54 lines
2.3 KiB
TypeScript
54 lines
2.3 KiB
TypeScript
import type { StateFunctionRuntimeSource } from '../types';
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import { BATTLE_ALL_IN_CRUSH_FUNCTION_SOURCE } from './battleAllInCrush';
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import { BATTLE_ATTACK_BASIC_FUNCTION } from './battleAttackBasic';
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import { BATTLE_ESCAPE_BREAKOUT_FUNCTION_SOURCE } from './battleEscapeBreakout';
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import { BATTLE_FEINT_STEP_FUNCTION_SOURCE } from './battleFeintStep';
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import { BATTLE_FINISHER_WINDOW_FUNCTION_SOURCE } from './battleFinisherWindow';
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import { BATTLE_GUARD_BREAK_FUNCTION_SOURCE } from './battleGuardBreak';
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import { BATTLE_PROBE_PRESSURE_FUNCTION_SOURCE } from './battleProbePressure';
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import { BATTLE_RECOVER_BREATH_FUNCTION_SOURCE } from './battleRecoverBreath';
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import { BATTLE_USE_SKILL_FUNCTION } from './battleUseSkill';
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import { IDLE_CALL_OUT_FUNCTION_SOURCE } from './idleCallOut';
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import { IDLE_EXPLORE_FORWARD_FUNCTION_SOURCE } from './idleExploreForward';
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import { IDLE_FOLLOW_CLUE_FUNCTION_SOURCE } from './idleFollowClue';
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import { IDLE_OBSERVE_SIGNS_FUNCTION_SOURCE } from './idleObserveSigns';
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import { IDLE_REST_FOCUS_FUNCTION_SOURCE } from './idleRestFocus';
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import { IDLE_TRAVEL_NEXT_SCENE_FUNCTION_SOURCE } from './idleTravelNextScene';
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export const STATE_FUNCTION_SOURCES: StateFunctionRuntimeSource[] = [
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BATTLE_ALL_IN_CRUSH_FUNCTION_SOURCE,
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BATTLE_GUARD_BREAK_FUNCTION_SOURCE,
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BATTLE_PROBE_PRESSURE_FUNCTION_SOURCE,
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BATTLE_FEINT_STEP_FUNCTION_SOURCE,
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BATTLE_RECOVER_BREATH_FUNCTION_SOURCE,
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BATTLE_FINISHER_WINDOW_FUNCTION_SOURCE,
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BATTLE_ESCAPE_BREAKOUT_FUNCTION_SOURCE,
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IDLE_EXPLORE_FORWARD_FUNCTION_SOURCE,
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IDLE_TRAVEL_NEXT_SCENE_FUNCTION_SOURCE,
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IDLE_REST_FOCUS_FUNCTION_SOURCE,
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IDLE_OBSERVE_SIGNS_FUNCTION_SOURCE,
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IDLE_FOLLOW_CLUE_FUNCTION_SOURCE,
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IDLE_CALL_OUT_FUNCTION_SOURCE,
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];
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export const STATE_FUNCTION_RUNTIME_SOURCES = STATE_FUNCTION_SOURCES.filter(
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(source) => source.runtime,
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);
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export const STATE_FUNCTION_DEFINITIONS = STATE_FUNCTION_SOURCES.map(
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(source) => source.definition,
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);
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export const STATE_FUNCTION_PROMPT_DESCRIPTIONS = Object.fromEntries(
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STATE_FUNCTION_SOURCES.map((source) => [
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source.definition.id,
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source.promptDescription,
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]),
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) as Record<string, string>;
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export const STATE_FUNCTION_DOCUMENTATION = [
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BATTLE_ATTACK_BASIC_FUNCTION,
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BATTLE_USE_SKILL_FUNCTION,
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...STATE_FUNCTION_SOURCES.map((source) => source.documentation),
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];
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