design-shortcuts.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-project-and-design-shortcuts.ts @@ -1,5 +1,6 @@ import { expect, fireEvent, screen, submitChat, within } from '../../harness'; import type { PreviewShortcutInvoke } from './invoke-mock'; +import { messageBubble } from './message-bubble'; export async function assertProjectAndDesignShortcutFlow( invoke: PreviewShortcutInvoke, @@ -43,11 +44,12 @@ export async function assertProjectAndDesignShortcutFlow( ), ).toBe(true); submitChat('/agent-conversations'); - expect( - await screen.findByText( - /Agent 对话读取命令:[\s\S]*美术组 \/ Asset · 生成首版美术素材:\/read \.agent\/conversations\/agents\/art-asset-plan\.jsonl/, - ), - ).not.toBeNull(); + const agentConversationMessage = + await screen.findByText('Agent 对话读取命令:'); + const agentConversationBubble = messageBubble(agentConversationMessage); + expect(agentConversationBubble.textContent).toContain( + '美术组 / Asset · 生成首版美术素材:/read .agent/conversations/agents/art-asset-plan.jsonl', + ); fireEvent.click(screen.getByRole('button', { name: '读取拆解创作方向对话' })); expect(screen.getByLabelText('创作想法')).toHaveProperty( 'value', @@ -60,11 +62,12 @@ export async function assertProjectAndDesignShortcutFlow( }), ); submitChat('/agent-memories'); - expect( - await screen.findByText( - /Agent 私有记忆读取命令:[\s\S]*美术组 \/ Asset · 生成首版美术素材:\/read memory\/agents\/art\/asset\.md/, - ), - ).not.toBeNull(); + const agentMemoryMessage = + await screen.findByText('Agent 私有记忆读取命令:'); + const agentMemoryBubble = messageBubble(agentMemoryMessage); + expect(agentMemoryBubble.textContent).toContain( + '美术组 / Asset · 生成首版美术素材:/read memory/agents/art/asset.md', + ); fireEvent.click(screen.getByRole('button', { name: '读取拆解创作方向记忆' })); expect(screen.getByLabelText('创作想法')).toHaveProperty( 'value', @@ -126,7 +129,7 @@ export async function assertProjectAndDesignShortcutFlow( submitChat('/goal'); expect(await screen.findByText(/创作目标:/)).not.toBeNull(); const goalMessages = screen.getAllByText(/创作目标:/); - const goalMessage = goalMessages[goalMessages.length - 1]; + const goalMessage = messageBubble(goalMessages[goalMessages.length - 1]); expect(goalMessage.textContent).toContain('Manifest:做一个厨房弹幕游戏'); expect(goalMessage.textContent).toContain( 'Run:run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed', @@ -184,7 +187,7 @@ export async function assertProjectAndDesignShortcutFlow( }; submitChat('/spec'); const specMessages = await screen.findAllByText(/创作规格包:/); - const specMessage = specMessages[specMessages.length - 1]; + const specMessage = messageBubble(specMessages[specMessages.length - 1]); expect(specMessage.textContent).toContain('项目:未命名游戏原型'); expect(specMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(specMessage.textContent).toContain( @@ -284,7 +287,7 @@ export async function assertProjectAndDesignShortcutFlow( submitChat('/mvp'); expect(await screen.findByText(/MVP 范围:/)).not.toBeNull(); const mvpMessages = screen.getAllByText(/MVP 范围:/); - const mvpMessage = mvpMessages[mvpMessages.length - 1]; + const mvpMessage = messageBubble(mvpMessages[mvpMessages.length - 1]); expect(mvpMessage.textContent).toContain('项目:未命名游戏原型'); expect(mvpMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(mvpMessage.textContent).toContain( @@ -380,7 +383,7 @@ export async function assertProjectAndDesignShortcutFlow( }; submitChat('/pitch'); const pitchMessages = await screen.findAllByText(/试玩定位:/); - const pitchMessage = pitchMessages[pitchMessages.length - 1]; + const pitchMessage = messageBubble(pitchMessages[pitchMessages.length - 1]); expect(pitchMessage.textContent).toContain('项目:未命名游戏原型'); expect(pitchMessage.textContent).toContain('一句话:做一个厨房弹幕游戏'); expect(pitchMessage.textContent).toContain( @@ -475,7 +478,7 @@ export async function assertProjectAndDesignShortcutFlow( }; submitChat('/demo'); const demoMessages = await screen.findAllByText(/试玩讲解稿:/); - const demoMessage = demoMessages[demoMessages.length - 1]; + const demoMessage = messageBubble(demoMessages[demoMessages.length - 1]); expect(demoMessage.textContent).toContain('项目:未命名游戏原型'); expect(demoMessage.textContent).toContain( '30 秒开场:这是《未命名游戏原型》,目标是做一个厨房弹幕游戏', @@ -575,7 +578,9 @@ export async function assertProjectAndDesignShortcutFlow( submitChat('/rules'); expect(await screen.findByText(/玩法操作:/)).not.toBeNull(); const controlMessages = screen.getAllByText(/玩法操作:/); - const controlMessage = controlMessages[controlMessages.length - 1]; + const controlMessage = messageBubble( + controlMessages[controlMessages.length - 1], + ); expect(controlMessage.textContent).toContain('项目:未命名游戏原型'); expect(controlMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(controlMessage.textContent).toContain( @@ -679,7 +684,9 @@ export async function assertProjectAndDesignShortcutFlow( }; submitChat('/tutorial'); const tutorialMessages = await screen.findAllByText(/新手引导:/); - const tutorialMessage = tutorialMessages[tutorialMessages.length - 1]; + const tutorialMessage = messageBubble( + tutorialMessages[tutorialMessages.length - 1], + ); expect(tutorialMessage.textContent).toContain('项目:未命名游戏原型'); expect(tutorialMessage.textContent).toContain('首屏目标:做一个厨房弹幕游戏'); expect(tutorialMessage.textContent).toContain( @@ -782,7 +789,9 @@ export async function assertProjectAndDesignShortcutFlow( }; submitChat('/mobile'); const mobileMessages = await screen.findAllByText(/移动试玩:/); - const mobileMessage = mobileMessages[mobileMessages.length - 1]; + const mobileMessage = messageBubble( + mobileMessages[mobileMessages.length - 1], + ); expect(mobileMessage.textContent).toContain('项目:未命名游戏原型'); expect(mobileMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(mobileMessage.textContent).toContain( @@ -891,8 +900,9 @@ export async function assertProjectAndDesignShortcutFlow( }; submitChat('/compatibility'); const compatibilityMessages = await screen.findAllByText(/兼容性说明:/); - const compatibilityMessage = - compatibilityMessages[compatibilityMessages.length - 1]; + const compatibilityMessage = messageBubble( + compatibilityMessages[compatibilityMessages.length - 1], + ); expect(compatibilityMessage.textContent).toContain('项目:未命名游戏原型'); expect(compatibilityMessage.textContent).toContain( '目标:做一个厨房弹幕游戏', @@ -1006,8 +1016,9 @@ export async function assertProjectAndDesignShortcutFlow( }; submitChat('/accessibility'); const accessibilityMessages = await screen.findAllByText(/可读性与无障碍:/); - const accessibilityMessage = - accessibilityMessages[accessibilityMessages.length - 1]; + const accessibilityMessage = messageBubble( + accessibilityMessages[accessibilityMessages.length - 1], + ); expect(accessibilityMessage.textContent).toContain('项目:未命名游戏原型'); expect(accessibilityMessage.textContent).toContain( '目标:做一个厨房弹幕游戏', @@ -1129,8 +1140,9 @@ export async function assertProjectAndDesignShortcutFlow( }; submitChat('/localization'); const localizationMessages = await screen.findAllByText(/本地化与文案:/); - const localizationMessage = - localizationMessages[localizationMessages.length - 1]; + const localizationMessage = messageBubble( + localizationMessages[localizationMessages.length - 1], + ); expect(localizationMessage.textContent).toContain('项目:未命名游戏原型'); expect(localizationMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(localizationMessage.textContent).toContain( @@ -1259,8 +1271,9 @@ export async function assertProjectAndDesignShortcutFlow( }; submitChat('/performance'); const performanceMessages = await screen.findAllByText(/性能与加载:/); - const performanceMessage = - performanceMessages[performanceMessages.length - 1]; + const performanceMessage = messageBubble( + performanceMessages[performanceMessages.length - 1], + ); expect(performanceMessage.textContent).toContain('项目:未命名游戏原型'); expect(performanceMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(performanceMessage.textContent).toContain( @@ -1376,7 +1389,9 @@ export async function assertProjectAndDesignShortcutFlow( }; submitChat('/polish'); const polishMessages = await screen.findAllByText(/试玩前打磨:/); - const polishMessage = polishMessages[polishMessages.length - 1]; + const polishMessage = messageBubble( + polishMessages[polishMessages.length - 1], + ); expect(polishMessage.textContent).toContain('项目:未命名游戏原型'); expect(polishMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(polishMessage.textContent).toContain( @@ -1488,7 +1503,9 @@ export async function assertProjectAndDesignShortcutFlow( }; submitChat('/credits'); const creditMessages = await screen.findAllByText(/素材署名:/); - const creditMessage = creditMessages[creditMessages.length - 1]; + const creditMessage = messageBubble( + creditMessages[creditMessages.length - 1], + ); expect(creditMessage.textContent).toContain('当前资产:2 个'); expect(creditMessage.textContent).toContain('来源分布:上传 1 / 画板 1'); expect(creditMessage.textContent).toContain( diff --git a/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-project-tools-and-preview.ts b/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-project-tools-and-preview.ts index ce71e30ed..408b6041e 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-project-tools-and-preview.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/assert-project-tools-and-preview.ts @@ -7,6 +7,7 @@ import { within, } from '../../harness'; import type { PreviewShortcutInvoke } from './invoke-mock'; +import { messageBubble } from './message-bubble'; export async function assertProjectToolsAndPreviewFlow( invoke: PreviewShortcutInvoke, @@ -36,7 +37,9 @@ export async function assertProjectToolsAndPreviewFlow( }; submitChat('/feedback'); const feedbackMessages = await screen.findAllByText(/试玩反馈:/); - const feedbackMessage = feedbackMessages[feedbackMessages.length - 1]; + const feedbackMessage = messageBubble( + feedbackMessages[feedbackMessages.length - 1], + ); expect(feedbackMessage.textContent).toContain( 'Run:run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed', ); @@ -125,7 +128,9 @@ export async function assertProjectToolsAndPreviewFlow( }; submitChat('/retention'); const retentionMessages = await screen.findAllByText(/复玩观察:/); - const retentionMessage = retentionMessages[retentionMessages.length - 1]; + const retentionMessage = messageBubble( + retentionMessages[retentionMessages.length - 1], + ); expect(retentionMessage.textContent).toContain('项目:未命名游戏原型'); expect(retentionMessage.textContent).toContain('目标:做一个厨房弹幕游戏'); expect(retentionMessage.textContent).toContain( @@ -233,7 +238,7 @@ export async function assertProjectToolsAndPreviewFlow( }; submitChat('/share'); const shareMessages = await screen.findAllByText(/试玩交付:/); - const shareMessage = shareMessages[shareMessages.length - 1]; + const shareMessage = messageBubble(shareMessages[shareMessages.length - 1]); expect(shareMessage.textContent).toContain('项目:未命名游戏原型'); expect(shareMessage.textContent).toContain('目录:/tmp/authorized-game'); expect(shareMessage.textContent).toContain( @@ -438,11 +443,11 @@ export async function assertProjectToolsAndPreviewFlow( expect(composerInput).toHaveProperty('value', '/read game/index.html'); await waitFor(() => expect(document.activeElement).toBe(composerInput)); submitChat('/run-artifacts'); - expect( - await screen.findByText( - /最近 Run 产物读取命令:[\s\S]*exports\/README\.md · 128B · fnv1a64:exports:\/read exports\/README\.md/, - ), - ).not.toBeNull(); + const runArtifactsHeading = + await screen.findByText('最近 Run 产物读取命令:'); + expect(messageBubble(runArtifactsHeading).textContent).toContain( + 'exports/README.md · 128B · fnv1a64:exports:/read exports/README.md', + ); fireEvent.click(screen.getByRole('button', { name: '读取首个 Run 产物' })); expect(composerInput).toHaveProperty('value', '/read exports/README.md'); expect(invoke).not.toHaveBeenCalledWith( @@ -457,8 +462,9 @@ export async function assertProjectToolsAndPreviewFlow( submitChat('/passes'); const passArtifactMessages = await screen.findAllByText(/Agent 轮次产物读取命令:/); - const passArtifactMessage = - passArtifactMessages[passArtifactMessages.length - 1]; + const passArtifactMessage = messageBubble( + passArtifactMessages[passArtifactMessages.length - 1], + ); expect(passArtifactMessage.textContent).toContain( '.agent/passes/pass-1/agenda.md · 96B · fnv1a64:agenda', ); @@ -564,13 +570,12 @@ export async function assertProjectToolsAndPreviewFlow( expect(screen.getByText(/下一步:设计实现组 \/ Director/)).not.toBeNull(); fireEvent.click(screen.getByRole('button', { name: 'Trace' })); - expect( - await screen.findByText( - (content) => - content.trimStart().startsWith('Run:run-main-shortcut-trace') && - content.includes('产物快照:'), - ), - ).not.toBeNull(); + const traceHeading = await screen.findByText( + (content, element) => + element?.tagName === 'P' && + content.trimStart().startsWith('Run:run-main-shortcut-trace'), + ); + expect(messageBubble(traceHeading).textContent).toContain('产物快照:'); expect(screen.getByText(/产物快照:/)).not.toBeNull(); expect( screen.getByText(/exports\/README\.md · fnv1a64:exports/), diff --git a/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/message-bubble.ts b/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/message-bubble.ts new file mode 100644 index 000000000..60bd9e43b --- /dev/null +++ b/apps/ai-game-creator-shell/tests/appSurface/project-preview/preview-shortcuts/message-bubble.ts @@ -0,0 +1,7 @@ +export function messageBubble(element: Element): HTMLElement { + const bubble = element.closest('.message'); + if (!bubble) { + throw new Error('Expected chat message bubble'); + } + return bubble; +} diff --git a/docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md b/docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md index 13bb6403e..14980e6d7 100644 --- a/docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md +++ b/docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md @@ -185,7 +185,7 @@ completed -> starting(nextSlice) idle -> focused(document|art|audio|version) -> idle ``` -- 文档:合法 Agent 文本回执直接使用对话投影内容;项目文件只允许读取当前 manifest 已登记资产或已完成任务产物中的 Markdown、文本、JSON、YAML、TOML,必须经过 `file.read` auto 权限、相对路径、项目边界、普通文件、符号链接 / 硬链接、读取漂移、2 MiB、UTF-8 与扩展名白名单校验。正文使用不执行 HTML、不加载远程图片、不产生可点击外链的安全 Markdown 渲染,并在中央画布内独立滚动;读取失败显示错误空态。 +- 文档:合法 Agent 文本回执直接使用对话投影内容;项目文件只允许读取当前 manifest 已登记资产或已完成任务产物中的 Markdown、文本、JSON、YAML、TOML,必须经过 `file.read` auto 权限、相对路径、项目边界、普通文件、符号链接 / 硬链接、读取漂移、2 MiB、UTF-8 与扩展名白名单校验。正文使用不执行 HTML、不加载远程图片、不产生可点击外链的安全 Markdown 渲染,并在中央画布内独立滚动;读取失败显示错误空态。聊天侧 `/read` 回执中的文件正文必须作为代码块渲染为 `
    `,以便用户审阅源码字面量但不执行其中的 HTML;Markdown 渲染使用 `react-markdown` 的 `skipHtml`,依赖库对代码 span / fenced code 的文本转义;不得在整段 Markdown 上预转义 HTML,否则会把代码中的 `` 双重转义为字面量 `<tag>`。
     - 美术:PNG、JPEG、WEBP、GIF、SVG、AVIF、BMP、MP4、WebM、MOV 只在资源卡本体中按既有受控读取、文件签名与解码门禁展示;中央详情不重复加载或放大图片 / 视频本体。SVG 继续拒绝脚本、事件处理器、外部资源引用和实体声明。
     - 音频:只读取 manifest 已登记音频或已成功导入且登记到 manifest 的附件,按文件签名接受 MP3、WAV、OGG / Opus、M4A、AAC、FLAC;聚焦态展示实际格式、浏览器解码后的时长以及带播放进度和暂停能力的内置播放器。音频任务声明中的未登记路径继续不得读取或播放。
     - 版本:只展示 manifest 中正式、不可变的迭代版本记录;版本卡展示项目修订、创建原因与父版本,聚焦态同时展示直接子版本和资源绑定。点击版本卡后高亮仍存在于当前资源投影中的引用资源;缺失历史资源只保留绑定身份,不生成幽灵资源卡。资源替换仍留给后续切片。
    diff --git a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md
    index e9fd06398..79a527af8 100644
    --- a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md
    +++ b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md
    @@ -889,7 +889,7 @@ game-project/
     - 聊天输入 `/status` 会读取 `.agent/manifest.json` 并在聊天里汇总项目目录、任务状态、资产数量、预览状态和最近命令,不向普通用户暴露任务或文件面板。
     - 聊天输入 `/files` 会通过 `file.list` 只读列出本地项目内的文件摘要;主窗口最近项目文件可一键读取,也可一键填入 `/read` 或 `/asset-register` 草稿,但资产登记仍必须走聊天确认;`/checkpoints` 复用 `file.list` / `file.read` 只读列出最近 checkpoint id、文件数、大小和可复制的 `/diff` / `/restore` 命令,主窗口最近 checkpoint 列表也可填入对应草稿;普通用户仍不暴露文件读写面板。
     - 聊天输入 `/assets` 会读取 `.agent/manifest.json` 并在聊天里列出本地项目资产路径、类型和来源,资产列表消息和主窗口最近项目资产入口都可一键填入对应资产的 `/read` 草稿;聊天输入 `/art` 只使用当前已加载 manifest 盘点美术素材,并提供首版美术生成或读取美术清单草稿,不直接读取文件、不触发平台生成或画板同步;聊天输入 `/audio` 只使用当前已加载 manifest 盘点音频素材,并提供登记音效或读取音频清单草稿,不直接读取文件、不触发资产写入;`/asset-register 路径 [kind] [mediaType]` 可确认后登记项目内已有资产;主窗口音效快捷入口只填入 `/asset-register assets/audio/sfx.wav audio audio/wav` 草稿,不直接写 manifest;普通用户仍不暴露资产面板。
    -- 聊天输入 `/read 本地相对路径` 会通过 `file.read` 只读返回项目内文本文件内容并在聊天中截断长文本;普通用户仍不暴露文件写入或删除能力。
    +- 聊天输入 `/read 本地相对路径` 会通过 `file.read` 只读返回项目内文本文件内容并在聊天中截断长文本;聊天回执中的正文必须包装为安全的 `
    ` 代码块,保留源码字面量但不得执行 HTML;普通用户仍不暴露文件写入或删除能力。
     - 主窗口常用生成产物入口只把 `game/index.html`、`game/game_design.md`、`game/balance.json`、`assets/manifest.art.json`、`assets/manifest.audio.json` 和 `exports/README.md` 的 `/read` 草稿填入聊天输入框;聊天输入 `/artifacts` 只列出这组固定读取命令并提供首个 `/read` 草稿,聊天输入 `/run-artifacts` 只列出最近 run trace 里的产物读取命令并提供首个 `/read` 草稿,聊天输入 `/run-files` 只列出 `.agent/output.jsonl`、`.agent/activity.jsonl` 和 `.agent/context.bundle.json` 的读取命令并提供首个 `/read` 草稿;读取仍由聊天侧 `file.read` 权限流执行。
     - 聊天输入 `/logs` 只列出 `.agent/logs/command.log`、`.agent/logs/preview.log` 和 `.agent/logs/agent.log` 对应的 `/read ...` 草稿 / 命令,并提供首个 `/read` 草稿;该命令不直接读取日志,不新增普通用户日志面板,实际读取仍由聊天侧 `file.read` 权限流执行。
     - 聊天输入 `/tasks` 会读取 `.agent/manifest.json` 并在聊天里列出专业组、角色、任务状态、产物交接和下一步可执行任务;普通用户仍不暴露任务面板。
    @@ -1294,6 +1294,15 @@ DirectProject 使用 `approvalPolicy=never`,避免每次原生调用再经过
     - 该档位不把最终验收条件提前成启动条件,也不把平台画布、preview、static smoke、发布包或其它平台产物检查作为 child 或根 Supervisor 的完成门。缺少平台产物不会把已完成任务重置为 `Pending`;根 run 只等待任务图进入终态并交回结果。
     - 代码可先按约定的项目路径落地并完成自己的工作;后续任务状态变化只负责唤醒同一根 run 继续收束,不因 `art-polish`、`art-asset-plan` 等非代码任务失败而阻塞代码启动。平台产物和可玩性检查若需要,属于后续独立验收,不是本档位的运行前置条件。
     
    +## 2026-09-04 AGC 项目聊天 Markdown 与流式回复渲染
    +
    +- 项目开发工作台的 `ProjectWorkspaceChatPane`、`ProjectSupervisorView` 与 `SupervisorChatOnlyView` 继续共享 `ChatMessage` / `visibleMessages` 数据结构;聊天 Markdown 只作为前端表现层能力,不新增消息字段、持久化格式、后端 DTO 或事件协议。
    +- 三个视图统一复用 `apps/ai-game-creator-shell/src/components/ChatMarkdownMessage`。assistant 历史消息和流式临时回复使用 `react-markdown + remark-gfm` 渲染;用户消息与命令草稿保持纯文本。调用方仍先执行现有的 `projectSupervisorVisibleConversationText` 安全文案归一化,再交给展示组件。
    +- 流式回复以事件中的 `accumulatedText` 作为当前完整草稿:每次更新替换上一版临时正文,不在渲染层自行拼接 `deltaText`。既有 `runId` / sequence 去重、最终 assistant 持久化和历史回放语义保持不变。
    +- Markdown 禁止原始 HTML;链接和图片只显示普通文本,不产生可点击或可加载的外部资源。后续若开放安全外链,必须另行评估协议白名单、窗口策略和审计边界,并保留实现 TODO。
    +- Markdown 元素样式使用 Tailwind 内联 class,限定在聊天消息组件内部,不改全局 `.message`、资源文档预览或启动器全局 Agent 聊天。组件异常按单条消息回退纯文本,不能使整个聊天面板崩溃。
    +- 流式更新沿用“仅在用户接近底部时跟随”的滚动语义;用户主动查看历史时不得被实时 Markdown 高度变化强制拉回底部。实现验收需覆盖 GFM、未闭合 Markdown 中间态、HTML/链接/图片安全、三视图一致性、流式去重、历史回放和桌面/移动视口。
    +
     ## 2026-08-29 DirectProject 受控联网搜索闭环
     
     - 本次正式产品范围只包含 `DirectProject` 单 Codex Agent;`Provider`、`ToolHost`、`DirectHome` 不新增联网工具桥,也不纳入本次联网路由覆盖。受控联网唯一实现为 `agc_tools.agc_web_search`:Codex app-server 通过审核的 STDIO MCP 工具目录发起调用,客户端 loopback 工具桥执行固定 Bing RSS HTTPS 请求,过滤非 HTTPS、凭据 URL、回环 / 私网 / 本地域名,返回有界标题、摘要和结果链接,并以“不可信网页内容”标签回传。