171 lines
6.2 KiB
Rust
171 lines
6.2 KiB
Rust
use crate::*;
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#[spacetimedb::table(accessor = creation_entry_config)]
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pub struct CreationEntryConfig {
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#[primary_key]
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pub(crate) config_id: String,
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pub(crate) start_title: String,
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pub(crate) start_description: String,
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pub(crate) start_idle_badge: String,
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pub(crate) start_busy_badge: String,
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pub(crate) modal_title: String,
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pub(crate) modal_description: String,
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pub(crate) updated_at: Timestamp,
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}
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#[spacetimedb::table(
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accessor = creation_entry_type_config,
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index(accessor = by_creation_entry_type_sort_order, btree(columns = [sort_order]))
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)]
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pub struct CreationEntryTypeConfig {
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#[primary_key]
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pub(crate) id: String,
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pub(crate) title: String,
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pub(crate) subtitle: String,
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pub(crate) badge: String,
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pub(crate) image_src: String,
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pub(crate) visible: bool,
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pub(crate) open: bool,
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pub(crate) sort_order: i32,
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pub(crate) updated_at: Timestamp,
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}
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#[spacetimedb::procedure]
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pub fn get_creation_entry_config(
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ctx: &mut ProcedureContext,
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) -> CreationEntryConfigProcedureResult {
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match ctx.try_with_tx(|tx| get_or_seed_creation_entry_config_snapshot(tx)) {
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Ok(record) => CreationEntryConfigProcedureResult {
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ok: true,
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record: Some(record),
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error_message: None,
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},
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Err(message) => CreationEntryConfigProcedureResult {
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ok: false,
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record: None,
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error_message: Some(message),
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},
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}
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}
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fn get_or_seed_creation_entry_config_snapshot(
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ctx: &ReducerContext,
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) -> Result<CreationEntryConfigSnapshot, String> {
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seed_creation_entry_config_if_missing(ctx);
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let header = ctx
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.db
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.creation_entry_config()
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.config_id()
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.find(CREATION_ENTRY_CONFIG_GLOBAL_ID.to_string())
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.ok_or_else(|| "创作入口配置初始化失败".to_string())?;
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let mut creation_types = ctx
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.db
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.creation_entry_type_config()
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.iter()
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.map(|row| CreationEntryTypeSnapshot {
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id: row.id,
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title: row.title,
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subtitle: row.subtitle,
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badge: row.badge,
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image_src: row.image_src,
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visible: row.visible,
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open: row.open,
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sort_order: row.sort_order,
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updated_at_micros: row.updated_at.to_micros_since_unix_epoch(),
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})
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.collect::<Vec<_>>();
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creation_types.sort_by(|left, right| {
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left.sort_order
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.cmp(&right.sort_order)
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.then_with(|| left.id.cmp(&right.id))
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});
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Ok(CreationEntryConfigSnapshot {
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config_id: header.config_id,
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start_card: CreationEntryStartCardSnapshot {
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title: header.start_title,
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description: header.start_description,
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idle_badge: header.start_idle_badge,
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busy_badge: header.start_busy_badge,
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},
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type_modal: CreationEntryTypeModalSnapshot {
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title: header.modal_title,
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description: header.modal_description,
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},
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creation_types,
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updated_at_micros: header.updated_at.to_micros_since_unix_epoch(),
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})
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}
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fn seed_creation_entry_config_if_missing(ctx: &ReducerContext) {
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let now = ctx.timestamp;
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if ctx
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.db
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.creation_entry_config()
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.config_id()
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.find(CREATION_ENTRY_CONFIG_GLOBAL_ID.to_string())
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.is_none()
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{
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ctx.db.creation_entry_config().insert(CreationEntryConfig {
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config_id: CREATION_ENTRY_CONFIG_GLOBAL_ID.to_string(),
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start_title: DEFAULT_CREATION_ENTRY_START_TITLE.to_string(),
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start_description: DEFAULT_CREATION_ENTRY_START_DESCRIPTION.to_string(),
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start_idle_badge: DEFAULT_CREATION_ENTRY_START_IDLE_BADGE.to_string(),
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start_busy_badge: DEFAULT_CREATION_ENTRY_START_BUSY_BADGE.to_string(),
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modal_title: DEFAULT_CREATION_ENTRY_MODAL_TITLE.to_string(),
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modal_description: DEFAULT_CREATION_ENTRY_MODAL_DESCRIPTION.to_string(),
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updated_at: now,
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});
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}
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for seed in default_creation_entry_type_configs(now) {
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if ctx
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.db
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.creation_entry_type_config()
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.id()
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.find(&seed.id)
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.is_none()
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{
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ctx.db.creation_entry_type_config().insert(seed);
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}
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}
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}
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fn default_creation_entry_type_configs(now: Timestamp) -> Vec<CreationEntryTypeConfig> {
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vec![
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build_creation_entry_type_seed("rpg", "文字冒险", "经典 RPG 体验", "内测", "/creation-type-references/rpg.webp", false, true, 10, now),
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build_creation_entry_type_seed("big-fish", "摸鱼", "轻量闯关玩法", "可创建", "/creation-type-references/big-fish.webp", false, true, 20, now),
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build_creation_entry_type_seed("puzzle", "拼图", "拼图关卡创作", "可创建", "/creation-type-references/puzzle.webp", true, true, 30, now),
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build_creation_entry_type_seed("match3d", "抓大鹅", "3D 消除关卡", "可创建", "/creation-type-references/match3d.webp", true, true, 40, now),
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build_creation_entry_type_seed("square-hole", "方洞", "形状投放挑战", "可创建", "/creation-type-references/square-hole.webp", true, true, 50, now),
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build_creation_entry_type_seed("visual-novel", "视觉小说", "分支叙事体验", "可创建", "/creation-type-references/visual-novel.webp", true, true, 60, now),
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build_creation_entry_type_seed("airp", "AI RPG", "原生角色扮演", "即将开放", "/creation-type-references/airp.webp", true, false, 70, now),
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build_creation_entry_type_seed("creative-agent", "智能体创作", "对话式创作实验", "内测", "/creation-type-references/creative-agent.webp", false, true, 80, now),
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]
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}
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#[allow(clippy::too_many_arguments)]
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fn build_creation_entry_type_seed(
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id: &str,
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title: &str,
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subtitle: &str,
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badge: &str,
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image_src: &str,
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visible: bool,
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open: bool,
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sort_order: i32,
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now: Timestamp,
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) -> CreationEntryTypeConfig {
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CreationEntryTypeConfig {
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id: id.to_string(),
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title: title.to_string(),
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subtitle: subtitle.to_string(),
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badge: badge.to_string(),
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image_src: image_src.to_string(),
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visible,
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open,
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sort_order,
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updated_at: now,
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}
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}
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