Files
Genarrative/src/components/child-motion-demo/childMotionWarmupModel.ts

294 lines
7.1 KiB
TypeScript

export type ChildMotionWarmupStepId =
| 'center_arrive'
| 'wave_greeting'
| 'warmup_intro'
| 'move_left'
| 'return_center_1'
| 'move_right'
| 'return_center_2'
| 'wave_left_hand'
| 'wave_right_hand'
| 'warmup_finish'
| 'level_select';
export type ChildMotionWarmupTarget = 'center' | 'left' | 'right';
export type ChildMotionWarmupStepKind =
| 'position'
| 'gesture'
| 'narration'
| 'finish'
| 'levelSelect';
export type ChildMotionWarmupStep = {
id: ChildMotionWarmupStepId;
kind: ChildMotionWarmupStepKind;
title: string;
spokenLines: string[];
target?: ChildMotionWarmupTarget;
};
export type ChildMotionPoint = {
x: number;
y: number;
isRaised?: boolean;
isArmExtended?: boolean;
armAngleDeg?: number;
armReach?: number;
};
export type ChildMotionHandSpace = {
minX: number;
maxX: number;
minY: number;
maxY: number;
minAngleDeg: number | null;
maxAngleDeg: number | null;
maxReach: number | null;
};
export type ChildMotionWarmupCalibration = {
leftBoundary: number | null;
rightBoundary: number | null;
leftHandPath: ChildMotionPoint[];
rightHandPath: ChildMotionPoint[];
leftHandSpace: ChildMotionHandSpace | null;
rightHandSpace: ChildMotionHandSpace | null;
};
export type ChildMotionWarmupCompletion =
| {
type: 'position';
avatarX: number;
}
| {
type: 'left-hand';
path: ChildMotionPoint[];
}
| {
type: 'right-hand';
path: ChildMotionPoint[];
}
| {
type: 'narration';
};
export const CHILD_MOTION_CENTER_X = 0.5;
export const CHILD_MOTION_LEFT_X = 0.34;
export const CHILD_MOTION_RIGHT_X = 0.66;
export const CHILD_MOTION_POSITION_EPSILON = 0.045;
export const CHILD_MOTION_HOLD_DURATION_MS = 2000;
export const CHILD_MOTION_NARRATION_DURATION_MS = 900;
export const CHILD_MOTION_FINISH_DURATION_MS = 1200;
export const CHILD_MOTION_WARMUP_STEPS: ChildMotionWarmupStep[] = [
{
id: 'center_arrive',
kind: 'position',
title: '来到圆圈这里',
spokenLines: ['欢迎你,小朋友,见到你真开心', '来圆圈这里和我打个招呼吧'],
target: 'center',
},
{
id: 'wave_greeting',
kind: 'gesture',
title: '打个招呼',
spokenLines: ['来圆圈这里和我打个招呼吧'],
},
{
id: 'warmup_intro',
kind: 'narration',
title: '准备热身',
spokenLines: ['你好呀小朋友,为了你玩的安全和开心,先来和我一起热个身吧'],
},
{
id: 'move_left',
kind: 'position',
title: '向左一步',
spokenLines: ['向左一步'],
target: 'left',
},
{
id: 'return_center_1',
kind: 'position',
title: '回到中间来',
spokenLines: ['回到中间来'],
target: 'center',
},
{
id: 'move_right',
kind: 'position',
title: '向右一步',
spokenLines: ['向右一步'],
target: 'right',
},
{
id: 'return_center_2',
kind: 'position',
title: '回到中间来',
spokenLines: ['回到中间来'],
target: 'center',
},
{
id: 'wave_left_hand',
kind: 'gesture',
title: '挥动左手',
spokenLines: ['挥动左手'],
},
{
id: 'wave_right_hand',
kind: 'gesture',
title: '挥动右手',
spokenLines: ['挥动右手'],
},
{
id: 'warmup_finish',
kind: 'finish',
title: '热身完成',
spokenLines: ['真厉害,你是我见过最聪明的小朋友', '别走开,现在开始我们的游戏吧'],
},
{
id: 'level_select',
kind: 'levelSelect',
title: '准备开始',
spokenLines: ['现在开始我们的游戏吧'],
},
];
const STEP_BY_ID = new Map(
CHILD_MOTION_WARMUP_STEPS.map((step) => [step.id, step]),
);
const NEXT_STEP_BY_ID = new Map<ChildMotionWarmupStepId, ChildMotionWarmupStepId>(
CHILD_MOTION_WARMUP_STEPS.slice(0, -1).map((step, index) => [
step.id,
CHILD_MOTION_WARMUP_STEPS[index + 1]!.id,
]),
);
let childMotionWarmupCompletedInRuntime = false;
export function getChildMotionWarmupStep(id: ChildMotionWarmupStepId) {
return STEP_BY_ID.get(id) ?? CHILD_MOTION_WARMUP_STEPS[0]!;
}
export function getChildMotionTargetX(target: ChildMotionWarmupTarget) {
if (target === 'left') {
return CHILD_MOTION_LEFT_X;
}
if (target === 'right') {
return CHILD_MOTION_RIGHT_X;
}
return CHILD_MOTION_CENTER_X;
}
export function isAvatarOnWarmupTarget(
step: ChildMotionWarmupStep,
avatarX: number,
) {
if (step.kind !== 'position' || !step.target) {
return false;
}
return (
Math.abs(avatarX - getChildMotionTargetX(step.target)) <=
CHILD_MOTION_POSITION_EPSILON
);
}
export function resolveNextChildMotionWarmupStep(
stepId: ChildMotionWarmupStepId,
) {
return NEXT_STEP_BY_ID.get(stepId) ?? stepId;
}
export function createEmptyChildMotionCalibration(): ChildMotionWarmupCalibration {
return {
leftBoundary: null,
rightBoundary: null,
leftHandPath: [],
rightHandPath: [],
leftHandSpace: null,
rightHandSpace: null,
};
}
function resolveChildMotionHandSpace(
path: ChildMotionPoint[],
): ChildMotionHandSpace | null {
if (path.length === 0) {
return null;
}
const xValues = path.map((point) => point.x);
const yValues = path.map((point) => point.y);
const angleValues = path
.map((point) => point.armAngleDeg)
.filter((angle): angle is number => typeof angle === 'number');
const reachValues = path
.map((point) => point.armReach)
.filter((reach): reach is number => typeof reach === 'number');
return {
minX: Math.min(...xValues),
maxX: Math.max(...xValues),
minY: Math.min(...yValues),
maxY: Math.max(...yValues),
minAngleDeg: angleValues.length > 0 ? Math.min(...angleValues) : null,
maxAngleDeg: angleValues.length > 0 ? Math.max(...angleValues) : null,
maxReach: reachValues.length > 0 ? Math.max(...reachValues) : null,
};
}
export function applyChildMotionWarmupCompletion(
stepId: ChildMotionWarmupStepId,
calibration: ChildMotionWarmupCalibration,
completion: ChildMotionWarmupCompletion,
): ChildMotionWarmupCalibration {
if (stepId === 'move_left' && completion.type === 'position') {
return {
...calibration,
leftBoundary: Math.max(0, CHILD_MOTION_CENTER_X - completion.avatarX),
};
}
if (stepId === 'move_right' && completion.type === 'position') {
return {
...calibration,
rightBoundary: Math.max(0, completion.avatarX - CHILD_MOTION_CENTER_X),
};
}
if (stepId === 'wave_left_hand' && completion.type === 'left-hand') {
return {
...calibration,
leftHandPath: completion.path,
leftHandSpace: resolveChildMotionHandSpace(completion.path),
};
}
if (stepId === 'wave_right_hand' && completion.type === 'right-hand') {
return {
...calibration,
rightHandPath: completion.path,
rightHandSpace: resolveChildMotionHandSpace(completion.path),
};
}
return calibration;
}
export function hasCompletedChildMotionWarmupInRuntime() {
return childMotionWarmupCompletedInRuntime;
}
export function markChildMotionWarmupCompletedInRuntime() {
childMotionWarmupCompletedInRuntime = true;
}
export function resetChildMotionWarmupRuntimeSession() {
childMotionWarmupCompletedInRuntime = false;
}