Files
Genarrative/src/data/functionCatalog/state/index.ts
2026-04-28 19:36:39 +08:00

54 lines
2.3 KiB
TypeScript

import type { StateFunctionRuntimeSource } from '../types';
import { BATTLE_ALL_IN_CRUSH_FUNCTION_SOURCE } from './battleAllInCrush';
import { BATTLE_ATTACK_BASIC_FUNCTION } from './battleAttackBasic';
import { BATTLE_ESCAPE_BREAKOUT_FUNCTION_SOURCE } from './battleEscapeBreakout';
import { BATTLE_FEINT_STEP_FUNCTION_SOURCE } from './battleFeintStep';
import { BATTLE_FINISHER_WINDOW_FUNCTION_SOURCE } from './battleFinisherWindow';
import { BATTLE_GUARD_BREAK_FUNCTION_SOURCE } from './battleGuardBreak';
import { BATTLE_PROBE_PRESSURE_FUNCTION_SOURCE } from './battleProbePressure';
import { BATTLE_RECOVER_BREATH_FUNCTION_SOURCE } from './battleRecoverBreath';
import { BATTLE_USE_SKILL_FUNCTION } from './battleUseSkill';
import { IDLE_CALL_OUT_FUNCTION_SOURCE } from './idleCallOut';
import { IDLE_EXPLORE_FORWARD_FUNCTION_SOURCE } from './idleExploreForward';
import { IDLE_FOLLOW_CLUE_FUNCTION_SOURCE } from './idleFollowClue';
import { IDLE_OBSERVE_SIGNS_FUNCTION_SOURCE } from './idleObserveSigns';
import { IDLE_REST_FOCUS_FUNCTION_SOURCE } from './idleRestFocus';
import { IDLE_TRAVEL_NEXT_SCENE_FUNCTION_SOURCE } from './idleTravelNextScene';
export const STATE_FUNCTION_SOURCES: StateFunctionRuntimeSource[] = [
BATTLE_ALL_IN_CRUSH_FUNCTION_SOURCE,
BATTLE_GUARD_BREAK_FUNCTION_SOURCE,
BATTLE_PROBE_PRESSURE_FUNCTION_SOURCE,
BATTLE_FEINT_STEP_FUNCTION_SOURCE,
BATTLE_RECOVER_BREATH_FUNCTION_SOURCE,
BATTLE_FINISHER_WINDOW_FUNCTION_SOURCE,
BATTLE_ESCAPE_BREAKOUT_FUNCTION_SOURCE,
IDLE_EXPLORE_FORWARD_FUNCTION_SOURCE,
IDLE_TRAVEL_NEXT_SCENE_FUNCTION_SOURCE,
IDLE_REST_FOCUS_FUNCTION_SOURCE,
IDLE_OBSERVE_SIGNS_FUNCTION_SOURCE,
IDLE_FOLLOW_CLUE_FUNCTION_SOURCE,
IDLE_CALL_OUT_FUNCTION_SOURCE,
];
export const STATE_FUNCTION_RUNTIME_SOURCES = STATE_FUNCTION_SOURCES.filter(
(source) => source.runtime,
);
export const STATE_FUNCTION_DEFINITIONS = STATE_FUNCTION_SOURCES.map(
(source) => source.definition,
);
export const STATE_FUNCTION_PROMPT_DESCRIPTIONS = Object.fromEntries(
STATE_FUNCTION_SOURCES.map((source) => [
source.definition.id,
source.promptDescription,
]),
) as Record<string, string>;
export const STATE_FUNCTION_DOCUMENTATION = [
BATTLE_ATTACK_BASIC_FUNCTION,
BATTLE_USE_SKILL_FUNCTION,
...STATE_FUNCTION_SOURCES.map((source) => source.documentation),
];