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Genarrative/src/components/rpg-creation-editor/RpgCreationEntityEditorModalImpl.tsx
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2026-04-26 18:06:23 +08:00

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TypeScript

import type { CustomWorldProfile } from '../../types';
import CampSceneEditor from './CustomWorldCampEditorSection';
import WorldCoverEditor from './CustomWorldCoverEditorSection';
import WorldFoundationEditor from './CustomWorldFoundationEditorSection';
import LandmarkEditor from './CustomWorldLandmarkEditorSection';
import PlayableNpcEditor, {
StoryNpcEditor,
} from './CustomWorldRoleEditorSection';
import WorldEditor from './CustomWorldWorldEditorSection';
import {
resolveEditableLandmark,
resolveEditablePlayableNpc,
resolveEditableStoryNpc,
} from './rpgCreationResultFormMapper';
export type RpgCreationEditorTarget =
| { kind: 'world' }
| { kind: 'foundation' }
| { kind: 'cover' }
| { kind: 'camp' }
| { kind: 'playable'; mode: 'create' }
| { kind: 'playable'; mode: 'edit'; id: string }
| { kind: 'story'; mode: 'create' }
| { kind: 'story'; mode: 'edit'; id: string }
| { kind: 'landmark'; mode: 'create' }
| { kind: 'landmark'; mode: 'edit'; id: string };
export interface RpgCreationEntityEditorModalProps {
profile: CustomWorldProfile;
target: RpgCreationEditorTarget | null;
onClose: () => void;
onProfileChange: (profile: CustomWorldProfile) => void;
}
/**
* 工作包 C 收口后的编辑器主入口只负责目标分发。
* 具体 section 实现已经下沉到 shared/section 文件,后续可以继续物理拆分而不再膨胀主壳层。
*/
export function RpgCreationEntityEditorModal({
profile,
target,
onClose,
onProfileChange,
}: RpgCreationEntityEditorModalProps) {
if (!target) {
return null;
}
if (target.kind === 'world') {
return (
<WorldEditor
profile={profile}
onSave={onProfileChange}
onClose={onClose}
/>
);
}
if (target.kind === 'foundation') {
return (
<WorldFoundationEditor
profile={profile}
onSave={onProfileChange}
onClose={onClose}
/>
);
}
if (target.kind === 'cover') {
return (
<WorldCoverEditor
profile={profile}
onSaveProfile={onProfileChange}
onClose={onClose}
/>
);
}
if (target.kind === 'camp') {
return (
<CampSceneEditor
profile={profile}
onSaveProfile={onProfileChange}
onClose={onClose}
/>
);
}
if (target.kind === 'playable') {
const npc = resolveEditablePlayableNpc(profile, target);
return npc ? (
<PlayableNpcEditor
profile={profile}
npc={npc}
mode={target.mode}
onSave={(nextNpc) =>
onProfileChange({
...profile,
playableNpcs:
target.mode === 'create'
? [...profile.playableNpcs, nextNpc]
: profile.playableNpcs.map((item) =>
item.id === nextNpc.id ? nextNpc : item,
),
})
}
onClose={onClose}
/>
) : null;
}
if (target.kind === 'story') {
const npc = resolveEditableStoryNpc(profile, target);
return npc ? (
<StoryNpcEditor
profile={profile}
npc={npc}
mode={target.mode}
onSave={(nextNpc) =>
onProfileChange({
...profile,
storyNpcs:
target.mode === 'create'
? [...profile.storyNpcs, nextNpc]
: profile.storyNpcs.map((item) =>
item.id === nextNpc.id ? nextNpc : item,
),
})
}
onClose={onClose}
/>
) : null;
}
const landmark = resolveEditableLandmark(profile, target);
return landmark ? (
<LandmarkEditor
profile={profile}
landmark={landmark}
mode={target.mode}
onSaveProfile={onProfileChange}
onClose={onClose}
/>
) : null;
}
export default RpgCreationEntityEditorModal;