743 lines
21 KiB
TypeScript
743 lines
21 KiB
TypeScript
/* @vitest-environment jsdom */
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import { act, fireEvent, render, screen, within } from '@testing-library/react';
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import { expect, test, vi } from 'vitest';
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import type { PuzzleRunSnapshot } from '../../../packages/shared/src/contracts/puzzleRuntimeSession';
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import { AuthUiContext } from '../auth/AuthUiContext';
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import {
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PuzzleRuntimeShell,
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resolveDraggedMergedGroupLayer,
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resolveDraggedPieceCellLayer,
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resolveDraggedPieceLayer,
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} from './PuzzleRuntimeShell';
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vi.mock('../../hooks/useResolvedAssetReadUrl', () => ({
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useResolvedAssetReadUrl: (src: string | null) => ({
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resolvedUrl: src ?? '',
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isResolving: false,
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shouldResolve: false,
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}),
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}));
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vi.mock('../ResolvedAssetImage', () => ({
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ResolvedAssetImage: () => null,
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}));
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function createAuthValue() {
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return {
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user: null,
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canAccessProtectedData: false,
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openLoginModal: () => {},
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requireAuth: (action: () => void) => action(),
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openSettingsModal: () => {},
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openAccountModal: () => {},
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setCurrentUser: vi.fn(),
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logout: async () => {},
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musicVolume: 0.42,
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setMusicVolume: vi.fn(),
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platformTheme: 'light' as const,
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setPlatformTheme: vi.fn(),
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isHydratingSettings: false,
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isPersistingSettings: false,
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settingsError: null,
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};
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}
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function renderPuzzleRuntime(
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ui: React.ReactElement,
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authValue = createAuthValue(),
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) {
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return render(
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<AuthUiContext.Provider value={authValue}>{ui}</AuthUiContext.Provider>,
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);
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}
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function dispatchPointerEvent(
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target: HTMLElement,
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type: string,
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options: { pointerId: number; clientX: number; clientY: number },
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) {
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const event = new Event(type, { bubbles: true, cancelable: true });
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Object.assign(event, options);
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target.dispatchEvent(event);
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}
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const clearedRun: PuzzleRunSnapshot = {
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runId: 'run-1',
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entryProfileId: 'profile-1',
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clearedLevelCount: 1,
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currentLevelIndex: 1,
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currentGridSize: 3,
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playedProfileIds: ['profile-1'],
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previousLevelTags: ['奇幻'],
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recommendedNextProfileId: 'profile-2',
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leaderboardEntries: [
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{
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rank: 1,
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nickname: '测试作者',
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elapsedMs: 12_340,
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isCurrentPlayer: true,
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},
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{
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rank: 2,
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nickname: '星桥旅人',
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elapsedMs: 18_120,
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},
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],
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currentLevel: {
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runId: 'run-1',
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levelIndex: 1,
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gridSize: 3,
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profileId: 'profile-1',
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levelName: '潮雾拼图',
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authorDisplayName: '测试作者',
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themeTags: ['奇幻'],
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coverImageSrc: null,
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status: 'cleared',
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startedAtMs: 1000,
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clearedAtMs: 13_340,
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elapsedMs: 12_340,
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timeLimitMs: 300_000,
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remainingMs: 287_660,
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pausedAccumulatedMs: 0,
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pauseStartedAtMs: null,
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freezeAccumulatedMs: 0,
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freezeStartedAtMs: null,
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freezeUntilMs: null,
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leaderboardEntries: [
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{
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rank: 1,
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nickname: '测试作者',
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elapsedMs: 12_340,
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isCurrentPlayer: true,
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},
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{
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rank: 2,
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nickname: '星桥旅人',
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elapsedMs: 18_120,
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},
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],
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board: {
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rows: 3,
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cols: 3,
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selectedPieceId: null,
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allTilesResolved: true,
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mergedGroups: [],
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pieces: Array.from({ length: 9 }, (_, index) => ({
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pieceId: `piece-${index}`,
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correctRow: Math.floor(index / 3),
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correctCol: index % 3,
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currentRow: Math.floor(index / 3),
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currentCol: index % 3,
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mergedGroupId: null,
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})),
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},
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},
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};
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test('通关后显示结算弹窗、排行榜和下一关按钮', () => {
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vi.useFakeTimers();
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const onAdvanceNextLevel = vi.fn();
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renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={clearedRun}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={onAdvanceNextLevel}
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/>,
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);
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expect(screen.queryByRole('dialog', { name: '通关完成' })).toBeNull();
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expect(screen.getByTestId('puzzle-clear-flash')).toBeTruthy();
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act(() => {
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vi.advanceTimersByTime(1_400);
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});
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const dialog = screen.getByRole('dialog', { name: '通关完成' });
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expect(within(dialog).getAllByText('0:12.34').length).toBeGreaterThan(0);
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expect(within(dialog).getByText('排行榜')).toBeTruthy();
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expect(within(dialog).getByText('#1')).toBeTruthy();
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expect(within(dialog).getByText('测试作者')).toBeTruthy();
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fireEvent.click(within(dialog).getByRole('button', { name: '下一关' }));
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expect(onAdvanceNextLevel).toHaveBeenCalledTimes(1);
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vi.useRealTimers();
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});
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test('顶部作者显示头像昵称,底部功能居中放大且不显示等待候选', () => {
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const runWithoutNext: PuzzleRunSnapshot = {
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...clearedRun,
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recommendedNextProfileId: null,
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};
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renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={runWithoutNext}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={vi.fn()}
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/>,
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);
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const avatar = screen.getByText('测');
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const timer = screen.getByText('4:48');
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const hintButton = screen.getByRole('button', { name: '提示' });
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const referenceButton = screen.getByRole('button', { name: '原图' });
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const freezeButton = screen.getByRole('button', { name: '冻结' });
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expect(avatar.className).toContain('rounded-full');
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expect(screen.getByText('测试作者')).toBeTruthy();
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expect(timer.className).toContain('text-2xl');
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expect(hintButton.className).toContain('h-16');
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expect(referenceButton.className).toContain('h-16');
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expect(freezeButton.className).toContain('h-16');
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expect(screen.queryByText('等待下一关候选')).toBeNull();
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});
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test('关闭通关弹窗后保留底部下一关入口', () => {
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vi.useFakeTimers();
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const onAdvanceNextLevel = vi.fn();
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const runWithoutRecommendedNextProfile: PuzzleRunSnapshot = {
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...clearedRun,
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recommendedNextProfileId: null,
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nextLevelMode: 'sameWork',
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nextLevelProfileId: 'profile-1',
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nextLevelId: 'puzzle-level-2',
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recommendedNextWorks: [],
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};
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renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={runWithoutRecommendedNextProfile}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={onAdvanceNextLevel}
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/>,
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);
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act(() => {
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vi.advanceTimersByTime(1_400);
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});
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fireEvent.click(screen.getByRole('button', { name: '关闭通关弹窗' }));
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expect(screen.queryByRole('dialog', { name: '通关完成' })).toBeNull();
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const nextButton = screen.getByRole('button', { name: /下一关/u });
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expect(nextButton).toBeTruthy();
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fireEvent.click(nextButton);
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expect(onAdvanceNextLevel).toHaveBeenCalledTimes(1);
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expect(onAdvanceNextLevel).toHaveBeenCalledWith({
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profileId: 'profile-1',
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levelId: 'puzzle-level-2',
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});
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vi.useRealTimers();
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});
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test('当前作品没有下一关时展示三个相似作品并可选择进入', () => {
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vi.useFakeTimers();
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const onAdvanceNextLevel = vi.fn();
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const similarWorksRun: PuzzleRunSnapshot = {
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...clearedRun,
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recommendedNextProfileId: 'profile-similar-1',
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nextLevelMode: 'similarWorks',
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nextLevelProfileId: 'profile-similar-1',
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nextLevelId: null,
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recommendedNextWorks: [
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{
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profileId: 'profile-similar-1',
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levelName: '雾海遗迹',
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authorDisplayName: '星桥旅人',
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themeTags: ['奇幻', '遗迹'],
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coverImageSrc: null,
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similarityScore: 0.91,
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},
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{
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profileId: 'profile-similar-2',
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levelName: '风塔试炼',
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authorDisplayName: '晨风',
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themeTags: ['奇幻', '机关'],
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coverImageSrc: null,
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similarityScore: 0.84,
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},
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{
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profileId: 'profile-similar-3',
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levelName: '月井秘路',
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authorDisplayName: '月井守望',
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themeTags: ['秘境', '魔法'],
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coverImageSrc: null,
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similarityScore: 0.79,
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},
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],
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};
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renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={similarWorksRun}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={onAdvanceNextLevel}
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/>,
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);
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act(() => {
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vi.advanceTimersByTime(1_400);
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});
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const dialog = screen.getByRole('dialog', { name: '通关完成' });
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expect(within(dialog).getByText('雾海遗迹')).toBeTruthy();
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expect(within(dialog).getByText('风塔试炼')).toBeTruthy();
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expect(within(dialog).getByText('月井秘路')).toBeTruthy();
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expect(within(dialog).queryByRole('button', { name: '下一关' })).toBeNull();
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fireEvent.click(within(dialog).getByRole('button', { name: /风塔试炼/u }));
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expect(onAdvanceNextLevel).toHaveBeenCalledTimes(1);
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expect(onAdvanceNextLevel).toHaveBeenCalledWith({
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profileId: 'profile-similar-2',
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});
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vi.useRealTimers();
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});
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test('右上角设置按钮打开拼图设置并支持音量调节', () => {
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const authValue = createAuthValue();
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renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={clearedRun}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={vi.fn()}
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/>,
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authValue,
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);
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fireEvent.click(screen.getByRole('button', { name: '打开拼图设置' }));
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const dialog = screen.getByRole('dialog', { name: '拼图设置' });
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const slider = within(dialog).getByRole('slider', { name: '拼图音乐音量' });
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fireEvent.change(slider, { target: { value: '77' } });
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expect(within(dialog).getByText('第 1 关')).toBeTruthy();
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expect(authValue.setMusicVolume).toHaveBeenCalledWith(0.77);
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});
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test('拼图棋盘使用贴近移动端边缘的正方形舞台承载切块', () => {
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const { container } = renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={{
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...clearedRun,
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currentLevel: {
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...clearedRun.currentLevel!,
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status: 'playing',
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startedAtMs: Date.now(),
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board: {
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...clearedRun.currentLevel!.board,
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allTilesResolved: false,
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},
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},
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}}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={vi.fn()}
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/>,
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);
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const board = screen.getByTestId('puzzle-board');
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expect(board.className).toContain('aspect-square');
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expect(board.className).toContain('max-w-[min(99vw,calc(100vh_-_16.5rem))]');
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expect(board.className).not.toContain('aspect-video');
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expect(board.className).not.toContain('aspect-[9/16]');
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expect(board.getAttribute('style')).toContain('grid-template-rows');
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expect(container.querySelector('.min-h-\\[4\\.5rem\\]')).toBeNull();
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});
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test('合并块按实际拼块外轮廓描边', () => {
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const mergedRun: PuzzleRunSnapshot = {
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...clearedRun,
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currentLevel: {
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...clearedRun.currentLevel!,
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status: 'playing',
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startedAtMs: Date.now(),
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board: {
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...clearedRun.currentLevel!.board,
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allTilesResolved: false,
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mergedGroups: [
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{
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groupId: 'group-l',
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pieceIds: ['piece-0', 'piece-1', 'piece-3'],
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occupiedCells: [
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{ row: 0, col: 0 },
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{ row: 0, col: 1 },
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{ row: 1, col: 0 },
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],
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},
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],
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pieces: clearedRun.currentLevel!.board.pieces.map((piece) =>
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['piece-0', 'piece-1', 'piece-3'].includes(piece.pieceId)
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? { ...piece, mergedGroupId: 'group-l' }
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: piece,
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),
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},
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},
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};
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const { container } = renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={mergedRun}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={vi.fn()}
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/>,
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);
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const outlinedPieces = container.querySelectorAll(
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'[data-merged-piece-outline="true"]',
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);
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expect(outlinedPieces).toHaveLength(3);
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expect(container.querySelector('.ring-2.ring-emerald-100\\/58')).toBeNull();
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expect(outlinedPieces[0]?.className).toContain('border-r-0');
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expect(outlinedPieces[0]?.className).toContain('border-b-0');
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expect(outlinedPieces[0]?.className).toContain('rounded-tl-[0.85rem]');
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expect(outlinedPieces[0]?.className).toContain('rounded-br-[0.35rem]');
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expect(outlinedPieces[1]?.className).toContain('border-l-0');
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expect(outlinedPieces[1]?.className).toContain('rounded-tr-[0.85rem]');
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expect(outlinedPieces[1]?.className).toContain('rounded-bl-[0.35rem]');
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expect(outlinedPieces[2]?.className).toContain('border-t-0');
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expect(outlinedPieces[2]?.className).toContain('rounded-tr-[0.35rem]');
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expect(outlinedPieces[2]?.className).toContain('rounded-bl-[0.85rem]');
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});
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test('基础单块使用圆角裁剪图片', () => {
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const playingRun: PuzzleRunSnapshot = {
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...clearedRun,
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currentLevel: {
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...clearedRun.currentLevel!,
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status: 'playing',
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startedAtMs: Date.now(),
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coverImageSrc: '/puzzle.png',
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board: {
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...clearedRun.currentLevel!.board,
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allTilesResolved: false,
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},
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},
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};
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const { container } = renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={playingRun}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={vi.fn()}
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/>,
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);
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const basePiece = container.querySelector(
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'[data-piece-id="piece-0"]',
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) as HTMLElement | null;
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expect(basePiece?.className).toContain('overflow-hidden');
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expect(basePiece?.className).toContain('rounded-[0.85rem]');
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});
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test('移动端点击拼图片时立即触发一次震动反馈', () => {
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const originalVibrate = navigator.vibrate;
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const originalRequestAnimationFrame = window.requestAnimationFrame;
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const originalCancelAnimationFrame = window.cancelAnimationFrame;
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const vibrate = vi.fn();
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const playingRun: PuzzleRunSnapshot = {
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...clearedRun,
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currentLevel: {
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...clearedRun.currentLevel!,
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status: 'playing',
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startedAtMs: Date.now(),
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board: {
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...clearedRun.currentLevel!.board,
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allTilesResolved: false,
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},
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},
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};
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Object.defineProperty(navigator, 'vibrate', {
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configurable: true,
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value: vibrate,
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});
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Object.defineProperty(window, 'requestAnimationFrame', {
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configurable: true,
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value: vi.fn(() => 1),
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});
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Object.defineProperty(window, 'cancelAnimationFrame', {
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configurable: true,
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value: vi.fn(),
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});
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const { container, unmount } = renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={playingRun}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={vi.fn()}
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/>,
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);
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const piece = container.querySelector(
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'[data-piece-id="piece-0"]',
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) as HTMLElement | null;
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if (!piece) {
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throw new Error('缺少测试拼图片');
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}
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act(() => {
|
|
dispatchPointerEvent(piece, 'pointerdown', {
|
|
pointerId: 1,
|
|
clientX: 100,
|
|
clientY: 100,
|
|
});
|
|
});
|
|
|
|
expect(vibrate).toHaveBeenCalledTimes(1);
|
|
expect(vibrate).toHaveBeenCalledWith([12]);
|
|
|
|
act(() => {
|
|
dispatchPointerEvent(piece, 'pointermove', {
|
|
pointerId: 1,
|
|
clientX: 104,
|
|
clientY: 104,
|
|
});
|
|
});
|
|
|
|
expect(vibrate).toHaveBeenCalledTimes(1);
|
|
|
|
act(() => {
|
|
dispatchPointerEvent(piece, 'pointermove', {
|
|
pointerId: 1,
|
|
clientX: 112,
|
|
clientY: 100,
|
|
});
|
|
});
|
|
act(() => {
|
|
dispatchPointerEvent(piece, 'pointermove', {
|
|
pointerId: 1,
|
|
clientX: 132,
|
|
clientY: 100,
|
|
});
|
|
});
|
|
|
|
expect(vibrate).toHaveBeenCalledTimes(1);
|
|
|
|
unmount();
|
|
Object.defineProperty(navigator, 'vibrate', {
|
|
configurable: true,
|
|
value: originalVibrate,
|
|
});
|
|
Object.defineProperty(window, 'requestAnimationFrame', {
|
|
configurable: true,
|
|
value: originalRequestAnimationFrame,
|
|
});
|
|
Object.defineProperty(window, 'cancelAnimationFrame', {
|
|
configurable: true,
|
|
value: originalCancelAnimationFrame,
|
|
});
|
|
});
|
|
|
|
test('道具确认弹窗暂停时间,提示只演示不直接移动拼块', async () => {
|
|
const onPauseChange = vi.fn();
|
|
const onUseProp = vi.fn().mockResolvedValue(clearedRun);
|
|
const playingRun: PuzzleRunSnapshot = {
|
|
...clearedRun,
|
|
currentLevel: {
|
|
...clearedRun.currentLevel!,
|
|
status: 'playing',
|
|
startedAtMs: Date.now(),
|
|
remainingMs: 180_000,
|
|
board: {
|
|
...clearedRun.currentLevel!.board,
|
|
allTilesResolved: false,
|
|
pieces: clearedRun.currentLevel!.board.pieces.map((piece, index) => {
|
|
if (index === 0) {
|
|
return { ...piece, currentRow: 2, currentCol: 2 };
|
|
}
|
|
if (index === 8) {
|
|
return { ...piece, currentRow: 0, currentCol: 0 };
|
|
}
|
|
return piece;
|
|
}),
|
|
},
|
|
},
|
|
};
|
|
|
|
const { container } = renderPuzzleRuntime(
|
|
<PuzzleRuntimeShell
|
|
run={playingRun}
|
|
onBack={vi.fn()}
|
|
onSwapPieces={vi.fn()}
|
|
onDragPiece={vi.fn()}
|
|
onAdvanceNextLevel={vi.fn()}
|
|
onPauseChange={onPauseChange}
|
|
onUseProp={onUseProp}
|
|
/>,
|
|
);
|
|
|
|
fireEvent.click(screen.getByRole('button', { name: '提示' }));
|
|
expect(screen.getByRole('dialog', { name: '使用提示' })).toBeTruthy();
|
|
expect(screen.getByText('消耗 1 陶泥币')).toBeTruthy();
|
|
expect(onPauseChange).toHaveBeenLastCalledWith(true);
|
|
|
|
await act(async () => {
|
|
fireEvent.click(screen.getByRole('button', { name: '确定' }));
|
|
});
|
|
|
|
expect(onUseProp).toHaveBeenCalledWith('hint');
|
|
expect(onPauseChange).toHaveBeenLastCalledWith(false);
|
|
expect(
|
|
(container.querySelector('[data-piece-cell-id="piece-0"]') as HTMLElement)
|
|
.style.transform,
|
|
).toBe('translate(-66.66666666666666%, -66.66666666666666%) scale(1.03)');
|
|
});
|
|
|
|
test('道具使用失败时保留确认弹窗和暂停态', async () => {
|
|
const onPauseChange = vi.fn();
|
|
const onUseProp = vi.fn().mockRejectedValue(new Error('陶泥币余额不足'));
|
|
const playingRun: PuzzleRunSnapshot = {
|
|
...clearedRun,
|
|
currentLevel: {
|
|
...clearedRun.currentLevel!,
|
|
status: 'playing',
|
|
startedAtMs: Date.now(),
|
|
remainingMs: 180_000,
|
|
board: {
|
|
...clearedRun.currentLevel!.board,
|
|
allTilesResolved: false,
|
|
},
|
|
},
|
|
};
|
|
|
|
renderPuzzleRuntime(
|
|
<PuzzleRuntimeShell
|
|
run={playingRun}
|
|
onBack={vi.fn()}
|
|
onSwapPieces={vi.fn()}
|
|
onDragPiece={vi.fn()}
|
|
onAdvanceNextLevel={vi.fn()}
|
|
onPauseChange={onPauseChange}
|
|
onUseProp={onUseProp}
|
|
/>,
|
|
);
|
|
|
|
fireEvent.click(screen.getByRole('button', { name: '冻结' }));
|
|
await act(async () => {
|
|
fireEvent.click(screen.getByRole('button', { name: '确定' }));
|
|
});
|
|
|
|
expect(screen.getByRole('dialog', { name: '冻结时间' })).toBeTruthy();
|
|
expect(screen.getByText('陶泥币余额不足')).toBeTruthy();
|
|
expect(onPauseChange).toHaveBeenLastCalledWith(true);
|
|
});
|
|
|
|
test('倒计时归零时通知父层同步失败态', () => {
|
|
vi.useFakeTimers();
|
|
const onTimeExpired = vi.fn();
|
|
const playingRun: PuzzleRunSnapshot = {
|
|
...clearedRun,
|
|
currentLevel: {
|
|
...clearedRun.currentLevel!,
|
|
status: 'playing',
|
|
startedAtMs: Date.now() - 181_000,
|
|
timeLimitMs: 180_000,
|
|
remainingMs: 0,
|
|
board: {
|
|
...clearedRun.currentLevel!.board,
|
|
allTilesResolved: false,
|
|
},
|
|
},
|
|
};
|
|
|
|
renderPuzzleRuntime(
|
|
<PuzzleRuntimeShell
|
|
run={playingRun}
|
|
onBack={vi.fn()}
|
|
onSwapPieces={vi.fn()}
|
|
onDragPiece={vi.fn()}
|
|
onAdvanceNextLevel={vi.fn()}
|
|
onTimeExpired={onTimeExpired}
|
|
/>,
|
|
);
|
|
|
|
expect(screen.getByRole('dialog', { name: '关卡失败' })).toBeTruthy();
|
|
expect(onTimeExpired).toHaveBeenCalledTimes(1);
|
|
vi.useRealTimers();
|
|
});
|
|
|
|
test('查看原图开关打开覆盖层并在关闭后恢复计时', async () => {
|
|
const onPauseChange = vi.fn();
|
|
const onUseProp = vi.fn().mockResolvedValue(clearedRun);
|
|
const playingRun: PuzzleRunSnapshot = {
|
|
...clearedRun,
|
|
currentLevel: {
|
|
...clearedRun.currentLevel!,
|
|
status: 'playing',
|
|
startedAtMs: Date.now(),
|
|
remainingMs: 180_000,
|
|
coverImageSrc: '/puzzle.png',
|
|
board: {
|
|
...clearedRun.currentLevel!.board,
|
|
allTilesResolved: false,
|
|
},
|
|
},
|
|
};
|
|
|
|
renderPuzzleRuntime(
|
|
<PuzzleRuntimeShell
|
|
run={playingRun}
|
|
onBack={vi.fn()}
|
|
onSwapPieces={vi.fn()}
|
|
onDragPiece={vi.fn()}
|
|
onAdvanceNextLevel={vi.fn()}
|
|
onPauseChange={onPauseChange}
|
|
onUseProp={onUseProp}
|
|
/>,
|
|
);
|
|
|
|
fireEvent.click(screen.getByRole('button', { name: '原图' }));
|
|
await act(async () => {
|
|
fireEvent.click(screen.getByRole('button', { name: '确定' }));
|
|
});
|
|
|
|
expect(onUseProp).toHaveBeenCalledWith('reference');
|
|
expect(screen.getByTestId('puzzle-original-overlay')).toBeTruthy();
|
|
expect(onPauseChange).toHaveBeenLastCalledWith(true);
|
|
|
|
fireEvent.click(screen.getByRole('button', { name: '原图' }));
|
|
|
|
expect(screen.queryByTestId('puzzle-original-overlay')).toBeNull();
|
|
expect(onPauseChange).toHaveBeenLastCalledWith(false);
|
|
});
|
|
|
|
test('拖拽层级辅助函数只提升当前被拖动对象', () => {
|
|
expect(resolveDraggedPieceCellLayer('piece-0', 'piece-0', false)).toBe(80);
|
|
expect(
|
|
resolveDraggedPieceCellLayer('piece-0', 'piece-1', false),
|
|
).toBeUndefined();
|
|
expect(
|
|
resolveDraggedPieceCellLayer('piece-0', 'piece-0', true),
|
|
).toBeUndefined();
|
|
|
|
expect(resolveDraggedPieceLayer('piece-0', 'piece-0', false)).toBe(81);
|
|
expect(resolveDraggedPieceLayer('piece-0', null, false)).toBeUndefined();
|
|
expect(resolveDraggedPieceLayer('piece-0', 'piece-0', true)).toBeUndefined();
|
|
|
|
expect(resolveDraggedMergedGroupLayer('group-1', 'group-1')).toBe(90);
|
|
expect(resolveDraggedMergedGroupLayer('group-1', 'group-2')).toBeUndefined();
|
|
});
|