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Genarrative/src/components/InventoryPanel.tsx
kdletters 01c0028b87 继续收口账号空态与运行态动作按钮
账号安全面板空态统一复用 PlatformEmptyState
登录入口不可用提示改为复用 PlatformEmptyState
RPG运行态底部与覆盖层动作统一委托 PlatformActionButton
背包工坊按钮回到共享 success tone
更新 PlatformUiKit 收口文档与团队决策记录
2026-06-11 02:03:41 +08:00

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9.9 KiB
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import { useMemo, useState } from 'react';
import type {
RuntimeStoryEquipmentSlotView,
RuntimeStoryForgeRecipeView,
RuntimeStoryInventoryItemView,
} from '../../packages/shared/src/contracts/rpgRuntimeStoryState';
import { formatCurrency } from '../data/economy';
import { buildInitialPlayerInventory } from '../data/npcInteractions';
import {
Character,
InventoryItem,
NarrativeCodexSection,
NarrativeQaReport,
WorldType,
} from '../types';
import { PlatformPillBadge } from './common/PlatformPillBadge';
import { PlatformActionButton } from './common/PlatformActionButton';
import { PlatformStatusMessage } from './common/PlatformStatusMessage';
import { PlatformSubpanel } from './common/PlatformSubpanel';
import {
InventoryItemDetailModal,
InventoryItemGrid,
} from './InventoryItemViews';
interface InventoryPanelProps {
playerCharacter: Character;
worldType: WorldType | null;
playerInventory: InventoryItem[];
playerCurrency: number;
playerHp: number;
playerMaxHp: number;
playerMana: number;
playerMaxMana: number;
inBattle: boolean;
currencyText?: string | null;
backpackItems?: RuntimeStoryInventoryItemView[];
equipmentSlots?: RuntimeStoryEquipmentSlotView[];
onUseItem: (itemId: string) => Promise<boolean>;
onEquipItem: (itemId: string) => Promise<boolean>;
forgeRecipes: RuntimeStoryForgeRecipeView[];
onCraftRecipe: (recipeId: string) => Promise<boolean>;
onDismantleItem: (itemId: string) => Promise<boolean>;
onReforgeItem: (itemId: string) => Promise<boolean>;
narrativeCodex?: NarrativeCodexSection[];
narrativeQaReport?: NarrativeQaReport | null;
}
export function InventoryPanel({
playerCharacter,
worldType,
playerInventory,
playerCurrency,
inBattle,
currencyText = null,
backpackItems = [],
equipmentSlots: _equipmentSlots = [],
onUseItem: _onUseItem,
onEquipItem: _onEquipItem,
forgeRecipes,
onCraftRecipe,
onDismantleItem: _onDismantleItem,
onReforgeItem: _onReforgeItem,
narrativeCodex = [],
narrativeQaReport = null,
}: InventoryPanelProps) {
const [selectedItem, setSelectedItem] = useState<InventoryItem | null>(null);
const [forgeActionKey, setForgeActionKey] = useState<string | null>(null);
const serverInventoryItems = useMemo(
() =>
backpackItems
.map((view) => view.item as unknown as InventoryItem)
.filter(
(item) =>
typeof item.id === 'string' && typeof item.name === 'string',
),
[backpackItems],
);
const inventoryItems = useMemo(
() =>
serverInventoryItems.length > 0
? serverInventoryItems
: playerInventory.length > 0
? playerInventory
: buildInitialPlayerInventory(playerCharacter, worldType),
[playerCharacter, playerInventory, serverInventoryItems, worldType],
);
const documentItems = useMemo(
() =>
inventoryItems.filter(
(item) => item.category === '文书' || item.tags.includes('document'),
),
[inventoryItems],
);
return (
<div className="flex min-h-0 flex-1 flex-col">
<div className="flex-1 overflow-y-auto scrollbar-hide">
<InventoryItemGrid
items={inventoryItems}
selectedItemId={selectedItem?.id ?? null}
onSelectItem={setSelectedItem}
/>
{documentItems.length > 0 && (
<PlatformSubpanel
surface="dark"
radius="sm"
padding="md"
className="mt-4"
>
<div className="mb-2 text-xs uppercase tracking-[0.2em] text-zinc-500">
</div>
<div className="space-y-2">
{documentItems.map((item) => (
<PlatformSubpanel
as="button"
key={item.id}
onClick={() => setSelectedItem(item)}
surface="dark"
radius="xs"
padding="row"
className="w-full text-left transition hover:border-white/15"
>
<div className="text-sm font-semibold text-white">
{item.name}
</div>
<div className="mt-1 text-xs text-zinc-400">
{item.description || '记录着当前线程的阶段性线索。'}
</div>
</PlatformSubpanel>
))}
</div>
</PlatformSubpanel>
)}
{(narrativeCodex.length > 0 || narrativeQaReport) && (
<PlatformSubpanel
surface="dark"
radius="sm"
padding="md"
className="mt-4"
>
<div className="mb-2 text-xs uppercase tracking-[0.2em] text-zinc-500">
</div>
{narrativeQaReport && (
<PlatformStatusMessage
tone="warning"
surface="editorDark"
size="xs"
className="mb-3"
>
QA{narrativeQaReport.summary}
</PlatformStatusMessage>
)}
<div className="space-y-3">
{narrativeCodex.slice(0, 3).map((section) => (
<PlatformSubpanel
key={section.id}
surface="dark"
radius="xs"
padding="sm"
>
<div className="text-sm font-semibold text-white">
{section.title}
</div>
<div className="mt-2 space-y-1">
{section.entries.slice(0, 3).map((entry) => (
<div key={entry.id} className="text-xs text-zinc-400">
<span className="text-zinc-200">{entry.title}</span>
{''}
{entry.summary}
</div>
))}
</div>
</PlatformSubpanel>
))}
</div>
</PlatformSubpanel>
)}
<PlatformSubpanel
surface="dark"
radius="sm"
padding="md"
className="mt-4"
>
<div className="mb-2 flex items-center justify-between gap-3 text-xs uppercase tracking-[0.2em] text-zinc-500">
<span></span>
<span className="text-emerald-200/80">
{currencyText ?? formatCurrency(playerCurrency, worldType)}
</span>
</div>
<div className="space-y-3">
{forgeRecipes.map((recipe) => (
<PlatformSubpanel
key={recipe.id}
surface="dark"
radius="xs"
padding="sm"
>
<div className="flex items-start justify-between gap-3">
<div className="min-w-0">
<div className="text-sm font-semibold text-white">
{recipe.name}
</div>
<div className="mt-1 text-xs text-zinc-400">
{recipe.description}
</div>
<div className="mt-2 text-xs text-emerald-200/80">
{recipe.resultLabel}
</div>
<div className="mt-1 text-[11px] text-zinc-500">
{recipe.currencyText}
</div>
</div>
<PlatformActionButton
surface="editorDark"
tone="success"
size="xxs"
disabled={
!recipe.canCraft ||
!recipe.action.enabled ||
inBattle ||
forgeActionKey === recipe.id
}
onClick={async () => {
setForgeActionKey(recipe.id);
const crafted = await onCraftRecipe(recipe.id);
setForgeActionKey(null);
if (crafted && selectedItem) {
setSelectedItem(null);
}
}}
className="rounded-lg disabled:border-white/8 disabled:bg-black/20 disabled:text-zinc-500 disabled:opacity-100"
>
{forgeActionKey === recipe.id
? '制作中...'
: recipe.kind === 'forge'
? '锻造'
: '合成'}
</PlatformActionButton>
</div>
<div className="mt-2 flex flex-wrap gap-2">
{recipe.requirements.map((requirement) => {
const isRequirementMet =
requirement.owned >= requirement.quantity;
return (
<PlatformPillBadge
key={`${recipe.id}-${requirement.id}`}
tone={isRequirementMet ? 'darkEmerald' : 'darkNeutral'}
size="xxs"
className={`px-2 ${isRequirementMet ? '' : 'text-zinc-400'}`}
>
{requirement.label} {requirement.owned}/
{requirement.quantity}
</PlatformPillBadge>
);
})}
</div>
{(!recipe.canCraft || !recipe.action.enabled) &&
(recipe.disabledReason || recipe.action.reason) && (
<div className="mt-2 text-[11px] text-zinc-500">
{recipe.disabledReason ?? recipe.action.reason}
</div>
)}
</PlatformSubpanel>
))}
</div>
</PlatformSubpanel>
</div>
<InventoryItemDetailModal
item={selectedItem}
playerCharacter={playerCharacter}
worldType={worldType}
onClose={() => setSelectedItem(null)}
/>
</div>
);
}