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Genarrative/src/hooks/rpg-runtime-story/storyPresentation.ts
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import { sortStoryOptionsByPriority } from '../../data/stateFunctions';
import type {
Character,
GameState,
StoryDialogueTurn,
StoryMoment,
StoryOption,
} from '../../types';
import {
buildFallbackStoryMoment,
normalizeSkillProbabilities,
} from '../combatStoryUtils';
import { resolveStoryResponseOptions } from './storyResponseOptions';
const MIN_OPTION_POOL_SIZE = 6;
function dedupeStoryOptions(options: StoryOption[]) {
const seen = new Set<string>();
return options.filter((option) => {
const identity = `${option.functionId}::${option.actionText}::${option.text}`;
if (seen.has(identity)) {
return false;
}
seen.add(identity);
return true;
});
}
function escapeRegExp(value: string) {
const specialChars = [
'\\',
'^',
'$',
'*',
'+',
'?',
'.',
'(',
')',
'|',
'[',
']',
'{',
'}',
];
return specialChars.reduce(
(escaped, char) => escaped.split(char).join('\\' + char),
value,
);
}
function normalizeDialogueSpeakerName(rawSpeakerName: string) {
return rawSpeakerName
.trim()
.replace(
/^[[\]{}()<>\u300a\u300b\u300c\u300d\u300e\u300f\u3010\u3011\uFF08\uFF09]+/u,
'',
)
.replace(
/[[\]{}()<>\u300a\u300b\u300c\u300d\u300e\u300f\u3010\u3011\uFF08\uFF09]+$/u,
'',
)
.replace(/^(?:\u540c\u4f34|\u961f\u53cb)\s*/u, '')
.trim();
}
export function sanitizeStoryOptions(
options: StoryOption[],
character: Character,
state: GameState,
) {
const normalizedOptions = dedupeStoryOptions(
options.map((option) => normalizeSkillProbabilities(option, character)),
);
if (normalizedOptions.length === 0) {
return buildFallbackStoryMoment(state, character).options;
}
if (normalizedOptions.length >= MIN_OPTION_POOL_SIZE) {
return normalizedOptions;
}
return sortStoryOptionsByPriority(
dedupeStoryOptions([
...normalizedOptions,
...buildFallbackStoryMoment(state, character).options,
]).slice(0, MIN_OPTION_POOL_SIZE),
);
}
export function buildStoryFromResponse(params: {
state: GameState;
character: Character;
response: StoryMoment;
availableOptions: StoryOption[] | null;
optionCatalog?: StoryOption[] | null;
}) {
return {
text: params.response.text,
options: resolveStoryResponseOptions({
responseOptions: params.response.options,
availableOptions: params.availableOptions,
optionCatalog: params.optionCatalog ?? null,
getSanitizedOptions: () =>
sanitizeStoryOptions(
params.response.options,
params.character,
params.state,
),
}),
} satisfies StoryMoment;
}
export function parseDialogueTurns(
text: string,
npcName: string,
): StoryDialogueTurn[] {
const turns: StoryDialogueTurn[] = [];
const dialogueColonPattern = '(?:\\uFF1A|:)';
const playerPrefixPattern = new RegExp(
'^(?:\\\\u4f60|\\\\u73a9\\\\u5bb6|\\\\u4e3b\\\\u89d2)\\\\s*' +
dialogueColonPattern +
'\\\\s*(.+)$',
'u',
);
const npcPrefixPattern = new RegExp(
'^' +
escapeRegExp(npcName) +
'\\\\s*' +
dialogueColonPattern +
'\\\\s*(.+)$',
'u',
);
const namedSpeakerPattern = new RegExp(
'^(.{1,24}?)\\\\s*' + dialogueColonPattern + '\\\\s*(.+)$',
'u',
);
const lines = text
.replace(/\r/g, '')
.split('\n')
.map((line) => line.trim())
.filter(Boolean);
for (const line of lines) {
const playerMatch = line.match(playerPrefixPattern);
const playerText = playerMatch?.[1]?.trim();
if (playerText) {
turns.push({ speaker: 'player', text: playerText });
continue;
}
const npcMatch = line.match(npcPrefixPattern);
const npcText = npcMatch?.[1]?.trim();
if (npcText) {
turns.push({ speaker: 'npc', speakerName: npcName, text: npcText });
continue;
}
const namedSpeakerMatch = line.match(namedSpeakerPattern);
if (namedSpeakerMatch) {
const rawSpeakerName = namedSpeakerMatch[1];
const rawSpeakerText = namedSpeakerMatch[2];
if (!rawSpeakerName || !rawSpeakerText) {
continue;
}
const speakerName = normalizeDialogueSpeakerName(rawSpeakerName);
const speakerText = rawSpeakerText.trim();
if (speakerName && speakerText) {
turns.push({
speaker: speakerName === npcName ? 'npc' : 'companion',
speakerName,
text: speakerText,
});
continue;
}
}
if (line.startsWith('你:') || line.startsWith('你:')) {
turns.push({ speaker: 'player', text: line.slice(2).trim() });
continue;
}
if (line.startsWith(npcName + ':') || line.startsWith(npcName + '')) {
turns.push({
speaker: 'npc',
text: line.slice(npcName.length + 1).trim(),
});
continue;
}
if (line.startsWith('主角:') || line.startsWith('主角:')) {
turns.push({ speaker: 'player', text: line.slice(3).trim() });
continue;
}
if (turns.length > 0) {
const lastTurnIndex = turns.length - 1;
const lastTurn = turns[lastTurnIndex];
if (lastTurn) {
turns[lastTurnIndex] = {
...lastTurn,
text: lastTurn.text + line,
};
}
}
}
return turns.filter((turn) => turn.text.length > 0);
}
export function buildDialogueStoryMoment(
npcName: string,
text: string,
options: StoryOption[],
streaming = false,
): StoryMoment {
return {
text,
options,
displayMode: 'dialogue',
dialogue: parseDialogueTurns(text, npcName),
streaming,
};
}
export function hasRenderableDialogueTurns(text: string, npcName: string) {
return parseDialogueTurns(text, npcName).length >= 2;
}
export function getTypewriterDelay(char: string) {
if (/[!?]/u.test(char)) {
return 240;
}
if (/[;:]/u.test(char)) {
return 150;
}
if (/\s/u.test(char)) {
return 45;
}
return 90;
}