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Genarrative/src/components/InventoryPanel.tsx
高物 ddcb5d5c8c
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Rework story engine flow and reorganize project docs
2026-04-06 23:19:00 +08:00

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TypeScript
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import { useMemo, useState } from 'react';
import { formatCurrency } from '../data/economy';
import { type ForgeRecipeView } from '../data/forgeSystem';
import { buildInitialPlayerInventory } from '../data/npcInteractions';
import {
Character,
InventoryItem,
NarrativeCodexSection,
NarrativeQaReport,
WorldType,
} from '../types';
import {
InventoryItemDetailModal,
InventoryItemGrid,
} from './InventoryItemViews';
interface InventoryPanelProps {
playerCharacter: Character;
worldType: WorldType | null;
playerInventory: InventoryItem[];
playerCurrency: number;
playerHp: number;
playerMaxHp: number;
playerMana: number;
playerMaxMana: number;
inBattle: boolean;
onUseItem: (itemId: string) => Promise<boolean>;
onEquipItem: (itemId: string) => Promise<boolean>;
forgeRecipes: ForgeRecipeView[];
onCraftRecipe: (recipeId: string) => Promise<boolean>;
onDismantleItem: (itemId: string) => Promise<boolean>;
onReforgeItem: (itemId: string) => Promise<boolean>;
continueGameDigest?: string | null;
narrativeCodex?: NarrativeCodexSection[];
narrativeQaReport?: NarrativeQaReport | null;
}
export function InventoryPanel({
playerCharacter,
worldType,
playerInventory,
playerCurrency,
inBattle,
forgeRecipes,
onCraftRecipe,
continueGameDigest = null,
narrativeCodex = [],
narrativeQaReport = null,
}: InventoryPanelProps) {
const [selectedItem, setSelectedItem] = useState<InventoryItem | null>(null);
const [forgeActionKey, setForgeActionKey] = useState<string | null>(null);
const inventoryItems = useMemo(
() =>
playerInventory.length > 0
? playerInventory
: buildInitialPlayerInventory(playerCharacter, worldType),
[playerCharacter, playerInventory, worldType],
);
const documentItems = useMemo(
() => inventoryItems.filter((item) => item.category === '文书' || item.tags.includes('document')),
[inventoryItems],
);
return (
<div className="flex min-h-0 flex-1 flex-col">
<div className="flex-1 overflow-y-auto scrollbar-hide">
{continueGameDigest && (
<div className="mb-4 rounded-2xl border border-white/10 bg-black/20 p-4 text-xs leading-relaxed text-zinc-300">
<div className="mb-2 text-[10px] uppercase tracking-[0.22em] text-zinc-500">
</div>
{continueGameDigest}
</div>
)}
<InventoryItemGrid
items={inventoryItems}
selectedItemId={selectedItem?.id ?? null}
onSelectItem={setSelectedItem}
/>
{documentItems.length > 0 && (
<div className="mt-4 rounded-2xl border border-white/10 bg-black/20 p-4">
<div className="mb-2 text-xs uppercase tracking-[0.2em] text-zinc-500">
</div>
<div className="space-y-2">
{documentItems.map((item) => (
<button
key={item.id}
type="button"
onClick={() => setSelectedItem(item)}
className="w-full rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-left transition hover:border-white/15"
>
<div className="text-sm font-semibold text-white">{item.name}</div>
<div className="mt-1 text-xs text-zinc-400">
{item.description || '记录着当前线程的阶段性线索。'}
</div>
</button>
))}
</div>
</div>
)}
{(narrativeCodex.length > 0 || narrativeQaReport) && (
<div className="mt-4 rounded-2xl border border-white/10 bg-black/20 p-4">
<div className="mb-2 text-xs uppercase tracking-[0.2em] text-zinc-500">
</div>
{narrativeQaReport && (
<div className="mb-3 rounded-xl border border-amber-400/18 bg-amber-500/8 px-3 py-2 text-xs text-amber-100/85">
QA{narrativeQaReport.summary}
</div>
)}
<div className="space-y-3">
{narrativeCodex.slice(0, 3).map((section) => (
<div
key={section.id}
className="rounded-xl border border-white/8 bg-black/20 p-3"
>
<div className="text-sm font-semibold text-white">
{section.title}
</div>
<div className="mt-2 space-y-1">
{section.entries.slice(0, 3).map((entry) => (
<div key={entry.id} className="text-xs text-zinc-400">
<span className="text-zinc-200">{entry.title}</span>
{''}
{entry.summary}
</div>
))}
</div>
</div>
))}
</div>
</div>
)}
<div className="mt-4 rounded-2xl border border-white/10 bg-black/20 p-4">
<div className="mb-2 flex items-center justify-between gap-3 text-xs uppercase tracking-[0.2em] text-zinc-500">
<span></span>
<span className="text-emerald-200/80">
{formatCurrency(playerCurrency, worldType)}
</span>
</div>
<div className="space-y-3">
{forgeRecipes.map((recipe) => (
<div
key={recipe.id}
className="rounded-xl border border-white/8 bg-black/20 p-3"
>
<div className="flex items-start justify-between gap-3">
<div className="min-w-0">
<div className="text-sm font-semibold text-white">
{recipe.name}
</div>
<div className="mt-1 text-xs text-zinc-400">
{recipe.description}
</div>
<div className="mt-2 text-xs text-emerald-200/80">
{recipe.resultLabel}
</div>
<div className="mt-1 text-[11px] text-zinc-500">
{recipe.currencyText}
</div>
</div>
<button
type="button"
disabled={
!recipe.canCraft ||
inBattle ||
forgeActionKey === recipe.id
}
onClick={async () => {
setForgeActionKey(recipe.id);
const crafted = await onCraftRecipe(recipe.id);
setForgeActionKey(null);
if (crafted && selectedItem) {
setSelectedItem(null);
}
}}
className={`rounded-lg border px-3 py-1.5 text-xs transition ${
recipe.canCraft && !inBattle
? 'border-emerald-400/30 bg-emerald-500/10 text-emerald-100 hover:bg-emerald-500/20'
: 'border-white/8 bg-black/20 text-zinc-500'
}`}
>
{forgeActionKey === recipe.id
? '制作中...'
: recipe.kind === 'forge'
? '锻造'
: '合成'}
</button>
</div>
<div className="mt-2 flex flex-wrap gap-2">
{recipe.requirements.map((requirement) => (
<span
key={`${recipe.id}-${requirement.id}`}
className={`rounded-full border px-2 py-1 text-[10px] ${
requirement.owned >= requirement.quantity
? 'border-emerald-400/20 bg-emerald-500/10 text-emerald-100'
: 'border-white/10 bg-black/20 text-zinc-400'
}`}
>
{requirement.label} {requirement.owned}/
{requirement.quantity}
</span>
))}
</div>
</div>
))}
</div>
</div>
</div>
<InventoryItemDetailModal
item={selectedItem}
playerCharacter={playerCharacter}
worldType={worldType}
onClose={() => setSelectedItem(null)}
/>
</div>
);
}