300 lines
14 KiB
TypeScript
300 lines
14 KiB
TypeScript
import { AnimatePresence, motion } from 'motion/react';
|
||
import { useEffect, useMemo, useState } from 'react';
|
||
|
||
import { getCharacterById } from '../data/characterPresets';
|
||
import { MAX_COMPANIONS } from '../data/npcInteractions';
|
||
import { Character, CompanionState } from '../types';
|
||
import { getNineSliceStyle, UI_CHROME } from '../uiAssets';
|
||
import { PixelCloseButton } from './PixelCloseButton';
|
||
import { ResolvedAssetImage } from './ResolvedAssetImage';
|
||
|
||
interface CompanionCampModalProps {
|
||
isOpen: boolean;
|
||
playerCharacter: Character | null;
|
||
companions: CompanionState[];
|
||
roster: CompanionState[];
|
||
inBattle: boolean;
|
||
onClose: () => void;
|
||
onBenchCompanion: (npcId: string) => void;
|
||
onActivateCompanion: (npcId: string, swapNpcId?: string | null) => void;
|
||
}
|
||
|
||
type CompanionCardData = {
|
||
companion: CompanionState;
|
||
character: Character;
|
||
};
|
||
|
||
function StatusPill({ label, value }: { label: string; value: string }) {
|
||
return (
|
||
<div className="rounded-full border border-white/10 bg-black/20 px-2 py-1 text-[10px] text-zinc-300">
|
||
{label} {value}
|
||
</div>
|
||
);
|
||
}
|
||
|
||
function buildCampMoments(
|
||
playerCharacter: Character | null,
|
||
activeCompanions: CompanionCardData[],
|
||
reserveCompanions: CompanionCardData[],
|
||
) {
|
||
if (!playerCharacter) {
|
||
return ['营地尚未准备完毕。'];
|
||
}
|
||
|
||
const moments: string[] = [];
|
||
if (activeCompanions.length === 0 && reserveCompanions.length === 0) {
|
||
moments.push(`${playerCharacter.name}独自坐在营火旁,暂时还没有固定同行者。`);
|
||
}
|
||
|
||
if (activeCompanions.length >= 2) {
|
||
const firstCompanion = activeCompanions[0];
|
||
const secondCompanion = activeCompanions[1];
|
||
if (firstCompanion && secondCompanion) {
|
||
moments.push(`${firstCompanion.character.name}和${secondCompanion.character.name}正低声商量下一段路怎么走。`);
|
||
}
|
||
}
|
||
|
||
const trustedCompanion = activeCompanions.find(item => item.companion.joinedAtAffinity >= 70);
|
||
if (trustedCompanion) {
|
||
moments.push(`${trustedCompanion.character.name}熟练地清点补给,看起来已经像能交托后背的同伴了。`);
|
||
}
|
||
|
||
if (reserveCompanions.length > 0) {
|
||
const reserveCompanion = reserveCompanions[0];
|
||
if (reserveCompanion) {
|
||
moments.push(`${reserveCompanion.character.name}正在营地里待命,随时都能重新归队。`);
|
||
}
|
||
}
|
||
|
||
if (moments.length === 0) {
|
||
moments.push(`${playerCharacter.name}环视营地,确认众人都已经各就各位。`);
|
||
}
|
||
|
||
return moments.slice(0, 3);
|
||
}
|
||
|
||
export function CompanionCampModal({
|
||
isOpen,
|
||
playerCharacter,
|
||
companions,
|
||
roster,
|
||
inBattle,
|
||
onClose,
|
||
onBenchCompanion,
|
||
onActivateCompanion,
|
||
}: CompanionCampModalProps) {
|
||
const [selectedSwapNpcId, setSelectedSwapNpcId] = useState<string | null>(null);
|
||
|
||
const activeCompanionCards = useMemo<CompanionCardData[]>(
|
||
() => companions
|
||
.map(companion => {
|
||
const character = getCharacterById(companion.characterId);
|
||
return character ? { companion, character } : null;
|
||
})
|
||
.filter(Boolean) as CompanionCardData[],
|
||
[companions],
|
||
);
|
||
|
||
const reserveCompanionCards = useMemo<CompanionCardData[]>(
|
||
() => roster
|
||
.map(companion => {
|
||
const character = getCharacterById(companion.characterId);
|
||
return character ? { companion, character } : null;
|
||
})
|
||
.filter(Boolean) as CompanionCardData[],
|
||
[roster],
|
||
);
|
||
|
||
const campMoments = useMemo(
|
||
() => buildCampMoments(playerCharacter, activeCompanionCards, reserveCompanionCards),
|
||
[activeCompanionCards, playerCharacter, reserveCompanionCards],
|
||
);
|
||
|
||
useEffect(() => {
|
||
if (!isOpen) return;
|
||
if (companions.length >= MAX_COMPANIONS) {
|
||
setSelectedSwapNpcId(companions[0]?.npcId ?? null);
|
||
return;
|
||
}
|
||
setSelectedSwapNpcId(null);
|
||
}, [companions, isOpen]);
|
||
|
||
return (
|
||
<AnimatePresence>
|
||
{isOpen && (
|
||
<motion.div
|
||
initial={{ opacity: 0 }}
|
||
animate={{ opacity: 1 }}
|
||
exit={{ opacity: 0 }}
|
||
className="fixed inset-0 z-[72] flex items-center justify-center bg-black/72 p-4 backdrop-blur-sm"
|
||
onClick={onClose}
|
||
>
|
||
<motion.div
|
||
initial={{ opacity: 0, scale: 0.96, y: 8 }}
|
||
animate={{ opacity: 1, scale: 1, y: 0 }}
|
||
exit={{ opacity: 0, scale: 0.96, y: 8 }}
|
||
transition={{ duration: 0.18, ease: 'easeOut' }}
|
||
className="pixel-nine-slice pixel-modal-shell flex max-h-[min(92vh,58rem)] w-full max-w-5xl flex-col overflow-hidden shadow-[0_24px_80px_rgba(0,0,0,0.55)]"
|
||
style={getNineSliceStyle(UI_CHROME.modalPanel)}
|
||
onClick={event => event.stopPropagation()}
|
||
>
|
||
<div className="relative border-b border-white/10 px-4 py-3 sm:px-5 sm:py-4">
|
||
<div className="min-w-0 pr-10">
|
||
<div className="text-sm font-semibold text-white">营地编组</div>
|
||
<div className="mt-1 text-[11px] tracking-[0.18em] text-zinc-500">
|
||
{playerCharacter ? `${playerCharacter.name} / 出战 ${companions.length}/${MAX_COMPANIONS}` : '队伍调度'}
|
||
</div>
|
||
</div>
|
||
<PixelCloseButton onClick={onClose} label="关闭营地编组" />
|
||
</div>
|
||
|
||
<div className="grid min-h-0 flex-1 gap-4 overflow-y-auto p-5 lg:grid-cols-[1.05fr_0.95fr] lg:overflow-hidden">
|
||
<section className="rounded-2xl border border-white/10 bg-black/18 p-4 lg:min-h-0 lg:overflow-y-auto">
|
||
<div className="mb-3 flex items-center justify-between gap-3">
|
||
<div>
|
||
<div className="text-xs font-bold text-white">当前队伍</div>
|
||
<div className="mt-1 text-xs text-zinc-400">
|
||
可直接把同行者转入后备,或先选定替换位,再让后备成员归队。
|
||
</div>
|
||
</div>
|
||
<StatusPill label="出战" value={`${companions.length}/${MAX_COMPANIONS}`} />
|
||
</div>
|
||
{inBattle && (
|
||
<div className="mb-3 rounded-xl border border-amber-400/20 bg-amber-500/10 px-3 py-2 text-xs text-amber-100">
|
||
战斗中无法调整编组。
|
||
</div>
|
||
)}
|
||
|
||
<div className="space-y-3">
|
||
{activeCompanionCards.length > 0 ? activeCompanionCards.map(({ companion, character }) => {
|
||
const selectedForSwap = selectedSwapNpcId === companion.npcId;
|
||
return (
|
||
<div
|
||
key={companion.npcId}
|
||
className={`rounded-xl border px-3 py-3 ${selectedForSwap ? 'border-sky-400/40 bg-sky-500/10' : 'border-white/8 bg-black/20'}`}
|
||
>
|
||
<div className="flex items-center gap-3">
|
||
<div className="flex h-16 w-16 shrink-0 items-center justify-center overflow-hidden rounded-xl border border-white/10 bg-black/25">
|
||
<ResolvedAssetImage
|
||
src={character.portrait}
|
||
alt={character.name}
|
||
className="h-full w-full scale-125 object-contain"
|
||
style={{ imageRendering: 'pixelated' }}
|
||
/>
|
||
</div>
|
||
<div className="min-w-0 flex-1">
|
||
<div className="text-sm font-semibold text-white">{character.name}</div>
|
||
<div className="text-[10px] tracking-[0.18em] text-zinc-500">{character.title}</div>
|
||
<div className="mt-2 flex flex-wrap gap-2">
|
||
<StatusPill label="生命" value={`${companion.hp}/${companion.maxHp}`} />
|
||
<StatusPill label="灵力" value={`${companion.mana}/${companion.maxMana}`} />
|
||
<StatusPill label="好感" value={`${companion.joinedAtAffinity}`} />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div className="mt-3 flex flex-wrap gap-2">
|
||
<button
|
||
type="button"
|
||
disabled={inBattle}
|
||
onClick={() => setSelectedSwapNpcId(companion.npcId)}
|
||
className={`rounded-lg border px-3 py-2 text-xs ${selectedForSwap ? 'border-sky-400/30 bg-sky-500/15 text-sky-100' : 'border-white/10 bg-white/5 text-zinc-200'} ${inBattle ? 'opacity-50' : ''}`}
|
||
>
|
||
设为替换位
|
||
</button>
|
||
<button
|
||
type="button"
|
||
disabled={inBattle}
|
||
onClick={() => onBenchCompanion(companion.npcId)}
|
||
className={`rounded-lg border border-white/10 bg-white/5 px-3 py-2 text-xs text-zinc-200 ${inBattle ? 'opacity-50' : ''}`}
|
||
>
|
||
转入后备
|
||
</button>
|
||
</div>
|
||
</div>
|
||
);
|
||
}) : (
|
||
<div className="rounded-xl border border-dashed border-white/10 bg-black/20 px-4 py-6 text-sm text-zinc-400">
|
||
当前没有已出战的同行者。
|
||
</div>
|
||
)}
|
||
</div>
|
||
</section>
|
||
|
||
<section className="rounded-2xl border border-white/10 bg-black/18 p-4 lg:min-h-0 lg:overflow-y-auto">
|
||
<div className="mb-3 flex items-center justify-between gap-3">
|
||
<div>
|
||
<div className="text-xs font-bold text-white">后备队伍</div>
|
||
<div className="mt-1 text-xs text-zinc-400">
|
||
后备同行者会在营地待命,随时可以重新召回。
|
||
</div>
|
||
</div>
|
||
<StatusPill label="后备" value={`${reserveCompanionCards.length}`} />
|
||
</div>
|
||
|
||
<div className="space-y-3">
|
||
{reserveCompanionCards.length > 0 ? reserveCompanionCards.map(({ companion, character }) => {
|
||
const needsSwap = companions.length >= MAX_COMPANIONS;
|
||
return (
|
||
<div key={companion.npcId} className="rounded-xl border border-white/8 bg-black/20 px-3 py-3">
|
||
<div className="flex items-center gap-3">
|
||
<div className="flex h-16 w-16 shrink-0 items-center justify-center overflow-hidden rounded-xl border border-white/10 bg-black/25">
|
||
<ResolvedAssetImage
|
||
src={character.portrait}
|
||
alt={character.name}
|
||
className="h-full w-full scale-125 object-contain"
|
||
style={{ imageRendering: 'pixelated' }}
|
||
/>
|
||
</div>
|
||
<div className="min-w-0 flex-1">
|
||
<div className="text-sm font-semibold text-white">{character.name}</div>
|
||
<div className="text-[10px] tracking-[0.18em] text-zinc-500">{character.title}</div>
|
||
<div className="mt-2 flex flex-wrap gap-2">
|
||
<StatusPill label="生命" value={`${companion.hp}/${companion.maxHp}`} />
|
||
<StatusPill label="灵力" value={`${companion.mana}/${companion.maxMana}`} />
|
||
<StatusPill label="好感" value={`${companion.joinedAtAffinity}`} />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<button
|
||
type="button"
|
||
disabled={inBattle || (needsSwap && !selectedSwapNpcId)}
|
||
onClick={() => onActivateCompanion(companion.npcId, needsSwap ? selectedSwapNpcId : null)}
|
||
className={`mt-3 w-full rounded-lg border px-3 py-2 text-xs ${
|
||
inBattle || (needsSwap && !selectedSwapNpcId)
|
||
? 'border-white/6 bg-black/20 text-zinc-500'
|
||
: 'border-emerald-400/20 bg-emerald-500/10 text-emerald-100'
|
||
}`}
|
||
>
|
||
{needsSwap ? '换入队伍' : '编入队伍'}
|
||
</button>
|
||
</div>
|
||
);
|
||
}) : (
|
||
<div className="rounded-xl border border-dashed border-white/10 bg-black/20 px-4 py-6 text-sm text-zinc-400">
|
||
当前还没有后备同行者。
|
||
</div>
|
||
)}
|
||
</div>
|
||
</section>
|
||
</div>
|
||
|
||
<div className="border-t border-white/10 px-5 py-4">
|
||
<div className="mb-3 text-xs font-bold text-white">营地气氛</div>
|
||
<div className="grid gap-3 md:grid-cols-3">
|
||
{campMoments.map((moment, index) => (
|
||
<div
|
||
key={`camp-moment-${index}-${moment}`}
|
||
className="rounded-xl border border-white/8 bg-black/18 px-4 py-3 text-sm leading-relaxed text-zinc-300"
|
||
>
|
||
{moment}
|
||
</div>
|
||
))}
|
||
</div>
|
||
</div>
|
||
</motion.div>
|
||
</motion.div>
|
||
)}
|
||
</AnimatePresence>
|
||
);
|
||
}
|